st/mesa: advertise ARB_shading_language_packing for GLSL >= 1.30
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45 return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50 return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55 if (a < min)
56 return min;
57 else if (a > max)
58 return max;
59 else
60 return a;
61 }
62
63
64 /**
65 * Query driver to get implementation limits.
66 * Note that we have to limit/clamp against Mesa's internal limits too.
67 */
68 void st_init_limits(struct st_context *st)
69 {
70 struct pipe_screen *screen = st->pipe->screen;
71 struct gl_constants *c = &st->ctx->Const;
72 gl_shader_type sh;
73 boolean can_ubo = TRUE;
74 int max_const_buffers;
75
76 c->MaxTextureLevels
77 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
78 MAX_TEXTURE_LEVELS);
79
80 c->Max3DTextureLevels
81 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
82 MAX_3D_TEXTURE_LEVELS);
83
84 c->MaxCubeTextureLevels
85 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
86 MAX_CUBE_TEXTURE_LEVELS);
87
88 c->MaxTextureRectSize
89 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
90
91 c->MaxArrayTextureLayers
92 = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
93
94 c->MaxTextureImageUnits
95 = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
96 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
97 MAX_TEXTURE_IMAGE_UNITS);
98
99 c->MaxVertexTextureImageUnits
100 = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
101 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
102 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
103
104 c->MaxCombinedTextureImageUnits
105 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
106 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
107
108 c->MaxTextureCoordUnits
109 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
110
111 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
112
113 /* Define max viewport size and max renderbuffer size in terms of
114 * max texture size (note: max tex RECT size = max tex 2D size).
115 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
116 */
117 c->MaxViewportWidth =
118 c->MaxViewportHeight =
119 c->MaxRenderbufferSize = c->MaxTextureRectSize;
120
121 c->MaxDrawBuffers
122 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
123 1, MAX_DRAW_BUFFERS);
124
125 c->MaxDualSourceDrawBuffers
126 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
127 0, MAX_DRAW_BUFFERS);
128
129 c->MaxLineWidth
130 = _maxf(1.0f, screen->get_paramf(screen,
131 PIPE_CAPF_MAX_LINE_WIDTH));
132 c->MaxLineWidthAA
133 = _maxf(1.0f, screen->get_paramf(screen,
134 PIPE_CAPF_MAX_LINE_WIDTH_AA));
135
136 c->MaxPointSize
137 = _maxf(1.0f, screen->get_paramf(screen,
138 PIPE_CAPF_MAX_POINT_WIDTH));
139 c->MaxPointSizeAA
140 = _maxf(1.0f, screen->get_paramf(screen,
141 PIPE_CAPF_MAX_POINT_WIDTH_AA));
142 /* called after _mesa_create_context/_mesa_init_point, fix default user
143 * settable max point size up
144 */
145 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
146 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
147 * for non-aa sizes, but we can go down to 0.0 for aa points.
148 */
149 c->MinPointSize = 1.0f;
150 c->MinPointSizeAA = 0.0f;
151
152 c->MaxTextureMaxAnisotropy
153 = _maxf(2.0f, screen->get_paramf(screen,
154 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
155
156 c->MaxTextureLodBias
157 = screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
158
159 c->MaxDrawBuffers
160 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
161 1, MAX_DRAW_BUFFERS);
162
163 c->QuadsFollowProvokingVertexConvention = screen->get_param(
164 screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
165
166 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
167 struct gl_shader_compiler_options *options =
168 &st->ctx->ShaderCompilerOptions[sh];
169 struct gl_program_constants *pc;
170
171 switch (sh) {
172 case PIPE_SHADER_FRAGMENT:
173 pc = &c->FragmentProgram;
174 break;
175 case PIPE_SHADER_VERTEX:
176 pc = &c->VertexProgram;
177 break;
178 case PIPE_SHADER_GEOMETRY:
179 pc = &c->GeometryProgram;
180 break;
181 default:
182 assert(0);
183 continue;
184 }
185
186 pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
187 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
188 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
189 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
190 pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
191 pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
192 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
193 pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
194 pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
195 /* raise MaxParameters if native support is higher */
196 pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
197
198 /* Gallium doesn't really care about local vs. env parameters so use the
199 * same limits.
