1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/version.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_math.h"
39 #include "st_context.h"
41 #include "st_extensions.h"
42 #include "st_format.h"
46 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
47 * avoid evaluating arguments (which are often function calls) more than once.
50 static unsigned _min(unsigned a
, unsigned b
)
52 return (a
< b
) ? a
: b
;
55 static float _maxf(float a
, float b
)
57 return (a
> b
) ? a
: b
;
60 static int _clamp(int a
, int min
, int max
)
72 * Query driver to get implementation limits.
73 * Note that we have to limit/clamp against Mesa's internal limits too.
75 void st_init_limits(struct pipe_screen
*screen
,
76 struct gl_constants
*c
, struct gl_extensions
*extensions
)
79 boolean can_ubo
= TRUE
;
82 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
86 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
87 MAX_3D_TEXTURE_LEVELS
);
89 c
->MaxCubeTextureLevels
90 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
91 MAX_CUBE_TEXTURE_LEVELS
);
94 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
96 c
->MaxArrayTextureLayers
97 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
99 /* Define max viewport size and max renderbuffer size in terms of
100 * max texture size (note: max tex RECT size = max tex 2D size).
101 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
103 c
->MaxViewportWidth
=
104 c
->MaxViewportHeight
=
105 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
107 c
->MaxDrawBuffers
= c
->MaxColorAttachments
=
108 _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
109 1, MAX_DRAW_BUFFERS
);
111 c
->MaxDualSourceDrawBuffers
112 = _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
113 0, MAX_DRAW_BUFFERS
);
116 = _maxf(1.0f
, screen
->get_paramf(screen
,
117 PIPE_CAPF_MAX_LINE_WIDTH
));
119 = _maxf(1.0f
, screen
->get_paramf(screen
,
120 PIPE_CAPF_MAX_LINE_WIDTH_AA
));
123 = _maxf(1.0f
, screen
->get_paramf(screen
,
124 PIPE_CAPF_MAX_POINT_WIDTH
));
126 = _maxf(1.0f
, screen
->get_paramf(screen
,
127 PIPE_CAPF_MAX_POINT_WIDTH_AA
));
129 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
130 * for non-aa sizes, but we can go down to 0.0 for aa points.
132 c
->MinPointSize
= 1.0f
;
133 c
->MinPointSizeAA
= 0.0f
;
135 c
->MaxTextureMaxAnisotropy
136 = _maxf(2.0f
, screen
->get_paramf(screen
,
137 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
140 = screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
142 c
->QuadsFollowProvokingVertexConvention
= screen
->get_param(
143 screen
, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
145 c
->MaxUniformBlockSize
=
146 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
147 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
);
148 if (c
->MaxUniformBlockSize
< 16384) {
152 for (sh
= 0; sh
< PIPE_SHADER_TYPES
; ++sh
) {
153 struct gl_shader_compiler_options
*options
;
154 struct gl_program_constants
*pc
;
157 case PIPE_SHADER_FRAGMENT
:
158 pc
= &c
->Program
[MESA_SHADER_FRAGMENT
];
159 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_FRAGMENT
];
161 case PIPE_SHADER_VERTEX
:
162 pc
= &c
->Program
[MESA_SHADER_VERTEX
];
163 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
];
165 case PIPE_SHADER_GEOMETRY
:
166 pc
= &c
->Program
[MESA_SHADER_GEOMETRY
];
167 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_GEOMETRY
];
169 case PIPE_SHADER_TESS_CTRL
:
170 pc
= &c
->Program
[MESA_SHADER_TESS_CTRL
];
171 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_TESS_CTRL
];
173 case PIPE_SHADER_TESS_EVAL
:
174 pc
= &c
->Program
[MESA_SHADER_TESS_EVAL
];
175 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_TESS_EVAL
];
178 /* compute shader, etc. */
182 pc
->MaxTextureImageUnits
=
183 _min(screen
->get_shader_param(screen
, sh
,
184 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
185 MAX_TEXTURE_IMAGE_UNITS
);
187 pc
->MaxInstructions
= pc
->MaxNativeInstructions
=
188 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
189 pc
->MaxAluInstructions
= pc
->MaxNativeAluInstructions
=
190 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
191 pc
->MaxTexInstructions
= pc
->MaxNativeTexInstructions
=
192 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
193 pc
->MaxTexIndirections
= pc
->MaxNativeTexIndirections
=
194 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
195 pc
->MaxAttribs
= pc
->MaxNativeAttribs
=
196 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
197 pc
->MaxTemps
= pc
->MaxNativeTemps
=
198 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
199 pc
->MaxAddressRegs
= pc
->MaxNativeAddressRegs
=
200 sh
== PIPE_SHADER_VERTEX
? 1 : 0;
201 pc
->MaxParameters
= pc
->MaxNativeParameters
=
202 screen
->get_shader_param(screen
, sh
,
203 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) / sizeof(float[4]);
204 pc
->MaxInputComponents
=
