1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/version.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
38 #include "st_context.h"
39 #include "st_extensions.h"
40 #include "st_format.h"
42 static int _min(int a
, int b
)
44 return (a
< b
) ? a
: b
;
47 static float _maxf(float a
, float b
)
49 return (a
> b
) ? a
: b
;
52 static int _clamp(int a
, int min
, int max
)
64 * Query driver to get implementation limits.
65 * Note that we have to limit/clamp against Mesa's internal limits too.
67 void st_init_limits(struct st_context
*st
)
69 struct pipe_screen
*screen
= st
->pipe
->screen
;
70 struct gl_constants
*c
= &st
->ctx
->Const
;
72 boolean can_ubo
= TRUE
;
73 int max_const_buffers
;
76 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
80 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
81 MAX_3D_TEXTURE_LEVELS
);
83 c
->MaxCubeTextureLevels
84 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
85 MAX_CUBE_TEXTURE_LEVELS
);
88 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
90 c
->MaxArrayTextureLayers
91 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
93 c
->FragmentProgram
.MaxTextureImageUnits
94 = _min(screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
95 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
96 MAX_TEXTURE_IMAGE_UNITS
);
98 c
->VertexProgram
.MaxTextureImageUnits
99 = _min(screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
100 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
101 MAX_TEXTURE_IMAGE_UNITS
);
103 c
->MaxCombinedTextureImageUnits
104 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SAMPLERS
),
105 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
107 c
->MaxTextureCoordUnits
108 = _min(c
->FragmentProgram
.MaxTextureImageUnits
, MAX_TEXTURE_COORD_UNITS
);
110 c
->MaxTextureUnits
= _min(c
->FragmentProgram
.MaxTextureImageUnits
, c
->MaxTextureCoordUnits
);
112 /* Define max viewport size and max renderbuffer size in terms of
113 * max texture size (note: max tex RECT size = max tex 2D size).
114 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
116 c
->MaxViewportWidth
=
117 c
->MaxViewportHeight
=
118 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
121 = _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
122 1, MAX_DRAW_BUFFERS
);
124 c
->MaxDualSourceDrawBuffers
125 = _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
126 0, MAX_DRAW_BUFFERS
);
129 = _maxf(1.0f
, screen
->get_paramf(screen
,
130 PIPE_CAPF_MAX_LINE_WIDTH
));
132 = _maxf(1.0f
, screen
->get_paramf(screen
,
133 PIPE_CAPF_MAX_LINE_WIDTH_AA
));
136 = _maxf(1.0f
, screen
->get_paramf(screen
,
137 PIPE_CAPF_MAX_POINT_WIDTH
));
139 = _maxf(1.0f
, screen
->get_paramf(screen
,
140 PIPE_CAPF_MAX_POINT_WIDTH_AA
));
141 /* called after _mesa_create_context/_mesa_init_point, fix default user
142 * settable max point size up
144 st
->ctx
->Point
.MaxSize
= MAX2(c
->MaxPointSize
, c
->MaxPointSizeAA
);
145 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
146 * for non-aa sizes, but we can go down to 0.0 for aa points.
