1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008-2010 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Mesa / Gallium format conversion and format selection code.
35 #include "main/imports.h"
36 #include "main/context.h"
37 #include "main/enums.h"
38 #include "main/formats.h"
39 #include "main/glformats.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texstore.h"
44 #include "main/image.h"
45 #include "main/macros.h"
46 #include "main/formatquery.h"
48 #include "pipe/p_context.h"
49 #include "pipe/p_defines.h"
50 #include "pipe/p_screen.h"
51 #include "util/format/u_format.h"
52 #include "st_cb_texture.h"
53 #include "st_context.h"
54 #include "st_format.h"
55 #include "st_texture.h"
59 * Translate Mesa format to Gallium format.
62 st_mesa_format_to_pipe_format(const struct st_context
*st
,
63 mesa_format mesaFormat
)
65 struct pipe_screen
*screen
= st
->pipe
->screen
;
67 /* The destination RGBA format mustn't be changed, because it's also
68 * a destination format of the unpack/decompression function.
70 if (mesaFormat
== MESA_FORMAT_ETC1_RGB8
&& !st
->has_etc1
)
71 return PIPE_FORMAT_R8G8B8A8_UNORM
;
73 /* ETC2 formats are emulated as uncompressed ones.
74 * The destination formats mustn't be changed, because they are also
75 * destination formats of the unpack/decompression function.
77 if (_mesa_is_format_etc2(mesaFormat
) && !st
->has_etc2
) {
78 bool has_bgra_srgb
= screen
->is_format_supported(screen
,
79 PIPE_FORMAT_B8G8R8A8_SRGB
,
80 PIPE_TEXTURE_2D
, 0, 0,
81 PIPE_BIND_SAMPLER_VIEW
);
84 case MESA_FORMAT_ETC2_RGB8
:
85 return PIPE_FORMAT_R8G8B8A8_UNORM
;
86 case MESA_FORMAT_ETC2_SRGB8
:
87 return has_bgra_srgb
? PIPE_FORMAT_B8G8R8A8_SRGB
: PIPE_FORMAT_R8G8B8A8_SRGB
;
88 case MESA_FORMAT_ETC2_RGBA8_EAC
:
89 return PIPE_FORMAT_R8G8B8A8_UNORM
;
90 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
:
91 return has_bgra_srgb
? PIPE_FORMAT_B8G8R8A8_SRGB
: PIPE_FORMAT_R8G8B8A8_SRGB
;
92 case MESA_FORMAT_ETC2_R11_EAC
:
93 return PIPE_FORMAT_R16_UNORM
;
94 case MESA_FORMAT_ETC2_RG11_EAC
:
95 return PIPE_FORMAT_R16G16_UNORM
;
96 case MESA_FORMAT_ETC2_SIGNED_R11_EAC
:
97 return PIPE_FORMAT_R16_SNORM
;
98 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC
:
99 return PIPE_FORMAT_R16G16_SNORM
;
100 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
:
101 return PIPE_FORMAT_R8G8B8A8_UNORM
;
102 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
:
103 return has_bgra_srgb
? PIPE_FORMAT_B8G8R8A8_SRGB
: PIPE_FORMAT_R8G8B8A8_SRGB
;
105 unreachable("Unknown ETC2 format");
109 if (_mesa_is_format_astc_2d(mesaFormat
) && !st
->has_astc_2d_ldr
) {
110 if (_mesa_is_format_srgb(mesaFormat
))
111 return PIPE_FORMAT_R8G8B8A8_SRGB
;
113 return PIPE_FORMAT_R8G8B8A8_UNORM
;
121 * Translate Gallium format to Mesa format.
124 st_pipe_format_to_mesa_format(enum pipe_format format
)
126 mesa_format mf
= format
;
127 if (!_mesa_get_format_name(mf
))
128 return MESA_FORMAT_NONE
;
133 * Map GL texture formats to Gallium pipe formats.