205 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
) * 4;
206 pc
->MaxOutputComponents
=
207 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_OUTPUTS
) * 4;
209 pc
->MaxUniformComponents
= 4 * MIN2(pc
->MaxNativeParameters
, MAX_UNIFORMS
);
211 pc
->MaxUniformBlocks
=
212 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
213 if (pc
->MaxUniformBlocks
)
214 pc
->MaxUniformBlocks
-= 1; /* The first one is for ordinary uniforms. */
215 pc
->MaxUniformBlocks
= _min(pc
->MaxUniformBlocks
, MAX_UNIFORM_BUFFERS
);
217 pc
->MaxCombinedUniformComponents
= (pc
->MaxUniformComponents
+
218 c
->MaxUniformBlockSize
/ 4 *
219 pc
->MaxUniformBlocks
);
221 pc
->MaxAtomicCounters
= MAX_ATOMIC_COUNTERS
;
222 pc
->MaxAtomicBuffers
= screen
->get_shader_param(
223 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
) / 2;
224 pc
->MaxShaderStorageBlocks
= pc
->MaxAtomicBuffers
;
226 /* Gallium doesn't really care about local vs. env parameters so use the
229 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
230 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
232 options
->EmitNoNoise
= TRUE
;
234 /* TODO: make these more fine-grained if anyone needs it */
235 options
->MaxIfDepth
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
236 options
->EmitNoLoops
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
237 options
->EmitNoFunctions
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
238 options
->EmitNoMainReturn
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
240 options
->EmitNoCont
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
242 options
->EmitNoIndirectInput
= !screen
->get_shader_param(screen
, sh
,
243 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
244 options
->EmitNoIndirectOutput
= !screen
->get_shader_param(screen
, sh
,
245 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
246 options
->EmitNoIndirectTemp
= !screen
->get_shader_param(screen
, sh
,
247 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
248 options
->EmitNoIndirectUniform
= !screen
->get_shader_param(screen
, sh
,
249 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
251 if (pc
->MaxNativeInstructions
&&
252 (options
->EmitNoIndirectUniform
|| pc
->MaxUniformBlocks
< 12)) {
256 if (options
->EmitNoLoops
)
257 options
->MaxUnrollIterations
= MIN2(screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
), 65536);
259 options
->MaxUnrollIterations
= screen
->get_shader_param(screen
, sh
,
260 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
);
262 options
->LowerClipDistance
= true;
263 options
->LowerBufferInterfaceBlocks
= true;
266 c
->LowerTessLevel
= true;
268 c
->MaxCombinedTextureImageUnits
=
269 _min(c
->Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
270 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
+
271 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
+
272 c
->Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
+
273 c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
274 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
276 /* This depends on program constants. */
277 c
->MaxTextureCoordUnits
278 = _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
, MAX_TEXTURE_COORD_UNITS
);
280 c
->MaxTextureUnits
= _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
, c
->MaxTextureCoordUnits
);
282 c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
= MIN2(c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
, 16);
284 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
285 * of inputs. It's always 2 colors + N generic inputs. */
286 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
287 PIPE_SHADER_CAP_MAX_INPUTS
);
288 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
289 c
->MaxGeometryOutputVertices
= screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
);
290 c
->MaxGeometryTotalOutputComponents
= screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
);
291 c
->MaxTessPatchComponents
=
292 MAX2(screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
),
295 c
->MinProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
296 c
->MaxProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
298 c
->MaxProgramTextureGatherComponents
= screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
);
299 c
->MinProgramTextureGatherOffset
= screen
->get_param(screen
, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
);
300 c
->MaxProgramTextureGatherOffset
= screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
);
302 c
->MaxTransformFeedbackBuffers
=
303 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
304 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
, MAX_FEEDBACK_BUFFERS
);
305 c
->MaxTransformFeedbackSeparateComponents
=
306 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
307 c
->MaxTransformFeedbackInterleavedComponents
=
308 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