148 c
->MinPointSize
= 1.0f
;
149 c
->MinPointSizeAA
= 0.0f
;
151 c
->MaxTextureMaxAnisotropy
152 = _maxf(2.0f
, screen
->get_paramf(screen
,
153 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
156 = screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
159 = CLAMP(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
160 1, MAX_DRAW_BUFFERS
);
162 c
->QuadsFollowProvokingVertexConvention
= screen
->get_param(
163 screen
, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
165 for (sh
= 0; sh
< MESA_SHADER_TYPES
; ++sh
) {
166 struct gl_shader_compiler_options
*options
=
167 &st
->ctx
->ShaderCompilerOptions
[sh
];
168 struct gl_program_constants
*pc
;
171 case PIPE_SHADER_FRAGMENT
:
172 pc
= &c
->FragmentProgram
;
174 case PIPE_SHADER_VERTEX
:
175 pc
= &c
->VertexProgram
;
177 case PIPE_SHADER_GEOMETRY
:
178 pc
= &c
->GeometryProgram
;
185 pc
->MaxNativeInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
186 pc
->MaxNativeAluInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
187 pc
->MaxNativeTexInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
188 pc
->MaxNativeTexIndirections
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
189 pc
->MaxNativeAttribs
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
190 pc
->MaxNativeTemps
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
191 pc
->MaxNativeAddressRegs
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_ADDRS
);
192 pc
->MaxNativeParameters
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONSTS
);
193 pc
->MaxUniformComponents
= 4 * MIN2(pc
->MaxNativeParameters
, MAX_UNIFORMS
);
194 /* raise MaxParameters if native support is higher */
195 pc
->MaxParameters
= MAX2(pc
->MaxParameters
, pc
->MaxNativeParameters
);
197 /* Gallium doesn't really care about local vs. env parameters so use the
200 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
201 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
203 options
->EmitNoNoise
= TRUE
;
205 /* TODO: make these more fine-grained if anyone needs it */
206 options
->MaxIfDepth
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
207 options
->EmitNoLoops
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
208 options
->EmitNoFunctions
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
209 options
->EmitNoMainReturn
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
211 options
->EmitNoCont
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
213 options
->EmitNoIndirectInput
= !screen
->get_shader_param(screen
, sh
,
214 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
215 options
->EmitNoIndirectOutput
= !screen
->get_shader_param(screen
, sh
,
216 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
217 options
->EmitNoIndirectTemp
= !screen
->get_shader_param(screen
, sh
,
218 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
219 options
->EmitNoIndirectUniform
= !screen
->get_shader_param(screen
, sh
,
220 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
222 if (pc
->MaxNativeInstructions
) {
223 if (options
->EmitNoIndirectUniform
)
226 max_const_buffers
= screen
->get_shader_param(screen
, sh
,
227 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
228 /* we need 13 buffers - 1 constant, 12 UBO */
229 if (max_const_buffers
< 13)
233 if (options
->EmitNoLoops
)
234 options
->MaxUnrollIterations
= MIN2(screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
), 65536);
236 options
->MaxUnrollIterations
= 255; /* SM3 limit */
237 options
->LowerClipDistance
= true;
240 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
241 * of inputs. It's always 2 colors + N generic inputs. */
242 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
243 PIPE_SHADER_CAP_MAX_INPUTS
);
244 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
246 c
->MinProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
247 c
->MaxProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
249 c
->UniformBooleanTrue
= ~0;
251 c
->MaxTransformFeedbackBuffers
=
252 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
253 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
, MAX_FEEDBACK_BUFFERS
);
254 c
->MaxTransformFeedbackSeparateComponents
=
255 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
256 c
->MaxTransformFeedbackInterleavedComponents
=
257 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
259 c
->StripTextureBorder
= GL_TRUE
;
261 c
->GLSLSkipStrictMaxUniformLimitCheck
=
262 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
264 c
->GLSLSkipStrictMaxVaryingLimitCheck
=
265 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS
);
268 st
->ctx
->Extensions
.ARB_uniform_buffer_object
= GL_TRUE
;
269 st
->ctx
->Const
.UniformBufferOffsetAlignment
=
270 screen
->get_param(screen
, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
);
275 static GLboolean
st_get_s3tc_override(void)
277 const char *override
= _mesa_getenv("force_s3tc_enable");
278 if (override
&& !strcmp(override
, "true"))
284 * Given a member \c x of struct gl_extensions, return offset of
287 #define o(x) offsetof(struct gl_extensions, x)
290 struct st_extension_cap_mapping
{
291 int extension_offset
;
295 struct st_extension_format_mapping
{
296 int extension_offset
[2];
297 enum pipe_format format
[8];
299 /* If TRUE, at least one format must be supported for the extensions to be
300 * advertised. If FALSE, all the formats must be supported. */
301 GLboolean need_at_least_one
;
305 * Enable extensions if certain pipe formats are supported by the driver.
306 * What extensions will be enabled and what formats must be supported is
307 * described by the array of st_extension_format_mapping.
309 * target and bind_flags are passed to is_format_supported.
