1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "compiler/nir/nir.h"
31 #include "main/imports.h"
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/version.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_screen.h"
39 #include "util/u_math.h"
41 #include "st_context.h"
43 #include "st_extensions.h"
44 #include "st_format.h"
48 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
49 * avoid evaluating arguments (which are often function calls) more than once.
52 static unsigned _min(unsigned a
, unsigned b
)
54 return (a
< b
) ? a
: b
;
57 static float _maxf(float a
, float b
)
59 return (a
> b
) ? a
: b
;
62 static int _clamp(int a
, int min
, int max
)
74 * Query driver to get implementation limits.
75 * Note that we have to limit/clamp against Mesa's internal limits too.
77 void st_init_limits(struct pipe_screen
*screen
,
78 struct gl_constants
*c
, struct gl_extensions
*extensions
)
82 boolean can_ubo
= TRUE
;
84 bool ssbo_atomic
= true;
87 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
91 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
92 MAX_3D_TEXTURE_LEVELS
);
94 c
->MaxCubeTextureLevels
95 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
96 MAX_CUBE_TEXTURE_LEVELS
);
99 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
101 c
->MaxArrayTextureLayers
102 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
104 /* Define max viewport size and max renderbuffer size in terms of
105 * max texture size (note: max tex RECT size = max tex 2D size).
106 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
108 c
->MaxViewportWidth
=
109 c
->MaxViewportHeight
=
110 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
112 c
->ViewportSubpixelBits
=
113 screen
->get_param(screen
, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
);
115 c
->MaxDrawBuffers
= c
->MaxColorAttachments
=
116 _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
117 1, MAX_DRAW_BUFFERS
);
119 c
->MaxDualSourceDrawBuffers
=
120 _clamp(screen
->get_param(screen
,
121 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
122 0, MAX_DRAW_BUFFERS
);
125 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH
));
127 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH_AA
));
130 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH
));
132 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH_AA
));
134 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
135 * for non-aa sizes, but we can go down to 0.0 for aa points.
137 c
->MinPointSize
= 1.0f
;
138 c
->MinPointSizeAA
= 0.0f
;
140 c
->MaxTextureMaxAnisotropy
=
142 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
144 c
->MaxTextureLodBias
=
145 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
147 c
->QuadsFollowProvokingVertexConvention
=
148 screen
->get_param(screen
,
149 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
151 c
->MaxUniformBlockSize
=
152 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
153 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
);
154 if (c
->MaxUniformBlockSize
< 16384) {
158 for (sh
= 0; sh
< PIPE_SHADER_TYPES
; ++sh
) {
159 struct gl_shader_compiler_options
*options
;
160 struct gl_program_constants
*pc
;
161 const nir_shader_compiler_options
*nir_options
= NULL
;
163 if (screen
->get_compiler_options
) {
164 nir_options
= (const nir_shader_compiler_options
*)
165 screen
->get_compiler_options(screen
, PIPE_SHADER_IR_NIR
, sh
);
169 case PIPE_SHADER_FRAGMENT
:
170 pc
= &c
->Program
[MESA_SHADER_FRAGMENT
];
171 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_FRAGMENT
];
172 c
->ShaderCompilerOptions
[MESA_SHADER_FRAGMENT
].NirOptions
=
175 case PIPE_SHADER_VERTEX
:
176 pc
= &c
->Program
[MESA_SHADER_VERTEX
];
177 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
];
178 c
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
].NirOptions
=
181 case PIPE_SHADER_GEOMETRY
:
182 pc
= &c
->Program
[MESA_SHADER_GEOMETRY
];
183 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_GEOMETRY
];
184 c
->ShaderCompilerOptions
[MESA_SHADER_GEOMETRY
].NirOptions
=
187 case PIPE_SHADER_TESS_CTRL
:
188 pc
= &c
->Program
[MESA_SHADER_TESS_CTRL
];
189 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_TESS_CTRL
];
190 c
->ShaderCompilerOptions
[MESA_SHADER_TESS_CTRL
].NirOptions
=
193 case PIPE_SHADER_TESS_EVAL
:
194 pc
= &c
->Program
[MESA_SHADER_TESS_EVAL
];
195 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_TESS_EVAL
];
196 c
->ShaderCompilerOptions
[MESA_SHADER_TESS_EVAL
].NirOptions
=
199 case PIPE_SHADER_COMPUTE
:
200 pc
= &c
->Program
[MESA_SHADER_COMPUTE
];
201 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_COMPUTE
];
202 c
->ShaderCompilerOptions
[MESA_SHADER_COMPUTE
].NirOptions
=
205 if (!screen
->get_param(screen
, PIPE_CAP_COMPUTE
))
208 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUPPORTED_IRS
);
209 if (!(supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)))
216 pc
->MaxTextureImageUnits
=
217 _min(screen
->get_shader_param(screen
, sh
,
218 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
219 MAX_TEXTURE_IMAGE_UNITS
);
221 pc
->MaxInstructions
=
222 pc
->MaxNativeInstructions
=
223 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
224 pc
->MaxAluInstructions
=
225 pc
->MaxNativeAluInstructions
=
226 screen
->get_shader_param(screen
, sh
,
227 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
228 pc
->MaxTexInstructions
=
229 pc
->MaxNativeTexInstructions
=
230 screen
->get_shader_param(screen
, sh
,
231 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
232 pc
->MaxTexIndirections
=
233 pc
->MaxNativeTexIndirections
=
234 screen
->get_shader_param(screen
, sh
,
235 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
237 pc
->MaxNativeAttribs
=
238 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
241 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
243 pc
->MaxNativeAddressRegs
= sh
== PIPE_SHADER_VERTEX
? 1 : 0;
245 pc
->MaxNativeParameters
=
246 screen
->get_shader_param(screen
, sh
,
247 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) / sizeof(float[4]);
248 pc