309 c
->MaxVertexStreams
=
310 MAX2(1, screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_STREAMS
));
312 /* The vertex stream must fit into pipe_stream_output_info::stream */
313 assert(c
->MaxVertexStreams
<= 4);
315 c
->MaxVertexAttribStride
316 = screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
);
318 c
->StripTextureBorder
= GL_TRUE
;
320 c
->GLSLSkipStrictMaxUniformLimitCheck
=
321 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
323 c
->UniformBufferOffsetAlignment
=
324 screen
->get_param(screen
, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
);
327 extensions
->ARB_uniform_buffer_object
= GL_TRUE
;
328 c
->MaxCombinedUniformBlocks
= c
->MaxUniformBufferBindings
=
329 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformBlocks
+
330 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformBlocks
+
331 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformBlocks
+
332 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformBlocks
+
333 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformBlocks
;
334 assert(c
->MaxCombinedUniformBlocks
<= MAX_COMBINED_UNIFORM_BUFFERS
);
337 c
->GLSLFragCoordIsSysVal
=
338 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
);
339 c
->GLSLFrontFacingIsSysVal
=
340 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
);
342 c
->MaxAtomicBufferBindings
=
343 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
344 c
->MaxCombinedAtomicBuffers
=
345 c
->Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
+
346 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
+
347 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
+
348 c
->Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
+
349 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
350 assert(c
->MaxCombinedAtomicBuffers
<= MAX_COMBINED_ATOMIC_BUFFERS
);
352 if (c
->MaxCombinedAtomicBuffers
> 0)
353 extensions
->ARB_shader_atomic_counters
= GL_TRUE
;
355 c
->MaxCombinedShaderOutputResources
= c
->MaxDrawBuffers
;
356 c
->ShaderStorageBufferOffsetAlignment
=
357 screen
->get_param(screen
, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
);
358 if (c
->ShaderStorageBufferOffsetAlignment
) {
359 c
->MaxCombinedShaderStorageBlocks
= c
->MaxShaderStorageBufferBindings
=
360 c
->MaxCombinedAtomicBuffers
;
361 c
->MaxCombinedShaderOutputResources
+=
362 c
->MaxCombinedShaderStorageBlocks
;
363 c
->MaxShaderStorageBlockSize
= 1 << 27;
364 extensions
->ARB_shader_storage_buffer_object
= GL_TRUE
;
370 * Given a member \c x of struct gl_extensions, return offset of
373 #define o(x) offsetof(struct gl_extensions, x)
376 struct st_extension_cap_mapping
{
377 int extension_offset
;
381 struct st_extension_format_mapping
{
382 int extension_offset
[2];
383 enum pipe_format format
[32];
385 /* If TRUE, at least one format must be supported for the extensions to be
386 * advertised. If FALSE, all the formats must be supported. */
387 GLboolean need_at_least_one
;
391 * Enable extensions if certain pipe formats are supported by the driver.
392 * What extensions will be enabled and what formats must be supported is
393 * described by the array of st_extension_format_mapping.
395 * target and bind_flags are passed to is_format_supported.
398 init_format_extensions(struct pipe_screen
*screen
,
399 struct gl_extensions
*extensions
,
400 const struct st_extension_format_mapping
*mapping
,
401 unsigned num_mappings
,
402 enum pipe_texture_target target
,
405 GLboolean
*extension_table
= (GLboolean
*) extensions
;
408 int num_formats
= ARRAY_SIZE(mapping
->format
);
409 int num_ext
= ARRAY_SIZE(mapping
->extension_offset
);
411 for (i
= 0; i
< num_mappings
; i
++) {
412 int num_supported
= 0;
414 /* Examine each format in the list. */
415 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
416 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
417 target
, 0, bind_flags
)) {
422 if (!num_supported
||
423 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
427 /* Enable all extensions in the list. */
428 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
429 extension_table
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
435 * Given a list of formats and bind flags, return the maximum number
436 * of samples supported by any of those formats.
439 get_max_samples_for_formats(struct pipe_screen
*screen
,
440 unsigned num_formats
,
441 enum pipe_format
*formats
,
442 unsigned max_samples
,
447 for (i
= max_samples
; i
> 0; --i
) {
448 for (f
= 0; f
< num_formats
; f
++) {
449 if (screen
->is_format_supported(screen
, formats
[f
],
450 PIPE_TEXTURE_2D
, i
, bind
)) {
460 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
461 * which GL extensions are supported.
462 * Quite a few extensions are always supported because they are standard
463 * features or can be built on top of other gallium features.
464 * Some fine tuning may still be needed.