311 static void init_format_extensions(struct st_context
*st
,
312 const struct st_extension_format_mapping
*mapping
,
313 unsigned num_mappings
,
314 enum pipe_texture_target target
,
317 struct pipe_screen
*screen
= st
->pipe
->screen
;
318 GLboolean
*extensions
= (GLboolean
*) &st
->ctx
->Extensions
;
321 int num_formats
= Elements(mapping
->format
);
322 int num_ext
= Elements(mapping
->extension_offset
);
324 for (i
= 0; i
< num_mappings
; i
++) {
325 int num_supported
= 0;
327 /* Examine each format in the list. */
328 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
329 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
330 target
, 0, bind_flags
)) {
335 if (!num_supported
||
336 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
340 /* Enable all extensions in the list. */
341 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
342 extensions
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
347 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
348 * which GL extensions are supported.
349 * Quite a few extensions are always supported because they are standard
350 * features or can be built on top of other gallium features.
351 * Some fine tuning may still be needed.
353 void st_init_extensions(struct st_context
*st
)
355 struct pipe_screen
*screen
= st
->pipe
->screen
;
356 struct gl_context
*ctx
= st
->ctx
;
357 int i
, glsl_feature_level
;
358 GLboolean
*extensions
= (GLboolean
*) &ctx
->Extensions
;
360 static const struct st_extension_cap_mapping cap_mapping
[] = {
361 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
362 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
363 { o(ARB_depth_texture
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
364 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
365 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
366 { o(ARB_fragment_program_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
367 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
368 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
369 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
370 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
371 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
372 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
373 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
374 { o(ARB_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
375 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
376 { o(ARB_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
377 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
378 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
380 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
381 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
382 { o(EXT_shadow_funcs
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
383 { o(EXT_stencil_two_side
), PIPE_CAP_TWO_SIDED_STENCIL
},
384 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
385 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
386 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
387 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
388 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
390 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
391 { o(ATI_separate_stencil
), PIPE_CAP_TWO_SIDED_STENCIL
},
392 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
393 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
394 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
395 /* GL_NV_point_sprite is not supported by gallium because we don't
396 * support the GL_POINT_SPRITE_R_MODE_NV option. */
397 { o(MESA_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
399 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
400 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
},
401 { o(ARB_texture_multisample
), PIPE_CAP_TEXTURE_MULTISAMPLE
}
404 /* Required: render target and sampler support */
405 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
406 { { o(ARB_texture_float
) },
407 { PIPE_FORMAT_R32G32B32A32_FLOAT
,
