1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "compiler/nir/nir.h"
31 #include "main/imports.h"
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/version.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_screen.h"
39 #include "tgsi/tgsi_from_mesa.h"
40 #include "util/u_math.h"
42 #include "st_context.h"
44 #include "st_extensions.h"
45 #include "st_format.h"
49 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
50 * avoid evaluating arguments (which are often function calls) more than once.
53 static unsigned _min(unsigned a
, unsigned b
)
55 return (a
< b
) ? a
: b
;
58 static float _maxf(float a
, float b
)
60 return (a
> b
) ? a
: b
;
63 static int _clamp(int a
, int min
, int max
)
75 * Query driver to get implementation limits.
76 * Note that we have to limit/clamp against Mesa's internal limits too.
78 void st_init_limits(struct pipe_screen
*screen
,
79 struct gl_constants
*c
, struct gl_extensions
*extensions
,
88 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
92 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
93 MAX_3D_TEXTURE_LEVELS
);
95 c
->MaxCubeTextureLevels
96 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
97 MAX_CUBE_TEXTURE_LEVELS
);
100 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
102 c
->MaxArrayTextureLayers
103 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
105 /* Define max viewport size and max renderbuffer size in terms of
106 * max texture size (note: max tex RECT size = max tex 2D size).
107 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
109 c
->MaxViewportWidth
=
110 c
->MaxViewportHeight
=
111 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
114 screen
->get_param(screen
, PIPE_CAP_RASTERIZER_SUBPIXEL_BITS
);
115 c
->ViewportSubpixelBits
=
116 screen
->get_param(screen
, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
);
118 c
->MaxDrawBuffers
= c
->MaxColorAttachments
=
119 _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
120 1, MAX_DRAW_BUFFERS
);
122 c
->MaxDualSourceDrawBuffers
=
123 _clamp(screen
->get_param(screen
,
124 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
125 0, MAX_DRAW_BUFFERS
);
128 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH
));
130 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH_AA
));
133 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH
));
135 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH_AA
));
137 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
138 * for non-aa sizes, but we can go down to 0.0 for aa points.
140 c
->MinPointSize
= 1.0f
;
141 c
->MinPointSizeAA
= 0.0f
;
143 c
->MaxTextureMaxAnisotropy
=
145 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
147 c
->MaxTextureLodBias
=
148 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
150 c
->QuadsFollowProvokingVertexConvention
=
151 screen
->get_param(screen
,
152 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
154 c
->MaxUniformBlockSize
=
155 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
156 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
);
157 /* GL45-CTS.enhanced_layouts.ssb_member_invalid_offset_alignment fails if
158 * this is larger than INT_MAX - 100. Use a nicely aligned limit.
160 c
->MaxUniformBlockSize
= MIN2(c
->MaxUniformBlockSize
, INT_MAX
- 127);
162 if (c
->MaxUniformBlockSize
< 16384) {
166 for (sh
= 0; sh
< PIPE_SHADER_TYPES
; ++sh
) {
167 struct gl_shader_compiler_options
*options
;
168 struct gl_program_constants
*pc
;
169 const nir_shader_compiler_options
*nir_options
= NULL
;
171 if (screen
->get_compiler_options
) {
172 nir_options
= (const nir_shader_compiler_options
*)
173 screen
->get_compiler_options(screen
, PIPE_SHADER_IR_NIR
, sh
);
176 const gl_shader_stage stage
= tgsi_processor_to_shader_stage(sh
);
177 pc
= &c
->Program
[stage
];
178 options
= &c
->ShaderCompilerOptions
[stage
];
179 c
->ShaderCompilerOptions
[stage
].NirOptions
= nir_options
;
181 if (sh
== PIPE_SHADER_COMPUTE
) {
182 if (!screen
->get_param(screen
, PIPE_CAP_COMPUTE
))
185 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUPPORTED_IRS
);
186 if (!(supported_irs
& ((1 << PIPE_SHADER_IR_TGSI
) |
187 (1 << PIPE_SHADER_IR_NIR
))))
191 pc
->MaxTextureImageUnits
=
192 _min(screen
->get_shader_param(screen
, sh
,
193 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
194 MAX_TEXTURE_IMAGE_UNITS
);
196 pc
->MaxInstructions
=
197 pc
->MaxNativeInstructions
=
198 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
199 pc
->MaxAluInstructions
=
200 pc
->MaxNativeAluInstructions
=
201 screen
->get_shader_param(screen
, sh
,
202 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
203 pc
->MaxTexInstructions
=
204 pc
->MaxNativeTexInstructions
=
205 screen
->get_shader_param(screen
, sh
,
206 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
207 pc
->MaxTexIndirections
=
208 pc
->MaxNativeTexIndirections
=
209 screen
->get_shader_param(screen
, sh
,
210 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
212 pc
->MaxNativeAttribs
=
213 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
216 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
218 pc
->MaxNativeAddressRegs
= sh
== PIPE_SHADER_VERTEX
? 1 : 0;
220 pc
->MaxUniformComponents
=
221 screen
->get_shader_param(screen
, sh
,
222 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) / 4;
223 pc
->MaxUniformComponents
= MIN2(pc
->MaxUniformComponents
,
226 /* For ARB programs, prog_src_register::Index is a signed 13-bit number.
227 * This gives us a limit of 4096 values - but we may need to generate
228 * internal values in addition to what the source program uses. So, we
229 * drop the limit one step lower, to 2048, to be safe.
232 pc
->MaxNativeParameters
= MIN2(pc
->MaxUniformComponents
/ 4, 2048);
233 pc
->MaxInputComponents
=
234 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
) * 4;
235 pc
->MaxOutputComponents
=
236 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_OUTPUTS
) * 4;
239 pc
->MaxUniformBlocks
=
240 screen
->get_shader_param(screen
, sh
,
241 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
242 if (pc
->MaxUniformBlocks
)
243 pc
->MaxUniformBlocks
-= 1; /* The first one is for ordinary uniforms. */
244 pc
->MaxUniformBlocks
= _min(pc
->MaxUniformBlocks
, MAX_UNIFORM_BUFFERS
);
246 pc
->MaxCombinedUniformComponents
=
247 pc
->MaxUniformComponents
+
248 (uint64_t)c
->MaxUniformBlockSize
/ 4 * pc
->MaxUniformBlocks
;
250 pc
->MaxShaderStorageBlocks
=
251 screen
->get_shader_param(screen
, sh
,
252 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
);
254 temp
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
);
257 * for separate atomic counters get the actual hw limits
258 * per stage on atomic counters and buffers
260 pc
->MaxAtomicCounters
= temp
;
261 pc
->MaxAtomicBuffers
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
);
263 pc
->MaxAtomicCounters
= MAX_ATOMIC_COUNTERS
;
265 * without separate atomic counters, reserve half of the available
266 * SSBOs for atomic buffers, and the other half for normal SSBOs.
268 pc
->MaxAtomicBuffers
= pc
->MaxShaderStorageBlocks
/ 2;
269 pc
->MaxShaderStorageBlocks
-= pc
->MaxAtomicBuffers
;
271 pc
->MaxImageUniforms
= screen
->get_shader_param(
272 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_IMAGES
);
274 /* Gallium doesn't really care about local vs. env parameters so use the
277 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
278 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
280 if (screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_INTEGERS
)) {
281 pc
->LowInt
.RangeMin
= 31;
282 pc
->LowInt
.RangeMax
= 30;
283 pc
->LowInt
.Precision
= 0;
284 pc
->MediumInt
= pc
->HighInt
= pc
->LowInt
;
287 /* TODO: make these more fine-grained if anyone needs it */
288 options
->MaxIfDepth
=
289 screen
->get_shader_param(screen
, sh
,
290 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
291 options
->EmitNoLoops
=
292 !screen
->get_shader_param(screen
, sh
,
293 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
294 options
->EmitNoMainReturn
=
295 !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
297 options
->EmitNoCont
=
298 !screen
->get_shader_param(screen
, sh
,
299 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
301 options
->EmitNoIndirectInput
=
302 !screen
->get_shader_param(screen
, sh
,
303 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
304 options
->EmitNoIndirectOutput
=
305 !screen
->get_shader_param(screen
, sh
,
306 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
307 options
->EmitNoIndirectTemp
=
308 !screen
->get_shader_param(screen
, sh
,
309 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
310 options
->EmitNoIndirectUniform
=
311 !screen
->get_shader_param(screen
, sh
,
312 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
314 if (pc
->MaxNativeInstructions
&&
315 (options
->EmitNoIndirectUniform
|| pc
->MaxUniformBlocks
< 12)) {
319 if (options
->EmitNoLoops
)
320 options
->MaxUnrollIterations
=
321 MIN2(screen
->get_shader_param(screen
, sh
,
322 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
),
325 options
->MaxUnrollIterations
=
326 screen
->get_shader_param(screen
, sh
,
327 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
);
329 if (!screen
->get_param(screen
, PIPE_CAP_NIR_COMPACT_ARRAYS
))
330 options
->LowerCombinedClipCullDistance
= true;
332 bool prefer_nir
= PIPE_SHADER_IR_NIR
==
333 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_PREFERRED_IR
);
335 /* NIR can do the lowering on our behalf and we'll get better results
336 * because it can actually optimize SSBO access.
