st/mesa: simplify st_init_limits() via tgsi_processor_to_shader_stage
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
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11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27 **************************************************************************/
28
29 #include "compiler/nir/nir.h"
30
31 #include "main/imports.h"
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/version.h"
35
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_screen.h"
39 #include "tgsi/tgsi_from_mesa.h"
40 #include "util/u_math.h"
41
42 #include "st_context.h"
43 #include "st_debug.h"
44 #include "st_extensions.h"
45 #include "st_format.h"
46
47
48 /*
49 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
50 * avoid evaluating arguments (which are often function calls) more than once.
51 */
52
53 static unsigned _min(unsigned a, unsigned b)
54 {
55 return (a < b) ? a : b;
56 }
57
58 static float _maxf(float a, float b)
59 {
60 return (a > b) ? a : b;
61 }
62
63 static int _clamp(int a, int min, int max)
64 {
65 if (a < min)
66 return min;
67 else if (a > max)
68 return max;
69 else
70 return a;
71 }
72
73
74 /**
75 * Query driver to get implementation limits.
76 * Note that we have to limit/clamp against Mesa's internal limits too.
77 */
78 void st_init_limits(struct pipe_screen *screen,
79 struct gl_constants *c, struct gl_extensions *extensions,
80 gl_api api)
81 {
82 int supported_irs;
83 unsigned sh;
84 boolean can_ubo = TRUE;
85 int temp;
86 bool ssbo_atomic = true;
87
88 c->MaxTextureLevels
89 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
90 MAX_TEXTURE_LEVELS);
91
92 c->Max3DTextureLevels
93 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
94 MAX_3D_TEXTURE_LEVELS);
95
96 c->MaxCubeTextureLevels
97 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
98 MAX_CUBE_TEXTURE_LEVELS);
99
100 c->MaxTextureRectSize
101 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
102
103 c->MaxArrayTextureLayers
104 = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
105
106 /* Define max viewport size and max renderbuffer size in terms of
107 * max texture size (note: max tex RECT size = max tex 2D size).
108 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
109 */
110 c->MaxViewportWidth =
111 c->MaxViewportHeight =
112 c->MaxRenderbufferSize = c->MaxTextureRectSize;
113
114 c->ViewportSubpixelBits =
115 screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
116
117 c->MaxDrawBuffers = c->MaxColorAttachments =
118 _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
119 1, MAX_DRAW_BUFFERS);
120
121 c->MaxDualSourceDrawBuffers =
122 _clamp(screen->get_param(screen,
123 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
124 0, MAX_DRAW_BUFFERS);
125
126 c->MaxLineWidth =
127 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
128 c->MaxLineWidthAA =
129 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
130
131 c->MaxPointSize =
132 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
133 c->MaxPointSizeAA =
134 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
135
136 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
137 * for non-aa sizes, but we can go down to 0.0 for aa points.
138 */
139 c->MinPointSize = 1.0f;
140 c->MinPointSizeAA = 0.0f;
141
142 c->MaxTextureMaxAnisotropy =
143 _maxf(2.0f,
144 screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
145
146 c->MaxTextureLodBias =
147 screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
148
149 c->QuadsFollowProvokingVertexConvention =
150 screen->get_param(screen,
151 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
152
153 c->MaxUniformBlockSize =
154 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
155 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE);
156 if (c->MaxUniformBlockSize < 16384) {
157 can_ubo = FALSE;
158 }
159
160 for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
161 struct gl_shader_compiler_options *options;
162 struct gl_program_constants *pc;
163 const nir_shader_compiler_options *nir_options = NULL;
164
165 if (screen->get_compiler_options) {
166 nir_options = (const nir_shader_compiler_options *)
167 screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
168 }
169
170 const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
171 pc = &c->Program[stage];
172 options = &c->ShaderCompilerOptions[stage];
173 c->ShaderCompilerOptions[stage].NirOptions = nir_options;
174
175 if (sh == PIPE_SHADER_COMPUTE) {
176 if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
177 continue;
178 supported_irs =
179 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
180 if (!(supported_irs & (1 << PIPE_SHADER_IR_TGSI)))
181 continue;
182 }
183
184 pc->MaxTextureImageUnits =
185 _min(screen->get_shader_param(screen, sh,
186 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
187 MAX_TEXTURE_IMAGE_UNITS);
188
189 pc->MaxInstructions =
190 pc->MaxNativeInstructions =
191 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
192 pc->MaxAluInstructions =
193 pc->MaxNativeAluInstructions =
194 screen->get_shader_param(screen, sh,
195 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
196 pc->MaxTexInstructions =
197 pc->MaxNativeTexInstructions =
198 screen->get_shader_param(screen, sh,
199 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
200 pc->MaxTexIndirections =
201 pc->MaxNativeTexIndirections =
202 screen->get_shader_param(screen, sh,
203 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
204 pc->MaxAttribs =
205 pc->MaxNativeAttribs =
206 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
207 pc->MaxTemps =
208 pc->MaxNativeTemps =
209 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
210 pc->MaxAddressRegs =
211 pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
212 pc->MaxParameters =
213 pc->MaxNativeParameters =
214 screen->get_shader_param(screen, sh,
215 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]);
216 pc->MaxInputComponents =
217 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
218 pc->MaxOutputComponents =
219 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
220
221 pc->MaxUniformComponents =
222 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
223
224 pc->MaxUniformBlocks =
225 screen->get_shader_param(screen, sh,
226 PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
227 if (pc->MaxUniformBlocks)
228 pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
229 pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
230
231 pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents +
232 c->MaxUniformBlockSize / 4 *
233 pc->MaxUniformBlocks);
234
235 temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
236 if (temp) {
237 /*
238 * for separate atomic counters get the actual hw limits
239 * per stage on atomic counters and buffers
240 */
241 ssbo_atomic = false;
242 pc->MaxAtomicCounters = temp;
243 pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
244 pc->MaxShaderStorageBlocks = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
245 } else {
246 pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
247 pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
248 pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
249 }
250 pc->MaxImageUniforms = screen->get_shader_param(
251 screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
252
253 /* Gallium doesn't really care about local vs. env parameters so use the
254 * same limits.
