mesa: Remove many extension enable flags
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37
38 #include "st_context.h"
39 #include "st_extensions.h"
40
41
42 static int _min(int a, int b)
43 {
44 return (a < b) ? a : b;
45 }
46
47 static float _maxf(float a, float b)
48 {
49 return (a > b) ? a : b;
50 }
51
52 static int _clamp(int a, int min, int max)
53 {
54 if (a < min)
55 return min;
56 else if (a > max)
57 return max;
58 else
59 return a;
60 }
61
62
63 /**
64 * Query driver to get implementation limits.
65 * Note that we have to limit/clamp against Mesa's internal limits too.
66 */
67 void st_init_limits(struct st_context *st)
68 {
69 struct pipe_screen *screen = st->pipe->screen;
70 struct gl_constants *c = &st->ctx->Const;
71 gl_shader_type sh;
72
73 c->MaxTextureLevels
74 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
75 MAX_TEXTURE_LEVELS);
76
77 c->Max3DTextureLevels
78 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
79 MAX_3D_TEXTURE_LEVELS);
80
81 c->MaxCubeTextureLevels
82 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
83 MAX_CUBE_TEXTURE_LEVELS);
84
85 c->MaxTextureRectSize
86 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
87
88 c->MaxArrayTextureLayers
89 = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
90
91 c->MaxTextureImageUnits
92 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
93 MAX_TEXTURE_IMAGE_UNITS);
94
95 c->MaxVertexTextureImageUnits
96 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
97 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
98
99 c->MaxCombinedTextureImageUnits
100 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
101 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
102
103 c->MaxTextureCoordUnits
104 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
105
106 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
107
108 c->MaxDrawBuffers
109 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
110 1, MAX_DRAW_BUFFERS);
111
112 c->MaxLineWidth
113 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
114 c->MaxLineWidthAA
115 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
116
117 c->MaxPointSize
118 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
119 c->MaxPointSizeAA
120 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
121 /* called after _mesa_create_context/_mesa_init_point, fix default user
122 * settable max point size up
123 */
124 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
125 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
126 * for non-aa sizes, but we can go down to 0.0 for aa points.
127 */
128 c->MinPointSize = 1.0f;
129 c->MinPointSizeAA = 0.0f;
130
131 c->MaxTextureMaxAnisotropy
132 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
133
134 c->MaxTextureLodBias
135 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
136
137 c->MaxDrawBuffers
138 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
139 1, MAX_DRAW_BUFFERS);
140
141 /* Quads always follow GL provoking rules. */
142 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
143
144 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
145 struct gl_shader_compiler_options *options =
146 &st->ctx->ShaderCompilerOptions[sh];
147 struct gl_program_constants *pc;
148
149 switch (sh) {
150 case PIPE_SHADER_FRAGMENT:
151 pc = &c->FragmentProgram;
152 break;
153 case PIPE_SHADER_VERTEX:
154 pc = &c->VertexProgram;
155 break;
156 case PIPE_SHADER_GEOMETRY:
157 pc = &c->GeometryProgram;
158 break;
159 default:
160 assert(0);
161 continue;
162 }
163
164 pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
165 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
166 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
167 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
168 pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
169 pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
170 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
171 pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
172 pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
173 /* raise MaxParameters if native support is higher */
174 pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
175
176 /* Gallium doesn't really care about local vs. env parameters so use the
177 * same limits.
178 */
179 pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
180 pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
181
182 options->EmitNoNoise = TRUE;
183
184 /* TODO: make these more fine-grained if anyone needs it */
185 options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
186 options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
187 options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
188 options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
189
190 options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
191
192 options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
193 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
194 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
195 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
196 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
197 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
198 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
199 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
200
201 if (options->EmitNoLoops)
202 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
203 }
204
205 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
206 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
207 * attributes. The GLSL compiler never uses COLORn for varyings, so we
208 * subtract the 2 colors to get the maximum number of varyings (generic
209 * attributes) supported by a driver. */
210 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
211 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
212
213 /* XXX we'll need a better query here someday */
214 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
215 c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
216 c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
217
218 c->GLSLVersion = 120;
219 c->UniformBooleanTrue = ~0;
220 }
221 }
222
223
224 static GLboolean st_get_s3tc_override(void)
225 {
226 const char *override = _mesa_getenv("force_s3tc_enable");
227 if (override && !strcmp(override, "true"))
228 return GL_TRUE;
229 return GL_FALSE;
230 }
231
232
233 /**
234 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
235 * which GL extensions are supported.
