1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
38 #include "st_context.h"
39 #include "st_extensions.h"
42 static int _min(int a
, int b
)
44 return (a
< b
) ? a
: b
;
47 static float _maxf(float a
, float b
)
49 return (a
> b
) ? a
: b
;
52 static int _clamp(int a
, int min
, int max
)
64 * Query driver to get implementation limits.
65 * Note that we have to limit/clamp against Mesa's internal limits too.
67 void st_init_limits(struct st_context
*st
)
69 struct pipe_screen
*screen
= st
->pipe
->screen
;
70 struct gl_constants
*c
= &st
->ctx
->Const
;
74 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
78 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
79 MAX_3D_TEXTURE_LEVELS
);
81 c
->MaxCubeTextureLevels
82 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
83 MAX_CUBE_TEXTURE_LEVELS
);
86 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
88 c
->MaxTextureImageUnits
89 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
),
90 MAX_TEXTURE_IMAGE_UNITS
);
92 c
->MaxVertexTextureImageUnits
93 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
),
94 MAX_VERTEX_TEXTURE_IMAGE_UNITS
);
96 c
->MaxCombinedTextureImageUnits
97 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SAMPLERS
),
98 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
100 c
->MaxTextureCoordUnits
101 = _min(c
->MaxTextureImageUnits
, MAX_TEXTURE_COORD_UNITS
);
103 c
->MaxTextureUnits
= _min(c
->MaxTextureImageUnits
, c
->MaxTextureCoordUnits
);
106 = _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
107 1, MAX_DRAW_BUFFERS
);
110 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_LINE_WIDTH
));
112 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_LINE_WIDTH_AA
));
115 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_POINT_WIDTH
));
117 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_POINT_WIDTH_AA
));
118 /* called after _mesa_create_context/_mesa_init_point, fix default user
119 * settable max point size up
121 st
->ctx
->Point
.MaxSize
= MAX2(c
->MaxPointSize
, c
->MaxPointSizeAA
);
122 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
123 * for non-aa sizes, but we can go down to 0.0 for aa points.
125 c
->MinPointSize
= 1.0f
;
126 c
->MinPointSizeAA
= 0.0f
;
128 c
->MaxTextureMaxAnisotropy
129 = _maxf(2.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_ANISOTROPY
));
132 = screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_LOD_BIAS
);
135 = CLAMP(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
136 1, MAX_DRAW_BUFFERS
);
138 /* Quads always follow GL provoking rules. */
139 c
->QuadsFollowProvokingVertexConvention
= GL_FALSE
;
141 for (sh
= 0; sh
< MESA_SHADER_TYPES
; ++sh
) {
142 struct gl_shader_compiler_options
*options
=
143 &st
->ctx
->ShaderCompilerOptions
[sh
];
144 struct gl_program_constants
*pc
;
147 case PIPE_SHADER_FRAGMENT
:
148 pc
= &c
->FragmentProgram
;
150 case PIPE_SHADER_VERTEX
:
151 pc
= &c
->VertexProgram
;
153 case PIPE_SHADER_GEOMETRY
:
154 pc
= &c
->GeometryProgram
;
161 pc
->MaxNativeInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
162 pc
->MaxNativeAluInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
163 pc
->MaxNativeTexInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
164 pc
->MaxNativeTexIndirections
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
165 pc
->MaxNativeAttribs
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
166 pc
->MaxNativeTemps
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
167 pc
->MaxNativeAddressRegs
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_ADDRS
);
168 pc
->MaxNativeParameters
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONSTS
);
169 pc
->MaxUniformComponents
= 4 * MIN2(pc
->MaxNativeParameters
, MAX_UNIFORMS
);
170 /* raise MaxParameters if native support is higher */
171 pc
->MaxParameters
= MAX2(pc
->MaxParameters
, pc
->MaxNativeParameters
);
173 options
->EmitNoNoise
= TRUE
;
175 /* TODO: make these more fine-grained if anyone needs it */
176 options
->MaxIfDepth
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
177 options
->EmitNoLoops
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
