1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/version.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_math.h"
39 #include "st_context.h"
41 #include "st_extensions.h"
42 #include "st_format.h"
46 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
47 * avoid evaluating arguments (which are often function calls) more than once.
50 static unsigned _min(unsigned a
, unsigned b
)
52 return (a
< b
) ? a
: b
;
55 static float _maxf(float a
, float b
)
57 return (a
> b
) ? a
: b
;
60 static int _clamp(int a
, int min
, int max
)
72 * Query driver to get implementation limits.
73 * Note that we have to limit/clamp against Mesa's internal limits too.
75 void st_init_limits(struct pipe_screen
*screen
,
76 struct gl_constants
*c
, struct gl_extensions
*extensions
)
80 boolean can_ubo
= TRUE
;
84 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
88 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
89 MAX_3D_TEXTURE_LEVELS
);
91 c
->MaxCubeTextureLevels
92 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
93 MAX_CUBE_TEXTURE_LEVELS
);
96 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
98 c
->MaxArrayTextureLayers
99 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
101 /* Define max viewport size and max renderbuffer size in terms of
102 * max texture size (note: max tex RECT size = max tex 2D size).
103 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
105 c
->MaxViewportWidth
=
106 c
->MaxViewportHeight
=
107 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
109 c
->ViewportSubpixelBits
=
110 screen
->get_param(screen
, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
);
112 c
->MaxDrawBuffers
= c
->MaxColorAttachments
=
113 _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
114 1, MAX_DRAW_BUFFERS
);
116 c
->MaxDualSourceDrawBuffers
=
117 _clamp(screen
->get_param(screen
,
118 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
119 0, MAX_DRAW_BUFFERS
);
122 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH
));
124 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH_AA
));
127 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH
));
129 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH_AA
));
131 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
132 * for non-aa sizes, but we can go down to 0.0 for aa points.
134 c
->MinPointSize
= 1.0f
;
135 c
->MinPointSizeAA
= 0.0f
;
137 c
->MaxTextureMaxAnisotropy
=
139 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
141 c
->MaxTextureLodBias
=
142 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
144 c
->QuadsFollowProvokingVertexConvention
=
145 screen
->get_param(screen
,
146 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
148 c
->MaxUniformBlockSize
=
149 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
150 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
);
151 if (c
->MaxUniformBlockSize
< 16384) {
155 for (sh
= 0; sh
< PIPE_SHADER_TYPES
; ++sh
) {
156 struct gl_shader_compiler_options
*options
;
157 struct gl_program_constants
*pc
;
160 case PIPE_SHADER_FRAGMENT
:
161 pc
= &c
->Program
[MESA_SHADER_FRAGMENT
];
162 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_FRAGMENT
];
164 case PIPE_SHADER_VERTEX
:
165 pc
= &c
->Program
[MESA_SHADER_VERTEX
];
166 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
];
168 case PIPE_SHADER_GEOMETRY
:
169 pc
= &c
->Program
[MESA_SHADER_GEOMETRY
];
170 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_GEOMETRY
];
172 case PIPE_SHADER_TESS_CTRL
:
173 pc
= &c
->Program
[MESA_SHADER_TESS_CTRL
];
174 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_TESS_CTRL
];
176 case PIPE_SHADER_TESS_EVAL
:
177 pc
= &c
->Program
[MESA_SHADER_TESS_EVAL
];
178 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_TESS_EVAL
];
180 case PIPE_SHADER_COMPUTE
:
181 pc
= &c
->Program
[MESA_SHADER_COMPUTE
];
182 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_COMPUTE
];
184 if (!screen
->get_param(screen
, PIPE_CAP_COMPUTE
))
187 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUPPORTED_IRS
);
188 if (!(supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)))
195 pc
->MaxTextureImageUnits
=
196 _min(screen
->get_shader_param(screen
, sh
,
197 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
198 MAX_TEXTURE_IMAGE_UNITS
);
200 pc
->MaxInstructions
=
201 pc
->MaxNativeInstructions
=
202 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
203 pc
->MaxAluInstructions
=
204 pc
->MaxNativeAluInstructions
=
205 screen
->get_shader_param(screen
, sh
,
206 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
207 pc
->MaxTexInstructions
=
208 pc
->MaxNativeTexInstructions
=
209 screen
->get_shader_param(screen
, sh
,
210 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
211 pc
->MaxTexIndirections
=
212 pc
->MaxNativeTexIndirections
=
213 screen
->get_shader_param(screen
, sh
,
214 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
216 pc
->MaxNativeAttribs
=
217 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
220 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
222 pc
->MaxNativeAddressRegs
= sh
== PIPE_SHADER_VERTEX
? 1 : 0;
224 pc
->MaxNativeParameters
=
225 screen
->get_shader_param(screen
, sh
,
226 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) / sizeof(float[4]);
227 pc
->MaxInputComponents
=
228 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
) * 4;
229 pc
->MaxOutputComponents
=
230 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_OUTPUTS
) * 4;
232 pc
->MaxUniformComponents
=
233 4 * MIN2(pc
->MaxNativeParameters
, MAX_UNIFORMS
);
235 pc
->MaxUniformBlocks
=
236 screen
->get_shader_param(screen
, sh
,
237 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
238 if (pc
->MaxUniformBlocks
)
239 pc
->MaxUniformBlocks
-= 1; /* The first one is for ordinary uniforms. */
240 pc
->MaxUniformBlocks
= _min(pc
->MaxUniformBlocks
, MAX_UNIFORM_BUFFERS
);
242 pc
->MaxCombinedUniformComponents
= (pc
->MaxUniformComponents
+
243 c
->MaxUniformBlockSize
/ 4 *
244 pc
->MaxUniformBlocks
);
246 pc
->MaxAtomicCounters
= MAX_ATOMIC_COUNTERS
;
247 pc
->MaxAtomicBuffers
= screen
->get_shader_param(
248 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
) / 2;
249 pc
->MaxShaderStorageBlocks
= pc
->MaxAtomicBuffers
;
251 pc
->MaxImageUniforms
= screen
->get_shader_param(
252 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_IMAGES
);
254 /* Gallium doesn't really care about local vs. env parameters so use the
257 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
258 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
260 if (screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_INTEGERS
)) {
261 pc
->LowInt
.RangeMin
= 31;
262 pc
->LowInt
.RangeMax
= 30;
263 pc
->LowInt
.Precision
= 0;
264 pc
->MediumInt
= pc
->HighInt
= pc
->LowInt
;
267 /* TODO: make these more fine-grained if anyone needs it */
268 options
->MaxIfDepth
=
269 screen
->get_shader_param(screen
, sh
,
270 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
271 options
->EmitNoLoops
=
272 !screen
->get_shader_param(screen
, sh
,
273 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
274 options
->EmitNoMainReturn
=
275 !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
277 options
->EmitNoCont
=
278 !screen
->get_shader_param(screen
, sh
,
279 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
281 options
->EmitNoIndirectInput
=
282 !screen
->get_shader_param(screen
, sh
,
283 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
284 options
->EmitNoIndirectOutput
=
285 !screen
->get_shader_param(screen
, sh
,
286 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
287 options
->EmitNoIndirectTemp
=
288 !screen
->get_shader_param(screen
, sh
,
289 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
290 options
->EmitNoIndirectUniform
=
291 !screen
->get_shader_param(screen
, sh
,
292 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
294 if (pc
->MaxNativeInstructions
&&
295 (options
->EmitNoIndirectUniform
|| pc
->MaxUniformBlocks
< 12)) {
299 if (options
->EmitNoLoops
)
300 options