338 options
->LowerBufferInterfaceBlocks
= !prefer_nir
;
341 c
->MaxUserAssignableUniformLocations
=
342 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
+
343 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformComponents
+
344 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformComponents
+
345 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
+
346 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
348 c
->GLSLOptimizeConservatively
=
349 screen
->get_param(screen
, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
);
350 c
->GLSLTessLevelsAsInputs
=
351 screen
->get_param(screen
, PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS
);
353 !screen
->get_param(screen
, PIPE_CAP_NIR_COMPACT_ARRAYS
);
354 c
->LowerCsDerivedVariables
= true;
355 c
->PrimitiveRestartForPatches
=
356 screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
);
358 c
->MaxCombinedTextureImageUnits
=
359 _min(c
->Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
360 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
+
361 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
+
362 c
->Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
+
363 c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
+
364 c
->Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
,
365 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
367 /* This depends on program constants. */
368 c
->MaxTextureCoordUnits
369 = _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
370 MAX_TEXTURE_COORD_UNITS
);
373 _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
374 c
->MaxTextureCoordUnits
);
376 c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
=
377 MIN2(c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
, 16);
379 c
->MaxVarying
= screen
->get_param(screen
, PIPE_CAP_MAX_VARYINGS
);
380 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
381 c
->MaxGeometryOutputVertices
=
382 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
);
383 c
->MaxGeometryTotalOutputComponents
=
384 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
);
385 c
->MaxGeometryShaderInvocations
=
386 screen
->get_param(screen
, PIPE_CAP_MAX_GS_INVOCATIONS
);
387 c
->MaxTessPatchComponents
=
388 MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
),
391 c
->MinProgramTexelOffset
=
392 screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
393 c
->MaxProgramTexelOffset
=
394 screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
396 c
->MaxProgramTextureGatherComponents
=
397 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
);
398 c
->MinProgramTextureGatherOffset
=
399 screen
->get_param(screen
, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
);
400 c
->MaxProgramTextureGatherOffset
=
401 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
);
403 c
->MaxTransformFeedbackBuffers
=
404 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
405 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
,
406 MAX_FEEDBACK_BUFFERS
);
407 c
->MaxTransformFeedbackSeparateComponents
=
408 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
409 c
->MaxTransformFeedbackInterleavedComponents
=
410 screen
->get_param(screen
,
411 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
412 c
->MaxVertexStreams
=
413 MAX2(1, screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_STREAMS
));
415 /* The vertex stream must fit into pipe_stream_output_info::stream */
416 assert(c
->MaxVertexStreams
<= 4);
418 c
->MaxVertexAttribStride
419 = screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
);
421 /* The value cannot be larger than that since pipe_vertex_buffer::src_offset
424 temp
= screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET
);
425 c
->MaxVertexAttribRelativeOffset
= MIN2(0xffff, temp
);
427 c
->StripTextureBorder
= GL_TRUE
;
429 c
->GLSLSkipStrictMaxUniformLimitCheck
=
430 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
432 c
->UniformBufferOffsetAlignment
=
433 screen
->get_param(screen
, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
);
436 extensions
->ARB_uniform_buffer_object
= GL_TRUE
;
437 c
->MaxCombinedUniformBlocks
= c
->MaxUniformBufferBindings
=
438 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformBlocks
+
439 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformBlocks
+
440 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformBlocks
+
441 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformBlocks
+
442 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformBlocks
+
443 c
->Program
[MESA_SHADER_COMPUTE
].MaxUniformBlocks
;
444 assert(c
->MaxCombinedUniformBlocks
<= MAX_COMBINED_UNIFORM_BUFFERS
);
447 c
->GLSLFragCoordIsSysVal
=
448 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
);
449 c
->GLSLFrontFacingIsSysVal
=
450 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
);
452 /* GL_ARB_get_program_binary
454 * The QT framework has a bug in their shader program cache, which is built
455 * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug
456 * we don't enable more than 1 binary format for compatibility profiles.
458 if (api
!= API_OPENGL_COMPAT
&&
459 screen
->get_disk_shader_cache
&& screen
->get_disk_shader_cache(screen
))
460 c
->NumProgramBinaryFormats
= 1;
462 c
->MaxAtomicBufferBindings
=
463 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
464 c
->MaxAtomicBufferSize
=
465 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
* ATOMIC_COUNTER_SIZE
;
467 c
->MaxCombinedAtomicBuffers
=
468 MIN2(screen
->get_param(screen
,
469 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS
),
470 MAX_COMBINED_ATOMIC_BUFFERS
);
471 if (!c
->MaxCombinedAtomicBuffers
) {
472 c
->MaxCombinedAtomicBuffers
=
473 c
->Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
+
474 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
+
475 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
+
476 c
->Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
+
477 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
478 assert(c
->MaxCombinedAtomicBuffers
<= MAX_COMBINED_ATOMIC_BUFFERS
);
481 c
->MaxCombinedAtomicCounters
=
482 screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS
);
483 if (!c
->MaxCombinedAtomicCounters
)
484 c
->MaxCombinedAtomicCounters
= MAX_ATOMIC_COUNTERS
;
486 if (c
->MaxCombinedAtomicBuffers
> 0) {
487 extensions
->ARB_shader_atomic_counters
= GL_TRUE
;
488 extensions
->ARB_shader_atomic_counter_ops
= GL_TRUE
;
491 c
->MaxCombinedShaderOutputResources
= c
->MaxDrawBuffers
;
492 c
->ShaderStorageBufferOffsetAlignment
=
493 screen
->get_param(screen
, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
);
494 if (c
->ShaderStorageBufferOffsetAlignment
) {
495 c
->MaxCombinedShaderStorageBlocks
=
496 MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS
),
497 MAX_COMBINED_SHADER_STORAGE_BUFFERS
);
498 if (!c
->MaxCombinedShaderStorageBlocks
) {
499 c
->MaxCombinedShaderStorageBlocks
=
500 c
->Program
[MESA_SHADER_VERTEX
].MaxShaderStorageBlocks
+
501 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxShaderStorageBlocks
+
502 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxShaderStorageBlocks
+
503 c
->Program
[MESA_SHADER_GEOMETRY
].MaxShaderStorageBlocks
+
504 c
->Program
[MESA_SHADER_FRAGMENT
].MaxShaderStorageBlocks
;
505 assert(c
->MaxCombinedShaderStorageBlocks
< MAX_COMBINED_SHADER_STORAGE_BUFFERS
);
507 c
->MaxShaderStorageBufferBindings
= c
->MaxCombinedShaderStorageBlocks
;
509 c
->MaxCombinedShaderOutputResources
+=
510 c
->MaxCombinedShaderStorageBlocks
;
511 c
->MaxShaderStorageBlockSize
=
512 screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_BUFFER_SIZE
);
513 extensions
->ARB_shader_storage_buffer_object
= GL_TRUE
;
516 c
->MaxCombinedImageUniforms
=
517 c
->Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
+
518 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
+
519 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
+
520 c
->Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
+
521 c
->Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
+
522 c
->Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
523 c
->MaxCombinedShaderOutputResources
+= c
->MaxCombinedImageUniforms
;
524 c
->MaxImageUnits
= MAX_IMAGE_UNITS
;
525 if (c
->MaxCombinedImageUniforms
) {
526 extensions
->ARB_shader_image_load_store
= GL_TRUE
;
527 extensions
->ARB_shader_image_size
= GL_TRUE
;
530 /* ARB_framebuffer_no_attachments */
531 c
->MaxFramebufferWidth
= c
->MaxViewportWidth
;
532 c
->MaxFramebufferHeight
= c
->MaxViewportHeight
;
533 /* NOTE: we cheat here a little by assuming that
534 * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
535 * number of layers as we need, although we technically
536 * could have more the generality is not really useful
539 c
->MaxFramebufferLayers
=
540 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
542 c
->MaxWindowRectangles
=
543 screen
->get_param(screen
, PIPE_CAP_MAX_WINDOW_RECTANGLES
);
545 c
->SparseBufferPageSize
=
546 screen
->get_param(screen
, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
);
548 c
->AllowMappedBuffersDuringExecution
=
549 screen
->get_param(screen
, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
);
551 c
->UseSTD430AsDefaultPacking
=
552 screen
->get_param(screen
, PIPE_CAP_LOAD_CONSTBUF
);
554 c
->MaxSubpixelPrecisionBiasBits
=
555 screen
->get_param(screen
, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
);
557 c
->ConservativeRasterDilateRange
[0] =
558 screen
->get_paramf(screen
, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
);
559 c
->ConservativeRasterDilateRange
[1] =
560 screen
->get_paramf(screen
, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
);
561 c
->ConservativeRasterDilateGranularity
=
562 screen
->get_paramf(screen
, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
);
564 /* limit the max combined shader output resources to a driver limit */
565 temp
= screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
);
566 if (temp
> 0 && c
->MaxCombinedShaderOutputResources
> temp
)
567 c
->MaxCombinedShaderOutputResources
= temp
;
572 * Given a member \c x of struct gl_extensions, return offset of
575 #define o(x) offsetof(struct gl_extensions, x)
578 struct st_extension_cap_mapping
{
579 int extension_offset
;
583 struct st_extension_format_mapping
{
584 int extension_offset
[2];
585 enum pipe_format format
[32];
587 /* If TRUE, at least one format must be supported for the extensions to be
588 * advertised. If FALSE, all the formats must be supported. */
589 GLboolean need_at_least_one
;
593 * Enable extensions if certain pipe formats are supported by the driver.
