1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "compiler/nir/nir.h"
31 #include "main/imports.h"
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/version.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_screen.h"
39 #include "tgsi/tgsi_from_mesa.h"
40 #include "util/u_math.h"
42 #include "st_context.h"
44 #include "st_extensions.h"
45 #include "st_format.h"
49 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
50 * avoid evaluating arguments (which are often function calls) more than once.
53 static unsigned _min(unsigned a
, unsigned b
)
55 return (a
< b
) ? a
: b
;
58 static float _maxf(float a
, float b
)
60 return (a
> b
) ? a
: b
;
63 static int _clamp(int a
, int min
, int max
)
75 * Query driver to get implementation limits.
76 * Note that we have to limit/clamp against Mesa's internal limits too.
78 void st_init_limits(struct pipe_screen
*screen
,
79 struct gl_constants
*c
, struct gl_extensions
*extensions
,
86 bool ssbo_atomic
= true;
89 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
93 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
94 MAX_3D_TEXTURE_LEVELS
);
96 c
->MaxCubeTextureLevels
97 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
98 MAX_CUBE_TEXTURE_LEVELS
);
100 c
->MaxTextureRectSize
101 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
103 c
->MaxArrayTextureLayers
104 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
106 /* Define max viewport size and max renderbuffer size in terms of
107 * max texture size (note: max tex RECT size = max tex 2D size).
108 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
110 c
->MaxViewportWidth
=
111 c
->MaxViewportHeight
=
112 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
115 c
->ViewportSubpixelBits
=
116 screen
->get_param(screen
, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
);
118 c
->MaxDrawBuffers
= c
->MaxColorAttachments
=
119 _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
120 1, MAX_DRAW_BUFFERS
);
122 c
->MaxDualSourceDrawBuffers
=
123 _clamp(screen
->get_param(screen
,
124 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
125 0, MAX_DRAW_BUFFERS
);
128 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH
));
130 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH_AA
));
133 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH
));
135 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH_AA
));
137 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
138 * for non-aa sizes, but we can go down to 0.0 for aa points.
140 c
->MinPointSize
= 1.0f
;
141 c
->MinPointSizeAA
= 0.0f
;
143 c
->MaxTextureMaxAnisotropy
=
145 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
147 c
->MaxTextureLodBias
=
148 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
150 c
->QuadsFollowProvokingVertexConvention
=
151 screen
->get_param(screen
,
152 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
154 c
->MaxUniformBlockSize
=
155 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
156 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
);
157 /* GL45-CTS.enhanced_layouts.ssb_member_invalid_offset_alignment fails if
158 * this is larger than INT_MAX - 100. Use a nicely aligned limit.
160 c
->MaxUniformBlockSize
= MIN2(c
->MaxUniformBlockSize
, INT_MAX
- 127);
162 if (c
->MaxUniformBlockSize
< 16384) {
166 for (sh
= 0; sh
< PIPE_SHADER_TYPES
; ++sh
) {
167 struct gl_shader_compiler_options
*options
;
168 struct gl_program_constants
*pc
;
169 const nir_shader_compiler_options
*nir_options
= NULL
;
171 if (screen
->get_compiler_options
) {
172 nir_options
= (const nir_shader_compiler_options
*)
173 screen
->get_compiler_options(screen
, PIPE_SHADER_IR_NIR
, sh
);
176 const gl_shader_stage stage
= tgsi_processor_to_shader_stage(sh
);
177 pc
= &c
->Program
[stage
];
178 options
= &c
->ShaderCompilerOptions
[stage
];
179 c
->ShaderCompilerOptions
[stage
].NirOptions
= nir_options
;
181 if (sh
== PIPE_SHADER_COMPUTE
) {
182 if (!screen
->get_param(screen
, PIPE_CAP_COMPUTE
))
185 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUPPORTED_IRS
);
186 if (!(supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)))
190 pc
->MaxTextureImageUnits
=
191 _min(screen
->get_shader_param(screen
, sh
,
192 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
193 MAX_TEXTURE_IMAGE_UNITS
);
195 pc
->MaxInstructions
=
196 pc
->MaxNativeInstructions
=
197 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
198 pc
->MaxAluInstructions
=
199 pc
->MaxNativeAluInstructions
=
200 screen
->get_shader_param(screen
, sh
,
201 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
202 pc
->MaxTexInstructions
=
203 pc
->MaxNativeTexInstructions
=
204 screen
->get_shader_param(screen
, sh
,
205 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
206 pc
->MaxTexIndirections
=
207 pc
->MaxNativeTexIndirections
=
208 screen
->get_shader_param(screen
, sh
,
209 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
211 pc
->MaxNativeAttribs
=
212 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
215 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
217 pc
->MaxNativeAddressRegs
= sh
== PIPE_SHADER_VERTEX
? 1 : 0;
219 pc
->MaxUniformComponents
=
220 screen
->get_shader_param(screen
, sh
,
221 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) / 4;
222 pc
->MaxUniformComponents
= MIN2(pc
->MaxUniformComponents
,
226 pc
->MaxNativeParameters
= pc
->MaxUniformComponents
/ 4;
227 pc
->MaxInputComponents
=
228 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
) * 4;
229 pc
->MaxOutputComponents
=
230 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_OUTPUTS
) * 4;
233 pc
->MaxUniformBlocks
=
234 screen
->get_shader_param(screen
, sh
,
235 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
236 if (pc
->MaxUniformBlocks
)
237 pc
->MaxUniformBlocks
-= 1; /* The first one is for ordinary uniforms. */
238 pc
->MaxUniformBlocks
= _min(pc
->MaxUniformBlocks
, MAX_UNIFORM_BUFFERS
);
240 pc
->MaxCombinedUniformComponents
=
241 pc
->MaxUniformComponents
+
242 (uint64_t)c
->MaxUniformBlockSize
/ 4 * pc
->MaxUniformBlocks
;
244 pc
->MaxShaderStorageBlocks
=
245 screen
->get_shader_param(screen
, sh
,
246 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
);
248 temp
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
);
251 * for separate atomic counters get the actual hw limits
252 * per stage on atomic counters and buffers
255 pc
->MaxAtomicCounters
= temp
;
256 pc
->MaxAtomicBuffers
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
);
258 pc
->MaxAtomicCounters
= MAX_ATOMIC_COUNTERS
;
260 * without separate atomic counters, reserve half of the available
261 * SSBOs for atomic buffers, and the other half for normal SSBOs.