->MaxUnrollIterations
=
301 MIN2(screen
->get_shader_param(screen
, sh
,
302 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
),
305 options
->MaxUnrollIterations
=
306 screen
->get_shader_param(screen
, sh
,
307 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
);
309 options
->LowerCombinedClipCullDistance
= true;
310 options
->LowerBufferInterfaceBlocks
= true;
313 c
->GLSLOptimizeConservatively
=
314 screen
->get_param(screen
, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
);
315 c
->LowerTessLevel
= true;
316 c
->LowerCsDerivedVariables
= true;
317 c
->PrimitiveRestartForPatches
=
318 screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
);
320 c
->MaxCombinedTextureImageUnits
=
321 _min(c
->Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
322 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
+
323 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
+
324 c
->Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
+
325 c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
+
326 c
->Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
,
327 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
329 /* This depends on program constants. */
330 c
->MaxTextureCoordUnits
331 = _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
332 MAX_TEXTURE_COORD_UNITS
);
335 _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
336 c
->MaxTextureCoordUnits
);
338 c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
=
339 MIN2(c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
, 16);
341 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
342 * of inputs. It's always 2 colors + N generic inputs. */
343 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
344 PIPE_SHADER_CAP_MAX_INPUTS
);
345 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
346 c
->MaxGeometryOutputVertices
=
347 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
);
348 c
->MaxGeometryTotalOutputComponents
=
349 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
);
350 c
->MaxTessPatchComponents
=
351 MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
),
354 c
->MinProgramTexelOffset
=
355 screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
356 c
->MaxProgramTexelOffset
=
357 screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
359 c
->MaxProgramTextureGatherComponents
=
360 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
);
361 c
->MinProgramTextureGatherOffset
=
362 screen
->get_param(screen
, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
);
363 c
->MaxProgramTextureGatherOffset
=
364 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
);
366 c
->MaxTransformFeedbackBuffers
=
367 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
368 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
,
369 MAX_FEEDBACK_BUFFERS
);
370 c
->MaxTransformFeedbackSeparateComponents
=
371 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
372 c
->MaxTransformFeedbackInterleavedComponents
=
373 screen
->get_param(screen
,
374 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
375 c
->MaxVertexStreams
=
376 MAX2(1, screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_STREAMS
));
378 /* The vertex stream must fit into pipe_stream_output_info::stream */
379 assert(c
->MaxVertexStreams
<= 4);
381 c
->MaxVertexAttribStride
382 = screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
);
384 c
->StripTextureBorder
= GL_TRUE
;
386 c
->GLSLSkipStrictMaxUniformLimitCheck
=
387 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
389 c
->UniformBufferOffsetAlignment
=
390 screen
->get_param(screen
, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
);
393 extensions
->ARB_uniform_buffer_object
= GL_TRUE
;
394 c
->MaxCombinedUniformBlocks
= c
->MaxUniformBufferBindings
=
395 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformBlocks
+
396 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformBlocks
+
397 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformBlocks
+
398 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformBlocks
+
399 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformBlocks
+
400 c
->Program
[MESA_SHADER_COMPUTE
].MaxUniformBlocks
;
401 assert(c
->MaxCombinedUniformBlocks
<= MAX_COMBINED_UNIFORM_BUFFERS
);
404 c
->GLSLFragCoordIsSysVal
=
405 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
);
406 c
->GLSLFrontFacingIsSysVal
=
407 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
);
409 c
->MaxAtomicBufferBindings
=
410 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
411 c
->MaxCombinedAtomicBuffers
=
412 c
->Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
+
413 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
+
414 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
+
415 c
->Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
+
416 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
417 assert(c
->MaxCombinedAtomicBuffers
<= MAX_COMBINED_ATOMIC_BUFFERS
);
419 if (c
->MaxCombinedAtomicBuffers
> 0) {
420 extensions
->ARB_shader_atomic_counters
= GL_TRUE
;
421 extensions
->ARB_shader_atomic_counter_ops
= GL_TRUE
;
424 c
->MaxCombinedShaderOutputResources
= c
->MaxDrawBuffers
;
425 c
->ShaderStorageBufferOffsetAlignment
=
426 screen
->get_param(screen
, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
);
427 if (c
->ShaderStorageBufferOffsetAlignment
) {
428 c
->MaxCombinedShaderStorageBlocks
= c
->MaxShaderStorageBufferBindings
=
429 c
->MaxCombinedAtomicBuffers
;
430 c
->MaxCombinedShaderOutputResources
+=
431 c
->MaxCombinedShaderStorageBlocks
;
432 c
->MaxShaderStorageBlockSize
= 1 << 27;
433 extensions
->ARB_shader_storage_buffer_object
= GL_TRUE
;
436 c
->MaxCombinedImageUniforms
=
437 c
->Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
+
438 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
+
439 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
+
440 c
->Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
+
441 c
->Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
+
442 c
->Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
443 c
->MaxCombinedShaderOutputResources
+= c
->MaxCombinedImageUniforms
;
444 c
->MaxImageUnits
= MAX_IMAGE_UNITS
;
445 if (c
->MaxCombinedImageUniforms
) {
446 extensions
->ARB_shader_image_load_store
= GL_TRUE
;
447 extensions
->ARB_shader_image_size
= GL_TRUE
;
450 /* ARB_framebuffer_no_attachments */
451 c
->MaxFramebufferWidth
= c
->MaxViewportWidth
;
452 c
->MaxFramebufferHeight
= c
->MaxViewportHeight
;
453 /* NOTE: we cheat here a little by assuming that
454 * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
455 * number of layers as we need, although we technically
456 * could have more the generality is not really useful
459 c
->MaxFramebufferLayers
=
460 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
462 c
->MaxWindowRectangles
=
463 screen
->get_param(screen
, PIPE_CAP_MAX_WINDOW_RECTANGLES
);
465 c
->SparseBufferPageSize
=
466 screen
->get_param(screen
, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
);
468 c
->AllowMappedBuffersDuringExecution
=
469 screen
->get_param(screen
, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
);
471 c
->UseSTD430AsDefaultPacking
=
472 screen
->get_param(screen
, PIPE_CAP_LOAD_CONSTBUF
);
474 /* limit the max combined shader output resources to a driver limit */
475 temp
= screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
);
476 if (temp
> 0 && c
->MaxCombinedShaderOutputResources
> temp
)
477 c
->MaxCombinedShaderOutputResources
= temp
;
482 * Given a member \c x of struct gl_extensions, return offset of
485 #define o(x) offsetof(struct gl_extensions, x)
488 struct st_extension_cap_mapping
{
489 int extension_offset
;
493 struct st_extension_format_mapping
{
494 int extension_offset
[2];
495 enum pipe_format format
[32];
497 /* If TRUE, at least one format must be supported for the extensions to be
498 * advertised. If FALSE, all the formats must be supported. */
499 GLboolean need_at_least_one
;
503 * Enable extensions if certain pipe formats are supported by the driver.