135 struct format_mapping
137 GLenum glFormats
[18]; /**< list of GLenum formats, 0-terminated */
138 enum pipe_format pipeFormats
[14]; /**< list of pipe formats, 0-terminated */
142 #define DEFAULT_RGBA_FORMATS \
143 PIPE_FORMAT_R8G8B8A8_UNORM, \
144 PIPE_FORMAT_B8G8R8A8_UNORM, \
145 PIPE_FORMAT_A8R8G8B8_UNORM, \
146 PIPE_FORMAT_A8B8G8R8_UNORM, \
149 #define DEFAULT_RGB_FORMATS \
150 PIPE_FORMAT_R8G8B8X8_UNORM, \
151 PIPE_FORMAT_B8G8R8X8_UNORM, \
152 PIPE_FORMAT_X8R8G8B8_UNORM, \
153 PIPE_FORMAT_X8B8G8R8_UNORM, \
154 PIPE_FORMAT_B5G6R5_UNORM, \
157 #define DEFAULT_SRGBA_FORMATS \
158 PIPE_FORMAT_R8G8B8A8_SRGB, \
159 PIPE_FORMAT_B8G8R8A8_SRGB, \
160 PIPE_FORMAT_A8R8G8B8_SRGB, \
161 PIPE_FORMAT_A8B8G8R8_SRGB, \
164 #define DEFAULT_DEPTH_FORMATS \
165 PIPE_FORMAT_Z24X8_UNORM, \
166 PIPE_FORMAT_X8Z24_UNORM, \
167 PIPE_FORMAT_Z16_UNORM, \
168 PIPE_FORMAT_Z24_UNORM_S8_UINT, \
169 PIPE_FORMAT_S8_UINT_Z24_UNORM, \
172 #define DEFAULT_SNORM8_RGBA_FORMATS \
173 PIPE_FORMAT_R8G8B8A8_SNORM, \
176 #define DEFAULT_UNORM16_RGBA_FORMATS \
177 PIPE_FORMAT_R16G16B16A16_UNORM, \
182 * This table maps OpenGL texture format enums to Gallium pipe_format enums.
183 * Multiple GL enums might map to multiple pipe_formats.
184 * The first pipe format in the list that's supported is the one that's chosen.
186 static const struct format_mapping format_map
[] = {
187 /* Basic RGB, RGBA formats */
190 { PIPE_FORMAT_R10G10B10X2_UNORM
, PIPE_FORMAT_B10G10R10X2_UNORM
,
191 PIPE_FORMAT_R10G10B10A2_UNORM
, PIPE_FORMAT_B10G10R10A2_UNORM
,
192 DEFAULT_RGB_FORMATS
}
196 { PIPE_FORMAT_R10G10B10A2_UNORM
, PIPE_FORMAT_B10G10R10A2_UNORM
,
197 DEFAULT_RGBA_FORMATS
}
200 { 4, GL_RGBA
, GL_RGBA8
, 0 },
201 { PIPE_FORMAT_R8G8B8A8_UNORM
, DEFAULT_RGBA_FORMATS
}
205 { DEFAULT_RGBA_FORMATS
}
208 { 3, GL_RGB
, GL_RGB8
, 0 },
209 { PIPE_FORMAT_R8G8B8X8_UNORM
, DEFAULT_RGB_FORMATS
}
212 { GL_RGB12
, GL_RGB16
, 0 },
213 { PIPE_FORMAT_R16G16B16X16_UNORM
, PIPE_FORMAT_R16G16B16A16_UNORM
,
214 DEFAULT_RGB_FORMATS
}
217 { GL_RGBA12
, GL_RGBA16
, 0 },
218 { PIPE_FORMAT_R16G16B16A16_UNORM
, DEFAULT_RGBA_FORMATS
}
221 { GL_RGBA4
, GL_RGBA2
, 0 },
222 { PIPE_FORMAT_B4G4R4A4_UNORM
, PIPE_FORMAT_A4B4G4R4_UNORM
,
223 DEFAULT_RGBA_FORMATS
}
227 { PIPE_FORMAT_B5G5R5A1_UNORM
, PIPE_FORMAT_A1B5G5R5_UNORM
,
228 DEFAULT_RGBA_FORMATS
}
232 { PIPE_FORMAT_B2G3R3_UNORM
, PIPE_FORMAT_B5G6R5_UNORM
