d637e6f43a0d39f4aee2faa0030803219131600e
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_screen.h"
36
37 #include "st_context.h"
38 #include "st_extensions.h"
39
40
41 static int _min(int a, int b)
42 {
43 return (a < b) ? a : b;
44 }
45
46 static float _maxf(float a, float b)
47 {
48 return (a > b) ? a : b;
49 }
50
51 static int _clamp(int a, int min, int max)
52 {
53 if (a < min)
54 return min;
55 else if (a > max)
56 return max;
57 else
58 return a;
59 }
60
61
62 /**
63 * Query driver to get implementation limits.
64 * Note that we have to limit/clamp against Mesa's internal limits too.
65 */
66 void st_init_limits(struct st_context *st)
67 {
68 struct pipe_screen *screen = st->pipe->screen;
69 struct gl_constants *c = &st->ctx->Const;
70 struct gl_program_constants *pc;
71 unsigned i;
72
73 c->MaxTextureLevels
74 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
75 MAX_TEXTURE_LEVELS);
76
77 c->Max3DTextureLevels
78 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
79 MAX_3D_TEXTURE_LEVELS);
80
81 c->MaxCubeTextureLevels
82 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
83 MAX_CUBE_TEXTURE_LEVELS);
84
85 c->MaxTextureRectSize
86 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
87
88 c->MaxTextureImageUnits
89 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
90 MAX_TEXTURE_IMAGE_UNITS);
91
92 c->MaxVertexTextureImageUnits
93 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
94 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
95
96 c->MaxCombinedTextureImageUnits
97 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
98 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
99
100 c->MaxTextureCoordUnits
101 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
102
103 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
104
105 c->MaxDrawBuffers
106 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
107 1, MAX_DRAW_BUFFERS);
108
109 c->MaxLineWidth
110 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
111 c->MaxLineWidthAA
112 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
113
114 c->MaxPointSize
115 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
116 c->MaxPointSizeAA
117 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
118 /* called after _mesa_create_context/_mesa_init_point, fix default user
119 * settable max point size up
120 */
121 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
122 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
123 * for non-aa sizes, but we can go down to 0.0 for aa points.
124 */
125 c->MinPointSize = 1.0f;
126 c->MinPointSizeAA = 0.0f;
127
128 c->MaxTextureMaxAnisotropy
129 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
130
131 c->MaxTextureLodBias
132 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
133
134 c->MaxDrawBuffers
135 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
136 1, MAX_DRAW_BUFFERS);
137
138 /* Quads always follow GL provoking rules. */
139 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
140
141 for(i = 0; i < MESA_SHADER_TYPES; ++i) {
142 struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[i];
143 switch(i)
144 {
145 case PIPE_SHADER_FRAGMENT:
146 pc = &c->FragmentProgram;
147 break;
148 case PIPE_SHADER_VERTEX:
149 pc = &c->VertexProgram;
150 break;
151 case PIPE_SHADER_GEOMETRY:
152 pc = &c->GeometryProgram;
153 break;
154 }
155
156 pc->MaxNativeInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
157 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
158 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
159 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
160 pc->MaxNativeAttribs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INPUTS);
161 pc->MaxNativeTemps = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEMPS);
162 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
163 pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
164
165 options->EmitNoCont = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
166 }
167
168 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
169 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
170 * attributes. The GLSL compiler never uses COLORn for varyings, so we
171 * subtract the 2 colors to get the maximum number of varyings (generic
172 * attributes) supported by a driver. */
173 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
174 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
175 }
176
177
178 /**
179 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
180 * which GL extensions are supported.
181 * Quite a few extensions are always supported because they are standard
182 * features or can be built on top of other gallium features.
183 * Some fine tuning may still be needed.
