1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "compiler/nir/nir.h"
31 #include "main/imports.h"
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/version.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_screen.h"
39 #include "tgsi/tgsi_from_mesa.h"
40 #include "util/u_math.h"
42 #include "st_context.h"
44 #include "st_extensions.h"
45 #include "st_format.h"
49 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
50 * avoid evaluating arguments (which are often function calls) more than once.
53 static unsigned _min(unsigned a
, unsigned b
)
55 return (a
< b
) ? a
: b
;
58 static float _maxf(float a
, float b
)
60 return (a
> b
) ? a
: b
;
63 static int _clamp(int a
, int min
, int max
)
75 * Query driver to get implementation limits.
76 * Note that we have to limit/clamp against Mesa's internal limits too.
78 void st_init_limits(struct pipe_screen
*screen
,
79 struct gl_constants
*c
, struct gl_extensions
*extensions
,
84 boolean can_ubo
= TRUE
;
86 bool ssbo_atomic
= true;
89 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
93 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
94 MAX_3D_TEXTURE_LEVELS
);
96 c
->MaxCubeTextureLevels
97 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
98 MAX_CUBE_TEXTURE_LEVELS
);
100 c
->MaxTextureRectSize
101 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
103 c
->MaxArrayTextureLayers
104 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
106 /* Define max viewport size and max renderbuffer size in terms of
107 * max texture size (note: max tex RECT size = max tex 2D size).
108 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
110 c
->MaxViewportWidth
=
111 c
->MaxViewportHeight
=
112 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
115 c
->ViewportSubpixelBits
=
116 screen
->get_param(screen
, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
);
118 c
->MaxDrawBuffers
= c
->MaxColorAttachments
=
119 _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
120 1, MAX_DRAW_BUFFERS
);
122 c
->MaxDualSourceDrawBuffers
=
123 _clamp(screen
->get_param(screen
,
124 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
125 0, MAX_DRAW_BUFFERS
);
128 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH
));
130 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH_AA
));
133 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH
));
135 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH_AA
));
137 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
138 * for non-aa sizes, but we can go down to 0.0 for aa points.
140 c
->MinPointSize
= 1.0f
;
141 c
->MinPointSizeAA
= 0.0f
;
143 c
->MaxTextureMaxAnisotropy
=
145 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
147 c
->MaxTextureLodBias
=
148 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
150 c
->QuadsFollowProvokingVertexConvention
=
151 screen
->get_param(screen
,
152 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
154 c
->MaxUniformBlockSize
=
155 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
156 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
);
157 if (c
->MaxUniformBlockSize
< 16384) {
161 for (sh
= 0; sh
< PIPE_SHADER_TYPES
; ++sh
) {
162 struct gl_shader_compiler_options
*options
;
163 struct gl_program_constants
*pc
;
164 const nir_shader_compiler_options
*nir_options
= NULL
;
166 if (screen
->get_compiler_options
) {
167 nir_options
= (const nir_shader_compiler_options
*)
168 screen
->get_compiler_options(screen
, PIPE_SHADER_IR_NIR
, sh
);
171 const gl_shader_stage stage
= tgsi_processor_to_shader_stage(sh
);
172 pc
= &c
->Program
[stage
];
173 options
= &c
->ShaderCompilerOptions
[stage
];
174 c
->ShaderCompilerOptions
[stage
].NirOptions
= nir_options
;
176 if (sh
== PIPE_SHADER_COMPUTE
) {
177 if (!screen
->get_param(screen
, PIPE_CAP_COMPUTE
))
180 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUPPORTED_IRS
);
181 if (!(supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)))
185 pc
->MaxTextureImageUnits
=
186 _min(screen
->get_shader_param(screen
, sh
,
187 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
188 MAX_TEXTURE_IMAGE_UNITS
);
190 pc
->MaxInstructions
=
191 pc
->MaxNativeInstructions
=
192 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
193 pc
->MaxAluInstructions
=
194 pc
->MaxNativeAluInstructions
=
195 screen
->get_shader_param(screen
, sh
,
196 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
197 pc
->MaxTexInstructions
=
198 pc
->MaxNativeTexInstructions
=
199 screen
->get_shader_param(screen
, sh
,
200 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
201 pc
->MaxTexIndirections
=
202 pc
->MaxNativeTexIndirections
=
203 screen
->get_shader_param(screen
, sh
,
204 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
206 pc
->MaxNativeAttribs
=
207 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
210 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
212 pc
->MaxNativeAddressRegs
= sh
== PIPE_SHADER_VERTEX
? 1 : 0;
214 pc
->MaxNativeParameters
=
215 screen
->get_shader_param(screen
, sh
,
216 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) / sizeof(float[4]);
217 pc
->MaxInputComponents
=
218 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
) * 4;
219 pc
->MaxOutputComponents
=
220 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_OUTPUTS
) * 4;
222 pc
->MaxUniformComponents
=
223 4 * MIN2(pc
->MaxNativeParameters
, MAX_UNIFORMS
);
225 pc
->MaxUniformBlocks
=
226 screen
->get_shader_param(screen
, sh
,
227 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
228 if (pc
->MaxUniformBlocks
)
229 pc
->MaxUniformBlocks
-= 1; /* The first one is for ordinary uniforms. */
230 pc
->MaxUniformBlocks
= _min(pc
->MaxUniformBlocks
, MAX_UNIFORM_BUFFERS
);
232 pc
->MaxCombinedUniformComponents
= (pc
->MaxUniformComponents
+
233 c
->MaxUniformBlockSize
/ 4 *
234 pc
->MaxUniformBlocks
);
236 temp
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
);
239 * for separate atomic counters get the actual hw limits
240 * per stage on atomic counters and buffers
243 pc
->MaxAtomicCounters
= temp
;
244 pc
->MaxAtomicBuffers
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
);
245 pc
->MaxShaderStorageBlocks
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
);
247 pc
->MaxAtomicCounters
= MAX_ATOMIC_COUNTERS
;
248 pc
->MaxAtomicBuffers
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
) / 2;
249 pc
->MaxShaderStorageBlocks
= pc
->MaxAtomicBuffers
;
251 pc
->MaxImageUniforms
= screen
->get_shader_param(
252 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_IMAGES
);
254 /* Gallium doesn't really care about local vs. env parameters so use the
257 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
258 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
260 if (screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_INTEGERS
)) {
261 pc
->LowInt
.RangeMin
= 31;
262 pc
->LowInt
.RangeMax
= 30;
263 pc
->LowInt
.Precision
= 0;
264 pc
->MediumInt
= pc
->HighInt
= pc
->LowInt
;
267 /* TODO: make these more fine-grained if anyone needs it */
268 options
->MaxIfDepth
=
269 screen
->get_shader_param(screen
, sh
,
270 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
271 options
->EmitNoLoops
=
272 !screen
->get_shader_param(screen
, sh
,
273 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
274 options
->EmitNoMainReturn
=
275 !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
277 options
->EmitNoCont
=
278 !screen
->get_shader_param(screen
, sh
,
279 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
281 options
->EmitNoIndirectInput
=
282 !screen
->get_shader_param(screen
, sh
,
283 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
284 options
->EmitNoIndirectOutput
=
285 !screen
->get_shader_param(screen
, sh
,
286 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
287 options
->EmitNoIndirectTemp
=
288 !screen
->get_shader_param(screen
, sh
,
289 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
290 options
->EmitNoIndirectUniform
=
291 !screen
->get_shader_param(screen
, sh
,
292 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
294 if (pc
->MaxNativeInstructions
&&
295 (options
->EmitNoIndirectUniform
|| pc
->MaxUniformBlocks
< 12)) {
299 if (options
->EmitNoLoops
)
300 options
->MaxUnrollIterations
=
301 MIN2(screen
->get_shader_param(screen
, sh
,
302 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
),
305 options
->MaxUnrollIterations
=
306 screen
->get_shader_param(screen
, sh
,
307 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
);
309 options
->LowerCombinedClipCullDistance
= true;
310 options
->LowerBufferInterfaceBlocks
= true;
313 c
->GLSLOptimizeConservatively
=
314 screen
->get_param(screen
, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
);
315 c
->LowerTessLevel
= true;
316 c
->LowerCsDerivedVariables
= true;
317 c
->PrimitiveRestartForPatches
=
318 screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