,
233 PIPE_FORMAT_B5G5R5A1_UNORM
, DEFAULT_RGB_FORMATS
}
237 { PIPE_FORMAT_B4G4R4X4_UNORM
, PIPE_FORMAT_B4G4R4A4_UNORM
,
238 PIPE_FORMAT_A4B4G4R4_UNORM
,
239 DEFAULT_RGB_FORMATS
}
243 { PIPE_FORMAT_B5G5R5X1_UNORM
, PIPE_FORMAT_X1B5G5R5_UNORM
,
244 PIPE_FORMAT_B5G5R5A1_UNORM
, PIPE_FORMAT_A1B5G5R5_UNORM
,
245 DEFAULT_RGB_FORMATS
}
249 { PIPE_FORMAT_B5G6R5_UNORM
, DEFAULT_RGB_FORMATS
}
252 /* basic Alpha formats */
254 { GL_ALPHA12
, GL_ALPHA16
, 0 },
255 { PIPE_FORMAT_A16_UNORM
, PIPE_FORMAT_R16G16B16A16_UNORM
,
256 PIPE_FORMAT_A8_UNORM
, DEFAULT_RGBA_FORMATS
}
259 { GL_ALPHA
, GL_ALPHA4
, GL_ALPHA8
, GL_COMPRESSED_ALPHA
, 0 },
260 { PIPE_FORMAT_A8_UNORM
, DEFAULT_RGBA_FORMATS
}
263 /* basic Luminance formats */
265 { GL_LUMINANCE12
, GL_LUMINANCE16
, 0 },
266 { PIPE_FORMAT_L16_UNORM
, PIPE_FORMAT_R16G16B16A16_UNORM
,
267 PIPE_FORMAT_L8_UNORM
, DEFAULT_RGB_FORMATS
}
270 { 1, GL_LUMINANCE
, GL_LUMINANCE4
, GL_LUMINANCE8
, 0 },
271 { PIPE_FORMAT_L8_UNORM
, PIPE_FORMAT_L8A8_UNORM
, DEFAULT_RGB_FORMATS
}
274 /* basic Luminance/Alpha formats */
276 { GL_LUMINANCE12_ALPHA4
, GL_LUMINANCE12_ALPHA12
,
277 GL_LUMINANCE16_ALPHA16
, 0},
278 { PIPE_FORMAT_L16A16_UNORM
, PIPE_FORMAT_R16G16B16A16_UNORM
,
279 PIPE_FORMAT_L8A8_UNORM
, DEFAULT_RGBA_FORMATS
}
282 { 2, GL_LUMINANCE_ALPHA
, GL_LUMINANCE6_ALPHA2
, GL_LUMINANCE8_ALPHA8
, 0 },
283 { PIPE_FORMAT_L8A8_UNORM
, DEFAULT_RGBA_FORMATS
}
286 { GL_LUMINANCE4_ALPHA4
, 0 },
287 { PIPE_FORMAT_L4A4_UNORM
, PIPE_FORMAT_L8A8_UNORM
,
288 DEFAULT_RGBA_FORMATS
}
291 /* basic Intensity formats */
293 { GL_INTENSITY12
, GL_INTENSITY16
, 0 },
294 { PIPE_FORMAT_I16_UNORM
, PIPE_FORMAT_R16G16B16A16_UNORM
,
295 PIPE_FORMAT_I8_UNORM
, DEFAULT_RGBA_FORMATS
}
298 { GL_INTENSITY
, GL_INTENSITY4
, GL_INTENSITY8
,
299 GL_COMPRESSED_INTENSITY
, 0 },
300 { PIPE_FORMAT_I8_UNORM
, DEFAULT_RGBA_FORMATS
}
305 { GL_YCBCR_MESA
, 0 },
306 { PIPE_FORMAT_UYVY
, PIPE_FORMAT_YUYV
, 0 }
309 /* compressed formats */ /* XXX PIPE_BIND_SAMPLER_VIEW only */
311 { GL_COMPRESSED_RGB
, 0 },
312 { PIPE_FORMAT_DXT1_RGB
, DEFAULT_RGB_FORMATS
}
315 { GL_COMPRESSED_RGBA
, 0 },
316 { PIPE_FORMAT_DXT5_RGBA
, DEFAULT_RGBA_FORMATS
}
319 { GL_RGB_S3TC
, GL_RGB4_S3TC
, GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, 0 },
320 { PIPE_FORMAT_DXT1_RGB
, 0 }
323 { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, 0 },
