st/mesa: stop using _DepthBuffer, _StencilBuffer fields
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45 return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50 return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55 if (a < min)
56 return min;
57 else if (a > max)
58 return max;
59 else
60 return a;
61 }
62
63
64 /**
65 * Query driver to get implementation limits.
66 * Note that we have to limit/clamp against Mesa's internal limits too.
67 */
68 void st_init_limits(struct st_context *st)
69 {
70 struct pipe_screen *screen = st->pipe->screen;
71 struct gl_constants *c = &st->ctx->Const;
72 gl_shader_type sh;
73
74 c->MaxTextureLevels
75 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
76 MAX_TEXTURE_LEVELS);
77
78 c->Max3DTextureLevels
79 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
80 MAX_3D_TEXTURE_LEVELS);
81
82 c->MaxCubeTextureLevels
83 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
84 MAX_CUBE_TEXTURE_LEVELS);
85
86 c->MaxTextureRectSize
87 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
88
89 c->MaxArrayTextureLayers
90 = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
91
92 c->MaxTextureImageUnits
93 = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
94 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
95 MAX_TEXTURE_IMAGE_UNITS);
96
97 c->MaxVertexTextureImageUnits
98 = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
99 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
100 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
101
102 c->MaxCombinedTextureImageUnits
103 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
104 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
105
106 c->MaxTextureCoordUnits
107 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
108
109 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
110
111 c->MaxDrawBuffers
112 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
113 1, MAX_DRAW_BUFFERS);
114
115 c->MaxLineWidth
116 = _maxf(1.0f, screen->get_paramf(screen,
117 PIPE_CAPF_MAX_LINE_WIDTH));
118 c->MaxLineWidthAA
119 = _maxf(1.0f, screen->get_paramf(screen,
120 PIPE_CAPF_MAX_LINE_WIDTH_AA));
121
122 c->MaxPointSize
123 = _maxf(1.0f, screen->get_paramf(screen,
124 PIPE_CAPF_MAX_POINT_WIDTH));
125 c->MaxPointSizeAA
126 = _maxf(1.0f, screen->get_paramf(screen,
127 PIPE_CAPF_MAX_POINT_WIDTH_AA));
128 /* called after _mesa_create_context/_mesa_init_point, fix default user
129 * settable max point size up
130 */
131 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
132 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
133 * for non-aa sizes, but we can go down to 0.0 for aa points.
134 */
135 c->MinPointSize = 1.0f;
136 c->MinPointSizeAA = 0.0f;
137
138 c->MaxTextureMaxAnisotropy
139 = _maxf(2.0f, screen->get_paramf(screen,
140 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
141
142 c->MaxTextureLodBias
143 = screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
144
145 c->MaxDrawBuffers
146 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
147 1, MAX_DRAW_BUFFERS);
148
149 /* Quads always follow GL provoking rules. */
150 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
151
152 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
153 struct gl_shader_compiler_options *options =
154 &st->ctx->ShaderCompilerOptions[sh];
155 struct gl_program_constants *pc;
156
157 switch (sh) {
158 case PIPE_SHADER_FRAGMENT:
159 pc = &c->FragmentProgram;
160 break;
161 case PIPE_SHADER_VERTEX:
162 pc = &c->VertexProgram;
163 break;
164 case PIPE_SHADER_GEOMETRY:
165 pc = &c->GeometryProgram;
166 break;
167 default:
168 assert(0);
169 continue;
170 }
171
172 pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
173 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
174 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
175 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
176 pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
177 pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
178 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
179 pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
180 pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
181 /* raise MaxParameters if native support is higher */
182 pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
183
184 /* Gallium doesn't really care about local vs. env parameters so use the
185 * same limits.
186 */
187 pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
188 pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
189
190 options->EmitNoNoise = TRUE;
191
192 /* TODO: make these more fine-grained if anyone needs it */
193 options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
194 options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
195 options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
196 options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
197
198 options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
199
200 options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
201 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
202 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
203 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
204 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
205 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
206 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
207 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
208
209 if (options->EmitNoLoops)
210 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
211 }
212
213 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
214 * of inputs. It's always 2 colors + N generic inputs. */
215 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
216 PIPE_SHADER_CAP_MAX_INPUTS);
217 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
218
219 c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
220 c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
221
222 c->UniformBooleanTrue = ~0;
223
224 c->StripTextureBorder = GL_TRUE;
225 }
226
227
228 static GLboolean st_get_s3tc_override(void)
229 {
230 const char *override = _mesa_getenv("force_s3tc_enable");
231 if (override && !strcmp(override, "true"))
232 return GL_TRUE;
233 return GL_FALSE;
234 }
235
236
237 /**
238 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
239 * which GL extensions are supported.
