1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
39 #include "st_context.h"
40 #include "st_extensions.h"
43 static int _min(int a
, int b
)
45 return (a
< b
) ? a
: b
;
48 static float _maxf(float a
, float b
)
50 return (a
> b
) ? a
: b
;
53 static int _clamp(int a
, int min
, int max
)
65 * Query driver to get implementation limits.
66 * Note that we have to limit/clamp against Mesa's internal limits too.
68 void st_init_limits(struct st_context
*st
)
70 struct pipe_screen
*screen
= st
->pipe
->screen
;
71 struct gl_constants
*c
= &st
->ctx
->Const
;
73 boolean can_ubo
= TRUE
;
74 int max_const_buffers
;
77 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
81 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
82 MAX_3D_TEXTURE_LEVELS
);
84 c
->MaxCubeTextureLevels
85 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
86 MAX_CUBE_TEXTURE_LEVELS
);
89 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
91 c
->MaxArrayTextureLayers
92 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
94 c
->MaxTextureImageUnits
95 = _min(screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
96 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
97 MAX_TEXTURE_IMAGE_UNITS
);
99 c
->MaxVertexTextureImageUnits
100 = _min(screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
101 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
102 MAX_VERTEX_TEXTURE_IMAGE_UNITS
);
104 c
->MaxCombinedTextureImageUnits
105 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SAMPLERS
),
106 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
108 c
->MaxTextureCoordUnits
109 = _min(c
->MaxTextureImageUnits
, MAX_TEXTURE_COORD_UNITS
);
111 c
->MaxTextureUnits
= _min(c
->MaxTextureImageUnits
, c
->MaxTextureCoordUnits
);
113 /* Define max viewport size and max renderbuffer size in terms of
114 * max texture size (note: max tex RECT size = max tex 2D size).
115 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
117 c
->MaxViewportWidth
=
118 c
->MaxViewportHeight
=
119 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
122 = _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
123 1, MAX_DRAW_BUFFERS
);
125 c
->MaxDualSourceDrawBuffers
126 = _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
127 0, MAX_DRAW_BUFFERS
);
130 = _maxf(1.0f
, screen
->get_paramf(screen
,
131 PIPE_CAPF_MAX_LINE_WIDTH
));
133 = _maxf(1.0f
, screen
->get_paramf(screen
,
134 PIPE_CAPF_MAX_LINE_WIDTH_AA
));
137 = _maxf(1.0f
, screen
->get_paramf(screen
,
138 PIPE_CAPF_MAX_POINT_WIDTH
));
140 = _maxf(1.0f
, screen
->get_paramf(screen
,
141 PIPE_CAPF_MAX_POINT_WIDTH_AA
));
142 /* called after _mesa_create_context/_mesa_init_point, fix default user
143 * settable max point size up
145 st
->ctx
->Point
.MaxSize
= MAX2(c
->MaxPointSize
, c
->MaxPointSizeAA
);
146 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
147 * for non-aa sizes, but we can go down to 0.0 for aa points.
149 c
->MinPointSize
= 1.0f
;
150 c
->MinPointSizeAA
= 0.0f
;
152 c
->MaxTextureMaxAnisotropy
153 = _maxf(2.0f
, screen
->get_paramf(screen
,
154 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
157 = screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
160 = CLAMP(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
161 1, MAX_DRAW_BUFFERS
);
163 c
->QuadsFollowProvokingVertexConvention
= screen
->get_param(
164 screen
, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
166 for (sh
= 0; sh
< MESA_SHADER_TYPES
; ++sh
) {
167 struct gl_shader_compiler_options
*options
=
168 &st
->ctx
->ShaderCompilerOptions
[sh
];
169 struct gl_program_constants
*pc
;
172 case PIPE_SHADER_FRAGMENT
:
173 pc
= &c
->FragmentProgram
;
175 case PIPE_SHADER_VERTEX
:
176 pc
= &c
->VertexProgram
;
178 case PIPE_SHADER_GEOMETRY
:
179 pc
= &c
->GeometryProgram
;
186 pc
->MaxNativeInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
187 pc
->MaxNativeAluInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
188 pc
->MaxNativeTexInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
189 pc
->MaxNativeTexIndirections
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
190 pc
->MaxNativeAttribs
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
191 pc
->MaxNativeTemps
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
192 pc
->MaxNativeAddressRegs
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_ADDRS
);
193 pc
->MaxNativeParameters
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONSTS
);
194 pc
->MaxUniformComponents
= 4 * MIN2(pc
->MaxNativeParameters
, MAX_UNIFORMS
);
195 /* raise MaxParameters if native support is higher */
196 pc
->MaxParameters
= MAX2(pc
->MaxParameters
, pc
->MaxNativeParameters
);
198 /* Gallium doesn't really care about local vs. env parameters so use the
201 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
202 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