255 */
256 pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
257 pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
258
259 if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
260 pc->LowInt.RangeMin = 31;
261 pc->LowInt.RangeMax = 30;
262 pc->LowInt.Precision = 0;
263 pc->MediumInt = pc->HighInt = pc->LowInt;
264 }
265
266 /* TODO: make these more fine-grained if anyone needs it */
267 options->MaxIfDepth =
268 screen->get_shader_param(screen, sh,
269 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
270 options->EmitNoLoops =
271 !screen->get_shader_param(screen, sh,
272 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
273 options->EmitNoMainReturn =
274 !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
275
276 options->EmitNoCont =
277 !screen->get_shader_param(screen, sh,
278 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
279
280 options->EmitNoIndirectInput =
281 !screen->get_shader_param(screen, sh,
282 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
283 options->EmitNoIndirectOutput =
284 !screen->get_shader_param(screen, sh,
285 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
286 options->EmitNoIndirectTemp =
287 !screen->get_shader_param(screen, sh,
288 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
289 options->EmitNoIndirectUniform =
290 !screen->get_shader_param(screen, sh,
291 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
292
293 if (pc->MaxNativeInstructions &&
294 (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
295 can_ubo = FALSE;
296 }
297
298 if (options->EmitNoLoops)
299 options->MaxUnrollIterations =
300 MIN2(screen->get_shader_param(screen, sh,
301 PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
302 65536);
303 else
304 options->MaxUnrollIterations =
305 screen->get_shader_param(screen, sh,
306 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
307
308 options->LowerCombinedClipCullDistance = true;
309 options->LowerBufferInterfaceBlocks = true;
310 }
311
312 c->GLSLOptimizeConservatively =
313 screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY);
314 c->LowerTessLevel = true;
315 c->LowerCsDerivedVariables = true;
316 c->PrimitiveRestartForPatches =
317 screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
318
319 c->MaxCombinedTextureImageUnits =
320 _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
321 c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
322 c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
323 c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
324 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
325 c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
326 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
327
328 /* This depends on program constants. */
329 c->MaxTextureCoordUnits
330 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
331 MAX_TEXTURE_COORD_UNITS);
332
333 c->MaxTextureUnits =
334 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
335 c->MaxTextureCoordUnits);
336
337 c->Program[MESA_SHADER_VERTEX].MaxAttribs =
338 MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
339
340 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
341 * of inputs. It's always 2 colors + N generic inputs. */
342 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
343 PIPE_SHADER_CAP_MAX_INPUTS);
344 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
345 c->MaxGeometryOutputVertices =
346 screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
347 c->MaxGeometryTotalOutputComponents =
348 screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
349 c->MaxTessPatchComponents =
350 MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
351 MAX_VARYING) * 4;
352
353 c->MinProgramTexelOffset =
354 screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
355 c->MaxProgramTexelOffset =
356 screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
357
358 c->MaxProgramTextureGatherComponents =
359 screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
360 c->MinProgramTextureGatherOffset =
361 screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
362 c->MaxProgramTextureGatherOffset =
363 screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
364
365 c->MaxTransformFeedbackBuffers =
366 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
367 c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
368 MAX_FEEDBACK_BUFFERS);
369 c->MaxTransformFeedbackSeparateComponents =
370 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
371 c->MaxTransformFeedbackInterleavedComponents =
372 screen->get_param(screen,
373 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
374 c->MaxVertexStreams =
375 MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
376
377 /* The vertex stream must fit into pipe_stream_output_info::stream */
378 assert(c->MaxVertexStreams <= 4);
379
380 c->MaxVertexAttribStride
381 = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
382
383 c->StripTextureBorder = GL_TRUE;
384
385 c->GLSLSkipStrictMaxUniformLimitCheck =
386 screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
387
388 c->UniformBufferOffsetAlignment =
389 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
390
391 if (can_ubo) {
392 extensions->ARB_uniform_buffer_object = GL_TRUE;
393 c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
394 c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
395 c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
396 c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
397 c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
398 c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
399 c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
400 assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
401 }
402
403 c->GLSLFragCoordIsSysVal =
404 screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
405 c->GLSLFrontFacingIsSysVal =
406 screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
407
408 /* GL_ARB_get_program_binary
409 *
410 * The QT framework has a bug in their shader program cache, which is built
411 * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug
412 * we don't enable more than 1 binary format for compatibility profiles.
413 */
414 if (api != API_OPENGL_COMPAT &&
415 screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
416 c->NumProgramBinaryFormats = 1;
417
418 c->MaxAtomicBufferBindings =
419 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
420
421 if (!ssbo_atomic) {
422 /* for separate atomic buffers - there atomic buffer size will be
423 limited */
424 c->MaxAtomicBufferSize = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
425 /* on all HW with separate atomic (evergreen) the following
426 lines are true. not sure it's worth adding CAPs for this at this
427 stage. */
428 c->MaxCombinedAtomicCounters = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
429 c->MaxCombinedAtomicBuffers = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
430 } else {
431 c->MaxCombinedAtomicBuffers =
432 c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
433 c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
434 c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
435 c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
436 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
437 assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
438 }
439
440 if (c->MaxCombinedAtomicBuffers > 0) {
441 extensions->ARB_shader_atomic_counters = GL_TRUE;
442 extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
443 }
444
445 c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
446 c->ShaderStorageBufferOffsetAlignment =
447 screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
448 if (c->ShaderStorageBufferOffsetAlignment) {
449 /* for hw atomic counters leaves these at default for now */
450 if (ssbo_atomic)
451 c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
452 c->MaxCombinedAtomicBuffers;
453 c->MaxCombinedShaderOutputResources +=
454 c->MaxCombinedShaderStorageBlocks;
455 c->MaxShaderStorageBlockSize = 1 << 27;
456 extensions->ARB_shader_storage_buffer_object = GL_TRUE;
457 }
458
459 c->MaxCombinedImageUniforms =
460 c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
461 c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
462 c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
463 c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
464 c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
465 c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
466 c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
467 c->MaxImageUnits = MAX_IMAGE_UNITS;
468 if (c->MaxCombinedImageUniforms) {
469 extensions->ARB_shader_image_load_store = GL_TRUE;
470 extensions->ARB_shader_image_size = GL_TRUE;
471 }
472
473 /* ARB_framebuffer_no_attachments */
474 c->MaxFramebufferWidth = c->MaxViewportWidth;
475 c->MaxFramebufferHeight = c->MaxViewportHeight;
476 /* NOTE: we cheat here a little by assuming that
477 * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
478 * number of layers as we need, although we technically
479 * could have more the generality is not really useful
480 * in practicality.