466 void st_init_extensions(struct pipe_screen
*screen
,
467 struct gl_constants
*consts
,
468 struct gl_extensions
*extensions
,
469 struct st_config_options
*options
,
470 boolean has_lib_dxtc
)
473 int glsl_feature_level
;
474 GLboolean
*extension_table
= (GLboolean
*) extensions
;
476 static const struct st_extension_cap_mapping cap_mapping
[] = {
477 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
478 { o(ARB_buffer_storage
), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
},
479 { o(ARB_clear_texture
), PIPE_CAP_CLEAR_TEXTURE
},
480 { o(ARB_clip_control
), PIPE_CAP_CLIP_HALFZ
},
481 { o(ARB_color_buffer_float
), PIPE_CAP_VERTEX_COLOR_UNCLAMPED
},
482 { o(ARB_conditional_render_inverted
), PIPE_CAP_CONDITIONAL_RENDER_INVERTED
},
483 { o(ARB_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
484 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
485 { o(ARB_depth_texture
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
486 { o(ARB_derivative_control
), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
},
487 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
488 { o(ARB_draw_indirect
), PIPE_CAP_DRAW_INDIRECT
},
489 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
490 { o(ARB_fragment_program_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
491 { o(ARB_framebuffer_object
), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
},
492 { o(ARB_indirect_parameters
), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
},
493 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
494 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
495 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
496 { o(ARB_pipeline_statistics_query
), PIPE_CAP_QUERY_PIPELINE_STATISTICS
},
497 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
498 { o(ARB_query_buffer_object
), PIPE_CAP_QUERY_BUFFER_OBJECT
},
499 { o(ARB_sample_shading
), PIPE_CAP_SAMPLE_SHADING
},
500 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
501 { o(ARB_shader_draw_parameters
), PIPE_CAP_DRAW_PARAMETERS
},
502 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
503 { o(ARB_shader_texture_image_samples
), PIPE_CAP_TGSI_TXQS
},
504 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
505 { o(ARB_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
506 { o(ARB_texture_buffer_object
), PIPE_CAP_TEXTURE_BUFFER_OBJECTS
},
507 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
},
508 { o(ARB_texture_gather
), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
},
509 { o(ARB_texture_mirror_clamp_to_edge
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
510 { o(ARB_texture_multisample
), PIPE_CAP_TEXTURE_MULTISAMPLE
},
511 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
512 { o(ARB_texture_query_lod
), PIPE_CAP_TEXTURE_QUERY_LOD
},
513 { o(ARB_texture_view
), PIPE_CAP_SAMPLER_VIEW_TARGET
},
514 { o(ARB_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
515 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
516 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
518 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
519 { o(EXT_depth_bounds_test
), PIPE_CAP_DEPTH_BOUNDS_TEST
},
520 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
521 { o(EXT_polygon_offset_clamp
), PIPE_CAP_POLYGON_OFFSET_CLAMP
},
522 { o(EXT_stencil_two_side
), PIPE_CAP_TWO_SIDED_STENCIL
},
523 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
524 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
525 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
526 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
527 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
529 { o(AMD_pinned_memory
), PIPE_CAP_RESOURCE_FROM_USER_MEMORY
},
530 { o(ATI_meminfo
), PIPE_CAP_QUERY_MEMORY_INFO
},
531 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
532 { o(ATI_separate_stencil
), PIPE_CAP_TWO_SIDED_STENCIL
},
533 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
534 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
535 { o(NV_primitive_restart
), PIPE_CAP_PRIMITIVE_RESTART
},