204 options
->EmitNoNoise
= TRUE
;
206 /* TODO: make these more fine-grained if anyone needs it */
207 options
->MaxIfDepth
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
208 options
->EmitNoLoops
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
209 options
->EmitNoFunctions
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
210 options
->EmitNoMainReturn
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
212 options
->EmitNoCont
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
214 options
->EmitNoIndirectInput
= !screen
->get_shader_param(screen
, sh
,
215 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
216 options
->EmitNoIndirectOutput
= !screen
->get_shader_param(screen
, sh
,
217 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
218 options
->EmitNoIndirectTemp
= !screen
->get_shader_param(screen
, sh
,
219 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
220 options
->EmitNoIndirectUniform
= !screen
->get_shader_param(screen
, sh
,
221 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
223 if (pc
->MaxNativeInstructions
) {
224 if (options
->EmitNoIndirectUniform
)
227 max_const_buffers
= screen
->get_shader_param(screen
, sh
,
228 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
229 /* we need 13 buffers - 1 constant, 12 UBO */
230 if (max_const_buffers
< 13)
234 if (options
->EmitNoLoops
)
235 options
->MaxUnrollIterations
= MIN2(screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
), 65536);
237 options
->MaxUnrollIterations
= 255; /* SM3 limit */
238 options
->LowerClipDistance
= true;
241 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
242 * of inputs. It's always 2 colors + N generic inputs. */
243 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
244 PIPE_SHADER_CAP_MAX_INPUTS
);
245 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
247 c
->MinProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
248 c
->MaxProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
250 c
->UniformBooleanTrue
= ~0;
252 c
->MaxTransformFeedbackBuffers
=
253 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
254 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
, MAX_FEEDBACK_BUFFERS
);
255 c
->MaxTransformFeedbackSeparateComponents
=
256 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
257 c
->MaxTransformFeedbackInterleavedComponents
=
258 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
260 c
->StripTextureBorder
= GL_TRUE
;
262 c
->GLSLSkipStrictMaxUniformLimitCheck
=
263 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
265 c
->GLSLSkipStrictMaxVaryingLimitCheck
=
266 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS
);
269 st
->ctx
->Extensions
.ARB_uniform_buffer_object
= GL_TRUE
;
273 static GLboolean
st_get_s3tc_override(void)
275 const char *override
= _mesa_getenv("force_s3tc_enable");
276 if (override
&& !strcmp(override
, "true"))
282 * Given a member \c x of struct gl_extensions, return offset of
285 #define o(x) offsetof(struct gl_extensions, x)
288 struct st_extension_cap_mapping
{
289 int extension_offset
;
293 struct st_extension_format_mapping
{
294 int extension_offset
[2];
295 enum pipe_format format
[8];
297 /* If TRUE, at least one format must be supported for the extensions to be
298 * advertised. If FALSE, all the formats must be supported. */
299 GLboolean need_at_least_one
;
303 * Enable extensions if certain pipe formats are supported by the driver.
304 * What extensions will be enabled and what formats must be supported is
305 * described by the array of st_extension_format_mapping.
307 * target and bind_flags are passed to is_format_supported.
309 static void init_format_extensions(struct st_context
*st
,
310 const struct st_extension_format_mapping
*mapping
,
311 unsigned num_mappings
,
312 enum pipe_texture_target target
,
315 struct pipe_screen
*screen
= st
->pipe
->screen
;
316 GLboolean
*extensions
= (GLboolean
*) &st
->ctx
->Extensions
;
319 int num_formats
= Elements(mapping
->format
);
320 int num_ext
= Elements(mapping
->extension_offset
);
322 for (i
= 0; i
< num_mappings
; i
++) {
323 int num_supported
= 0;
325 /* Examine each format in the list. */
326 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
327 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
328 target
, 0, bind_flags
)) {
333 if (!num_supported
||
334 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
338 /* Enable all extensions in the list. */
339 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
340 extensions
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
345 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
346 * which GL extensions are supported.
347 * Quite a few extensions are always supported because they are standard
348 * features or can be built on top of other gallium features.
349 * Some fine tuning may still be needed.