481 */
482 c->MaxFramebufferLayers =
483 screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
484
485 c->MaxWindowRectangles =
486 screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
487
488 c->SparseBufferPageSize =
489 screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
490
491 c->AllowMappedBuffersDuringExecution =
492 screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
493
494 c->UseSTD430AsDefaultPacking =
495 screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
496
497 /* limit the max combined shader output resources to a driver limit */
498 temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
499 if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
500 c->MaxCombinedShaderOutputResources = temp;
501 }
502
503
504 /**
505 * Given a member \c x of struct gl_extensions, return offset of
506 * \c x in bytes.
507 */
508 #define o(x) offsetof(struct gl_extensions, x)
509
510
511 struct st_extension_cap_mapping {
512 int extension_offset;
513 int cap;
514 };
515
516 struct st_extension_format_mapping {
517 int extension_offset[2];
518 enum pipe_format format[32];
519
520 /* If TRUE, at least one format must be supported for the extensions to be
521 * advertised. If FALSE, all the formats must be supported. */
522 GLboolean need_at_least_one;
523 };
524
525 /**
526 * Enable extensions if certain pipe formats are supported by the driver.
527 * What extensions will be enabled and what formats must be supported is
528 * described by the array of st_extension_format_mapping.
529 *
530 * target and bind_flags are passed to is_format_supported.
531 */
532 static void
533 init_format_extensions(struct pipe_screen *screen,
534 struct gl_extensions *extensions,
535 const struct st_extension_format_mapping *mapping,
536 unsigned num_mappings,
537 enum pipe_texture_target target,
538 unsigned bind_flags)
539 {
540 GLboolean *extension_table = (GLboolean *) extensions;
541 unsigned i;
542 int j;
543 int num_formats = ARRAY_SIZE(mapping->format);
544 int num_ext = ARRAY_SIZE(mapping->extension_offset);
545
546 for (i = 0; i < num_mappings; i++) {
547 int num_supported = 0;
548
549 /* Examine each format in the list. */
550 for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
551 if (screen->is_format_supported(screen, mapping[i].format[j],
552 target, 0, bind_flags)) {
553 num_supported++;
554 }
555 }
556
557 if (!num_supported ||
558 (!mapping[i].need_at_least_one && num_supported != j)) {
559 continue;
560 }
561
562 /* Enable all extensions in the list. */
563 for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
564 extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
565 }
566 }
567
568
569 /**
570 * Given a list of formats and bind flags, return the maximum number
571 * of samples supported by any of those formats.
572 */
573 static unsigned
574 get_max_samples_for_formats(struct pipe_screen *screen,
575 unsigned num_formats,
576 const enum pipe_format *formats,
577 unsigned max_samples,
578 unsigned bind)
579 {
580 unsigned i, f;
581
582 for (i = max_samples; i > 0; --i) {
583 for (f = 0; f < num_formats; f++) {
584 if (screen->is_format_supported(screen, formats[f],
585 PIPE_TEXTURE_2D, i, bind)) {
586 return i;
587 }
588 }
589 }
590 return 0;
591 }
592
593
594 /**
595 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
596 * which GL extensions are supported.
597 * Quite a few extensions are always supported because they are standard
598 * features or can be built on top of other gallium features.
599 * Some fine tuning may still be needed.
600 */
601 void st_init_extensions(struct pipe_screen *screen,
602 struct gl_constants *consts,
603 struct gl_extensions *extensions,
604 struct st_config_options *options,
605 gl_api api)
606 {
607 unsigned i;
608 GLboolean *extension_table = (GLboolean *) extensions;
609
610 static const struct st_extension_cap_mapping cap_mapping[] = {
611 { o(ARB_base_instance), PIPE_CAP_START_INSTANCE },
612 { o(ARB_bindless_texture), PIPE_CAP_BINDLESS_TEXTURE },
613 { o(ARB_buffer_storage), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT },
614 { o(ARB_clear_texture), PIPE_CAP_CLEAR_TEXTURE },
615 { o(ARB_clip_control), PIPE_CAP_CLIP_HALFZ },
616 { o(ARB_color_buffer_float), PIPE_CAP_VERTEX_COLOR_UNCLAMPED },
617 { o(ARB_conditional_render_inverted), PIPE_CAP_CONDITIONAL_RENDER_INVERTED },
618 { o(ARB_copy_image), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
619 { o(OES_copy_image), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
620 { o(ARB_cull_distance), PIPE_CAP_CULL_DISTANCE },
621 { o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE },
622 { o(ARB_derivative_control), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE },
623 { o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
624 { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT },
625 { o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
626 { o(ARB_framebuffer_object), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES },
627 { o(ARB_gpu_shader_int64), PIPE_CAP_INT64 },