324 { PIPE_FORMAT_DXT1_RGBA
, 0 }
327 { GL_RGBA_S3TC
, GL_RGBA4_S3TC
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, 0 },
328 { PIPE_FORMAT_DXT3_RGBA
, 0 }
331 { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, 0 },
332 { PIPE_FORMAT_DXT5_RGBA
, 0 }
337 { GL_COMPRESSED_RGB_FXT1_3DFX
, 0 },
338 { PIPE_FORMAT_RGB_FXT1
, 0 }
341 { GL_COMPRESSED_RGBA_FXT1_3DFX
, 0 },
342 { PIPE_FORMAT_RGBA_FXT1
, 0 }
348 { GL_DEPTH_COMPONENT16
, 0 },
349 { PIPE_FORMAT_Z16_UNORM
, DEFAULT_DEPTH_FORMATS
}
352 { GL_DEPTH_COMPONENT24
, 0 },
353 { PIPE_FORMAT_Z24X8_UNORM
, PIPE_FORMAT_X8Z24_UNORM
,
354 DEFAULT_DEPTH_FORMATS
}
357 { GL_DEPTH_COMPONENT32
, 0 },
358 { PIPE_FORMAT_Z32_UNORM
, DEFAULT_DEPTH_FORMATS
}
361 { GL_DEPTH_COMPONENT
, 0 },
362 { DEFAULT_DEPTH_FORMATS
}
365 { GL_DEPTH_COMPONENT32F
, 0 },
366 { PIPE_FORMAT_Z32_FLOAT
, 0 }
369 /* stencil formats */
371 { GL_STENCIL_INDEX
, GL_STENCIL_INDEX1_EXT
, GL_STENCIL_INDEX4_EXT
,
372 GL_STENCIL_INDEX8_EXT
, GL_STENCIL_INDEX16_EXT
, 0 },
374 PIPE_FORMAT_S8_UINT
, PIPE_FORMAT_Z24_UNORM_S8_UINT
,
375 PIPE_FORMAT_S8_UINT_Z24_UNORM
, 0
379 /* Depth / Stencil formats */
381 { GL_DEPTH_STENCIL_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0 },
382 { PIPE_FORMAT_Z24_UNORM_S8_UINT
, PIPE_FORMAT_S8_UINT_Z24_UNORM
, 0 }
385 { GL_DEPTH32F_STENCIL8
, 0 },
386 { PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
, 0 }
391 { GL_SRGB_EXT
, GL_SRGB8_EXT
, 0 },
392 { PIPE_FORMAT_R8G8B8X8_SRGB
, PIPE_FORMAT_B8G8R8X8_SRGB
,
393 DEFAULT_SRGBA_FORMATS
}
396 { GL_SRGB_ALPHA_EXT
, GL_SRGB8_ALPHA8_EXT
, 0 },
397 { PIPE_FORMAT_R8G8B8A8_SRGB
, DEFAULT_SRGBA_FORMATS
}
400 { GL_COMPRESSED_SRGB_EXT
, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, 0 },
401 { PIPE_FORMAT_DXT1_SRGB
, PIPE_FORMAT_R8G8B8X8_SRGB
,
402 PIPE_FORMAT_B8G8R8X8_SRGB
, DEFAULT_SRGBA_FORMATS
}
405 { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0 },
406 { PIPE_FORMAT_DXT1_SRGBA
, 0 }
409 { GL_COMPRESSED_SRGB_ALPHA_EXT
,
410 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0 },
411 { PIPE_FORMAT_DXT3_SRGBA
, DEFAULT_SRGBA_FORMATS
}
414 { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0 },
415 { PIPE_FORMAT_DXT5_SRGBA
, 0 }
418 { GL_SLUMINANCE_ALPHA_EXT
, GL_SLUMINANCE8_ALPHA8_EXT
,
419 GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
, 0 },
420 { PIPE_FORMAT_L8A8_SRGB
, DEFAULT_SRGBA_FORMATS
}
423 { GL_SLUMINANCE_EXT
