st/mesa: Remove unnecessary header from st_extensions.c.
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_screen.h"
36
37 #include "st_context.h"
38 #include "st_extensions.h"
39
40
41 static int _min(int a, int b)
42 {
43 return (a < b) ? a : b;
44 }
45
46 static float _maxf(float a, float b)
47 {
48 return (a > b) ? a : b;
49 }
50
51 static int _clamp(int a, int min, int max)
52 {
53 if (a < min)
54 return min;
55 else if (a > max)
56 return max;
57 else
58 return a;
59 }
60
61
62 /**
63 * Query driver to get implementation limits.
64 * Note that we have to limit/clamp against Mesa's internal limits too.
65 */
66 void st_init_limits(struct st_context *st)
67 {
68 struct pipe_screen *screen = st->pipe->screen;
69 struct gl_constants *c = &st->ctx->Const;
70
71 c->MaxTextureLevels
72 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
73 MAX_TEXTURE_LEVELS);
74
75 c->Max3DTextureLevels
76 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
77 MAX_3D_TEXTURE_LEVELS);
78
79 c->MaxCubeTextureLevels
80 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
81 MAX_CUBE_TEXTURE_LEVELS);
82
83 c->MaxTextureRectSize
84 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
85
86 c->MaxTextureImageUnits
87 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
88 MAX_TEXTURE_IMAGE_UNITS);
89
90 c->MaxVertexTextureImageUnits
91 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
92 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
93
94 c->MaxTextureCoordUnits
95 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
96
97 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
98
99 c->MaxDrawBuffers
100 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
101 1, MAX_DRAW_BUFFERS);
102
103 c->MaxLineWidth
104 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
105 c->MaxLineWidthAA
106 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
107
108 c->MaxPointSize
109 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
110 c->MaxPointSizeAA
111 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
112
113 c->MaxTextureMaxAnisotropy
114 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
115
116 c->MaxTextureLodBias
117 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
118
119 c->MaxDrawBuffers
120 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
121 1, MAX_DRAW_BUFFERS);
122
123 /* Is TGSI_OPCODE_CONT supported? */
124 /* XXX separate query for early function return? */
125 st->ctx->Shader.EmitContReturn =
126 screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
127 }
128
129
130 /**
131 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
132 * which GL extensions are supported.
133 * Quite a few extensions are always supported because they are standard
134 * features or can be built on top of other gallium features.
135 * Some fine tuning may still be needed.
136 */
137 void st_init_extensions(struct st_context *st)
138 {
139 struct pipe_screen *screen = st->pipe->screen;
140 GLcontext *ctx = st->ctx;
141
142 /*
143 * Extensions that are supported by all Gallium drivers:
144 */
145 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
146 ctx->Extensions.ARB_fragment_program = GL_TRUE;
147 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
148 ctx->Extensions.ARB_multisample = GL_TRUE;
149 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
150 ctx->Extensions.ARB_texture_compression = GL_TRUE;
151 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
152 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
153 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
154 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
155 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
156 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
157 ctx->Extensions.ARB_vertex_program = GL_TRUE;
158
159 ctx->Extensions.EXT_blend_color = GL_TRUE;
160 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
161 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
162 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
163 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
164 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
165 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
166 ctx->Extensions.EXT_fog_coord = GL_TRUE;
167 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
168 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
169 ctx->Extensions.EXT_point_parameters = GL_TRUE;
170 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
171 ctx->Extensions.EXT_secondary_color = GL_TRUE;
172 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
173 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
174 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
175 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
176 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
177 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
178
179 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
180
181 ctx->Extensions.NV_blend_square = GL_TRUE;
182 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
183 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
184
185 ctx->Extensions.SGI_color_matrix = GL_TRUE;
186 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
187
188 /*
189 * Extensions that depend on the driver/hardware:
190 */
191 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
192 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
193 }
194
195 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
196 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
197 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
198 ctx->Extensions.ARB_shader_objects = GL_TRUE;
199 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
200 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
201 }
202
203 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
204 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
205 }
206
207 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
208 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
209 }
210
211 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
212 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
213 }
214
215 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
216 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
217 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
218 }
219
220 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
221 ctx->Extensions.ARB_multitexture = GL_TRUE;
222 }
223
224 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
225 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
226 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
227 }
228
229 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
230 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
231 }
232
233 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
234 ctx->Extensions.ARB_point_sprite = GL_TRUE;
235 /* GL_NV_point_sprite is not supported by gallium because we don't
236 * support the GL_POINT_SPRITE_R_MODE_NV option.
237 */
238 }
239
240 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
241 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
242 }
243
244 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
245 ctx->Extensions.ARB_depth_texture = GL_TRUE;
246 ctx->Extensions.ARB_shadow = GL_TRUE;
247 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
248 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
249 }
250
251 /* GL_EXT_packed_depth_stencil requires both the ability to render to
252 * a depth/stencil buffer and texture from depth/stencil source.
253 */
254 if (screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM,
255 PIPE_TEXTURE_2D,
256 PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
257 screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM,
258 PIPE_TEXTURE_2D,
259 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
260 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
261 }
262 else if (screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM,
263 PIPE_TEXTURE_2D,
264 PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
265 screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM,
266 PIPE_TEXTURE_2D,
267 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
268 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
269 }
270
271 /* sRGB support */
272 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
273 PIPE_TEXTURE_2D,
274 PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
275 screen->is_format_supported(screen, PIPE_FORMAT_A8R8G8B8_SRGB,
276 PIPE_TEXTURE_2D,
277 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
278 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
279 }
280
281 /* s3tc support */
282 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
283 PIPE_TEXTURE_2D,
284 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
285 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
286 ctx->Extensions.S3_s3tc = GL_TRUE;
287 }
288
289 /* ycbcr support */
290 if (screen->is_format_supported(screen, PIPE_FORMAT_YCBCR,
291 PIPE_TEXTURE_2D,
292 PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
293 screen->is_format_supported(screen, PIPE_FORMAT_YCBCR_REV,
294 PIPE_TEXTURE_2D,
295 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
296 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
297 }
298
299 /* GL_ARB_framebuffer_object */
300 if (ctx->Extensions.EXT_packed_depth_stencil) {
301 /* we support always support GL_EXT_framebuffer_blit */
302 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
303 }
304 }