628 { o(ARB_indirect_parameters), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS },
629 { o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR },
630 { o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
631 { o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
632 { o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS },
633 { o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
634 { o(ARB_polygon_offset_clamp), PIPE_CAP_POLYGON_OFFSET_CLAMP },
635 { o(ARB_post_depth_coverage), PIPE_CAP_POST_DEPTH_COVERAGE },
636 { o(ARB_query_buffer_object), PIPE_CAP_QUERY_BUFFER_OBJECT },
637 { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR },
638 { o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
639 { o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
640 { o(ARB_shader_ballot), PIPE_CAP_TGSI_BALLOT },
641 { o(ARB_shader_clock), PIPE_CAP_TGSI_CLOCK },
642 { o(ARB_shader_draw_parameters), PIPE_CAP_DRAW_PARAMETERS },
643 { o(ARB_shader_group_vote), PIPE_CAP_TGSI_VOTE },
644 { o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },
645 { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS },
646 { o(ARB_shader_texture_lod), PIPE_CAP_SM3 },
647 { o(ARB_sparse_buffer), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE },
648 { o(ARB_texture_buffer_object), PIPE_CAP_TEXTURE_BUFFER_OBJECTS },
649 { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY },
650 { o(ARB_texture_gather), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS },
651 { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
652 { o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE },
653 { o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES },
654 { o(ARB_texture_query_lod), PIPE_CAP_TEXTURE_QUERY_LOD },
655 { o(ARB_texture_view), PIPE_CAP_SAMPLER_VIEW_TARGET },
656 { o(ARB_timer_query), PIPE_CAP_QUERY_TIMESTAMP },
657 { o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
658 { o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
659 { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW },
660
661 { o(KHR_blend_equation_advanced), PIPE_CAP_TGSI_FS_FBFETCH },
662
663 { o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE },
664 { o(EXT_depth_bounds_test), PIPE_CAP_DEPTH_BOUNDS_TEST },
665 { o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
666 { o(EXT_memory_object), PIPE_CAP_MEMOBJ },
667 { o(EXT_memory_object_fd), PIPE_CAP_MEMOBJ },
668 { o(EXT_semaphore), PIPE_CAP_FENCE_SIGNAL },
669 { o(EXT_semaphore_fd), PIPE_CAP_FENCE_SIGNAL },
670 { o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
671 { o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
672 { o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
673 { o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE },
674 { o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS },
675 { o(EXT_window_rectangles), PIPE_CAP_MAX_WINDOW_RECTANGLES },
676
677 { o(AMD_pinned_memory), PIPE_CAP_RESOURCE_FROM_USER_MEMORY },
678 { o(ATI_meminfo), PIPE_CAP_QUERY_MEMORY_INFO },
679 { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE },
680 { o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
681 { o(MESA_tile_raster_order), PIPE_CAP_TILE_RASTER_ORDER },
682 { o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
683 { o(NV_fill_rectangle), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE },
684 { o(NV_primitive_restart), PIPE_CAP_PRIMITIVE_RESTART },
685 { o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
686 { o(NVX_gpu_memory_info), PIPE_CAP_QUERY_MEMORY_INFO },
687 /* GL_NV_point_sprite is not supported by gallium because we don't
688 * support the GL_POINT_SPRITE_R_MODE_NV option. */
689
690 { o(OES_standard_derivatives), PIPE_CAP_SM3 },
691 { o(OES_texture_float_linear), PIPE_CAP_TEXTURE_FLOAT_LINEAR },
692 { o(OES_texture_half_float_linear), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR },
693 };
694
695 /* Required: render target and sampler support */
696 static const struct st_extension_format_mapping rendertarget_mapping[] = {
697 { { o(ARB_texture_float) },
698 { PIPE_FORMAT_R32G32B32A32_FLOAT,
699 PIPE_FORMAT_R16G16B16A16_FLOAT } },
700
701 { { o(OES_texture_float) },
702 { PIPE_FORMAT_R32G32B32A32_FLOAT } },
703
704 { { o(OES_texture_half_float) },
705 { PIPE_FORMAT_R16G16B16A16_FLOAT } },
706
707 { { o(ARB_texture_rgb10_a2ui) },
708 { PIPE_FORMAT_R10G10B10A2_UINT,
709 PIPE_FORMAT_B10G10R10A2_UINT },
710 GL_TRUE }, /* at least one format must be supported */
711
712 { { o(EXT_framebuffer_sRGB) },
713 { PIPE_FORMAT_A8B8G8R8_SRGB,
714 PIPE_FORMAT_B8G8R8A8_SRGB },
715 GL_TRUE }, /* at least one format must be supported */
716
717 { { o(EXT_packed_float) },
718 { PIPE_FORMAT_R11G11B10_FLOAT } },
719
720 { { o(EXT_texture_integer) },
721 { PIPE_FORMAT_R32G32B32A32_UINT,
722 PIPE_FORMAT_R32G32B32A32_SINT } },
723
724 { { o(ARB_texture_rg) },
725 { PIPE_FORMAT_R8_UNORM,
726 PIPE_FORMAT_R8G8_UNORM } },
727 };
728
729 /* Required: depth stencil and sampler support */
730 static const struct st_extension_format_mapping depthstencil_mapping[] = {