178 options
->EmitNoFunctions
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
179 options
->EmitNoMainReturn
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
181 options
->EmitNoCont
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
183 options
->EmitNoIndirectInput
= !screen
->get_shader_param(screen
, sh
,
184 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
185 options
->EmitNoIndirectOutput
= !screen
->get_shader_param(screen
, sh
,
186 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
187 options
->EmitNoIndirectTemp
= !screen
->get_shader_param(screen
, sh
,
188 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
189 options
->EmitNoIndirectUniform
= !screen
->get_shader_param(screen
, sh
,
190 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
192 if (options
->EmitNoLoops
)
193 options
->MaxUnrollIterations
= MIN2(screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
), 65536);
196 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
197 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
198 * attributes. The GLSL compiler never uses COLORn for varyings, so we
199 * subtract the 2 colors to get the maximum number of varyings (generic
200 * attributes) supported by a driver. */
201 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
, PIPE_SHADER_CAP_MAX_INPUTS
) - 2;
202 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
204 /* XXX we'll need a better query here someday */
205 if (screen
->get_param(screen
, PIPE_CAP_GLSL
)) {
206 c
->MinProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
207 c
->MaxProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
209 c
->GLSLVersion
= 120;
210 c
->UniformBooleanTrue
= ~0;
215 static GLboolean
st_get_s3tc_override(void)
217 const char *override
= _mesa_getenv("force_s3tc_enable");
218 if (override
&& !strcmp(override
, "true"))
225 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
226 * which GL extensions are supported.
227 * Quite a few extensions are always supported because they are standard
228 * features or can be built on top of other gallium features.
229 * Some fine tuning may still be needed.
231 void st_init_extensions(struct st_context
*st
)
233 struct pipe_screen
*screen
= st
->pipe
->screen
;
234 struct gl_context
*ctx
= st
->ctx
;
238 * Extensions that are supported by all Gallium drivers:
240 ctx
->Extensions
.ARB_copy_buffer
= GL_TRUE
;
241 ctx
->Extensions
.ARB_draw_elements_base_vertex
= GL_TRUE
;
242 ctx
->Extensions
.ARB_fragment_coord_conventions
= GL_TRUE
;
243 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
244 ctx
->Extensions
.ARB_half_float_pixel
= GL_TRUE
;
245 ctx
->Extensions
.ARB_map_buffer_range
= GL_TRUE
;
246 ctx
->Extensions
.ARB_multisample
= GL_TRUE
;
247 ctx
->Extensions
.ARB_sampler_objects
= GL_TRUE
;
248 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
; /* XXX temp */
249 ctx
->Extensions
.ARB_texture_compression
= GL_TRUE
;
250 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
251 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
252 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
253 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
254 ctx
->Extensions
.ARB_vertex_array_object
= GL_TRUE
;
255 ctx
->Extensions
.ARB_vertex_buffer_object
= GL_TRUE
;
256 ctx
->Extensions
.ARB_vertex_program
= GL_TRUE
;
257 ctx
->Extensions
.ARB_window_pos
= GL_TRUE
;
259 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
260 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
261 ctx
->Extensions
.EXT_blend_logic_op
= GL_TRUE
;
262 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
263 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
264 ctx
->Extensions
.EXT_framebuffer_blit
= GL_TRUE
;
265 ctx
->Extensions
.EXT_framebuffer_object
= GL_TRUE
;
266 ctx
->Extensions
.EXT_framebuffer_multisample
= GL_TRUE
;
267 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
268 ctx
->Extensions
.EXT_gpu_program_parameters
= GL_TRUE
;
269 ctx
->Extensions
.EXT_multi_draw_arrays
= GL_TRUE
;
270 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
271 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
