1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_screen.h"
37 #include "st_context.h"
38 #include "st_extensions.h"
41 static int _min(int a
, int b
)
43 return (a
< b
) ? a
: b
;
46 static float _maxf(float a
, float b
)
48 return (a
> b
) ? a
: b
;
51 static int _clamp(int a
, int min
, int max
)
63 * Query driver to get implementation limits.
64 * Note that we have to limit/clamp against Mesa's internal limits too.
66 void st_init_limits(struct st_context
*st
)
68 struct pipe_screen
*screen
= st
->pipe
->screen
;
69 struct gl_constants
*c
= &st
->ctx
->Const
;
72 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
76 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
77 MAX_3D_TEXTURE_LEVELS
);
79 c
->MaxCubeTextureLevels
80 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
81 MAX_CUBE_TEXTURE_LEVELS
);
84 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
86 c
->MaxTextureImageUnits
87 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
),
88 MAX_TEXTURE_IMAGE_UNITS
);
90 c
->MaxVertexTextureImageUnits
91 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
),
92 MAX_VERTEX_TEXTURE_IMAGE_UNITS
);
94 c
->MaxCombinedTextureImageUnits
95 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SAMPLERS
),
96 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
98 c
->MaxTextureCoordUnits
99 = _min(c
->MaxTextureImageUnits
, MAX_TEXTURE_COORD_UNITS
);
101 c
->MaxTextureUnits
= _min(c
->MaxTextureImageUnits
, c
->MaxTextureCoordUnits
);
104 = _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
105 1, MAX_DRAW_BUFFERS
);
108 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_LINE_WIDTH
));
110 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_LINE_WIDTH_AA
));
113 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_POINT_WIDTH
));
115 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_POINT_WIDTH_AA
));
116 /* called after _mesa_create_context/_mesa_init_point, fix default user
117 * settable max point size up
119 st
->ctx
->Point
.MaxSize
= MAX2(c
->MaxPointSize
, c
->MaxPointSizeAA
);
120 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
121 * for non-aa sizes, but we can go down to 0.0 for aa points.
123 c
->MinPointSize
= 1.0f
;
124 c
->MinPointSizeAA
= 0.0f
;
126 c
->MaxTextureMaxAnisotropy
127 = _maxf(2.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_ANISOTROPY
));
130 = screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_LOD_BIAS
);
133 = CLAMP(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
134 1, MAX_DRAW_BUFFERS
);
136 /* Is TGSI_OPCODE_CONT supported? */
137 /* XXX separate query for early function return? */
138 st
->ctx
->Shader
.EmitContReturn
=
139 screen
->get_param(screen
, PIPE_CAP_TGSI_CONT_SUPPORTED
);
144 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
145 * which GL extensions are supported.
146 * Quite a few extensions are always supported because they are standard
147 * features or can be built on top of other gallium features.
148 * Some fine tuning may still be needed.
150 void st_init_extensions(struct st_context
*st
)
152 struct pipe_screen
*screen
= st
->pipe
->screen
;
153 GLcontext
*ctx
= st
->ctx
;
156 * Extensions that are supported by all Gallium drivers:
158 ctx
->Extensions
.ARB_copy_buffer
= GL_TRUE
;
159 ctx
->Extensions
.ARB_fragment_coord_conventions
= GL_TRUE
;
160 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
161 ctx
->Extensions
.ARB_map_buffer_range
= GL_TRUE
;
162 ctx
->Extensions
.ARB_multisample
= GL_TRUE
;
163 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
; /* XXX temp */
164 ctx
->Extensions
.ARB_texture_compression
= GL_TRUE
;
165 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
166 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
167 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
168 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
169 ctx
->Extensions
.ARB_vertex_array_object
= GL_TRUE
;
170 ctx
->Extensions
.ARB_vertex_buffer_object
= GL_TRUE
;
171 ctx
->Extensions
.ARB_vertex_program
= GL_TRUE
;
173 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
174 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
175 ctx
->Extensions
.EXT_blend_logic_op
= GL_TRUE
;
176 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
177 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
178 ctx
->Extensions
.EXT_framebuffer_blit
= GL_TRUE
;
179 ctx
->Extensions
.EXT_framebuffer_object
= GL_TRUE
;
180 ctx
->Extensions
.EXT_framebuffer_multisample
= GL_TRUE
;
181 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
182 ctx
->Extensions
.EXT_multi_draw_arrays
= GL_TRUE
;
183 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
184 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
185 ctx
->Extensions
.EXT_provoking_vertex
= GL_TRUE
;
186 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
187 ctx
->Extensions
.EXT_stencil_wrap
= GL_TRUE
;
188 ctx
->Extensions
.EXT_texture_env_add
= GL_TRUE
;
189 ctx
->Extensions
.EXT_texture_env_combine
= GL_TRUE
;