236 * Quite a few extensions are always supported because they are standard
237 * features or can be built on top of other gallium features.
238 * Some fine tuning may still be needed.
239 */
240 void st_init_extensions(struct st_context *st)
241 {
242 struct pipe_screen *screen = st->pipe->screen;
243 struct gl_context *ctx = st->ctx;
244 int i;
245
246 /*
247 * Extensions that are supported by all Gallium drivers:
248 */
249 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
250 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
251 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
252 ctx->Extensions.ARB_fragment_program = GL_TRUE;
253 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
254 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
255 ctx->Extensions.ARB_sampler_objects = GL_TRUE;
256 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
257 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
258 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
259 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
260 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
261 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
262 ctx->Extensions.ARB_vertex_program = GL_TRUE;
263 ctx->Extensions.ARB_window_pos = GL_TRUE;
264
265 ctx->Extensions.EXT_blend_color = GL_TRUE;
266 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
267 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
268 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
269 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
270 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
271 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
272 ctx->Extensions.EXT_fog_coord = GL_TRUE;
273 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
274 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
275 ctx->Extensions.EXT_point_parameters = GL_TRUE;
276 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
277 ctx->Extensions.EXT_secondary_color = GL_TRUE;
278 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
279 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
280 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
281 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
282 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
283 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
284 if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
285 ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
286
287 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
288
289 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
290
291 ctx->Extensions.MESA_pack_invert = GL_TRUE;
292
293 ctx->Extensions.NV_blend_square = GL_TRUE;
294 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
295 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
296 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
297 #if 0
298 /* possibly could support the following two */
299 ctx->Extensions.NV_vertex_program = GL_TRUE;
300 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
301 #endif
302
303 #if FEATURE_OES_EGL_image
304 ctx->Extensions.OES_EGL_image = GL_TRUE;
305 #endif
306 #if FEATURE_OES_draw_texture
307 ctx->Extensions.OES_draw_texture = GL_TRUE;
308 #endif
309
310 /*
311 * Extensions that depend on the driver/hardware:
312 */
313 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
314 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
315 }
316
317 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
318 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
319 }
320
321 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
322 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
323 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
324 ctx->Extensions.ARB_shader_objects = GL_TRUE;
325 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
326 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
327 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
328 }
329
330 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
331 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
332 }
333
334 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
335 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
336 }
337
338 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
339 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
340 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
341 }
342
343 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
344 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
345 }
346
347 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
348 ctx->Extensions.ARB_multitexture = GL_TRUE;
349 }
350
351 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
352 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
353 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
354 }
355
356 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
357 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
358 }
359
360 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
361 ctx->Extensions.ARB_point_sprite = GL_TRUE;
362 /* GL_NV_point_sprite is not supported by gallium because we don't
363 * support the GL_POINT_SPRITE_R_MODE_NV option.
364 */
365 }
366
367 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
368 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
369 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
370 }
371 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
372 ctx->Extensions.EXT_timer_query = GL_TRUE;
373 }
374
375 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
376 ctx->Extensions.ARB_depth_texture = GL_TRUE;
377 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
378 ctx->Extensions.ARB_shadow = GL_TRUE;
379 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
380 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
381 }
382
383 /* GL_EXT_packed_depth_stencil requires both the ability to render to
384 * a depth/stencil buffer and texture from depth/stencil source.
