gallium: rename ZS stencil type to UINT (v2)
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45 return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50 return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55 if (a < min)
56 return min;
57 else if (a > max)
58 return max;
59 else
60 return a;
61 }
62
63
64 /**
65 * Query driver to get implementation limits.
66 * Note that we have to limit/clamp against Mesa's internal limits too.
67 */
68 void st_init_limits(struct st_context *st)
69 {
70 struct pipe_screen *screen = st->pipe->screen;
71 struct gl_constants *c = &st->ctx->Const;
72 gl_shader_type sh;
73
74 c->MaxTextureLevels
75 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
76 MAX_TEXTURE_LEVELS);
77
78 c->Max3DTextureLevels
79 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
80 MAX_3D_TEXTURE_LEVELS);
81
82 c->MaxCubeTextureLevels
83 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
84 MAX_CUBE_TEXTURE_LEVELS);
85
86 c->MaxTextureRectSize
87 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
88
89 c->MaxArrayTextureLayers
90 = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
91
92 c->MaxTextureImageUnits
93 = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
94 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
95 MAX_TEXTURE_IMAGE_UNITS);
96
97 c->MaxVertexTextureImageUnits
98 = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
99 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
100 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
101
102 c->MaxCombinedTextureImageUnits
103 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
104 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
105
106 c->MaxTextureCoordUnits
107 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
108
109 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
110
111 c->MaxDrawBuffers
112 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
113 1, MAX_DRAW_BUFFERS);
114
115 c->MaxLineWidth
116 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
117 c->MaxLineWidthAA
118 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
119
120 c->MaxPointSize
121 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
122 c->MaxPointSizeAA
123 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
124 /* called after _mesa_create_context/_mesa_init_point, fix default user
125 * settable max point size up
126 */
127 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
128 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
129 * for non-aa sizes, but we can go down to 0.0 for aa points.
130 */
131 c->MinPointSize = 1.0f;
132 c->MinPointSizeAA = 0.0f;
133
134 c->MaxTextureMaxAnisotropy
135 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
136
137 c->MaxTextureLodBias
138 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
139
140 c->MaxDrawBuffers
141 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
142 1, MAX_DRAW_BUFFERS);
143
144 /* Quads always follow GL provoking rules. */
145 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
146
147 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
148 struct gl_shader_compiler_options *options =
149 &st->ctx->ShaderCompilerOptions[sh];
150 struct gl_program_constants *pc;
151
152 switch (sh) {
153 case PIPE_SHADER_FRAGMENT:
154 pc = &c->FragmentProgram;
155 break;
156 case PIPE_SHADER_VERTEX:
157 pc = &c->VertexProgram;
158 break;
159 case PIPE_SHADER_GEOMETRY:
160 pc = &c->GeometryProgram;
161 break;
162 default:
163 assert(0);
164 continue;
165 }
166
167 pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
168 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
169 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
170 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
171 pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
172 pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
173 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
174 pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
175 pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
176 /* raise MaxParameters if native support is higher */
177 pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
178
179 /* Gallium doesn't really care about local vs. env parameters so use the
180 * same limits.
181 */
182 pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
183 pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
184
185 options->EmitNoNoise = TRUE;
186
187 /* TODO: make these more fine-grained if anyone needs it */
188 options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
189 options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
190 options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
191 options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
192
193 options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
194
195 options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
196 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
197 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
198 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
199 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
200 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
201 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
202 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
203
204 if (options->EmitNoLoops)
205 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
206 }
207
208 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
209 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
210 * attributes. The GLSL compiler never uses COLORn for varyings, so we
211 * subtract the 2 colors to get the maximum number of varyings (generic
212 * attributes) supported by a driver. */
213 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
214 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
215
216 /* XXX we'll need a better query here someday */
217 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
218 c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
219 c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
220
221 c->GLSLVersion = 120;
222 _mesa_override_glsl_version(st->ctx);
223 c->UniformBooleanTrue = ~0;
224 }
225 }
226
227
228 static GLboolean st_get_s3tc_override(void)
229 {
230 const char *override = _mesa_getenv("force_s3tc_enable");
231 if (override && !strcmp(override, "true"))
232 return GL_TRUE;
233 return GL_FALSE;
234 }
235
236
237 /**
238 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
239 * which GL extensions are supported.