);
320 c
->MaxCombinedTextureImageUnits
=
321 _min(c
->Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
322 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
+
323 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
+
324 c
->Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
+
325 c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
+
326 c
->Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
,
327 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
329 /* This depends on program constants. */
330 c
->MaxTextureCoordUnits
331 = _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
332 MAX_TEXTURE_COORD_UNITS
);
335 _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
336 c
->MaxTextureCoordUnits
);
338 c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
=
339 MIN2(c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
, 16);
341 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
342 * of inputs. It's always 2 colors + N generic inputs. */
343 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
344 PIPE_SHADER_CAP_MAX_INPUTS
);
345 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
346 c
->MaxGeometryOutputVertices
=
347 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
);
348 c
->MaxGeometryTotalOutputComponents
=
349 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
);
350 c
->MaxTessPatchComponents
=
351 MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
),
354 c
->MinProgramTexelOffset
=
355 screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
356 c
->MaxProgramTexelOffset
=
357 screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
359 c
->MaxProgramTextureGatherComponents
=
360 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
);
361 c
->MinProgramTextureGatherOffset
=
362 screen
->get_param(screen
, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
);
363 c
->MaxProgramTextureGatherOffset
=
364 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
);
366 c
->MaxTransformFeedbackBuffers
=
367 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
368 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
,
369 MAX_FEEDBACK_BUFFERS
);
370 c
->MaxTransformFeedbackSeparateComponents
=
371 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
372 c
->MaxTransformFeedbackInterleavedComponents
=
373 screen
->get_param(screen
,
374 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
375 c
->MaxVertexStreams
=
376 MAX2(1, screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_STREAMS
));
378 /* The vertex stream must fit into pipe_stream_output_info::stream */
379 assert(c
->MaxVertexStreams
<= 4);
381 c
->MaxVertexAttribStride
382 = screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
);
384 c
->StripTextureBorder
= GL_TRUE
;
386 c
->GLSLSkipStrictMaxUniformLimitCheck
=
387 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
389 c
->UniformBufferOffsetAlignment
=
390 screen
->get_param(screen
, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
);
393 extensions
->ARB_uniform_buffer_object
= GL_TRUE
;
394 c
->MaxCombinedUniformBlocks
= c
->MaxUniformBufferBindings
=
395 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformBlocks
+
396 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformBlocks
+
397 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformBlocks
+
398 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformBlocks
+
399 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformBlocks
+
400 c
->Program
[MESA_SHADER_COMPUTE
].MaxUniformBlocks
;
401 assert(c
->MaxCombinedUniformBlocks
<= MAX_COMBINED_UNIFORM_BUFFERS
);
404 c
->GLSLFragCoordIsSysVal
=
405 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
);
406 c
->GLSLFrontFacingIsSysVal
=
407 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
);
409 /* GL_ARB_get_program_binary
411 * The QT framework has a bug in their shader program cache, which is built
412 * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug
413 * we don't enable more than 1 binary format for compatibility profiles.
415 if (api
!= API_OPENGL_COMPAT
&&
416 screen
->get_disk_shader_cache
&& screen
->get_disk_shader_cache(screen
))
417 c
->NumProgramBinaryFormats
= 1;
419 c
->MaxAtomicBufferBindings
=
420 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
423 /* for separate atomic buffers - there atomic buffer size will be
425 c
->MaxAtomicBufferSize
= c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
* ATOMIC_COUNTER_SIZE
;
426 /* on all HW with separate atomic (evergreen) the following
427 lines are true. not sure it's worth adding CAPs for this at this
429 c
->MaxCombinedAtomicCounters
= c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
430 c
->MaxCombinedAtomicBuffers
= c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
432 c
->MaxCombinedAtomicBuffers
=
433 c
->Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
+
434 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
+
435 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
+
436 c
->Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
+
437 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
438 assert(c
->MaxCombinedAtomicBuffers
<= MAX_COMBINED_ATOMIC_BUFFERS
);
441 if (c
->MaxCombinedAtomicBuffers
> 0) {
442 extensions
->ARB_shader_atomic_counters
= GL_TRUE
;
443 extensions
->ARB_shader_atomic_counter_ops
= GL_TRUE
;
446 c
->MaxCombinedShaderOutputResources
= c
->MaxDrawBuffers
;
447 c
->ShaderStorageBufferOffsetAlignment
=
448 screen
->get_param(screen
, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
);
449 if (c
->ShaderStorageBufferOffsetAlignment
) {
450 /* for hw atomic counters leaves these at default for now */
452 c
->MaxCombinedShaderStorageBlocks
= c
->MaxShaderStorageBufferBindings
=
453 c
->MaxCombinedAtomicBuffers
;
454 c
->MaxCombinedShaderOutputResources
+=
455 c
->MaxCombinedShaderStorageBlocks
;
456 c
->MaxShaderStorageBlockSize
= 1 << 27;
457 extensions
->ARB_shader_storage_buffer_object
= GL_TRUE
;
460 c
->MaxCombinedImageUniforms
=
461 c
->Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
+
462 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
+
463 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
+
464 c
->Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
+
465 c
->Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
+
466 c
->Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
467 c
->MaxCombinedShaderOutputResources
+= c
->MaxCombinedImageUniforms
;
468 c
->MaxImageUnits
= MAX_IMAGE_UNITS
;
469 if (c
->MaxCombinedImageUniforms
) {
470 extensions
->ARB_shader_image_load_store
= GL_TRUE
;
471 extensions
->ARB_shader_image_size
= GL_TRUE
;
474 /* ARB_framebuffer_no_attachments */
475 c
->MaxFramebufferWidth
= c
->MaxViewportWidth
;
476 c
->MaxFramebufferHeight
= c
->MaxViewportHeight
;
477 /* NOTE: we cheat here a little by assuming that
478 * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
479 * number of layers as we need, although we technically
480 * could have more the generality is not really useful
483 c
->MaxFramebufferLayers
=
484 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
486 c
->MaxWindowRectangles
=
487 screen
->get_param(screen
, PIPE_CAP_MAX_WINDOW_RECTANGLES
);
489 c
->SparseBufferPageSize
=
490 screen
->get_param(screen
, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
);
492 c
->AllowMappedBuffersDuringExecution
=
493 screen
->get_param(screen
, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
);
495 c
->UseSTD430AsDefaultPacking
=
496 screen
->get_param(screen
, PIPE_CAP_LOAD_CONSTBUF
);
498 c
->MaxSubpixelPrecisionBiasBits
=
499 screen
->get_param(screen
, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
);
501 c
->ConservativeRasterDilateRange
[0] =
502 screen
->get_paramf(screen
, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
);
503 c
->ConservativeRasterDilateRange
[1] =
504 screen
->get_paramf(screen
, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
);
505 c
->ConservativeRasterDilateGranularity
=
506 screen
->get_paramf(screen
, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
);
508 /* limit the max combined shader output resources to a driver limit */
509 temp
= screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
);
510 if (temp
> 0 && c
->MaxCombinedShaderOutputResources
> temp
)
511 c
->MaxCombinedShaderOutputResources
= temp
;
516 * Given a member \c x of struct gl_extensions, return offset of
519 #define o(x) offsetof(struct gl_extensions, x)
522 struct st_extension_cap_mapping
{
523 int extension_offset
;
527 struct st_extension_format_mapping
{
528 int extension_offset
[2];
529 enum pipe_format format
[32];
531 /* If TRUE, at least one format must be supported for the extensions to be
532 * advertised. If FALSE, all the formats must be supported. */
533 GLboolean need_at_least_one
;
537 * Enable extensions if certain pipe formats are supported by the driver.