190 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
191 ctx
->Extensions
.EXT_texture_lod_bias
= GL_TRUE
;
192 ctx
->Extensions
.EXT_vertex_array_bgra
= GL_TRUE
;
194 ctx
->Extensions
.APPLE_vertex_array_object
= GL_TRUE
;
196 ctx
->Extensions
.NV_blend_square
= GL_TRUE
;
197 ctx
->Extensions
.NV_texgen_reflection
= GL_TRUE
;
198 ctx
->Extensions
.NV_texture_env_combine4
= GL_TRUE
;
200 #if FEATURE_OES_draw_texture
201 ctx
->Extensions
.OES_draw_texture
= GL_TRUE
;
204 ctx
->Extensions
.SGI_color_matrix
= GL_TRUE
;
205 ctx
->Extensions
.SGIS_generate_mipmap
= GL_TRUE
;
208 * Extensions that depend on the driver/hardware:
210 if (screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
) > 0) {
211 ctx
->Extensions
.ARB_draw_buffers
= GL_TRUE
;
214 if (screen
->get_param(screen
, PIPE_CAP_GLSL
)) {
215 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
216 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
217 ctx
->Extensions
.ARB_shader_objects
= GL_TRUE
;
218 ctx
->Extensions
.ARB_shading_language_100
= GL_TRUE
;
219 ctx
->Extensions
.ARB_shading_language_120
= GL_TRUE
;
222 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_MIRROR_REPEAT
) > 0) {
223 ctx
->Extensions
.ARB_texture_mirrored_repeat
= GL_TRUE
;
226 if (screen
->get_param(screen
, PIPE_CAP_BLEND_EQUATION_SEPARATE
)) {
227 ctx
->Extensions
.EXT_blend_equation_separate
= GL_TRUE
;
230 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_MIRROR_CLAMP
) > 0) {
231 ctx
->Extensions
.EXT_texture_mirror_clamp
= GL_TRUE
;
234 if (screen
->get_param(screen
, PIPE_CAP_NPOT_TEXTURES
)) {
235 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
236 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
239 if (screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
) > 1) {
240 ctx
->Extensions
.ARB_multitexture
= GL_TRUE
;
243 if (screen
->get_param(screen
, PIPE_CAP_TWO_SIDED_STENCIL
)) {
244 ctx
->Extensions
.ATI_separate_stencil
= GL_TRUE
;
245 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
248 if (screen
->get_param(screen
, PIPE_CAP_ANISOTROPIC_FILTER
)) {
249 ctx
->Extensions
.EXT_texture_filter_anisotropic
= GL_TRUE
;
252 if (screen
->get_param(screen
, PIPE_CAP_POINT_SPRITE
)) {
253 ctx
->Extensions
.ARB_point_sprite
= GL_TRUE
;
254 /* GL_NV_point_sprite is not supported by gallium because we don't
255 * support the GL_POINT_SPRITE_R_MODE_NV option.
259 if (screen
->get_param(screen
, PIPE_CAP_OCCLUSION_QUERY
)) {
260 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
263 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_SHADOW_MAP
)) {
264 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
265 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
266 ctx
->Extensions
.EXT_shadow_funcs
= GL_TRUE
;
267 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
270 /* GL_EXT_packed_depth_stencil requires both the ability to render to
271 * a depth/stencil buffer and texture from depth/stencil source.
273 if (screen
->is_format_supported(screen
, PIPE_FORMAT_Z24S8_UNORM
,
275 PIPE_TEXTURE_USAGE_DEPTH_STENCIL
, 0) &&
276 screen
->is_format_supported(screen
, PIPE_FORMAT_Z24S8_UNORM
,
278 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
279 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
281 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_S8Z24_UNORM
,
283 PIPE_TEXTURE_USAGE_DEPTH_STENCIL
, 0) &&
284 screen
->is_format_supported(screen
, PIPE_FORMAT_S8Z24_UNORM
,
286 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
287 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
291 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_SRGB
,
293 PIPE_TEXTURE_USAGE_SAMPLER
, 0) ||
294 screen
->is_format_supported(screen
, PIPE_FORMAT_A8R8G8B8_SRGB
,
296 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
297 ctx
->Extensions
.EXT_texture_sRGB
= GL_TRUE
;
301 if (screen
->is_format_supported(screen
, PIPE_FORMAT_DXT5_RGBA
,
303 PIPE_TEXTURE_USAGE_SAMPLER
, 0) &&
305 screen
->is_format_supported(screen
, PIPE_FORMAT_DXT5_RGBA
,
307 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0))) {
308 ctx
->Extensions
.EXT_texture_compression_s3tc
= GL_TRUE
;
309 ctx
->Extensions
.S3_s3tc
= GL_TRUE
;
313 if (screen
->is_format_supported(screen
, PIPE_FORMAT_YCBCR
,
315 PIPE_TEXTURE_USAGE_SAMPLER
, 0) ||
316 screen
->is_format_supported(screen
, PIPE_FORMAT_YCBCR_REV
,
318 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
319 ctx
->Extensions
.MESA_ycbcr_texture
= GL_TRUE
;
322 /* GL_ARB_framebuffer_object */
323 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
324 /* we support always support GL_EXT_framebuffer_blit */
325 ctx
->Extensions
.ARB_framebuffer_object
= GL_TRUE
;
328 if (st
->pipe
->render_condition
) {
329 ctx
->Extensions
.NV_conditional_render
= GL_TRUE
;
332 if (screen
->get_param(screen
, PIPE_CAP_INDEP_BLEND_ENABLE
)) {
333 ctx
->Extensions
.EXT_draw_buffers2
= GL_TRUE
;
337 if (screen
->get_param(screen
, PIPE_CAP_INDEP_BLEND_FUNC
)) {
338 ctx
->Extensions
.ARB_draw_buffers_blend
= GL_TRUE
;