240 * Quite a few extensions are always supported because they are standard
241 * features or can be built on top of other gallium features.
242 * Some fine tuning may still be needed.
243 */
244 void st_init_extensions(struct st_context *st)
245 {
246 struct pipe_screen *screen = st->pipe->screen;
247 struct gl_context *ctx = st->ctx;
248 int i;
249
250 /*
251 * Extensions that are supported by all Gallium drivers:
252 */
253 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
254 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
255 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
256 ctx->Extensions.ARB_fragment_program = GL_TRUE;
257 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
258 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
259 ctx->Extensions.ARB_sampler_objects = GL_TRUE;
260 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
261 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
262 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
263 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
264 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
265 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
266 ctx->Extensions.ARB_vertex_program = GL_TRUE;
267 ctx->Extensions.ARB_window_pos = GL_TRUE;
268
269 ctx->Extensions.EXT_blend_color = GL_TRUE;
270 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
271 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
272 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
273 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
274 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
275 ctx->Extensions.EXT_fog_coord = GL_TRUE;
276 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
277 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
278 ctx->Extensions.EXT_point_parameters = GL_TRUE;
279 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
280 ctx->Extensions.EXT_secondary_color = GL_TRUE;
281 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
282 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
283
284 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
285
286 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
287
288 ctx->Extensions.MESA_pack_invert = GL_TRUE;
289
290 ctx->Extensions.NV_blend_square = GL_TRUE;
291 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
292 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
293 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
294 #if 0
295 /* possibly could support the following two */
296 ctx->Extensions.NV_vertex_program = GL_TRUE;
297 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
298 #endif
299
300 #if FEATURE_OES_EGL_image
301 ctx->Extensions.OES_EGL_image = GL_TRUE;
302 #endif
303 #if FEATURE_OES_draw_texture
304 ctx->Extensions.OES_draw_texture = GL_TRUE;
305 #endif
306
307 /*
308 * Extensions that depend on the driver/hardware:
309 */
310 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
311 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
312 }
313
314 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
315 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
316 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
317 ctx->Extensions.ARB_shader_objects = GL_TRUE;
318 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
319 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
320 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
321 }
322
323 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
324 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
325 }
326
327 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
328 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
329 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
330 }
331
332 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
333 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
334 }
335
336 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
337 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
338 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
339 }
340
341 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
342 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
343 }
344
345 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
346 ctx->Extensions.ARB_point_sprite = GL_TRUE;
347 /* GL_NV_point_sprite is not supported by gallium because we don't
348 * support the GL_POINT_SPRITE_R_MODE_NV option.
349 */
350 }
351
352 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
353 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
354 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
355 }
356 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
357 ctx->Extensions.EXT_timer_query = GL_TRUE;
358 }
359
360 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
361 ctx->Extensions.ARB_depth_texture = GL_TRUE;
362 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
363 ctx->Extensions.ARB_shadow = GL_TRUE;
364 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
365 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
366 }
367
368 /* GL_EXT_packed_depth_stencil requires both the ability to render to
369 * a depth/stencil buffer and texture from depth/stencil source.