->MaxInputComponents
=
249 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
) * 4;
250 pc
->MaxOutputComponents
=
251 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_OUTPUTS
) * 4;
253 pc
->MaxUniformComponents
=
254 4 * MIN2(pc
->MaxNativeParameters
, MAX_UNIFORMS
);
256 pc
->MaxUniformBlocks
=
257 screen
->get_shader_param(screen
, sh
,
258 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
259 if (pc
->MaxUniformBlocks
)
260 pc
->MaxUniformBlocks
-= 1; /* The first one is for ordinary uniforms. */
261 pc
->MaxUniformBlocks
= _min(pc
->MaxUniformBlocks
, MAX_UNIFORM_BUFFERS
);
263 pc
->MaxCombinedUniformComponents
= (pc
->MaxUniformComponents
+
264 c
->MaxUniformBlockSize
/ 4 *
265 pc
->MaxUniformBlocks
);
267 temp
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
);
270 * for separate atomic counters get the actual hw limits
271 * per stage on atomic counters and buffers
274 pc
->MaxAtomicCounters
= temp
;
275 pc
->MaxAtomicBuffers
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
);
276 pc
->MaxShaderStorageBlocks
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
);
278 pc
->MaxAtomicCounters
= MAX_ATOMIC_COUNTERS
;
279 pc
->MaxAtomicBuffers
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
) / 2;
280 pc
->MaxShaderStorageBlocks
= pc
->MaxAtomicBuffers
;
282 pc
->MaxImageUniforms
= screen
->get_shader_param(
283 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_IMAGES
);
285 /* Gallium doesn't really care about local vs. env parameters so use the
288 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
289 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
291 if (screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_INTEGERS
)) {
292 pc
->LowInt
.RangeMin
= 31;
293 pc
->LowInt
.RangeMax
= 30;
294 pc
->LowInt
.Precision
= 0;
295 pc
->MediumInt
= pc
->HighInt
= pc
->LowInt
;
298 /* TODO: make these more fine-grained if anyone needs it */
299 options
->MaxIfDepth
=
300 screen
->get_shader_param(screen
, sh
,
301 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
302 options
->EmitNoLoops
=
303 !screen
->get_shader_param(screen
, sh
,
304 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
305 options
->EmitNoMainReturn
=
306 !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
308 options
->EmitNoCont
=
309 !screen
->get_shader_param(screen
, sh
,
310 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
312 options
->EmitNoIndirectInput
=
313 !screen
->get_shader_param(screen
, sh
,
314 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
315 options
->EmitNoIndirectOutput
=
316 !screen
->get_shader_param(screen
, sh
,
317 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
318 options
->EmitNoIndirectTemp
=
319 !screen
->get_shader_param(screen
, sh
,
320 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
321 options
->EmitNoIndirectUniform
=
322 !screen
->get_shader_param(screen
, sh
,
323 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
325 if (pc
->MaxNativeInstructions
&&
326 (options
->EmitNoIndirectUniform
|| pc
->MaxUniformBlocks
< 12)) {
330 if (options
->EmitNoLoops
)
331 options
->MaxUnrollIterations
=
332 MIN2(screen
->get_shader_param(screen
, sh
,
333 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
),
336 options
->MaxUnrollIterations
=
337 screen
->get_shader_param(screen
, sh
,
338 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
);
340 options
->LowerCombinedClipCullDistance
= true;
341 options
->LowerBufferInterfaceBlocks
= true;
344 c
->GLSLOptimizeConservatively
=
345 screen
->get_param(screen
, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
);
346 c
->LowerTessLevel
= true;
347 c
->LowerCsDerivedVariables
= true;
348 c
->PrimitiveRestartForPatches
=
349 screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
);
351 c
->MaxCombinedTextureImageUnits
=
352 _min(c
->Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
353 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
+
354 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
+
355 c
->Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
+
356 c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
+
357 c
->Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
,
358 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
360 /* This depends on program constants. */
361 c
->MaxTextureCoordUnits
362 = _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
363 MAX_TEXTURE_COORD_UNITS
);
366 _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
367 c
->MaxTextureCoordUnits
);
369 c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
=
370 MIN2(c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
, 16);
372 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
373 * of inputs. It's always 2 colors + N generic inputs. */
374 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
375 PIPE_SHADER_CAP_MAX_INPUTS
);
376 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
377 c
->MaxGeometryOutputVertices
=
378 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
);
379 c
->MaxGeometryTotalOutputComponents
=
380 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
);
381 c
->MaxTessPatchComponents
=
382 MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
),
385 c
->MinProgramTexelOffset
=
386 screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
387 c
->MaxProgramTexelOffset
=
388 screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
390 c
->MaxProgramTextureGatherComponents
=
391 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
);
392 c
->MinProgramTextureGatherOffset
=
393 screen
->get_param(screen
, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
);
394 c
->MaxProgramTextureGatherOffset
=
395 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
);
397 c
->MaxTransformFeedbackBuffers
=
398 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
399 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
,
400 MAX_FEEDBACK_BUFFERS
);
401 c
->MaxTransformFeedbackSeparateComponents
=
402 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
403 c
->MaxTransformFeedbackInterleavedComponents
=