536 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
537 { o(NVX_gpu_memory_info
), PIPE_CAP_QUERY_MEMORY_INFO
},
538 /* GL_NV_point_sprite is not supported by gallium because we don't
539 * support the GL_POINT_SPRITE_R_MODE_NV option. */
541 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
542 { o(OES_texture_float_linear
), PIPE_CAP_TEXTURE_FLOAT_LINEAR
},
543 { o(OES_texture_half_float_linear
), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
},
546 /* Required: render target and sampler support */
547 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
548 { { o(ARB_texture_float
) },
549 { PIPE_FORMAT_R32G32B32A32_FLOAT
,
550 PIPE_FORMAT_R16G16B16A16_FLOAT
} },
552 { { o(OES_texture_float
) },
553 { PIPE_FORMAT_R32G32B32A32_FLOAT
} },
555 { { o(OES_texture_half_float
) },
556 { PIPE_FORMAT_R16G16B16A16_FLOAT
} },
558 { { o(ARB_texture_rgb10_a2ui
) },
559 { PIPE_FORMAT_R10G10B10A2_UINT
,
560 PIPE_FORMAT_B10G10R10A2_UINT
},
561 GL_TRUE
}, /* at least one format must be supported */
563 { { o(EXT_framebuffer_sRGB
) },
564 { PIPE_FORMAT_A8B8G8R8_SRGB
,
565 PIPE_FORMAT_B8G8R8A8_SRGB
},
566 GL_TRUE
}, /* at least one format must be supported */
568 { { o(EXT_packed_float
) },
569 { PIPE_FORMAT_R11G11B10_FLOAT
} },
571 { { o(EXT_texture_integer
) },
572 { PIPE_FORMAT_R32G32B32A32_UINT
,
573 PIPE_FORMAT_R32G32B32A32_SINT
} },
575 { { o(ARB_texture_rg
) },
576 { PIPE_FORMAT_R8_UNORM
,
577 PIPE_FORMAT_R8G8_UNORM
} },
580 /* Required: depth stencil and sampler support */
581 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
582 { { o(ARB_depth_buffer_float
) },
583 { PIPE_FORMAT_Z32_FLOAT
,
584 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
587 /* Required: sampler support */
588 static const struct st_extension_format_mapping texture_mapping
[] = {
589 { { o(ARB_texture_compression_rgtc
) },
590 { PIPE_FORMAT_RGTC1_UNORM
,
591 PIPE_FORMAT_RGTC1_SNORM
,
592 PIPE_FORMAT_RGTC2_UNORM
,
593 PIPE_FORMAT_RGTC2_SNORM
} },
595 { { o(EXT_texture_compression_latc
) },
596 { PIPE_FORMAT_LATC1_UNORM
,
597 PIPE_FORMAT_LATC1_SNORM
,
598 PIPE_FORMAT_LATC2_UNORM
,
599 PIPE_FORMAT_LATC2_SNORM
} },
601 { { o(EXT_texture_compression_s3tc
),
602 o(ANGLE_texture_compression_dxt
) },
603 { PIPE_FORMAT_DXT1_RGB
,
604 PIPE_FORMAT_DXT1_RGBA
,
605 PIPE_FORMAT_DXT3_RGBA
,
606 PIPE_FORMAT_DXT5_RGBA
} },
608 { { o(ARB_texture_compression_bptc
) },
609 { PIPE_FORMAT_BPTC_RGBA_UNORM
,
610 PIPE_FORMAT_BPTC_SRGBA
,
611 PIPE_FORMAT_BPTC_RGB_FLOAT
,
612 PIPE_FORMAT_BPTC_RGB_UFLOAT
} },
614 { { o(KHR_texture_compression_astc_ldr
) },
615 { PIPE_FORMAT_ASTC_4x4
,
616 PIPE_FORMAT_ASTC_5x4
,
617 PIPE_FORMAT_ASTC_5x5
,
618 PIPE_FORMAT_ASTC_6x5
,
619 PIPE_FORMAT_ASTC_6x6
,
620 PIPE_FORMAT_ASTC_8x5
,
621 PIPE_FORMAT_ASTC_8x6
,
622 PIPE_FORMAT_ASTC_8x8
,
623 PIPE_FORMAT_ASTC_10x5
,
624 PIPE_FORMAT_ASTC_10x6
,
625 PIPE_FORMAT_ASTC_10x8
,
626 PIPE_FORMAT_ASTC_10x10
,
627 PIPE_FORMAT_ASTC_12x10
,
628 PIPE_FORMAT_ASTC_12x12
,
629 PIPE_FORMAT_ASTC_4x4_SRGB
,
630 PIPE_FORMAT_ASTC_5x4_SRGB
,
631 PIPE_FORMAT_ASTC_5x5_SRGB
,
632 PIPE_FORMAT_ASTC_6x5_SRGB
,
633 PIPE_FORMAT_ASTC_6x6_SRGB
,
634 PIPE_FORMAT_ASTC_8x5_SRGB
,
635 PIPE_FORMAT_ASTC_8x6_SRGB
,
636 PIPE_FORMAT_ASTC_8x8_SRGB
,
637 PIPE_FORMAT_ASTC_10x5_SRGB
,
638 PIPE_FORMAT_ASTC_10x6_SRGB
,
639 PIPE_FORMAT_ASTC_10x8_SRGB
,
640 PIPE_FORMAT_ASTC_10x10_SRGB
,
641 PIPE_FORMAT_ASTC_12x10_SRGB
,
642 PIPE_FORMAT_ASTC_12x12_SRGB
} },
644 { { o(EXT_texture_shared_exponent
) },
645 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
647 { { o(EXT_texture_snorm
) },
648 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
650 { { o(EXT_texture_sRGB
),
651 o(EXT_texture_sRGB_decode
) },
652 { PIPE_FORMAT_A8B8G8R8_SRGB
,
653 PIPE_FORMAT_B8G8R8A8_SRGB
},
654 GL_TRUE
}, /* at least one format must be supported */
656 { { o(ATI_texture_compression_3dc
) },
657 { PIPE_FORMAT_LATC2_UNORM
} },
659 { { o(MESA_ycbcr_texture
) },
662 GL_TRUE
}, /* at least one format must be supported */
664 { { o(OES_compressed_ETC1_RGB8_texture
) },
665 { PIPE_FORMAT_ETC1_RGB8
,
666 PIPE_FORMAT_R8G8B8A8_UNORM
},
667 GL_TRUE