263 pc
->MaxAtomicBuffers
= pc
->MaxShaderStorageBlocks
/ 2;
264 pc
->MaxShaderStorageBlocks
-= pc
->MaxAtomicBuffers
;
266 pc
->MaxImageUniforms
= screen
->get_shader_param(
267 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_IMAGES
);
269 /* Gallium doesn't really care about local vs. env parameters so use the
272 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
273 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
275 if (screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_INTEGERS
)) {
276 pc
->LowInt
.RangeMin
= 31;
277 pc
->LowInt
.RangeMax
= 30;
278 pc
->LowInt
.Precision
= 0;
279 pc
->MediumInt
= pc
->HighInt
= pc
->LowInt
;
282 /* TODO: make these more fine-grained if anyone needs it */
283 options
->MaxIfDepth
=
284 screen
->get_shader_param(screen
, sh
,
285 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
286 options
->EmitNoLoops
=
287 !screen
->get_shader_param(screen
, sh
,
288 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
289 options
->EmitNoMainReturn
=
290 !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
292 options
->EmitNoCont
=
293 !screen
->get_shader_param(screen
, sh
,
294 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
296 options
->EmitNoIndirectInput
=
297 !screen
->get_shader_param(screen
, sh
,
298 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
299 options
->EmitNoIndirectOutput
=
300 !screen
->get_shader_param(screen
, sh
,
301 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
302 options
->EmitNoIndirectTemp
=
303 !screen
->get_shader_param(screen
, sh
,
304 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
305 options
->EmitNoIndirectUniform
=
306 !screen
->get_shader_param(screen
, sh
,
307 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
309 if (pc
->MaxNativeInstructions
&&
310 (options
->EmitNoIndirectUniform
|| pc
->MaxUniformBlocks
< 12)) {
314 if (options
->EmitNoLoops
)
315 options
->MaxUnrollIterations
=
316 MIN2(screen
->get_shader_param(screen
, sh
,
317 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
),
320 options
->MaxUnrollIterations
=
321 screen
->get_shader_param(screen
, sh
,
322 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
);
324 options
->LowerCombinedClipCullDistance
= true;
325 options
->LowerBufferInterfaceBlocks
= true;
328 c
->MaxUserAssignableUniformLocations
=
329 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
+
330 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformComponents
+
331 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformComponents
+
332 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
+
333 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
335 c
->GLSLOptimizeConservatively
=
336 screen
->get_param(screen
, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
);
337 c
->LowerTessLevel
= true;
338 c
->LowerCsDerivedVariables
= true;
339 c
->PrimitiveRestartForPatches
=
340 screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
);
342 c
->MaxCombinedTextureImageUnits
=
343 _min(c
->Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
344 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
+
345 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
+
346 c
->Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
+
347 c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
+
348 c
->Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
,
349 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
351 /* This depends on program constants. */
352 c
->MaxTextureCoordUnits
353 = _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
354 MAX_TEXTURE_COORD_UNITS
);
357 _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
358 c
->MaxTextureCoordUnits
);
360 c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
=
361 MIN2(c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
, 16);
363 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
364 * of inputs. It's always 2 colors + N generic inputs. */
365 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
366 PIPE_SHADER_CAP_MAX_INPUTS
);
367 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
368 c
->MaxGeometryOutputVertices
=
369 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
);
370 c
->MaxGeometryTotalOutputComponents
=
371 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
);
372 c
->MaxGeometryShaderInvocations
=
373 screen
->get_param(screen
, PIPE_CAP_MAX_GS_INVOCATIONS
);
374 c
->MaxTessPatchComponents
=
375 MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
),
378 c
->MinProgramTexelOffset
=
379 screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
380 c
->MaxProgramTexelOffset
=
381 screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
383 c
->MaxProgramTextureGatherComponents
=
384 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
);
385 c
->MinProgramTextureGatherOffset
=
386 screen
->get_param(screen
, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
);
387 c
->MaxProgramTextureGatherOffset
=
388 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
);
390 c
->MaxTransformFeedbackBuffers
=
391 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
392 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
,
393 MAX_FEEDBACK_BUFFERS
);
394 c
->MaxTransformFeedbackSeparateComponents
=
395 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
396 c
->MaxTransformFeedbackInterleavedComponents
=
397 screen
->get_param(screen
,
398 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
399 c
->MaxVertexStreams
=
400 MAX2(1, screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_STREAMS
));
402 /* The vertex stream must fit into pipe_stream_output_info::stream */
403 assert(c
->MaxVertexStreams
<= 4);
405 c
->MaxVertexAttribStride
406 = screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
);
408 c
->StripTextureBorder
= GL_TRUE
;
410 c
->GLSLSkipStrictMaxUniformLimitCheck
=
411 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
413 c
->UniformBufferOffsetAlignment
=
414 screen
->get_param(screen
, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
);
417 extensions
->ARB_uniform_buffer_object
= GL_TRUE
;
418 c
->MaxCombinedUniformBlocks
= c
->MaxUniformBufferBindings
=
419 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformBlocks
+
420 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformBlocks
+
421 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformBlocks
+
422 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformBlocks
+
423 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformBlocks
+
424 c
->Program
[MESA_SHADER_COMPUTE
].MaxUniformBlocks
;
425 assert(c
->MaxCombinedUniformBlocks
<= MAX_COMBINED_UNIFORM_BUFFERS
);
428 c
->GLSLFragCoordIsSysVal
=
429 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
);
430 c
->GLSLFrontFacingIsSysVal
=
431 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
);
433 /* GL_ARB_get_program_binary
435 * The QT framework has a bug in their shader program cache, which is built
436 * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug
437 * we don't enable more than 1 binary format for compatibility profiles.
439 if (api
!= API_OPENGL_COMPAT
&&
440 screen
->get_disk_shader_cache
&& screen
->get_disk_shader_cache(screen
))
441 c
->NumProgramBinaryFormats
= 1;
443 c
->MaxAtomicBufferBindings
=
444 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
445 c
->MaxAtomicBufferSize
=
446 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
* ATOMIC_COUNTER_SIZE
;
449 /* on all HW with separate atomic (evergreen) the following
450 lines are true. not sure it's worth adding CAPs for this at this
452 c
->MaxCombinedAtomicCounters
= c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
453 c
->MaxCombinedAtomicBuffers
= c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
455 c
->MaxCombinedAtomicBuffers
=
456 c
->Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
+
457 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
+
458 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
+
459 c
->Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
+
460 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
461 assert(c
->MaxCombinedAtomicBuffers
<= MAX_COMBINED_ATOMIC_BUFFERS
);
464 if (c
->MaxCombinedAtomicBuffers
> 0) {
465 extensions
->ARB_shader_atomic_counters
= GL_TRUE
;
466 extensions
->ARB_shader_atomic_counter_ops
= GL_TRUE
;
469 c
->MaxCombinedShaderOutputResources
= c
->MaxDrawBuffers
;
470 c
->ShaderStorageBufferOffsetAlignment
=
471 screen
->get_param(screen
, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
);
472 if (c
->ShaderStorageBufferOffsetAlignment
) {
473 /* for hw atomic counters leaves these at default for now */
475 c
->MaxCombinedShaderStorageBlocks
=
476 c
->Program
[MESA_SHADER_VERTEX
].MaxShaderStorageBlocks
+
477 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxShaderStorageBlocks
+
478 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxShaderStorageBlocks
+
479 c
->Program
[MESA_SHADER_GEOMETRY
].MaxShaderStorageBlocks
+
480 c
->Program
[MESA_SHADER_FRAGMENT
].MaxShaderStorageBlocks
;
481 assert(c
->MaxCombinedShaderStorageBlocks
< MAX_COMBINED_SHADER_STORAGE_BUFFERS
);
483 c
->MaxShaderStorageBufferBindings
= c
->MaxCombinedShaderStorageBlocks
;
485 c
->MaxCombinedShaderOutputResources
+=
486 c
->MaxCombinedShaderStorageBlocks
;
487 c
->MaxShaderStorageBlockSize
=
488 screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_BUFFER_SIZE
);
489 extensions
->ARB_shader_storage_buffer_object
= GL_TRUE
;
492 c
->MaxCombinedImageUniforms
=
493 c
->Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
+
494 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
+
495 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
+
496 c
->Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
+
497 c
->Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
+
498 c
->Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
499 c
->MaxCombinedShaderOutputResources
+= c
->MaxCombinedImageUniforms
;
500 c
->MaxImageUnits
= MAX_IMAGE_UNITS
;
501 if (c
->MaxCombinedImageUniforms
) {
502 extensions
->ARB_shader_image_load_store
= GL_TRUE
;
503 extensions
->ARB_shader_image_size
= GL_TRUE
;
506 /* ARB_framebuffer_no_attachments */
507 c
->MaxFramebufferWidth
= c
->MaxViewportWidth
;
508 c
->MaxFramebufferHeight
= c
->MaxViewportHeight
;
509 /* NOTE: we cheat here a little by assuming that
510 * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
511 * number of layers as we need, although we technically
512 * could have more the generality is not really useful
515 c
->MaxFramebufferLayers
=
516 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
518 c
->MaxWindowRectangles
=
519 screen
->get_param(screen
, PIPE_CAP_MAX_WINDOW_RECTANGLES
);
521 c
->SparseBufferPageSize
=
522 screen
->get_param(screen
, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
);
524 c
->AllowMappedBuffersDuringExecution
=
525 screen
->get_param(screen
, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
);
527 c
->UseSTD430AsDefaultPacking
=
528 screen
->get_param(screen
, PIPE_CAP_LOAD_CONSTBUF
);
530 c
->MaxSubpixelPrecisionBiasBits
=
531 screen
->get_param(screen
, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
);
533 c
->ConservativeRasterDilateRange
[0] =
534 screen
->get_paramf(screen
, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
);
535 c
->ConservativeRasterDilateRange
[1] =
536 screen
->get_paramf(screen
, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
);
537 c
->ConservativeRasterDilateGranularity
=
538 screen
->get_paramf(screen
, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
);
540 /* limit the max combined shader output resources to a driver limit */
541 temp
= screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
);
542 if (temp
> 0 && c
->MaxCombinedShaderOutputResources
> temp
)
543 c
->MaxCombinedShaderOutputResources
= temp
;
548 * Given a member \c x of struct gl_extensions, return offset of
551 #define o(x) offsetof(struct gl_extensions, x)
554 struct st_extension_cap_mapping
{
555 int extension_offset
;
559 struct st_extension_format_mapping
{
560 int extension_offset
[2];
561 enum pipe_format format
[32];
563 /* If TRUE, at least one format must be supported for the extensions to be
564 * advertised. If FALSE, all the formats must be supported. */
565 GLboolean need_at_least_one
;
569 * Enable extensions if certain pipe formats are supported by the driver.
