1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
39 #include "st_context.h"
40 #include "st_extensions.h"
43 static int _min(int a
, int b
)
45 return (a
< b
) ? a
: b
;
48 static float _maxf(float a
, float b
)
50 return (a
> b
) ? a
: b
;
53 static int _clamp(int a
, int min
, int max
)
65 * Query driver to get implementation limits.
66 * Note that we have to limit/clamp against Mesa's internal limits too.
68 void st_init_limits(struct st_context
*st
)
70 struct pipe_screen
*screen
= st
->pipe
->screen
;
71 struct gl_constants
*c
= &st
->ctx
->Const
;
75 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
79 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
80 MAX_3D_TEXTURE_LEVELS
);
82 c
->MaxCubeTextureLevels
83 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
84 MAX_CUBE_TEXTURE_LEVELS
);
87 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
89 c
->MaxArrayTextureLayers
90 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
92 c
->MaxTextureImageUnits
93 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
),
94 MAX_TEXTURE_IMAGE_UNITS
);
96 c
->MaxVertexTextureImageUnits
97 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
),
98 MAX_VERTEX_TEXTURE_IMAGE_UNITS
);
100 c
->MaxCombinedTextureImageUnits
101 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SAMPLERS
),
102 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
104 c
->MaxTextureCoordUnits
105 = _min(c
->MaxTextureImageUnits
, MAX_TEXTURE_COORD_UNITS
);
107 c
->MaxTextureUnits
= _min(c
->MaxTextureImageUnits
, c
->MaxTextureCoordUnits
);
110 = _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
111 1, MAX_DRAW_BUFFERS
);
114 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_LINE_WIDTH
));
116 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_LINE_WIDTH_AA
));
119 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_POINT_WIDTH
));
121 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_POINT_WIDTH_AA
));
122 /* called after _mesa_create_context/_mesa_init_point, fix default user
123 * settable max point size up
125 st
->ctx
->Point
.MaxSize
= MAX2(c
->MaxPointSize
, c
->MaxPointSizeAA
);
126 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
127 * for non-aa sizes, but we can go down to 0.0 for aa points.
129 c
->MinPointSize
= 1.0f
;
130 c
->MinPointSizeAA
= 0.0f
;
132 c
->MaxTextureMaxAnisotropy
133 = _maxf(2.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_ANISOTROPY
));
136 = screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_LOD_BIAS
);
139 = CLAMP(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
140 1, MAX_DRAW_BUFFERS
);
142 /* Quads always follow GL provoking rules. */
143 c
->QuadsFollowProvokingVertexConvention
= GL_FALSE
;
145 for (sh
= 0; sh
< MESA_SHADER_TYPES
; ++sh
) {
146 struct gl_shader_compiler_options
*options
=
147 &st
->ctx
->ShaderCompilerOptions
[sh
];
148 struct gl_program_constants
*pc
;
151 case PIPE_SHADER_FRAGMENT
:
152 pc
= &c
->FragmentProgram
;
154 case PIPE_SHADER_VERTEX
:
155 pc
= &c
->VertexProgram
;
157 case PIPE_SHADER_GEOMETRY
:
158 pc
= &c
->GeometryProgram
;
165 pc
->MaxNativeInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
166 pc
->MaxNativeAluInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
167 pc
->MaxNativeTexInstructions
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
168 pc
->MaxNativeTexIndirections
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
169 pc
->MaxNativeAttribs
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
170 pc
->MaxNativeTemps
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
171 pc
->MaxNativeAddressRegs
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_ADDRS
);
172 pc
->MaxNativeParameters
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONSTS
);
173 pc
->MaxUniformComponents
= 4 * MIN2(pc
->MaxNativeParameters
, MAX_UNIFORMS
);
174 /* raise MaxParameters if native support is higher */
175 pc
->MaxParameters