404 screen
->get_param(screen
,
405 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
406 c
->MaxVertexStreams
=
407 MAX2(1, screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_STREAMS
));
409 /* The vertex stream must fit into pipe_stream_output_info::stream */
410 assert(c
->MaxVertexStreams
<= 4);
412 c
->MaxVertexAttribStride
413 = screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
);
415 c
->StripTextureBorder
= GL_TRUE
;
417 c
->GLSLSkipStrictMaxUniformLimitCheck
=
418 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
420 c
->UniformBufferOffsetAlignment
=
421 screen
->get_param(screen
, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
);
424 extensions
->ARB_uniform_buffer_object
= GL_TRUE
;
425 c
->MaxCombinedUniformBlocks
= c
->MaxUniformBufferBindings
=
426 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformBlocks
+
427 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformBlocks
+
428 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformBlocks
+
429 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformBlocks
+
430 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformBlocks
+
431 c
->Program
[MESA_SHADER_COMPUTE
].MaxUniformBlocks
;
432 assert(c
->MaxCombinedUniformBlocks
<= MAX_COMBINED_UNIFORM_BUFFERS
);
435 c
->GLSLFragCoordIsSysVal
=
436 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
);
437 c
->GLSLFrontFacingIsSysVal
=
438 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
);
440 /* GL_ARB_get_program_binary */
441 if (screen
->get_disk_shader_cache
&& screen
->get_disk_shader_cache(screen
))
442 c
->NumProgramBinaryFormats
= 1;
444 c
->MaxAtomicBufferBindings
=
445 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
448 /* for separate atomic buffers - there atomic buffer size will be
450 c
->MaxAtomicBufferSize
= c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
* ATOMIC_COUNTER_SIZE
;
451 /* on all HW with separate atomic (evergreen) the following
452 lines are true. not sure it's worth adding CAPs for this at this
454 c
->MaxCombinedAtomicCounters
= c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
455 c
->MaxCombinedAtomicBuffers
= c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
457 c
->MaxCombinedAtomicBuffers
=
458 c
->Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
+
459 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
+
460 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
+
461 c
->Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
+
462 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
463 assert(c
->MaxCombinedAtomicBuffers
<= MAX_COMBINED_ATOMIC_BUFFERS
);
466 if (c
->MaxCombinedAtomicBuffers
> 0) {
467 extensions
->ARB_shader_atomic_counters
= GL_TRUE
;
468 extensions
->ARB_shader_atomic_counter_ops
= GL_TRUE
;
471 c
->MaxCombinedShaderOutputResources
= c
->MaxDrawBuffers
;
472 c
->ShaderStorageBufferOffsetAlignment
=
473 screen
->get_param(screen
, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
);
474 if (c
->ShaderStorageBufferOffsetAlignment
) {
475 /* for hw atomic counters leaves these at default for now */
477 c
->MaxCombinedShaderStorageBlocks
= c
->MaxShaderStorageBufferBindings
=
478 c
->MaxCombinedAtomicBuffers
;
479 c
->MaxCombinedShaderOutputResources
+=
480 c
->MaxCombinedShaderStorageBlocks
;
481 c
->MaxShaderStorageBlockSize
= 1 << 27;
482 extensions
->ARB_shader_storage_buffer_object
= GL_TRUE
;
485 c
->MaxCombinedImageUniforms
=
486 c
->Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
+
487 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
+
488 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
+
489 c
->Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
+
490 c
->Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
+
491 c
->Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
492 c
->MaxCombinedShaderOutputResources
+= c
->MaxCombinedImageUniforms
;
493 c
->MaxImageUnits
= MAX_IMAGE_UNITS
;
494 if (c
->MaxCombinedImageUniforms
) {
495 extensions
->ARB_shader_image_load_store
= GL_TRUE
;
496 extensions
->ARB_shader_image_size
= GL_TRUE
;
499 /* ARB_framebuffer_no_attachments */
500 c
->MaxFramebufferWidth
= c
->MaxViewportWidth
;
501 c
->MaxFramebufferHeight
= c
->MaxViewportHeight
;
502 /* NOTE: we cheat here a little by assuming that
503 * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
504 * number of layers as we need, although we technically
505 * could have more the generality is not really useful
508 c
->MaxFramebufferLayers
=
509 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
511 c
->MaxWindowRectangles
=
512 screen
->get_param(screen
, PIPE_CAP_MAX_WINDOW_RECTANGLES
);
514 c
->SparseBufferPageSize
=
515 screen
->get_param(screen
, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
);
517 c
->AllowMappedBuffersDuringExecution
=
518 screen
->get_param(screen
, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
);
520 c
->UseSTD430AsDefaultPacking
=
521 screen
->get_param(screen
, PIPE_CAP_LOAD_CONSTBUF
);
523 /* limit the max combined shader output resources to a driver limit */
524 temp
= screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
);
525 if (temp
> 0 && c
->MaxCombinedShaderOutputResources
> temp
)
526 c
->MaxCombinedShaderOutputResources
= temp
;
531 * Given a member \c x of struct gl_extensions, return offset of
534 #define o(x) offsetof(struct gl_extensions, x)
537 struct st_extension_cap_mapping
{
538 int extension_offset
;
542 struct st_extension_format_mapping
{
543 int extension_offset
[2];
544 enum pipe_format format
[32];
546 /* If TRUE, at least one format must be supported for the extensions to be
547 * advertised. If FALSE, all the formats must be supported. */
548 GLboolean need_at_least_one
;
552 * Enable extensions if certain pipe formats are supported by the driver.
553 * What extensions will be enabled and what formats must be supported is
554 * described by the array of st_extension_format_mapping.
556 * target and bind_flags are passed to is_format_supported.
559 init_format_extensions(struct pipe_screen
*screen
,
560 struct gl_extensions