570 * What extensions will be enabled and what formats must be supported is
571 * described by the array of st_extension_format_mapping.
573 * target and bind_flags are passed to is_format_supported.
576 init_format_extensions(struct pipe_screen
*screen
,
577 struct gl_extensions
*extensions
,
578 const struct st_extension_format_mapping
*mapping
,
579 unsigned num_mappings
,
580 enum pipe_texture_target target
,
583 GLboolean
*extension_table
= (GLboolean
*) extensions
;
586 int num_formats
= ARRAY_SIZE(mapping
->format
);
587 int num_ext
= ARRAY_SIZE(mapping
->extension_offset
);
589 for (i
= 0; i
< num_mappings
; i
++) {
590 int num_supported
= 0;
592 /* Examine each format in the list. */
593 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
594 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
595 target
, 0, 0, bind_flags
)) {
600 if (!num_supported
||
601 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
605 /* Enable all extensions in the list. */
606 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
607 extension_table
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
613 * Given a list of formats and bind flags, return the maximum number
614 * of samples supported by any of those formats.
617 get_max_samples_for_formats(struct pipe_screen
*screen
,
618 unsigned num_formats
,
619 const enum pipe_format
*formats
,
620 unsigned max_samples
,
625 for (i
= max_samples
; i
> 0; --i
) {
626 for (f
= 0; f
< num_formats
; f
++) {
627 if (screen
->is_format_supported(screen
, formats
[f
],
628 PIPE_TEXTURE_2D
, i
, i
, bind
)) {
637 get_max_samples_for_formats_advanced(struct pipe_screen
*screen
,
638 unsigned num_formats
,
639 const enum pipe_format
*formats
,
640 unsigned max_samples
,
641 unsigned num_storage_samples
,
646 for (i
= max_samples
; i
> 0; --i
) {
647 for (f
= 0; f
< num_formats
; f
++) {
648 if (screen
->is_format_supported(screen
, formats
[f
], PIPE_TEXTURE_2D
,
649 i
, num_storage_samples
, bind
)) {
658 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
659 * which GL extensions are supported.
660 * Quite a few extensions are always supported because they are standard
661 * features or can be built on top of other gallium features.
662 * Some fine tuning may still be needed.
664 void st_init_extensions(struct pipe_screen
*screen
,
665 struct gl_constants
*consts
,
666 struct gl_extensions
*extensions
,
667 struct st_config_options
*options
,
671 GLboolean
*extension_table
= (GLboolean
*) extensions
;
673 static const struct st_extension_cap_mapping cap_mapping
[] = {
674 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
675 { o(ARB_bindless_texture
), PIPE_CAP_BINDLESS_TEXTURE
},
676 { o(ARB_buffer_storage
), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
},
677 { o(ARB_clear_texture
), PIPE_CAP_CLEAR_TEXTURE
},
678 { o(ARB_clip_control
), PIPE_CAP_CLIP_HALFZ
},
679 { o(ARB_color_buffer_float
), PIPE_CAP_VERTEX_COLOR_UNCLAMPED
},
680 { o(ARB_conditional_render_inverted
), PIPE_CAP_CONDITIONAL_RENDER_INVERTED
},
681 { o(ARB_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
682 { o(OES_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
683 { o(ARB_cull_distance
), PIPE_CAP_CULL_DISTANCE
},
684 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
685 { o(ARB_derivative_control
), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
},
686 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
687 { o(ARB_draw_indirect
), PIPE_CAP_DRAW_INDIRECT
},
688 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
689 { o(ARB_framebuffer_object
), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
},
690 { o(ARB_gpu_shader_int64
), PIPE_CAP_INT64
},
691 { o(ARB_indirect_parameters
), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
},
692 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
693 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
694 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
695 { o(ARB_pipeline_statistics_query
), PIPE_CAP_QUERY_PIPELINE_STATISTICS
},
696 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
697 { o(ARB_polygon_offset_clamp
), PIPE_CAP_POLYGON_OFFSET_CLAMP
},
698 { o(ARB_post_depth_coverage
), PIPE_CAP_POST_DEPTH_COVERAGE
},
699 { o(ARB_query_buffer_object
), PIPE_CAP_QUERY_BUFFER_OBJECT
},
700 { o(ARB_robust_buffer_access_behavior
), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
},
701 { o(ARB_sample_shading
), PIPE_CAP_SAMPLE_SHADING
},
702 { o(ARB_sample_locations
), PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
},
703 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
704 { o(ARB_shader_ballot
), PIPE_CAP_TGSI_BALLOT
},
705 { o(ARB_shader_clock
), PIPE_CAP_TGSI_CLOCK
},
706 { o(ARB_shader_draw_parameters
), PIPE_CAP_DRAW_PARAMETERS
},
707 { o(ARB_shader_group_vote
), PIPE_CAP_TGSI_VOTE
},
708 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
709 { o(ARB_shader_texture_image_samples
), PIPE_CAP_TGSI_TXQS
},
710 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
711 { o(ARB_sparse_buffer
), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
},
712 { o(ARB_texture_buffer_object
), PIPE_CAP_TEXTURE_BUFFER_OBJECTS
},
713 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
},
714 { o(ARB_texture_gather
), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
},
715 { o(ARB_texture_mirror_clamp_to_edge
), PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
716 { o(ARB_texture_multisample
), PIPE_CAP_TEXTURE_MULTISAMPLE
},
717 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
718 { o(ARB_texture_query_lod
), PIPE_CAP_TEXTURE_QUERY_LOD
},
719 { o(ARB_texture_view
), PIPE_CAP_SAMPLER_VIEW_TARGET
},
720 { o(ARB_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