504 * What extensions will be enabled and what formats must be supported is
505 * described by the array of st_extension_format_mapping.
507 * target and bind_flags are passed to is_format_supported.
510 init_format_extensions(struct pipe_screen
*screen
,
511 struct gl_extensions
*extensions
,
512 const struct st_extension_format_mapping
*mapping
,
513 unsigned num_mappings
,
514 enum pipe_texture_target target
,
517 GLboolean
*extension_table
= (GLboolean
*) extensions
;
520 int num_formats
= ARRAY_SIZE(mapping
->format
);
521 int num_ext
= ARRAY_SIZE(mapping
->extension_offset
);
523 for (i
= 0; i
< num_mappings
; i
++) {
524 int num_supported
= 0;
526 /* Examine each format in the list. */
527 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
528 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
529 target
, 0, bind_flags
)) {
534 if (!num_supported
||
535 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
539 /* Enable all extensions in the list. */
540 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
541 extension_table
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
547 * Given a list of formats and bind flags, return the maximum number
548 * of samples supported by any of those formats.
551 get_max_samples_for_formats(struct pipe_screen
*screen
,
552 unsigned num_formats
,
553 const enum pipe_format
*formats
,
554 unsigned max_samples
,
559 for (i
= max_samples
; i
> 0; --i
) {
560 for (f
= 0; f
< num_formats
; f
++) {
561 if (screen
->is_format_supported(screen
, formats
[f
],
562 PIPE_TEXTURE_2D
, i
, bind
)) {
572 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
573 * which GL extensions are supported.
574 * Quite a few extensions are always supported because they are standard
575 * features or can be built on top of other gallium features.
576 * Some fine tuning may still be needed.
578 void st_init_extensions(struct pipe_screen
*screen
,
579 struct gl_constants
*consts
,
580 struct gl_extensions
*extensions
,
581 struct st_config_options
*options
)
584 GLboolean
*extension_table
= (GLboolean
*) extensions
;
586 static const struct st_extension_cap_mapping cap_mapping
[] = {
587 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
588 { o(ARB_bindless_texture
), PIPE_CAP_BINDLESS_TEXTURE
},
589 { o(ARB_buffer_storage
), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
},
590 { o(ARB_clear_texture
), PIPE_CAP_CLEAR_TEXTURE
},
591 { o(ARB_clip_control
), PIPE_CAP_CLIP_HALFZ
},
592 { o(ARB_color_buffer_float
), PIPE_CAP_VERTEX_COLOR_UNCLAMPED
},
593 { o(ARB_conditional_render_inverted
), PIPE_CAP_CONDITIONAL_RENDER_INVERTED
},
594 { o(ARB_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
595 { o(OES_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
596 { o(ARB_cull_distance
), PIPE_CAP_CULL_DISTANCE
},
597 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
598 { o(ARB_depth_texture
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
599 { o(ARB_derivative_control
), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
},
600 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
601 { o(ARB_draw_indirect
), PIPE_CAP_DRAW_INDIRECT
},
602 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
603 { o(ARB_fragment_program_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
604 { o(ARB_framebuffer_object
), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
},
605 { o(ARB_gpu_shader_int64
), PIPE_CAP_INT64
},
606 { o(ARB_indirect_parameters
), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
},
607 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
608 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
609 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
610 { o(ARB_pipeline_statistics_query
), PIPE_CAP_QUERY_PIPELINE_STATISTICS
},
611 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
612 { o(ARB_polygon_offset_clamp
), PIPE_CAP_POLYGON_OFFSET_CLAMP
},
613 { o(ARB_post_depth_coverage
), PIPE_CAP_POST_DEPTH_COVERAGE
},
614 { o(ARB_query_buffer_object
), PIPE_CAP_QUERY_BUFFER_OBJECT
},
615 { o(ARB_robust_buffer_access_behavior
), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
},
616 { o(ARB_sample_shading
), PIPE_CAP_SAMPLE_SHADING
},
617 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
618 { o(ARB_shader_ballot
), PIPE_CAP_TGSI_BALLOT
},
619 { o(ARB_shader_clock
), PIPE_CAP_TGSI_CLOCK
},
620 { o(ARB_shader_draw_parameters
), PIPE_CAP_DRAW_PARAMETERS
},
621 { o(ARB_shader_group_vote
), PIPE_CAP_TGSI_VOTE
},
622 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
623 { o(ARB_shader_texture_image_samples
), PIPE_CAP_TGSI_TXQS
},