= MAX2(pc
->MaxParameters
, pc
->MaxNativeParameters
);
177 /* Gallium doesn't really care about local vs. env parameters so use the
180 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
181 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
183 options
->EmitNoNoise
= TRUE
;
185 /* TODO: make these more fine-grained if anyone needs it */
186 options
->MaxIfDepth
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
187 options
->EmitNoLoops
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
188 options
->EmitNoFunctions
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
189 options
->EmitNoMainReturn
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
191 options
->EmitNoCont
= !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
193 options
->EmitNoIndirectInput
= !screen
->get_shader_param(screen
, sh
,
194 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
195 options
->EmitNoIndirectOutput
= !screen
->get_shader_param(screen
, sh
,
196 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
197 options
->EmitNoIndirectTemp
= !screen
->get_shader_param(screen
, sh
,
198 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
199 options
->EmitNoIndirectUniform
= !screen
->get_shader_param(screen
, sh
,
200 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
202 if (options
->EmitNoLoops
)
203 options
->MaxUnrollIterations
= MIN2(screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
), 65536);
206 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
207 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
208 * attributes. The GLSL compiler never uses COLORn for varyings, so we
209 * subtract the 2 colors to get the maximum number of varyings (generic
210 * attributes) supported by a driver. */
211 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
, PIPE_SHADER_CAP_MAX_INPUTS
) - 2;
212 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
214 /* XXX we'll need a better query here someday */
215 if (screen
->get_param(screen
, PIPE_CAP_GLSL
)) {
216 c
->MinProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
217 c
->MaxProgramTexelOffset
= screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
219 c
->GLSLVersion
= 120;
220 _mesa_override_glsl_version(st
->ctx
);
221 c
->UniformBooleanTrue
= ~0;
226 static GLboolean
st_get_s3tc_override(void)
228 const char *override
= _mesa_getenv("force_s3tc_enable");
229 if (override
&& !strcmp(override
, "true"))
236 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
237 * which GL extensions are supported.
238 * Quite a few extensions are always supported because they are standard
239 * features or can be built on top of other gallium features.
240 * Some fine tuning may still be needed.
242 void st_init_extensions(struct st_context
*st
)
244 struct pipe_screen
*screen
= st
->pipe
->screen
;
245 struct gl_context
*ctx
= st
->ctx
;
249 * Extensions that are supported by all Gallium drivers:
251 ctx
->Extensions
.ARB_copy_buffer
= GL_TRUE
;
252 ctx
->Extensions
.ARB_draw_elements_base_vertex
= GL_TRUE
;
253 ctx
->Extensions
.ARB_fragment_coord_conventions
= GL_TRUE
;
254 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
255 ctx
->Extensions
.ARB_half_float_pixel
= GL_TRUE
;
256 ctx
->Extensions
.ARB_map_buffer_range
= GL_TRUE
;
257 ctx
->Extensions
.ARB_sampler_objects
= GL_TRUE
;
258 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
; /* XXX temp */
259 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
260 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
261 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
262 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
263 ctx
->Extensions
.ARB_vertex_array_object
= GL_TRUE
;
264 ctx
->Extensions
.ARB_vertex_program
= GL_TRUE
;
265 ctx
->Extensions
.ARB_window_pos
= GL_TRUE
;
267 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
268 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