351 void st_init_extensions(struct st_context
*st
)
353 struct pipe_screen
*screen
= st
->pipe
->screen
;
354 struct gl_context
*ctx
= st
->ctx
;
355 int i
, glsl_feature_level
;
356 GLboolean
*extensions
= (GLboolean
*) &ctx
->Extensions
;
358 static const struct st_extension_cap_mapping cap_mapping
[] = {
359 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
360 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
361 { o(ARB_depth_texture
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
362 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
363 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
364 { o(ARB_fragment_program_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
365 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
366 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
367 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
368 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
369 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
370 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
371 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
372 { o(ARB_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
373 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
374 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
375 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
377 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
378 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
379 { o(EXT_shadow_funcs
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
380 { o(EXT_stencil_two_side
), PIPE_CAP_TWO_SIDED_STENCIL
},
381 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
382 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
383 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
384 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
385 { o(EXT_timer_query
), PIPE_CAP_TIMER_QUERY
},
386 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
388 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
389 { o(ATI_separate_stencil
), PIPE_CAP_TWO_SIDED_STENCIL
},
390 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
391 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
392 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
393 /* GL_NV_point_sprite is not supported by gallium because we don't
394 * support the GL_POINT_SPRITE_R_MODE_NV option. */
395 { o(MESA_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
397 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
398 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
}
401 /* Required: render target and sampler support */
402 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
403 { { o(ARB_texture_float
) },
404 { PIPE_FORMAT_R32G32B32A32_FLOAT
,
405 PIPE_FORMAT_R16G16B16A16_FLOAT
} },
407 { { o(ARB_texture_rgb10_a2ui
) },
408 { PIPE_FORMAT_B10G10R10A2_UINT
} },
410 { { o(EXT_framebuffer_sRGB
) },
411 { PIPE_FORMAT_A8B8G8R8_SRGB
,
412 PIPE_FORMAT_B8G8R8A8_SRGB
},
413 GL_TRUE
}, /* at least one format must be supported */
415 { { o(EXT_packed_float
) },
416 { PIPE_FORMAT_R11G11B10_FLOAT
} },
418 { { o(EXT_texture_integer
) },
419 { PIPE_FORMAT_R32G32B32A32_UINT
,
420 PIPE_FORMAT_R32G32B32A32_SINT
} },
423 /* Required: depth stencil and sampler support */
424 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
425 { { o(ARB_depth_buffer_float
) },
426 { PIPE_FORMAT_Z32_FLOAT
,
427 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
429 { { o(ARB_framebuffer_object
),
430 o(EXT_packed_depth_stencil
) },
431 { PIPE_FORMAT_S8_UINT_Z24_UNORM
,
432 PIPE_FORMAT_Z24_UNORM_S8_UINT
},
433 GL_TRUE
}, /* at least one format must be supported */
436 /* Required: sampler support */
437 static const struct st_extension_format_mapping texture_mapping
[] = {
438 { { o(ARB_texture_compression_rgtc
) },
439 { PIPE_FORMAT_RGTC1_UNORM
,
440 PIPE_FORMAT_RGTC1_SNORM
,
441 PIPE_FORMAT_RGTC2_UNORM
,
442 PIPE_FORMAT_RGTC2_SNORM
} },
444 { { o(ARB_texture_rg
) },
445 { PIPE_FORMAT_R8G8_UNORM
} },
447 { { o(EXT_texture_compression_latc
) },
448 { PIPE_FORMAT_LATC1_UNORM
,
449 PIPE_FORMAT_LATC1_SNORM
,
450 PIPE_FORMAT_LATC2_UNORM
,
451 PIPE_FORMAT_LATC2_SNORM
} },
453 { { o(EXT_texture_compression_s3tc
),
455 { PIPE_FORMAT_DXT1_RGB