594 * What extensions will be enabled and what formats must be supported is
595 * described by the array of st_extension_format_mapping.
597 * target and bind_flags are passed to is_format_supported.
600 init_format_extensions(struct pipe_screen
*screen
,
601 struct gl_extensions
*extensions
,
602 const struct st_extension_format_mapping
*mapping
,
603 unsigned num_mappings
,
604 enum pipe_texture_target target
,
607 GLboolean
*extension_table
= (GLboolean
*) extensions
;
610 int num_formats
= ARRAY_SIZE(mapping
->format
);
611 int num_ext
= ARRAY_SIZE(mapping
->extension_offset
);
613 for (i
= 0; i
< num_mappings
; i
++) {
614 int num_supported
= 0;
616 /* Examine each format in the list. */
617 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
618 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
619 target
, 0, 0, bind_flags
)) {
624 if (!num_supported
||
625 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
629 /* Enable all extensions in the list. */
630 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
631 extension_table
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
637 * Given a list of formats and bind flags, return the maximum number
638 * of samples supported by any of those formats.
641 get_max_samples_for_formats(struct pipe_screen
*screen
,
642 unsigned num_formats
,
643 const enum pipe_format
*formats
,
644 unsigned max_samples
,
649 for (i
= max_samples
; i
> 0; --i
) {
650 for (f
= 0; f
< num_formats
; f
++) {
651 if (screen
->is_format_supported(screen
, formats
[f
],
652 PIPE_TEXTURE_2D
, i
, i
, bind
)) {
661 get_max_samples_for_formats_advanced(struct pipe_screen
*screen
,
662 unsigned num_formats
,
663 const enum pipe_format
*formats
,
664 unsigned max_samples
,
665 unsigned num_storage_samples
,
670 for (i
= max_samples
; i
> 0; --i
) {
671 for (f
= 0; f
< num_formats
; f
++) {
672 if (screen
->is_format_supported(screen
, formats
[f
], PIPE_TEXTURE_2D
,
673 i
, num_storage_samples
, bind
)) {
682 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
683 * which GL extensions are supported.
684 * Quite a few extensions are always supported because they are standard
685 * features or can be built on top of other gallium features.
686 * Some fine tuning may still be needed.
688 void st_init_extensions(struct pipe_screen
*screen
,
689 struct gl_constants
*consts
,
690 struct gl_extensions
*extensions
,
691 struct st_config_options
*options
,
695 GLboolean
*extension_table
= (GLboolean
*) extensions
;
697 static const struct st_extension_cap_mapping cap_mapping
[] = {
698 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
699 { o(ARB_bindless_texture
), PIPE_CAP_BINDLESS_TEXTURE
},
700 { o(ARB_buffer_storage
), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
},
701 { o(ARB_clear_texture
), PIPE_CAP_CLEAR_TEXTURE
},
702 { o(ARB_clip_control
), PIPE_CAP_CLIP_HALFZ
},
703 { o(ARB_color_buffer_float
), PIPE_CAP_VERTEX_COLOR_UNCLAMPED
},
704 { o(ARB_conditional_render_inverted
), PIPE_CAP_CONDITIONAL_RENDER_INVERTED
},
705 { o(ARB_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
706 { o(OES_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
707 { o(ARB_cull_distance
), PIPE_CAP_CULL_DISTANCE
},
708 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
709 { o(ARB_derivative_control
), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
},
710 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
711 { o(ARB_draw_indirect
), PIPE_CAP_DRAW_INDIRECT
},
712 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
713 { o(ARB_framebuffer_object
), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
},
714 { o(ARB_gpu_shader_int64
), PIPE_CAP_INT64
},
715 { o(ARB_indirect_parameters
), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
},
716 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
717 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
718 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
719 { o(ARB_pipeline_statistics_query
), PIPE_CAP_QUERY_PIPELINE_STATISTICS
},
720 { o(ARB_pipeline_statistics_query
), PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE
},
721 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
722 { o(ARB_polygon_offset_clamp
), PIPE_CAP_POLYGON_OFFSET_CLAMP
},
723 { o(ARB_post_depth_coverage
), PIPE_CAP_POST_DEPTH_COVERAGE
},
724 { o(ARB_query_buffer_object
), PIPE_CAP_QUERY_BUFFER_OBJECT
},
725 { o(ARB_robust_buffer_access_behavior
), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
},
726 { o(ARB_sample_shading
), PIPE_CAP_SAMPLE_SHADING
},
727 { o(ARB_sample_locations
), PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
},
728 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
729 { o(ARB_shader_ballot
), PIPE_CAP_TGSI_BALLOT
},
730 { o(ARB_shader_clock
), PIPE_CAP_TGSI_CLOCK
},
731 { o(ARB_shader_draw_parameters
), PIPE_CAP_DRAW_PARAMETERS
},
732 { o(ARB_shader_group_vote
), PIPE_CAP_TGSI_VOTE
},
733 { o(EXT_shader_image_load_formatted
), PIPE_CAP_IMAGE_LOAD_FORMATTED
},
734 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
735 { o(ARB_shader_texture_image_samples
), PIPE_CAP_TGSI_TXQS
},
736 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
737 { o(ARB_sparse_buffer
), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
},
738 { o(ARB_texture_buffer_object
), PIPE_CAP_TEXTURE_BUFFER_OBJECTS
},
739 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
},
740 { o(ARB_texture_gather
), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
},
741 { o(ARB_texture_mirror_clamp_to_edge
), PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
742 { o(ARB_texture_multisample
), PIPE_CAP_TEXTURE_MULTISAMPLE
},
743 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
744 { o(ARB_texture_query_lod
), PIPE_CAP_TEXTURE_QUERY_LOD
},
745 { o(ARB_texture_view
), PIPE_CAP_SAMPLER_VIEW_TARGET
},
746 { o(ARB_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
747 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
748 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
},
749 { o(ARB_transform_feedback_overflow_query
), PIPE_CAP_QUERY_SO_OVERFLOW
},
751 { o(KHR_blend_equation_advanced
), PIPE_CAP_TGSI_FS_FBFETCH
},
753 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
754 { o(EXT_depth_bounds_test
), PIPE_CAP_DEPTH_BOUNDS_TEST
},
755 { o(EXT_disjoint_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
756 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
757 { o(EXT_memory_object
), PIPE_CAP_MEMOBJ
},
758 { o(EXT_memory_object_fd
), PIPE_CAP_MEMOBJ
},