624 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
625 { o(ARB_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
626 { o(ARB_sparse_buffer
), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
},
627 { o(ARB_texture_buffer_object
), PIPE_CAP_TEXTURE_BUFFER_OBJECTS
},
628 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
},
629 { o(ARB_texture_gather
), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
},
630 { o(ARB_texture_mirror_clamp_to_edge
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
631 { o(ARB_texture_multisample
), PIPE_CAP_TEXTURE_MULTISAMPLE
},
632 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
633 { o(ARB_texture_query_lod
), PIPE_CAP_TEXTURE_QUERY_LOD
},
634 { o(ARB_texture_view
), PIPE_CAP_SAMPLER_VIEW_TARGET
},
635 { o(ARB_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
636 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
637 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
},
638 { o(ARB_transform_feedback_overflow_query
), PIPE_CAP_QUERY_SO_OVERFLOW
},
640 { o(KHR_blend_equation_advanced
), PIPE_CAP_TGSI_FS_FBFETCH
},
642 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
643 { o(EXT_depth_bounds_test
), PIPE_CAP_DEPTH_BOUNDS_TEST
},
644 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
645 { o(EXT_memory_object
), PIPE_CAP_MEMOBJ
},
646 { o(EXT_memory_object_fd
), PIPE_CAP_MEMOBJ
},
647 { o(EXT_stencil_two_side
), PIPE_CAP_TWO_SIDED_STENCIL
},
648 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
649 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
650 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
651 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
652 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
653 { o(EXT_window_rectangles
), PIPE_CAP_MAX_WINDOW_RECTANGLES
},
655 { o(AMD_pinned_memory
), PIPE_CAP_RESOURCE_FROM_USER_MEMORY
},
656 { o(ATI_meminfo
), PIPE_CAP_QUERY_MEMORY_INFO
},
657 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
658 { o(ATI_separate_stencil
), PIPE_CAP_TWO_SIDED_STENCIL
},
659 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
660 { o(MESA_tile_raster_order
), PIPE_CAP_TILE_RASTER_ORDER
},
661 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
662 { o(NV_fill_rectangle
), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
},
663 { o(NV_primitive_restart
), PIPE_CAP_PRIMITIVE_RESTART
},
664 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
665 { o(NVX_gpu_memory_info
), PIPE_CAP_QUERY_MEMORY_INFO
},
666 /* GL_NV_point_sprite is not supported by gallium because we don't
667 * support the GL_POINT_SPRITE_R_MODE_NV option. */
669 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
670 { o(OES_texture_float_linear
), PIPE_CAP_TEXTURE_FLOAT_LINEAR
},
671 { o(OES_texture_half_float_linear
), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
},
674 /* Required: render target and sampler support */
675 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
676 { { o(ARB_texture_float
) },
677 { PIPE_FORMAT_R32G32B32A32_FLOAT
,
678 PIPE_FORMAT_R16G16B16A16_FLOAT
} },
680 { { o(OES_texture_float
) },
681 { PIPE_FORMAT_R32G32B32A32_FLOAT
} },
683 { { o(OES_texture_half_float
) },
684 { PIPE_FORMAT_R16G16B16A16_FLOAT
} },
686 { { o(ARB_texture_rgb10_a2ui
) },
687 { PIPE_FORMAT_R10G10B10A2_UINT
,
688 PIPE_FORMAT_B10G10R10A2_UINT
},
689 GL_TRUE
}, /* at least one format must be supported */
691 { { o(EXT_framebuffer_sRGB
) },
692 { PIPE_FORMAT_A8B8G8R8_SRGB
,
693 PIPE_FORMAT_B8G8R8A8_SRGB
},
694 GL_TRUE
}, /* at least one format must be supported */
696 { { o(EXT_packed_float
) },
697 { PIPE_FORMAT_R11G11B10_FLOAT
} },
699 { { o(EXT_texture_integer
) },
700 { PIPE_FORMAT_R32G32B32A32_UINT
,
701 PIPE_FORMAT_R32G32B32A32_SINT
} },
703 { { o(ARB_texture_rg
) },
704 { PIPE_FORMAT_R8_UNORM
,
705 PIPE_FORMAT_R8G8_UNORM
} },
708 /* Required: depth stencil and sampler support */
709 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
710 { { o(ARB_depth_buffer_float
) },
711 { PIPE_FORMAT_Z32_FLOAT
,
712 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
715 /* Required: sampler support */
716 static const struct st_extension_format_mapping texture_mapping
[] = {
717 { { o(ARB_texture_compression_rgtc
) },
718 { PIPE_FORMAT_RGTC1_UNORM
,
719 PIPE_FORMAT_RGTC1_SNORM
,
720 PIPE_FORMAT_RGTC2_UNORM
,
721 PIPE_FORMAT_RGTC2_SNORM
} },
723 { { o(EXT_texture_compression_latc
) },
724 { PIPE_FORMAT_LATC1_UNORM
,
725 PIPE_FORMAT_LATC1_SNORM
,
726 PIPE_FORMAT_LATC2_UNORM
,
727 PIPE_FORMAT_LATC2_SNORM
} },
729 { { o(EXT_texture_compression_s3tc
),
730 o(ANGLE_texture_compression_dxt
) },
731 { PIPE_FORMAT_DXT1_RGB
,
732 PIPE_FORMAT_DXT1_RGBA