721 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
722 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
},
723 { o(ARB_transform_feedback_overflow_query
), PIPE_CAP_QUERY_SO_OVERFLOW
},
725 { o(KHR_blend_equation_advanced
), PIPE_CAP_TGSI_FS_FBFETCH
},
727 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
728 { o(EXT_depth_bounds_test
), PIPE_CAP_DEPTH_BOUNDS_TEST
},
729 { o(EXT_disjoint_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
730 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
731 { o(EXT_memory_object
), PIPE_CAP_MEMOBJ
},
732 { o(EXT_memory_object_fd
), PIPE_CAP_MEMOBJ
},
733 { o(EXT_semaphore
), PIPE_CAP_FENCE_SIGNAL
},
734 { o(EXT_semaphore_fd
), PIPE_CAP_FENCE_SIGNAL
},
735 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
736 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
737 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
738 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
739 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
740 { o(EXT_window_rectangles
), PIPE_CAP_MAX_WINDOW_RECTANGLES
},
742 { o(AMD_framebuffer_multisample_advanced
), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
},
743 { o(AMD_pinned_memory
), PIPE_CAP_RESOURCE_FROM_USER_MEMORY
},
744 { o(ATI_meminfo
), PIPE_CAP_QUERY_MEMORY_INFO
},
745 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
746 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
747 { o(MESA_tile_raster_order
), PIPE_CAP_TILE_RASTER_ORDER
},
748 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
749 { o(NV_fill_rectangle
), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
},
750 { o(NV_primitive_restart
), PIPE_CAP_PRIMITIVE_RESTART
},
751 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
752 { o(NVX_gpu_memory_info
), PIPE_CAP_QUERY_MEMORY_INFO
},
753 /* GL_NV_point_sprite is not supported by gallium because we don't
754 * support the GL_POINT_SPRITE_R_MODE_NV option. */
756 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
757 { o(OES_texture_float_linear
), PIPE_CAP_TEXTURE_FLOAT_LINEAR
},
758 { o(OES_texture_half_float_linear
), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
},
761 /* Required: render target and sampler support */
762 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
763 { { o(ARB_texture_float
) },
764 { PIPE_FORMAT_R32G32B32A32_FLOAT
,
765 PIPE_FORMAT_R16G16B16A16_FLOAT
} },
767 { { o(OES_texture_float
) },
768 { PIPE_FORMAT_R32G32B32A32_FLOAT
} },
770 { { o(OES_texture_half_float
) },
771 { PIPE_FORMAT_R16G16B16A16_FLOAT
} },
773 { { o(ARB_texture_rgb10_a2ui
) },
774 { PIPE_FORMAT_R10G10B10A2_UINT
,
775 PIPE_FORMAT_B10G10R10A2_UINT
},
776 GL_TRUE
}, /* at least one format must be supported */
778 { { o(EXT_framebuffer_sRGB
) },
779 { PIPE_FORMAT_A8B8G8R8_SRGB
,
780 PIPE_FORMAT_B8G8R8A8_SRGB
,
781 PIPE_FORMAT_R8G8B8A8_SRGB
},
782 GL_TRUE
}, /* at least one format must be supported */
784 { { o(EXT_packed_float
) },
785 { PIPE_FORMAT_R11G11B10_FLOAT
} },
787 { { o(EXT_texture_integer
) },
788 { PIPE_FORMAT_R32G32B32A32_UINT
,
789 PIPE_FORMAT_R32G32B32A32_SINT
} },
791 { { o(ARB_texture_rg
) },
792 { PIPE_FORMAT_R8_UNORM
,
793 PIPE_FORMAT_R8G8_UNORM
} },
796 /* Required: depth stencil and sampler support */
797 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
798 { { o(ARB_depth_buffer_float
) },
799 { PIPE_FORMAT_Z32_FLOAT
,
800 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
803 /* Required: sampler support */
804 static const struct st_extension_format_mapping texture_mapping
[] = {
805 { { o(ARB_texture_compression_rgtc
) },
806 { PIPE_FORMAT_RGTC1_UNORM
,
807 PIPE_FORMAT_RGTC1_SNORM
,
808 PIPE_FORMAT_RGTC2_UNORM
,
809 PIPE_FORMAT_RGTC2_SNORM
} },
811 { { o(EXT_texture_compression_latc
) },
812 { PIPE_FORMAT_LATC1_UNORM
,
813 PIPE_FORMAT_LATC1_SNORM
,
814 PIPE_FORMAT_LATC2_UNORM
,
815 PIPE_FORMAT_LATC2_SNORM
} },
817 { { o(EXT_texture_compression_s3tc
),
818 o(ANGLE_texture_compression_dxt
) },
819 { PIPE_FORMAT_DXT1_RGB
,
820 PIPE_FORMAT_DXT1_RGBA
,
821 PIPE_FORMAT_DXT3_RGBA
,
822 PIPE_FORMAT_DXT5_RGBA
} },
824 { { o(ARB_texture_compression_bptc
) },
825 { PIPE_FORMAT_BPTC_RGBA_UNORM
,
826 PIPE_FORMAT_BPTC_SRGBA
,
827 PIPE_FORMAT_BPTC_RGB_FLOAT
,
828 PIPE_FORMAT_BPTC_RGB_UFLOAT
} },
830 { { o(KHR_texture_compression_astc_ldr
),
831 o(KHR_texture_compression_astc_sliced_3d
) },
832 { PIPE_FORMAT_ASTC_4x4
,
833 PIPE_FORMAT_ASTC_5x4
,
834 PIPE_FORMAT_ASTC_5x5
,
835 PIPE_FORMAT_ASTC_6x5
,
836 PIPE_FORMAT_ASTC_6x6
,
837 PIPE_FORMAT_ASTC_8x5
,
838 PIPE_FORMAT_ASTC_8x6
,
839 PIPE_FORMAT_ASTC_8x8
,
840 PIPE_FORMAT_ASTC_10x5
,
841 PIPE_FORMAT_ASTC_10x6
,
842 PIPE_FORMAT_ASTC_10x8
,
843 PIPE_FORMAT_ASTC_10x10
,
844 PIPE_FORMAT_ASTC_12x10
,
845 PIPE_FORMAT_ASTC_12x12
,
846 PIPE_FORMAT_ASTC_4x4_SRGB
,
847 PIPE_FORMAT_ASTC_5x4_SRGB
,
848 PIPE_FORMAT_ASTC_5x5_SRGB
,
849 PIPE_FORMAT_ASTC_6x5_SRGB
,
850 PIPE_FORMAT_ASTC_6x6_SRGB
,
851 PIPE_FORMAT_ASTC_8x5_SRGB
,
852 PIPE_FORMAT_ASTC_8x6_SRGB
,
853 PIPE_FORMAT_ASTC_8x8_SRGB
,
854 PIPE_FORMAT_ASTC_10x5_SRGB
,
855 PIPE_FORMAT_ASTC_10x6_SRGB
,
856 PIPE_FORMAT_ASTC_10x8_SRGB
,
857 PIPE_FORMAT_ASTC_10x10_SRGB
,
858 PIPE_FORMAT_ASTC_12x10_SRGB
,
859 PIPE_FORMAT_ASTC_12x12_SRGB
} },
861 /* ASTC software fallback support. */
862 { { o(KHR_texture_compression_astc_ldr
),
863 o(KHR_texture_compression_astc_sliced_3d
) },
864 { PIPE_FORMAT_R8G8B8A8_UNORM
,
865 PIPE_FORMAT_R8G8B8A8_SRGB
} },
867 { { o(EXT_texture_shared_exponent
) },
868 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
870 { { o(EXT_texture_snorm
) },
871 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
873 { { o(EXT_texture_sRGB
),
874 o(EXT_texture_sRGB_decode
) },
875 { PIPE_FORMAT_A8B8G8R8_SRGB