200 */
201 pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
202 pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
203
204 options->EmitNoNoise = TRUE;
205
206 /* TODO: make these more fine-grained if anyone needs it */
207 options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
208 options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
209 options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
210 options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
211
212 options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
213
214 options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
215 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
216 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
217 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
218 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
219 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
220 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
221 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
222
223 if (pc->MaxNativeInstructions) {
224 if (options->EmitNoIndirectUniform)
225 can_ubo = FALSE;
226
227 max_const_buffers = screen->get_shader_param(screen, sh,
228 PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
229 /* we need 13 buffers - 1 constant, 12 UBO */
230 if (max_const_buffers < 13)
231 can_ubo = FALSE;
232 }
233
234 if (options->EmitNoLoops)
235 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
236 else
237 options->MaxUnrollIterations = 255; /* SM3 limit */
238 options->LowerClipDistance = true;
239 }
240
241 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
242 * of inputs. It's always 2 colors + N generic inputs. */
243 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
244 PIPE_SHADER_CAP_MAX_INPUTS);
245 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
246
247 c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
248 c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
249
250 c->UniformBooleanTrue = ~0;
251
252 c->MaxTransformFeedbackBuffers =
253 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
254 c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers, MAX_FEEDBACK_BUFFERS);
255 c->MaxTransformFeedbackSeparateComponents =
256 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
257 c->MaxTransformFeedbackInterleavedComponents =
258 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
259
260 c->StripTextureBorder = GL_TRUE;
261
262 c->GLSLSkipStrictMaxUniformLimitCheck =
263 screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
264
265 c->GLSLSkipStrictMaxVaryingLimitCheck =
266 screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
267
268 if (can_ubo) {
269 st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE;
270 st->ctx->Const.UniformBufferOffsetAlignment =
271 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
272 }
273 }
274
275
276 static GLboolean st_get_s3tc_override(void)
277 {
278 const char *override = _mesa_getenv("force_s3tc_enable");
279 if (override && !strcmp(override, "true"))
280 return GL_TRUE;
281 return GL_FALSE;
282 }
283
284 /**
285 * Given a member \c x of struct gl_extensions, return offset of
286 * \c x in bytes.
287 */
288 #define o(x) offsetof(struct gl_extensions, x)
289
290
291 struct st_extension_cap_mapping {
292 int extension_offset;
293 int cap;
294 };
295
296 struct st_extension_format_mapping {
297 int extension_offset[2];
298 enum pipe_format format[8];
299
300 /* If TRUE, at least one format must be supported for the extensions to be
301 * advertised. If FALSE, all the formats must be supported. */
302 GLboolean need_at_least_one;
303 };
304
305 /**
306 * Enable extensions if certain pipe formats are supported by the driver.
307 * What extensions will be enabled and what formats must be supported is
308 * described by the array of st_extension_format_mapping.
309 *
310 * target and bind_flags are passed to is_format_supported.
311 */
312 static void init_format_extensions(struct st_context *st,
313 const struct st_extension_format_mapping *mapping,
314 unsigned num_mappings,
315 enum pipe_texture_target target,
316 unsigned bind_flags)
317 {
318 struct pipe_screen *screen = st->pipe->screen;
319 GLboolean *extensions = (GLboolean *) &st->ctx->Extensions;
320 unsigned i;
321 int j;
322 int num_formats = Elements(mapping->format);
323 int num_ext = Elements(mapping->extension_offset);
324
325 for (i = 0; i < num_mappings; i++) {
326 int num_supported = 0;
327
328 /* Examine each format in the list. */
329 for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
330 if (screen->is_format_supported(screen, mapping[i].format[j],
331 target, 0, bind_flags)) {
332 num_supported++;
333 }
334 }
335
336 if (!num_supported ||
337 (!mapping[i].need_at_least_one && num_supported != j)) {
338 continue;
339 }
340
341 /* Enable all extensions in the list. */
342 for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
343 extensions[mapping[i].extension_offset[j]] = GL_TRUE;
344 }
345 }
346
347 /**
348 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
349 * which GL extensions are supported.
350 * Quite a few extensions are always supported because they are standard
351 * features or can be built on top of other gallium features.
352 * Some fine tuning may still be needed.