759 { o(EXT_multisampled_render_to_texture
), PIPE_CAP_SURFACE_SAMPLE_COUNT
},
760 { o(EXT_semaphore
), PIPE_CAP_FENCE_SIGNAL
},
761 { o(EXT_semaphore_fd
), PIPE_CAP_FENCE_SIGNAL
},
762 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
763 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
764 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
765 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
766 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
767 { o(EXT_window_rectangles
), PIPE_CAP_MAX_WINDOW_RECTANGLES
},
769 { o(AMD_depth_clamp_separate
), PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE
},
770 { o(AMD_framebuffer_multisample_advanced
), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
},
771 { o(AMD_pinned_memory
), PIPE_CAP_RESOURCE_FROM_USER_MEMORY
},
772 { o(ATI_meminfo
), PIPE_CAP_QUERY_MEMORY_INFO
},
773 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
774 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
775 { o(MESA_tile_raster_order
), PIPE_CAP_TILE_RASTER_ORDER
},
776 { o(NV_compute_shader_derivatives
), PIPE_CAP_COMPUTE_SHADER_DERIVATIVES
},
777 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
778 { o(NV_fill_rectangle
), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
},
779 { o(NV_primitive_restart
), PIPE_CAP_PRIMITIVE_RESTART
},
780 { o(NV_shader_atomic_float
), PIPE_CAP_TGSI_ATOMFADD
},
781 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
782 { o(NVX_gpu_memory_info
), PIPE_CAP_QUERY_MEMORY_INFO
},
783 /* GL_NV_point_sprite is not supported by gallium because we don't
784 * support the GL_POINT_SPRITE_R_MODE_NV option. */
786 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
787 { o(OES_texture_float_linear
), PIPE_CAP_TEXTURE_FLOAT_LINEAR
},
788 { o(OES_texture_half_float_linear
), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
},
789 { o(OES_texture_view
), PIPE_CAP_SAMPLER_VIEW_TARGET
},
792 /* Required: render target and sampler support */
793 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
794 { { o(OES_texture_float
) },
795 { PIPE_FORMAT_R32G32B32A32_FLOAT
} },
797 { { o(OES_texture_half_float
) },
798 { PIPE_FORMAT_R16G16B16A16_FLOAT
} },
800 { { o(ARB_texture_rgb10_a2ui
) },
801 { PIPE_FORMAT_R10G10B10A2_UINT
,
802 PIPE_FORMAT_B10G10R10A2_UINT
},
803 GL_TRUE
}, /* at least one format must be supported */
806 { PIPE_FORMAT_A8B8G8R8_SRGB
,
807 PIPE_FORMAT_B8G8R8A8_SRGB
,
808 PIPE_FORMAT_R8G8B8A8_SRGB
},
809 GL_TRUE
}, /* at least one format must be supported */
811 { { o(EXT_packed_float
) },
812 { PIPE_FORMAT_R11G11B10_FLOAT
} },
814 { { o(EXT_texture_integer
) },
815 { PIPE_FORMAT_R32G32B32A32_UINT
,
816 PIPE_FORMAT_R32G32B32A32_SINT
} },
818 { { o(ARB_texture_rg
) },
819 { PIPE_FORMAT_R8_UNORM
,
820 PIPE_FORMAT_R8G8_UNORM
} },
822 { { o(EXT_render_snorm
) },
823 { PIPE_FORMAT_R8_SNORM
,
824 PIPE_FORMAT_R8G8_SNORM
,
825 PIPE_FORMAT_R8G8B8A8_SNORM
,
826 PIPE_FORMAT_R16_SNORM
,
827 PIPE_FORMAT_R16G16_SNORM
,
828 PIPE_FORMAT_R16G16B16A16_SNORM
} },
831 /* Required: render target, sampler, and blending */
832 static const struct st_extension_format_mapping rt_blendable
[] = {
833 { { o(EXT_float_blend
) },
834 { PIPE_FORMAT_R32G32B32A32_FLOAT
} },
837 /* Required: depth stencil and sampler support */
838 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
839 { { o(ARB_depth_buffer_float
) },
840 { PIPE_FORMAT_Z32_FLOAT
,
841 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
844 /* Required: sampler support */
845 static const struct st_extension_format_mapping texture_mapping
[] = {
846 { { o(ARB_texture_compression_rgtc
) },
847 { PIPE_FORMAT_RGTC1_UNORM
,
848 PIPE_FORMAT_RGTC1_SNORM
,
849 PIPE_FORMAT_RGTC2_UNORM
,
850 PIPE_FORMAT_RGTC2_SNORM
} },
852 { { o(EXT_texture_compression_latc
) },
853 { PIPE_FORMAT_LATC1_UNORM
,
854 PIPE_FORMAT_LATC1_SNORM
,
855 PIPE_FORMAT_LATC2_UNORM
,
856 PIPE_FORMAT_LATC2_SNORM
} },
858 { { o(EXT_texture_compression_s3tc
),
859 o(ANGLE_texture_compression_dxt
) },
860 { PIPE_FORMAT_DXT1_RGB
,
861 PIPE_FORMAT_DXT1_RGBA
,
862 PIPE_FORMAT_DXT3_RGBA
,
863 PIPE_FORMAT_DXT5_RGBA
} },
865 { { o(EXT_texture_compression_s3tc_srgb
) },
866 { PIPE_FORMAT_DXT1_SRGB
,
867 PIPE_FORMAT_DXT1_SRGBA
,
868 PIPE_FORMAT_DXT3_SRGBA
,
869 PIPE_FORMAT_DXT5_SRGBA
} },
871 { { o(ARB_texture_compression_bptc
) },
872 { PIPE_FORMAT_BPTC_RGBA_UNORM
,
873 PIPE_FORMAT_BPTC_SRGBA
,
874 PIPE_FORMAT_BPTC_RGB_FLOAT
,
875 PIPE_FORMAT_BPTC_RGB_UFLOAT
} },
877 { { o(KHR_texture_compression_astc_ldr
),
878 o(KHR_texture_compression_astc_sliced_3d
) },
879 { PIPE_FORMAT_ASTC_4x4
,
880 PIPE_FORMAT_ASTC_5x4
,
881 PIPE_FORMAT_ASTC_5x5
,
882 PIPE_FORMAT_ASTC_6x5
,
883 PIPE_FORMAT_ASTC_6x6
,
884 PIPE_FORMAT_ASTC_8x5
,
885 PIPE_FORMAT_ASTC_8x6
,
886 PIPE_FORMAT_ASTC_8x8
,
887 PIPE_FORMAT_ASTC_10x5
,
888 PIPE_FORMAT_ASTC_10x6
,
889 PIPE_FORMAT_ASTC_10x8
,
890 PIPE_FORMAT_ASTC_10x10
,
891 PIPE_FORMAT_ASTC_12x10
,
892 PIPE_FORMAT_ASTC_12x12
,
893 PIPE_FORMAT_ASTC_4x4_SRGB
,
894 PIPE_FORMAT_ASTC_5x4_SRGB
,
895 PIPE_FORMAT_ASTC_5x5_SRGB
,
896 PIPE_FORMAT_ASTC_6x5_SRGB
,
897 PIPE_FORMAT_ASTC_6x6_SRGB
,
898 PIPE_FORMAT_ASTC_8x5_SRGB
,
899 PIPE_FORMAT_ASTC_8x6_SRGB
,
900 PIPE_FORMAT_ASTC_8x8_SRGB
,
901 PIPE_FORMAT_ASTC_10x5_SRGB
,
902 PIPE_FORMAT_ASTC_10x6_SRGB
,
903 PIPE_FORMAT_ASTC_10x8_SRGB
,
904 PIPE_FORMAT_ASTC_10x10_SRGB
,
905 PIPE_FORMAT_ASTC_12x10_SRGB
,
906 PIPE_FORMAT_ASTC_12x12_SRGB
} },
908 /* ASTC software fallback support. */
909 { { o(KHR_texture_compression_astc_ldr
),
910 o(KHR_texture_compression_astc_sliced_3d
) },
911 { PIPE_FORMAT_R8G8B8A8_UNORM
,
912 PIPE_FORMAT_R8G8B8A8_SRGB
} },
914 { { o(EXT_texture_shared_exponent
) },
915 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
917 { { o(EXT_texture_snorm
) },
918 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
920 { { o(EXT_texture_sRGB
),
921 o(EXT_texture_sRGB_decode
) },
922 { PIPE_FORMAT_A8B8G8R8_SRGB
,
923 PIPE_FORMAT_B8G8R8A8_SRGB
,
924 PIPE_FORMAT_A8R8G8B8_SRGB
,
925 PIPE_FORMAT_R8G8B8A8_SRGB
},
926 GL_TRUE
}, /* at least one format must be supported */
928 { { o(EXT_texture_sRGB_R8
) },
929 { PIPE_FORMAT_R8_SRGB
},
932 { { o(EXT_texture_type_2_10_10_10_REV
) },
933 { PIPE_FORMAT_R10G10B10A2_UNORM
,
934 PIPE_FORMAT_B10G10R10A2_UNORM
},
935 GL_TRUE
}, /* at least one format must be supported */
937 { { o(ATI_texture_compression_3dc
) },
938 { PIPE_FORMAT_LATC2_UNORM
} },
940 { { o(MESA_ycbcr_texture
) },
943 GL_TRUE
}, /* at least one format must be supported */
945 { { o(OES_compressed_ETC1_RGB8_texture
) },
946 { PIPE_FORMAT_ETC1_RGB8