,
876 PIPE_FORMAT_B8G8R8A8_SRGB
,
877 PIPE_FORMAT_A8R8G8B8_SRGB
,
878 PIPE_FORMAT_R8G8B8A8_SRGB
},
879 GL_TRUE
}, /* at least one format must be supported */
881 { { o(EXT_texture_type_2_10_10_10_REV
) },
882 { PIPE_FORMAT_R10G10B10A2_UNORM
,
883 PIPE_FORMAT_B10G10R10A2_UNORM
},
884 GL_TRUE
}, /* at least one format must be supported */
886 { { o(ATI_texture_compression_3dc
) },
887 { PIPE_FORMAT_LATC2_UNORM
} },
889 { { o(MESA_ycbcr_texture
) },
892 GL_TRUE
}, /* at least one format must be supported */
894 { { o(OES_compressed_ETC1_RGB8_texture
) },
895 { PIPE_FORMAT_ETC1_RGB8
,
896 PIPE_FORMAT_R8G8B8A8_UNORM
},
897 GL_TRUE
}, /* at least one format must be supported */
899 { { o(ARB_stencil_texturing
),
900 o(ARB_texture_stencil8
) },
901 { PIPE_FORMAT_X24S8_UINT
,
902 PIPE_FORMAT_S8X24_UINT
},
903 GL_TRUE
}, /* at least one format must be supported */
906 /* Required: vertex fetch support. */
907 static const struct st_extension_format_mapping vertex_mapping
[] = {
908 { { o(EXT_vertex_array_bgra
) },
909 { PIPE_FORMAT_B8G8R8A8_UNORM
} },
910 { { o(ARB_vertex_type_2_10_10_10_rev
) },
911 { PIPE_FORMAT_R10G10B10A2_UNORM
,
912 PIPE_FORMAT_B10G10R10A2_UNORM
,
913 PIPE_FORMAT_R10G10B10A2_SNORM
,
914 PIPE_FORMAT_B10G10R10A2_SNORM
,
915 PIPE_FORMAT_R10G10B10A2_USCALED
,
916 PIPE_FORMAT_B10G10R10A2_USCALED
,
917 PIPE_FORMAT_R10G10B10A2_SSCALED
,
918 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
919 { { o(ARB_vertex_type_10f_11f_11f_rev
) },
920 { PIPE_FORMAT_R11G11B10_FLOAT
} },
923 static const struct st_extension_format_mapping tbo_rgb32
[] = {
924 { {o(ARB_texture_buffer_object_rgb32
) },
925 { PIPE_FORMAT_R32G32B32_FLOAT
,
926 PIPE_FORMAT_R32G32B32_UINT
,
927 PIPE_FORMAT_R32G32B32_SINT
,
932 * Extensions that are supported by all Gallium drivers:
934 extensions
->ARB_ES2_compatibility
= GL_TRUE
;
935 extensions
->ARB_depth_texture
= GL_TRUE
;
936 extensions
->ARB_draw_elements_base_vertex
= GL_TRUE
;
937 extensions
->ARB_explicit_attrib_location
= GL_TRUE
;
938 extensions
->ARB_explicit_uniform_location
= GL_TRUE
;
939 extensions
->ARB_fragment_coord_conventions
= GL_TRUE
;
940 extensions
->ARB_fragment_program
= GL_TRUE
;
941 extensions
->ARB_fragment_program_shadow
= GL_TRUE
;
942 extensions
->ARB_fragment_shader
= GL_TRUE
;
943 extensions
->ARB_half_float_vertex
= GL_TRUE
;
944 extensions
->ARB_internalformat_query
= GL_TRUE
;
945 extensions
->ARB_internalformat_query2
= GL_TRUE
;
946 extensions
->ARB_map_buffer_range
= GL_TRUE
;
947 extensions
->ARB_shadow
= GL_TRUE
;
948 extensions
->ARB_sync
= GL_TRUE
;
949 extensions
->ARB_texture_border_clamp
= GL_TRUE
;
950 extensions
->ARB_texture_cube_map
= GL_TRUE
;
951 extensions
->ARB_texture_env_combine
= GL_TRUE
;
952 extensions
->ARB_texture_env_crossbar
= GL_TRUE
;
953 extensions
->ARB_texture_env_dot3
= GL_TRUE
;
954 extensions
->ARB_vertex_program
= GL_TRUE
;
955 extensions
->ARB_vertex_shader
= GL_TRUE
;
957 extensions
->EXT_blend_color
= GL_TRUE
;
958 extensions
->EXT_blend_func_separate
= GL_TRUE
;
959 extensions
->EXT_blend_minmax
= GL_TRUE
;
960 extensions
->EXT_gpu_program_parameters
= GL_TRUE
;
961 extensions
->EXT_pixel_buffer_object
= GL_TRUE
;
962 extensions
->EXT_point_parameters
= GL_TRUE
;
963 extensions
->EXT_provoking_vertex
= GL_TRUE
;
964 extensions
->EXT_stencil_two_side
= GL_TRUE
;
965 extensions
->EXT_texture_env_dot3
= GL_TRUE
;
967 extensions
->ATI_fragment_shader
= GL_TRUE
;
968 extensions
->ATI_texture_env_combine3
= GL_TRUE
;
970 extensions
->MESA_pack_invert
= GL_TRUE
;
972 extensions
->NV_fog_distance
= GL_TRUE
;
973 extensions
->NV_texture_env_combine4
= GL_TRUE
;
974 extensions
->NV_texture_rectangle
= GL_TRUE
;
976 extensions
->OES_EGL_image
= GL_TRUE
;
977 extensions
->OES_EGL_image_external
= GL_TRUE
;
978 extensions
->OES_draw_texture
= GL_TRUE
;
980 /* Expose the extensions which directly correspond to gallium caps. */
981 for (i
= 0; i
< ARRAY_SIZE(cap_mapping
); i
++) {
982 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
983 extension_table
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
987 /* Expose the extensions which directly correspond to gallium formats. */
988 init_format_extensions(screen
, extensions
, rendertarget_mapping
,
989 ARRAY_SIZE(rendertarget_mapping
), PIPE_TEXTURE_2D
,
990 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
991 init_format_extensions(screen
, extensions
, depthstencil_mapping
,
992 ARRAY_SIZE(depthstencil_mapping
), PIPE_TEXTURE_2D
,
993 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
994 init_format_extensions(screen
, extensions
, texture_mapping
,
995 ARRAY_SIZE(texture_mapping
), PIPE_TEXTURE_2D
,
996 PIPE_BIND_SAMPLER_VIEW
);
997 init_format_extensions(screen
, extensions
, vertex_mapping
,
998 ARRAY_SIZE(vertex_mapping
), PIPE_BUFFER
,
999 PIPE_BIND_VERTEX_BUFFER
);
1001 /* Figure out GLSL support and set GLSLVersion to it. */
1002 consts
->GLSLVersion
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
1003 consts
->GLSLVersionCompat
=
1004 screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
);
1006 const unsigned GLSLVersion
=
1007 api
== API_OPENGL_COMPAT
? consts
->GLSLVersionCompat
:
1008 consts
->GLSLVersion
;
1010 _mesa_override_glsl_version(consts
);
1012 if (options
->force_glsl_version
> 0 &&
1013 options
->force_glsl_version
<= GLSLVersion
) {
1014 consts
->ForceGLSLVersion
= options
->force_glsl_version
;
1017 consts
->AllowHigherCompatVersion
= options
->allow_higher_compat_version
;
1019 consts
->ForceGLSLAbsSqrt
= options
->force_glsl_abs_sqrt
;
1021 consts
->AllowGLSLBuiltinVariableRedeclaration
= options
->allow_glsl_builtin_variable_redeclaration
;
1023 consts
->dri_config_options_sha1