538 * What extensions will be enabled and what formats must be supported is
539 * described by the array of st_extension_format_mapping.
541 * target and bind_flags are passed to is_format_supported.
544 init_format_extensions(struct pipe_screen
*screen
,
545 struct gl_extensions
*extensions
,
546 const struct st_extension_format_mapping
*mapping
,
547 unsigned num_mappings
,
548 enum pipe_texture_target target
,
551 GLboolean
*extension_table
= (GLboolean
*) extensions
;
554 int num_formats
= ARRAY_SIZE(mapping
->format
);
555 int num_ext
= ARRAY_SIZE(mapping
->extension_offset
);
557 for (i
= 0; i
< num_mappings
; i
++) {
558 int num_supported
= 0;
560 /* Examine each format in the list. */
561 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
562 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
563 target
, 0, 0, bind_flags
)) {
568 if (!num_supported
||
569 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
573 /* Enable all extensions in the list. */
574 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
575 extension_table
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
581 * Given a list of formats and bind flags, return the maximum number
582 * of samples supported by any of those formats.
585 get_max_samples_for_formats(struct pipe_screen
*screen
,
586 unsigned num_formats
,
587 const enum pipe_format
*formats
,
588 unsigned max_samples
,
593 for (i
= max_samples
; i
> 0; --i
) {
594 for (f
= 0; f
< num_formats
; f
++) {
595 if (screen
->is_format_supported(screen
, formats
[f
],
596 PIPE_TEXTURE_2D
, i
, i
, bind
)) {
605 get_max_samples_for_formats_advanced(struct pipe_screen
*screen
,
606 unsigned num_formats
,
607 const enum pipe_format
*formats
,
608 unsigned max_samples
,
609 unsigned num_storage_samples
,
614 for (i
= max_samples
; i
> 0; --i
) {
615 for (f
= 0; f
< num_formats
; f
++) {
616 if (screen
->is_format_supported(screen
, formats
[f
], PIPE_TEXTURE_2D
,
617 i
, num_storage_samples
, bind
)) {
626 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
627 * which GL extensions are supported.
628 * Quite a few extensions are always supported because they are standard
629 * features or can be built on top of other gallium features.
630 * Some fine tuning may still be needed.
632 void st_init_extensions(struct pipe_screen
*screen
,
633 struct gl_constants
*consts
,
634 struct gl_extensions
*extensions
,
635 struct st_config_options
*options
,
639 GLboolean
*extension_table
= (GLboolean
*) extensions
;
641 static const struct st_extension_cap_mapping cap_mapping
[] = {
642 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
643 { o(ARB_bindless_texture
), PIPE_CAP_BINDLESS_TEXTURE
},
644 { o(ARB_buffer_storage
), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
},
645 { o(ARB_clear_texture
), PIPE_CAP_CLEAR_TEXTURE
},
646 { o(ARB_clip_control
), PIPE_CAP_CLIP_HALFZ
},
647 { o(ARB_color_buffer_float
), PIPE_CAP_VERTEX_COLOR_UNCLAMPED
},
648 { o(ARB_conditional_render_inverted
), PIPE_CAP_CONDITIONAL_RENDER_INVERTED
},
649 { o(ARB_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
650 { o(OES_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
651 { o(ARB_cull_distance
), PIPE_CAP_CULL_DISTANCE
},
652 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
653 { o(ARB_derivative_control
), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
},
654 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
655 { o(ARB_draw_indirect
), PIPE_CAP_DRAW_INDIRECT
},
656 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
657 { o(ARB_framebuffer_object
), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
},
658 { o(ARB_gpu_shader_int64
), PIPE_CAP_INT64
},
659 { o(ARB_indirect_parameters
), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
},
660 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
661 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
662 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
663 { o(ARB_pipeline_statistics_query
), PIPE_CAP_QUERY_PIPELINE_STATISTICS
},
664 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
665 { o(ARB_polygon_offset_clamp
), PIPE_CAP_POLYGON_OFFSET_CLAMP
},
666 { o(ARB_post_depth_coverage
), PIPE_CAP_POST_DEPTH_COVERAGE
},
667 { o(ARB_query_buffer_object
), PIPE_CAP_QUERY_BUFFER_OBJECT
},
668 { o(ARB_robust_buffer_access_behavior
), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
},
669 { o(ARB_sample_shading
), PIPE_CAP_SAMPLE_SHADING
},
670 { o(ARB_sample_locations
), PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
},
671 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
672 { o(ARB_shader_ballot
), PIPE_CAP_TGSI_BALLOT
},
673 { o(ARB_shader_clock
), PIPE_CAP_TGSI_CLOCK
},
674 { o(ARB_shader_draw_parameters
), PIPE_CAP_DRAW_PARAMETERS
},
675 { o(ARB_shader_group_vote
), PIPE_CAP_TGSI_VOTE
},
676 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
677 { o(ARB_shader_texture_image_samples
), PIPE_CAP_TGSI_TXQS
},
678 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
679 { o(ARB_sparse_buffer
), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
},
680 { o(ARB_texture_buffer_object
), PIPE_CAP_TEXTURE_BUFFER_OBJECTS
},
681 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
},
682 { o(ARB_texture_gather
), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
},
683 { o(ARB_texture_mirror_clamp_to_edge
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
684 { o(ARB_texture_multisample
), PIPE_CAP_TEXTURE_MULTISAMPLE
},
685 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
686 { o(ARB_texture_query_lod
), PIPE_CAP_TEXTURE_QUERY_LOD
},
687 { o(ARB_texture_view