269 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
270 ctx
->Extensions
.EXT_framebuffer_blit
= GL_TRUE
;
271 ctx
->Extensions
.EXT_framebuffer_object
= GL_TRUE
;
272 ctx
->Extensions
.EXT_framebuffer_multisample
= GL_TRUE
;
273 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
274 ctx
->Extensions
.EXT_gpu_program_parameters
= GL_TRUE
;
275 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
276 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
277 ctx
->Extensions
.EXT_provoking_vertex
= GL_TRUE
;
278 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
279 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
280 ctx
->Extensions
.EXT_vertex_array_bgra
= GL_TRUE
;
282 ctx
->Extensions
.APPLE_vertex_array_object
= GL_TRUE
;
284 ctx
->Extensions
.ATI_texture_env_combine3
= GL_TRUE
;
286 ctx
->Extensions
.MESA_pack_invert
= GL_TRUE
;
288 ctx
->Extensions
.NV_blend_square
= GL_TRUE
;
289 ctx
->Extensions
.NV_texgen_reflection
= GL_TRUE
;
290 ctx
->Extensions
.NV_texture_env_combine4
= GL_TRUE
;
291 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
293 /* possibly could support the following two */
294 ctx
->Extensions
.NV_vertex_program
= GL_TRUE
;
295 ctx
->Extensions
.NV_vertex_program1_1
= GL_TRUE
;
298 #if FEATURE_OES_EGL_image
299 ctx
->Extensions
.OES_EGL_image
= GL_TRUE
;
301 #if FEATURE_OES_draw_texture
302 ctx
->Extensions
.OES_draw_texture
= GL_TRUE
;
306 * Extensions that depend on the driver/hardware:
308 if (screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
) > 0) {
309 ctx
->Extensions
.ARB_draw_buffers
= GL_TRUE
;
312 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_SWIZZLE
) > 0) {
313 ctx
->Extensions
.EXT_texture_swizzle
= GL_TRUE
;
316 if (screen
->get_param(screen
, PIPE_CAP_GLSL
)) {
317 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
318 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
319 ctx
->Extensions
.ARB_shader_objects
= GL_TRUE
;
320 ctx
->Extensions
.ARB_shading_language_100
= GL_TRUE
;
321 ctx
->Extensions
.ARB_explicit_attrib_location
= GL_TRUE
;
322 ctx
->Extensions
.EXT_separate_shader_objects
= GL_TRUE
;
325 if (screen
->get_param(screen
, PIPE_CAP_BLEND_EQUATION_SEPARATE
)) {
326 ctx
->Extensions
.EXT_blend_equation_separate
= GL_TRUE
;
329 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_MIRROR_CLAMP
) > 0) {
330 ctx
->Extensions
.EXT_texture_mirror_clamp
= GL_TRUE
;
331 ctx
->Extensions
.ATI_texture_mirror_once
= GL_TRUE
;
334 if (screen
->get_param(screen
, PIPE_CAP_NPOT_TEXTURES
)) {
335 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
338 if (screen
->get_param(screen
, PIPE_CAP_TWO_SIDED_STENCIL
)) {
339 ctx
->Extensions
.ATI_separate_stencil
= GL_TRUE
;
340 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
343 if (screen
->get_param(screen
, PIPE_CAP_ANISOTROPIC_FILTER
)) {
344 ctx
->Extensions
.EXT_texture_filter_anisotropic
= GL_TRUE
;
347 if (screen
->get_param(screen
, PIPE_CAP_POINT_SPRITE
)) {
348 ctx
->Extensions
.ARB_point_sprite
= GL_TRUE
;
349 /* GL_NV_point_sprite is not supported by gallium because we don't
350 * support the GL_POINT_SPRITE_R_MODE_NV option.
354 if (screen
->get_param(screen
, PIPE_CAP_OCCLUSION_QUERY
)) {
355 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
356 ctx
->Extensions
.ARB_occlusion_query2
= GL_TRUE
;
358 if (screen
->get_param(screen
, PIPE_CAP_TIMER_QUERY
)) {
359 ctx
->Extensions
.EXT_timer_query
= GL_TRUE
;
362 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_SHADOW_MAP
)) {
363 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
364 ctx
->Extensions
.ARB_fragment_program_shadow
= GL_TRUE
;
365 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
366 ctx
->Extensions
.EXT_shadow_funcs
= GL_TRUE
;
367 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
370 /* GL_EXT_packed_depth_stencil requires both the ability to render to
371 * a depth/stencil buffer and texture from depth/stencil source.