385 */
386 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
387 PIPE_TEXTURE_2D, 0,
388 PIPE_BIND_DEPTH_STENCIL) &&
389 screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
390 PIPE_TEXTURE_2D, 0,
391 PIPE_BIND_SAMPLER_VIEW)) {
392 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
393 }
394 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
395 PIPE_TEXTURE_2D, 0,
396 PIPE_BIND_DEPTH_STENCIL) &&
397 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
398 PIPE_TEXTURE_2D, 0,
399 PIPE_BIND_SAMPLER_VIEW)) {
400 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
401 }
402
403 /* float support - assume nothing exclusively supports 64-bit floats */
404 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
405 PIPE_TEXTURE_2D, 0,
406 PIPE_BIND_SAMPLER_VIEW |
407 PIPE_BIND_RENDER_TARGET) &&
408 screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
409 PIPE_TEXTURE_2D, 0,
410 PIPE_BIND_SAMPLER_VIEW |
411 PIPE_BIND_RENDER_TARGET)) {
412 ctx->Extensions.ARB_texture_float = GL_TRUE;
413 }
414
415 /* sRGB support */
416 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
417 PIPE_TEXTURE_2D, 0,
418 PIPE_BIND_SAMPLER_VIEW) ||
419 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
420 PIPE_TEXTURE_2D, 0,
421 PIPE_BIND_SAMPLER_VIEW)) {
422 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
423 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
424 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
425 PIPE_TEXTURE_2D, 0,
426 PIPE_BIND_RENDER_TARGET) ||
427 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
428 PIPE_TEXTURE_2D, 0,
429 PIPE_BIND_RENDER_TARGET)) {
430 ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
431 ctx->Const.sRGBCapable = GL_TRUE;
432 }
433 }
434
435 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
436 PIPE_TEXTURE_2D, 0,
437 PIPE_BIND_SAMPLER_VIEW)) {
438 ctx->Extensions.ARB_texture_rg = GL_TRUE;
439 }
440
441 /* s3tc support */
442 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
443 PIPE_TEXTURE_2D, 0,
444 PIPE_BIND_SAMPLER_VIEW) &&
445 (ctx->Mesa_DXTn || st_get_s3tc_override())) {
446 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
447 ctx->Extensions.S3_s3tc = GL_TRUE;
448 }
449
450 if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
451 PIPE_TEXTURE_2D, 0,
452 PIPE_BIND_SAMPLER_VIEW) &&
453 screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
454 PIPE_TEXTURE_2D, 0,
455 PIPE_BIND_SAMPLER_VIEW) &&
456 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
457 PIPE_TEXTURE_2D, 0,
458 PIPE_BIND_SAMPLER_VIEW) &&
459 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
460 PIPE_TEXTURE_2D, 0,
461 PIPE_BIND_SAMPLER_VIEW)
462 ) {
463 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
464 }
465
466 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
467 PIPE_TEXTURE_2D, 0,
468 PIPE_BIND_SAMPLER_VIEW) &&
469 screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
470 PIPE_TEXTURE_2D, 0,
471 PIPE_BIND_SAMPLER_VIEW) &&
472 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
473 PIPE_TEXTURE_2D, 0,
474 PIPE_BIND_SAMPLER_VIEW) &&
475 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
476 PIPE_TEXTURE_2D, 0,
477 PIPE_BIND_SAMPLER_VIEW)) {
478 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
479 }
480
481 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
482 PIPE_TEXTURE_2D, 0,
483 PIPE_BIND_SAMPLER_VIEW)) {
484 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
485 }
486
487 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
488 PIPE_TEXTURE_2D, 0,
489 PIPE_BIND_SAMPLER_VIEW)) {
490 ctx->Extensions.EXT_texture_snorm = GL_TRUE;
491 }
492
493 /* ycbcr support */
494 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
495 PIPE_TEXTURE_2D, 0,
496 PIPE_BIND_SAMPLER_VIEW) ||
497 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
498 PIPE_TEXTURE_2D, 0,
499 PIPE_BIND_SAMPLER_VIEW)) {
500 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
501 }
502
503 /* GL_EXT_texture_array */
504 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
505 ctx->Extensions.EXT_texture_array = GL_TRUE;
506 ctx->Extensions.MESA_texture_array = GL_TRUE;
507 }
508
509 /* GL_ARB_framebuffer_object */
510 if (ctx->Extensions.EXT_packed_depth_stencil) {
511 /* we support always support GL_EXT_framebuffer_blit */
512 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
513 }
514
515 if (st->pipe->render_condition) {
516 ctx->Extensions.NV_conditional_render = GL_TRUE;
517 }
518
519 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
520 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
521 }
522
523 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
524 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
525 }
526
527 /* GL_ARB_half_float_vertex */
528 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
529 PIPE_BUFFER, 0,
530 PIPE_BIND_VERTEX_BUFFER)) {