), PIPE_CAP_SAMPLER_VIEW_TARGET
},
688 { o(ARB_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
689 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
690 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
},
691 { o(ARB_transform_feedback_overflow_query
), PIPE_CAP_QUERY_SO_OVERFLOW
},
693 { o(KHR_blend_equation_advanced
), PIPE_CAP_TGSI_FS_FBFETCH
},
695 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
696 { o(EXT_depth_bounds_test
), PIPE_CAP_DEPTH_BOUNDS_TEST
},
697 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
698 { o(EXT_memory_object
), PIPE_CAP_MEMOBJ
},
699 { o(EXT_memory_object_fd
), PIPE_CAP_MEMOBJ
},
700 { o(EXT_semaphore
), PIPE_CAP_FENCE_SIGNAL
},
701 { o(EXT_semaphore_fd
), PIPE_CAP_FENCE_SIGNAL
},
702 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
703 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
704 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
705 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
706 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
707 { o(EXT_window_rectangles
), PIPE_CAP_MAX_WINDOW_RECTANGLES
},
709 { o(AMD_framebuffer_multisample_advanced
), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
},
710 { o(AMD_pinned_memory
), PIPE_CAP_RESOURCE_FROM_USER_MEMORY
},
711 { o(ATI_meminfo
), PIPE_CAP_QUERY_MEMORY_INFO
},
712 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
713 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
714 { o(MESA_tile_raster_order
), PIPE_CAP_TILE_RASTER_ORDER
},
715 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
716 { o(NV_fill_rectangle
), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
},
717 { o(NV_primitive_restart
), PIPE_CAP_PRIMITIVE_RESTART
},
718 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
719 { o(NVX_gpu_memory_info
), PIPE_CAP_QUERY_MEMORY_INFO
},
720 /* GL_NV_point_sprite is not supported by gallium because we don't
721 * support the GL_POINT_SPRITE_R_MODE_NV option. */
723 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
724 { o(OES_texture_float_linear
), PIPE_CAP_TEXTURE_FLOAT_LINEAR
},
725 { o(OES_texture_half_float_linear
), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
},
728 /* Required: render target and sampler support */
729 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
730 { { o(ARB_texture_float
) },
731 { PIPE_FORMAT_R32G32B32A32_FLOAT
,
732 PIPE_FORMAT_R16G16B16A16_FLOAT
} },
734 { { o(OES_texture_float
) },
735 { PIPE_FORMAT_R32G32B32A32_FLOAT
} },
737 { { o(OES_texture_half_float
) },
738 { PIPE_FORMAT_R16G16B16A16_FLOAT
} },
740 { { o(ARB_texture_rgb10_a2ui
) },
741 { PIPE_FORMAT_R10G10B10A2_UINT
,
742 PIPE_FORMAT_B10G10R10A2_UINT
},
743 GL_TRUE
}, /* at least one format must be supported */
745 { { o(EXT_framebuffer_sRGB
) },
746 { PIPE_FORMAT_A8B8G8R8_SRGB
,
747 PIPE_FORMAT_B8G8R8A8_SRGB
,
748 PIPE_FORMAT_R8G8B8A8_SRGB
},
749 GL_TRUE
}, /* at least one format must be supported */
751 { { o(EXT_packed_float
) },
752 { PIPE_FORMAT_R11G11B10_FLOAT
} },
754 { { o(EXT_texture_integer
) },
755 { PIPE_FORMAT_R32G32B32A32_UINT
,
756 PIPE_FORMAT_R32G32B32A32_SINT
} },
758 { { o(ARB_texture_rg
) },
759 { PIPE_FORMAT_R8_UNORM
,
760 PIPE_FORMAT_R8G8_UNORM
} },
763 /* Required: depth stencil and sampler support */
764 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
765 { { o(ARB_depth_buffer_float
) },
766 { PIPE_FORMAT_Z32_FLOAT
,
767 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
770 /* Required: sampler support */
771 static const struct st_extension_format_mapping texture_mapping
[] = {
772 { { o(ARB_texture_compression_rgtc
) },
773 { PIPE_FORMAT_RGTC1_UNORM
,
774 PIPE_FORMAT_RGTC1_SNORM
,
775 PIPE_FORMAT_RGTC2_UNORM
,
776 PIPE_FORMAT_RGTC2_SNORM
} },
778 { { o(EXT_texture_compression_latc
) },
779 { PIPE_FORMAT_LATC1_UNORM
,
780 PIPE_FORMAT_LATC1_SNORM
,
781 PIPE_FORMAT_LATC2_UNORM
,
782 PIPE_FORMAT_LATC2_SNORM
} },
784 { { o(EXT_texture_compression_s3tc
),
785 o(ANGLE_texture_compression_dxt
) },
786 { PIPE_FORMAT_DXT1_RGB
,
787 PIPE_FORMAT_DXT1_RGBA
,
788 PIPE_FORMAT_DXT3_RGBA
,
789 PIPE_FORMAT_DXT5_RGBA
} },
791 { { o(ARB_texture_compression_bptc
) },
792 { PIPE_FORMAT_BPTC_RGBA_UNORM
,
793 PIPE_FORMAT_BPTC_SRGBA
,
794 PIPE_FORMAT_BPTC_RGB_FLOAT
,
795 PIPE_FORMAT_BPTC_RGB_UFLOAT
} },
797 { { o(KHR_texture_compression_astc_ldr
) },
798 { PIPE_FORMAT_ASTC_4x4
,
799 PIPE_FORMAT_ASTC_5x4
,
800 PIPE_FORMAT_ASTC_5x5
,
801 PIPE_FORMAT_ASTC_6x5
,
802 PIPE_FORMAT_ASTC_6x6
,
803 PIPE_FORMAT_ASTC_8x5
,
804 PIPE_FORMAT_ASTC_8x6
,
805 PIPE_FORMAT_ASTC_8x8
,
806 PIPE_FORMAT_ASTC_10x5
,
807 PIPE_FORMAT_ASTC_10x6
,
808 PIPE_FORMAT_ASTC_10x8
,
809 PIPE_FORMAT_ASTC_10x10
,
810 PIPE_FORMAT_ASTC_12x10
,
811 PIPE_FORMAT_ASTC_12x12
,
812 PIPE_FORMAT_ASTC_4x4_SRGB
,
813 PIPE_FORMAT_ASTC_5x4_SRGB
,
814 PIPE_FORMAT_ASTC_5x5_SRGB
,
815 PIPE_FORMAT_ASTC_6x5_SRGB
,
816 PIPE_FORMAT_ASTC_6x6_SRGB
,
817 PIPE_FORMAT_ASTC_8x5_SRGB
,
818 PIPE_FORMAT_ASTC_8x6_SRGB
,
819 PIPE_FORMAT_ASTC_8x8_SRGB
,
820 PIPE_FORMAT_ASTC_10x5_SRGB
,
821 PIPE_FORMAT_ASTC_10x6_SRGB
,
822 PIPE_FORMAT_ASTC_10x8_SRGB
,
823 PIPE_FORMAT_ASTC_10x10_SRGB
,
824 PIPE_FORMAT_ASTC_12x10_SRGB
,
825 PIPE_FORMAT_ASTC_12x12_SRGB
} },
827 /* ASTC software fallback support. */
828 { { o(KHR_texture_compression_astc_ldr
) },
829 { PIPE_FORMAT_R8G8B8A8_UNORM
,
830 PIPE_FORMAT_R8G8B8A8_SRGB
} },
832 { { o(EXT_texture_shared_exponent
) },
833 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
835 { { o(EXT_texture_snorm
) },
836 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
838 { { o(EXT_texture_sRGB
),
839 o(EXT_texture_sRGB_decode
) },
840 { PIPE_FORMAT_A8B8G8R8_SRGB
,