, GL_SLUMINANCE8_EXT
, GL_COMPRESSED_SLUMINANCE_EXT
,
425 { PIPE_FORMAT_L8_SRGB
, DEFAULT_SRGBA_FORMATS
}
429 { PIPE_FORMAT_R8_SRGB
, 0 }
432 /* 16-bit float formats */
434 { GL_RGBA16F_ARB
, 0 },
435 { PIPE_FORMAT_R16G16B16A16_FLOAT
, PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
438 { GL_RGB16F_ARB
, 0 },
439 { PIPE_FORMAT_R16G16B16_FLOAT
, PIPE_FORMAT_R16G16B16X16_FLOAT
,
440 PIPE_FORMAT_R16G16B16A16_FLOAT
,
441 PIPE_FORMAT_R32G32B32_FLOAT
, PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
444 { GL_LUMINANCE_ALPHA16F_ARB
, 0 },
445 { PIPE_FORMAT_L16A16_FLOAT
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
446 PIPE_FORMAT_L32A32_FLOAT
, PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
449 { GL_ALPHA16F_ARB
, 0 },
450 { PIPE_FORMAT_A16_FLOAT
, PIPE_FORMAT_L16A16_FLOAT
,
451 PIPE_FORMAT_A32_FLOAT
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
452 PIPE_FORMAT_L32A32_FLOAT
, PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
455 { GL_INTENSITY16F_ARB
, 0 },
456 { PIPE_FORMAT_I16_FLOAT
, PIPE_FORMAT_L16A16_FLOAT
,
457 PIPE_FORMAT_I32_FLOAT
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
458 PIPE_FORMAT_L32A32_FLOAT
, PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
461 { GL_LUMINANCE16F_ARB
, 0 },
462 { PIPE_FORMAT_L16_FLOAT
, PIPE_FORMAT_L16A16_FLOAT
,
463 PIPE_FORMAT_L32_FLOAT
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
464 PIPE_FORMAT_L32A32_FLOAT
, PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
468 { PIPE_FORMAT_R16_FLOAT
, PIPE_FORMAT_R16G16_FLOAT
,
469 PIPE_FORMAT_R32_FLOAT
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
470 PIPE_FORMAT_R32G32_FLOAT
, PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
474 { PIPE_FORMAT_R16G16_FLOAT
, PIPE_FORMAT_R16G16B16A16_FLOAT
,
475 PIPE_FORMAT_R32G32_FLOAT
, PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
478 /* 32-bit float formats */
480 { GL_RGBA32F_ARB
, 0 },
481 { PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
484 { GL_RGB32F_ARB
, 0 },
485 { PIPE_FORMAT_R32G32B32_FLOAT
, PIPE_FORMAT_R32G32B32X32_FLOAT
,
486 PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
489 { GL_LUMINANCE_ALPHA32F_ARB
, 0 },
490 { PIPE_FORMAT_L32A32_FLOAT
, PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
493 { GL_ALPHA32F_ARB
, 0 },
494 { PIPE_FORMAT_A32_FLOAT
, PIPE_FORMAT_L32A32_FLOAT
,
