Added pipe->get_paramf() to query float limits.
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 #include "main/imports.h"
29 #include "main/context.h"
30 #include "main/extensions.h"
31 #include "main/macros.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35
36 #include "st_context.h"
37 #include "st_extensions.h"
38
39
40 static int min(int a, int b)
41 {
42 return (a < b) ? a : b;
43 }
44
45 static int max(int a, int b)
46 {
47 return (a > b) ? a : b;
48 }
49
50 static int clamp(int a, int min, int max)
51 {
52 if (a < min)
53 return min;
54 else if (a > max)
55 return max;
56 else
57 return a;
58 }
59
60
61 /**
62 * Query driver to get implementation limits.
63 * Note that we have to limit/clamp against Mesa's internal limits too.
64 */
65 void st_init_limits(struct st_context *st)
66 {
67 struct pipe_context *pipe = st->pipe;
68 struct gl_constants *c = &st->ctx->Const;
69
70 c->MaxTextureLevels
71 = min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
72 MAX_TEXTURE_LEVELS);
73
74 c->Max3DTextureLevels
75 = min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
76 MAX_3D_TEXTURE_LEVELS);
77
78 c->MaxCubeTextureLevels
79 = min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
80 MAX_CUBE_TEXTURE_LEVELS);
81
82 c->MaxTextureRectSize
83 = min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
84
85 c->MaxTextureImageUnits
86 = c->MaxTextureCoordUnits
87 = min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
88 MAX_TEXTURE_IMAGE_UNITS);
89
90 c->MaxDrawBuffers
91 = clamp(pipe->get_param(pipe, PIPE_CAP_MAX_RENDER_TARGETS),
92 1, MAX_DRAW_BUFFERS);
93
94 c->MaxLineWidth
95 = max(1.0, pipe->get_paramf(pipe, PIPE_CAP_MAX_LINE_WIDTH));
96 c->MaxLineWidthAA
97 = max(1.0, pipe->get_paramf(pipe, PIPE_CAP_MAX_LINE_WIDTH_AA));
98
99 c->MaxPointSize
100 = max(1.0, pipe->get_paramf(pipe, PIPE_CAP_MAX_POINT_WIDTH));
101 c->MaxPointSizeAA
102 = max(1.0, pipe->get_paramf(pipe, PIPE_CAP_MAX_POINT_WIDTH_AA));
103
104 c->MaxTextureMaxAnisotropy
105 = max(2.0, pipe->get_paramf(pipe, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
106
107 c->MaxTextureLodBias
108 = pipe->get_paramf(pipe, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
109 }
110
111
112 /**
113 * XXX this needs careful review
114 */
115 void st_init_extensions(struct st_context *st)
116 {
117 struct pipe_context *pipe = st->pipe;
118 GLcontext *ctx = st->ctx;
119
120 /*
121 * Extensions that are supported by all Gallium drivers:
122 */
123 ctx->Extensions.ARB_multisample = GL_TRUE; /* API support */
124 ctx->Extensions.ARB_fragment_program = GL_TRUE;
125 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
126 ctx->Extensions.ARB_texture_compression = GL_TRUE; /* API support only */
127 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
128 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
129 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
130 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
131 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; /* XXX temp */
132
133 ctx->Extensions.ARB_vertex_program = GL_TRUE;
134 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
135
136 ctx->Extensions.EXT_blend_color = GL_TRUE;
137 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
138 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
139 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
140 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
141 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
142 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
143 ctx->Extensions.EXT_fog_coord = GL_TRUE;
144 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
145 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
146 ctx->Extensions.EXT_point_parameters = GL_TRUE;
147 ctx->Extensions.EXT_secondary_color = GL_TRUE;
148 ctx->Extensions.EXT_shadow_funcs = GL_TRUE; /* XXX temp */
149 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
150 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
151 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
152 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
153 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
154 ctx->Extensions.EXT_texture_sRGB = GL_TRUE; /* XXX temp */
155
156 ctx->Extensions.NV_blend_square = GL_TRUE;
157 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
158
159 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; /* XXX temp */
160
161 /*
162 * Extensions that depend on the driver/hardware:
163 */
164 if (pipe->get_param(pipe, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
165 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
166 }
167
168 if (pipe->get_param(pipe, PIPE_CAP_GLSL)) {
169 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
170 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
171 ctx->Extensions.ARB_shader_objects = GL_TRUE;
172 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
173 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
174 }
175
176 if (pipe->get_param(pipe, PIPE_CAP_NPOT_TEXTURES)) {
177 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
178 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
179 }
180
181 if (pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
182 ctx->Extensions.ARB_multitexture = GL_TRUE;
183 }
184
185 if (pipe->get_param(pipe, PIPE_CAP_TWO_SIDED_STENCIL)) {
186 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
187 }
188
189 if (pipe->get_param(pipe, PIPE_CAP_S3TC)) {
190 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
191 }
192
193 if (pipe->get_param(pipe, PIPE_CAP_ANISOTROPIC_FILTER)) {
194 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
195 }
196
197 if (pipe->get_param(pipe, PIPE_CAP_POINT_SPRITE)) {
198 ctx->Extensions.ARB_point_sprite = GL_TRUE;
199 ctx->Extensions.NV_point_sprite = GL_TRUE;
200 }
201
202 if (pipe->get_param(pipe, PIPE_CAP_OCCLUSION_QUERY)) {
203 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
204 }
205
206 if (pipe->get_param(pipe, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
207 ctx->Extensions.ARB_depth_texture = GL_TRUE;
208 ctx->Extensions.ARB_shadow = GL_TRUE;
209 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
210 }
211
212 }