408 PIPE_FORMAT_R16G16B16A16_FLOAT
} },
410 { { o(ARB_texture_rgb10_a2ui
) },
411 { PIPE_FORMAT_B10G10R10A2_UINT
} },
413 { { o(EXT_framebuffer_sRGB
) },
414 { PIPE_FORMAT_A8B8G8R8_SRGB
,
415 PIPE_FORMAT_B8G8R8A8_SRGB
},
416 GL_TRUE
}, /* at least one format must be supported */
418 { { o(EXT_packed_float
) },
419 { PIPE_FORMAT_R11G11B10_FLOAT
} },
421 { { o(EXT_texture_integer
) },
422 { PIPE_FORMAT_R32G32B32A32_UINT
,
423 PIPE_FORMAT_R32G32B32A32_SINT
} },
425 { { o(ARB_texture_rg
) },
426 { PIPE_FORMAT_R8_UNORM
,
427 PIPE_FORMAT_R8G8_UNORM
} },
430 /* Required: depth stencil and sampler support */
431 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
432 { { o(ARB_depth_buffer_float
) },
433 { PIPE_FORMAT_Z32_FLOAT
,
434 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
436 { { o(ARB_framebuffer_object
),
437 o(EXT_packed_depth_stencil
) },
438 { PIPE_FORMAT_S8_UINT_Z24_UNORM
,
439 PIPE_FORMAT_Z24_UNORM_S8_UINT
},
440 GL_TRUE
}, /* at least one format must be supported */
443 /* Required: sampler support */
444 static const struct st_extension_format_mapping texture_mapping
[] = {
445 { { o(ARB_texture_compression_rgtc
) },
446 { PIPE_FORMAT_RGTC1_UNORM
,
447 PIPE_FORMAT_RGTC1_SNORM
,
448 PIPE_FORMAT_RGTC2_UNORM
,
449 PIPE_FORMAT_RGTC2_SNORM
} },
451 { { o(EXT_texture_compression_latc
) },
452 { PIPE_FORMAT_LATC1_UNORM
,
453 PIPE_FORMAT_LATC1_SNORM
,
454 PIPE_FORMAT_LATC2_UNORM
,
455 PIPE_FORMAT_LATC2_SNORM
} },
457 { { o(EXT_texture_compression_s3tc
),
458 o(ANGLE_texture_compression_dxt
) },
459 { PIPE_FORMAT_DXT1_RGB
,
460 PIPE_FORMAT_DXT1_RGBA
,
461 PIPE_FORMAT_DXT3_RGBA
,
462 PIPE_FORMAT_DXT5_RGBA
} },
464 { { o(EXT_texture_shared_exponent
) },
465 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
467 { { o(EXT_texture_snorm
) },
468 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
470 { { o(EXT_texture_sRGB
),
471 o(EXT_texture_sRGB_decode
) },
472 { PIPE_FORMAT_A8B8G8R8_SRGB
,
473 PIPE_FORMAT_B8G8R8A8_SRGB
},
474 GL_TRUE
}, /* at least one format must be supported */
476 { { o(ATI_texture_compression_3dc
) },
477 { PIPE_FORMAT_LATC2_UNORM
} },
479 { { o(MESA_ycbcr_texture
) },
482 GL_TRUE
}, /* at least one format must be supported */
484 { { o(OES_compressed_ETC1_RGB8_texture
) },
485 { PIPE_FORMAT_ETC1_RGB8
} },
488 /* Required: vertex fetch support. */
489 static const struct st_extension_format_mapping vertex_mapping
[] = {
490 { { o(ARB_vertex_type_2_10_10_10_rev
) },
491 { PIPE_FORMAT_R10G10B10A2_UNORM
,
492 PIPE_FORMAT_B10G10R10A2_UNORM
,
493 PIPE_FORMAT_R10G10B10A2_SNORM
,
494 PIPE_FORMAT_B10G10R10A2_SNORM
,
495 PIPE_FORMAT_R10G10B10A2_USCALED
,
496 PIPE_FORMAT_B10G10R10A2_USCALED
,
497 PIPE_FORMAT_R10G10B10A2_SSCALED
,
498 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
501 static const struct st_extension_format_mapping tbo_rgb32
[] = {
502 { {o(ARB_texture_buffer_object_rgb32
) },
503 { PIPE_FORMAT_R32G32B32_FLOAT
,
504 PIPE_FORMAT_R32G32B32_UINT
,
505 PIPE_FORMAT_R32G32B32_SINT
,
510 * Extensions that are supported by all Gallium drivers:
512 ctx
->Extensions
.ARB_ES2_compatibility
= GL_TRUE
;
513 ctx
->Extensions
.ARB_draw_elements_base_vertex
= GL_TRUE
;
514 ctx
->Extensions
.ARB_explicit_attrib_location
= GL_TRUE
;
515 ctx
->Extensions
.ARB_fragment_coord_conventions
= GL_TRUE
;
516 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
517 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
518 ctx
->Extensions
.ARB_half_float_pixel
= GL_TRUE
;
519 ctx
->Extensions
.ARB_half_float_vertex
= GL_TRUE
;
520 ctx
->Extensions
.ARB_internalformat_query
= GL_TRUE
;
521 ctx
->Extensions
.ARB_map_buffer_range
= GL_TRUE
;
522 ctx
->Extensions
.ARB_shader_objects
= GL_TRUE
;
523 ctx
->Extensions
.ARB_shading_language_100
= GL_TRUE
;
524 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
; /* XXX temp */
525 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
526 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
527 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
528 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
529 ctx