,
733 PIPE_FORMAT_DXT3_RGBA
,
734 PIPE_FORMAT_DXT5_RGBA
} },
736 { { o(ARB_texture_compression_bptc
) },
737 { PIPE_FORMAT_BPTC_RGBA_UNORM
,
738 PIPE_FORMAT_BPTC_SRGBA
,
739 PIPE_FORMAT_BPTC_RGB_FLOAT
,
740 PIPE_FORMAT_BPTC_RGB_UFLOAT
} },
742 { { o(KHR_texture_compression_astc_ldr
) },
743 { PIPE_FORMAT_ASTC_4x4
,
744 PIPE_FORMAT_ASTC_5x4
,
745 PIPE_FORMAT_ASTC_5x5
,
746 PIPE_FORMAT_ASTC_6x5
,
747 PIPE_FORMAT_ASTC_6x6
,
748 PIPE_FORMAT_ASTC_8x5
,
749 PIPE_FORMAT_ASTC_8x6
,
750 PIPE_FORMAT_ASTC_8x8
,
751 PIPE_FORMAT_ASTC_10x5
,
752 PIPE_FORMAT_ASTC_10x6
,
753 PIPE_FORMAT_ASTC_10x8
,
754 PIPE_FORMAT_ASTC_10x10
,
755 PIPE_FORMAT_ASTC_12x10
,
756 PIPE_FORMAT_ASTC_12x12
,
757 PIPE_FORMAT_ASTC_4x4_SRGB
,
758 PIPE_FORMAT_ASTC_5x4_SRGB
,
759 PIPE_FORMAT_ASTC_5x5_SRGB
,
760 PIPE_FORMAT_ASTC_6x5_SRGB
,
761 PIPE_FORMAT_ASTC_6x6_SRGB
,
762 PIPE_FORMAT_ASTC_8x5_SRGB
,
763 PIPE_FORMAT_ASTC_8x6_SRGB
,
764 PIPE_FORMAT_ASTC_8x8_SRGB
,
765 PIPE_FORMAT_ASTC_10x5_SRGB
,
766 PIPE_FORMAT_ASTC_10x6_SRGB
,
767 PIPE_FORMAT_ASTC_10x8_SRGB
,
768 PIPE_FORMAT_ASTC_10x10_SRGB
,
769 PIPE_FORMAT_ASTC_12x10_SRGB
,
770 PIPE_FORMAT_ASTC_12x12_SRGB
} },
772 { { o(EXT_texture_shared_exponent
) },
773 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
775 { { o(EXT_texture_snorm
) },
776 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
778 { { o(EXT_texture_sRGB
),
779 o(EXT_texture_sRGB_decode
) },
780 { PIPE_FORMAT_A8B8G8R8_SRGB
,
781 PIPE_FORMAT_B8G8R8A8_SRGB
},
782 GL_TRUE
}, /* at least one format must be supported */
784 { { o(EXT_texture_type_2_10_10_10_REV
) },
785 { PIPE_FORMAT_R10G10B10A2_UNORM
,
786 PIPE_FORMAT_B10G10R10A2_UNORM
},
787 GL_TRUE
}, /* at least one format must be supported */
789 { { o(ATI_texture_compression_3dc
) },
790 { PIPE_FORMAT_LATC2_UNORM
} },
792 { { o(MESA_ycbcr_texture
) },
795 GL_TRUE
}, /* at least one format must be supported */
797 { { o(OES_compressed_ETC1_RGB8_texture
) },
798 { PIPE_FORMAT_ETC1_RGB8
,
799 PIPE_FORMAT_R8G8B8A8_UNORM
},
800 GL_TRUE
}, /* at least one format must be supported */
802 { { o(ARB_stencil_texturing
),
803 o(ARB_texture_stencil8
) },
804 { PIPE_FORMAT_X24S8_UINT
,
805 PIPE_FORMAT_S8X24_UINT
},
806 GL_TRUE
}, /* at least one format must be supported */
809 /* Required: vertex fetch support. */
810 static const struct st_extension_format_mapping vertex_mapping
[] = {
811 { { o(EXT_vertex_array_bgra
) },
812 { PIPE_FORMAT_B8G8R8A8_UNORM
} },
813 { { o(ARB_vertex_type_2_10_10_10_rev
) },
814 { PIPE_FORMAT_R10G10B10A2_UNORM
,
815 PIPE_FORMAT_B10G10R10A2_UNORM
,
816 PIPE_FORMAT_R10G10B10A2_SNORM
,
817 PIPE_FORMAT_B10G10R10A2_SNORM
,
818 PIPE_FORMAT_R10G10B10A2_USCALED
,
819 PIPE_FORMAT_B10G10R10A2_USCALED
,
820 PIPE_FORMAT_R10G10B10A2_SSCALED
,
821 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
822 { { o(ARB_vertex_type_10f_11f_11f_rev
) },
823 { PIPE_FORMAT_R11G11B10_FLOAT
} },
826 static const struct st_extension_format_mapping tbo_rgb32
[] = {
827 { {o(ARB_texture_buffer_object_rgb32
) },
828 { PIPE_FORMAT_R32G32B32_FLOAT
,
829 PIPE_FORMAT_R32G32B32_UINT
,
830 PIPE_FORMAT_R32G32B32_SINT
,
835 * Extensions that are supported by all Gallium drivers:
837 extensions
->ARB_ES2_compatibility
= GL_TRUE
;
838 extensions
->ARB_draw_elements_base_vertex
= GL_TRUE
;
839 extensions
->ARB_explicit_attrib_location
= GL_TRUE
;
840 extensions
->ARB_explicit_uniform_location
= GL_TRUE
;
841 extensions
->ARB_fragment_coord_conventions
= GL_TRUE
;
842 extensions
->ARB_fragment_program
= GL_TRUE
;
843 extensions
->ARB_fragment_shader
= GL_TRUE
;
844 extensions
->ARB_half_float_vertex
= GL_TRUE
;
845 extensions
->ARB_internalformat_query
= GL_TRUE
;
846 extensions
->ARB_internalformat_query2
= GL_TRUE
;
847 extensions
->ARB_map_buffer_range
= GL_TRUE
;
848 extensions
->ARB_texture_border_clamp
= GL_TRUE
; /* XXX temp */
849 extensions
->ARB_texture_cube_map
= GL_TRUE
;
850 extensions
->ARB_texture_env_combine
= GL_TRUE
;
851 extensions
->ARB_texture_env_crossbar
= GL_TRUE
;
852 extensions
->ARB_texture_env_dot3
= GL_TRUE
;
853 extensions
->ARB_vertex_program
= GL_TRUE
;
854 extensions
->ARB_vertex_shader
= GL_TRUE
;
856 extensions
->EXT_blend_color
= GL_TRUE
;
857 extensions
->EXT_blend_func_separate
= GL_TRUE
;
858 extensions
->EXT_blend_minmax
= GL_TRUE
;
859 extensions
->EXT_gpu_program_parameters
= GL_TRUE
;
860 extensions
->EXT_pixel_buffer_object
= GL_TRUE
;
861 extensions
->EXT_point_parameters
= GL_TRUE
;
862 extensions
->EXT_provoking_vertex
= GL_TRUE
;
864 extensions
->EXT_texture_env_dot3
= GL_TRUE
;
866 extensions
->ATI_fragment_shader
= GL_TRUE
;
867 extensions
->ATI_texture_env_combine3
= GL_TRUE