370 */
371 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
372 PIPE_TEXTURE_2D, 0,
373 PIPE_BIND_DEPTH_STENCIL) &&
374 screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
375 PIPE_TEXTURE_2D, 0,
376 PIPE_BIND_SAMPLER_VIEW)) {
377 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
378 }
379 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
380 PIPE_TEXTURE_2D, 0,
381 PIPE_BIND_DEPTH_STENCIL) &&
382 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
383 PIPE_TEXTURE_2D, 0,
384 PIPE_BIND_SAMPLER_VIEW)) {
385 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
386 }
387
388 /* float support - assume nothing exclusively supports 64-bit floats */
389 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
390 PIPE_TEXTURE_2D, 0,
391 PIPE_BIND_SAMPLER_VIEW |
392 PIPE_BIND_RENDER_TARGET) &&
393 screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
394 PIPE_TEXTURE_2D, 0,
395 PIPE_BIND_SAMPLER_VIEW |
396 PIPE_BIND_RENDER_TARGET)) {
397 ctx->Extensions.ARB_texture_float = GL_TRUE;
398 }
399
400 /* sRGB support */
401 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
402 PIPE_TEXTURE_2D, 0,
403 PIPE_BIND_SAMPLER_VIEW) ||
404 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
405 PIPE_TEXTURE_2D, 0,
406 PIPE_BIND_SAMPLER_VIEW)) {
407 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
408 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
409 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
410 PIPE_TEXTURE_2D, 0,
411 PIPE_BIND_RENDER_TARGET) ||
412 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
413 PIPE_TEXTURE_2D, 0,
414 PIPE_BIND_RENDER_TARGET)) {
415 ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
416 ctx->Const.sRGBCapable = GL_TRUE;
417 }
418 }
419
420 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
421 PIPE_TEXTURE_2D, 0,
422 PIPE_BIND_SAMPLER_VIEW)) {
423 ctx->Extensions.ARB_texture_rg = GL_TRUE;
424 }
425
426 /* s3tc support */
427 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
428 PIPE_TEXTURE_2D, 0,
429 PIPE_BIND_SAMPLER_VIEW) &&
430 (ctx->Mesa_DXTn || st_get_s3tc_override())) {
431 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
432 ctx->Extensions.S3_s3tc = GL_TRUE;
433 }
434
435 if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
436 PIPE_TEXTURE_2D, 0,
437 PIPE_BIND_SAMPLER_VIEW) &&
438 screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
439 PIPE_TEXTURE_2D, 0,
440 PIPE_BIND_SAMPLER_VIEW) &&
441 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
442 PIPE_TEXTURE_2D, 0,
443 PIPE_BIND_SAMPLER_VIEW) &&
444 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
445 PIPE_TEXTURE_2D, 0,
446 PIPE_BIND_SAMPLER_VIEW)
447 ) {
448 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
449 }
450
451 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
452 PIPE_TEXTURE_2D, 0,
453 PIPE_BIND_SAMPLER_VIEW) &&
454 screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
455 PIPE_TEXTURE_2D, 0,
456 PIPE_BIND_SAMPLER_VIEW) &&
457 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
458 PIPE_TEXTURE_2D, 0,
459 PIPE_BIND_SAMPLER_VIEW) &&
460 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
461 PIPE_TEXTURE_2D, 0,
462 PIPE_BIND_SAMPLER_VIEW)) {
463 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
464 }
465
466 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
467 PIPE_TEXTURE_2D, 0,
468 PIPE_BIND_SAMPLER_VIEW)) {
469 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
470 }
471
472 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
473 PIPE_TEXTURE_2D, 0,
474 PIPE_BIND_SAMPLER_VIEW)) {
475 ctx->Extensions.EXT_texture_snorm = GL_TRUE;
476 }
477
478 /* ycbcr support */
479 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
480 PIPE_TEXTURE_2D, 0,
481 PIPE_BIND_SAMPLER_VIEW) ||
482 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
483 PIPE_TEXTURE_2D, 0,
484 PIPE_BIND_SAMPLER_VIEW)) {
485 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
486 }
487
488 /* GL_EXT_texture_array */
489 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
490 ctx->Extensions.EXT_texture_array = GL_TRUE;
491 ctx->Extensions.MESA_texture_array = GL_TRUE;
492 }
493
494 /* GL_ARB_framebuffer_object */
495 if (ctx->Extensions.EXT_packed_depth_stencil) {
496 /* we support always support GL_EXT_framebuffer_blit */
497 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
498 }
499
500 if (screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER)) {
501 ctx->Extensions.NV_conditional_render = GL_TRUE;
502 }
503
504 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
505 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
506 }
507
508 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
509 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
510 }
511
512 /* GL_ARB_half_float_vertex */
513 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
514 PIPE_BUFFER, 0,
515 PIPE_BIND_VERTEX_BUFFER)) {