373 if (screen
->is_format_supported(screen
, PIPE_FORMAT_S8_USCALED_Z24_UNORM
,
375 PIPE_BIND_DEPTH_STENCIL
) &&
376 screen
->is_format_supported(screen
, PIPE_FORMAT_S8_USCALED_Z24_UNORM
,
378 PIPE_BIND_SAMPLER_VIEW
)) {
379 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
381 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_Z24_UNORM_S8_USCALED
,
383 PIPE_BIND_DEPTH_STENCIL
) &&
384 screen
->is_format_supported(screen
, PIPE_FORMAT_Z24_UNORM_S8_USCALED
,
386 PIPE_BIND_SAMPLER_VIEW
)) {
387 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
390 /* float support - assume nothing exclusively supports 64-bit floats */
391 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R32G32B32A32_FLOAT
,
393 PIPE_BIND_SAMPLER_VIEW
|
394 PIPE_BIND_RENDER_TARGET
) &&
395 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
397 PIPE_BIND_SAMPLER_VIEW
|
398 PIPE_BIND_RENDER_TARGET
)) {
399 ctx
->Extensions
.ARB_texture_float
= GL_TRUE
;
403 if (screen
->is_format_supported(screen
, PIPE_FORMAT_A8B8G8R8_SRGB
,
405 PIPE_BIND_SAMPLER_VIEW
) ||
406 screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_SRGB
,
408 PIPE_BIND_SAMPLER_VIEW
)) {
409 ctx
->Extensions
.EXT_texture_sRGB
= GL_TRUE
;
410 ctx
->Extensions
.EXT_texture_sRGB_decode
= GL_TRUE
;
411 if (screen
->is_format_supported(screen
, PIPE_FORMAT_A8B8G8R8_SRGB
,
413 PIPE_BIND_RENDER_TARGET
) ||
414 screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_SRGB
,
416 PIPE_BIND_RENDER_TARGET
)) {
417 ctx
->Extensions
.EXT_framebuffer_sRGB
= GL_TRUE
;
418 ctx
->Const
.sRGBCapable
= GL_TRUE
;
422 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8_UNORM
,
424 PIPE_BIND_SAMPLER_VIEW
)) {
425 ctx
->Extensions
.ARB_texture_rg
= GL_TRUE
;
429 if (screen
->is_format_supported(screen
, PIPE_FORMAT_DXT5_RGBA
,
431 PIPE_BIND_SAMPLER_VIEW
) &&
432 (ctx
->Mesa_DXTn
|| st_get_s3tc_override())) {
433 ctx
->Extensions
.EXT_texture_compression_s3tc
= GL_TRUE
;
434 ctx
->Extensions
.S3_s3tc
= GL_TRUE
;
437 if (screen
->is_format_supported(screen
, PIPE_FORMAT_RGTC1_UNORM
,
439 PIPE_BIND_SAMPLER_VIEW
) &&
440 screen
->is_format_supported(screen
, PIPE_FORMAT_RGTC1_SNORM
,
442 PIPE_BIND_SAMPLER_VIEW
) &&
443 screen
->is_format_supported(screen
, PIPE_FORMAT_RGTC2_UNORM
,
445 PIPE_BIND_SAMPLER_VIEW
) &&
446 screen
->is_format_supported(screen
, PIPE_FORMAT_RGTC2_SNORM
,
448 PIPE_BIND_SAMPLER_VIEW
)
450 ctx
->Extensions
.ARB_texture_compression_rgtc
= GL_TRUE
;
453 if (screen
->is_format_supported(screen
, PIPE_FORMAT_LATC1_UNORM
,
455 PIPE_BIND_SAMPLER_VIEW
) &&
456 screen
->is_format_supported(screen
, PIPE_FORMAT_LATC1_SNORM
,
458 PIPE_BIND_SAMPLER_VIEW
) &&
459 screen
->is_format_supported(screen
, PIPE_FORMAT_LATC2_UNORM
,
461 PIPE_BIND_SAMPLER_VIEW
) &&
462 screen
->is_format_supported(screen
, PIPE_FORMAT_LATC2_SNORM
,
464 PIPE_BIND_SAMPLER_VIEW
)) {
465 ctx
->Extensions
.EXT_texture_compression_latc
= GL_TRUE
;
468 if (screen
->is_format_supported(screen
, PIPE_FORMAT_LATC2_UNORM
,
470 PIPE_BIND_SAMPLER_VIEW
)) {
471 ctx
