glsl_to_tgsi: implement ir_unop_any using DP4 w/saturate or DP4 w/SLT
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37
38 #include "st_context.h"
39 #include "st_extensions.h"
40
41
42 static int _min(int a, int b)
43 {
44 return (a < b) ? a : b;
45 }
46
47 static float _maxf(float a, float b)
48 {
49 return (a > b) ? a : b;
50 }
51
52 static int _clamp(int a, int min, int max)
53 {
54 if (a < min)
55 return min;
56 else if (a > max)
57 return max;
58 else
59 return a;
60 }
61
62
63 /**
64 * Query driver to get implementation limits.
65 * Note that we have to limit/clamp against Mesa's internal limits too.
66 */
67 void st_init_limits(struct st_context *st)
68 {
69 struct pipe_screen *screen = st->pipe->screen;
70 struct gl_constants *c = &st->ctx->Const;
71 gl_shader_type sh;
72
73 c->MaxTextureLevels
74 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
75 MAX_TEXTURE_LEVELS);
76
77 c->Max3DTextureLevels
78 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
79 MAX_3D_TEXTURE_LEVELS);
80
81 c->MaxCubeTextureLevels
82 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
83 MAX_CUBE_TEXTURE_LEVELS);
84
85 c->MaxTextureRectSize
86 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
87
88 c->MaxTextureImageUnits
89 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
90 MAX_TEXTURE_IMAGE_UNITS);
91
92 c->MaxVertexTextureImageUnits
93 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
94 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
95
96 c->MaxCombinedTextureImageUnits
97 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
98 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
99
100 c->MaxTextureCoordUnits
101 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
102
103 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
104
105 c->MaxDrawBuffers
106 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
107 1, MAX_DRAW_BUFFERS);
108
109 c->MaxLineWidth
110 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
111 c->MaxLineWidthAA
112 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
113
114 c->MaxPointSize
115 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
116 c->MaxPointSizeAA
117 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
118 /* called after _mesa_create_context/_mesa_init_point, fix default user
119 * settable max point size up
120 */
121 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
122 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
123 * for non-aa sizes, but we can go down to 0.0 for aa points.
124 */
125 c->MinPointSize = 1.0f;
126 c->MinPointSizeAA = 0.0f;
127
128 c->MaxTextureMaxAnisotropy
129 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
130
131 c->MaxTextureLodBias
132 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
133
134 c->MaxDrawBuffers
135 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
136 1, MAX_DRAW_BUFFERS);
137
138 /* Quads always follow GL provoking rules. */
139 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
140
141 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
142 struct gl_shader_compiler_options *options =
143 &st->ctx->ShaderCompilerOptions[sh];
144 struct gl_program_constants *pc;
145
146 switch (sh) {
147 case PIPE_SHADER_FRAGMENT:
148 pc = &c->FragmentProgram;
149 break;
150 case PIPE_SHADER_VERTEX:
151 pc = &c->VertexProgram;
152 break;
153 case PIPE_SHADER_GEOMETRY:
154 pc = &c->GeometryProgram;
155 break;
156 default:
157 assert(0);
158 continue;
159 }
160
161 pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
162 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
163 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
164 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
165 pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
166 pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
167 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
168 pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
169 pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
170 /* raise MaxParameters if native support is higher */
171 pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
172
173 options->EmitNoNoise = TRUE;
174
175 /* TODO: make these more fine-grained if anyone needs it */
176 options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
177 options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
178 options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
179 options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
180
181 options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
182
183 options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
184 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
185 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
186 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
187 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
188 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
189 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
190 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
191
192 if (options->EmitNoLoops)
193 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
194 }
195
196 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
197 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
198 * attributes. The GLSL compiler never uses COLORn for varyings, so we
199 * subtract the 2 colors to get the maximum number of varyings (generic
200 * attributes) supported by a driver. */
201 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
202 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
203
204 /* XXX we'll need a better query here someday */
205 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
206 c->GLSLVersion = 120;
207 }
208 }
209
210
211 static GLboolean st_get_s3tc_override(void)
212 {
213 const char *override = _mesa_getenv("force_s3tc_enable");
214 if (override && !strcmp(override, "true"))
215 return GL_TRUE;
216 return GL_FALSE;
217 }
218
219
220 /**
221 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
222 * which GL extensions are supported.