731 { { o(ARB_depth_buffer_float) },
732 { PIPE_FORMAT_Z32_FLOAT,
733 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
734 };
735
736 /* Required: sampler support */
737 static const struct st_extension_format_mapping texture_mapping[] = {
738 { { o(ARB_texture_compression_rgtc) },
739 { PIPE_FORMAT_RGTC1_UNORM,
740 PIPE_FORMAT_RGTC1_SNORM,
741 PIPE_FORMAT_RGTC2_UNORM,
742 PIPE_FORMAT_RGTC2_SNORM } },
743
744 { { o(EXT_texture_compression_latc) },
745 { PIPE_FORMAT_LATC1_UNORM,
746 PIPE_FORMAT_LATC1_SNORM,
747 PIPE_FORMAT_LATC2_UNORM,
748 PIPE_FORMAT_LATC2_SNORM } },
749
750 { { o(EXT_texture_compression_s3tc),
751 o(ANGLE_texture_compression_dxt) },
752 { PIPE_FORMAT_DXT1_RGB,
753 PIPE_FORMAT_DXT1_RGBA,
754 PIPE_FORMAT_DXT3_RGBA,
755 PIPE_FORMAT_DXT5_RGBA } },
756
757 { { o(ARB_texture_compression_bptc) },
758 { PIPE_FORMAT_BPTC_RGBA_UNORM,
759 PIPE_FORMAT_BPTC_SRGBA,
760 PIPE_FORMAT_BPTC_RGB_FLOAT,
761 PIPE_FORMAT_BPTC_RGB_UFLOAT } },
762
763 { { o(KHR_texture_compression_astc_ldr) },
764 { PIPE_FORMAT_ASTC_4x4,
765 PIPE_FORMAT_ASTC_5x4,
766 PIPE_FORMAT_ASTC_5x5,
767 PIPE_FORMAT_ASTC_6x5,
768 PIPE_FORMAT_ASTC_6x6,
769 PIPE_FORMAT_ASTC_8x5,
770 PIPE_FORMAT_ASTC_8x6,
771 PIPE_FORMAT_ASTC_8x8,
772 PIPE_FORMAT_ASTC_10x5,
773 PIPE_FORMAT_ASTC_10x6,
774 PIPE_FORMAT_ASTC_10x8,
775 PIPE_FORMAT_ASTC_10x10,
776 PIPE_FORMAT_ASTC_12x10,
777 PIPE_FORMAT_ASTC_12x12,
778 PIPE_FORMAT_ASTC_4x4_SRGB,
779 PIPE_FORMAT_ASTC_5x4_SRGB,
780 PIPE_FORMAT_ASTC_5x5_SRGB,
781 PIPE_FORMAT_ASTC_6x5_SRGB,
782 PIPE_FORMAT_ASTC_6x6_SRGB,
783 PIPE_FORMAT_ASTC_8x5_SRGB,
784 PIPE_FORMAT_ASTC_8x6_SRGB,
785 PIPE_FORMAT_ASTC_8x8_SRGB,
786 PIPE_FORMAT_ASTC_10x5_SRGB,
787 PIPE_FORMAT_ASTC_10x6_SRGB,
788 PIPE_FORMAT_ASTC_10x8_SRGB,
789 PIPE_FORMAT_ASTC_10x10_SRGB,
790 PIPE_FORMAT_ASTC_12x10_SRGB,
791 PIPE_FORMAT_ASTC_12x12_SRGB } },
792
793 { { o(EXT_texture_shared_exponent) },
794 { PIPE_FORMAT_R9G9B9E5_FLOAT } },
795
796 { { o(EXT_texture_snorm) },
797 { PIPE_FORMAT_R8G8B8A8_SNORM } },
798
799 { { o(EXT_texture_sRGB),
800 o(EXT_texture_sRGB_decode) },
801 { PIPE_FORMAT_A8B8G8R8_SRGB,
802 PIPE_FORMAT_B8G8R8A8_SRGB },
803 GL_TRUE }, /* at least one format must be supported */
804
805 { { o(EXT_texture_type_2_10_10_10_REV) },
806 { PIPE_FORMAT_R10G10B10A2_UNORM,
807 PIPE_FORMAT_B10G10R10A2_UNORM },
808 GL_TRUE }, /* at least one format must be supported */
809
810 { { o(ATI_texture_compression_3dc) },
811 { PIPE_FORMAT_LATC2_UNORM } },
812
813 { { o(MESA_ycbcr_texture) },
814 { PIPE_FORMAT_UYVY,
815 PIPE_FORMAT_YUYV },
816 GL_TRUE }, /* at least one format must be supported */
817
818 { { o(OES_compressed_ETC1_RGB8_texture) },
819 { PIPE_FORMAT_ETC1_RGB8,
820 PIPE_FORMAT_R8G8B8A8_UNORM },
821 GL_TRUE }, /* at least one format must be supported */
822
823 { { o(ARB_stencil_texturing),
824 o(ARB_texture_stencil8) },
825 { PIPE_FORMAT_X24S8_UINT,
826 PIPE_FORMAT_S8X24_UINT },
827 GL_TRUE }, /* at least one format must be supported */
828 };
829
830 /* Required: vertex fetch support. */
831 static const struct st_extension_format_mapping vertex_mapping[] = {
832 { { o(EXT_vertex_array_bgra) },
833 { PIPE_FORMAT_B8G8R8A8_UNORM } },
834 { { o(ARB_vertex_type_2_10_10_10_rev) },
835 { PIPE_FORMAT_R10G10B10A2_UNORM,
836 PIPE_FORMAT_B10G10R10A2_UNORM,
837 PIPE_FORMAT_R10G10B10A2_SNORM,
838 PIPE_FORMAT_B10G10R10A2_SNORM,
839 PIPE_FORMAT_R10G10B10A2_USCALED,
840 PIPE_FORMAT_B10G10R10A2_USCALED,
841 PIPE_FORMAT_R10G10B10A2_SSCALED,
842 PIPE_FORMAT_B10G10R10A2_SSCALED } },
843 { { o(ARB_vertex_type_10f_11f_11f_rev) },
844 { PIPE_FORMAT_R11G11B10_FLOAT } },
845 };
846
847 static const struct st_extension_format_mapping tbo_rgb32[] = {
848 { {o(ARB_texture_buffer_object_rgb32) },
849 { PIPE_FORMAT_R32G32B32_FLOAT,
850 PIPE_FORMAT_R32G32B32_UINT,
851 PIPE_FORMAT_R32G32B32_SINT,
852 } },
853 };
854
855 /*
856 * Extensions that are supported by all Gallium drivers:
857 */
858 extensions->ARB_ES2_compatibility = GL_TRUE;
859 extensions->ARB_depth_texture = GL_TRUE;
860 extensions->ARB_draw_elements_base_vertex = GL_TRUE;
861 extensions->ARB_explicit_attrib_location = GL_TRUE;
862 extensions->ARB_explicit_uniform_location = GL_TRUE;
863 extensions->ARB_fragment_coord_conventions = GL_TRUE;
864 extensions->ARB_fragment_program = GL_TRUE;
865 extensions->ARB_fragment_program_shadow = GL_TRUE;
866 extensions->ARB_fragment_shader = GL_TRUE;
867 extensions->ARB_half_float_vertex = GL_TRUE;
868 extensions->ARB_internalformat_query = GL_TRUE;
869 extensions->ARB_internalformat_query2 = GL_TRUE;
870 extensions->ARB_map_buffer_range = GL_TRUE;
871 extensions->ARB_shadow = GL_TRUE;
872 extensions->ARB_sync = GL_TRUE;
873 extensions->ARB_texture_border_clamp = GL_TRUE;
874 extensions->ARB_texture_cube_map = GL_TRUE;
875 extensions->ARB_texture_env_combine = GL_TRUE;
876 extensions->ARB_texture_env_crossbar = GL_TRUE;
877 extensions->ARB_texture_env_dot3 = GL_TRUE;
878 extensions->ARB_vertex_program = GL_TRUE;
879 extensions->ARB_vertex_shader = GL_TRUE;
880
881 extensions->EXT_blend_color = GL_TRUE;