*extensions
,
561 const struct st_extension_format_mapping
*mapping
,
562 unsigned num_mappings
,
563 enum pipe_texture_target target
,
566 GLboolean
*extension_table
= (GLboolean
*) extensions
;
569 int num_formats
= ARRAY_SIZE(mapping
->format
);
570 int num_ext
= ARRAY_SIZE(mapping
->extension_offset
);
572 for (i
= 0; i
< num_mappings
; i
++) {
573 int num_supported
= 0;
575 /* Examine each format in the list. */
576 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
577 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
578 target
, 0, bind_flags
)) {
583 if (!num_supported
||
584 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
588 /* Enable all extensions in the list. */
589 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
590 extension_table
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
596 * Given a list of formats and bind flags, return the maximum number
597 * of samples supported by any of those formats.
600 get_max_samples_for_formats(struct pipe_screen
*screen
,
601 unsigned num_formats
,
602 const enum pipe_format
*formats
,
603 unsigned max_samples
,
608 for (i
= max_samples
; i
> 0; --i
) {
609 for (f
= 0; f
< num_formats
; f
++) {
610 if (screen
->is_format_supported(screen
, formats
[f
],
611 PIPE_TEXTURE_2D
, i
, bind
)) {
621 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
622 * which GL extensions are supported.
623 * Quite a few extensions are always supported because they are standard
624 * features or can be built on top of other gallium features.
625 * Some fine tuning may still be needed.
627 void st_init_extensions(struct pipe_screen
*screen
,
628 struct gl_constants
*consts
,
629 struct gl_extensions
*extensions
,
630 struct st_config_options
*options
,
634 GLboolean
*extension_table
= (GLboolean
*) extensions
;
636 static const struct st_extension_cap_mapping cap_mapping
[] = {
637 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
638 { o(ARB_bindless_texture
), PIPE_CAP_BINDLESS_TEXTURE
},
639 { o(ARB_buffer_storage
), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
},
640 { o(ARB_clear_texture
), PIPE_CAP_CLEAR_TEXTURE
},
641 { o(ARB_clip_control
), PIPE_CAP_CLIP_HALFZ
},
642 { o(ARB_color_buffer_float
), PIPE_CAP_VERTEX_COLOR_UNCLAMPED
},
643 { o(ARB_conditional_render_inverted
), PIPE_CAP_CONDITIONAL_RENDER_INVERTED
},
644 { o(ARB_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
645 { o(OES_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
646 { o(ARB_cull_distance
), PIPE_CAP_CULL_DISTANCE
},
647 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
648 { o(ARB_derivative_control
), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
},
649 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
650 { o(ARB_draw_indirect
), PIPE_CAP_DRAW_INDIRECT
},
651 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
652 { o(ARB_framebuffer_object
), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
},
653 { o(ARB_gpu_shader_int64
), PIPE_CAP_INT64
},
654 { o(ARB_indirect_parameters
), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
},
655 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
656 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
657 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
658 { o(ARB_pipeline_statistics_query
), PIPE_CAP_QUERY_PIPELINE_STATISTICS
},
659 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
660 { o(ARB_polygon_offset_clamp
), PIPE_CAP_POLYGON_OFFSET_CLAMP
},
661 { o(ARB_post_depth_coverage
), PIPE_CAP_POST_DEPTH_COVERAGE
},
662 { o(ARB_query_buffer_object
), PIPE_CAP_QUERY_BUFFER_OBJECT
},
663 { o(ARB_robust_buffer_access_behavior
), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
},
664 { o(ARB_sample_shading
), PIPE_CAP_SAMPLE_SHADING
},
665 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
666 { o(ARB_shader_ballot
), PIPE_CAP_TGSI_BALLOT
},
667 { o(ARB_shader_clock
), PIPE_CAP_TGSI_CLOCK
},
668 { o(ARB_shader_draw_parameters
), PIPE_CAP_DRAW_PARAMETERS
},
669 { o(ARB_shader_group_vote
), PIPE_CAP_TGSI_VOTE
},
670 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
671 { o(ARB_shader_texture_image_samples
), PIPE_CAP_TGSI_TXQS
},
672 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
673 { o(ARB_sparse_buffer
), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
},
674 { o(ARB_texture_buffer_object
), PIPE_CAP_TEXTURE_BUFFER_OBJECTS
},
675 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
},
676 { o(ARB_texture_gather
), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
},
677 { o(ARB_texture_mirror_clamp_to_edge
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
678 { o(ARB_texture_multisample
), PIPE_CAP_TEXTURE_MULTISAMPLE
},
679 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
680 { o(ARB_texture_query_lod
), PIPE_CAP_TEXTURE_QUERY_LOD
},
681 { o(ARB_texture_view
), PIPE_CAP_SAMPLER_VIEW_TARGET
},
682 { o(ARB_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
683 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
684 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
},
685 { o(ARB_transform_feedback_overflow_query
), PIPE_CAP_QUERY_SO_OVERFLOW
},
687 { o(KHR_blend_equation_advanced
), PIPE_CAP_TGSI_FS_FBFETCH
},
689 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
690 { o(EXT_depth_bounds_test
), PIPE_CAP_DEPTH_BOUNDS_TEST
},
691 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
692 { o(EXT_memory_object
), PIPE_CAP_MEMOBJ
},
693 { o(EXT_memory_object_fd
), PIPE_CAP_MEMOBJ
},
694 { o(EXT_semaphore
), PIPE_CAP_FENCE_SIGNAL
},
695 { o(EXT_semaphore_fd
), PIPE_CAP_FENCE_SIGNAL
},
696 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
697 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
698 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
699 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
700 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
701 { o(EXT_window_rectangles
), PIPE_CAP_MAX_WINDOW_RECTANGLES
},
703 { o(AMD_pinned_memory
), PIPE_CAP_RESOURCE_FROM_USER_MEMORY
},
704 { o(ATI_meminfo
), PIPE_CAP_QUERY_MEMORY_INFO
},
705 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