= options
->config_options_sha1
;
1025 consts
->AllowGLSLCrossStageInterpolationMismatch
= options
->allow_glsl_cross_stage_interpolation_mismatch
;
1027 if (GLSLVersion
>= 400)
1028 extensions
->ARB_gpu_shader5
= GL_TRUE
;
1029 if (GLSLVersion
>= 410)
1030 extensions
->ARB_shader_precision
= GL_TRUE
;
1032 /* This extension needs full OpenGL 3.2, but we don't know if that's
1033 * supported at this point. Only check the GLSL version. */
1034 if (GLSLVersion
>= 150 &&
1035 screen
->get_param(screen
, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
)) {
1036 extensions
->AMD_vertex_shader_layer
= GL_TRUE
;
1039 if (GLSLVersion
>= 140) {
1040 if (screen
->get_param(screen
, PIPE_CAP_TGSI_ARRAY_COMPONENTS
))
1041 extensions
->ARB_enhanced_layouts
= GL_TRUE
;
1044 if (GLSLVersion
>= 130) {
1045 consts
->NativeIntegers
= GL_TRUE
;
1046 consts
->MaxClipPlanes
= 8;
1048 if (screen
->get_param(screen
, PIPE_CAP_VERTEXID_NOBASE
)) {
1049 consts
->VertexID_is_zero_based
= GL_TRUE
;
1052 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1053 extensions
->ARB_conservative_depth
= GL_TRUE
;
1054 extensions
->ARB_shading_language_packing
= GL_TRUE
;
1055 extensions
->OES_depth_texture_cube_map
= GL_TRUE
;
1056 extensions
->ARB_shading_language_420pack
= GL_TRUE
;
1057 extensions
->ARB_texture_query_levels
= GL_TRUE
;
1059 extensions
->ARB_shader_bit_encoding
= GL_TRUE
;
1061 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
1062 extensions
->ARB_arrays_of_arrays
= GL_TRUE
;
1063 extensions
->MESA_shader_integer_functions
= GL_TRUE
;
1065 /* Optional integer support for GLSL 1.2. */
1066 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
1067 PIPE_SHADER_CAP_INTEGERS
) &&
1068 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1069 PIPE_SHADER_CAP_INTEGERS
)) {
1070 consts
->NativeIntegers
= GL_TRUE
;
1072 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
1075 /* Integer textures make no sense before GLSL 1.30 */
1076 extensions
->EXT_texture_integer
= GL_FALSE
;
1079 consts
->GLSLZeroInit
= options
->glsl_zero_init
;
1081 consts
->UniformBooleanTrue
= consts
->NativeIntegers
? ~0U : fui(1.0f
);
1083 /* Below are the cases which cannot be moved into tables easily. */
1085 /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1086 if (screen
->get_shader_param(screen
, PIPE_SHADER_TESS_CTRL
,
1087 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0 &&
1088 (api
!= API_OPENGL_COMPAT
|| consts
->GLSLVersionCompat
>= 400)) {
1089 extensions
->ARB_tessellation_shader
= GL_TRUE
;
1092 /* What this is really checking for is the ability to support multiple
1093 * invocations of a geometry shader. There is no separate cap for that, so
1094 * we check the GLSLVersion.
1096 if (GLSLVersion
>= 400 &&
1097 screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
,
1098 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
1099 extensions
->OES_geometry_shader
= GL_TRUE
;
1102 /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1103 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1105 extensions
->OES_sample_variables
= extensions
->ARB_sample_shading
&&
1106 extensions
->ARB_gpu_shader5
;
1108 /* Maximum sample count. */
1110 static const enum pipe_format color_formats
[] = {
1111 PIPE_FORMAT_R8G8B8A8_UNORM
,
1112 PIPE_FORMAT_B8G8R8A8_UNORM
,
1113 PIPE_FORMAT_A8R8G8B8_UNORM
,
1114 PIPE_FORMAT_A8B8G8R8_UNORM
,
1116 static const enum pipe_format depth_formats
[] = {
1117 PIPE_FORMAT_Z16_UNORM
,
1118 PIPE_FORMAT_Z24X8_UNORM
,
1119 PIPE_FORMAT_X8Z24_UNORM
,
1120 PIPE_FORMAT_Z32_UNORM
,
1121 PIPE_FORMAT_Z32_FLOAT
1123 static const enum pipe_format int_formats
[] = {
1124 PIPE_FORMAT_R8G8B8A8_SINT
1126 static const enum pipe_format void_formats
[] = {
1130 consts
->MaxSamples
=
1131 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1133 PIPE_BIND_RENDER_TARGET
);
1135 consts
->MaxImageSamples
=
1136 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1138 PIPE_BIND_SHADER_IMAGE
);
1140 consts
->MaxColorTextureSamples
=
1141 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1142 color_formats
, consts
->MaxSamples
,
1143 PIPE_BIND_SAMPLER_VIEW
);
1145 consts
->MaxDepthTextureSamples
=
1146 get_max_samples_for_formats(screen
, ARRAY_SIZE(depth_formats
),
1147 depth_formats
, consts
->MaxSamples
,
1148 PIPE_BIND_SAMPLER_VIEW
);
1150 consts
->MaxIntegerSamples
=
1151 get_max_samples_for_formats(screen
, ARRAY_SIZE(int_formats
),
1152 int_formats
, consts
->MaxSamples
,
1153 PIPE_BIND_SAMPLER_VIEW
);
1155 /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1156 consts
->MaxFramebufferSamples
=
1157 get_max_samples_for_formats(screen
, ARRAY_SIZE(void_formats
),
1159 PIPE_BIND_RENDER_TARGET
);
1161 if (extensions
->AMD_framebuffer_multisample_advanced
) {
1162 /* AMD_framebuffer_multisample_advanced */
1163 /* This can be greater than storage samples. */
1164 consts
->MaxColorFramebufferSamples
=
1165 get_max_samples_for_formats_advanced(screen
,
1166 ARRAY_SIZE(color_formats
),
1169 PIPE_BIND_RENDER_TARGET
);
1171 /* If the driver supports N color samples, it means it supports
1172 * N samples and N storage samples. N samples >= N storage
1175 consts
->MaxColorFramebufferStorageSamples
= consts
->MaxSamples
;
1176 consts
->MaxDepthStencilFramebufferSamples
=
1177 consts
->MaxDepthTextureSamples
;
1179 assert(consts
->MaxColorFramebufferSamples
>=
1180 consts
->MaxDepthStencilFramebufferSamples
);
1181 assert(consts
->MaxDepthStencilFramebufferSamples
>=
1182 consts
->MaxColorFramebufferStorageSamples
);
1184 consts
->NumSupportedMultisampleModes
= 0;
1186 unsigned depth_samples_supported
= 0;
1188 for (unsigned samples
= 2;
1189 samples
<= consts