272 ctx
->Extensions
.EXT_provoking_vertex
= GL_TRUE
;
273 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
274 ctx
->Extensions
.EXT_stencil_wrap
= GL_TRUE
;
275 ctx
->Extensions
.EXT_texture_env_add
= GL_TRUE
;
276 ctx
->Extensions
.EXT_texture_env_combine
= GL_TRUE
;
277 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
278 ctx
->Extensions
.EXT_texture_lod_bias
= GL_TRUE
;
279 ctx
->Extensions
.EXT_vertex_array_bgra
= GL_TRUE
;
280 if (ctx
->API
== API_OPENGLES
|| ctx
->API
== API_OPENGLES2
)
281 ctx
->Extensions
.EXT_texture_format_BGRA8888
= GL_TRUE
;
283 ctx
->Extensions
.APPLE_vertex_array_object
= GL_TRUE
;
285 ctx
->Extensions
.ATI_texture_env_combine3
= GL_TRUE
;
287 ctx
->Extensions
.MESA_pack_invert
= GL_TRUE
;
289 ctx
->Extensions
.NV_blend_square
= GL_TRUE
;
290 ctx
->Extensions
.NV_texgen_reflection
= GL_TRUE
;
291 ctx
->Extensions
.NV_texture_env_combine4
= GL_TRUE
;
292 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
294 /* possibly could support the following two */
295 ctx
->Extensions
.NV_vertex_program
= GL_TRUE
;
296 ctx
->Extensions
.NV_vertex_program1_1
= GL_TRUE
;
299 #if FEATURE_OES_EGL_image
300 ctx
->Extensions
.OES_EGL_image
= GL_TRUE
;
302 #if FEATURE_OES_draw_texture
303 ctx
->Extensions
.OES_draw_texture
= GL_TRUE
;
306 ctx
->Extensions
.SGIS_generate_mipmap
= GL_TRUE
;
309 * Extensions that depend on the driver/hardware:
311 if (screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
) > 0) {
312 ctx
->Extensions
.ARB_draw_buffers
= GL_TRUE
;
315 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_SWIZZLE
) > 0) {
316 ctx
->Extensions
.EXT_texture_swizzle
= GL_TRUE
;
319 if (screen
->get_param(screen
, PIPE_CAP_GLSL
)) {
320 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
321 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
322 ctx
->Extensions
.ARB_shader_objects
= GL_TRUE
;
323 ctx
->Extensions
.ARB_shading_language_100
= GL_TRUE
;
324 ctx
->Extensions
.ARB_explicit_attrib_location
= GL_TRUE
;
325 ctx
->Extensions
.EXT_separate_shader_objects
= GL_TRUE
;
328 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_MIRROR_REPEAT
) > 0) {
329 ctx
->Extensions
.ARB_texture_mirrored_repeat
= GL_TRUE
;
332 if (screen
->get_param(screen
, PIPE_CAP_BLEND_EQUATION_SEPARATE
)) {
333 ctx
->Extensions
.EXT_blend_equation_separate
= GL_TRUE
;
336 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_MIRROR_CLAMP
) > 0) {
337 ctx
->Extensions
.EXT_texture_mirror_clamp
= GL_TRUE
;
338 ctx
->Extensions
.ATI_texture_mirror_once
= GL_TRUE
;
341 if (screen
->get_param(screen
, PIPE_CAP_NPOT_TEXTURES
)) {
342 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
345 if (screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
) > 1) {
346 ctx
->Extensions
.ARB_multitexture
= GL_TRUE
;
349 if (screen
->get_param(screen
, PIPE_CAP_TWO_SIDED_STENCIL
)) {
350 ctx
->Extensions
.ATI_separate_stencil
= GL_TRUE
;
351 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
354 if (screen
->get_param(screen
, PIPE_CAP_ANISOTROPIC_FILTER
)) {
355 ctx
->Extensions
.EXT_texture_filter_anisotropic
= GL_TRUE
;
358 if (screen
->get_param(screen
, PIPE_CAP_POINT_SPRITE
)) {
359 ctx
->Extensions
.ARB_point_sprite
= GL_TRUE
;
360 /* GL_NV_point_sprite is not supported by gallium because we don't
361 * support the GL_POINT_SPRITE_R_MODE_NV option.
365 if (screen
->get_param(screen
, PIPE_CAP_OCCLUSION_QUERY
)) {
366 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
367 ctx
->Extensions
.ARB_occlusion_query2
= GL_TRUE
;
369 if (screen
->get_param(screen
, PIPE_CAP_TIMER_QUERY
)) {
370 ctx
->Extensions
.EXT_timer_query
= GL_TRUE
;
373 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_SHADOW_MAP
)) {
374 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
375 ctx
->Extensions
.ARB_fragment_program_shadow
= GL_TRUE
;
376 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
377 ctx
->Extensions
.EXT_shadow_funcs
= GL_TRUE
;
378 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
381 /* GL_EXT_packed_depth_stencil requires both the ability to render to
382 * a depth/stencil buffer and texture from depth/stencil source.