882 extensions->EXT_blend_func_separate = GL_TRUE;
883 extensions->EXT_blend_minmax = GL_TRUE;
884 extensions->EXT_gpu_program_parameters = GL_TRUE;
885 extensions->EXT_pixel_buffer_object = GL_TRUE;
886 extensions->EXT_point_parameters = GL_TRUE;
887 extensions->EXT_provoking_vertex = GL_TRUE;
888 extensions->EXT_stencil_two_side = GL_TRUE;
889 extensions->EXT_texture_env_dot3 = GL_TRUE;
890
891 extensions->ATI_fragment_shader = GL_TRUE;
892 extensions->ATI_separate_stencil = GL_TRUE;
893 extensions->ATI_texture_env_combine3 = GL_TRUE;
894
895 extensions->MESA_pack_invert = GL_TRUE;
896
897 extensions->NV_fog_distance = GL_TRUE;
898 extensions->NV_texture_env_combine4 = GL_TRUE;
899 extensions->NV_texture_rectangle = GL_TRUE;
900
901 extensions->OES_EGL_image = GL_TRUE;
902 extensions->OES_EGL_image_external = GL_TRUE;
903 extensions->OES_draw_texture = GL_TRUE;
904
905 /* Expose the extensions which directly correspond to gallium caps. */
906 for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
907 if (screen->get_param(screen, cap_mapping[i].cap)) {
908 extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
909 }
910 }
911
912 /* Expose the extensions which directly correspond to gallium formats. */
913 init_format_extensions(screen, extensions, rendertarget_mapping,
914 ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
915 PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
916 init_format_extensions(screen, extensions, depthstencil_mapping,
917 ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
918 PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
919 init_format_extensions(screen, extensions, texture_mapping,
920 ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
921 PIPE_BIND_SAMPLER_VIEW);
922 init_format_extensions(screen, extensions, vertex_mapping,
923 ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
924 PIPE_BIND_VERTEX_BUFFER);
925
926 /* Figure out GLSL support and set GLSLVersion to it. */
927 consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
928
929 _mesa_override_glsl_version(consts);
930
931 if (options->force_glsl_version > 0 &&
932 options->force_glsl_version <= consts->GLSLVersion) {
933 consts->ForceGLSLVersion = options->force_glsl_version;
934 }
935
936 consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
937
938 consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
939
940 consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
941
942 consts->dri_config_options_sha1 = options->config_options_sha1;
943
944 consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
945
946 if (consts->GLSLVersion >= 400)
947 extensions->ARB_gpu_shader5 = GL_TRUE;
948 if (consts->GLSLVersion >= 410)
949 extensions->ARB_shader_precision = GL_TRUE;
950
951 /* This extension needs full OpenGL 3.2, but we don't know if that's
952 * supported at this point. Only check the GLSL version. */
953 if (consts->GLSLVersion >= 150 &&
954 screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
955 extensions->AMD_vertex_shader_layer = GL_TRUE;
956 }
957
958 if (consts->GLSLVersion >= 140) {
959 if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
960 extensions->ARB_enhanced_layouts = GL_TRUE;
961 }
962
963 if (consts->GLSLVersion >= 130) {
964 consts->NativeIntegers = GL_TRUE;
965 consts->MaxClipPlanes = 8;
966
967 if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
968 consts->VertexID_is_zero_based = GL_TRUE;
969 }
970
971 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
972 extensions->ARB_conservative_depth = GL_TRUE;
973 extensions->ARB_shading_language_packing = GL_TRUE;
974 extensions->OES_depth_texture_cube_map = GL_TRUE;
975 extensions->ARB_shading_language_420pack = GL_TRUE;
976 extensions->ARB_texture_query_levels = GL_TRUE;
977
978 if (!options->disable_shader_bit_encoding) {
979 extensions->ARB_shader_bit_encoding = GL_TRUE;
980 }
981
982 extensions->EXT_shader_integer_mix = GL_TRUE;
983 extensions->ARB_arrays_of_arrays = GL_TRUE;
984 extensions->MESA_shader_integer_functions = GL_TRUE;
985 } else {
986 /* Optional integer support for GLSL 1.2. */
987 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
988 PIPE_SHADER_CAP_INTEGERS) &&
989 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
990 PIPE_SHADER_CAP_INTEGERS)) {
991 consts->NativeIntegers = GL_TRUE;
992
993 extensions->EXT_shader_integer_mix = GL_TRUE;
994 }
995
996 /* Integer textures make no sense before GLSL 1.30 */
997 extensions->EXT_texture_integer = GL_FALSE;
998 }
999
1000 consts->GLSLZeroInit = options->glsl_zero_init;
1001
1002 consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
1003
1004 /* Below are the cases which cannot be moved into tables easily. */
1005
1006 if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
1007 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
1008 extensions->ARB_tessellation_shader = GL_TRUE;
1009 }
1010
1011 /* What this is really checking for is the ability to support multiple
1012 * invocations of a geometry shader. There is no separate cap for that, so
1013 * we check the GLSLVersion.