841 PIPE_FORMAT_B8G8R8A8_SRGB
,
842 PIPE_FORMAT_A8R8G8B8_SRGB
,
843 PIPE_FORMAT_R8G8B8A8_SRGB
},
844 GL_TRUE
}, /* at least one format must be supported */
846 { { o(EXT_texture_type_2_10_10_10_REV
) },
847 { PIPE_FORMAT_R10G10B10A2_UNORM
,
848 PIPE_FORMAT_B10G10R10A2_UNORM
},
849 GL_TRUE
}, /* at least one format must be supported */
851 { { o(ATI_texture_compression_3dc
) },
852 { PIPE_FORMAT_LATC2_UNORM
} },
854 { { o(MESA_ycbcr_texture
) },
857 GL_TRUE
}, /* at least one format must be supported */
859 { { o(OES_compressed_ETC1_RGB8_texture
) },
860 { PIPE_FORMAT_ETC1_RGB8
,
861 PIPE_FORMAT_R8G8B8A8_UNORM
},
862 GL_TRUE
}, /* at least one format must be supported */
864 { { o(ARB_stencil_texturing
),
865 o(ARB_texture_stencil8
) },
866 { PIPE_FORMAT_X24S8_UINT
,
867 PIPE_FORMAT_S8X24_UINT
},
868 GL_TRUE
}, /* at least one format must be supported */
871 /* Required: vertex fetch support. */
872 static const struct st_extension_format_mapping vertex_mapping
[] = {
873 { { o(EXT_vertex_array_bgra
) },
874 { PIPE_FORMAT_B8G8R8A8_UNORM
} },
875 { { o(ARB_vertex_type_2_10_10_10_rev
) },
876 { PIPE_FORMAT_R10G10B10A2_UNORM
,
877 PIPE_FORMAT_B10G10R10A2_UNORM
,
878 PIPE_FORMAT_R10G10B10A2_SNORM
,
879 PIPE_FORMAT_B10G10R10A2_SNORM
,
880 PIPE_FORMAT_R10G10B10A2_USCALED
,
881 PIPE_FORMAT_B10G10R10A2_USCALED
,
882 PIPE_FORMAT_R10G10B10A2_SSCALED
,
883 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
884 { { o(ARB_vertex_type_10f_11f_11f_rev
) },
885 { PIPE_FORMAT_R11G11B10_FLOAT
} },
888 static const struct st_extension_format_mapping tbo_rgb32
[] = {
889 { {o(ARB_texture_buffer_object_rgb32
) },
890 { PIPE_FORMAT_R32G32B32_FLOAT
,
891 PIPE_FORMAT_R32G32B32_UINT
,
892 PIPE_FORMAT_R32G32B32_SINT
,
897 * Extensions that are supported by all Gallium drivers:
899 extensions
->ARB_ES2_compatibility
= GL_TRUE
;
900 extensions
->ARB_depth_texture
= GL_TRUE
;
901 extensions
->ARB_draw_elements_base_vertex
= GL_TRUE
;
902 extensions
->ARB_explicit_attrib_location
= GL_TRUE
;
903 extensions
->ARB_explicit_uniform_location
= GL_TRUE
;
904 extensions
->ARB_fragment_coord_conventions
= GL_TRUE
;
905 extensions
->ARB_fragment_program
= GL_TRUE
;
906 extensions
->ARB_fragment_program_shadow
= GL_TRUE
;
907 extensions
->ARB_fragment_shader
= GL_TRUE
;
908 extensions
->ARB_half_float_vertex
= GL_TRUE
;
909 extensions
->ARB_internalformat_query
= GL_TRUE
;
910 extensions
->ARB_internalformat_query2
= GL_TRUE
;
911 extensions
->ARB_map_buffer_range
= GL_TRUE
;
912 extensions
->ARB_shadow
= GL_TRUE
;
913 extensions
->ARB_sync
= GL_TRUE
;
914 extensions
->ARB_texture_border_clamp
= GL_TRUE
;
915 extensions
->ARB_texture_cube_map
= GL_TRUE
;
916 extensions
->ARB_texture_env_combine
= GL_TRUE
;
917 extensions
->ARB_texture_env_crossbar
= GL_TRUE
;
918 extensions
->ARB_texture_env_dot3
= GL_TRUE
;
919 extensions
->ARB_vertex_program
= GL_TRUE
;
920 extensions
->ARB_vertex_shader
= GL_TRUE
;
922 extensions
->EXT_blend_color
= GL_TRUE
;
923 extensions
->EXT_blend_func_separate
= GL_TRUE
;
924 extensions
->EXT_blend_minmax
= GL_TRUE
;
925 extensions
->EXT_gpu_program_parameters
= GL_TRUE
;
926 extensions
->EXT_pixel_buffer_object
= GL_TRUE
;
927 extensions
->EXT_point_parameters
= GL_TRUE
;
928 extensions
->EXT_provoking_vertex
= GL_TRUE
;
929 extensions
->EXT_stencil_two_side
= GL_TRUE
;
930 extensions
->EXT_texture_env_dot3
= GL_TRUE
;
932 extensions
->ATI_fragment_shader
= GL_TRUE
;
933 extensions
->ATI_texture_env_combine3
= GL_TRUE
;
935 extensions
->MESA_pack_invert
= GL_TRUE
;
937 extensions
->NV_fog_distance
= GL_TRUE
;
938 extensions
->NV_texture_env_combine4
= GL_TRUE
;
939 extensions
->NV_texture_rectangle
= GL_TRUE
;
941 extensions
->OES_EGL_image
= GL_TRUE
;
942 extensions
->OES_EGL_image_external
= GL_TRUE
;
943 extensions
->OES_draw_texture
= GL_TRUE
;
945 /* Expose the extensions which directly correspond to gallium caps. */
946 for (i
= 0; i
< ARRAY_SIZE(cap_mapping
); i
++) {
947 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
948 extension_table
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
952 /* Expose the extensions which directly correspond to gallium formats. */
953 init_format_extensions(screen
, extensions
, rendertarget_mapping
,
954 ARRAY_SIZE(rendertarget_mapping
), PIPE_TEXTURE_2D
,
955 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
956 init_format_extensions(screen
, extensions
, depthstencil_mapping
,
957 ARRAY_SIZE(depthstencil_mapping
), PIPE_TEXTURE_2D
,
958 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
959 init_format_extensions(screen
, extensions
, texture_mapping
,
960 ARRAY_SIZE(texture_mapping
), PIPE_TEXTURE_2D
,
961 PIPE_BIND_SAMPLER_VIEW
);
962 init_format_extensions(screen
, extensions
, vertex_mapping
,
963 ARRAY_SIZE(vertex_mapping
), PIPE_BUFFER
,
964 PIPE_BIND_VERTEX_BUFFER
);
966 /* Figure out GLSL support and set GLSLVersion to it. */
967 consts
->GLSLVersion
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
968 consts
->GLSLVersionCompat
=
969 screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
);
971 const unsigned GLSLVersion
=
972 api
== API_OPENGL_COMPAT
? consts
->GLSLVersionCompat
:
975 _mesa_override_glsl_version(consts
);
977 if (options
->force_glsl_version
> 0 &&
978 options
->force_glsl_version
<= GLSLVersion
) {
979 consts
->ForceGLSLVersion
= options
->force_glsl_version
;
982 consts
->AllowHigherCompatVersion
= options
->allow_higher_compat_version
;
984 consts
->ForceGLSLAbsSqrt
= options
->force_glsl_abs_sqrt
;
986 consts
->AllowGLSLBuiltinVariableRedeclaration
= options
->allow_glsl_builtin_variable_redeclaration
;
988 consts