,
456 PIPE_FORMAT_DXT1_RGBA
,
457 PIPE_FORMAT_DXT3_RGBA
,
458 PIPE_FORMAT_DXT5_RGBA
} },
460 { { o(EXT_texture_shared_exponent
) },
461 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
463 { { o(EXT_texture_snorm
) },
464 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
466 { { o(EXT_texture_sRGB
),
467 o(EXT_texture_sRGB_decode
) },
468 { PIPE_FORMAT_A8B8G8R8_SRGB
,
469 PIPE_FORMAT_B8G8R8A8_SRGB
},
470 GL_TRUE
}, /* at least one format must be supported */
472 { { o(ATI_texture_compression_3dc
) },
473 { PIPE_FORMAT_LATC2_UNORM
} },
475 { { o(MESA_ycbcr_texture
) },
478 GL_TRUE
}, /* at least one format must be supported */
480 { { o(OES_compressed_ETC1_RGB8_texture
) },
481 { PIPE_FORMAT_ETC1_RGB8
} },
484 /* Required: vertex fetch support. */
485 static const struct st_extension_format_mapping vertex_mapping
[] = {
486 { { o(ARB_vertex_type_2_10_10_10_rev
) },
487 { PIPE_FORMAT_R10G10B10A2_UNORM
,
488 PIPE_FORMAT_B10G10R10A2_UNORM
,
489 PIPE_FORMAT_R10G10B10A2_SNORM
,
490 PIPE_FORMAT_B10G10R10A2_SNORM
,
491 PIPE_FORMAT_R10G10B10A2_USCALED
,
492 PIPE_FORMAT_B10G10R10A2_USCALED
,
493 PIPE_FORMAT_R10G10B10A2_SSCALED
,
494 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
498 * Extensions that are supported by all Gallium drivers:
500 ctx
->Extensions
.ARB_ES2_compatibility
= GL_TRUE
;
501 ctx
->Extensions
.ARB_draw_elements_base_vertex
= GL_TRUE
;
502 ctx
->Extensions
.ARB_explicit_attrib_location
= GL_TRUE
;
503 ctx
->Extensions
.ARB_fragment_coord_conventions
= GL_TRUE
;
504 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
505 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
506 ctx
->Extensions
.ARB_half_float_pixel
= GL_TRUE
;
507 ctx
->Extensions
.ARB_half_float_vertex
= GL_TRUE
;
508 ctx
->Extensions
.ARB_map_buffer_range
= GL_TRUE
;
509 ctx
->Extensions
.ARB_shader_objects
= GL_TRUE
;
510 ctx
->Extensions
.ARB_shading_language_100
= GL_TRUE
;
511 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
; /* XXX temp */
512 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
513 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
514 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
515 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
516 ctx
->Extensions
.ARB_texture_storage
= GL_TRUE
;
517 ctx
->Extensions
.ARB_vertex_program
= GL_TRUE
;
518 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
520 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
521 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
522 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
523 ctx
->Extensions
.EXT_framebuffer_blit
= GL_TRUE
;
524 ctx
->Extensions
.EXT_framebuffer_object
= GL_TRUE
;
525 ctx
->Extensions
.EXT_framebuffer_multisample
= GL_TRUE
;
526 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
527 ctx
->Extensions
.EXT_gpu_program_parameters
= GL_TRUE
;
528 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
529 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
530 ctx
->Extensions
.EXT_provoking_vertex
= GL_TRUE
;
531 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
532 ctx
->Extensions
.EXT_separate_shader_objects
= GL_TRUE
;
533 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
534 ctx
->Extensions
.EXT_vertex_array_bgra
= GL_TRUE
;
536 ctx
->Extensions
.ATI_texture_env_combine3
= GL_TRUE
;
538 ctx
->Extensions
.MESA_pack_invert
= GL_TRUE
;
540 ctx
->Extensions
.NV_blend_square
= GL_TRUE
;
541 ctx
->Extensions
.NV_fog_distance
= GL_TRUE
;
542 ctx
->Extensions
.NV_texture_env_combine4
= GL_TRUE
;
543 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
545 ctx
->Extensions
.OES_EGL_image
= GL_TRUE
;
546 if (ctx
->API
!= API_OPENGL_COMPAT
)
547 ctx
->Extensions
.OES_EGL_image_external
= GL_TRUE
;
548 ctx
->Extensions
.OES_draw_texture
= GL_TRUE
;
550 /* Expose the extensions which directly correspond to gallium caps. */
551 for (i
= 0; i
< Elements(cap_mapping
); i
++) {
552 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
553 extensions
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
557 /* Expose the extensions which directly correspond to gallium formats. */
558 init_format_extensions(st
, rendertarget_mapping
,
559 Elements(rendertarget_mapping
), PIPE_TEXTURE_2D