240 * Quite a few extensions are always supported because they are standard
241 * features or can be built on top of other gallium features.
242 * Some fine tuning may still be needed.
243 */
244 void st_init_extensions(struct st_context *st)
245 {
246 struct pipe_screen *screen = st->pipe->screen;
247 struct gl_context *ctx = st->ctx;
248 int i;
249
250 ctx->Const.GLSLVersion = 120;
251 _mesa_override_glsl_version(st->ctx);
252
253 /*
254 * Extensions that are supported by all Gallium drivers:
255 */
256 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
257 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
258 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
259 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
260 ctx->Extensions.ARB_fragment_program = GL_TRUE;
261 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
262 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
263 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
264 ctx->Extensions.ARB_sampler_objects = GL_TRUE;
265 ctx->Extensions.ARB_shader_objects = GL_TRUE;
266 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
267 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
268 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
269 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
270 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
271 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
272 ctx->Extensions.ARB_texture_storage = GL_TRUE;
273 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
274 ctx->Extensions.ARB_vertex_program = GL_TRUE;
275 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
276 ctx->Extensions.ARB_window_pos = GL_TRUE;
277
278 ctx->Extensions.EXT_blend_color = GL_TRUE;
279 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
280 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
281 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
282 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
283 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
284 ctx->Extensions.EXT_fog_coord = GL_TRUE;
285 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
286 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
287 ctx->Extensions.EXT_point_parameters = GL_TRUE;
288 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
289 ctx->Extensions.EXT_secondary_color = GL_TRUE;
290 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
291 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
292 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
293
294 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
295
296 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
297
298 ctx->Extensions.MESA_pack_invert = GL_TRUE;
299
300 ctx->Extensions.NV_blend_square = GL_TRUE;
301 ctx->Extensions.NV_fog_distance = GL_TRUE;
302 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
303 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
304 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
305 #if 0
306 /* possibly could support the following two */
307 ctx->Extensions.NV_vertex_program = GL_TRUE;
308 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
309 #endif
310
311 #if FEATURE_OES_EGL_image
312 ctx->Extensions.OES_EGL_image = GL_TRUE;
313 if (ctx->API != API_OPENGL)
314 ctx->Extensions.OES_EGL_image_external = GL_TRUE;
315 #endif
316 #if FEATURE_OES_draw_texture
317 ctx->Extensions.OES_draw_texture = GL_TRUE;
318 #endif
319
320 /*
321 * Extensions that depend on the driver/hardware:
322 */
323 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
324 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
325 }
326
327 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
328 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
329 }
330
331 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
332 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
333 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
334 }
335
336 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
337 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
338 }
339
340 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
341 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
342 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
343 }
344
345 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
346 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
347 }
348
349 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
350 ctx->Extensions.ARB_point_sprite = GL_TRUE;
351 /* GL_NV_point_sprite is not supported by gallium because we don't
352 * support the GL_POINT_SPRITE_R_MODE_NV option.
353 */
354 }
355
356 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
357 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
358 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
359 }
360 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
361 ctx->Extensions.EXT_timer_query = GL_TRUE;
362 }
363
364 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
365 ctx->Extensions.ARB_depth_texture = GL_TRUE;
366 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
367 ctx->Extensions.ARB_shadow = GL_TRUE;
368 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
369 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
370 }
371
372 /* GL_EXT_packed_depth_stencil requires both the ability to render to
373 * a depth/stencil buffer and texture from depth/stencil source.
