1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/version.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_math.h"
39 #include "st_context.h"
41 #include "st_extensions.h"
42 #include "st_format.h"
46 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
47 * avoid evaluating arguments (which are often function calls) more than once.
50 static unsigned _min(unsigned a
, unsigned b
)
52 return (a
< b
) ? a
: b
;
55 static float _maxf(float a
, float b
)
57 return (a
> b
) ? a
: b
;
60 static int _clamp(int a
, int min
, int max
)
72 * Query driver to get implementation limits.
73 * Note that we have to limit/clamp against Mesa's internal limits too.
75 void st_init_limits(struct pipe_screen
*screen
,
76 struct gl_constants
*c
, struct gl_extensions
*extensions
)
79 boolean can_ubo
= TRUE
;
82 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
86 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
87 MAX_3D_TEXTURE_LEVELS
);
89 c
->MaxCubeTextureLevels
90 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
91 MAX_CUBE_TEXTURE_LEVELS
);
94 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
96 c
->MaxArrayTextureLayers
97 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
99 /* Define max viewport size and max renderbuffer size in terms of
100 * max texture size (note: max tex RECT size = max tex 2D size).
101 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
103 c
->MaxViewportWidth
=
104 c
->MaxViewportHeight
=
105 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
107 c
->MaxDrawBuffers
= c
->MaxColorAttachments
=
108 _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
109 1, MAX_DRAW_BUFFERS
);
111 c
->MaxDualSourceDrawBuffers
112 = _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
113 0, MAX_DRAW_BUFFERS
);
116 = _maxf(1.0f
, screen
->get_paramf(screen
,
117 PIPE_CAPF_MAX_LINE_WIDTH
));
119 = _maxf(1.0f
, screen
->get_paramf(screen
,
120 PIPE_CAPF_MAX_LINE_WIDTH_AA
));
123 = _maxf(1.0f
, screen
->get_paramf(screen
,
124 PIPE_CAPF_MAX_POINT_WIDTH
));
126 = _maxf(1.0f
, screen
->get_paramf(screen
,
127 PIPE_CAPF_MAX_POINT_WIDTH_AA
));
129 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
130 * for non-aa sizes, but we can go down to 0.0 for aa points.
132 c
->MinPointSize
= 1.0f
;
133 c
->MinPointSizeAA
= 0.0f
;
135 c
->MaxTextureMaxAnisotropy
136 = _maxf(2.0f
, screen
->get_paramf(screen
,
137 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
140 = screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
142 c
->QuadsFollowProvokingVertexConvention
= screen
->get_param(
143 screen
, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
145 c
->MaxUniformBlockSize
=
146 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
147 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
);
148 if (c
->MaxUniformBlockSize
< 16384) {
152 for (sh
= 0; sh
< PIPE_SHADER_TYPES
; ++sh
) {
153 struct gl_shader_compiler_options
*options
;
154 struct gl_program_constants
*pc
;
157 case PIPE_SHADER_FRAGMENT
:
158 pc
= &c
->Program
[MESA_SHADER_FRAGMENT
];
159 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_FRAGMENT
];
161 case PIPE_SHADER_VERTEX
:
162 pc
= &c
->Program
[MESA_SHADER_VERTEX
];
163 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
];
165 case PIPE_SHADER_GEOMETRY
:
166 pc
= &c
->Program
[MESA_SHADER_GEOMETRY
];
167 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_GEOMETRY
];
169 case PIPE_SHADER_TESS_CTRL
:
170 pc
= &c
->Program
[MESA_SHADER_TESS_CTRL
];
171 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_TESS_CTRL
];
173 case PIPE_SHADER_TESS_EVAL
:
174 pc
= &c
->Program
[MESA_SHADER_TESS_EVAL
];
175 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_TESS_EVAL
];
178 /* compute shader, etc. */
182 pc
->MaxTextureImageUnits
=
183 _min(screen
->get_shader_param(screen
, sh
,
184 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
185 MAX_TEXTURE_IMAGE_UNITS
);
187 pc
->MaxInstructions
= pc
->MaxNativeInstructions
=
188 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
189 pc
->MaxAluInstructions
= pc
->MaxNativeAluInstructions
=
190 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
191 pc
->MaxTexInstructions
= pc
->MaxNativeTexInstructions
=
192 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
193 pc
->MaxTexIndirections