706 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
707 { o(MESA_tile_raster_order
), PIPE_CAP_TILE_RASTER_ORDER
},
708 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
709 { o(NV_fill_rectangle
), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
},
710 { o(NV_primitive_restart
), PIPE_CAP_PRIMITIVE_RESTART
},
711 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
712 { o(NVX_gpu_memory_info
), PIPE_CAP_QUERY_MEMORY_INFO
},
713 /* GL_NV_point_sprite is not supported by gallium because we don't
714 * support the GL_POINT_SPRITE_R_MODE_NV option. */
716 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
717 { o(OES_texture_float_linear
), PIPE_CAP_TEXTURE_FLOAT_LINEAR
},
718 { o(OES_texture_half_float_linear
), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
},
721 /* Required: render target and sampler support */
722 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
723 { { o(ARB_texture_float
) },
724 { PIPE_FORMAT_R32G32B32A32_FLOAT
,
725 PIPE_FORMAT_R16G16B16A16_FLOAT
} },
727 { { o(OES_texture_float
) },
728 { PIPE_FORMAT_R32G32B32A32_FLOAT
} },
730 { { o(OES_texture_half_float
) },
731 { PIPE_FORMAT_R16G16B16A16_FLOAT
} },
733 { { o(ARB_texture_rgb10_a2ui
) },
734 { PIPE_FORMAT_R10G10B10A2_UINT
,
735 PIPE_FORMAT_B10G10R10A2_UINT
},
736 GL_TRUE
}, /* at least one format must be supported */
738 { { o(EXT_framebuffer_sRGB
) },
739 { PIPE_FORMAT_A8B8G8R8_SRGB
,
740 PIPE_FORMAT_B8G8R8A8_SRGB
},
741 GL_TRUE
}, /* at least one format must be supported */
743 { { o(EXT_packed_float
) },
744 { PIPE_FORMAT_R11G11B10_FLOAT
} },
746 { { o(EXT_texture_integer
) },
747 { PIPE_FORMAT_R32G32B32A32_UINT
,
748 PIPE_FORMAT_R32G32B32A32_SINT
} },
750 { { o(ARB_texture_rg
) },
751 { PIPE_FORMAT_R8_UNORM
,
752 PIPE_FORMAT_R8G8_UNORM
} },
755 /* Required: depth stencil and sampler support */
756 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
757 { { o(ARB_depth_buffer_float
) },
758 { PIPE_FORMAT_Z32_FLOAT
,
759 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
762 /* Required: sampler support */
763 static const struct st_extension_format_mapping texture_mapping
[] = {
764 { { o(ARB_texture_compression_rgtc
) },
765 { PIPE_FORMAT_RGTC1_UNORM
,
766 PIPE_FORMAT_RGTC1_SNORM
,
767 PIPE_FORMAT_RGTC2_UNORM
,
768 PIPE_FORMAT_RGTC2_SNORM
} },
770 { { o(EXT_texture_compression_latc
) },
771 { PIPE_FORMAT_LATC1_UNORM
,
772 PIPE_FORMAT_LATC1_SNORM
,
773 PIPE_FORMAT_LATC2_UNORM
,
774 PIPE_FORMAT_LATC2_SNORM
} },
776 { { o(EXT_texture_compression_s3tc
),
777 o(ANGLE_texture_compression_dxt
) },
778 { PIPE_FORMAT_DXT1_RGB
,
779 PIPE_FORMAT_DXT1_RGBA
,
780 PIPE_FORMAT_DXT3_RGBA
,
781 PIPE_FORMAT_DXT5_RGBA
} },
783 { { o(ARB_texture_compression_bptc
) },
784 { PIPE_FORMAT_BPTC_RGBA_UNORM
,
785 PIPE_FORMAT_BPTC_SRGBA
,
786 PIPE_FORMAT_BPTC_RGB_FLOAT
,
787 PIPE_FORMAT_BPTC_RGB_UFLOAT
} },
789 { { o(KHR_texture_compression_astc_ldr
) },
790 { PIPE_FORMAT_ASTC_4x4
,
791 PIPE_FORMAT_ASTC_5x4
,
792 PIPE_FORMAT_ASTC_5x5
,
793 PIPE_FORMAT_ASTC_6x5
,
794 PIPE_FORMAT_ASTC_6x6
,
795 PIPE_FORMAT_ASTC_8x5
,
796 PIPE_FORMAT_ASTC_8x6
,
797 PIPE_FORMAT_ASTC_8x8
,
798 PIPE_FORMAT_ASTC_10x5
,
799 PIPE_FORMAT_ASTC_10x6
,
800 PIPE_FORMAT_ASTC_10x8
,
801 PIPE_FORMAT_ASTC_10x10
,
802 PIPE_FORMAT_ASTC_12x10
,
803 PIPE_FORMAT_ASTC_12x12
,
804 PIPE_FORMAT_ASTC_4x4_SRGB
,
805 PIPE_FORMAT_ASTC_5x4_SRGB
,
806 PIPE_FORMAT_ASTC_5x5_SRGB
,
807 PIPE_FORMAT_ASTC_6x5_SRGB
,
808 PIPE_FORMAT_ASTC_6x6_SRGB
,
809 PIPE_FORMAT_ASTC_8x5_SRGB
,
810 PIPE_FORMAT_ASTC_8x6_SRGB
,
811 PIPE_FORMAT_ASTC_8x8_SRGB
,
812 PIPE_FORMAT_ASTC_10x5_SRGB
,
813 PIPE_FORMAT_ASTC_10x6_SRGB
,
814 PIPE_FORMAT_ASTC_10x8_SRGB
,
815 PIPE_FORMAT_ASTC_10x10_SRGB
,
816 PIPE_FORMAT_ASTC_12x10_SRGB
,
817 PIPE_FORMAT_ASTC_12x12_SRGB
} },
819 { { o(EXT_texture_shared_exponent
) },
820 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
822 { { o(EXT_texture_snorm
) },
823 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
825 { { o(EXT_texture_sRGB
),
826 o(EXT_texture_sRGB_decode
) },
827 { PIPE_FORMAT_A8B8G8R8_SRGB
,
828 PIPE_FORMAT_B8G8R8A8_SRGB
},
829 GL_TRUE
}, /* at least one format must be supported */
831 { { o(EXT_texture_type_2_10_10_10_REV
) },
832 { PIPE_FORMAT_R10G10B10A2_UNORM
,
833 PIPE_FORMAT_B10G10R10A2_UNORM
},
834 GL_TRUE
}, /* at least one format must be supported */
836 { { o(ATI_texture_compression_3dc
) },
837 { PIPE_FORMAT_LATC2_UNORM
} },
839 { { o(MESA_ycbcr_texture
) },
842 GL_TRUE
}, /* at least one format must be supported */
844 { { o(OES_compressed_ETC1_RGB8_texture
) },
845 { PIPE_FORMAT_ETC1_RGB8
,
846 PIPE_FORMAT_R8G8B8A8_UNORM
},
847 GL_TRUE
}, /* at least one format must be supported */
849 { { o(ARB_stencil_texturing
),
850 o(ARB_texture_stencil8
) },
851 { PIPE_FORMAT_X24S8_UINT
,
852 PIPE_FORMAT_S8X24_UINT
},
853 GL_TRUE
}, /* at least one format must be supported */
856 /* Required: vertex fetch support. */
857 static const struct st_extension_format_mapping vertex_mapping
[] = {
858 { { o(EXT_vertex_array_bgra
) },
859 { PIPE_FORMAT_B8G8R8A8_UNORM
} },
860 { { o(ARB_vertex_type_2_10_10_10_rev
) },
861 { PIPE_FORMAT_R10G10B10A2_UNORM
,
862 PIPE_FORMAT_B10G10R10A2_UNORM
,
863 PIPE_FORMAT_R10G10B10A2_SNORM
,
864 PIPE_FORMAT_B10G10R10A2_SNORM
,
865 PIPE_FORMAT_R10G10B10A2_USCALED
,
866 PIPE_FORMAT_B10G10R10A2_USCALED
,
867 PIPE_FORMAT_R10G10B10A2_SSCALED
,
868 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
869 { { o(ARB_vertex_type_10f_11f_11f_rev
) },
870 { PIPE_FORMAT_R11G11B10_FLOAT
} },
873 static const struct st_extension_format_mapping tbo_rgb32
[] = {
874 { {o(ARB_texture_buffer_object_rgb32
) },
875 { PIPE_FORMAT_R32G32B32_FLOAT
,
876 PIPE_FORMAT_R32G32B32_UINT
,
877 PIPE_FORMAT_R32G32B32_SINT
,
882 * Extensions that are supported by all Gallium drivers:
884 extensions
->ARB_ES2_compatibility
= GL_TRUE
;
885 extensions
->ARB_depth_texture
= GL_TRUE
;
886 extensions
->ARB_draw_elements_base_vertex
= GL_TRUE
;
887 extensions
->ARB_explicit_attrib_location
= GL_TRUE
;
888 extensions
->ARB_explicit_uniform_location
= GL_TRUE
;
889 extensions