495 PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
498 { GL_INTENSITY32F_ARB
, 0 },
499 { PIPE_FORMAT_I32_FLOAT
, PIPE_FORMAT_L32A32_FLOAT
,
500 PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
503 { GL_LUMINANCE32F_ARB
, 0 },
504 { PIPE_FORMAT_L32_FLOAT
, PIPE_FORMAT_L32A32_FLOAT
,
505 PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
509 { PIPE_FORMAT_R32_FLOAT
, PIPE_FORMAT_R32G32_FLOAT
,
510 PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
514 { PIPE_FORMAT_R32G32_FLOAT
, PIPE_FORMAT_R32G32B32A32_FLOAT
, 0 }
519 { GL_RED
, GL_R8
, 0 },
520 { PIPE_FORMAT_R8_UNORM
, PIPE_FORMAT_R8G8_UNORM
, DEFAULT_RGBA_FORMATS
}
523 { GL_RG
, GL_RG8
, 0 },
524 { PIPE_FORMAT_R8G8_UNORM
, DEFAULT_RGBA_FORMATS
}
528 { PIPE_FORMAT_R16_UNORM
, PIPE_FORMAT_R16G16_UNORM
,
529 DEFAULT_UNORM16_RGBA_FORMATS
}
533 { PIPE_FORMAT_R16G16_UNORM
, DEFAULT_UNORM16_RGBA_FORMATS
}
536 /* compressed R, RG formats */
538 { GL_COMPRESSED_RED
, GL_COMPRESSED_RED_RGTC1
, 0 },
539 { PIPE_FORMAT_RGTC1_UNORM
, PIPE_FORMAT_R8_UNORM
, DEFAULT_RGBA_FORMATS
}
542 { GL_COMPRESSED_SIGNED_RED_RGTC1
, 0 },
543 { PIPE_FORMAT_RGTC1_SNORM
, DEFAULT_SNORM8_RGBA_FORMATS
}
546 { GL_COMPRESSED_RG
, GL_COMPRESSED_RG_RGTC2
, 0 },
547 { PIPE_FORMAT_RGTC2_UNORM
, PIPE_FORMAT_R8G8_UNORM
, DEFAULT_RGBA_FORMATS
}
550 { GL_COMPRESSED_SIGNED_RG_RGTC2
, 0 },
551 { PIPE_FORMAT_RGTC2_SNORM
, DEFAULT_SNORM8_RGBA_FORMATS
}
554 { GL_COMPRESSED_LUMINANCE
, GL_COMPRESSED_LUMINANCE_LATC1_EXT
, 0 },
555 { PIPE_FORMAT_LATC1_UNORM
, PIPE_FORMAT_L8_UNORM
, DEFAULT_RGBA_FORMATS
}
558 { GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
, 0 },
559 { PIPE_FORMAT_LATC1_SNORM
, DEFAULT_SNORM8_RGBA_FORMATS
}
562 { GL_COMPRESSED_LUMINANCE_ALPHA
, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
,
563 GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0 },
564 { PIPE_FORMAT_LATC2_UNORM
, PIPE_FORMAT_L8A8_UNORM
, DEFAULT_RGBA_FORMATS
}
567 { GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
, 0 },
568 { PIPE_FORMAT_LATC2_SNORM
, DEFAULT_SNORM8_RGBA_FORMATS
}
573 { GL_ETC1_RGB8_OES
, 0 },
574 { PIPE_FORMAT_ETC1_RGB8
, 0 }
579 { GL_COMPRESSED_RGB8_ETC2
, 0 },
580 { PIPE_FORMAT_ETC2_RGB8
, 0 }
583 { GL_COMPRESSED_SRGB8_ETC2
, 0 },
584 { PIPE_FORMAT_ETC2_SRGB8
, 0 }
587 { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
, 0 },
588 { PIPE_FORMAT_ETC2_RGB8A1
, 0 }