= pc
->MaxNativeTexIndirections
=
194 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
195 pc
->MaxAttribs
= pc
->MaxNativeAttribs
=
196 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
197 pc
->MaxTemps
= pc
->MaxNativeTemps
=
198 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
199 pc
->MaxAddressRegs
= pc
->MaxNativeAddressRegs
=
200 sh
== PIPE_SHADER_VERTEX
? 1 : 0;
201 pc
->MaxParameters
= pc
->MaxNativeParameters
=
202 screen
->get_shader_param(screen
, sh
,
203 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) / sizeof(float[4]);
204 pc
->MaxInputComponents
=
205 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
) * 4;
206 pc
->MaxOutputComponents
=
207 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_OUTPUTS
) * 4;
209 pc
->MaxUniformComponents
= 4 * MIN2(pc
->MaxNativeParameters
, MAX_UNIFORMS
);
211 pc
->MaxUniformBlocks
=
212 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
213 if (pc
->MaxUniformBlocks
)
214 pc
->MaxUniformBlocks
-= 1; /* The first one is for ordinary uniforms. */
215 pc
->MaxUniformBlocks
= _min(pc
->MaxUniformBlocks
, MAX_UNIFORM_BUFFERS
);
217 pc
->MaxCombinedUniformComponents
= (pc
->MaxUniformComponents
+
218 c
->MaxUniformBlockSize
/ 4 *
219 pc
->MaxUniformBlocks
);
221 pc
->MaxAtomicCounters
= MAX_ATOMIC_COUNTERS
;
222 pc
->MaxAtomicBuffers
= screen
->get_shader_param(
223 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
);
225 /* Gallium doesn't really care about local vs. env parameters so use the
228 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
229 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
231 options
->EmitNoNoise
= TRUE
;
233 /* TODO: make these more fine-grained if anyone needs it */
234 options
->MaxIfDepth
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
235 options
->EmitNoLoops
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
236 options
->EmitNoFunctions
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
237 options
->EmitNoMainReturn
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
239 options
->EmitNoCont
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
241 options
->EmitNoIndirectInput
= !screen
->get_shader_param(screen
, sh
,
242 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
243 options
->EmitNoIndirectOutput
= !screen
->get_shader_param(screen
, sh
,
244 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
245 options
->EmitNoIndirectTemp
= !screen
->get_shader_param(screen
, sh
,
246 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
247 options
->EmitNoIndirectUniform
= !screen
->get_shader_param(screen
, sh
,
248 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
250 if (pc
->MaxNativeInstructions
&&
251 (options
->EmitNoIndirectUniform
|| pc
->MaxUniformBlocks
< 12)) {
255 if (options
->EmitNoLoops
)
256 options
->MaxUnrollIterations
= MIN2(screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
), 65536);
258 options
->MaxUnrollIterations
= screen
->get_shader_param(screen
, sh
,
259 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
);
261 options
->LowerClipDistance
= true;
262 options
->LowerBufferInterfaceBlocks
= true;
265 c
->LowerTessLevel
= true;
267 c
->MaxCombinedTextureImageUnits
=
268 _min(c
->Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
269 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
+
270 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
+
271 c
->Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
+
272 c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
273 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
275 /* This depends on program constants. */
276 c
->MaxTextureCoordUnits
277 = _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
, MAX_TEXTURE_COORD_UNITS
);
279 c
->MaxTextureUnits
= _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
, c
->MaxTextureCoordUnits
);
281 c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
= MIN2(c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
, 16);
283 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
284 * of inputs. It's always 2 colors + N generic inputs. */
285 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
286 PIPE_SHADER_CAP_MAX_INPUTS
);
287 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
288 c
->MaxGeometryOutputVertices
= screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
);
289 c
->MaxGeometryTotalOutputComponents
= screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
);
290 c
->MaxTessPatchComponents
=
291 MAX2(screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
),
294 c
->MinProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
295 c
->MaxProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
297 c
->MaxProgramTextureGatherComponents
= screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
);
298 c
->MinProgramTextureGatherOffset
= screen
->get_param(screen
, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
);
299 c
->MaxProgramTextureGatherOffset
= screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
);
301 c
->MaxTransformFeedbackBuffers
=
302 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
303 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
, MAX_FEEDBACK_BUFFERS
);
304 c
->MaxTransformFeedbackSeparateComponents
=
305 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
306 c
->MaxTransformFeedbackInterleavedComponents
=
307 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
308 c
->MaxVertexStreams
=
309 MAX2(1, screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_STREAMS
));
311 /* The vertex stream must fit into pipe_stream_output_info::stream */
312 assert(c
->MaxVertexStreams
<= 4);
314 c
->MaxVertexAttribStride
315 = screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
);
317 c
->StripTextureBorder
= GL_TRUE
;
319 c
->GLSLSkipStrictMaxUniformLimitCheck
=
320 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
322 c
->UniformBufferOffsetAlignment
=
323 screen
->get_param(screen
, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
);
326 extensions
->ARB_uniform_buffer_object
= GL_TRUE
;
327 c
->MaxCombinedUniformBlocks
= c
->MaxUniformBufferBindings
=
328 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformBlocks
+
329 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformBlocks
+
330 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformBlocks
+
331 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformBlocks
+
332 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformBlocks
;
333 assert(c
->MaxCombinedUniformBlocks
<= MAX_COMBINED_UNIFORM_BUFFERS
);
336 c
->GLSLFragCoordIsSysVal
=
337 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
);
338 c
->GLSLFrontFacingIsSysVal
=
339 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
);
341 c
->MaxAtomicBufferBindings
=
342 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
343 c
->MaxCombinedAtomicBuffers
=
344 c
->Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
+
345 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
+
346 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
+
347 c
->Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
+
348 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
349 assert(c
->MaxCombinedAtomicBuffers
<= MAX_COMBINED_ATOMIC_BUFFERS
);
351 if (c
->MaxCombinedAtomicBuffers
> 0)
352 extensions
->ARB_shader_atomic_counters
= GL_TRUE
;
357 * Given a member \c x of struct gl_extensions, return offset of
360 #define o(x) offsetof(struct gl_extensions, x)
363 struct st_extension_cap_mapping
{
364 int extension_offset
;
368 struct st_extension_format_mapping
{
369 int extension_offset
[2];
370 enum pipe_format format
[32];
372 /* If TRUE, at least one format must be supported for the extensions to be
373 * advertised. If FALSE, all the formats must be supported. */
374 GLboolean need_at_least_one
;
378 * Enable extensions if certain pipe formats are supported by the driver.
379 * What extensions will be enabled and what formats must be supported is
380 * described by the array of st_extension_format_mapping.
382 * target and bind_flags are passed to is_format_supported.
385 init_format_extensions(struct pipe_screen
*screen
,
386 struct gl_extensions
*extensions
,
387 const struct st_extension_format_mapping
*mapping
,
388 unsigned num_mappings
,
389 enum pipe_texture_target target
,
392 GLboolean
*extension_table
= (GLboolean
*) extensions
;
395 int num_formats
= ARRAY_SIZE(mapping
->format
);
396 int num_ext
= ARRAY_SIZE(mapping
->extension_offset
);
398 for (i
= 0; i
< num_mappings
; i
++) {
399 int num_supported
= 0;