->ARB_fragment_coord_conventions
= GL_TRUE
;
890 extensions
->ARB_fragment_program
= GL_TRUE
;
891 extensions
->ARB_fragment_program_shadow
= GL_TRUE
;
892 extensions
->ARB_fragment_shader
= GL_TRUE
;
893 extensions
->ARB_half_float_vertex
= GL_TRUE
;
894 extensions
->ARB_internalformat_query
= GL_TRUE
;
895 extensions
->ARB_internalformat_query2
= GL_TRUE
;
896 extensions
->ARB_map_buffer_range
= GL_TRUE
;
897 extensions
->ARB_shadow
= GL_TRUE
;
898 extensions
->ARB_sync
= GL_TRUE
;
899 extensions
->ARB_texture_border_clamp
= GL_TRUE
;
900 extensions
->ARB_texture_cube_map
= GL_TRUE
;
901 extensions
->ARB_texture_env_combine
= GL_TRUE
;
902 extensions
->ARB_texture_env_crossbar
= GL_TRUE
;
903 extensions
->ARB_texture_env_dot3
= GL_TRUE
;
904 extensions
->ARB_vertex_program
= GL_TRUE
;
905 extensions
->ARB_vertex_shader
= GL_TRUE
;
907 extensions
->EXT_blend_color
= GL_TRUE
;
908 extensions
->EXT_blend_func_separate
= GL_TRUE
;
909 extensions
->EXT_blend_minmax
= GL_TRUE
;
910 extensions
->EXT_gpu_program_parameters
= GL_TRUE
;
911 extensions
->EXT_pixel_buffer_object
= GL_TRUE
;
912 extensions
->EXT_point_parameters
= GL_TRUE
;
913 extensions
->EXT_provoking_vertex
= GL_TRUE
;
914 extensions
->EXT_stencil_two_side
= GL_TRUE
;
915 extensions
->EXT_texture_env_dot3
= GL_TRUE
;
917 extensions
->ATI_fragment_shader
= GL_TRUE
;
918 extensions
->ATI_separate_stencil
= GL_TRUE
;
919 extensions
->ATI_texture_env_combine3
= GL_TRUE
;
921 extensions
->MESA_pack_invert
= GL_TRUE
;
923 extensions
->NV_fog_distance
= GL_TRUE
;
924 extensions
->NV_texture_env_combine4
= GL_TRUE
;
925 extensions
->NV_texture_rectangle
= GL_TRUE
;
927 extensions
->OES_EGL_image
= GL_TRUE
;
928 extensions
->OES_EGL_image_external
= GL_TRUE
;
929 extensions
->OES_draw_texture
= GL_TRUE
;
931 /* Expose the extensions which directly correspond to gallium caps. */
932 for (i
= 0; i
< ARRAY_SIZE(cap_mapping
); i
++) {
933 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
934 extension_table
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
938 /* Expose the extensions which directly correspond to gallium formats. */
939 init_format_extensions(screen
, extensions
, rendertarget_mapping
,
940 ARRAY_SIZE(rendertarget_mapping
), PIPE_TEXTURE_2D
,
941 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
942 init_format_extensions(screen
, extensions
, depthstencil_mapping
,
943 ARRAY_SIZE(depthstencil_mapping
), PIPE_TEXTURE_2D
,
944 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
945 init_format_extensions(screen
, extensions
, texture_mapping
,
946 ARRAY_SIZE(texture_mapping
), PIPE_TEXTURE_2D
,
947 PIPE_BIND_SAMPLER_VIEW
);
948 init_format_extensions(screen
, extensions
, vertex_mapping
,
949 ARRAY_SIZE(vertex_mapping
), PIPE_BUFFER
,
950 PIPE_BIND_VERTEX_BUFFER
);
952 /* Figure out GLSL support and set GLSLVersion to it. */
953 consts
->GLSLVersion
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
955 _mesa_override_glsl_version(consts
);
957 if (options
->force_glsl_version
> 0 &&
958 options
->force_glsl_version
<= consts
->GLSLVersion
) {
959 consts
->ForceGLSLVersion
= options
->force_glsl_version
;
962 consts
->AllowHigherCompatVersion
= options
->allow_higher_compat_version
;
964 consts
->ForceGLSLAbsSqrt
= options
->force_glsl_abs_sqrt
;
966 consts
->AllowGLSLBuiltinVariableRedeclaration
= options
->allow_glsl_builtin_variable_redeclaration
;
968 consts
->dri_config_options_sha1
= options
->config_options_sha1
;
970 consts
->AllowGLSLCrossStageInterpolationMismatch
= options
->allow_glsl_cross_stage_interpolation_mismatch
;
972 if (consts
->GLSLVersion
>= 400)
973 extensions
->ARB_gpu_shader5
= GL_TRUE
;
974 if (consts
->GLSLVersion
>= 410)
975 extensions
->ARB_shader_precision
= GL_TRUE
;
977 /* This extension needs full OpenGL 3.2, but we don't know if that's
978 * supported at this point. Only check the GLSL version. */
979 if (consts
->GLSLVersion
>= 150 &&
980 screen
->get_param(screen
, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
)) {
981 extensions
->AMD_vertex_shader_layer
= GL_TRUE
;
984 if (consts
->GLSLVersion
>= 140) {
985 if (screen
->get_param(screen
, PIPE_CAP_TGSI_ARRAY_COMPONENTS
))
986 extensions
->ARB_enhanced_layouts
= GL_TRUE
;
989 if (consts
->GLSLVersion
>= 130) {
990 consts
->NativeIntegers
= GL_TRUE
;
991 consts
->MaxClipPlanes
= 8;
993 if (screen
->get_param(screen
, PIPE_CAP_VERTEXID_NOBASE
)) {
994 consts
->VertexID_is_zero_based
= GL_TRUE
;
997 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
998 extensions
->ARB_conservative_depth
= GL_TRUE
;
999 extensions
->ARB_shading_language_packing
= GL_TRUE
;
1000 extensions
->OES_depth_texture_cube_map
= GL_TRUE
;
1001 extensions
->ARB_shading_language_420pack
= GL_TRUE
;
1002 extensions
->ARB_texture_query_levels
= GL_TRUE
;
1004 if (!options
->disable_shader_bit_encoding
) {
1005 extensions
->ARB_shader_bit_encoding
= GL_TRUE
;
1008 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
1009 extensions
->ARB_arrays_of_arrays
= GL_TRUE
;
1010 extensions
->MESA_shader_integer_functions
= GL_TRUE
;
1012 /* Optional integer support for GLSL 1.2. */
1013 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
1014 PIPE_SHADER_CAP_INTEGERS
) &&
1015 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1016 PIPE_SHADER_CAP_INTEGERS
)) {
1017 consts
->NativeIntegers
= GL_TRUE
;
1019 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
1022 /* Integer textures make no sense before GLSL 1.30 */
1023 extensions
->EXT_texture_integer
= GL_FALSE
;
1026 consts
->GLSLZeroInit
= options
->glsl_zero_init
;
1028 consts
->UniformBooleanTrue
= consts
->NativeIntegers
? ~0U : fui(1.0f
);
1030 /* Below are the cases which cannot be moved into tables easily. */
1032 if (screen
->get_shader_param(screen
, PIPE_SHADER_TESS_CTRL
,
1033 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
1034 extensions
->ARB_tessellation_shader
= GL_TRUE
;
1037 /* What this is really checking for is the ability to support multiple
1038 * invocations of a geometry shader. There is no separate cap for that, so
1039 * we check the GLSLVersion.