184 */
185 void st_init_extensions(struct st_context *st)
186 {
187 struct pipe_screen *screen = st->pipe->screen;
188 GLcontext *ctx = st->ctx;
189
190 /*
191 * Extensions that are supported by all Gallium drivers:
192 */
193 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
194 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
195 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
196 ctx->Extensions.ARB_fragment_program = GL_TRUE;
197 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
198 ctx->Extensions.ARB_multisample = GL_TRUE;
199 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
200 ctx->Extensions.ARB_texture_compression = GL_TRUE;
201 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
202 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
203 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
204 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
205 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
206 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
207 ctx->Extensions.ARB_vertex_program = GL_TRUE;
208 ctx->Extensions.ARB_window_pos = GL_TRUE;
209
210 ctx->Extensions.EXT_blend_color = GL_TRUE;
211 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
212 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
213 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
214 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
215 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
216 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
217 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
218 ctx->Extensions.EXT_fog_coord = GL_TRUE;
219 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
220 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
221 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
222 ctx->Extensions.EXT_point_parameters = GL_TRUE;
223 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
224 ctx->Extensions.EXT_secondary_color = GL_TRUE;
225 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
226 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
227 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
228 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
229 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
230 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
231
232 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
233
234 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
235
236 ctx->Extensions.MESA_pack_invert = GL_TRUE;
237
238 ctx->Extensions.NV_blend_square = GL_TRUE;
239 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
240 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
241 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
242 #if 0
243 /* possibly could support the following two */
244 ctx->Extensions.NV_vertex_program = GL_TRUE;
245 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
246 #endif
247
248 #if FEATURE_OES_EGL_image
249 ctx->Extensions.OES_EGL_image = GL_TRUE;
250 #endif
251 #if FEATURE_OES_draw_texture
252 ctx->Extensions.OES_draw_texture = GL_TRUE;
253 #endif
254
255 ctx->Extensions.SGI_color_matrix = GL_TRUE;
256 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
257
258 /*
259 * Extensions that depend on the driver/hardware:
260 */
261 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
262 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
263 }
264
265 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
266 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
267 }
268
269 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
270 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
271 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
272 ctx->Extensions.ARB_shader_objects = GL_TRUE;
273 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
274 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
275 }
276
277 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
278 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
279 }
280
281 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
282 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
283 }
284
285 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
286 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
287 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
288 }
289
290 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
291 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
292 }
293
294 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
295 ctx->Extensions.ARB_multitexture = GL_TRUE;
296 }
297
298 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
299 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
300 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
301 }
302
303 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
304 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
305 }
306
307 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
308 ctx->Extensions.ARB_point_sprite = GL_TRUE;
309 /* GL_NV_point_sprite is not supported by gallium because we don't
310 * support the GL_POINT_SPRITE_R_MODE_NV option.
311 */
312 }
313
314 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
315 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
316 }
317 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
318 ctx->Extensions.EXT_timer_query = GL_TRUE;
319 }
320
321 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
322 ctx->Extensions.ARB_depth_texture = GL_TRUE;
323 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
324 ctx->Extensions.ARB_shadow = GL_TRUE;
325 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
326 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
327 }
328
329 /* GL_EXT_packed_depth_stencil requires both the ability to render to
330 * a depth/stencil buffer and texture from depth/stencil source.
331 */
332 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
333 PIPE_TEXTURE_2D, 0,
334 PIPE_BIND_DEPTH_STENCIL, 0) &&
335 screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
336 PIPE_TEXTURE_2D, 0,
337 PIPE_BIND_SAMPLER_VIEW, 0)) {
338 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
339 }
340 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
341 PIPE_TEXTURE_2D, 0,
342 PIPE_BIND_DEPTH_STENCIL, 0) &&
343 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
344 PIPE_TEXTURE_2D, 0,
345 PIPE_BIND_SAMPLER_VIEW, 0)) {
346 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
347 }
348
349 /* sRGB support */
350 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
351 PIPE_TEXTURE_2D, 0,
352 PIPE_BIND_SAMPLER_VIEW, 0) ||
353 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
354 PIPE_TEXTURE_2D, 0,
355 PIPE_BIND_SAMPLER_VIEW, 0)) {
356 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
357 }
358
359 /* s3tc support */
360 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
361 PIPE_TEXTURE_2D, 0,
362 PIPE_BIND_SAMPLER_VIEW, 0) &&
363 (ctx->Mesa_DXTn ||
364 screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
365 PIPE_TEXTURE_2D, 0,
366 PIPE_BIND_RENDER_TARGET, 0))) {
367 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
368 ctx->Extensions.S3_s3tc = GL_TRUE;
369 }
370
371 /* ycbcr support */
372 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
373 PIPE_TEXTURE_2D, 0,
374 PIPE_BIND_SAMPLER_VIEW, 0) ||
375 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
376 PIPE_TEXTURE_2D, 0,
377 PIPE_BIND_SAMPLER_VIEW, 0)) {
378 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
379 }
380
381 /* GL_ARB_framebuffer_object */
382 if (ctx->Extensions.EXT_packed_depth_stencil) {
383 /* we support always support GL_EXT_framebuffer_blit */
384 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
385 }
386
387 if (st->pipe->render_condition) {
388 ctx->Extensions.NV_conditional_render = GL_TRUE;
389 }
390
391 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
392 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
393 }
394
395 /* GL_ARB_half_float_vertex */
396 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
397 PIPE_BUFFER, 0,
398 PIPE_BIND_VERTEX_BUFFER, 0)) {
399 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
400 }
401
402 #if 0 /* not yet */
403 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
404 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
405 }
406 #endif
407
408 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
409 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
410 }
411
412 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
413 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
414 }
415 }