384 if (screen
->is_format_supported(screen
, PIPE_FORMAT_S8_USCALED_Z24_UNORM
,
386 PIPE_BIND_DEPTH_STENCIL
) &&
387 screen
->is_format_supported(screen
, PIPE_FORMAT_S8_USCALED_Z24_UNORM
,
389 PIPE_BIND_SAMPLER_VIEW
)) {
390 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
392 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_Z24_UNORM_S8_USCALED
,
394 PIPE_BIND_DEPTH_STENCIL
) &&
395 screen
->is_format_supported(screen
, PIPE_FORMAT_Z24_UNORM_S8_USCALED
,
397 PIPE_BIND_SAMPLER_VIEW
)) {
398 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
401 /* float support - assume nothing exclusively supports 64-bit floats */
402 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R32G32B32A32_FLOAT
,
404 PIPE_BIND_SAMPLER_VIEW
|
405 PIPE_BIND_RENDER_TARGET
) &&
406 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
408 PIPE_BIND_SAMPLER_VIEW
|
409 PIPE_BIND_RENDER_TARGET
)) {
410 ctx
->Extensions
.ARB_texture_float
= GL_TRUE
;
414 if (screen
->is_format_supported(screen
, PIPE_FORMAT_A8B8G8R8_SRGB
,
416 PIPE_BIND_SAMPLER_VIEW
) ||
417 screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_SRGB
,
419 PIPE_BIND_SAMPLER_VIEW
)) {
420 ctx
->Extensions
.EXT_texture_sRGB
= GL_TRUE
;
421 ctx
->Extensions
.EXT_texture_sRGB_decode
= GL_TRUE
;
422 if (screen
->is_format_supported(screen
, PIPE_FORMAT_A8B8G8R8_SRGB
,
424 PIPE_BIND_RENDER_TARGET
) ||
425 screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_SRGB
,
427 PIPE_BIND_RENDER_TARGET
)) {
428 ctx
->Extensions
.EXT_framebuffer_sRGB
= GL_TRUE
;
429 ctx
->Const
.sRGBCapable
= GL_TRUE
;
433 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8_UNORM
,
435 PIPE_BIND_SAMPLER_VIEW
)) {
436 ctx
->Extensions
.ARB_texture_rg
= GL_TRUE
;
440 if (screen
->is_format_supported(screen
, PIPE_FORMAT_DXT5_RGBA
,
442 PIPE_BIND_SAMPLER_VIEW
) &&
443 (ctx
->Mesa_DXTn
|| st_get_s3tc_override())) {
444 ctx
->Extensions
.EXT_texture_compression_s3tc
= GL_TRUE
;
445 ctx
->Extensions
.S3_s3tc
= GL_TRUE
;
448 if (screen
->is_format_supported(screen
, PIPE_FORMAT_RGTC1_UNORM
,
450 PIPE_BIND_SAMPLER_VIEW
) &&
451 screen
->is_format_supported(screen
, PIPE_FORMAT_RGTC1_SNORM
,
453 PIPE_BIND_SAMPLER_VIEW
) &&
454 screen
->is_format_supported(screen
, PIPE_FORMAT_RGTC2_UNORM
,
456 PIPE_BIND_SAMPLER_VIEW
) &&
457 screen
->is_format_supported(screen
, PIPE_FORMAT_RGTC2_SNORM
,
459 PIPE_BIND_SAMPLER_VIEW
)
461 ctx
->Extensions
.ARB_texture_compression_rgtc
= GL_TRUE
;
464 if (screen
->is_format_supported(screen
, PIPE_FORMAT_LATC1_UNORM
,
466 PIPE_BIND_SAMPLER_VIEW
) &&
467 screen
->is_format_supported(screen
, PIPE_FORMAT_LATC1_SNORM
,
469 PIPE_BIND_SAMPLER_VIEW
) &&
470 screen
->is_format_supported(screen
, PIPE_FORMAT_LATC2_UNORM
,
472 PIPE_BIND_SAMPLER_VIEW
) &&
473 screen
->is_format_supported(screen
, PIPE_FORMAT_LATC2_SNORM
,
475 PIPE_BIND_SAMPLER_VIEW
)) {
476 ctx
->Extensions
.EXT_texture_compression_latc
= GL_TRUE
;
479 if (screen
->is_format_supported(screen
, PIPE_FORMAT_LATC2_UNORM
,
481 PIPE_BIND_SAMPLER_VIEW
)) {
482 ctx