374 */
375 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
376 PIPE_TEXTURE_2D, 0,
377 PIPE_BIND_DEPTH_STENCIL) &&
378 screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
379 PIPE_TEXTURE_2D, 0,
380 PIPE_BIND_SAMPLER_VIEW)) {
381 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
382 }
383 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
384 PIPE_TEXTURE_2D, 0,
385 PIPE_BIND_DEPTH_STENCIL) &&
386 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
387 PIPE_TEXTURE_2D, 0,
388 PIPE_BIND_SAMPLER_VIEW)) {
389 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
390 }
391
392 /* float support - assume nothing exclusively supports 64-bit floats */
393 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
394 PIPE_TEXTURE_2D, 0,
395 PIPE_BIND_SAMPLER_VIEW |
396 PIPE_BIND_RENDER_TARGET) &&
397 screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
398 PIPE_TEXTURE_2D, 0,
399 PIPE_BIND_SAMPLER_VIEW |
400 PIPE_BIND_RENDER_TARGET)) {
401 ctx->Extensions.ARB_texture_float = GL_TRUE;
402 }
403
404 /* sRGB support */
405 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
406 PIPE_TEXTURE_2D, 0,
407 PIPE_BIND_SAMPLER_VIEW) ||
408 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
409 PIPE_TEXTURE_2D, 0,
410 PIPE_BIND_SAMPLER_VIEW)) {
411 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
412 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
413 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
414 PIPE_TEXTURE_2D, 0,
415 PIPE_BIND_RENDER_TARGET) ||
416 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
417 PIPE_TEXTURE_2D, 0,
418 PIPE_BIND_RENDER_TARGET)) {
419 ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
420 ctx->Const.sRGBCapable = GL_TRUE;
421 }
422 }
423
424 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
425 PIPE_TEXTURE_2D, 0,
426 PIPE_BIND_SAMPLER_VIEW)) {
427 ctx->Extensions.ARB_texture_rg = GL_TRUE;
428 }
429
430 /* s3tc support */
431 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
432 PIPE_TEXTURE_2D, 0,
433 PIPE_BIND_SAMPLER_VIEW) &&
434 (ctx->Mesa_DXTn || st_get_s3tc_override())) {
435 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
436 ctx->Extensions.S3_s3tc = GL_TRUE;
437 }
438
439 if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
440 PIPE_TEXTURE_2D, 0,
441 PIPE_BIND_SAMPLER_VIEW) &&
442 screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
443 PIPE_TEXTURE_2D, 0,
444 PIPE_BIND_SAMPLER_VIEW) &&
445 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
446 PIPE_TEXTURE_2D, 0,
447 PIPE_BIND_SAMPLER_VIEW) &&
448 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
449 PIPE_TEXTURE_2D, 0,
450 PIPE_BIND_SAMPLER_VIEW)
451 ) {
452 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
453 }
454
455 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
456 PIPE_TEXTURE_2D, 0,
457 PIPE_BIND_SAMPLER_VIEW) &&
458 screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
459 PIPE_TEXTURE_2D, 0,
460 PIPE_BIND_SAMPLER_VIEW) &&
461 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
462 PIPE_TEXTURE_2D, 0,
463 PIPE_BIND_SAMPLER_VIEW) &&
464 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
465 PIPE_TEXTURE_2D, 0,
466 PIPE_BIND_SAMPLER_VIEW)) {
467 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
468 }
469
470 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
471 PIPE_TEXTURE_2D, 0,
472 PIPE_BIND_SAMPLER_VIEW)) {
473 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
474 }
475
476 if (ctx->API != API_OPENGL) {
477 if (screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
478 PIPE_TEXTURE_2D, 0,
479 PIPE_BIND_SAMPLER_VIEW)) {
480 ctx->Extensions.OES_compressed_ETC1_RGB8_texture = GL_TRUE;
481 }
482 }
483
484 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
485 PIPE_TEXTURE_2D, 0,
486 PIPE_BIND_SAMPLER_VIEW)) {
487 ctx->Extensions.EXT_texture_snorm = GL_TRUE;
488 }
489
490 /* ycbcr support */
491 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
492 PIPE_TEXTURE_2D, 0,
493 PIPE_BIND_SAMPLER_VIEW) ||
494 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
495 PIPE_TEXTURE_2D, 0,
496 PIPE_BIND_SAMPLER_VIEW)) {
497 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
498 }
499
500 /* GL_EXT_texture_array */
501 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
502 ctx->Extensions.EXT_texture_array = GL_TRUE;
503 ctx->Extensions.MESA_texture_array = GL_TRUE;
504 }
505
506 /* GL_ARB_framebuffer_object */
507 if (ctx->Extensions.EXT_packed_depth_stencil) {
508 /* we support always support GL_EXT_framebuffer_blit */
509 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
510 }
511
512 if (screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER)) {
513 ctx->Extensions.NV_conditional_render = GL_TRUE;
514 }
515
516 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
517 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
518 }
519
520 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
521 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
522 }
523
524 /* GL_ARB_half_float_vertex */
525 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
526 PIPE_BUFFER, 0,
527 PIPE_BIND_VERTEX_BUFFER)) {