591 { GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
, 0 },
592 { PIPE_FORMAT_ETC2_SRGB8A1
, 0 }
595 { GL_COMPRESSED_RGBA8_ETC2_EAC
, 0 },
596 { PIPE_FORMAT_ETC2_RGBA8
, 0 }
599 { GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
, 0 },
600 { PIPE_FORMAT_ETC2_SRGBA8
, 0 }
603 { GL_COMPRESSED_R11_EAC
, 0 },
604 { PIPE_FORMAT_ETC2_R11_UNORM
, 0 }
607 { GL_COMPRESSED_SIGNED_R11_EAC
, 0 },
608 { PIPE_FORMAT_ETC2_R11_SNORM
, 0 }
611 { GL_COMPRESSED_RG11_EAC
, 0 },
612 { PIPE_FORMAT_ETC2_RG11_UNORM
, 0 }
615 { GL_COMPRESSED_SIGNED_RG11_EAC
, 0 },
616 { PIPE_FORMAT_ETC2_RG11_SNORM
, 0 }
621 { GL_COMPRESSED_RGBA_BPTC_UNORM
, 0 },
622 { PIPE_FORMAT_BPTC_RGBA_UNORM
, 0 },
625 { GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, 0 },
626 { PIPE_FORMAT_BPTC_SRGBA
, 0 },
629 { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, 0 },
630 { PIPE_FORMAT_BPTC_RGB_FLOAT
, 0 },
633 { GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, 0 },
634 { PIPE_FORMAT_BPTC_RGB_UFLOAT
, 0 },
639 { GL_COMPRESSED_RGBA_ASTC_4x4_KHR
, 0 },
640 { PIPE_FORMAT_ASTC_4x4
, 0},
643 { GL_COMPRESSED_RGBA_ASTC_5x4_KHR
, 0 },
644 { PIPE_FORMAT_ASTC_5x4
, 0},
647 { GL_COMPRESSED_RGBA_ASTC_5x5_KHR
, 0 },
648 { PIPE_FORMAT_ASTC_5x5
, 0},
651 { GL_COMPRESSED_RGBA_ASTC_6x5_KHR
, 0 },
652 { PIPE_FORMAT_ASTC_6x5
, 0},
655 { GL_COMPRESSED_RGBA_ASTC_6x6_KHR
, 0 },
656 { PIPE_FORMAT_ASTC_6x6
, 0},
659 { GL_COMPRESSED_RGBA_ASTC_8x5_KHR
, 0 },
660 { PIPE_FORMAT_ASTC_8x5
, 0},
663 { GL_COMPRESSED_RGBA_ASTC_8x6_KHR
, 0 },
664 { PIPE_FORMAT_ASTC_8x6
, 0},
667 { GL_COMPRESSED_RGBA_ASTC_8x8_KHR
, 0 },
668 { PIPE_FORMAT_ASTC_8x8
, 0},
671 { GL_COMPRESSED_RGBA_ASTC_10x5_KHR
, 0 },
672 { PIPE_FORMAT_ASTC_10x5
, 0},
675 { GL_COMPRESSED_RGBA_ASTC_10x6_KHR
, 0 },
676 { PIPE_FORMAT_ASTC_10x6
, 0},
679 { GL_COMPRESSED_RGBA_ASTC_10x8_KHR
, 0 },
680 { PIPE_FORMAT_ASTC_10x8
, 0},
683 { GL_COMPRESSED_RGBA_ASTC_10x10_KHR
, 0 },
684 { PIPE_FORMAT_ASTC_10x10
, 0},
687 { GL_COMPRESSED_RGBA_ASTC_12x10_KHR
, 0 },
688 { PIPE_FORMAT_ASTC_12x10
, 0},
691 { GL_COMPRESSED_RGBA_ASTC_12x12_KHR
, 0 },
692 { PIPE_FORMAT_ASTC_12x12
, 0},
696 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
, 0 },
697 { PIPE_FORMAT_ASTC_4x4_SRGB
, 0},
700 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
, 0 },
701 { PIPE_FORMAT_ASTC_5x4_SRGB
, 0},
704 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
, 0 },