}, /* at least one format must be supported */
669 { { o(ARB_stencil_texturing
),
670 o(ARB_texture_stencil8
) },
671 { PIPE_FORMAT_X24S8_UINT
,
672 PIPE_FORMAT_S8X24_UINT
},
673 GL_TRUE
}, /* at least one format must be supported */
676 /* Required: vertex fetch support. */
677 static const struct st_extension_format_mapping vertex_mapping
[] = {
678 { { o(ARB_vertex_type_2_10_10_10_rev
) },
679 { PIPE_FORMAT_R10G10B10A2_UNORM
,
680 PIPE_FORMAT_B10G10R10A2_UNORM
,
681 PIPE_FORMAT_R10G10B10A2_SNORM
,
682 PIPE_FORMAT_B10G10R10A2_SNORM
,
683 PIPE_FORMAT_R10G10B10A2_USCALED
,
684 PIPE_FORMAT_B10G10R10A2_USCALED
,
685 PIPE_FORMAT_R10G10B10A2_SSCALED
,
686 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
687 { { o(ARB_vertex_type_10f_11f_11f_rev
) },
688 { PIPE_FORMAT_R11G11B10_FLOAT
} },
691 static const struct st_extension_format_mapping tbo_rgb32
[] = {
692 { {o(ARB_texture_buffer_object_rgb32
) },
693 { PIPE_FORMAT_R32G32B32_FLOAT
,
694 PIPE_FORMAT_R32G32B32_UINT
,
695 PIPE_FORMAT_R32G32B32_SINT
,
700 * Extensions that are supported by all Gallium drivers:
702 extensions
->ARB_ES2_compatibility
= GL_TRUE
;
703 extensions
->ARB_draw_elements_base_vertex
= GL_TRUE
;
704 extensions
->ARB_explicit_attrib_location
= GL_TRUE
;
705 extensions
->ARB_explicit_uniform_location
= GL_TRUE
;
706 extensions
->ARB_fragment_coord_conventions
= GL_TRUE
;
707 extensions
->ARB_fragment_program
= GL_TRUE
;
708 extensions
->ARB_fragment_shader
= GL_TRUE
;
709 extensions
->ARB_half_float_vertex
= GL_TRUE
;
710 extensions
->ARB_internalformat_query
= GL_TRUE
;
711 extensions
->ARB_map_buffer_range
= GL_TRUE
;
712 extensions
->ARB_texture_border_clamp
= GL_TRUE
; /* XXX temp */
713 extensions
->ARB_texture_cube_map
= GL_TRUE
;
714 extensions
->ARB_texture_env_combine
= GL_TRUE
;
715 extensions
->ARB_texture_env_crossbar
= GL_TRUE
;
716 extensions
->ARB_texture_env_dot3
= GL_TRUE
;
717 extensions
->ARB_vertex_program
= GL_TRUE
;
718 extensions
->ARB_vertex_shader
= GL_TRUE
;
720 extensions
->EXT_blend_color
= GL_TRUE
;
721 extensions
->EXT_blend_func_separate
= GL_TRUE
;
722 extensions
->EXT_blend_minmax
= GL_TRUE
;
723 extensions
->EXT_gpu_program_parameters
= GL_TRUE
;
724 extensions
->EXT_pixel_buffer_object
= GL_TRUE
;
725 extensions
->EXT_point_parameters
= GL_TRUE
;
726 extensions
->EXT_provoking_vertex
= GL_TRUE
;
728 extensions
->EXT_texture_env_dot3
= GL_TRUE
;
729 extensions
->EXT_vertex_array_bgra
= GL_TRUE
;
731 extensions
->ATI_texture_env_combine3
= GL_TRUE
;
733 extensions
->MESA_pack_invert
= GL_TRUE
;
735 extensions
->NV_fog_distance
= GL_TRUE
;
736 extensions
->NV_texture_env_combine4
= GL_TRUE
;
737 extensions
->NV_texture_rectangle
= GL_TRUE
;
739 extensions
->OES_EGL_image
= GL_TRUE
;
740 extensions
->OES_EGL_image_external
= GL_TRUE
;
741 extensions
->OES_draw_texture
= GL_TRUE
;
743 /* Expose the extensions which directly correspond to gallium caps. */
744 for (i
= 0; i
< ARRAY_SIZE(cap_mapping
); i
++) {
745 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
746 extension_table
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
750 /* Expose the extensions which directly correspond to gallium formats. */
751 init_format_extensions(screen
, extensions
, rendertarget_mapping
,
752 ARRAY_SIZE(rendertarget_mapping
), PIPE_TEXTURE_2D
,
753 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
754 init_format_extensions(screen
, extensions
, depthstencil_mapping
,
755 ARRAY_SIZE(depthstencil_mapping
), PIPE_TEXTURE_2D
,
756 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
757 init_format_extensions(screen
, extensions
, texture_mapping
,
758 ARRAY_SIZE(texture_mapping
), PIPE_TEXTURE_2D
,
759 PIPE_BIND_SAMPLER_VIEW
);
760 init_format_extensions(screen
, extensions
, vertex_mapping
,
761 ARRAY_SIZE(vertex_mapping
), PIPE_BUFFER
,
762 PIPE_BIND_VERTEX_BUFFER
);
764 /* Figure out GLSL support. */
765 glsl_feature_level
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
767 consts
->GLSLVersion
= glsl_feature_level
;
768 if (glsl_feature_level
>= 410)
769 consts
->GLSLVersion
= 410;
771 _mesa_override_glsl_version(consts