->dri_config_options_sha1
= options
->config_options_sha1
;
990 consts
->AllowGLSLCrossStageInterpolationMismatch
= options
->allow_glsl_cross_stage_interpolation_mismatch
;
992 if (GLSLVersion
>= 400)
993 extensions
->ARB_gpu_shader5
= GL_TRUE
;
994 if (GLSLVersion
>= 410)
995 extensions
->ARB_shader_precision
= GL_TRUE
;
997 /* This extension needs full OpenGL 3.2, but we don't know if that's
998 * supported at this point. Only check the GLSL version. */
999 if (GLSLVersion
>= 150 &&
1000 screen
->get_param(screen
, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
)) {
1001 extensions
->AMD_vertex_shader_layer
= GL_TRUE
;
1004 if (GLSLVersion
>= 140) {
1005 if (screen
->get_param(screen
, PIPE_CAP_TGSI_ARRAY_COMPONENTS
))
1006 extensions
->ARB_enhanced_layouts
= GL_TRUE
;
1009 if (GLSLVersion
>= 130) {
1010 consts
->NativeIntegers
= GL_TRUE
;
1011 consts
->MaxClipPlanes
= 8;
1013 if (screen
->get_param(screen
, PIPE_CAP_VERTEXID_NOBASE
)) {
1014 consts
->VertexID_is_zero_based
= GL_TRUE
;
1017 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1018 extensions
->ARB_conservative_depth
= GL_TRUE
;
1019 extensions
->ARB_shading_language_packing
= GL_TRUE
;
1020 extensions
->OES_depth_texture_cube_map
= GL_TRUE
;
1021 extensions
->ARB_shading_language_420pack
= GL_TRUE
;
1022 extensions
->ARB_texture_query_levels
= GL_TRUE
;
1024 extensions
->ARB_shader_bit_encoding
= GL_TRUE
;
1026 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
1027 extensions
->ARB_arrays_of_arrays
= GL_TRUE
;
1028 extensions
->MESA_shader_integer_functions
= GL_TRUE
;
1030 /* Optional integer support for GLSL 1.2. */
1031 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
1032 PIPE_SHADER_CAP_INTEGERS
) &&
1033 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1034 PIPE_SHADER_CAP_INTEGERS
)) {
1035 consts
->NativeIntegers
= GL_TRUE
;
1037 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
1040 /* Integer textures make no sense before GLSL 1.30 */
1041 extensions
->EXT_texture_integer
= GL_FALSE
;
1044 consts
->GLSLZeroInit
= options
->glsl_zero_init
;
1046 consts
->UniformBooleanTrue
= consts
->NativeIntegers
? ~0U : fui(1.0f
);
1048 /* Below are the cases which cannot be moved into tables easily. */
1050 /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1051 if (screen
->get_shader_param(screen
, PIPE_SHADER_TESS_CTRL
,
1052 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0 &&
1053 (api
!= API_OPENGL_COMPAT
|| consts
->GLSLVersionCompat
>= 400)) {
1054 extensions
->ARB_tessellation_shader
= GL_TRUE
;
1057 /* What this is really checking for is the ability to support multiple
1058 * invocations of a geometry shader. There is no separate cap for that, so
1059 * we check the GLSLVersion.
1061 if (GLSLVersion
>= 400 &&
1062 screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
,
1063 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
1064 extensions
->OES_geometry_shader
= GL_TRUE
;
1067 /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1068 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1070 extensions
->OES_sample_variables
= extensions
->ARB_sample_shading
&&
1071 extensions
->ARB_gpu_shader5
;
1073 /* Maximum sample count. */
1075 static const enum pipe_format color_formats
[] = {
1076 PIPE_FORMAT_R8G8B8A8_UNORM
,
1077 PIPE_FORMAT_B8G8R8A8_UNORM
,
1078 PIPE_FORMAT_A8R8G8B8_UNORM
,
1079 PIPE_FORMAT_A8B8G8R8_UNORM
,
1081 static const enum pipe_format depth_formats
[] = {
1082 PIPE_FORMAT_Z16_UNORM
,
1083 PIPE_FORMAT_Z24X8_UNORM
,
1084 PIPE_FORMAT_X8Z24_UNORM
,
1085 PIPE_FORMAT_Z32_UNORM
,
1086 PIPE_FORMAT_Z32_FLOAT
1088 static const enum pipe_format int_formats
[] = {
1089 PIPE_FORMAT_R8G8B8A8_SINT
1091 static const enum pipe_format void_formats
[] = {
1095 consts
->MaxSamples
=
1096 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1098 PIPE_BIND_RENDER_TARGET
);
1100 consts
->MaxImageSamples
=
1101 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1103 PIPE_BIND_SHADER_IMAGE
);
1105 consts
->MaxColorTextureSamples
=
1106 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1107 color_formats
, consts
->MaxSamples
,
1108 PIPE_BIND_SAMPLER_VIEW
);
1110 consts
->MaxDepthTextureSamples
=
1111 get_max_samples_for_formats(screen
, ARRAY_SIZE(depth_formats
),
1112 depth_formats
, consts
->MaxSamples
,
1113 PIPE_BIND_SAMPLER_VIEW
);
1115 consts
->MaxIntegerSamples
=
1116 get_max_samples_for_formats(screen
, ARRAY_SIZE(int_formats
),
1117 int_formats
, consts
->MaxSamples
,
1118 PIPE_BIND_SAMPLER_VIEW
);
1120 /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1121 consts
->MaxFramebufferSamples
=
1122 get_max_samples_for_formats(screen
, ARRAY_SIZE(void_formats
),
1124 PIPE_BIND_RENDER_TARGET
);
1126 if (extensions
->AMD_framebuffer_multisample_advanced
) {
1127 /* AMD_framebuffer_multisample_advanced */
1128 /* This can be greater than storage samples. */
1129 consts
->MaxColorFramebufferSamples
=
1130 get_max_samples_for_formats_advanced(screen
,
1131 ARRAY_SIZE(color_formats
),
1134 PIPE_BIND_RENDER_TARGET
);
1136 /* If the driver supports N color samples, it means it supports
1137 * N samples and N storage samples. N samples >= N storage
1140 consts
->MaxColorFramebufferStorageSamples
= consts
->MaxSamples
;
1141 consts
->MaxDepthStencilFramebufferSamples
=
1142 consts
->MaxDepthTextureSamples
;
1144 assert(consts
->MaxColorFramebufferSamples
>=
1145 consts
->MaxDepthStencilFramebufferSamples
);
1146 assert(consts
->MaxDepthStencilFramebufferSamples
>=
1147 consts
->MaxColorFramebufferStorageSamples
);
1149 consts
->NumSupportedMultisampleModes
= 0;
1151 unsigned depth_samples_supported
= 0;