1014 */
1015 if (consts->GLSLVersion >= 400 &&
1016 screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
1017 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
1018 extensions->OES_geometry_shader = GL_TRUE;
1019 }
1020
1021 /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1022 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1023 */
1024 extensions->OES_sample_variables = extensions->ARB_sample_shading &&
1025 extensions->ARB_gpu_shader5;
1026
1027 /* Maximum sample count. */
1028 {
1029 static const enum pipe_format color_formats[] = {
1030 PIPE_FORMAT_R8G8B8A8_UNORM,
1031 PIPE_FORMAT_B8G8R8A8_UNORM,
1032 PIPE_FORMAT_A8R8G8B8_UNORM,
1033 PIPE_FORMAT_A8B8G8R8_UNORM,
1034 };
1035 static const enum pipe_format depth_formats[] = {
1036 PIPE_FORMAT_Z16_UNORM,
1037 PIPE_FORMAT_Z24X8_UNORM,
1038 PIPE_FORMAT_X8Z24_UNORM,
1039 PIPE_FORMAT_Z32_UNORM,
1040 PIPE_FORMAT_Z32_FLOAT
1041 };
1042 static const enum pipe_format int_formats[] = {
1043 PIPE_FORMAT_R8G8B8A8_SINT
1044 };
1045 static const enum pipe_format void_formats[] = {
1046 PIPE_FORMAT_NONE
1047 };
1048
1049 consts->MaxSamples =
1050 get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1051 color_formats, 16,
1052 PIPE_BIND_RENDER_TARGET);
1053
1054 consts->MaxImageSamples =
1055 get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1056 color_formats, 16,
1057 PIPE_BIND_SHADER_IMAGE);
1058
1059 consts->MaxColorTextureSamples =
1060 get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1061 color_formats, consts->MaxSamples,
1062 PIPE_BIND_SAMPLER_VIEW);
1063
1064 consts->MaxDepthTextureSamples =
1065 get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1066 depth_formats, consts->MaxSamples,
1067 PIPE_BIND_SAMPLER_VIEW);
1068
1069 consts->MaxIntegerSamples =
1070 get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1071 int_formats, consts->MaxSamples,
1072 PIPE_BIND_SAMPLER_VIEW);
1073
1074 /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1075 consts->MaxFramebufferSamples =
1076 get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1077 void_formats, 32,
1078 PIPE_BIND_RENDER_TARGET);
1079 }
1080
1081 if (consts->MaxSamples >= 2) {
1082 /* Real MSAA support */
1083 extensions->EXT_framebuffer_multisample = GL_TRUE;
1084 extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1085 }
1086 else if (consts->MaxSamples > 0 &&
1087 screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1088 /* fake MSAA support */
1089 consts->FakeSWMSAA = GL_TRUE;
1090 extensions->EXT_framebuffer_multisample = GL_TRUE;
1091 extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1092 extensions->ARB_texture_multisample = GL_TRUE;
1093 }
1094
1095 if (consts->MaxDualSourceDrawBuffers > 0 &&
1096 !options->disable_blend_func_extended)
1097 extensions->ARB_blend_func_extended = GL_TRUE;
1098
1099 if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1100 extensions->ARB_timer_query) {
1101 extensions->EXT_timer_query = GL_TRUE;
1102 }
1103
1104 if (extensions->ARB_transform_feedback2 &&
1105 extensions->ARB_draw_instanced) {
1106 extensions->ARB_transform_feedback_instanced = GL_TRUE;
1107 }
1108 if (options->force_glsl_extensions_warn)
1109 consts->ForceGLSLExtensionsWarn = 1;
1110
1111 if (options->disable_glsl_line_continuations)
1112 consts->DisableGLSLLineContinuations = 1;
1113
1114 if (options->allow_glsl_extension_directive_midshader)
1115 consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1116
1117 consts->MinMapBufferAlignment =
1118 screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1119
1120 /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1121 if (api == API_OPENGL_COMPAT &&
1122 screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
1123 extensions->ARB_texture_buffer_object = GL_FALSE;
1124
1125 if (extensions->ARB_texture_buffer_object) {
1126 consts->MaxTextureBufferSize =
1127 _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
1128 (1u << 31) - 1);
1129 consts->TextureBufferOffsetAlignment =
1130 screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1131
1132 if (consts->TextureBufferOffsetAlignment)
1133 extensions->ARB_texture_buffer_range = GL_TRUE;
1134
1135 init_format_extensions(screen, extensions, tbo_rgb32,
1136 ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1137 PIPE_BIND_SAMPLER_VIEW);
1138 }
1139
1140 extensions->OES_texture_buffer =
1141 extensions->ARB_texture_buffer_object &&
1142 extensions->ARB_texture_buffer_range &&
1143 extensions->ARB_texture_buffer_object_rgb32 &&
1144 extensions->ARB_shader_image_load_store;
1145
1146 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1147 * If the number of available texture indirections is very limited, then we
1148 * prefer to disable varying packing rather than run the risk of varying
1149 * packing preventing a shader from running.
1150 */
1151 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1152 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1153 /* We can't disable varying packing if transform feedback is available,
1154 * because transform feedback code assumes a packed varying layout.
1155 */
1156 if (!extensions->EXT_transform_feedback)
1157 consts->DisableVaryingPacking = GL_TRUE;
1158 }
1159
1160 consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1161 if (consts->MaxViewports >= 16) {
1162 if (consts->GLSLVersion >= 400) {
1163 consts->ViewportBounds.Min = -32768.0;
1164 consts->ViewportBounds.Max = 32767.0;
1165 } else {
1166 consts->ViewportBounds.Min = -16384.0;
1167 consts->ViewportBounds.Max = 16383.0;
1168 }
1169 extensions->ARB_viewport_array = GL_TRUE;
1170 extensions->ARB_fragment_layer_viewport = GL_TRUE;
1171 if (extensions->AMD_vertex_shader_layer)
1172 extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1173 }
1174
1175 if (extensions->AMD_vertex_shader_layer &&
1176 extensions->AMD_vertex_shader_viewport_index &&
1177 screen->get_param(screen, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT))
1178 extensions->ARB_shader_viewport_layer_array = GL_TRUE;
1179
1180 /* ARB_framebuffer_no_attachments */
1181 if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1182 ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1183 (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1184 consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1185 extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1186
1187 /* GL_ARB_ES3_compatibility.
1188 *
1189 * Assume that ES3 is supported if GLSL 3.30 is supported.
1190 * (OpenGL 3.3 is a requirement for that extension.)