);
773 if (options
->force_glsl_version
> 0 &&
774 options
->force_glsl_version
<= consts
->GLSLVersion
) {
775 consts
->ForceGLSLVersion
= options
->force_glsl_version
;
778 if (glsl_feature_level
>= 400)
779 extensions
->ARB_gpu_shader5
= GL_TRUE
;
780 if (glsl_feature_level
>= 410)
781 extensions
->ARB_shader_precision
= GL_TRUE
;
783 /* This extension needs full OpenGL 3.2, but we don't know if that's
784 * supported at this point. Only check the GLSL version. */
785 if (consts
->GLSLVersion
>= 150 &&
786 screen
->get_param(screen
, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
)) {
787 extensions
->AMD_vertex_shader_layer
= GL_TRUE
;
790 if (consts
->GLSLVersion
>= 130) {
791 consts
->NativeIntegers
= GL_TRUE
;
792 consts
->MaxClipPlanes
= 8;
794 if (screen
->get_param(screen
, PIPE_CAP_VERTEXID_NOBASE
)) {
795 consts
->VertexID_is_zero_based
= GL_TRUE
;
798 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
799 extensions
->ARB_conservative_depth
= GL_TRUE
;
800 extensions
->ARB_shading_language_packing
= GL_TRUE
;
801 extensions
->OES_depth_texture_cube_map
= GL_TRUE
;
802 extensions
->ARB_shading_language_420pack
= GL_TRUE
;
803 extensions
->ARB_texture_query_levels
= GL_TRUE
;
804 extensions
->ARB_shader_subroutine
= GL_TRUE
;
806 if (!options
->disable_shader_bit_encoding
) {
807 extensions
->ARB_shader_bit_encoding
= GL_TRUE
;
810 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
812 /* Optional integer support for GLSL 1.2. */
813 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
814 PIPE_SHADER_CAP_INTEGERS
) &&
815 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
816 PIPE_SHADER_CAP_INTEGERS
)) {
817 consts
->NativeIntegers
= GL_TRUE
;
819 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
822 /* Integer textures make no sense before GLSL 1.30 */
823 extensions
->EXT_texture_integer
= GL_FALSE
;
826 consts
->UniformBooleanTrue
= consts
->NativeIntegers
? ~0U : fui(1.0f
);
828 /* Below are the cases which cannot be moved into tables easily. */
830 if (!has_lib_dxtc
&& !options
->force_s3tc_enable
) {
831 extensions
->EXT_texture_compression_s3tc
= GL_FALSE
;
832 extensions
->ANGLE_texture_compression_dxt
= GL_FALSE
;
835 if (screen
->get_shader_param(screen
, PIPE_SHADER_TESS_CTRL
,
836 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
837 extensions
->ARB_tessellation_shader
= GL_TRUE
;
840 if (screen
->fence_finish
) {
841 extensions
->ARB_sync
= GL_TRUE
;
844 /* Maximum sample count. */
846 enum pipe_format color_formats
[] = {
847 PIPE_FORMAT_R8G8B8A8_UNORM
,
848 PIPE_FORMAT_B8G8R8A8_UNORM
,
849 PIPE_FORMAT_A8R8G8B8_UNORM
,
850 PIPE_FORMAT_A8B8G8R8_UNORM
,
852 enum pipe_format depth_formats
[] = {
853 PIPE_FORMAT_Z16_UNORM
,
854 PIPE_FORMAT_Z24X8_UNORM
,
855 PIPE_FORMAT_X8Z24_UNORM
,
856 PIPE_FORMAT_Z32_UNORM
,
857 PIPE_FORMAT_Z32_FLOAT
859 enum pipe_format int_formats
[] = {
860 PIPE_FORMAT_R8G8B8A8_SINT
864 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
866 PIPE_BIND_RENDER_TARGET
);
868 consts
->MaxColorTextureSamples
=
869 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
870 color_formats
, consts
->MaxSamples
,
871 PIPE_BIND_SAMPLER_VIEW
);
873 consts
->MaxDepthTextureSamples
=
874 get_max_samples_for_formats(screen
, ARRAY_SIZE(depth_formats
),
875 depth_formats
, consts
->MaxSamples
,
876 PIPE_BIND_SAMPLER_VIEW
);
878 consts
->MaxIntegerSamples
=
879 get_max_samples_for_formats(screen
, ARRAY_SIZE(int_formats
),
880 int_formats
, consts
->MaxSamples
,
881 PIPE_BIND_SAMPLER_VIEW
);
883 if (consts
->MaxSamples
== 1) {
884 /* one sample doesn't really make sense */
885 consts
->MaxSamples
= 0;
887 else if (consts
->MaxSamples
>= 2) {
888 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
889 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
892 if (consts
->MaxSamples
== 0 && screen
->get_param(screen
, PIPE_CAP_FAKE_SW_MSAA
)) {
893 consts
->FakeSWMSAA
= GL_TRUE
;
894 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
895 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
896 extensions
->ARB_texture_multisample
= GL_TRUE
;