->Extensions
.ATI_texture_compression_3dc
= GL_TRUE
;
474 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_SNORM
,
476 PIPE_BIND_SAMPLER_VIEW
)) {
477 ctx
->Extensions
.EXT_texture_snorm
= GL_TRUE
;
481 if (screen
->is_format_supported(screen
, PIPE_FORMAT_UYVY
,
483 PIPE_BIND_SAMPLER_VIEW
) ||
484 screen
->is_format_supported(screen
, PIPE_FORMAT_YUYV
,
486 PIPE_BIND_SAMPLER_VIEW
)) {
487 ctx
->Extensions
.MESA_ycbcr_texture
= GL_TRUE
;
490 /* GL_EXT_texture_array */
491 if (screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
) > 1) {
492 ctx
->Extensions
.EXT_texture_array
= GL_TRUE
;
493 ctx
->Extensions
.MESA_texture_array
= GL_TRUE
;
496 /* GL_ARB_framebuffer_object */
497 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
498 /* we support always support GL_EXT_framebuffer_blit */
499 ctx
->Extensions
.ARB_framebuffer_object
= GL_TRUE
;
502 if (st
->pipe
->render_condition
) {
503 ctx
->Extensions
.NV_conditional_render
= GL_TRUE
;
506 if (screen
->get_param(screen
, PIPE_CAP_INDEP_BLEND_ENABLE
)) {
507 ctx
->Extensions
.EXT_draw_buffers2
= GL_TRUE
;
510 if (screen
->get_param(screen
, PIPE_CAP_INDEP_BLEND_FUNC
)) {
511 ctx
->Extensions
.ARB_draw_buffers_blend
= GL_TRUE
;
514 /* GL_ARB_half_float_vertex */
515 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
517 PIPE_BIND_VERTEX_BUFFER
)) {
518 ctx
->Extensions
.ARB_half_float_vertex
= GL_TRUE
;
521 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R32G32B32A32_FIXED
,
523 PIPE_BIND_VERTEX_BUFFER
)) {
524 ctx
->Extensions
.ARB_ES2_compatibility
= GL_TRUE
;
527 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R10G10B10A2_UNORM
,
529 PIPE_BIND_VERTEX_BUFFER
) &&
530 screen
->is_format_supported(screen
, PIPE_FORMAT_B10G10R10A2_UNORM
,
532 PIPE_BIND_VERTEX_BUFFER
) &&
533 screen
->is_format_supported(screen
, PIPE_FORMAT_R10G10B10A2_SNORM
,
535 PIPE_BIND_VERTEX_BUFFER
) &&
536 screen
->is_format_supported(screen
, PIPE_FORMAT_B10G10R10A2_SNORM
,
538 PIPE_BIND_VERTEX_BUFFER
) &&
539 screen
->is_format_supported(screen
, PIPE_FORMAT_R10G10B10A2_USCALED
,
541 PIPE_BIND_VERTEX_BUFFER
) &&
542 screen
->is_format_supported(screen
, PIPE_FORMAT_B10G10R10A2_USCALED
,
544 PIPE_BIND_VERTEX_BUFFER
) &&
545 screen
->is_format_supported(screen
, PIPE_FORMAT_R10G10B10A2_SSCALED
,
547 PIPE_BIND_VERTEX_BUFFER
) &&
548 screen
->is_format_supported(screen
, PIPE_FORMAT_B10G10R10A2_SSCALED
,
550 PIPE_BIND_VERTEX_BUFFER
)) {
551 ctx
->Extensions
.ARB_vertex_type_2_10_10_10_rev
= GL_TRUE
;
554 if (screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
555 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
556 ctx
->Extensions
.ARB_geometry_shader4
= GL_TRUE
;
560 if (screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART
)) {
561 ctx
->Extensions
.NV_primitive_restart
= GL_TRUE
;
564 if (screen
->get_param(screen
, PIPE_CAP_DEPTH_CLAMP
)) {
565 ctx
->Extensions
.ARB_depth_clamp
= GL_TRUE
;
568 /* This extension does not actually require support of floating point
569 * render targets, just clamping controls.