;
869 extensions
->MESA_pack_invert
= GL_TRUE
;
871 extensions
->NV_fog_distance
= GL_TRUE
;
872 extensions
->NV_texture_env_combine4
= GL_TRUE
;
873 extensions
->NV_texture_rectangle
= GL_TRUE
;
875 extensions
->OES_EGL_image
= GL_TRUE
;
876 extensions
->OES_EGL_image_external
= GL_TRUE
;
877 extensions
->OES_draw_texture
= GL_TRUE
;
879 /* Expose the extensions which directly correspond to gallium caps. */
880 for (i
= 0; i
< ARRAY_SIZE(cap_mapping
); i
++) {
881 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
882 extension_table
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
886 /* Expose the extensions which directly correspond to gallium formats. */
887 init_format_extensions(screen
, extensions
, rendertarget_mapping
,
888 ARRAY_SIZE(rendertarget_mapping
), PIPE_TEXTURE_2D
,
889 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
890 init_format_extensions(screen
, extensions
, depthstencil_mapping
,
891 ARRAY_SIZE(depthstencil_mapping
), PIPE_TEXTURE_2D
,
892 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
893 init_format_extensions(screen
, extensions
, texture_mapping
,
894 ARRAY_SIZE(texture_mapping
), PIPE_TEXTURE_2D
,
895 PIPE_BIND_SAMPLER_VIEW
);
896 init_format_extensions(screen
, extensions
, vertex_mapping
,
897 ARRAY_SIZE(vertex_mapping
), PIPE_BUFFER
,
898 PIPE_BIND_VERTEX_BUFFER
);
900 /* Figure out GLSL support and set GLSLVersion to it. */
901 consts
->GLSLVersion
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
903 _mesa_override_glsl_version(consts
);
905 if (options
->force_glsl_version
> 0 &&
906 options
->force_glsl_version
<= consts
->GLSLVersion
) {
907 consts
->ForceGLSLVersion
= options
->force_glsl_version
;
910 consts
->AllowHigherCompatVersion
= options
->allow_higher_compat_version
;
912 consts
->ForceGLSLAbsSqrt
= options
->force_glsl_abs_sqrt
;
914 consts
->AllowGLSLBuiltinVariableRedeclaration
= options
->allow_glsl_builtin_variable_redeclaration
;
916 consts
->dri_config_options_sha1
= options
->config_options_sha1
;
918 if (consts
->GLSLVersion
>= 400)
919 extensions
->ARB_gpu_shader5
= GL_TRUE
;
920 if (consts
->GLSLVersion
>= 410)
921 extensions
->ARB_shader_precision
= GL_TRUE
;
923 /* This extension needs full OpenGL 3.2, but we don't know if that's
924 * supported at this point. Only check the GLSL version. */
925 if (consts
->GLSLVersion
>= 150 &&
926 screen
->get_param(screen
, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
)) {
927 extensions
->AMD_vertex_shader_layer
= GL_TRUE
;
930 if (consts
->GLSLVersion
>= 140) {
931 if (screen
->get_param(screen
, PIPE_CAP_TGSI_ARRAY_COMPONENTS
) &&
932 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
933 PIPE_SHADER_CAP_PREFERRED_IR
) == PIPE_SHADER_IR_TGSI
)
934 extensions
->ARB_enhanced_layouts
= GL_TRUE
;
937 if (consts
->GLSLVersion
>= 130) {
938 consts
->NativeIntegers
= GL_TRUE
;
939 consts
->MaxClipPlanes
= 8;
941 if (screen
->get_param(screen
, PIPE_CAP_VERTEXID_NOBASE
)) {
942 consts
->VertexID_is_zero_based
= GL_TRUE
;
945 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
946 extensions
->ARB_conservative_depth
= GL_TRUE
;
947 extensions
->ARB_shading_language_packing
= GL_TRUE
;
948 extensions
->OES_depth_texture_cube_map
= GL_TRUE
;
949 extensions
->ARB_shading_language_420pack
= GL_TRUE
;
950 extensions
->ARB_texture_query_levels
= GL_TRUE
;
952 if (!options
->disable_shader_bit_encoding
) {
953 extensions
->ARB_shader_bit_encoding
= GL_TRUE
;
956 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
957 extensions
->ARB_arrays_of_arrays
= GL_TRUE
;
958 extensions
->MESA_shader_integer_functions
= GL_TRUE
;
960 /* Optional integer support for GLSL 1.2. */
961 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
962 PIPE_SHADER_CAP_INTEGERS
) &&
963 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
964 PIPE_SHADER_CAP_INTEGERS
)) {
965 consts
->NativeIntegers
= GL_TRUE
;
967 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
970 /* Integer textures make no sense before GLSL 1.30 */
971 extensions
->EXT_texture_integer
= GL_FALSE
;
974 consts
->GLSLZeroInit
= options
->glsl_zero_init
;
976 consts
->UniformBooleanTrue
= consts
->NativeIntegers
? ~0U : fui(1.0f
);
978 /* Below are the cases which cannot be moved into tables easily. */
980 if (screen
->get_shader_param(screen
, PIPE_SHADER_TESS_CTRL
,
981 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
982 extensions
->ARB_tessellation_shader
= GL_TRUE
;
985 /* What this is really checking for is the ability to support multiple
986 * invocations of a geometry shader. There is no separate cap for that, so
987 * we check the GLSLVersion.