401 /* Examine each format in the list. */
402 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
403 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
404 target
, 0, bind_flags
)) {
409 if (!num_supported
||
410 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
414 /* Enable all extensions in the list. */
415 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
416 extension_table
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
422 * Given a list of formats and bind flags, return the maximum number
423 * of samples supported by any of those formats.
426 get_max_samples_for_formats(struct pipe_screen
*screen
,
427 unsigned num_formats
,
428 enum pipe_format
*formats
,
429 unsigned max_samples
,
434 for (i
= max_samples
; i
> 0; --i
) {
435 for (f
= 0; f
< num_formats
; f
++) {
436 if (screen
->is_format_supported(screen
, formats
[f
],
437 PIPE_TEXTURE_2D
, i
, bind
)) {
447 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
448 * which GL extensions are supported.
449 * Quite a few extensions are always supported because they are standard
450 * features or can be built on top of other gallium features.
451 * Some fine tuning may still be needed.
453 void st_init_extensions(struct pipe_screen
*screen
,
454 struct gl_constants
*consts
,
455 struct gl_extensions
*extensions
,
456 struct st_config_options
*options
,
457 boolean has_lib_dxtc
)
460 int glsl_feature_level
;
461 GLboolean
*extension_table
= (GLboolean
*) extensions
;
463 static const struct st_extension_cap_mapping cap_mapping
[] = {
464 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
465 { o(ARB_buffer_storage
), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
},
466 { o(ARB_clear_texture
), PIPE_CAP_CLEAR_TEXTURE
},
467 { o(ARB_clip_control
), PIPE_CAP_CLIP_HALFZ
},
468 { o(ARB_color_buffer_float
), PIPE_CAP_VERTEX_COLOR_UNCLAMPED
},
469 { o(ARB_conditional_render_inverted
), PIPE_CAP_CONDITIONAL_RENDER_INVERTED
},
470 { o(ARB_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
471 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
472 { o(ARB_depth_texture
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
473 { o(ARB_derivative_control
), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
},
474 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
475 { o(ARB_draw_indirect
), PIPE_CAP_DRAW_INDIRECT
},
476 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
477 { o(ARB_fragment_program_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
478 { o(ARB_framebuffer_object
), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
},
479 { o(ARB_indirect_parameters
), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
},
480 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
481 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
482 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
483 { o(ARB_pipeline_statistics_query
), PIPE_CAP_QUERY_PIPELINE_STATISTICS
},
484 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
485 { o(ARB_sample_shading
), PIPE_CAP_SAMPLE_SHADING
},
486 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
487 { o(ARB_shader_draw_parameters
), PIPE_CAP_DRAW_PARAMETERS
},
488 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
489 { o(ARB_shader_texture_image_samples
), PIPE_CAP_TGSI_TXQS
},
490 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
491 { o(ARB_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
492 { o(ARB_texture_buffer_object
), PIPE_CAP_TEXTURE_BUFFER_OBJECTS
},
493 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
},
494 { o(ARB_texture_gather
), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
},
495 { o(ARB_texture_mirror_clamp_to_edge
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
496 { o(ARB_texture_multisample
), PIPE_CAP_TEXTURE_MULTISAMPLE
},
497 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
498 { o(ARB_texture_query_lod
), PIPE_CAP_TEXTURE_QUERY_LOD
},
499 { o(ARB_texture_view
), PIPE_CAP_SAMPLER_VIEW_TARGET
},
500 { o(ARB_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
501 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
502 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
504 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
505 { o(EXT_depth_bounds_test
), PIPE_CAP_DEPTH_BOUNDS_TEST
},