->Extensions
.ATI_texture_compression_3dc
= GL_TRUE
;
485 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_SNORM
,
487 PIPE_BIND_SAMPLER_VIEW
)) {
488 ctx
->Extensions
.EXT_texture_snorm
= GL_TRUE
;
492 if (screen
->is_format_supported(screen
, PIPE_FORMAT_UYVY
,
494 PIPE_BIND_SAMPLER_VIEW
) ||
495 screen
->is_format_supported(screen
, PIPE_FORMAT_YUYV
,
497 PIPE_BIND_SAMPLER_VIEW
)) {
498 ctx
->Extensions
.MESA_ycbcr_texture
= GL_TRUE
;
501 /* GL_EXT_texture_array */
502 if (screen
->get_param(screen
, PIPE_CAP_ARRAY_TEXTURES
)) {
503 ctx
->Extensions
.EXT_texture_array
= GL_TRUE
;
504 ctx
->Extensions
.MESA_texture_array
= GL_TRUE
;
507 /* GL_ARB_framebuffer_object */
508 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
509 /* we support always support GL_EXT_framebuffer_blit */
510 ctx
->Extensions
.ARB_framebuffer_object
= GL_TRUE
;
513 if (st
->pipe
->render_condition
) {
514 ctx
->Extensions
.NV_conditional_render
= GL_TRUE
;
517 if (screen
->get_param(screen
, PIPE_CAP_INDEP_BLEND_ENABLE
)) {
518 ctx
->Extensions
.EXT_draw_buffers2
= GL_TRUE
;
521 if (screen
->get_param(screen
, PIPE_CAP_INDEP_BLEND_FUNC
)) {
522 ctx
->Extensions
.ARB_draw_buffers_blend
= GL_TRUE
;
525 /* GL_ARB_half_float_vertex */
526 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
528 PIPE_BIND_VERTEX_BUFFER
)) {
529 ctx
->Extensions
.ARB_half_float_vertex
= GL_TRUE
;
532 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R32G32B32A32_FIXED
,
534 PIPE_BIND_VERTEX_BUFFER
)) {
535 ctx
->Extensions
.ARB_ES2_compatibility
= GL_TRUE
;
538 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R10G10B10A2_UNORM
,
540 PIPE_BIND_VERTEX_BUFFER
) &&
541 screen
->is_format_supported(screen
, PIPE_FORMAT_B10G10R10A2_UNORM
,
543 PIPE_BIND_VERTEX_BUFFER
) &&
544 screen
->is_format_supported(screen
, PIPE_FORMAT_R10G10B10A2_SNORM
,
546 PIPE_BIND_VERTEX_BUFFER
) &&
547 screen
->is_format_supported(screen
, PIPE_FORMAT_B10G10R10A2_SNORM
,
549 PIPE_BIND_VERTEX_BUFFER
) &&
550 screen
->is_format_supported(screen
, PIPE_FORMAT_R10G10B10A2_USCALED
,
552 PIPE_BIND_VERTEX_BUFFER
) &&
553 screen
->is_format_supported(screen
, PIPE_FORMAT_B10G10R10A2_USCALED
,
555 PIPE_BIND_VERTEX_BUFFER
) &&
556 screen
->is_format_supported(screen
, PIPE_FORMAT_R10G10B10A2_SSCALED
,
558 PIPE_BIND_VERTEX_BUFFER
) &&
559 screen
->is_format_supported(screen
, PIPE_FORMAT_B10G10R10A2_SSCALED
,
561 PIPE_BIND_VERTEX_BUFFER
)) {
562 ctx
->Extensions
.ARB_vertex_type_2_10_10_10_rev
= GL_TRUE
;
565 if (screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
566 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
567 ctx
->Extensions
.ARB_geometry_shader4
= GL_TRUE
;
571 if (screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART
)) {
572 ctx
->Extensions
.NV_primitive_restart
= GL_TRUE
;
575 if (screen
->get_param(screen
, PIPE_CAP_DEPTH_CLAMP
)) {
576 ctx
->Extensions
.ARB_depth_clamp
= GL_TRUE
;
579 /* This extension does not actually require support of floating point
580 * render targets, just clamping controls.