989 if (consts
->GLSLVersion
>= 400 &&
990 screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
,
991 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
992 extensions
->OES_geometry_shader
= GL_TRUE
;
995 if (screen
->fence_finish
) {
996 extensions
->ARB_sync
= GL_TRUE
;
999 /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1000 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1002 extensions
->OES_sample_variables
= extensions
->ARB_sample_shading
&&
1003 extensions
->ARB_gpu_shader5
;
1005 /* Maximum sample count. */
1007 static const enum pipe_format color_formats
[] = {
1008 PIPE_FORMAT_R8G8B8A8_UNORM
,
1009 PIPE_FORMAT_B8G8R8A8_UNORM
,
1010 PIPE_FORMAT_A8R8G8B8_UNORM
,
1011 PIPE_FORMAT_A8B8G8R8_UNORM
,
1013 static const enum pipe_format depth_formats
[] = {
1014 PIPE_FORMAT_Z16_UNORM
,
1015 PIPE_FORMAT_Z24X8_UNORM
,
1016 PIPE_FORMAT_X8Z24_UNORM
,
1017 PIPE_FORMAT_Z32_UNORM
,
1018 PIPE_FORMAT_Z32_FLOAT
1020 static const enum pipe_format int_formats
[] = {
1021 PIPE_FORMAT_R8G8B8A8_SINT
1023 static const enum pipe_format void_formats
[] = {
1027 consts
->MaxSamples
=
1028 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1030 PIPE_BIND_RENDER_TARGET
);
1032 consts
->MaxImageSamples
=
1033 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1035 PIPE_BIND_SHADER_IMAGE
);
1037 consts
->MaxColorTextureSamples
=
1038 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1039 color_formats
, consts
->MaxSamples
,
1040 PIPE_BIND_SAMPLER_VIEW
);
1042 consts
->MaxDepthTextureSamples
=
1043 get_max_samples_for_formats(screen
, ARRAY_SIZE(depth_formats
),
1044 depth_formats
, consts
->MaxSamples
,
1045 PIPE_BIND_SAMPLER_VIEW
);
1047 consts
->MaxIntegerSamples
=
1048 get_max_samples_for_formats(screen
, ARRAY_SIZE(int_formats
),
1049 int_formats
, consts
->MaxSamples
,
1050 PIPE_BIND_SAMPLER_VIEW
);
1052 /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1053 consts
->MaxFramebufferSamples
=
1054 get_max_samples_for_formats(screen
, ARRAY_SIZE(void_formats
),
1056 PIPE_BIND_RENDER_TARGET
);
1059 if (consts
->MaxSamples
>= 2) {
1060 /* Real MSAA support */
1061 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1062 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1064 else if (consts
->MaxSamples
> 0 &&
1065 screen
->get_param(screen
, PIPE_CAP_FAKE_SW_MSAA
)) {
1066 /* fake MSAA support */
1067 consts
->FakeSWMSAA
= GL_TRUE
;
1068 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1069 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1070 extensions
->ARB_texture_multisample
= GL_TRUE
;
1073 if (consts
->MaxDualSourceDrawBuffers
> 0 &&
1074 !options
->disable_blend_func_extended
)
1075 extensions
->ARB_blend_func_extended
= GL_TRUE
;
1077 if (screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
) ||
1078 extensions
->ARB_timer_query
) {
1079 extensions
->EXT_timer_query
= GL_TRUE
;
1082 if (extensions
->ARB_transform_feedback2
&&
1083 extensions
->ARB_draw_instanced
) {
1084 extensions
->ARB_transform_feedback_instanced
= GL_TRUE
;
1086 if (options
->force_glsl_extensions_warn
)
1087 consts
->ForceGLSLExtensionsWarn
= 1;
1089 if (options
->disable_glsl_line_continuations
)
1090 consts
->DisableGLSLLineContinuations
= 1;
1092 if (options
->allow_glsl_extension_directive_midshader
)
1093 consts
->AllowGLSLExtensionDirectiveMidShader
= GL_TRUE
;
1095 consts
->MinMapBufferAlignment
=
1096 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
1098 if (extensions
->ARB_texture_buffer_object
) {
1099 consts
->MaxTextureBufferSize
=
1100 _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
),
1102 consts
->TextureBufferOffsetAlignment
=
1103 screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
);
1105 if (consts
->TextureBufferOffsetAlignment
)
1106 extensions
->ARB_texture_buffer_range
= GL_TRUE
;
1108 init_format_extensions(screen
, extensions
, tbo_rgb32
,
1109 ARRAY_SIZE(tbo_rgb32
), PIPE_BUFFER
,
1110 PIPE_BIND_SAMPLER_VIEW
);
1113 extensions
->OES_texture_buffer
=
1114 extensions
->ARB_texture_buffer_object
&&
1115 extensions
->ARB_texture_buffer_range
&&
1116 extensions
->ARB_texture_buffer_object_rgb32
&&
1117 extensions
->ARB_shader_image_load_store
;
1119 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1120 * If the number of available texture indirections is very limited, then we
1121 * prefer to disable varying packing rather than run the risk of varying
1122 * packing preventing a shader from running.
1124 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1125 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
1126 /* We can't disable varying packing if transform feedback is available,
1127 * because transform feedback code assumes a packed varying layout.
1129 if (!extensions
->EXT_transform_feedback
)
1130 consts
->DisableVaryingPacking
= GL_TRUE
;
1133 consts
->MaxViewports
= screen
->get_param(screen
, PIPE_CAP_MAX_VIEWPORTS
);
1134 if (consts
->MaxViewports
>= 16) {
1135 if (consts
->GLSLVersion
>= 400) {
1136 consts
->ViewportBounds
.Min
= -32768.0;
1137 consts
->ViewportBounds
.Max
= 32767.0;
1139 consts
->ViewportBounds
.Min
= -16384.0;
1140 consts
->ViewportBounds
.Max
= 16383.0;
1142 extensions
->ARB_viewport_array
= GL_TRUE
;
1143 extensions
->ARB_fragment_layer_viewport
= GL_TRUE
;
1144 if (extensions
->AMD_vertex_shader_layer
)
1145 extensions
->AMD_vertex_shader_viewport_index
= GL_TRUE
;
1148 if (extensions
->AMD_vertex_shader_layer
&&
1149 extensions
->AMD_vertex_shader_viewport_index
&&
1150 screen
->get_param(screen
, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
))
1151 extensions
->ARB_shader_viewport_layer_array
= GL_TRUE
;
1153 /* ARB_framebuffer_no_attachments */
1154 if (screen
->get_param(screen
, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
) &&
1155 ((consts
->MaxSamples
>= 4 && consts
->MaxFramebufferLayers
>= 2048) ||
1156 (consts
->MaxFramebufferSamples
>= consts
->MaxSamples
&&
1157 consts
->MaxFramebufferLayers
>= consts
->MaxArrayTextureLayers
)))
1158 extensions
->ARB_framebuffer_no_attachments
= GL_TRUE
;
1160 /* GL_ARB_ES3_compatibility.
1162 * Assume that ES3 is supported if GLSL 3.30 is supported.
1163 * (OpenGL 3.3 is a requirement for that extension.)