506 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
507 { o(EXT_polygon_offset_clamp
), PIPE_CAP_POLYGON_OFFSET_CLAMP
},
508 { o(EXT_stencil_two_side
), PIPE_CAP_TWO_SIDED_STENCIL
},
509 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
510 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
511 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
512 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
513 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
515 { o(AMD_pinned_memory
), PIPE_CAP_RESOURCE_FROM_USER_MEMORY
},
516 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
517 { o(ATI_separate_stencil
), PIPE_CAP_TWO_SIDED_STENCIL
},
518 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
519 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
520 { o(NV_primitive_restart
), PIPE_CAP_PRIMITIVE_RESTART
},
521 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
522 /* GL_NV_point_sprite is not supported by gallium because we don't
523 * support the GL_POINT_SPRITE_R_MODE_NV option. */
525 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
526 { o(OES_texture_float_linear
), PIPE_CAP_TEXTURE_FLOAT_LINEAR
},
527 { o(OES_texture_half_float_linear
), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
},
530 /* Required: render target and sampler support */
531 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
532 { { o(ARB_texture_float
) },
533 { PIPE_FORMAT_R32G32B32A32_FLOAT
,
534 PIPE_FORMAT_R16G16B16A16_FLOAT
} },
536 { { o(OES_texture_float
) },
537 { PIPE_FORMAT_R32G32B32A32_FLOAT
} },
539 { { o(OES_texture_half_float
) },
540 { PIPE_FORMAT_R16G16B16A16_FLOAT
} },
542 { { o(ARB_texture_rgb10_a2ui
) },
543 { PIPE_FORMAT_R10G10B10A2_UINT
,
544 PIPE_FORMAT_B10G10R10A2_UINT
},
545 GL_TRUE
}, /* at least one format must be supported */
547 { { o(EXT_framebuffer_sRGB
) },
548 { PIPE_FORMAT_A8B8G8R8_SRGB
,
549 PIPE_FORMAT_B8G8R8A8_SRGB
},
550 GL_TRUE
}, /* at least one format must be supported */
552 { { o(EXT_packed_float
) },
553 { PIPE_FORMAT_R11G11B10_FLOAT
} },
555 { { o(EXT_texture_integer
) },
556 { PIPE_FORMAT_R32G32B32A32_UINT
,
557 PIPE_FORMAT_R32G32B32A32_SINT
} },
559 { { o(ARB_texture_rg
) },
560 { PIPE_FORMAT_R8_UNORM
,
561 PIPE_FORMAT_R8G8_UNORM
} },
564 /* Required: depth stencil and sampler support */
565 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
566 { { o(ARB_depth_buffer_float
) },
567 { PIPE_FORMAT_Z32_FLOAT
,
568 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
571 /* Required: sampler support */
572 static const struct st_extension_format_mapping texture_mapping
[] = {
573 { { o(ARB_texture_compression_rgtc
) },
574 { PIPE_FORMAT_RGTC1_UNORM
,
575 PIPE_FORMAT_RGTC1_SNORM
,
576 PIPE_FORMAT_RGTC2_UNORM
,
577 PIPE_FORMAT_RGTC2_SNORM
} },
579 { { o(EXT_texture_compression_latc
) },
580 { PIPE_FORMAT_LATC1_UNORM
,
581 PIPE_FORMAT_LATC1_SNORM
,
582 PIPE_FORMAT_LATC2_UNORM
,
583 PIPE_FORMAT_LATC2_SNORM
} },
585 { { o(EXT_texture_compression_s3tc
),
586 o(ANGLE_texture_compression_dxt
) },
587 { PIPE_FORMAT_DXT1_RGB
,
588 PIPE_FORMAT_DXT1_RGBA
,
589 PIPE_FORMAT_DXT3_RGBA
,
590 PIPE_FORMAT_DXT5_RGBA
} },
592 { { o(ARB_texture_compression_bptc
) },
593 { PIPE_FORMAT_BPTC_RGBA_UNORM
,
594 PIPE_FORMAT_BPTC_SRGBA
,
595 PIPE_FORMAT_BPTC_RGB_FLOAT
,
596 PIPE_FORMAT_BPTC_RGB_UFLOAT
} },
598 { { o(KHR_texture_compression_astc_ldr
) },
599 { PIPE_FORMAT_ASTC_4x4
,
600 PIPE_FORMAT_ASTC_5x4
,
601 PIPE_FORMAT_ASTC_5x5
,
602 PIPE_FORMAT_ASTC_6x5
,
603 PIPE_FORMAT_ASTC_6x6
,
604 PIPE_FORMAT_ASTC_8x5
,
605 PIPE_FORMAT_ASTC_8x6
,
606 PIPE_FORMAT_ASTC_8x8
,
607 PIPE_FORMAT_ASTC_10x5
,
608 PIPE_FORMAT_ASTC_10x6
,
609 PIPE_FORMAT_ASTC_10x8
,
610 PIPE_FORMAT_ASTC_10x10
,
611 PIPE_FORMAT_ASTC_12x10
,
612 PIPE_FORMAT_ASTC_12x12
,
613 PIPE_FORMAT_ASTC_4x4_SRGB
,
614 PIPE_FORMAT_ASTC_5x4_SRGB
,
615 PIPE_FORMAT_ASTC_5x5_SRGB
,
616 PIPE_FORMAT_ASTC_6x5_SRGB
,
617 PIPE_FORMAT_ASTC_6x6_SRGB
,
618 PIPE_FORMAT_ASTC_8x5_SRGB
,
619 PIPE_FORMAT_ASTC_8x6_SRGB
,
620 PIPE_FORMAT_ASTC_8x8_SRGB
,
621 PIPE_FORMAT_ASTC_10x5_SRGB
,
622 PIPE_FORMAT_ASTC_10x6_SRGB
,
623 PIPE_FORMAT_ASTC_10x8_SRGB
,
624 PIPE_FORMAT_ASTC_10x10_SRGB
,
625 PIPE_FORMAT_ASTC_12x10_SRGB
,
626 PIPE_FORMAT_ASTC_12x12_SRGB
} },
628 { { o(EXT_texture_shared_exponent
) },
629 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