->MaxDepthStencilFramebufferSamples
;
1191 if (screen
->is_format_supported(screen
, PIPE_FORMAT_Z32_FLOAT
,
1192 PIPE_TEXTURE_2D
, samples
, samples
,
1193 PIPE_BIND_DEPTH_STENCIL
))
1194 depth_samples_supported
|= 1 << samples
;
1197 for (unsigned samples
= 2;
1198 samples
<= consts
->MaxColorFramebufferSamples
;
1200 for (unsigned depth_samples
= 2;
1201 depth_samples
<= samples
; depth_samples
++) {
1202 if (!(depth_samples_supported
& (1 << depth_samples
)))
1205 for (unsigned storage_samples
= 2;
1206 storage_samples
<= depth_samples
; storage_samples
++) {
1207 if (screen
->is_format_supported(screen
,
1208 PIPE_FORMAT_R8G8B8A8_UNORM
,
1212 PIPE_BIND_RENDER_TARGET
)) {
1213 unsigned i
= consts
->NumSupportedMultisampleModes
;
1215 assert(i
< ARRAY_SIZE(consts
->SupportedMultisampleModes
));
1216 consts
->SupportedMultisampleModes
[i
].NumColorSamples
=
1218 consts
->SupportedMultisampleModes
[i
].NumColorStorageSamples
=
1220 consts
->SupportedMultisampleModes
[i
].NumDepthStencilSamples
=
1222 consts
->NumSupportedMultisampleModes
++;
1230 if (consts
->MaxSamples
>= 2) {
1231 /* Real MSAA support */
1232 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1233 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1235 else if (consts
->MaxSamples
> 0 &&
1236 screen
->get_param(screen
, PIPE_CAP_FAKE_SW_MSAA
)) {
1237 /* fake MSAA support */
1238 consts
->FakeSWMSAA
= GL_TRUE
;
1239 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1240 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1241 extensions
->ARB_texture_multisample
= GL_TRUE
;
1244 if (consts
->MaxDualSourceDrawBuffers
> 0 &&
1245 !options
->disable_blend_func_extended
)
1246 extensions
->ARB_blend_func_extended
= GL_TRUE
;
1248 if (screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
) ||
1249 extensions
->ARB_timer_query
) {
1250 extensions
->EXT_timer_query
= GL_TRUE
;
1253 if (extensions
->ARB_transform_feedback2
&&
1254 extensions
->ARB_draw_instanced
) {
1255 extensions
->ARB_transform_feedback_instanced
= GL_TRUE
;
1257 if (options
->force_glsl_extensions_warn
)
1258 consts
->ForceGLSLExtensionsWarn
= 1;
1260 if (options
->disable_glsl_line_continuations
)
1261 consts
->DisableGLSLLineContinuations
= 1;
1263 if (options
->allow_glsl_extension_directive_midshader
)
1264 consts
->AllowGLSLExtensionDirectiveMidShader
= GL_TRUE
;
1266 if (options
->allow_glsl_builtin_const_expression
)
1267 consts
->AllowGLSLBuiltinConstantExpression
= GL_TRUE
;
1269 if (options
->allow_glsl_relaxed_es
)
1270 consts
->AllowGLSLRelaxedES
= GL_TRUE
;
1272 if (options
->allow_glsl_layout_qualifier_on_function_parameters
)
1273 consts
->AllowLayoutQualifiersOnFunctionParameters
= GL_TRUE
;
1275 consts
->MinMapBufferAlignment
=
1276 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
1278 /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1279 if (api
== API_OPENGL_COMPAT
&&
1280 screen
->get_param(screen
, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
))
1281 extensions
->ARB_texture_buffer_object
= GL_FALSE
;
1283 if (extensions
->ARB_texture_buffer_object
) {
1284 consts
->MaxTextureBufferSize
=
1285 _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
),
1287 consts
->TextureBufferOffsetAlignment
=
1288 screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
);
1290 if (consts
->TextureBufferOffsetAlignment
)
1291 extensions
->ARB_texture_buffer_range
= GL_TRUE
;
1293 init_format_extensions(screen
, extensions
, tbo_rgb32
,
1294 ARRAY_SIZE(tbo_rgb32
), PIPE_BUFFER
,
1295 PIPE_BIND_SAMPLER_VIEW
);
1298 extensions
->OES_texture_buffer
=
1299 extensions
->ARB_texture_buffer_object
&&
1300 extensions
->ARB_texture_buffer_range
&&
1301 extensions
->ARB_texture_buffer_object_rgb32
&&
1302 extensions
->ARB_shader_image_load_store
;
1304 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1305 * If the number of available texture indirections is very limited, then we
1306 * prefer to disable varying packing rather than run the risk of varying
1307 * packing preventing a shader from running.
1309 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1310 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
1311 /* We can't disable varying packing if transform feedback is available,
1312 * because transform feedback code assumes a packed varying layout.
1314 if (!extensions
->EXT_transform_feedback
)
1315 consts
->DisableVaryingPacking
= GL_TRUE
;
1318 consts
->MaxViewports
= screen
->get_param(screen
, PIPE_CAP_MAX_VIEWPORTS
);
1319 if (consts
->MaxViewports
>= 16) {
1320 if (GLSLVersion
>= 400) {
1321 consts
->ViewportBounds
.Min
= -32768.0;
1322 consts
->ViewportBounds
.Max
= 32767.0;
1324 consts
->ViewportBounds
.Min
= -16384.0;
1325 consts
->ViewportBounds
.Max
= 16383.0;
1327 extensions
->ARB_viewport_array
= GL_TRUE
;
1328 extensions
->ARB_fragment_layer_viewport
= GL_TRUE
;
1329 if (extensions
->AMD_vertex_shader_layer
)
1330 extensions
->AMD_vertex_shader_viewport_index
= GL_TRUE
;
1333 if (extensions
->AMD_vertex_shader_layer
&&
1334 extensions
->AMD_vertex_shader_viewport_index
&&
1335 screen
->get_param(screen
, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
))
1336 extensions
->ARB_shader_viewport_layer_array
= GL_TRUE
;
1338 /* ARB_framebuffer_no_attachments */
1339 if (screen
->get_param(screen
, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
) &&
1340 ((consts
->MaxSamples
>= 4 && consts
->MaxFramebufferLayers
>= 2048) ||
1341 (consts
->MaxFramebufferSamples
>= consts
->MaxSamples
&&
1342 consts
->MaxFramebufferLayers
>= consts
->MaxArrayTextureLayers
)))
1343 extensions
->ARB_framebuffer_no_attachments
= GL_TRUE
;
1345 /* GL_ARB_ES3_compatibility.
1346 * Check requirements for GLSL ES 3.00.