353 */
354 void st_init_extensions(struct st_context *st)
355 {
356 struct pipe_screen *screen = st->pipe->screen;
357 struct gl_context *ctx = st->ctx;
358 int i, glsl_feature_level;
359 GLboolean *extensions = (GLboolean *) &ctx->Extensions;
360
361 static const struct st_extension_cap_mapping cap_mapping[] = {
362 { o(ARB_base_instance), PIPE_CAP_START_INSTANCE },
363 { o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE },
364 { o(ARB_depth_texture), PIPE_CAP_TEXTURE_SHADOW_MAP },
365 { o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
366 { o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
367 { o(ARB_fragment_program_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
368 { o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR },
369 { o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
370 { o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
371 { o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
372 { o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
373 { o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },
374 { o(ARB_shader_texture_lod), PIPE_CAP_SM3 },
375 { o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
376 { o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES },
377 { o(ARB_timer_query), PIPE_CAP_QUERY_TIMESTAMP },
378 { o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
379 { o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
380
381 { o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE },
382 { o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
383 { o(EXT_shadow_funcs), PIPE_CAP_TEXTURE_SHADOW_MAP },
384 { o(EXT_stencil_two_side), PIPE_CAP_TWO_SIDED_STENCIL },
385 { o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
386 { o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
387 { o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
388 { o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE },
389 { o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS },
390
391 { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE },
392 { o(ATI_separate_stencil), PIPE_CAP_TWO_SIDED_STENCIL },
393 { o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
394 { o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
395 { o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
396 /* GL_NV_point_sprite is not supported by gallium because we don't
397 * support the GL_POINT_SPRITE_R_MODE_NV option. */
398 { o(MESA_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
399
400 { o(OES_standard_derivatives), PIPE_CAP_SM3 },
401 { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY }
402 };
403
404 /* Required: render target and sampler support */
405 static const struct st_extension_format_mapping rendertarget_mapping[] = {
406 { { o(ARB_texture_float) },
407 { PIPE_FORMAT_R32G32B32A32_FLOAT,
408 PIPE_FORMAT_R16G16B16A16_FLOAT } },
409
410 { { o(ARB_texture_rgb10_a2ui) },
411 { PIPE_FORMAT_B10G10R10A2_UINT } },
412
413 { { o(EXT_framebuffer_sRGB) },
414 { PIPE_FORMAT_A8B8G8R8_SRGB,
415 PIPE_FORMAT_B8G8R8A8_SRGB },
416 GL_TRUE }, /* at least one format must be supported */
417
418 { { o(EXT_packed_float) },
419 { PIPE_FORMAT_R11G11B10_FLOAT } },
420
421 { { o(EXT_texture_integer) },
422 { PIPE_FORMAT_R32G32B32A32_UINT,
423 PIPE_FORMAT_R32G32B32A32_SINT } },
424 };
425
426 /* Required: depth stencil and sampler support */
427 static const struct st_extension_format_mapping depthstencil_mapping[] = {
428 { { o(ARB_depth_buffer_float) },
429 { PIPE_FORMAT_Z32_FLOAT,
430 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
431
432 { { o(ARB_framebuffer_object),
433 o(EXT_packed_depth_stencil) },
434 { PIPE_FORMAT_S8_UINT_Z24_UNORM,
435 PIPE_FORMAT_Z24_UNORM_S8_UINT },
436 GL_TRUE }, /* at least one format must be supported */
437 };
438
439 /* Required: sampler support */
440 static const struct st_extension_format_mapping texture_mapping[] = {
441 { { o(ARB_texture_compression_rgtc) },
442 { PIPE_FORMAT_RGTC1_UNORM,
443 PIPE_FORMAT_RGTC1_SNORM,
444 PIPE_FORMAT_RGTC2_UNORM,
445 PIPE_FORMAT_RGTC2_SNORM } },
446
447 { { o(ARB_texture_rg) },
448 { PIPE_FORMAT_R8G8_UNORM } },
449
450 { { o(EXT_texture_compression_latc) },
451 { PIPE_FORMAT_LATC1_UNORM,
452 PIPE_FORMAT_LATC1_SNORM,
453 PIPE_FORMAT_LATC2_UNORM,
454 PIPE_FORMAT_LATC2_SNORM } },
455
456 { { o(EXT_texture_compression_s3tc),
457 o(ANGLE_texture_compression_dxt) },
458 { PIPE_FORMAT_DXT1_RGB,
459 PIPE_FORMAT_DXT1_RGBA,
460 PIPE_FORMAT_DXT3_RGBA,
461 PIPE_FORMAT_DXT5_RGBA } },
462
463 { { o(EXT_texture_shared_exponent) },
464 { PIPE_FORMAT_R9G9B9E5_FLOAT } },
465
466 { { o(EXT_texture_snorm) },
467 { PIPE_FORMAT_R8G8B8A8_SNORM } },