1191 */
1192 if (consts->GLSLVersion >= 330 &&
1193 /* Requirements for ETC2 emulation. */
1194 screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1195 PIPE_TEXTURE_2D, 0,
1196 PIPE_BIND_SAMPLER_VIEW) &&
1197 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
1198 PIPE_TEXTURE_2D, 0,
1199 PIPE_BIND_SAMPLER_VIEW) &&
1200 screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1201 PIPE_TEXTURE_2D, 0,
1202 PIPE_BIND_SAMPLER_VIEW) &&
1203 screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1204 PIPE_TEXTURE_2D, 0,
1205 PIPE_BIND_SAMPLER_VIEW) &&
1206 screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1207 PIPE_TEXTURE_2D, 0,
1208 PIPE_BIND_SAMPLER_VIEW) &&
1209 screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1210 PIPE_TEXTURE_2D, 0,
1211 PIPE_BIND_SAMPLER_VIEW)) {
1212 extensions->ARB_ES3_compatibility = GL_TRUE;
1213 }
1214
1215 #ifdef HAVE_ST_VDPAU
1216 if (screen->get_video_param &&
1217 screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1218 PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1219 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1220 extensions->NV_vdpau_interop = GL_TRUE;
1221 }
1222 #endif
1223
1224 if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
1225 extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1226 extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1227 }
1228
1229 if ((ST_DEBUG & DEBUG_GREMEDY) &&
1230 screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1231 extensions->GREMEDY_string_marker = GL_TRUE;
1232
1233 if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1234 int compute_supported_irs =
1235 screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1236 PIPE_SHADER_CAP_SUPPORTED_IRS);
1237 if (compute_supported_irs & (1 << PIPE_SHADER_IR_TGSI)) {
1238 uint64_t grid_size[3], block_size[3];
1239 uint64_t max_local_size, max_threads_per_block;
1240
1241 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1242 PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1243 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1244 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1245 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1246 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1247 &max_threads_per_block);
1248 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1249 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1250 &max_local_size);
1251
1252 consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1253 consts->MaxComputeSharedMemorySize = max_local_size;
1254
1255 for (i = 0; i < 3; i++) {
1256 consts->MaxComputeWorkGroupCount[i] = grid_size[i];
1257 consts->MaxComputeWorkGroupSize[i] = block_size[i];
1258 }
1259
1260 extensions->ARB_compute_shader =
1261 extensions->ARB_shader_image_load_store &&
1262 extensions->ARB_shader_atomic_counters;
1263
1264 if (extensions->ARB_compute_shader) {
1265 uint64_t max_variable_threads_per_block = 0;
1266
1267 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1268 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1269 &max_variable_threads_per_block);
1270
1271 for (i = 0; i < 3; i++) {
1272 /* Clamp the values to avoid having a local work group size
1273 * greater than the maximum number of invocations.
1274 */
1275 consts->MaxComputeVariableGroupSize[i] =
1276 MIN2(consts->MaxComputeWorkGroupSize[i],
1277 max_variable_threads_per_block);
1278 }
1279 consts->MaxComputeVariableGroupInvocations =
1280 max_variable_threads_per_block;
1281
1282 extensions->ARB_compute_variable_group_size =
1283 max_variable_threads_per_block > 0;
1284 }
1285 }
1286 }
1287
1288 if (extensions->EXT_texture_filter_anisotropic &&
1289 screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
1290 extensions->ARB_texture_filter_anisotropic = GL_TRUE;
1291
1292 extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1293
1294 /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1295 * there's no clean way of telling whether we would support ES 3.1 from
1296 * here, so copy the condition from compute_version_es2 here. A lot of
1297 * these are redunant, but simpler to just have a (near-)exact copy here.
1298 */
1299 extensions->ARB_ES3_1_compatibility =
1300 extensions->ARB_ES3_compatibility &&
1301 extensions->ARB_arrays_of_arrays &&
1302 extensions->ARB_compute_shader &&
1303 extensions->ARB_draw_indirect &&
1304 extensions->ARB_explicit_uniform_location &&
1305 extensions->ARB_framebuffer_no_attachments &&
1306 extensions->ARB_shader_atomic_counters &&
1307 extensions->ARB_shader_image_load_store &&
1308 extensions->ARB_shader_image_size &&
1309 extensions->ARB_shader_storage_buffer_object &&
1310 extensions->ARB_shading_language_packing &&
1311 extensions->ARB_stencil_texturing &&
1312 extensions->ARB_texture_multisample &&
1313 extensions->ARB_gpu_shader5 &&
1314 extensions->EXT_shader_integer_mix;
1315
1316 extensions->OES_texture_cube_map_array =
1317 extensions->ARB_ES3_1_compatibility &&
1318 extensions->OES_geometry_shader &&
1319 extensions->ARB_texture_cube_map_array;
1320
1321 extensions->OES_viewport_array =
1322 extensions->ARB_ES3_1_compatibility &&
1323 extensions->OES_geometry_shader &&
1324 extensions->ARB_viewport_array;
1325
1326 extensions->OES_primitive_bounding_box = extensions->ARB_ES3_1_compatibility;
1327 consts->NoPrimitiveBoundingBoxOutput = true;
1328
1329 extensions->ANDROID_extension_pack_es31a =
1330 extensions->KHR_texture_compression_astc_ldr &&
1331 extensions->KHR_blend_equation_advanced &&
1332 extensions->OES_sample_variables &&
1333 extensions->ARB_shader_image_load_store &&
1334 extensions->ARB_texture_stencil8 &&
1335 extensions->ARB_texture_multisample &&
1336 extensions->OES_copy_image &&
1337 extensions->ARB_draw_buffers_blend &&
1338 extensions->OES_geometry_shader &&
1339 extensions->ARB_gpu_shader5 &&
1340 extensions->OES_primitive_bounding_box &&
1341 extensions->ARB_tessellation_shader &&
1342 extensions->ARB_texture_border_clamp &&
1343 extensions->OES_texture_buffer &&
1344 extensions->OES_texture_cube_map_array &&
1345 extensions->EXT_texture_sRGB_decode;
1346
1347 /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1348 * before overall versions are selected. Also it's actually a subset of ES
1349 * 3.2, since it doesn't require ASTC or advanced blending.
1350 */
1351 extensions->ARB_ES3_2_compatibility =
1352 extensions->ARB_ES3_1_compatibility &&
1353 extensions->KHR_robustness &&
1354 extensions->ARB_copy_image &&
1355 extensions->ARB_draw_buffers_blend &&
1356 extensions->ARB_draw_elements_base_vertex &&
1357 extensions->OES_geometry_shader &&
1358 extensions->ARB_gpu_shader5 &&
1359 extensions->ARB_sample_shading &&
1360 extensions->ARB_tessellation_shader &&
1361 extensions->ARB_texture_border_clamp &&
1362 extensions->OES_texture_buffer &&
1363 extensions->ARB_texture_cube_map_array &&
1364 extensions->ARB_texture_stencil8 &&
1365 extensions->ARB_texture_multisample;
1366 }