,
947 PIPE_FORMAT_R8G8B8A8_UNORM
},
948 GL_TRUE
}, /* at least one format must be supported */
950 { { o(ARB_stencil_texturing
),
951 o(ARB_texture_stencil8
) },
952 { PIPE_FORMAT_X24S8_UINT
,
953 PIPE_FORMAT_S8X24_UINT
},
954 GL_TRUE
}, /* at least one format must be supported */
956 { { o(AMD_compressed_ATC_texture
) },
957 { PIPE_FORMAT_ATC_RGB
,
958 PIPE_FORMAT_ATC_RGBA_EXPLICIT
,
959 PIPE_FORMAT_ATC_RGBA_INTERPOLATED
} },
962 /* Required: vertex fetch support. */
963 static const struct st_extension_format_mapping vertex_mapping
[] = {
964 { { o(EXT_vertex_array_bgra
) },
965 { PIPE_FORMAT_B8G8R8A8_UNORM
} },
966 { { o(ARB_vertex_type_2_10_10_10_rev
) },
967 { PIPE_FORMAT_R10G10B10A2_UNORM
,
968 PIPE_FORMAT_B10G10R10A2_UNORM
,
969 PIPE_FORMAT_R10G10B10A2_SNORM
,
970 PIPE_FORMAT_B10G10R10A2_SNORM
,
971 PIPE_FORMAT_R10G10B10A2_USCALED
,
972 PIPE_FORMAT_B10G10R10A2_USCALED
,
973 PIPE_FORMAT_R10G10B10A2_SSCALED
,
974 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
975 { { o(ARB_vertex_type_10f_11f_11f_rev
) },
976 { PIPE_FORMAT_R11G11B10_FLOAT
} },
979 static const struct st_extension_format_mapping tbo_rgb32
[] = {
980 { {o(ARB_texture_buffer_object_rgb32
) },
981 { PIPE_FORMAT_R32G32B32_FLOAT
,
982 PIPE_FORMAT_R32G32B32_UINT
,
983 PIPE_FORMAT_R32G32B32_SINT
,
988 * Extensions that are supported by all Gallium drivers:
990 extensions
->ARB_ES2_compatibility
= GL_TRUE
;
991 extensions
->ARB_depth_texture
= GL_TRUE
;
992 extensions
->ARB_draw_elements_base_vertex
= GL_TRUE
;
993 extensions
->ARB_explicit_attrib_location
= GL_TRUE
;
994 extensions
->ARB_explicit_uniform_location
= GL_TRUE
;
995 extensions
->ARB_fragment_coord_conventions
= GL_TRUE
;
996 extensions
->ARB_fragment_program
= GL_TRUE
;
997 extensions
->ARB_fragment_program_shadow
= GL_TRUE
;
998 extensions
->ARB_fragment_shader
= GL_TRUE
;
999 extensions
->ARB_half_float_vertex
= GL_TRUE
;
1000 extensions
->ARB_internalformat_query
= GL_TRUE
;
1001 extensions
->ARB_internalformat_query2
= GL_TRUE
;
1002 extensions
->ARB_map_buffer_range
= GL_TRUE
;
1003 extensions
->ARB_shadow
= GL_TRUE
;
1004 extensions
->ARB_sync
= GL_TRUE
;
1005 extensions
->ARB_texture_border_clamp
= GL_TRUE
;
1006 extensions
->ARB_texture_cube_map
= GL_TRUE
;
1007 extensions
->ARB_texture_env_combine
= GL_TRUE
;
1008 extensions
->ARB_texture_env_crossbar
= GL_TRUE
;
1009 extensions
->ARB_texture_env_dot3
= GL_TRUE
;
1010 extensions
->ARB_vertex_program
= GL_TRUE
;
1011 extensions
->ARB_vertex_shader
= GL_TRUE
;
1013 extensions
->EXT_blend_color
= GL_TRUE
;
1014 extensions
->EXT_blend_func_separate
= GL_TRUE
;
1015 extensions
->EXT_blend_minmax
= GL_TRUE
;
1016 extensions
->EXT_gpu_program_parameters
= GL_TRUE
;
1017 extensions
->EXT_pixel_buffer_object
= GL_TRUE
;
1018 extensions
->EXT_point_parameters
= GL_TRUE
;
1019 extensions
->EXT_provoking_vertex
= GL_TRUE
;
1020 extensions
->EXT_stencil_two_side
= GL_TRUE
;
1021 extensions
->EXT_texture_env_dot3
= GL_TRUE
;
1023 extensions
->ATI_fragment_shader
= GL_TRUE
;
1024 extensions
->ATI_texture_env_combine3
= GL_TRUE
;
1026 extensions
->MESA_pack_invert
= GL_TRUE
;
1028 extensions
->NV_fog_distance
= GL_TRUE
;
1029 extensions
->NV_texture_env_combine4
= GL_TRUE
;
1030 extensions
->NV_texture_rectangle
= GL_TRUE
;
1032 extensions
->OES_EGL_image
= GL_TRUE
;
1033 extensions
->OES_EGL_image_external
= GL_TRUE
;
1034 extensions
->OES_draw_texture
= GL_TRUE
;
1036 /* Expose the extensions which directly correspond to gallium caps. */
1037 for (i
= 0; i
< ARRAY_SIZE(cap_mapping
); i
++) {
1038 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
1039 extension_table
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
1043 /* Expose the extensions which directly correspond to gallium formats. */
1044 init_format_extensions(screen
, extensions
, rendertarget_mapping
,
1045 ARRAY_SIZE(rendertarget_mapping
), PIPE_TEXTURE_2D
,
1046 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
1047 init_format_extensions(screen
, extensions
, rt_blendable
,
1048 ARRAY_SIZE(rt_blendable
), PIPE_TEXTURE_2D
,
1049 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
|
1050 PIPE_BIND_BLENDABLE
);
1051 init_format_extensions(screen
, extensions
, depthstencil_mapping
,
1052 ARRAY_SIZE(depthstencil_mapping
), PIPE_TEXTURE_2D
,
1053 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
1054 init_format_extensions(screen
, extensions
, texture_mapping
,
1055 ARRAY_SIZE(texture_mapping
), PIPE_TEXTURE_2D
,
1056 PIPE_BIND_SAMPLER_VIEW
);
1057 init_format_extensions(screen
, extensions
, vertex_mapping
,
1058 ARRAY_SIZE(vertex_mapping
), PIPE_BUFFER
,
1059 PIPE_BIND_VERTEX_BUFFER
);
1061 /* Figure out GLSL support and set GLSLVersion to it. */
1062 consts
->GLSLVersion
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
1063 consts
->GLSLVersionCompat
=
1064 screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
);
1066 const unsigned ESSLVersion
=
1067 screen
->get_param(screen
, PIPE_CAP_ESSL_FEATURE_LEVEL
);
1068 const unsigned GLSLVersion
=
1069 api
== API_OPENGL_COMPAT
? consts
->GLSLVersionCompat
:
1070 consts
->GLSLVersion
;
1072 _mesa_override_glsl_version(consts
);
1074 if (options
->force_glsl_version
> 0 &&
1075 options
->force_glsl_version
<= GLSLVersion
) {
1076 consts
->ForceGLSLVersion
= options
->force_glsl_version
;
1079 consts
->AllowHigherCompatVersion
= options
->allow_higher_compat_version
;
1081 consts
->ForceGLSLAbsSqrt
= options
->force_glsl_abs_sqrt
;
1083 consts
->AllowGLSLBuiltinVariableRedeclaration
= options
->allow_glsl_builtin_variable_redeclaration
;
1085 consts
->dri_config_options_sha1
= options
->config_options_sha1
;
1087 consts
->AllowGLSLCrossStageInterpolationMismatch
= options
->allow_glsl_cross_stage_interpolation_mismatch
;
1089 /* Technically we are turning on the EXT_gpu_shader5 extension,
1090 * ARB_gpu_shader5 does not exist in GLES, but this flag is what
1091 * switches on EXT_gpu_shader5:
1093 if (api
== API_OPENGLES2
&& ESSLVersion
>= 320)
1094 extensions
->ARB_gpu_shader5
= GL_TRUE
;
1096 if (GLSLVersion
>= 400)
1097 extensions
->ARB_gpu_shader5
= GL_TRUE
;
1098 if (GLSLVersion
>= 410)
1099 extensions
->ARB_shader_precision
= GL_TRUE
;
1101 /* This extension needs full OpenGL 3.2, but we don't know if that's
1102 * supported at this point. Only check the GLSL version. */
1103 if (GLSLVersion
>= 150 &&
1104 screen
->get_param(screen
, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
)) {
1105 extensions
->AMD_vertex_shader_layer
= GL_TRUE
;
1108 if (GLSLVersion