468
469 { { o(EXT_texture_sRGB),
470 o(EXT_texture_sRGB_decode) },
471 { PIPE_FORMAT_A8B8G8R8_SRGB,
472 PIPE_FORMAT_B8G8R8A8_SRGB },
473 GL_TRUE }, /* at least one format must be supported */
474
475 { { o(ATI_texture_compression_3dc) },
476 { PIPE_FORMAT_LATC2_UNORM } },
477
478 { { o(MESA_ycbcr_texture) },
479 { PIPE_FORMAT_UYVY,
480 PIPE_FORMAT_YUYV },
481 GL_TRUE }, /* at least one format must be supported */
482
483 { { o(OES_compressed_ETC1_RGB8_texture) },
484 { PIPE_FORMAT_ETC1_RGB8 } },
485 };
486
487 /* Required: vertex fetch support. */
488 static const struct st_extension_format_mapping vertex_mapping[] = {
489 { { o(ARB_vertex_type_2_10_10_10_rev) },
490 { PIPE_FORMAT_R10G10B10A2_UNORM,
491 PIPE_FORMAT_B10G10R10A2_UNORM,
492 PIPE_FORMAT_R10G10B10A2_SNORM,
493 PIPE_FORMAT_B10G10R10A2_SNORM,
494 PIPE_FORMAT_R10G10B10A2_USCALED,
495 PIPE_FORMAT_B10G10R10A2_USCALED,
496 PIPE_FORMAT_R10G10B10A2_SSCALED,
497 PIPE_FORMAT_B10G10R10A2_SSCALED } },
498 };
499
500 static const struct st_extension_format_mapping tbo_rgb32[] = {
501 { {o(ARB_texture_buffer_object_rgb32) },
502 { PIPE_FORMAT_R32G32B32_FLOAT,
503 PIPE_FORMAT_R32G32B32_UINT,
504 PIPE_FORMAT_R32G32B32_SINT,
505 } },
506 };
507
508 /*
509 * Extensions that are supported by all Gallium drivers:
510 */
511 ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
512 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
513 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
514 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
515 ctx->Extensions.ARB_fragment_program = GL_TRUE;
516 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
517 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
518 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
519 ctx->Extensions.ARB_internalformat_query = GL_TRUE;
520 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
521 ctx->Extensions.ARB_shader_objects = GL_TRUE;
522 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
523 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
524 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
525 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
526 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
527 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
528 ctx->Extensions.ARB_texture_storage = GL_TRUE;
529 ctx->Extensions.ARB_vertex_program = GL_TRUE;
530 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
531
532 ctx->Extensions.EXT_blend_color = GL_TRUE;
533 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
534 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
535 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
536 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
537 ctx->Extensions.EXT_fog_coord = GL_TRUE;
538 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
539 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
540 ctx->Extensions.EXT_point_parameters = GL_TRUE;
541 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
542 ctx->Extensions.EXT_secondary_color = GL_TRUE;
543 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
544 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
545 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
546
547 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
548
549 ctx->Extensions.MESA_pack_invert = GL_TRUE;
550
551 ctx->Extensions.NV_blend_square = GL_TRUE;
552 ctx->Extensions.NV_fog_distance = GL_TRUE;
553 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
554 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
555
556 ctx->Extensions.OES_EGL_image = GL_TRUE;
557 if (ctx->API != API_OPENGL_COMPAT)
558 ctx->Extensions.OES_EGL_image_external = GL_TRUE;
559 ctx->Extensions.OES_draw_texture = GL_TRUE;
560
561 /* Expose the extensions which directly correspond to gallium caps. */
562 for (i = 0; i < Elements(cap_mapping); i++) {
563 if (screen->get_param(screen, cap_mapping[i].cap)) {
564 extensions[cap_mapping[i].extension_offset] = GL_TRUE;
565 }
566 }
567
568 /* Expose the extensions which directly correspond to gallium formats. */
569 init_format_extensions(st, rendertarget_mapping,
570 Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
571 PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
572 init_format_extensions(st, depthstencil_mapping,
573 Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
574 PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
575 init_format_extensions(st, texture_mapping, Elements(texture_mapping),
576 PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
577 init_format_extensions(st, vertex_mapping, Elements(vertex_mapping),