516 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
517 }
518
519 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
520 PIPE_BUFFER, 0,
521 PIPE_BIND_VERTEX_BUFFER)) {
522 ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
523 }
524
525 if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
526 PIPE_BUFFER, 0,
527 PIPE_BIND_VERTEX_BUFFER) &&
528 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
529 PIPE_BUFFER, 0,
530 PIPE_BIND_VERTEX_BUFFER) &&
531 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
532 PIPE_BUFFER, 0,
533 PIPE_BIND_VERTEX_BUFFER) &&
534 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
535 PIPE_BUFFER, 0,
536 PIPE_BIND_VERTEX_BUFFER) &&
537 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
538 PIPE_BUFFER, 0,
539 PIPE_BIND_VERTEX_BUFFER) &&
540 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
541 PIPE_BUFFER, 0,
542 PIPE_BIND_VERTEX_BUFFER) &&
543 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
544 PIPE_BUFFER, 0,
545 PIPE_BIND_VERTEX_BUFFER) &&
546 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
547 PIPE_BUFFER, 0,
548 PIPE_BIND_VERTEX_BUFFER)) {
549 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
550 }
551
552 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
553 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
554 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
555 #endif
556 }
557
558 if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
559 ctx->Extensions.NV_primitive_restart = GL_TRUE;
560 }
561
562 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
563 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
564 }
565
566 /* This extension does not actually require support of floating point
567 * render targets, just clamping controls.
568 * Advertise this extension if either fragment color clamping is supported
569 * or no render targets having color values outside of the range [0, 1]
570 * are supported, in which case the fragment color clamping has no effect
571 * on rendering.
572 */
573 if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
574 (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
575 PIPE_TEXTURE_2D, 0,
576 PIPE_BIND_RENDER_TARGET) &&
577 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
578 PIPE_TEXTURE_2D, 0,
579 PIPE_BIND_RENDER_TARGET) &&
580 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
581 PIPE_TEXTURE_2D, 0,
582 PIPE_BIND_RENDER_TARGET) &&
583 !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
584 PIPE_TEXTURE_2D, 0,
585 PIPE_BIND_RENDER_TARGET) &&
586 !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
587 PIPE_TEXTURE_2D, 0,
588 PIPE_BIND_RENDER_TARGET) &&
589 !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
590 PIPE_TEXTURE_2D, 0,
591 PIPE_BIND_RENDER_TARGET))) {
592 ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
593 }
594
595 if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
596 ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
597 }
598
599 if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
600 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
601 }
602 if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
603 ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
604 }
605
606 if (screen->fence_finish) {
607 ctx->Extensions.ARB_sync = GL_TRUE;
608 }
609
610 if (screen->get_param(screen, PIPE_CAP_TEXTURE_BARRIER)) {
611 ctx->Extensions.NV_texture_barrier = GL_TRUE;
612 }
613
614 if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
615 PIPE_TEXTURE_2D, 0,
616 PIPE_BIND_SAMPLER_VIEW)) {
617 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
618 }
619
620 if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
621 PIPE_TEXTURE_2D, 0,
622 PIPE_BIND_RENDER_TARGET |
623 PIPE_BIND_SAMPLER_VIEW)) {
624 ctx->Extensions.EXT_packed_float = GL_TRUE;
625 }
626
627 /* Maximum sample count. */
628 for (i = 16; i > 0; --i) {
629 if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
630 PIPE_TEXTURE_2D, i,
631 PIPE_BIND_RENDER_TARGET)) {
632 ctx->Const.MaxSamples = i;
633 break;
634 }
635 }
636
637 if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
638 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
639 ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
640 }
641 else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
642 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
643 }
644
645 if (screen->get_param(screen, PIPE_CAP_SM3)) {
646 ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
647 }
648
649 if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
650 PIPE_TEXTURE_2D, 0,
651 PIPE_BIND_DEPTH_STENCIL |
652 PIPE_BIND_SAMPLER_VIEW) &&
653 screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_UINT,
654 PIPE_TEXTURE_2D, 0,
655 PIPE_BIND_DEPTH_STENCIL |
656 PIPE_BIND_SAMPLER_VIEW)) {
657 ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
658 }
659 }