1041 if (consts
->GLSLVersion
>= 400 &&
1042 screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
,
1043 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
1044 extensions
->OES_geometry_shader
= GL_TRUE
;
1047 /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1048 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1050 extensions
->OES_sample_variables
= extensions
->ARB_sample_shading
&&
1051 extensions
->ARB_gpu_shader5
;
1053 /* Maximum sample count. */
1055 static const enum pipe_format color_formats
[] = {
1056 PIPE_FORMAT_R8G8B8A8_UNORM
,
1057 PIPE_FORMAT_B8G8R8A8_UNORM
,
1058 PIPE_FORMAT_A8R8G8B8_UNORM
,
1059 PIPE_FORMAT_A8B8G8R8_UNORM
,
1061 static const enum pipe_format depth_formats
[] = {
1062 PIPE_FORMAT_Z16_UNORM
,
1063 PIPE_FORMAT_Z24X8_UNORM
,
1064 PIPE_FORMAT_X8Z24_UNORM
,
1065 PIPE_FORMAT_Z32_UNORM
,
1066 PIPE_FORMAT_Z32_FLOAT
1068 static const enum pipe_format int_formats
[] = {
1069 PIPE_FORMAT_R8G8B8A8_SINT
1071 static const enum pipe_format void_formats
[] = {
1075 consts
->MaxSamples
=
1076 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1078 PIPE_BIND_RENDER_TARGET
);
1080 consts
->MaxImageSamples
=
1081 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1083 PIPE_BIND_SHADER_IMAGE
);
1085 consts
->MaxColorTextureSamples
=
1086 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1087 color_formats
, consts
->MaxSamples
,
1088 PIPE_BIND_SAMPLER_VIEW
);
1090 consts
->MaxDepthTextureSamples
=
1091 get_max_samples_for_formats(screen
, ARRAY_SIZE(depth_formats
),
1092 depth_formats
, consts
->MaxSamples
,
1093 PIPE_BIND_SAMPLER_VIEW
);
1095 consts
->MaxIntegerSamples
=
1096 get_max_samples_for_formats(screen
, ARRAY_SIZE(int_formats
),
1097 int_formats
, consts
->MaxSamples
,
1098 PIPE_BIND_SAMPLER_VIEW
);
1100 /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1101 consts
->MaxFramebufferSamples
=
1102 get_max_samples_for_formats(screen
, ARRAY_SIZE(void_formats
),
1104 PIPE_BIND_RENDER_TARGET
);
1107 if (consts
->MaxSamples
>= 2) {
1108 /* Real MSAA support */
1109 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1110 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1112 else if (consts
->MaxSamples
> 0 &&
1113 screen
->get_param(screen
, PIPE_CAP_FAKE_SW_MSAA
)) {
1114 /* fake MSAA support */
1115 consts
->FakeSWMSAA
= GL_TRUE
;
1116 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1117 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1118 extensions
->ARB_texture_multisample
= GL_TRUE
;
1121 if (consts
->MaxDualSourceDrawBuffers
> 0 &&
1122 !options
->disable_blend_func_extended
)
1123 extensions
->ARB_blend_func_extended
= GL_TRUE
;
1125 if (screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
) ||
1126 extensions
->ARB_timer_query
) {
1127 extensions
->EXT_timer_query
= GL_TRUE
;
1130 if (extensions
->ARB_transform_feedback2
&&
1131 extensions
->ARB_draw_instanced
) {
1132 extensions
->ARB_transform_feedback_instanced
= GL_TRUE
;
1134 if (options
->force_glsl_extensions_warn
)
1135 consts
->ForceGLSLExtensionsWarn
= 1;
1137 if (options
->disable_glsl_line_continuations
)
1138 consts
->DisableGLSLLineContinuations
= 1;
1140 if (options
->allow_glsl_extension_directive_midshader
)
1141 consts
->AllowGLSLExtensionDirectiveMidShader
= GL_TRUE
;
1143 consts
->MinMapBufferAlignment
=
1144 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
1146 /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1147 if (api
== API_OPENGL_COMPAT
&&
1148 screen
->get_param(screen
, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
))
1149 extensions
->ARB_texture_buffer_object
= GL_FALSE
;
1151 if (extensions
->ARB_texture_buffer_object
) {
1152 consts
->MaxTextureBufferSize
=
1153 _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
),
1155 consts
->TextureBufferOffsetAlignment
=
1156 screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
);
1158 if (consts
->TextureBufferOffsetAlignment
)
1159 extensions
->ARB_texture_buffer_range
= GL_TRUE
;
1161 init_format_extensions(screen
, extensions
, tbo_rgb32
,
1162 ARRAY_SIZE(tbo_rgb32
), PIPE_BUFFER
,
1163 PIPE_BIND_SAMPLER_VIEW
);
1166 extensions
->OES_texture_buffer
=
1167 extensions
->ARB_texture_buffer_object
&&
1168 extensions
->ARB_texture_buffer_range
&&
1169 extensions
->ARB_texture_buffer_object_rgb32
&&
1170 extensions
->ARB_shader_image_load_store
;
1172 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1173 * If the number of available texture indirections is very limited, then we
1174 * prefer to disable varying packing rather than run the risk of varying
1175 * packing preventing a shader from running.
1177 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1178 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
1179 /* We can't disable varying packing if transform feedback is available,
1180 * because transform feedback code assumes a packed varying layout.
1182 if (!extensions
->EXT_transform_feedback
)
1183 consts
->DisableVaryingPacking
= GL_TRUE
;
1186 consts
->MaxViewports
= screen
->get_param(screen
, PIPE_CAP_MAX_VIEWPORTS
);
1187 if (consts
->MaxViewports
>= 16) {
1188 if (consts
->GLSLVersion
>= 400) {
1189 consts
->ViewportBounds
.Min
= -32768.0;
1190 consts
->ViewportBounds
.Max
= 32767.0;
1192 consts
->ViewportBounds
.Min
= -16384.0;
1193 consts
->ViewportBounds
.Max
= 16383.0;
1195 extensions
->ARB_viewport_array
= GL_TRUE
;
1196 extensions
->ARB_fragment_layer_viewport
= GL_TRUE
;
1197 if (extensions
->AMD_vertex_shader_layer
)
1198 extensions
->AMD_vertex_shader_viewport_index
= GL_TRUE
;
1201 if (extensions
->AMD_vertex_shader_layer
&&
1202 extensions
->AMD_vertex_shader_viewport_index
&&
1203 screen
->get_param(screen
, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
))
1204 extensions
->ARB_shader_viewport_layer_array
= GL_TRUE
;
1206 /* ARB_framebuffer_no_attachments */
1207 if (screen
->get_param(screen
, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
) &&
1208 ((consts
->MaxSamples
>= 4 && consts
->MaxFramebufferLayers
>= 2048) ||
1209 (consts
->MaxFramebufferSamples
>= consts
->MaxSamples
&&
1210 consts
->MaxFramebufferLayers
>= consts
->MaxArrayTextureLayers
)))
1211 extensions
->ARB_framebuffer_no_attachments
= GL_TRUE
;
1213 /* GL_ARB_ES3_compatibility.
1215 * Assume that ES3 is supported if GLSL 3.30 is supported.
1216 * (OpenGL 3.3 is a requirement for that extension.)