223 * Quite a few extensions are always supported because they are standard
224 * features or can be built on top of other gallium features.
225 * Some fine tuning may still be needed.
226 */
227 void st_init_extensions(struct st_context *st)
228 {
229 struct pipe_screen *screen = st->pipe->screen;
230 struct gl_context *ctx = st->ctx;
231 int i;
232
233 /*
234 * Extensions that are supported by all Gallium drivers:
235 */
236 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
237 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
238 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
239 ctx->Extensions.ARB_fragment_program = GL_TRUE;
240 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
241 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
242 ctx->Extensions.ARB_multisample = GL_TRUE;
243 ctx->Extensions.ARB_sampler_objects = GL_TRUE;
244 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
245 ctx->Extensions.ARB_texture_compression = GL_TRUE;
246 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
247 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
248 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
249 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
250 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
251 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
252 ctx->Extensions.ARB_vertex_program = GL_TRUE;
253 ctx->Extensions.ARB_window_pos = GL_TRUE;
254
255 ctx->Extensions.EXT_blend_color = GL_TRUE;
256 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
257 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
258 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
259 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
260 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
261 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
262 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
263 ctx->Extensions.EXT_fog_coord = GL_TRUE;
264 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
265 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
266 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
267 ctx->Extensions.EXT_point_parameters = GL_TRUE;
268 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
269 ctx->Extensions.EXT_secondary_color = GL_TRUE;
270 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
271 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
272 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
273 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
274 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
275 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
276 if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
277 ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
278
279 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
280
281 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
282
283 ctx->Extensions.MESA_pack_invert = GL_TRUE;
284
285 ctx->Extensions.NV_blend_square = GL_TRUE;
286 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
287 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
288 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
289 #if 0
290 /* possibly could support the following two */
291 ctx->Extensions.NV_vertex_program = GL_TRUE;
292 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
293 #endif
294
295 #if FEATURE_OES_EGL_image
296 ctx->Extensions.OES_EGL_image = GL_TRUE;
297 #endif
298 #if FEATURE_OES_draw_texture
299 ctx->Extensions.OES_draw_texture = GL_TRUE;
300 #endif
301
302 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
303
304 /*
305 * Extensions that depend on the driver/hardware:
306 */
307 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
308 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
309 }
310
311 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
312 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
313 }
314
315 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
316 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
317 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
318 ctx->Extensions.ARB_shader_objects = GL_TRUE;
319 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
320 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
321 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
322 }
323
324 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
325 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
326 }
327
328 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
329 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
330 }
331
332 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
333 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
334 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
335 }
336
337 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
338 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
339 }
340
341 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
342 ctx->Extensions.ARB_multitexture = GL_TRUE;
343 }
344
345 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
346 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
347 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
348 }
349
350 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
351 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
352 }
353
354 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
355 ctx->Extensions.ARB_point_sprite = GL_TRUE;
356 /* GL_NV_point_sprite is not supported by gallium because we don't
357 * support the GL_POINT_SPRITE_R_MODE_NV option.
358 */
359 }
360
361 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
362 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
363 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
364 }
365 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
366 ctx->Extensions.EXT_timer_query = GL_TRUE;
367 }
368
369 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
370 ctx->Extensions.ARB_depth_texture = GL_TRUE;
371 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
372 ctx->Extensions.ARB_shadow = GL_TRUE;
373 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
374 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
375 }
376
377 /* GL_EXT_packed_depth_stencil requires both the ability to render to
378 * a depth/stencil buffer and texture from depth/stencil source.