631 { { o(EXT_texture_snorm
) },
632 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
634 { { o(EXT_texture_sRGB
),
635 o(EXT_texture_sRGB_decode
) },
636 { PIPE_FORMAT_A8B8G8R8_SRGB
,
637 PIPE_FORMAT_B8G8R8A8_SRGB
},
638 GL_TRUE
}, /* at least one format must be supported */
640 { { o(ATI_texture_compression_3dc
) },
641 { PIPE_FORMAT_LATC2_UNORM
} },
643 { { o(MESA_ycbcr_texture
) },
646 GL_TRUE
}, /* at least one format must be supported */
648 { { o(OES_compressed_ETC1_RGB8_texture
) },
649 { PIPE_FORMAT_ETC1_RGB8
,
650 PIPE_FORMAT_R8G8B8A8_UNORM
},
651 GL_TRUE
}, /* at least one format must be supported */
653 { { o(ARB_stencil_texturing
),
654 o(ARB_texture_stencil8
) },
655 { PIPE_FORMAT_X24S8_UINT
,
656 PIPE_FORMAT_S8X24_UINT
},
657 GL_TRUE
}, /* at least one format must be supported */
660 /* Required: vertex fetch support. */
661 static const struct st_extension_format_mapping vertex_mapping
[] = {
662 { { o(ARB_vertex_type_2_10_10_10_rev
) },
663 { PIPE_FORMAT_R10G10B10A2_UNORM
,
664 PIPE_FORMAT_B10G10R10A2_UNORM
,
665 PIPE_FORMAT_R10G10B10A2_SNORM
,
666 PIPE_FORMAT_B10G10R10A2_SNORM
,
667 PIPE_FORMAT_R10G10B10A2_USCALED
,
668 PIPE_FORMAT_B10G10R10A2_USCALED
,
669 PIPE_FORMAT_R10G10B10A2_SSCALED
,
670 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
671 { { o(ARB_vertex_type_10f_11f_11f_rev
) },
672 { PIPE_FORMAT_R11G11B10_FLOAT
} },
675 static const struct st_extension_format_mapping tbo_rgb32
[] = {
676 { {o(ARB_texture_buffer_object_rgb32
) },
677 { PIPE_FORMAT_R32G32B32_FLOAT
,
678 PIPE_FORMAT_R32G32B32_UINT
,
679 PIPE_FORMAT_R32G32B32_SINT
,
684 * Extensions that are supported by all Gallium drivers:
686 extensions
->ARB_ES2_compatibility
= GL_TRUE
;
687 extensions
->ARB_draw_elements_base_vertex
= GL_TRUE
;
688 extensions
->ARB_explicit_attrib_location
= GL_TRUE
;
689 extensions
->ARB_explicit_uniform_location
= GL_TRUE
;
690 extensions
->ARB_fragment_coord_conventions
= GL_TRUE
;
691 extensions
->ARB_fragment_program
= GL_TRUE
;
692 extensions
->ARB_fragment_shader
= GL_TRUE
;
693 extensions
->ARB_half_float_vertex
= GL_TRUE
;
694 extensions
->ARB_internalformat_query
= GL_TRUE
;
695 extensions
->ARB_map_buffer_range
= GL_TRUE
;
696 extensions
->ARB_texture_border_clamp
= GL_TRUE
; /* XXX temp */
697 extensions
->ARB_texture_cube_map
= GL_TRUE
;
698 extensions
->ARB_texture_env_combine
= GL_TRUE
;
699 extensions
->ARB_texture_env_crossbar
= GL_TRUE
;
700 extensions
->ARB_texture_env_dot3
= GL_TRUE
;
701 extensions
->ARB_vertex_program
= GL_TRUE
;
702 extensions
->ARB_vertex_shader
= GL_TRUE
;
704 extensions
->EXT_blend_color
= GL_TRUE
;
705 extensions
->EXT_blend_func_separate
= GL_TRUE
;
706 extensions
->EXT_blend_minmax
= GL_TRUE
;
707 extensions
->EXT_gpu_program_parameters
= GL_TRUE
;
708 extensions
->EXT_pixel_buffer_object
= GL_TRUE
;
709 extensions
->EXT_point_parameters
= GL_TRUE
;
710 extensions
->EXT_provoking_vertex
= GL_TRUE
;
712 extensions
->EXT_texture_env_dot3
= GL_TRUE
;
713 extensions
->EXT_vertex_array_bgra
= GL_TRUE
;
715 extensions
->ATI_texture_env_combine3
= GL_TRUE
;
717 extensions
->MESA_pack_invert
= GL_TRUE
;
719 extensions
->NV_fog_distance
= GL_TRUE
;
720 extensions
->NV_texture_env_combine4
= GL_TRUE
;
721 extensions
->NV_texture_rectangle
= GL_TRUE
;
723 extensions
->OES_EGL_image
= GL_TRUE
;
724 extensions
->OES_EGL_image_external
= GL_TRUE
;
725 extensions
->OES_draw_texture
= GL_TRUE
;
727 /* Expose the extensions which directly correspond to gallium caps. */
728 for (i
= 0; i
< ARRAY_SIZE(cap_mapping
); i
++) {
729 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
730 extension_table
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
734 /* Expose the extensions which directly correspond to gallium formats. */
735 init_format_extensions(screen
, extensions
, rendertarget_mapping
,
736 ARRAY_SIZE(rendertarget_mapping
), PIPE_TEXTURE_2D
,
737 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
738 init_format_extensions(screen
, extensions
, depthstencil_mapping
,
739 ARRAY_SIZE(depthstencil_mapping
), PIPE_TEXTURE_2D
,
740 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
741 init_format_extensions(screen
, extensions
, texture_mapping
,
742 ARRAY_SIZE(texture_mapping
), PIPE_TEXTURE_2D
,
743 PIPE_BIND_SAMPLER_VIEW
);