1218 if (consts
->GLSLVersion
>= 330 &&
1219 /* Requirements for ETC2 emulation. */
1220 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_UNORM
,
1222 PIPE_BIND_SAMPLER_VIEW
) &&
1223 screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_SRGB
,
1225 PIPE_BIND_SAMPLER_VIEW
) &&
1226 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_UNORM
,
1228 PIPE_BIND_SAMPLER_VIEW
) &&
1229 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_UNORM
,
1231 PIPE_BIND_SAMPLER_VIEW
) &&
1232 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_SNORM
,
1234 PIPE_BIND_SAMPLER_VIEW
) &&
1235 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_SNORM
,
1237 PIPE_BIND_SAMPLER_VIEW
)) {
1238 extensions
->ARB_ES3_compatibility
= GL_TRUE
;
1241 #ifdef HAVE_ST_VDPAU
1242 if (screen
->get_video_param
&&
1243 screen
->get_video_param(screen
, PIPE_VIDEO_PROFILE_UNKNOWN
,
1244 PIPE_VIDEO_ENTRYPOINT_BITSTREAM
,
1245 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED
)) {
1246 extensions
->NV_vdpau_interop
= GL_TRUE
;
1250 if (screen
->get_param(screen
, PIPE_CAP_DOUBLES
)) {
1251 extensions
->ARB_gpu_shader_fp64
= GL_TRUE
;
1252 extensions
->ARB_vertex_attrib_64bit
= GL_TRUE
;
1255 if ((ST_DEBUG
& DEBUG_GREMEDY
) &&
1256 screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
1257 extensions
->GREMEDY_string_marker
= GL_TRUE
;
1259 if (screen
->get_param(screen
, PIPE_CAP_COMPUTE
)) {
1260 int compute_supported_irs
=
1261 screen
->get_shader_param(screen
, PIPE_SHADER_COMPUTE
,
1262 PIPE_SHADER_CAP_SUPPORTED_IRS
);
1263 if (compute_supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)) {
1264 uint64_t grid_size
[3], block_size
[3];
1265 uint64_t max_local_size
, max_threads_per_block
;
1267 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1268 PIPE_COMPUTE_CAP_MAX_GRID_SIZE
, grid_size
);
1269 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1270 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
, block_size
);
1271 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1272 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
1273 &max_threads_per_block
);
1274 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1275 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
,
1278 consts
->MaxComputeWorkGroupInvocations
= max_threads_per_block
;
1279 consts
->MaxComputeSharedMemorySize
= max_local_size
;
1281 for (i
= 0; i
< 3; i
++) {
1282 consts
->MaxComputeWorkGroupCount
[i
] = grid_size
[i
];
1283 consts
->MaxComputeWorkGroupSize
[i
] = block_size
[i
];
1286 extensions
->ARB_compute_shader
=
1287 extensions
->ARB_shader_image_load_store
&&
1288 extensions
->ARB_shader_atomic_counters
;
1290 if (extensions
->ARB_compute_shader
) {
1291 uint64_t max_variable_threads_per_block
= 0;
1293 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1294 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
,
1295 &max_variable_threads_per_block
);
1297 for (i
= 0; i
< 3; i
++) {
1298 /* Clamp the values to avoid having a local work group size
1299 * greater than the maximum number of invocations.
1301 consts
->MaxComputeVariableGroupSize
[i
] =
1302 MIN2(consts
->MaxComputeWorkGroupSize
[i
],
1303 max_variable_threads_per_block
);
1305 consts
->MaxComputeVariableGroupInvocations
=
1306 max_variable_threads_per_block
;
1308 extensions
->ARB_compute_variable_group_size
=
1309 max_variable_threads_per_block
> 0;
1314 if (extensions
->EXT_texture_filter_anisotropic
&&
1315 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
) >= 16.0)
1316 extensions
->ARB_texture_filter_anisotropic
= GL_TRUE
;
1318 extensions
->KHR_robustness
= extensions
->ARB_robust_buffer_access_behavior
;
1320 /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1321 * there's no clean way of telling whether we would support ES 3.1 from
1322 * here, so copy the condition from compute_version_es2 here. A lot of
1323 * these are redunant, but simpler to just have a (near-)exact copy here.
1325 extensions
->ARB_ES3_1_compatibility
=
1326 extensions
->ARB_ES3_compatibility
&&
1327 extensions
->ARB_arrays_of_arrays
&&
1328 extensions
->ARB_compute_shader
&&
1329 extensions
->ARB_draw_indirect
&&
1330 extensions
->ARB_explicit_uniform_location
&&
1331 extensions
->ARB_framebuffer_no_attachments
&&
1332 extensions
->ARB_shader_atomic_counters
&&
1333 extensions
->ARB_shader_image_load_store
&&
1334 extensions
->ARB_shader_image_size
&&
1335 extensions
->ARB_shader_storage_buffer_object
&&
1336 extensions
->ARB_shading_language_packing
&&
1337 extensions
->ARB_stencil_texturing
&&
1338 extensions
->ARB_texture_multisample
&&
1339 extensions
->ARB_gpu_shader5
&&
1340 extensions
->EXT_shader_integer_mix
;
1342 extensions
->OES_texture_cube_map_array
=
1343 extensions
->ARB_ES3_1_compatibility
&&
1344 extensions
->OES_geometry_shader
&&
1345 extensions
->ARB_texture_cube_map_array
;
1347 extensions
->OES_viewport_array
=
1348 extensions
->ARB_ES3_1_compatibility
&&
1349 extensions
->OES_geometry_shader
&&
1350 extensions
->ARB_viewport_array
;
1352 extensions
->OES_primitive_bounding_box
= extensions
->ARB_ES3_1_compatibility
;
1353 consts
->NoPrimitiveBoundingBoxOutput
= true;
1355 extensions
->ANDROID_extension_pack_es31a
=
1356 extensions
->KHR_texture_compression_astc_ldr
&&
1357 extensions
->KHR_blend_equation_advanced
&&
1358 extensions
->OES_sample_variables
&&
1359 extensions
->ARB_shader_image_load_store
&&
1360 extensions
->ARB_texture_stencil8
&&
1361 extensions
->ARB_texture_multisample
&&
1362 extensions
->OES_copy_image
&&
1363 extensions
->ARB_draw_buffers_blend
&&
1364 extensions
->OES_geometry_shader
&&
1365 extensions
->ARB_gpu_shader5
&&
1366 extensions
->OES_primitive_bounding_box
&&
1367 extensions
->ARB_tessellation_shader
&&
1368 extensions
->ARB_texture_border_clamp
&&
1369 extensions
->OES_texture_buffer
&&
1370 extensions
->OES_texture_cube_map_array
&&
1371 extensions
->EXT_texture_sRGB_decode
;
1373 /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1374 * before overall versions are selected. Also it's actually a subset of ES
1375 * 3.2, since it doesn't require ASTC or advanced blending.
1377 extensions
->ARB_ES3_2_compatibility
=
1378 extensions
->ARB_ES3_1_compatibility
&&
1379 extensions
->KHR_robustness
&&
1380 extensions
->ARB_copy_image
&&
1381 extensions
->ARB_draw_buffers_blend
&&
1382 extensions
->ARB_draw_elements_base_vertex
&&
1383 extensions
->OES_geometry_shader
&&
1384 extensions
->ARB_gpu_shader5
&&
1385 extensions
->ARB_sample_shading
&&
1386 extensions
->ARB_tessellation_shader
&&
1387 extensions
->ARB_texture_border_clamp
&&
1388 extensions
->OES_texture_buffer
&&
1389 extensions
->ARB_texture_cube_map_array
&&
1390 extensions
->ARB_texture_stencil8
&&
1391 extensions
->ARB_texture_multisample
;