528 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
529 }
530
531 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
532 PIPE_BUFFER, 0,
533 PIPE_BIND_VERTEX_BUFFER)) {
534 ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
535 }
536
537 if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
538 PIPE_BUFFER, 0,
539 PIPE_BIND_VERTEX_BUFFER) &&
540 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
541 PIPE_BUFFER, 0,
542 PIPE_BIND_VERTEX_BUFFER) &&
543 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
544 PIPE_BUFFER, 0,
545 PIPE_BIND_VERTEX_BUFFER) &&
546 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
547 PIPE_BUFFER, 0,
548 PIPE_BIND_VERTEX_BUFFER) &&
549 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
550 PIPE_BUFFER, 0,
551 PIPE_BIND_VERTEX_BUFFER) &&
552 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
553 PIPE_BUFFER, 0,
554 PIPE_BIND_VERTEX_BUFFER) &&
555 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
556 PIPE_BUFFER, 0,
557 PIPE_BIND_VERTEX_BUFFER) &&
558 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
559 PIPE_BUFFER, 0,
560 PIPE_BIND_VERTEX_BUFFER)) {
561 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
562 }
563
564 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
565 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
566 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
567 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
568 #endif
569 }
570
571 ctx->Extensions.NV_primitive_restart = GL_TRUE;
572 if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
573 st->sw_primitive_restart = GL_TRUE;
574 }
575
576 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
577 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
578 }
579
580 /* This extension does not actually require support of floating point
581 * render targets, just clamping controls.
582 * Advertise this extension if either fragment color clamping is supported
583 * or no render targets having color values outside of the range [0, 1]
584 * are supported, in which case the fragment color clamping has no effect
585 * on rendering.
586 */
587 if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
588 (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
589 PIPE_TEXTURE_2D, 0,
590 PIPE_BIND_RENDER_TARGET) &&
591 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
592 PIPE_TEXTURE_2D, 0,
593 PIPE_BIND_RENDER_TARGET) &&
594 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
595 PIPE_TEXTURE_2D, 0,
596 PIPE_BIND_RENDER_TARGET) &&
597 !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
598 PIPE_TEXTURE_2D, 0,
599 PIPE_BIND_RENDER_TARGET) &&
600 !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
601 PIPE_TEXTURE_2D, 0,
602 PIPE_BIND_RENDER_TARGET) &&
603 !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
604 PIPE_TEXTURE_2D, 0,
605 PIPE_BIND_RENDER_TARGET))) {
606 ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
607 }
608
609 if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
610 ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
611 }
612
613 if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
614 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
615 }
616 if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
617 ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
618 }
619
620 if (screen->fence_finish) {
621 ctx->Extensions.ARB_sync = GL_TRUE;
622 }
623
624 if (screen->get_param(screen, PIPE_CAP_TEXTURE_BARRIER)) {
625 ctx->Extensions.NV_texture_barrier = GL_TRUE;
626 }
627
628 if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
629 PIPE_TEXTURE_2D, 0,
630 PIPE_BIND_SAMPLER_VIEW)) {
631 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
632 }
633
634 if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
635 PIPE_TEXTURE_2D, 0,
636 PIPE_BIND_RENDER_TARGET |
637 PIPE_BIND_SAMPLER_VIEW)) {
638 ctx->Extensions.EXT_packed_float = GL_TRUE;
639 }
640
641 /* Maximum sample count. */
642 for (i = 16; i > 0; --i) {
643 if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
644 PIPE_TEXTURE_2D, i,
645 PIPE_BIND_RENDER_TARGET)) {
646 ctx->Const.MaxSamples = i;
647 break;
648 }
649 }
650
651 if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
652 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
653 ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
654 }
655 else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
656 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
657 }
658
659 if (screen->get_param(screen, PIPE_CAP_SM3)) {
660 ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
661 }
662
663 if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
664 PIPE_TEXTURE_2D, 0,
665 PIPE_BIND_DEPTH_STENCIL |
666 PIPE_BIND_SAMPLER_VIEW) &&
667 screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_UINT,
668 PIPE_TEXTURE_2D, 0,
669 PIPE_BIND_DEPTH_STENCIL |
670 PIPE_BIND_SAMPLER_VIEW)) {
671 ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
672 }
673
674 if (screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UINT,
675 PIPE_TEXTURE_2D, 0,
676 PIPE_BIND_SAMPLER_VIEW))
677 ctx->Extensions.ARB_texture_rgb10_a2ui = GL_TRUE;
678
679 }