->Extensions
.ARB_texture_storage
= GL_TRUE
;
530 ctx
->Extensions
.ARB_vertex_program
= GL_TRUE
;
531 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
533 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
534 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
535 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
536 ctx
->Extensions
.EXT_framebuffer_blit
= GL_TRUE
;
537 ctx
->Extensions
.EXT_framebuffer_object
= GL_TRUE
;
538 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
539 ctx
->Extensions
.EXT_gpu_program_parameters
= GL_TRUE
;
540 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
541 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
542 ctx
->Extensions
.EXT_provoking_vertex
= GL_TRUE
;
543 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
544 ctx
->Extensions
.EXT_separate_shader_objects
= GL_TRUE
;
545 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
546 ctx
->Extensions
.EXT_vertex_array_bgra
= GL_TRUE
;
548 ctx
->Extensions
.ATI_texture_env_combine3
= GL_TRUE
;
550 ctx
->Extensions
.MESA_pack_invert
= GL_TRUE
;
552 ctx
->Extensions
.NV_blend_square
= GL_TRUE
;
553 ctx
->Extensions
.NV_fog_distance
= GL_TRUE
;
554 ctx
->Extensions
.NV_texture_env_combine4
= GL_TRUE
;
555 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
557 ctx
->Extensions
.OES_EGL_image
= GL_TRUE
;
558 if (ctx
->API
!= API_OPENGL_COMPAT
)
559 ctx
->Extensions
.OES_EGL_image_external
= GL_TRUE
;
560 ctx
->Extensions
.OES_draw_texture
= GL_TRUE
;
562 /* Expose the extensions which directly correspond to gallium caps. */
563 for (i
= 0; i
< Elements(cap_mapping
); i
++) {
564 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
565 extensions
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
569 /* Expose the extensions which directly correspond to gallium formats. */
570 init_format_extensions(st
, rendertarget_mapping
,
571 Elements(rendertarget_mapping
), PIPE_TEXTURE_2D
,
572 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
573 init_format_extensions(st
, depthstencil_mapping
,
574 Elements(depthstencil_mapping
), PIPE_TEXTURE_2D
,
575 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
576 init_format_extensions(st
, texture_mapping
, Elements(texture_mapping
),
577 PIPE_TEXTURE_2D
, PIPE_BIND_SAMPLER_VIEW
);
578 init_format_extensions(st
, vertex_mapping
, Elements(vertex_mapping
),
579 PIPE_BUFFER
, PIPE_BIND_VERTEX_BUFFER
);
581 /* Figure out GLSL support. */
582 glsl_feature_level
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
584 if (glsl_feature_level
>= 140) {
585 ctx
->Const
.GLSLVersion
= 140;
586 } else if (glsl_feature_level
>= 130) {
587 ctx
->Const
.GLSLVersion
= 130;
589 ctx
->Const
.GLSLVersion
= 120;
592 _mesa_override_glsl_version(st
->ctx
);
594 if (ctx
->Const
.GLSLVersion
>= 130) {
595 ctx
->Const
.NativeIntegers
= GL_TRUE
;
596 ctx
->Const
.MaxClipPlanes
= 8;
598 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
599 ctx
->Extensions
.ARB_conservative_depth
= GL_TRUE
;
600 ctx
->Extensions
.ARB_shader_bit_encoding
= GL_TRUE
;
601 ctx
->Extensions
.ARB_shading_language_packing
= GL_TRUE
;
602 ctx
->Extensions
.OES_depth_texture_cube_map
= GL_TRUE
;
604 /* Optional integer support for GLSL 1.2. */
605 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
606 PIPE_SHADER_CAP_INTEGERS
) &&
607 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
608 PIPE_SHADER_CAP_INTEGERS
)) {
609 ctx
->Const
.NativeIntegers
= GL_TRUE
;
613 /* Below are the cases which cannot be moved into tables easily. */
615 if (!ctx
->Mesa_DXTn
&& !st_get_s3tc_override()) {
616 ctx
->Extensions
.EXT_texture_compression_s3tc
= GL_FALSE
;
617 ctx
->Extensions
.ANGLE_texture_compression_dxt
= GL_FALSE
;
620 if (screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
,
621 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
622 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
623 ctx
->Extensions
.ARB_geometry_shader4
= GL_TRUE
;
627 ctx
->Extensions
.NV_primitive_restart
= GL_TRUE
;
628 if (!screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART
)) {
629 ctx
->Const
.PrimitiveRestartInSoftware
= GL_TRUE
;
632 /* ARB_color_buffer_float. */
633 if (screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_UNCLAMPED
)) {
634 ctx
->Extensions
.ARB_color_buffer_float
= GL_TRUE
;
636 if (!screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_CLAMPED
)) {
637 st
->clamp_vert_color_in_shader
= TRUE
;
640 if (!screen
->get_param(screen
, PIPE_CAP_FRAGMENT_COLOR_CLAMPED
)) {
641 st
->clamp_frag_color_in_shader
= TRUE
;
644 /* For drivers which cannot do color clamping, it's better to just
645 * disable ARB_color_buffer_float in the core profile, because
646 * the clamping is deprecated there anyway. */
647 if (ctx
->API
== API_OPENGL_CORE
&&
648 (st
->clamp_frag_color_in_shader
|| st
->clamp_vert_color_in_shader
)) {
649 st
->clamp_vert_color_in_shader
= GL_FALSE
;
650 st
->clamp_frag_color_in_shader
= GL_FALSE
;
651 ctx
->Extensions
.ARB_color_buffer_float
= GL_FALSE
;
655 if (screen
->fence_finish
) {
656 ctx
->Extensions
.ARB_sync
= GL_TRUE
;
659 /* Maximum sample count. */
660 for (i
= 16; i
> 0; --i
) {
661 enum pipe_format pformat
= st_choose_format(st
, GL_RGBA
,
664 PIPE_BIND_RENDER_TARGET
, FALSE
);
665 if (pformat
!= PIPE_FORMAT_NONE
) {
666 ctx
->Const
.MaxSamples
= i
;
667 ctx
->Const
.MaxColorTextureSamples
= i
;
671 for (i
= ctx
->Const
.MaxSamples
; i
> 0; --i
) {
672 enum pipe_format pformat
= st_choose_format(st
, GL_DEPTH_STENCIL
,
675 PIPE_BIND_DEPTH_STENCIL
, FALSE
);
676 if (pformat
!= PIPE_FORMAT_NONE
) {
677 ctx
->Const
.MaxDepthTextureSamples
= i
;
681 for (i
= ctx
->Const
.MaxSamples
; i
> 0; --i
) {
682 enum pipe_format pformat
= st_choose_format(st
, GL_RGBA_INTEGER
,
685 PIPE_BIND_RENDER_TARGET
, FALSE
);
686 if (pformat
!= PIPE_FORMAT_NONE
) {
687 ctx
->Const
.MaxIntegerSamples
= i
;
691 if (ctx
->Const
.MaxSamples
== 1) {
692 /* one sample doesn't really make sense */
693 ctx
->Const
.MaxSamples
= 0;
695 else if (ctx
->Const
.MaxSamples
>= 2) {
696 ctx
->Extensions
.EXT_framebuffer_multisample
= GL_TRUE
;
699 if (ctx
->Const
.MaxDualSourceDrawBuffers
> 0)
700 ctx
->Extensions
.ARB_blend_func_extended
= GL_TRUE
;
702 st
->has_time_elapsed
=
703 screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
);
705 if (st
->has_time_elapsed
||
706 ctx
->Extensions
.ARB_timer_query
) {
707 ctx
->Extensions
.EXT_timer_query
= GL_TRUE
;
710 if (ctx
->Extensions
.ARB_transform_feedback2
&&
711 ctx
->Extensions
.ARB_draw_instanced
) {
712 ctx
->Extensions
.ARB_transform_feedback_instanced
= GL_TRUE
;
714 if (st
->options
.force_glsl_extensions_warn
)
715 ctx
->Const
.ForceGLSLExtensionsWarn
= 1;
717 if (st
->options
.disable_glsl_line_continuations
)
718 ctx
->Const
.DisableGLSLLineContinuations
= 1;
720 ctx
->Const
.MinMapBufferAlignment
=
721 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
722 if (ctx
->Const
.MinMapBufferAlignment
>= 64) {
723 ctx
->Extensions
.ARB_map_buffer_alignment
= GL_TRUE
;
725 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OBJECTS
)) {
726 ctx
->Extensions
.ARB_texture_buffer_object
= GL_TRUE
;
728 ctx
->Const
.TextureBufferOffsetAlignment
=
729 screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
);
731 if (ctx
->Const
.TextureBufferOffsetAlignment
)
732 ctx
->Extensions
.ARB_texture_buffer_range
= GL_TRUE
;
734 init_format_extensions(st
, tbo_rgb32
, Elements(tbo_rgb32
),
735 PIPE_BUFFER
, PIPE_BIND_SAMPLER_VIEW
);
739 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
740 * If the number of available texture indirections is very limited, then we
741 * prefer to disable varying packing rather than run the risk of varying
742 * packing preventing a shader from running.
744 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
745 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
746 /* We can't disable varying packing if transform feedback is available,
747 * because transform feedback code assumes a packed varying layout.
749 if (!ctx
->Extensions
.EXT_transform_feedback
)
750 ctx
->Const
.DisableVaryingPacking
= GL_TRUE
;