379 */
380 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
381 PIPE_TEXTURE_2D, 0,
382 PIPE_BIND_DEPTH_STENCIL) &&
383 screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
384 PIPE_TEXTURE_2D, 0,
385 PIPE_BIND_SAMPLER_VIEW)) {
386 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
387 }
388 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
389 PIPE_TEXTURE_2D, 0,
390 PIPE_BIND_DEPTH_STENCIL) &&
391 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
392 PIPE_TEXTURE_2D, 0,
393 PIPE_BIND_SAMPLER_VIEW)) {
394 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
395 }
396
397 /* float support - assume nothing exclusively supports 64-bit floats */
398 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
399 PIPE_TEXTURE_2D, 0,
400 PIPE_BIND_SAMPLER_VIEW |
401 PIPE_BIND_RENDER_TARGET) &&
402 screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
403 PIPE_TEXTURE_2D, 0,
404 PIPE_BIND_SAMPLER_VIEW |
405 PIPE_BIND_RENDER_TARGET)) {
406 ctx->Extensions.ARB_texture_float = GL_TRUE;
407 }
408
409 /* sRGB support */
410 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
411 PIPE_TEXTURE_2D, 0,
412 PIPE_BIND_SAMPLER_VIEW) ||
413 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
414 PIPE_TEXTURE_2D, 0,
415 PIPE_BIND_SAMPLER_VIEW)) {
416 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
417 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
418 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
419 PIPE_TEXTURE_2D, 0,
420 PIPE_BIND_RENDER_TARGET) ||
421 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
422 PIPE_TEXTURE_2D, 0,
423 PIPE_BIND_RENDER_TARGET)) {
424 ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
425 ctx->Const.sRGBCapable = GL_TRUE;
426 }
427 }
428
429 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
430 PIPE_TEXTURE_2D, 0,
431 PIPE_BIND_SAMPLER_VIEW)) {
432 ctx->Extensions.ARB_texture_rg = GL_TRUE;
433 }
434
435 /* s3tc support */
436 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
437 PIPE_TEXTURE_2D, 0,
438 PIPE_BIND_SAMPLER_VIEW) &&
439 (ctx->Mesa_DXTn || st_get_s3tc_override())) {
440 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
441 ctx->Extensions.S3_s3tc = GL_TRUE;
442 }
443
444 if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
445 PIPE_TEXTURE_2D, 0,
446 PIPE_BIND_SAMPLER_VIEW) &&
447 screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
448 PIPE_TEXTURE_2D, 0,
449 PIPE_BIND_SAMPLER_VIEW) &&
450 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
451 PIPE_TEXTURE_2D, 0,
452 PIPE_BIND_SAMPLER_VIEW) &&
453 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
454 PIPE_TEXTURE_2D, 0,
455 PIPE_BIND_SAMPLER_VIEW)
456 ) {
457 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
458 }
459
460 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
461 PIPE_TEXTURE_2D, 0,
462 PIPE_BIND_SAMPLER_VIEW) &&
463 screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
464 PIPE_TEXTURE_2D, 0,
465 PIPE_BIND_SAMPLER_VIEW) &&
466 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
467 PIPE_TEXTURE_2D, 0,
468 PIPE_BIND_SAMPLER_VIEW) &&
469 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
470 PIPE_TEXTURE_2D, 0,
471 PIPE_BIND_SAMPLER_VIEW)) {
472 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
473 }
474
475 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
476 PIPE_TEXTURE_2D, 0,
477 PIPE_BIND_SAMPLER_VIEW)) {
478 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
479 }
480
481 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
482 PIPE_TEXTURE_2D, 0,
483 PIPE_BIND_SAMPLER_VIEW)) {
484 ctx->Extensions.EXT_texture_snorm = GL_TRUE;
485 }
486
487 /* ycbcr support */
488 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
489 PIPE_TEXTURE_2D, 0,
490 PIPE_BIND_SAMPLER_VIEW) ||
491 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
492 PIPE_TEXTURE_2D, 0,
493 PIPE_BIND_SAMPLER_VIEW)) {
494 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
495 }
496
497 /* GL_EXT_texture_array */
498 if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
499 ctx->Extensions.EXT_texture_array = GL_TRUE;
500 ctx->Extensions.MESA_texture_array = GL_TRUE;
501 }
502
503 /* GL_ARB_framebuffer_object */
504 if (ctx->Extensions.EXT_packed_depth_stencil) {
505 /* we support always support GL_EXT_framebuffer_blit */
506 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
507 }
508