1153 for (unsigned samples
= 2;
1154 samples
<= consts
->MaxDepthStencilFramebufferSamples
;
1156 if (screen
->is_format_supported(screen
, PIPE_FORMAT_Z32_FLOAT
,
1157 PIPE_TEXTURE_2D
, samples
, samples
,
1158 PIPE_BIND_DEPTH_STENCIL
))
1159 depth_samples_supported
|= 1 << samples
;
1162 for (unsigned samples
= 2;
1163 samples
<= consts
->MaxColorFramebufferSamples
;
1165 for (unsigned depth_samples
= 2;
1166 depth_samples
<= samples
; depth_samples
++) {
1167 if (!(depth_samples_supported
& (1 << depth_samples
)))
1170 for (unsigned storage_samples
= 2;
1171 storage_samples
<= depth_samples
; storage_samples
++) {
1172 if (screen
->is_format_supported(screen
,
1173 PIPE_FORMAT_R8G8B8A8_UNORM
,
1177 PIPE_BIND_RENDER_TARGET
)) {
1178 unsigned i
= consts
->NumSupportedMultisampleModes
;
1180 assert(i
< ARRAY_SIZE(consts
->SupportedMultisampleModes
));
1181 consts
->SupportedMultisampleModes
[i
].NumColorSamples
=
1183 consts
->SupportedMultisampleModes
[i
].NumColorStorageSamples
=
1185 consts
->SupportedMultisampleModes
[i
].NumDepthStencilSamples
=
1187 consts
->NumSupportedMultisampleModes
++;
1195 if (consts
->MaxSamples
>= 2) {
1196 /* Real MSAA support */
1197 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1198 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1200 else if (consts
->MaxSamples
> 0 &&
1201 screen
->get_param(screen
, PIPE_CAP_FAKE_SW_MSAA
)) {
1202 /* fake MSAA support */
1203 consts
->FakeSWMSAA
= GL_TRUE
;
1204 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1205 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1206 extensions
->ARB_texture_multisample
= GL_TRUE
;
1209 if (consts
->MaxDualSourceDrawBuffers
> 0 &&
1210 !options
->disable_blend_func_extended
)
1211 extensions
->ARB_blend_func_extended
= GL_TRUE
;
1213 if (screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
) ||
1214 extensions
->ARB_timer_query
) {
1215 extensions
->EXT_timer_query
= GL_TRUE
;
1218 if (extensions
->ARB_transform_feedback2
&&
1219 extensions
->ARB_draw_instanced
) {
1220 extensions
->ARB_transform_feedback_instanced
= GL_TRUE
;
1222 if (options
->force_glsl_extensions_warn
)
1223 consts
->ForceGLSLExtensionsWarn
= 1;
1225 if (options
->disable_glsl_line_continuations
)
1226 consts
->DisableGLSLLineContinuations
= 1;
1228 if (options
->allow_glsl_extension_directive_midshader
)
1229 consts
->AllowGLSLExtensionDirectiveMidShader
= GL_TRUE
;
1231 if (options
->allow_glsl_builtin_const_expression
)
1232 consts
->AllowGLSLBuiltinConstantExpression
= GL_TRUE
;
1234 if (options
->allow_glsl_relaxed_es
)
1235 consts
->AllowGLSLRelaxedES
= GL_TRUE
;
1237 consts
->MinMapBufferAlignment
=
1238 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
1240 /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1241 if (api
== API_OPENGL_COMPAT
&&
1242 screen
->get_param(screen
, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
))
1243 extensions
->ARB_texture_buffer_object
= GL_FALSE
;
1245 if (extensions
->ARB_texture_buffer_object
) {
1246 consts
->MaxTextureBufferSize
=
1247 _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
),
1249 consts
->TextureBufferOffsetAlignment
=
1250 screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
);
1252 if (consts
->TextureBufferOffsetAlignment
)
1253 extensions
->ARB_texture_buffer_range
= GL_TRUE
;
1255 init_format_extensions(screen
, extensions
, tbo_rgb32
,
1256 ARRAY_SIZE(tbo_rgb32
), PIPE_BUFFER
,
1257 PIPE_BIND_SAMPLER_VIEW
);
1260 extensions
->OES_texture_buffer
=
1261 extensions
->ARB_texture_buffer_object
&&
1262 extensions
->ARB_texture_buffer_range
&&
1263 extensions
->ARB_texture_buffer_object_rgb32
&&
1264 extensions
->ARB_shader_image_load_store
;
1266 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1267 * If the number of available texture indirections is very limited, then we
1268 * prefer to disable varying packing rather than run the risk of varying
1269 * packing preventing a shader from running.
1271 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1272 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
1273 /* We can't disable varying packing if transform feedback is available,
1274 * because transform feedback code assumes a packed varying layout.
1276 if (!extensions
->EXT_transform_feedback
)
1277 consts
->DisableVaryingPacking
= GL_TRUE
;
1280 consts
->MaxViewports
= screen
->get_param(screen
, PIPE_CAP_MAX_VIEWPORTS
);
1281 if (consts
->MaxViewports
>= 16) {
1282 if (GLSLVersion
>= 400) {
1283 consts
->ViewportBounds
.Min
= -32768.0;
1284 consts
->ViewportBounds
.Max
= 32767.0;
1286 consts
->ViewportBounds
.Min
= -16384.0;
1287 consts
->ViewportBounds
.Max
= 16383.0;
1289 extensions
->ARB_viewport_array
= GL_TRUE
;
1290 extensions
->ARB_fragment_layer_viewport
= GL_TRUE
;
1291 if (extensions
->AMD_vertex_shader_layer
)
1292 extensions
->AMD_vertex_shader_viewport_index
= GL_TRUE
;
1295 if (extensions
->AMD_vertex_shader_layer
&&
1296 extensions
->AMD_vertex_shader_viewport_index
&&
1297 screen
->get_param(screen
, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
))
1298 extensions
->ARB_shader_viewport_layer_array
= GL_TRUE
;
1300 /* ARB_framebuffer_no_attachments */
1301 if (screen
->get_param(screen
, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
) &&
1302 ((consts
->MaxSamples
>= 4 && consts
->MaxFramebufferLayers
>= 2048) ||
1303 (consts
->MaxFramebufferSamples
>= consts
->MaxSamples
&&
1304 consts
->MaxFramebufferLayers
>= consts
->MaxArrayTextureLayers
)))
1305 extensions
->ARB_framebuffer_no_attachments
= GL_TRUE
;
1307 /* GL_ARB_ES3_compatibility.
1308 * Check requirements for GLSL ES 3.00.