>= 140) {
1109 if (screen
->get_param(screen
, PIPE_CAP_TGSI_ARRAY_COMPONENTS
))
1110 extensions
->ARB_enhanced_layouts
= GL_TRUE
;
1113 if (GLSLVersion
>= 130) {
1114 consts
->NativeIntegers
= GL_TRUE
;
1115 consts
->MaxClipPlanes
= 8;
1117 if (screen
->get_param(screen
, PIPE_CAP_VERTEXID_NOBASE
)) {
1118 consts
->VertexID_is_zero_based
= GL_TRUE
;
1121 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1122 extensions
->ARB_conservative_depth
= GL_TRUE
;
1123 extensions
->ARB_shading_language_packing
= GL_TRUE
;
1124 extensions
->OES_depth_texture_cube_map
= GL_TRUE
;
1125 extensions
->ARB_shading_language_420pack
= GL_TRUE
;
1126 extensions
->ARB_texture_query_levels
= GL_TRUE
;
1128 extensions
->ARB_shader_bit_encoding
= GL_TRUE
;
1130 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
1131 extensions
->ARB_arrays_of_arrays
= GL_TRUE
;
1132 extensions
->MESA_shader_integer_functions
= GL_TRUE
;
1134 /* Optional integer support for GLSL 1.2. */
1135 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
1136 PIPE_SHADER_CAP_INTEGERS
) &&
1137 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1138 PIPE_SHADER_CAP_INTEGERS
)) {
1139 consts
->NativeIntegers
= GL_TRUE
;
1141 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
1144 /* Integer textures make no sense before GLSL 1.30 */
1145 extensions
->EXT_texture_integer
= GL_FALSE
;
1148 consts
->GLSLZeroInit
= options
->glsl_zero_init
;
1150 consts
->UniformBooleanTrue
= consts
->NativeIntegers
? ~0U : fui(1.0f
);
1152 /* Below are the cases which cannot be moved into tables easily. */
1154 /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1155 if (screen
->get_shader_param(screen
, PIPE_SHADER_TESS_CTRL
,
1156 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0 &&
1157 (api
!= API_OPENGL_COMPAT
|| consts
->GLSLVersionCompat
>= 400)) {
1158 extensions
->ARB_tessellation_shader
= GL_TRUE
;
1161 /* What this is really checking for is the ability to support multiple
1162 * invocations of a geometry shader. There is no separate cap for that, so
1163 * we check the GLSLVersion.
1165 if (GLSLVersion
>= 400 &&
1166 screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
,
1167 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
1168 extensions
->OES_geometry_shader
= GL_TRUE
;
1171 /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1172 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1174 extensions
->OES_sample_variables
= extensions
->ARB_sample_shading
&&
1175 extensions
->ARB_gpu_shader5
;
1177 /* Maximum sample count. */
1179 static const enum pipe_format color_formats
[] = {
1180 PIPE_FORMAT_R8G8B8A8_UNORM
,
1181 PIPE_FORMAT_B8G8R8A8_UNORM
,
1182 PIPE_FORMAT_A8R8G8B8_UNORM
,
1183 PIPE_FORMAT_A8B8G8R8_UNORM
,
1185 static const enum pipe_format depth_formats
[] = {
1186 PIPE_FORMAT_Z16_UNORM
,
1187 PIPE_FORMAT_Z24X8_UNORM
,
1188 PIPE_FORMAT_X8Z24_UNORM
,
1189 PIPE_FORMAT_Z32_UNORM
,
1190 PIPE_FORMAT_Z32_FLOAT
1192 static const enum pipe_format int_formats
[] = {
1193 PIPE_FORMAT_R8G8B8A8_SINT
1195 static const enum pipe_format void_formats
[] = {
1199 consts
->MaxSamples
=
1200 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1202 PIPE_BIND_RENDER_TARGET
);
1204 consts
->MaxImageSamples
=
1205 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1207 PIPE_BIND_SHADER_IMAGE
);
1209 consts
->MaxColorTextureSamples
=
1210 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1211 color_formats
, consts
->MaxSamples
,
1212 PIPE_BIND_SAMPLER_VIEW
);
1214 consts
->MaxDepthTextureSamples
=
1215 get_max_samples_for_formats(screen
, ARRAY_SIZE(depth_formats
),
1216 depth_formats
, consts
->MaxSamples
,
1217 PIPE_BIND_SAMPLER_VIEW
);
1219 consts
->MaxIntegerSamples
=
1220 get_max_samples_for_formats(screen
, ARRAY_SIZE(int_formats
),
1221 int_formats
, consts
->MaxSamples
,
1222 PIPE_BIND_SAMPLER_VIEW
);
1224 /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1225 consts
->MaxFramebufferSamples
=
1226 get_max_samples_for_formats(screen
, ARRAY_SIZE(void_formats
),
1228 PIPE_BIND_RENDER_TARGET
);
1230 if (extensions
->AMD_framebuffer_multisample_advanced
) {
1231 /* AMD_framebuffer_multisample_advanced */
1232 /* This can be greater than storage samples. */
1233 consts
->MaxColorFramebufferSamples
=
1234 get_max_samples_for_formats_advanced(screen
,
1235 ARRAY_SIZE(color_formats
),
1238 PIPE_BIND_RENDER_TARGET
);
1240 /* If the driver supports N color samples, it means it supports
1241 * N samples and N storage samples. N samples >= N storage
1244 consts
->MaxColorFramebufferStorageSamples
= consts
->MaxSamples
;
1245 consts
->MaxDepthStencilFramebufferSamples
=
1246 consts
->MaxDepthTextureSamples
;
1248 assert(consts
->MaxColorFramebufferSamples
>=
1249 consts
->MaxDepthStencilFramebufferSamples
);
1250 assert(consts
->MaxDepthStencilFramebufferSamples
>=
1251 consts
->MaxColorFramebufferStorageSamples
);
1253 consts
->NumSupportedMultisampleModes
= 0;
1255 unsigned depth_samples_supported
= 0;
1257 for (unsigned samples
= 2;
1258 samples
<= consts
->MaxDepthStencilFramebufferSamples
;
1260 if (screen
->is_format_supported(screen
, PIPE_FORMAT_Z32_FLOAT
,
1261 PIPE_TEXTURE_2D
, samples
, samples
,
1262 PIPE_BIND_DEPTH_STENCIL
))
1263 depth_samples_supported
|= 1 << samples
;
1266 for (unsigned samples
= 2;
1267 samples
<= consts
->MaxColorFramebufferSamples
;
1269 for (unsigned depth_samples
= 2;
1270 depth_samples
<= samples
; depth_samples
++) {
1271 if (!(depth_samples_supported
& (1 << depth_samples
)))
1274 for (unsigned storage_samples
= 2;
1275 storage_samples
<= depth_samples
; storage_samples
++) {
1276 if (screen
->is_format_supported(screen
,
1277 PIPE_FORMAT_R8G8B8A8_UNORM
,
1281 PIPE_BIND_RENDER_TARGET
)) {
1282 unsigned i
= consts
->NumSupportedMultisampleModes
;
1284 assert(i
< ARRAY_SIZE(consts
->SupportedMultisampleModes
));
1285 consts
->SupportedMultisampleModes
[i
].NumColorSamples
=
1287 consts
->SupportedMultisampleModes
[i
].NumColorStorageSamples
=
1289 consts
->SupportedMultisampleModes
[i
].NumDepthStencilSamples
=
1291 consts
->NumSupportedMultisampleModes
++;
1299 if (consts
->MaxSamples
>= 2) {
1300 /* Real MSAA support */
1301 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1302 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1304 else if (consts
->MaxSamples
> 0 &&
1305 screen
->get_param(screen
, PIPE_CAP_FAKE_SW_MSAA
)) {
1306 /* fake MSAA support */
1307 consts
->FakeSWMSAA
= GL_TRUE
;
1308 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1309 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1310 extensions