899 if (consts
->MaxDualSourceDrawBuffers
> 0 &&
900 !options
->disable_blend_func_extended
)
901 extensions
->ARB_blend_func_extended
= GL_TRUE
;
903 if (screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
) ||
904 extensions
->ARB_timer_query
) {
905 extensions
->EXT_timer_query
= GL_TRUE
;
908 if (extensions
->ARB_transform_feedback2
&&
909 extensions
->ARB_draw_instanced
) {
910 extensions
->ARB_transform_feedback_instanced
= GL_TRUE
;
912 if (options
->force_glsl_extensions_warn
)
913 consts
->ForceGLSLExtensionsWarn
= 1;
915 if (options
->disable_glsl_line_continuations
)
916 consts
->DisableGLSLLineContinuations
= 1;
918 if (options
->allow_glsl_extension_directive_midshader
)
919 consts
->AllowGLSLExtensionDirectiveMidShader
= GL_TRUE
;
921 consts
->MinMapBufferAlignment
=
922 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
924 if (extensions
->ARB_texture_buffer_object
) {
925 consts
->MaxTextureBufferSize
=
926 _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
),
928 consts
->TextureBufferOffsetAlignment
=
929 screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
);
931 if (consts
->TextureBufferOffsetAlignment
)
932 extensions
->ARB_texture_buffer_range
= GL_TRUE
;
934 init_format_extensions(screen
, extensions
, tbo_rgb32
,
935 ARRAY_SIZE(tbo_rgb32
), PIPE_BUFFER
,
936 PIPE_BIND_SAMPLER_VIEW
);
939 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
940 * If the number of available texture indirections is very limited, then we
941 * prefer to disable varying packing rather than run the risk of varying
942 * packing preventing a shader from running.
944 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
945 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
946 /* We can't disable varying packing if transform feedback is available,
947 * because transform feedback code assumes a packed varying layout.
949 if (!extensions
->EXT_transform_feedback
)
950 consts
->DisableVaryingPacking
= GL_TRUE
;
953 consts
->MaxViewports
= screen
->get_param(screen
, PIPE_CAP_MAX_VIEWPORTS
);
954 if (consts
->MaxViewports
>= 16) {
955 if (glsl_feature_level
>= 400) {
956 consts
->ViewportBounds
.Min
= -32768.0;
957 consts
->ViewportBounds
.Max
= 32767.0;
959 consts
->ViewportBounds
.Min
= -16384.0;
960 consts
->ViewportBounds
.Max
= 16383.0;
962 extensions
->ARB_viewport_array
= GL_TRUE
;
963 extensions
->ARB_fragment_layer_viewport
= GL_TRUE
;
964 if (extensions
->AMD_vertex_shader_layer
)
965 extensions
->AMD_vertex_shader_viewport_index
= GL_TRUE
;
968 /* GL_ARB_ES3_compatibility.
970 * Assume that ES3 is supported if GLSL 3.30 is supported.
971 * (OpenGL 3.3 is a requirement for that extension.)
973 if (consts
->GLSLVersion
>= 330 &&
974 /* Requirements for ETC2 emulation. */
975 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_UNORM
,
977 PIPE_BIND_SAMPLER_VIEW
) &&
978 screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_SRGB
,
980 PIPE_BIND_SAMPLER_VIEW
) &&
981 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_UNORM
,
983 PIPE_BIND_SAMPLER_VIEW
) &&
984 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_UNORM
,
986 PIPE_BIND_SAMPLER_VIEW
) &&
987 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_SNORM
,
989 PIPE_BIND_SAMPLER_VIEW
) &&
990 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_SNORM
,
992 PIPE_BIND_SAMPLER_VIEW
)) {
993 extensions
->ARB_ES3_compatibility
= GL_TRUE
;
996 if (screen
->get_video_param
&&
997 screen
->get_video_param(screen
, PIPE_VIDEO_PROFILE_UNKNOWN
,
998 PIPE_VIDEO_ENTRYPOINT_BITSTREAM
,
999 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED
)) {
1000 extensions
->NV_vdpau_interop
= GL_TRUE
;
1003 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
1004 PIPE_SHADER_CAP_DOUBLES
) &&
1005 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1006 PIPE_SHADER_CAP_DOUBLES
)) {
1007 extensions
->ARB_gpu_shader_fp64
= GL_TRUE
;
1008 extensions
->ARB_vertex_attrib_64bit
= GL_TRUE
;
1011 if ((ST_DEBUG
& DEBUG_GREMEDY
) &&
1012 screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
1013 extensions
->GREMEDY_string_marker
= GL_TRUE
;