1348 if (GLSLVersion
>= 130 &&
1349 extensions
->ARB_uniform_buffer_object
&&
1350 extensions
->ARB_shader_bit_encoding
&&
1351 extensions
->NV_primitive_restart
&&
1352 screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
1353 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
) >= 16 &&
1354 /* Requirements for ETC2 emulation. */
1355 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_UNORM
,
1356 PIPE_TEXTURE_2D
, 0, 0,
1357 PIPE_BIND_SAMPLER_VIEW
) &&
1358 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_SRGB
,
1359 PIPE_TEXTURE_2D
, 0, 0,
1360 PIPE_BIND_SAMPLER_VIEW
) &&
1361 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_UNORM
,
1362 PIPE_TEXTURE_2D
, 0, 0,
1363 PIPE_BIND_SAMPLER_VIEW
) &&
1364 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_UNORM
,
1365 PIPE_TEXTURE_2D
, 0, 0,
1366 PIPE_BIND_SAMPLER_VIEW
) &&
1367 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_SNORM
,
1368 PIPE_TEXTURE_2D
, 0, 0,
1369 PIPE_BIND_SAMPLER_VIEW
) &&
1370 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_SNORM
,
1371 PIPE_TEXTURE_2D
, 0, 0,
1372 PIPE_BIND_SAMPLER_VIEW
)) {
1373 extensions
->ARB_ES3_compatibility
= GL_TRUE
;
1376 #ifdef HAVE_ST_VDPAU
1377 if (screen
->get_video_param
&&
1378 screen
->get_video_param(screen
, PIPE_VIDEO_PROFILE_UNKNOWN
,
1379 PIPE_VIDEO_ENTRYPOINT_BITSTREAM
,
1380 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED
)) {
1381 extensions
->NV_vdpau_interop
= GL_TRUE
;
1385 if (screen
->get_param(screen
, PIPE_CAP_DOUBLES
)) {
1386 extensions
->ARB_gpu_shader_fp64
= GL_TRUE
;
1387 extensions
->ARB_vertex_attrib_64bit
= GL_TRUE
;
1390 if ((ST_DEBUG
& DEBUG_GREMEDY
) &&
1391 screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
1392 extensions
->GREMEDY_string_marker
= GL_TRUE
;
1394 if (screen
->get_param(screen
, PIPE_CAP_COMPUTE
)) {
1395 int compute_supported_irs
=
1396 screen
->get_shader_param(screen
, PIPE_SHADER_COMPUTE
,
1397 PIPE_SHADER_CAP_SUPPORTED_IRS
);
1398 if (compute_supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)) {
1399 uint64_t grid_size
[3], block_size
[3];
1400 uint64_t max_local_size
, max_threads_per_block
;
1402 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1403 PIPE_COMPUTE_CAP_MAX_GRID_SIZE
, grid_size
);
1404 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1405 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
, block_size
);
1406 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1407 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
1408 &max_threads_per_block
);
1409 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1410 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
,
1413 consts
->MaxComputeWorkGroupInvocations
= max_threads_per_block
;
1414 consts
->MaxComputeSharedMemorySize
= max_local_size
;
1416 for (i
= 0; i
< 3; i
++) {
1417 consts
->MaxComputeWorkGroupCount
[i
] = grid_size
[i
];
1418 consts
->MaxComputeWorkGroupSize
[i
] = block_size
[i
];
1421 extensions
->ARB_compute_shader
=
1422 extensions
->ARB_shader_image_load_store
&&
1423 extensions
->ARB_shader_atomic_counters
;
1425 if (extensions
->ARB_compute_shader
) {
1426 uint64_t max_variable_threads_per_block
= 0;
1428 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1429 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
,
1430 &max_variable_threads_per_block
);
1432 for (i
= 0; i
< 3; i
++) {
1433 /* Clamp the values to avoid having a local work group size
1434 * greater than the maximum number of invocations.
1436 consts
->MaxComputeVariableGroupSize
[i
] =
1437 MIN2(consts
->MaxComputeWorkGroupSize
[i
],
1438 max_variable_threads_per_block
);
1440 consts
->MaxComputeVariableGroupInvocations
=
1441 max_variable_threads_per_block
;
1443 extensions
->ARB_compute_variable_group_size
=
1444 max_variable_threads_per_block
> 0;
1449 if (extensions
->EXT_texture_filter_anisotropic
&&
1450 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
) >= 16.0)
1451 extensions
->ARB_texture_filter_anisotropic
= GL_TRUE
;
1453 extensions
->KHR_robustness
= extensions
->ARB_robust_buffer_access_behavior
;
1455 /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1456 * there's no clean way of telling whether we would support ES 3.1 from
1457 * here, so copy the condition from compute_version_es2 here. A lot of
1458 * these are redunant, but simpler to just have a (near-)exact copy here.
1460 extensions
->ARB_ES3_1_compatibility
=
1461 extensions
->ARB_ES3_compatibility
&&
1462 extensions
->ARB_arrays_of_arrays
&&
1463 extensions
->ARB_compute_shader
&&
1464 extensions
->ARB_draw_indirect
&&
1465 extensions
->ARB_explicit_uniform_location
&&
1466 extensions
->ARB_framebuffer_no_attachments
&&
1467 extensions
->ARB_shader_atomic_counters
&&
1468 extensions
->ARB_shader_image_load_store
&&
1469 extensions
->ARB_shader_image_size
&&
1470 extensions
->ARB_shader_storage_buffer_object
&&
1471 extensions
->ARB_shading_language_packing
&&
1472 extensions
->ARB_stencil_texturing
&&
1473 extensions
->ARB_texture_multisample
&&
1474 extensions
->ARB_gpu_shader5
&&
1475 extensions
->EXT_shader_integer_mix
;
1477 extensions
->OES_texture_cube_map_array
=
1478 extensions
->ARB_ES3_1_compatibility
&&
1479 extensions
->OES_geometry_shader
&&
1480 extensions
->ARB_texture_cube_map_array
;
1482 extensions
->OES_viewport_array
=
1483 extensions
->ARB_ES3_1_compatibility
&&
1484 extensions
->OES_geometry_shader
&&
1485 extensions
->ARB_viewport_array
;
1487 extensions
->OES_primitive_bounding_box
= extensions
->ARB_ES3_1_compatibility
;
1488 consts
->NoPrimitiveBoundingBoxOutput
= true;
1490 extensions
->ANDROID_extension_pack_es31a
=
1491 extensions
->KHR_texture_compression_astc_ldr
&&
1492 extensions
->KHR_blend_equation_advanced
&&
1493 extensions
->OES_sample_variables
&&
1494 extensions
->ARB_shader_image_load_store
&&
1495 extensions
->ARB_texture_stencil8
&&
1496 extensions
->ARB_texture_multisample
&&
1497 extensions
->OES_copy_image
&&
1498 extensions
->ARB_draw_buffers_blend
&&
1499 extensions
->OES_geometry_shader
&&
1500 extensions
->ARB_gpu_shader5
&&
1501 extensions
->OES_primitive_bounding_box
&&
1502 extensions
->ARB_tessellation_shader
&&
1503 extensions
->ARB_texture_border_clamp
&&
1504 extensions
->OES_texture_buffer
&&
1505 extensions
->OES_texture_cube_map_array
&&
1506 extensions
->EXT_texture_sRGB_decode
;
1508 /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1509 * before overall versions are selected. Also it's actually a subset of ES
1510 * 3.2, since it doesn't require ASTC or advanced blending.
1512 extensions
->ARB_ES3_2_compatibility
=
1513 extensions
->ARB_ES3_1_compatibility
&&
1514 extensions
->KHR_robustness
&&
1515 extensions
->ARB_copy_image
&&
1516 extensions
->ARB_draw_buffers_blend
&&
1517 extensions
->ARB_draw_elements_base_vertex
&&
1518 extensions
->OES_geometry_shader
&&
1519 extensions
->ARB_gpu_shader5
&&
1520 extensions
->ARB_sample_shading
&&
1521 extensions
->ARB_tessellation_shader
&&
1522 extensions
->ARB_texture_border_clamp
&&
1523 extensions
->OES_texture_buffer
&&
1524 extensions
->ARB_texture_cube_map_array
&&
1525 extensions
->ARB_texture_stencil8
&&
1526 extensions
->ARB_texture_multisample
;
1528 if (screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
) &&
1529 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
) &&
1530 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
)) {
1532 bool pre_snap_triangles
, pre_snap_points_lines
;
1534 max_dilate
= screen
->get_paramf(screen
, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
);
1536 pre_snap_triangles
=
1537 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
);
1538 pre_snap_points_lines
=
1539 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
);
1541 extensions
->NV_conservative_raster
=
1542 screen
->get_param(screen
, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
) > 1;
1544 if (extensions
->NV_conservative_raster
) {
1545 extensions
->NV_conservative_raster_dilate
= max_dilate
>= 0.75;
1546 extensions
->NV_conservative_raster_pre_snap_triangles
= pre_snap_triangles
;
1547 extensions
->NV_conservative_raster_pre_snap
=
1548 pre_snap_triangles
&& pre_snap_points_lines
;