1310 if (GLSLVersion
>= 130 &&
1311 extensions
->ARB_uniform_buffer_object
&&
1312 extensions
->ARB_shader_bit_encoding
&&
1313 extensions
->NV_primitive_restart
&&
1314 screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
1315 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
) >= 16 &&
1316 /* Requirements for ETC2 emulation. */
1317 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_UNORM
,
1318 PIPE_TEXTURE_2D
, 0, 0,
1319 PIPE_BIND_SAMPLER_VIEW
) &&
1320 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_SRGB
,
1321 PIPE_TEXTURE_2D
, 0, 0,
1322 PIPE_BIND_SAMPLER_VIEW
) &&
1323 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_UNORM
,
1324 PIPE_TEXTURE_2D
, 0, 0,
1325 PIPE_BIND_SAMPLER_VIEW
) &&
1326 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_UNORM
,
1327 PIPE_TEXTURE_2D
, 0, 0,
1328 PIPE_BIND_SAMPLER_VIEW
) &&
1329 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_SNORM
,
1330 PIPE_TEXTURE_2D
, 0, 0,
1331 PIPE_BIND_SAMPLER_VIEW
) &&
1332 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_SNORM
,
1333 PIPE_TEXTURE_2D
, 0, 0,
1334 PIPE_BIND_SAMPLER_VIEW
)) {
1335 extensions
->ARB_ES3_compatibility
= GL_TRUE
;
1338 #ifdef HAVE_ST_VDPAU
1339 if (screen
->get_video_param
&&
1340 screen
->get_video_param(screen
, PIPE_VIDEO_PROFILE_UNKNOWN
,
1341 PIPE_VIDEO_ENTRYPOINT_BITSTREAM
,
1342 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED
)) {
1343 extensions
->NV_vdpau_interop
= GL_TRUE
;
1347 if (screen
->get_param(screen
, PIPE_CAP_DOUBLES
)) {
1348 extensions
->ARB_gpu_shader_fp64
= GL_TRUE
;
1349 extensions
->ARB_vertex_attrib_64bit
= GL_TRUE
;
1352 if ((ST_DEBUG
& DEBUG_GREMEDY
) &&
1353 screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
1354 extensions
->GREMEDY_string_marker
= GL_TRUE
;
1356 if (screen
->get_param(screen
, PIPE_CAP_COMPUTE
)) {
1357 int compute_supported_irs
=
1358 screen
->get_shader_param(screen
, PIPE_SHADER_COMPUTE
,
1359 PIPE_SHADER_CAP_SUPPORTED_IRS
);
1360 if (compute_supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)) {
1361 uint64_t grid_size
[3], block_size
[3];
1362 uint64_t max_local_size
, max_threads_per_block
;
1364 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1365 PIPE_COMPUTE_CAP_MAX_GRID_SIZE
, grid_size
);
1366 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1367 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
, block_size
);
1368 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1369 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
1370 &max_threads_per_block
);
1371 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1372 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
,
1375 consts
->MaxComputeWorkGroupInvocations
= max_threads_per_block
;
1376 consts
->MaxComputeSharedMemorySize
= max_local_size
;
1378 for (i
= 0; i
< 3; i
++) {
1379 consts
->MaxComputeWorkGroupCount
[i
] = grid_size
[i
];
1380 consts
->MaxComputeWorkGroupSize
[i
] = block_size
[i
];
1383 extensions
->ARB_compute_shader
=
1384 extensions
->ARB_shader_image_load_store
&&
1385 extensions
->ARB_shader_atomic_counters
;
1387 if (extensions
->ARB_compute_shader
) {
1388 uint64_t max_variable_threads_per_block
= 0;
1390 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1391 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
,
1392 &max_variable_threads_per_block
);
1394 for (i
= 0; i
< 3; i
++) {
1395 /* Clamp the values to avoid having a local work group size
1396 * greater than the maximum number of invocations.
1398 consts
->MaxComputeVariableGroupSize
[i
] =
1399 MIN2(consts
->MaxComputeWorkGroupSize
[i
],
1400 max_variable_threads_per_block
);
1402 consts
->MaxComputeVariableGroupInvocations
=
1403 max_variable_threads_per_block
;
1405 extensions
->ARB_compute_variable_group_size
=
1406 max_variable_threads_per_block
> 0;
1411 if (extensions
->EXT_texture_filter_anisotropic
&&
1412 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
) >= 16.0)
1413 extensions
->ARB_texture_filter_anisotropic
= GL_TRUE
;
1415 extensions
->KHR_robustness
= extensions
->ARB_robust_buffer_access_behavior
;
1417 /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1418 * there's no clean way of telling whether we would support ES 3.1 from
1419 * here, so copy the condition from compute_version_es2 here. A lot of
1420 * these are redunant, but simpler to just have a (near-)exact copy here.
1422 extensions
->ARB_ES3_1_compatibility
=
1423 extensions
->ARB_ES3_compatibility
&&
1424 extensions
->ARB_arrays_of_arrays
&&
1425 extensions
->ARB_compute_shader
&&
1426 extensions
->ARB_draw_indirect
&&
1427 extensions
->ARB_explicit_uniform_location
&&
1428 extensions
->ARB_framebuffer_no_attachments
&&
1429 extensions
->ARB_shader_atomic_counters
&&
1430 extensions
->ARB_shader_image_load_store
&&
1431 extensions
->ARB_shader_image_size
&&
1432 extensions
->ARB_shader_storage_buffer_object
&&
1433 extensions
->ARB_shading_language_packing
&&
1434 extensions
->ARB_stencil_texturing
&&
1435 extensions
->ARB_texture_multisample
&&
1436 extensions
->ARB_gpu_shader5
&&
1437 extensions
->EXT_shader_integer_mix
;
1439 extensions
->OES_texture_cube_map_array
=
1440 extensions
->ARB_ES3_1_compatibility
&&
1441 extensions
->OES_geometry_shader
&&
1442 extensions
->ARB_texture_cube_map_array
;
1444 extensions
->OES_viewport_array
=
1445 extensions
->ARB_ES3_1_compatibility
&&
1446 extensions
->OES_geometry_shader
&&
1447 extensions
->ARB_viewport_array
;
1449 extensions
->OES_primitive_bounding_box
= extensions
->ARB_ES3_1_compatibility
;
1450 consts
->NoPrimitiveBoundingBoxOutput
= true;
1452 extensions
->ANDROID_extension_pack_es31a
=
1453 extensions
->KHR_texture_compression_astc_ldr
&&
1454 extensions
->KHR_blend_equation_advanced
&&
1455 extensions
->OES_sample_variables
&&
1456 extensions
->ARB_shader_image_load_store
&&
1457 extensions
->ARB_texture_stencil8
&&
1458 extensions
->ARB_texture_multisample
&&
1459 extensions
->OES_copy_image
&&
1460 extensions
->ARB_draw_buffers_blend
&&
1461 extensions
->OES_geometry_shader
&&
1462 extensions
->ARB_gpu_shader5
&&
1463 extensions
->OES_primitive_bounding_box
&&
1464 extensions
->ARB_tessellation_shader
&&
1465 extensions
->ARB_texture_border_clamp
&&
1466 extensions
->OES_texture_buffer
&&
1467 extensions
->OES_texture_cube_map_array
&&
1468 extensions
->EXT_texture_sRGB_decode
;
1470 /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1471 * before overall versions are selected. Also it's actually a subset of ES
1472 * 3.2, since it doesn't require ASTC or advanced blending.
1474 extensions
->ARB_ES3_2_compatibility
=
1475 extensions
->ARB_ES3_1_compatibility
&&
1476 extensions
->KHR_robustness
&&
1477 extensions
->ARB_copy_image
&&
1478 extensions
->ARB_draw_buffers_blend
&&
1479 extensions
->ARB_draw_elements_base_vertex
&&
1480 extensions
->OES_geometry_shader
&&
1481 extensions
->ARB_gpu_shader5
&&
1482 extensions
->ARB_sample_shading
&&
1483 extensions
->ARB_tessellation_shader
&&
1484 extensions
->ARB_texture_border_clamp
&&
1485 extensions
->OES_texture_buffer
&&
1486 extensions
->ARB_texture_cube_map_array
&&
1487 extensions
->ARB_texture_stencil8
&&
1488 extensions
->ARB_texture_multisample
;
1490 if (screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
) &&
1491 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
) &&
1492 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
)) {
1494 bool pre_snap_triangles
, pre_snap_points_lines
;
1496 max_dilate
= screen
->get_paramf(screen
, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
);
1498 pre_snap_triangles
=
1499 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
);
1500 pre_snap_points_lines
=
1501 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
);
1503 extensions
->NV_conservative_raster
=
1504 screen
->get_param(screen
, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
) > 1;
1506 if (extensions
->NV_conservative_raster
) {
1507 extensions
->NV_conservative_raster_dilate
= max_dilate
>= 0.75;
1508 extensions
->NV_conservative_raster_pre_snap_triangles
= pre_snap_triangles
;
1509 extensions
->NV_conservative_raster_pre_snap
=
1510 pre_snap_triangles
&& pre_snap_points_lines
;