1165 if (consts
->GLSLVersion
>= 330 &&
1166 /* Requirements for ETC2 emulation. */
1167 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_UNORM
,
1169 PIPE_BIND_SAMPLER_VIEW
) &&
1170 screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_SRGB
,
1172 PIPE_BIND_SAMPLER_VIEW
) &&
1173 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_UNORM
,
1175 PIPE_BIND_SAMPLER_VIEW
) &&
1176 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_UNORM
,
1178 PIPE_BIND_SAMPLER_VIEW
) &&
1179 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_SNORM
,
1181 PIPE_BIND_SAMPLER_VIEW
) &&
1182 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_SNORM
,
1184 PIPE_BIND_SAMPLER_VIEW
)) {
1185 extensions
->ARB_ES3_compatibility
= GL_TRUE
;
1188 #ifdef HAVE_ST_VDPAU
1189 if (screen
->get_video_param
&&
1190 screen
->get_video_param(screen
, PIPE_VIDEO_PROFILE_UNKNOWN
,
1191 PIPE_VIDEO_ENTRYPOINT_BITSTREAM
,
1192 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED
)) {
1193 extensions
->NV_vdpau_interop
= GL_TRUE
;
1197 if (screen
->get_param(screen
, PIPE_CAP_DOUBLES
)) {
1198 extensions
->ARB_gpu_shader_fp64
= GL_TRUE
;
1199 extensions
->ARB_vertex_attrib_64bit
= GL_TRUE
;
1202 if ((ST_DEBUG
& DEBUG_GREMEDY
) &&
1203 screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
1204 extensions
->GREMEDY_string_marker
= GL_TRUE
;
1206 if (screen
->get_param(screen
, PIPE_CAP_COMPUTE
)) {
1207 int compute_supported_irs
=
1208 screen
->get_shader_param(screen
, PIPE_SHADER_COMPUTE
,
1209 PIPE_SHADER_CAP_SUPPORTED_IRS
);
1210 if (compute_supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)) {
1211 uint64_t grid_size
[3], block_size
[3];
1212 uint64_t max_local_size
, max_threads_per_block
;
1214 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1215 PIPE_COMPUTE_CAP_MAX_GRID_SIZE
, grid_size
);
1216 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1217 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
, block_size
);
1218 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1219 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
1220 &max_threads_per_block
);
1221 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1222 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
,
1225 consts
->MaxComputeWorkGroupInvocations
= max_threads_per_block
;
1226 consts
->MaxComputeSharedMemorySize
= max_local_size
;
1228 for (i
= 0; i
< 3; i
++) {
1229 consts
->MaxComputeWorkGroupCount
[i
] = grid_size
[i
];
1230 consts
->MaxComputeWorkGroupSize
[i
] = block_size
[i
];
1233 extensions
->ARB_compute_shader
=
1234 extensions
->ARB_shader_image_load_store
&&
1235 extensions
->ARB_shader_atomic_counters
;
1237 if (extensions
->ARB_compute_shader
) {
1238 uint64_t max_variable_threads_per_block
= 0;
1240 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1241 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
,
1242 &max_variable_threads_per_block
);
1244 for (i
= 0; i
< 3; i
++) {
1245 /* Clamp the values to avoid having a local work group size
1246 * greater than the maximum number of invocations.
1248 consts
->MaxComputeVariableGroupSize
[i
] =
1249 MIN2(consts
->MaxComputeWorkGroupSize
[i
],
1250 max_variable_threads_per_block
);
1252 consts
->MaxComputeVariableGroupInvocations
=
1253 max_variable_threads_per_block
;
1255 extensions
->ARB_compute_variable_group_size
=
1256 max_variable_threads_per_block
> 0;
1261 if (extensions
->EXT_texture_filter_anisotropic
&&
1262 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
) >= 16.0)
1263 extensions
->ARB_texture_filter_anisotropic
= GL_TRUE
;
1265 extensions
->KHR_robustness
= extensions
->ARB_robust_buffer_access_behavior
;
1267 /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1268 * there's no clean way of telling whether we would support ES 3.1 from
1269 * here, so copy the condition from compute_version_es2 here. A lot of
1270 * these are redunant, but simpler to just have a (near-)exact copy here.
1272 extensions
->ARB_ES3_1_compatibility
=
1273 extensions
->ARB_ES3_compatibility
&&
1274 extensions
->ARB_arrays_of_arrays
&&
1275 extensions
->ARB_compute_shader
&&
1276 extensions
->ARB_draw_indirect
&&
1277 extensions
->ARB_explicit_uniform_location
&&
1278 extensions
->ARB_framebuffer_no_attachments
&&
1279 extensions
->ARB_shader_atomic_counters
&&
1280 extensions
->ARB_shader_image_load_store
&&
1281 extensions
->ARB_shader_image_size
&&
1282 extensions
->ARB_shader_storage_buffer_object
&&
1283 extensions
->ARB_shading_language_packing
&&
1284 extensions
->ARB_stencil_texturing
&&
1285 extensions
->ARB_texture_multisample
&&
1286 extensions
->ARB_gpu_shader5
&&
1287 extensions
->EXT_shader_integer_mix
;
1289 extensions
->OES_texture_cube_map_array
=
1290 extensions
->ARB_ES3_1_compatibility
&&
1291 extensions
->OES_geometry_shader
&&
1292 extensions
->ARB_texture_cube_map_array
;
1294 extensions
->OES_viewport_array
=
1295 extensions
->ARB_ES3_1_compatibility
&&
1296 extensions
->OES_geometry_shader
&&
1297 extensions
->ARB_viewport_array
;
1299 extensions
->OES_primitive_bounding_box
= extensions
->ARB_ES3_1_compatibility
;
1300 consts
->NoPrimitiveBoundingBoxOutput
= true;
1302 extensions
->ANDROID_extension_pack_es31a
=
1303 extensions
->KHR_texture_compression_astc_ldr
&&
1304 extensions
->KHR_blend_equation_advanced
&&
1305 extensions
->OES_sample_variables
&&
1306 extensions
->ARB_shader_image_load_store
&&
1307 extensions
->ARB_texture_stencil8
&&
1308 extensions
->ARB_texture_multisample
&&
1309 extensions
->OES_copy_image
&&
1310 extensions
->ARB_draw_buffers_blend
&&
1311 extensions
->OES_geometry_shader
&&
1312 extensions
->ARB_gpu_shader5
&&
1313 extensions
->OES_primitive_bounding_box
&&
1314 extensions
->ARB_tessellation_shader
&&
1315 extensions
->ARB_texture_border_clamp
&&
1316 extensions
->OES_texture_buffer
&&
1317 extensions
->OES_texture_cube_map_array
&&
1318 extensions
->EXT_texture_sRGB_decode
;
1320 /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1321 * before overall versions are selected. Also it's actually a subset of ES
1322 * 3.2, since it doesn't require ASTC or advanced blending.
1324 extensions
->ARB_ES3_2_compatibility
=
1325 extensions
->ARB_ES3_1_compatibility
&&
1326 extensions
->KHR_robustness
&&
1327 extensions
->ARB_copy_image
&&
1328 extensions
->ARB_draw_buffers_blend
&&
1329 extensions
->ARB_draw_elements_base_vertex
&&
1330 extensions
->OES_geometry_shader
&&
1331 extensions
->ARB_gpu_shader5
&&
1332 extensions
->ARB_sample_shading
&&
1333 extensions
->ARB_tessellation_shader
&&
1334 extensions
->ARB_texture_border_clamp
&&
1335 extensions
->OES_texture_buffer
&&
1336 extensions
->ARB_texture_cube_map_array
&&
1337 extensions
->ARB_texture_stencil8
&&
1338 extensions
->ARB_texture_multisample
;