578 PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER);
579
580 /* Figure out GLSL support. */
581 glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
582
583 if (glsl_feature_level >= 140) {
584 ctx->Const.GLSLVersion = 140;
585 } else if (glsl_feature_level >= 130) {
586 ctx->Const.GLSLVersion = 130;
587 } else {
588 ctx->Const.GLSLVersion = 120;
589 }
590
591 _mesa_override_glsl_version(st->ctx);
592
593 if (ctx->Const.GLSLVersion >= 130) {
594 ctx->Const.NativeIntegers = GL_TRUE;
595 ctx->Const.MaxClipPlanes = 8;
596
597 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
598 ctx->Extensions.ARB_conservative_depth = GL_TRUE;
599 ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
600 ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
601 ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
602 } else {
603 /* Optional integer support for GLSL 1.2. */
604 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
605 PIPE_SHADER_CAP_INTEGERS) &&
606 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
607 PIPE_SHADER_CAP_INTEGERS)) {
608 ctx->Const.NativeIntegers = GL_TRUE;
609 }
610 }
611
612 /* Below are the cases which cannot be moved into tables easily. */
613
614 if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) {
615 ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
616 ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE;
617 }
618
619 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
620 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
621 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
622 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
623 #endif
624 }
625
626 ctx->Extensions.NV_primitive_restart = GL_TRUE;
627 if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
628 ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
629 }
630
631 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
632 ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
633
634 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
635 st->clamp_vert_color_in_shader = TRUE;
636 }
637
638 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
639 st->clamp_frag_color_in_shader = TRUE;
640 }
641 }
642
643 if (screen->fence_finish) {
644 ctx->Extensions.ARB_sync = GL_TRUE;
645 }
646
647 /* Maximum sample count. */
648 for (i = 16; i > 0; --i) {
649 if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
650 PIPE_TEXTURE_2D, i,
651 PIPE_BIND_RENDER_TARGET)) {
652 ctx->Const.MaxSamples = i;
653 break;
654 }
655 }
656 if (ctx->Const.MaxSamples == 1) {
657 /* one sample doesn't really make sense */
658 ctx->Const.MaxSamples = 0;
659 }
660 else if (ctx->Const.MaxSamples >= 2) {
661 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
662 }
663
664 if (ctx->Const.MaxDualSourceDrawBuffers > 0)
665 ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
666
667 st->has_time_elapsed =
668 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
669
670 if (st->has_time_elapsed ||
671 ctx->Extensions.ARB_timer_query) {
672 ctx->Extensions.EXT_timer_query = GL_TRUE;
673 }
674
675 if (ctx->Extensions.ARB_transform_feedback2 &&
676 ctx->Extensions.ARB_draw_instanced) {
677 ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
678 }
679 if (st->options.force_glsl_extensions_warn)
680 ctx->Const.ForceGLSLExtensionsWarn = 1;
681
682 ctx->Const.MinMapBufferAlignment =
683 screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
684 if (ctx->Const.MinMapBufferAlignment >= 64) {
685 ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
686 }
687 if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
688 ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
689
690 ctx->Const.TextureBufferOffsetAlignment =
691 screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
692
693 if (ctx->Const.TextureBufferOffsetAlignment)
694 ctx->Extensions.ARB_texture_buffer_range = GL_TRUE;
695
696 init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
697 PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
698 }
699
700
701 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
702 * If the number of available texture indirections is very limited, then we
703 * prefer to disable varying packing rather than run the risk of varying
704 * packing preventing a shader from running.
705 */
706 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
707 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
708 /* We can't disable varying packing if transform feedback is available,
709 * because transform feedback code assumes a packed varying layout.
710 */
711 if (!ctx->Extensions.EXT_transform_feedback)
712 ctx->Const.DisableVaryingPacking = GL_TRUE;
713 }
714 }