744 init_format_extensions(screen
, extensions
, vertex_mapping
,
745 ARRAY_SIZE(vertex_mapping
), PIPE_BUFFER
,
746 PIPE_BIND_VERTEX_BUFFER
);
748 /* Figure out GLSL support. */
749 glsl_feature_level
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
751 consts
->GLSLVersion
= glsl_feature_level
;
752 if (glsl_feature_level
>= 410)
753 consts
->GLSLVersion
= 410;
755 _mesa_override_glsl_version(consts
);
757 if (options
->force_glsl_version
> 0 &&
758 options
->force_glsl_version
<= consts
->GLSLVersion
) {
759 consts
->ForceGLSLVersion
= options
->force_glsl_version
;
762 if (glsl_feature_level
>= 400)
763 extensions
->ARB_gpu_shader5
= GL_TRUE
;
764 if (glsl_feature_level
>= 410)
765 extensions
->ARB_shader_precision
= GL_TRUE
;
767 /* This extension needs full OpenGL 3.2, but we don't know if that's
768 * supported at this point. Only check the GLSL version. */
769 if (consts
->GLSLVersion
>= 150 &&
770 screen
->get_param(screen
, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
)) {
771 extensions
->AMD_vertex_shader_layer
= GL_TRUE
;
774 if (consts
->GLSLVersion
>= 130) {
775 consts
->NativeIntegers
= GL_TRUE
;
776 consts
->MaxClipPlanes
= 8;
778 if (screen
->get_param(screen
, PIPE_CAP_VERTEXID_NOBASE
)) {
779 consts
->VertexID_is_zero_based
= GL_TRUE
;
782 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
783 extensions
->ARB_conservative_depth
= GL_TRUE
;
784 extensions
->ARB_shading_language_packing
= GL_TRUE
;
785 extensions
->OES_depth_texture_cube_map
= GL_TRUE
;
786 extensions
->ARB_shading_language_420pack
= GL_TRUE
;
787 extensions
->ARB_texture_query_levels
= GL_TRUE
;
788 extensions
->ARB_shader_subroutine
= GL_TRUE
;
790 if (!options
->disable_shader_bit_encoding
) {
791 extensions
->ARB_shader_bit_encoding
= GL_TRUE
;
794 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
796 /* Optional integer support for GLSL 1.2. */
797 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
798 PIPE_SHADER_CAP_INTEGERS
) &&
799 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
800 PIPE_SHADER_CAP_INTEGERS
)) {
801 consts
->NativeIntegers
= GL_TRUE
;
803 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
806 /* Integer textures make no sense before GLSL 1.30 */
807 extensions
->EXT_texture_integer
= GL_FALSE
;
810 consts
->UniformBooleanTrue
= consts
->NativeIntegers
? ~0U : fui(1.0f
);
812 /* Below are the cases which cannot be moved into tables easily. */
814 if (!has_lib_dxtc
&& !options
->force_s3tc_enable
) {
815 extensions
->EXT_texture_compression_s3tc
= GL_FALSE
;
816 extensions
->ANGLE_texture_compression_dxt
= GL_FALSE
;
819 if (screen
->get_shader_param(screen
, PIPE_SHADER_TESS_CTRL
,
820 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
821 extensions
->ARB_tessellation_shader
= GL_TRUE
;
824 if (screen
->fence_finish
) {
825 extensions
->ARB_sync
= GL_TRUE
;
828 /* Maximum sample count. */
830 enum pipe_format color_formats
[] = {
831 PIPE_FORMAT_R8G8B8A8_UNORM
,
832 PIPE_FORMAT_B8G8R8A8_UNORM
,
833 PIPE_FORMAT_A8R8G8B8_UNORM
,
834 PIPE_FORMAT_A8B8G8R8_UNORM
,
836 enum pipe_format depth_formats
[] = {
837 PIPE_FORMAT_Z16_UNORM
,
838 PIPE_FORMAT_Z24X8_UNORM
,
839 PIPE_FORMAT_X8Z24_UNORM
,
840 PIPE_FORMAT_Z32_UNORM
,
841 PIPE_FORMAT_Z32_FLOAT
843 enum pipe_format int_formats
[] = {
844 PIPE_FORMAT_R8G8B8A8_SINT
848 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
850 PIPE_BIND_RENDER_TARGET
);
852 consts
->MaxColorTextureSamples
=
853 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
854 color_formats
, consts
->MaxSamples
,
855 PIPE_BIND_SAMPLER_VIEW
);
857 consts
->MaxDepthTextureSamples
=
858 get_max_samples_for_formats(screen
, ARRAY_SIZE(depth_formats
),
859 depth_formats
, consts
->MaxSamples
,
860 PIPE_BIND_SAMPLER_VIEW
);
862 consts
->MaxIntegerSamples
=
863 get_max_samples_for_formats(screen
, ARRAY_SIZE(int_formats
),
864 int_formats
, consts
->MaxSamples
,
865 PIPE_BIND_SAMPLER_VIEW
);
867 if (consts
->MaxSamples
== 1) {
868 /* one sample doesn't really make sense */
869 consts
->MaxSamples
= 0;
871 else if (consts
->MaxSamples
>= 2) {
872 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
873 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
876 if (consts
->MaxSamples
== 0 && screen
->get_param(screen
, PIPE_CAP_FAKE_SW_MSAA
)) {