531 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
532 }
533
534 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
535 PIPE_BUFFER, 0,
536 PIPE_BIND_VERTEX_BUFFER)) {
537 ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
538 }
539
540 if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
541 PIPE_BUFFER, 0,
542 PIPE_BIND_VERTEX_BUFFER) &&
543 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
544 PIPE_BUFFER, 0,
545 PIPE_BIND_VERTEX_BUFFER) &&
546 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
547 PIPE_BUFFER, 0,
548 PIPE_BIND_VERTEX_BUFFER) &&
549 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
550 PIPE_BUFFER, 0,
551 PIPE_BIND_VERTEX_BUFFER) &&
552 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
553 PIPE_BUFFER, 0,
554 PIPE_BIND_VERTEX_BUFFER) &&
555 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
556 PIPE_BUFFER, 0,
557 PIPE_BIND_VERTEX_BUFFER) &&
558 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
559 PIPE_BUFFER, 0,
560 PIPE_BIND_VERTEX_BUFFER) &&
561 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
562 PIPE_BUFFER, 0,
563 PIPE_BIND_VERTEX_BUFFER)) {
564 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
565 }
566
567 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
568 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
569 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
570 #endif
571 }
572
573 if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
574 ctx->Extensions.NV_primitive_restart = GL_TRUE;
575 }
576
577 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
578 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
579 }
580
581 /* This extension does not actually require support of floating point
582 * render targets, just clamping controls.
583 * Advertise this extension if either fragment color clamping is supported
584 * or no render targets having color values outside of the range [0, 1]
585 * are supported, in which case the fragment color clamping has no effect
586 * on rendering.
587 */
588 if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
589 (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
590 PIPE_TEXTURE_2D, 0,
591 PIPE_BIND_RENDER_TARGET) &&
592 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
593 PIPE_TEXTURE_2D, 0,
594 PIPE_BIND_RENDER_TARGET) &&
595 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
596 PIPE_TEXTURE_2D, 0,
597 PIPE_BIND_RENDER_TARGET) &&
598 !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
599 PIPE_TEXTURE_2D, 0,
600 PIPE_BIND_RENDER_TARGET) &&
601 !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
602 PIPE_TEXTURE_2D, 0,
603 PIPE_BIND_RENDER_TARGET) &&
604 !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
605 PIPE_TEXTURE_2D, 0,
606 PIPE_BIND_RENDER_TARGET))) {
607 ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
608 }
609
610 if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
611 ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
612 }
613
614 if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
615 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
616 }
617 if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
618 ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
619 }
620
621 if (screen->fence_finish) {
622 ctx->Extensions.ARB_sync = GL_TRUE;
623 }
624
625 if (st->pipe->texture_barrier) {
626 ctx->Extensions.NV_texture_barrier = GL_TRUE;
627 }
628
629 if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
630 PIPE_TEXTURE_2D, 0,
631 PIPE_BIND_SAMPLER_VIEW)) {
632 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
633 }
634
635 if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
636 PIPE_TEXTURE_2D, 0,
637 PIPE_BIND_RENDER_TARGET |
638 PIPE_BIND_SAMPLER_VIEW)) {
639 ctx->Extensions.EXT_packed_float = GL_TRUE;
640 }
641
642 /* Maximum sample count. */
643 for (i = 16; i > 0; --i) {
644 if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
645 PIPE_TEXTURE_2D, i,
646 PIPE_BIND_RENDER_TARGET)) {
647 ctx->Const.MaxSamples = i;
648 break;
649 }
650 }
651
652 if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
653 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
654 ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
655 }
656 else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
657 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
658 }
659
660 if (screen->get_param(screen, PIPE_CAP_SM3)) {
661 ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
662 }
663
664 if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
665 PIPE_TEXTURE_2D, 0,
666 PIPE_BIND_DEPTH_STENCIL |
667 PIPE_BIND_SAMPLER_VIEW) &&
668 screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED,
669 PIPE_TEXTURE_2D, 0,
670 PIPE_BIND_DEPTH_STENCIL |
671 PIPE_BIND_SAMPLER_VIEW)) {
672 ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
673 }
674 }