->ARB_texture_multisample
= GL_TRUE
;
1313 if (consts
->MaxDualSourceDrawBuffers
> 0 &&
1314 !options
->disable_blend_func_extended
)
1315 extensions
->ARB_blend_func_extended
= GL_TRUE
;
1317 if (screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
) ||
1318 extensions
->ARB_timer_query
) {
1319 extensions
->EXT_timer_query
= GL_TRUE
;
1322 if (extensions
->ARB_transform_feedback2
&&
1323 extensions
->ARB_draw_instanced
) {
1324 extensions
->ARB_transform_feedback_instanced
= GL_TRUE
;
1326 if (options
->force_glsl_extensions_warn
)
1327 consts
->ForceGLSLExtensionsWarn
= 1;
1329 if (options
->disable_glsl_line_continuations
)
1330 consts
->DisableGLSLLineContinuations
= 1;
1332 if (options
->allow_glsl_extension_directive_midshader
)
1333 consts
->AllowGLSLExtensionDirectiveMidShader
= GL_TRUE
;
1335 if (options
->allow_glsl_builtin_const_expression
)
1336 consts
->AllowGLSLBuiltinConstantExpression
= GL_TRUE
;
1338 if (options
->allow_glsl_relaxed_es
)
1339 consts
->AllowGLSLRelaxedES
= GL_TRUE
;
1341 if (options
->allow_glsl_layout_qualifier_on_function_parameters
)
1342 consts
->AllowLayoutQualifiersOnFunctionParameters
= GL_TRUE
;
1344 consts
->MinMapBufferAlignment
=
1345 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
1347 /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1348 if (api
== API_OPENGL_COMPAT
&&
1349 screen
->get_param(screen
, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
))
1350 extensions
->ARB_texture_buffer_object
= GL_FALSE
;
1352 if (extensions
->ARB_texture_buffer_object
) {
1353 consts
->MaxTextureBufferSize
=
1354 _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
),
1356 consts
->TextureBufferOffsetAlignment
=
1357 screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
);
1359 if (consts
->TextureBufferOffsetAlignment
)
1360 extensions
->ARB_texture_buffer_range
= GL_TRUE
;
1362 init_format_extensions(screen
, extensions
, tbo_rgb32
,
1363 ARRAY_SIZE(tbo_rgb32
), PIPE_BUFFER
,
1364 PIPE_BIND_SAMPLER_VIEW
);
1367 extensions
->OES_texture_buffer
=
1368 extensions
->ARB_texture_buffer_object
&&
1369 extensions
->ARB_texture_buffer_range
&&
1370 extensions
->ARB_texture_buffer_object_rgb32
&&
1371 extensions
->ARB_shader_image_load_store
;
1373 extensions
->EXT_framebuffer_sRGB
=
1374 screen
->get_param(screen
, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL
) &&
1375 extensions
->EXT_sRGB
;
1377 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1378 * If the number of available texture indirections is very limited, then we
1379 * prefer to disable varying packing rather than run the risk of varying
1380 * packing preventing a shader from running.
1382 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1383 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
1384 /* We can't disable varying packing if transform feedback is available,
1385 * because transform feedback code assumes a packed varying layout.
1387 if (!extensions
->EXT_transform_feedback
)
1388 consts
->DisableVaryingPacking
= GL_TRUE
;
1391 consts
->MaxViewports
= screen
->get_param(screen
, PIPE_CAP_MAX_VIEWPORTS
);
1392 if (consts
->MaxViewports
>= 16) {
1393 if (GLSLVersion
>= 400) {
1394 consts
->ViewportBounds
.Min
= -32768.0;
1395 consts
->ViewportBounds
.Max
= 32767.0;
1397 consts
->ViewportBounds
.Min
= -16384.0;
1398 consts
->ViewportBounds
.Max
= 16383.0;
1400 extensions
->ARB_viewport_array
= GL_TRUE
;
1401 extensions
->ARB_fragment_layer_viewport
= GL_TRUE
;
1402 if (extensions
->AMD_vertex_shader_layer
)
1403 extensions
->AMD_vertex_shader_viewport_index
= GL_TRUE
;
1406 if (extensions
->AMD_vertex_shader_layer
&&
1407 extensions
->AMD_vertex_shader_viewport_index
&&
1408 screen
->get_param(screen
, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
))
1409 extensions
->ARB_shader_viewport_layer_array
= GL_TRUE
;
1411 /* ARB_framebuffer_no_attachments */
1412 if (screen
->get_param(screen
, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
) &&
1413 ((consts
->MaxSamples
>= 4 && consts
->MaxFramebufferLayers
>= 2048) ||
1414 (consts
->MaxFramebufferSamples
>= consts
->MaxSamples
&&
1415 consts
->MaxFramebufferLayers
>= consts
->MaxArrayTextureLayers
)))
1416 extensions
->ARB_framebuffer_no_attachments
= GL_TRUE
;
1418 /* GL_ARB_ES3_compatibility.
1419 * Check requirements for GLSL ES 3.00.
1421 if (GLSLVersion
>= 130 &&
1422 extensions
->ARB_uniform_buffer_object
&&
1423 extensions
->ARB_shader_bit_encoding
&&
1424 extensions
->NV_primitive_restart
&&
1425 screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
1426 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
) >= 16 &&
1427 /* Requirements for ETC2 emulation. */
1428 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_UNORM
,
1429 PIPE_TEXTURE_2D
, 0, 0,
1430 PIPE_BIND_SAMPLER_VIEW
) &&
1431 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_SRGB
,
1432 PIPE_TEXTURE_2D
, 0, 0,
1433 PIPE_BIND_SAMPLER_VIEW
) &&
1434 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_UNORM
,
1435 PIPE_TEXTURE_2D
, 0, 0,
1436 PIPE_BIND_SAMPLER_VIEW
) &&
1437 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_UNORM
,
1438 PIPE_TEXTURE_2D
, 0, 0,
1439 PIPE_BIND_SAMPLER_VIEW
) &&
1440 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_SNORM
,
1441 PIPE_TEXTURE_2D
, 0, 0,
1442 PIPE_BIND_SAMPLER_VIEW
) &&
1443 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_SNORM
,
1444 PIPE_TEXTURE_2D
, 0, 0,
1445 PIPE_BIND_SAMPLER_VIEW
)) {
1446 extensions
->ARB_ES3_compatibility
= GL_TRUE
;
1449 #ifdef HAVE_ST_VDPAU
1450 if (screen
->get_video_param
&&
1451 screen
->get_video_param(screen
, PIPE_VIDEO_PROFILE_UNKNOWN
,
1452 PIPE_VIDEO_ENTRYPOINT_BITSTREAM
,
1453 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED
)) {
1454 extensions
->NV_vdpau_interop
= GL_TRUE
;
1458 if (screen
->get_param(screen
, PIPE_CAP_DOUBLES
)) {
1459 extensions
->ARB_gpu_shader_fp64
= GL_TRUE
;
1460 extensions
->ARB_vertex_attrib_64bit
= GL_TRUE
;
1463 if ((ST_DEBUG
& DEBUG_GREMEDY
) &&
1464 screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
1465 extensions
->GREMEDY_string_marker
= GL_TRUE
;
1467 if (screen
->get_param(screen
, PIPE_CAP_COMPUTE
)) {
1468 int compute_supported_irs
=
1469 screen
->get_shader_param(screen
, PIPE_SHADER_COMPUTE
,
1470 PIPE_SHADER_CAP_SUPPORTED_IRS
);
1471 if (compute_supported_irs
& ((1 << PIPE_SHADER_IR_TGSI
) |
1472 (1 << PIPE_SHADER_IR_NIR
))) {
1473 enum pipe_shader_ir ir
=
1474 (compute_supported_irs
& PIPE_SHADER_IR_NIR
) ?