509 if (st->pipe->render_condition) {
510 ctx->Extensions.NV_conditional_render = GL_TRUE;
511 }
512
513 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
514 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
515 }
516
517 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
518 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
519 }
520
521 /* GL_ARB_half_float_vertex */
522 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
523 PIPE_BUFFER, 0,
524 PIPE_BIND_VERTEX_BUFFER)) {
525 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
526 }
527
528 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
529 PIPE_BUFFER, 0,
530 PIPE_BIND_VERTEX_BUFFER)) {
531 ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
532 }
533
534 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
535 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
536 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
537 #endif
538 }
539
540 if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
541 ctx->Extensions.NV_primitive_restart = GL_TRUE;
542 }
543
544 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
545 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
546 }
547
548 /* This extension does not actually require support of floating point
549 * render targets, just clamping controls.
550 * Advertise this extension if either fragment color clamping is supported
551 * or no render targets having color values outside of the range [0, 1]
552 * are supported, in which case the fragment color clamping has no effect
553 * on rendering.
554 */
555 if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
556 (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
557 PIPE_TEXTURE_2D, 0,
558 PIPE_BIND_RENDER_TARGET) &&
559 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
560 PIPE_TEXTURE_2D, 0,
561 PIPE_BIND_RENDER_TARGET) &&
562 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
563 PIPE_TEXTURE_2D, 0,
564 PIPE_BIND_RENDER_TARGET) &&
565 !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
566 PIPE_TEXTURE_2D, 0,
567 PIPE_BIND_RENDER_TARGET) &&
568 !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
569 PIPE_TEXTURE_2D, 0,
570 PIPE_BIND_RENDER_TARGET) &&
571 !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
572 PIPE_TEXTURE_2D, 0,
573 PIPE_BIND_RENDER_TARGET))) {
574 ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
575 }
576
577 if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
578 ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
579 }
580
581 if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
582 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
583 }
584 if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
585 ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
586 }
587
588 if (screen->fence_finish) {
589 ctx->Extensions.ARB_sync = GL_TRUE;
590 }
591
592 if (st->pipe->texture_barrier) {
593 ctx->Extensions.NV_texture_barrier = GL_TRUE;
594 }
595
596 if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
597 PIPE_TEXTURE_2D, 0,
598 PIPE_BIND_SAMPLER_VIEW)) {
599 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
600 }
601
602 if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
603 PIPE_TEXTURE_2D, 0,
604 PIPE_BIND_RENDER_TARGET |
605 PIPE_BIND_SAMPLER_VIEW)) {
606 ctx->Extensions.EXT_packed_float = GL_TRUE;
607 }
608
609 /* Maximum sample count. */
610 for (i = 16; i > 0; --i) {
611 if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
612 PIPE_TEXTURE_2D, i,
613 PIPE_BIND_RENDER_TARGET)) {
614 ctx->Const.MaxSamples = i;
615 break;
616 }
617 }
618
619 if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
620 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
621 ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
622 }
623 else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
624 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
625 }
626
627 if (screen->get_param(screen, PIPE_CAP_SM3)) {
628 ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
629 }
630
631 if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
632 PIPE_TEXTURE_2D, 0,
633 PIPE_BIND_DEPTH_STENCIL |
634 PIPE_BIND_SAMPLER_VIEW) &&
635 screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED,
636 PIPE_TEXTURE_2D, 0,
637 PIPE_BIND_DEPTH_STENCIL |
638 PIPE_BIND_SAMPLER_VIEW)) {
639 ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
640 }
641 }