581 * Advertise this extension if either fragment color clamping is supported
582 * or no render targets having color values outside of the range [0, 1]
583 * are supported, in which case the fragment color clamping has no effect
586 if (screen
->get_param(screen
, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL
) ||
587 (!screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_SNORM
,
589 PIPE_BIND_RENDER_TARGET
) &&
590 !screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16B16A16_SNORM
,
592 PIPE_BIND_RENDER_TARGET
) &&
593 !screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
595 PIPE_BIND_RENDER_TARGET
) &&
596 !screen
->is_format_supported(screen
, PIPE_FORMAT_R32G32B32A32_FLOAT
,
598 PIPE_BIND_RENDER_TARGET
) &&
599 !screen
->is_format_supported(screen
, PIPE_FORMAT_R11G11B10_FLOAT
,
601 PIPE_BIND_RENDER_TARGET
) &&
602 !screen
->is_format_supported(screen
, PIPE_FORMAT_R9G9B9E5_FLOAT
,
604 PIPE_BIND_RENDER_TARGET
))) {
605 ctx
->Extensions
.ARB_color_buffer_float
= GL_TRUE
;
608 if (screen
->get_param(screen
, PIPE_CAP_SHADER_STENCIL_EXPORT
)) {
609 ctx
->Extensions
.ARB_shader_stencil_export
= GL_TRUE
;
612 if (screen
->get_param(screen
, PIPE_CAP_TGSI_INSTANCEID
)) {
613 ctx
->Extensions
.ARB_draw_instanced
= GL_TRUE
;
615 if (screen
->get_param(screen
, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
)) {
616 ctx
->Extensions
.ARB_instanced_arrays
= GL_TRUE
;
619 if (screen
->fence_finish
) {
620 ctx
->Extensions
.ARB_sync
= GL_TRUE
;
623 if (st
->pipe
->texture_barrier
) {
624 ctx
->Extensions
.NV_texture_barrier
= GL_TRUE
;
627 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R9G9B9E5_FLOAT
,
629 PIPE_BIND_SAMPLER_VIEW
)) {
630 ctx
->Extensions
.EXT_texture_shared_exponent
= GL_TRUE
;
633 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R11G11B10_FLOAT
,
635 PIPE_BIND_RENDER_TARGET
|
636 PIPE_BIND_SAMPLER_VIEW
)) {
637 ctx
->Extensions
.EXT_packed_float
= GL_TRUE
;
640 /* Maximum sample count. */
641 for (i
= 16; i
> 0; --i
) {
642 if (screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_UNORM
,
644 PIPE_BIND_RENDER_TARGET
)) {
645 ctx
->Const
.MaxSamples
= i
;
650 if (screen
->get_param(screen
, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
)) {
651 ctx
->Extensions
.ARB_seamless_cube_map
= GL_TRUE
;
652 ctx
->Extensions
.AMD_seamless_cubemap_per_texture
= GL_TRUE
;
654 else if (screen
->get_param(screen
, PIPE_CAP_SEAMLESS_CUBE_MAP
)) {
655 ctx
->Extensions
.ARB_seamless_cube_map
= GL_TRUE
;
658 if (screen
->get_param(screen
, PIPE_CAP_SM3
)) {
659 ctx
->Extensions
.ARB_shader_texture_lod
= GL_TRUE
;
662 if (screen
->is_format_supported(screen
, PIPE_FORMAT_Z32_FLOAT
,
664 PIPE_BIND_DEPTH_STENCIL
|
665 PIPE_BIND_SAMPLER_VIEW
) &&
666 screen
->is_format_supported(screen
, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED
,
668 PIPE_BIND_DEPTH_STENCIL
|
669 PIPE_BIND_SAMPLER_VIEW
)) {
670 ctx
->Extensions
.ARB_depth_buffer_float
= GL_TRUE
;