1475 PIPE_SHADER_IR_NIR
: PIPE_SHADER_IR_TGSI
;
1476 uint64_t grid_size
[3], block_size
[3];
1477 uint64_t max_local_size
, max_threads_per_block
;
1479 screen
->get_compute_param(screen
, ir
,
1480 PIPE_COMPUTE_CAP_MAX_GRID_SIZE
, grid_size
);
1481 screen
->get_compute_param(screen
, ir
,
1482 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
, block_size
);
1483 screen
->get_compute_param(screen
, ir
,
1484 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
1485 &max_threads_per_block
);
1486 screen
->get_compute_param(screen
, ir
,
1487 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
,
1490 consts
->MaxComputeWorkGroupInvocations
= max_threads_per_block
;
1491 consts
->MaxComputeSharedMemorySize
= max_local_size
;
1493 for (i
= 0; i
< 3; i
++) {
1494 consts
->MaxComputeWorkGroupCount
[i
] = grid_size
[i
];
1495 consts
->MaxComputeWorkGroupSize
[i
] = block_size
[i
];
1498 extensions
->ARB_compute_shader
=
1499 extensions
->ARB_shader_image_load_store
&&
1500 extensions
->ARB_shader_atomic_counters
;
1502 if (extensions
->ARB_compute_shader
) {
1503 uint64_t max_variable_threads_per_block
= 0;
1505 screen
->get_compute_param(screen
, ir
,
1506 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
,
1507 &max_variable_threads_per_block
);
1509 for (i
= 0; i
< 3; i
++) {
1510 /* Clamp the values to avoid having a local work group size
1511 * greater than the maximum number of invocations.
1513 consts
->MaxComputeVariableGroupSize
[i
] =
1514 MIN2(consts
->MaxComputeWorkGroupSize
[i
],
1515 max_variable_threads_per_block
);
1517 consts
->MaxComputeVariableGroupInvocations
=
1518 max_variable_threads_per_block
;
1520 extensions
->ARB_compute_variable_group_size
=
1521 max_variable_threads_per_block
> 0;
1526 extensions
->ARB_texture_float
=
1527 extensions
->OES_texture_half_float
&&
1528 extensions
->OES_texture_float
;
1530 if (extensions
->EXT_texture_filter_anisotropic
&&
1531 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
) >= 16.0)
1532 extensions
->ARB_texture_filter_anisotropic
= GL_TRUE
;
1534 extensions
->KHR_robustness
= extensions
->ARB_robust_buffer_access_behavior
;
1536 /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1537 * there's no clean way of telling whether we would support ES 3.1 from
1538 * here, so copy the condition from compute_version_es2 here. A lot of
1539 * these are redunant, but simpler to just have a (near-)exact copy here.
1541 extensions
->ARB_ES3_1_compatibility
=
1542 extensions
->ARB_ES3_compatibility
&&
1543 extensions
->ARB_arrays_of_arrays
&&
1544 extensions
->ARB_compute_shader
&&
1545 extensions
->ARB_draw_indirect
&&
1546 extensions
->ARB_explicit_uniform_location
&&
1547 extensions
->ARB_framebuffer_no_attachments
&&
1548 extensions
->ARB_shader_atomic_counters
&&
1549 extensions
->ARB_shader_image_load_store
&&
1550 extensions
->ARB_shader_image_size
&&
1551 extensions
->ARB_shader_storage_buffer_object
&&
1552 extensions
->ARB_shading_language_packing
&&
1553 extensions
->ARB_stencil_texturing
&&
1554 extensions
->ARB_texture_multisample
&&
1555 extensions
->ARB_gpu_shader5
&&
1556 extensions
->EXT_shader_integer_mix
;
1558 extensions
->OES_texture_cube_map_array
=
1559 (extensions
->ARB_ES3_1_compatibility
|| ESSLVersion
>= 310) &&
1560 extensions
->OES_geometry_shader
&&
1561 extensions
->ARB_texture_cube_map_array
;
1563 extensions
->OES_viewport_array
=
1564 (extensions
->ARB_ES3_1_compatibility
|| ESSLVersion
>= 310) &&
1565 extensions
->OES_geometry_shader
&&
1566 extensions
->ARB_viewport_array
;
1568 extensions
->OES_primitive_bounding_box
=
1569 extensions
->ARB_ES3_1_compatibility
|| ESSLVersion
>= 310;
1571 consts
->NoPrimitiveBoundingBoxOutput
= true;
1573 extensions
->ANDROID_extension_pack_es31a
=
1574 extensions
->KHR_texture_compression_astc_ldr
&&
1575 extensions
->KHR_blend_equation_advanced
&&
1576 extensions
->OES_sample_variables
&&
1577 extensions
->ARB_shader_image_load_store
&&
1578 extensions
->ARB_texture_stencil8
&&
1579 extensions
->ARB_texture_multisample
&&
1580 extensions
->OES_copy_image
&&
1581 extensions
->ARB_draw_buffers_blend
&&
1582 extensions
->OES_geometry_shader
&&
1583 extensions
->ARB_gpu_shader5
&&
1584 extensions
->OES_primitive_bounding_box
&&
1585 extensions
->ARB_tessellation_shader
&&
1586 extensions
->ARB_texture_border_clamp
&&
1587 extensions
->OES_texture_buffer
&&
1588 extensions
->OES_texture_cube_map_array
&&
1589 extensions
->EXT_texture_sRGB_decode
;
1591 /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1592 * before overall versions are selected. Also it's actually a subset of ES
1593 * 3.2, since it doesn't require ASTC or advanced blending.
1595 extensions
->ARB_ES3_2_compatibility
=
1596 extensions
->ARB_ES3_1_compatibility
&&
1597 extensions
->KHR_robustness
&&
1598 extensions
->ARB_copy_image
&&
1599 extensions
->ARB_draw_buffers_blend
&&
1600 extensions
->ARB_draw_elements_base_vertex
&&
1601 extensions
->OES_geometry_shader
&&
1602 extensions
->ARB_gpu_shader5
&&
1603 extensions
->ARB_sample_shading
&&
1604 extensions
->ARB_tessellation_shader
&&
1605 extensions
->ARB_texture_border_clamp
&&
1606 extensions
->OES_texture_buffer
&&
1607 extensions
->ARB_texture_cube_map_array
&&
1608 extensions
->ARB_texture_stencil8
&&
1609 extensions
->ARB_texture_multisample
;
1611 if (screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
) &&
1612 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
) &&
1613 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
)) {
1615 bool pre_snap_triangles
, pre_snap_points_lines
;
1617 max_dilate
= screen
->get_paramf(screen
, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
);
1619 pre_snap_triangles
=
1620 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
);
1621 pre_snap_points_lines
=
1622 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
);
1624 extensions
->NV_conservative_raster
=
1625 screen
->get_param(screen
, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
) > 1;
1627 if (extensions
->NV_conservative_raster
) {
1628 extensions
->NV_conservative_raster_dilate
= max_dilate
>= 0.75;
1629 extensions
->NV_conservative_raster_pre_snap_triangles
= pre_snap_triangles
;
1630 extensions
->NV_conservative_raster_pre_snap
=
1631 pre_snap_triangles
&& pre_snap_points_lines
;