570 * Advertise this extension if either fragment color clamping is supported
571 * or no render targets having color values outside of the range [0, 1]
572 * are supported, in which case the fragment color clamping has no effect
575 if (screen
->get_param(screen
, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL
) ||
576 (!screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_SNORM
,
578 PIPE_BIND_RENDER_TARGET
) &&
579 !screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16B16A16_SNORM
,
581 PIPE_BIND_RENDER_TARGET
) &&
582 !screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
584 PIPE_BIND_RENDER_TARGET
) &&
585 !screen
->is_format_supported(screen
, PIPE_FORMAT_R32G32B32A32_FLOAT
,
587 PIPE_BIND_RENDER_TARGET
) &&
588 !screen
->is_format_supported(screen
, PIPE_FORMAT_R11G11B10_FLOAT
,
590 PIPE_BIND_RENDER_TARGET
) &&
591 !screen
->is_format_supported(screen
, PIPE_FORMAT_R9G9B9E5_FLOAT
,
593 PIPE_BIND_RENDER_TARGET
))) {
594 ctx
->Extensions
.ARB_color_buffer_float
= GL_TRUE
;
597 if (screen
->get_param(screen
, PIPE_CAP_SHADER_STENCIL_EXPORT
)) {
598 ctx
->Extensions
.ARB_shader_stencil_export
= GL_TRUE
;
601 if (screen
->get_param(screen
, PIPE_CAP_TGSI_INSTANCEID
)) {
602 ctx
->Extensions
.ARB_draw_instanced
= GL_TRUE
;
604 if (screen
->get_param(screen
, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
)) {
605 ctx
->Extensions
.ARB_instanced_arrays
= GL_TRUE
;
608 if (screen
->fence_finish
) {
609 ctx
->Extensions
.ARB_sync
= GL_TRUE
;
612 if (st
->pipe
->texture_barrier
) {
613 ctx
->Extensions
.NV_texture_barrier
= GL_TRUE
;
616 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R9G9B9E5_FLOAT
,
618 PIPE_BIND_SAMPLER_VIEW
)) {
619 ctx
->Extensions
.EXT_texture_shared_exponent
= GL_TRUE
;
622 if (screen
->is_format_supported(screen
, PIPE_FORMAT_R11G11B10_FLOAT
,
624 PIPE_BIND_RENDER_TARGET
|
625 PIPE_BIND_SAMPLER_VIEW
)) {
626 ctx
->Extensions
.EXT_packed_float
= GL_TRUE
;
629 /* Maximum sample count. */
630 for (i
= 16; i
> 0; --i
) {
631 if (screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_UNORM
,
633 PIPE_BIND_RENDER_TARGET
)) {
634 ctx
->Const
.MaxSamples
= i
;
639 if (screen
->get_param(screen
, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
)) {
640 ctx
->Extensions
.ARB_seamless_cube_map
= GL_TRUE
;
641 ctx
->Extensions
.AMD_seamless_cubemap_per_texture
= GL_TRUE
;
643 else if (screen
->get_param(screen
, PIPE_CAP_SEAMLESS_CUBE_MAP
)) {
644 ctx
->Extensions
.ARB_seamless_cube_map
= GL_TRUE
;
647 if (screen
->get_param(screen
, PIPE_CAP_SM3
)) {
648 ctx
->Extensions
.ARB_shader_texture_lod
= GL_TRUE
;
651 if (screen
->is_format_supported(screen
, PIPE_FORMAT_Z32_FLOAT
,
653 PIPE_BIND_DEPTH_STENCIL
|
654 PIPE_BIND_SAMPLER_VIEW
) &&
655 screen
->is_format_supported(screen
, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED
,
657 PIPE_BIND_DEPTH_STENCIL
|
658 PIPE_BIND_SAMPLER_VIEW
)) {
659 ctx
->Extensions
.ARB_depth_buffer_float
= GL_TRUE
;