877 consts
->FakeSWMSAA
= GL_TRUE
;
878 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
879 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
880 extensions
->ARB_texture_multisample
= GL_TRUE
;
883 if (consts
->MaxDualSourceDrawBuffers
> 0 &&
884 !options
->disable_blend_func_extended
)
885 extensions
->ARB_blend_func_extended
= GL_TRUE
;
887 if (screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
) ||
888 extensions
->ARB_timer_query
) {
889 extensions
->EXT_timer_query
= GL_TRUE
;
892 if (extensions
->ARB_transform_feedback2
&&
893 extensions
->ARB_draw_instanced
) {
894 extensions
->ARB_transform_feedback_instanced
= GL_TRUE
;
896 if (options
->force_glsl_extensions_warn
)
897 consts
->ForceGLSLExtensionsWarn
= 1;
899 if (options
->disable_glsl_line_continuations
)
900 consts
->DisableGLSLLineContinuations
= 1;
902 if (options
->allow_glsl_extension_directive_midshader
)
903 consts
->AllowGLSLExtensionDirectiveMidShader
= GL_TRUE
;
905 consts
->MinMapBufferAlignment
=
906 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
908 if (extensions
->ARB_texture_buffer_object
) {
909 consts
->MaxTextureBufferSize
=
910 _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
),
912 consts
->TextureBufferOffsetAlignment
=
913 screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
);
915 if (consts
->TextureBufferOffsetAlignment
)
916 extensions
->ARB_texture_buffer_range
= GL_TRUE
;
918 init_format_extensions(screen
, extensions
, tbo_rgb32
,
919 ARRAY_SIZE(tbo_rgb32
), PIPE_BUFFER
,
920 PIPE_BIND_SAMPLER_VIEW
);
923 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
924 * If the number of available texture indirections is very limited, then we
925 * prefer to disable varying packing rather than run the risk of varying
926 * packing preventing a shader from running.
928 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
929 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
930 /* We can't disable varying packing if transform feedback is available,
931 * because transform feedback code assumes a packed varying layout.
933 if (!extensions
->EXT_transform_feedback
)
934 consts
->DisableVaryingPacking
= GL_TRUE
;
937 consts
->MaxViewports
= screen
->get_param(screen
, PIPE_CAP_MAX_VIEWPORTS
);
938 if (consts
->MaxViewports
>= 16) {
939 if (glsl_feature_level
>= 400) {
940 consts
->ViewportBounds
.Min
= -32768.0;
941 consts
->ViewportBounds
.Max
= 32767.0;
943 consts
->ViewportBounds
.Min
= -16384.0;
944 consts
->ViewportBounds
.Max
= 16383.0;
946 extensions
->ARB_viewport_array
= GL_TRUE
;
947 extensions
->ARB_fragment_layer_viewport
= GL_TRUE
;
948 if (extensions
->AMD_vertex_shader_layer
)
949 extensions
->AMD_vertex_shader_viewport_index
= GL_TRUE
;
952 /* GL_ARB_ES3_compatibility.
954 * Assume that ES3 is supported if GLSL 3.30 is supported.
955 * (OpenGL 3.3 is a requirement for that extension.)
957 if (consts
->GLSLVersion
>= 330 &&
958 /* Requirements for ETC2 emulation. */
959 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_UNORM
,
961 PIPE_BIND_SAMPLER_VIEW
) &&
962 screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_SRGB
,
964 PIPE_BIND_SAMPLER_VIEW
) &&
965 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_UNORM
,
967 PIPE_BIND_SAMPLER_VIEW
) &&
968 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_UNORM
,
970 PIPE_BIND_SAMPLER_VIEW
) &&
971 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_SNORM
,
973 PIPE_BIND_SAMPLER_VIEW
) &&
974 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_SNORM
,
976 PIPE_BIND_SAMPLER_VIEW
)) {
977 extensions
->ARB_ES3_compatibility
= GL_TRUE
;
980 if (screen
->get_video_param
&&
981 screen
->get_video_param(screen
, PIPE_VIDEO_PROFILE_UNKNOWN
,
982 PIPE_VIDEO_ENTRYPOINT_BITSTREAM
,
983 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED
)) {
984 extensions
->NV_vdpau_interop
= GL_TRUE
;
987 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
988 PIPE_SHADER_CAP_DOUBLES
) &&
989 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
990 PIPE_SHADER_CAP_DOUBLES
)) {
991 extensions
->ARB_gpu_shader_fp64
= GL_TRUE
;
992 extensions
->ARB_vertex_attrib_64bit
= GL_TRUE
;
995 if ((ST_DEBUG
& DEBUG_GREMEDY
) &&
996 screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
997 extensions
->GREMEDY_string_marker
= GL_TRUE
;