,
560 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
561 init_format_extensions(st
, depthstencil_mapping
,
562 Elements(depthstencil_mapping
), PIPE_TEXTURE_2D
,
563 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
564 init_format_extensions(st
, texture_mapping
, Elements(texture_mapping
),
565 PIPE_TEXTURE_2D
, PIPE_BIND_SAMPLER_VIEW
);
566 init_format_extensions(st
, vertex_mapping
, Elements(vertex_mapping
),
567 PIPE_BUFFER
, PIPE_BIND_VERTEX_BUFFER
);
569 /* Figure out GLSL support. */
570 glsl_feature_level
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
572 if (glsl_feature_level
>= 140) {
573 ctx
->Const
.GLSLVersion
= 140;
574 } else if (glsl_feature_level
>= 130) {
575 ctx
->Const
.GLSLVersion
= 130;
577 ctx
->Const
.GLSLVersion
= 120;
580 _mesa_override_glsl_version(st
->ctx
);
582 if (ctx
->Const
.GLSLVersion
>= 130) {
583 ctx
->Const
.NativeIntegers
= GL_TRUE
;
584 ctx
->Const
.MaxClipPlanes
= 8;
586 /* Extensions that only depend on GLSL 1.3. */
587 ctx
->Extensions
.ARB_conservative_depth
= GL_TRUE
;
588 ctx
->Extensions
.ARB_shader_bit_encoding
= GL_TRUE
;
590 /* Optional integer support for GLSL 1.2. */
591 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
592 PIPE_SHADER_CAP_INTEGERS
) &&
593 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
594 PIPE_SHADER_CAP_INTEGERS
)) {
595 ctx
->Const
.NativeIntegers
= GL_TRUE
;
599 /* Below are the cases which cannot be moved into tables easily. */
601 if (!ctx
->Mesa_DXTn
&& !st_get_s3tc_override()) {
602 ctx
->Extensions
.EXT_texture_compression_s3tc
= GL_FALSE
;
603 ctx
->Extensions
.S3_s3tc
= GL_FALSE
;
606 if (screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
,
607 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
608 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
609 ctx
->Extensions
.ARB_geometry_shader4
= GL_TRUE
;
613 ctx
->Extensions
.NV_primitive_restart
= GL_TRUE
;
614 if (!screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART
)) {
615 ctx
->Const
.PrimitiveRestartInSoftware
= GL_TRUE
;
618 if (screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_UNCLAMPED
)) {
619 ctx
->Extensions
.ARB_color_buffer_float
= GL_TRUE
;
621 if (!screen
->get_param(screen
, PIPE_CAP_VERTEX_COLOR_CLAMPED
)) {
622 st
->clamp_vert_color_in_shader
= TRUE
;
625 if (!screen
->get_param(screen
, PIPE_CAP_FRAGMENT_COLOR_CLAMPED
)) {
626 st
->clamp_frag_color_in_shader
= TRUE
;
630 if (screen
->fence_finish
) {
631 ctx
->Extensions
.ARB_sync
= GL_TRUE
;
634 /* Maximum sample count. */
635 for (i
= 16; i
> 0; --i
) {
636 if (screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_UNORM
,
638 PIPE_BIND_RENDER_TARGET
)) {
639 ctx
->Const
.MaxSamples
= i
;
644 if (ctx
->Const
.MaxDualSourceDrawBuffers
> 0)
645 ctx
->Extensions
.ARB_blend_func_extended
= GL_TRUE
;
647 if (screen
->get_param(screen
, PIPE_CAP_TIMER_QUERY
) &&
648 screen
->get_param(screen
, PIPE_CAP_QUERY_TIMESTAMP
)) {
649 ctx
->Extensions
.ARB_timer_query
= GL_TRUE
;
652 if (ctx
->Extensions
.ARB_transform_feedback2
&&
653 ctx
->Extensions
.ARB_draw_instanced
) {
654 ctx
->Extensions
.ARB_transform_feedback_instanced
= GL_TRUE
;
656 if (st
->options
.force_glsl_extensions_warn
)
657 ctx
->Const
.ForceGLSLExtensionsWarn
= 1;
659 ctx
->Const
.MinMapBufferAlignment
=
660 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
661 if (ctx
->Const
.MinMapBufferAlignment
>= 64) {
662 ctx
->Extensions
.ARB_map_buffer_alignment
= GL_TRUE
;
664 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OBJECTS
))
665 ctx
->Extensions
.ARB_texture_buffer_object
= GL_TRUE
;
667 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
668 * If the number of available texture indirections is very limited, then we
669 * prefer to disable varying packing rather than run the risk of varying
670 * packing preventing a shader from running.
672 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
673 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
674 /* We can't disable varying packing if transform feedback is available,
675 * because transform feedback code assumes a packed varying layout.
677 if (!ctx
->Extensions
.EXT_transform_feedback
)
678 ctx
->Const
.DisableVaryingPacking
= GL_TRUE
;