705 { PIPE_FORMAT_ASTC_5x5_SRGB
, 0},
708 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
, 0 },
709 { PIPE_FORMAT_ASTC_6x5_SRGB
, 0},
712 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
, 0 },
713 { PIPE_FORMAT_ASTC_6x6_SRGB
, 0},
716 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
, 0 },
717 { PIPE_FORMAT_ASTC_8x5_SRGB
, 0},
720 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
, 0 },
721 { PIPE_FORMAT_ASTC_8x6_SRGB
, 0},
724 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
, 0 },
725 { PIPE_FORMAT_ASTC_8x8_SRGB
, 0},
728 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
, 0 },
729 { PIPE_FORMAT_ASTC_10x5_SRGB
, 0},
732 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
, 0 },
733 { PIPE_FORMAT_ASTC_10x6_SRGB
, 0},
736 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
, 0 },
737 { PIPE_FORMAT_ASTC_10x8_SRGB
, 0},
740 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
, 0 },
741 { PIPE_FORMAT_ASTC_10x10_SRGB
, 0},
744 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
, 0 },
745 { PIPE_FORMAT_ASTC_12x10_SRGB
, 0},
748 { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
, 0 },
749 { PIPE_FORMAT_ASTC_12x12_SRGB
, 0},
752 /* signed/unsigned integer formats.
755 { GL_RGBA_INTEGER_EXT
,
758 { PIPE_FORMAT_R8G8B8A8_SINT
, 0 }
761 { GL_RGB_INTEGER_EXT
,
764 GL_BLUE_INTEGER_EXT
, 0 },
765 { PIPE_FORMAT_R8G8B8_SINT
, PIPE_FORMAT_R8G8B8X8_SINT
,
766 PIPE_FORMAT_R8G8B8A8_SINT
, 0 }
769 { GL_ALPHA_INTEGER_EXT
,
771 { PIPE_FORMAT_A8_SINT
, PIPE_FORMAT_R8G8B8A8_SINT
, 0 }
774 { GL_ALPHA16I_EXT
, 0 },
775 { PIPE_FORMAT_A16_SINT
, PIPE_FORMAT_R16G16B16A16_SINT
, 0 }
778 { GL_ALPHA32I_EXT
, 0 },
779 { PIPE_FORMAT_A32_SINT
, PIPE_FORMAT_R32G32B32A32_SINT
, 0 }
782 { GL_ALPHA8UI_EXT
, 0 },
783 { PIPE_FORMAT_A8_UINT
, PIPE_FORMAT_R8G8B8A8_UINT
, 0 }
786 { GL_ALPHA16UI_EXT
, 0 },
787 { PIPE_FORMAT_A16_UINT
, PIPE_FORMAT_R16G16B16A16_UINT
, 0 }
790 { GL_ALPHA32UI_EXT
, 0 },
791 { PIPE_FORMAT_A32_UINT
, PIPE_FORMAT_R32G32B32A32_UINT
, 0 }
794 { GL_INTENSITY8I_EXT
, 0 },
795 { PIPE_FORMAT_I8_SINT
, PIPE_FORMAT_R8G8B8A8_SINT
, 0 }
798 { GL_INTENSITY16I_EXT
, 0 },
799 { PIPE_FORMAT_I16_SINT
, PIPE_FORMAT_R16G16B16A16_SINT
, 0 }
802 { GL_INTENSITY32I_EXT
, 0 },
803 { PIPE_FORMAT_I32_SINT
, PIPE_FORMAT_R32G32B32A32_SINT
, 0 }
806 { GL_INTENSITY8UI_EXT
, 0 },
807 { PIPE_FORMAT_I8_UINT
, PIPE_FORMAT_R8G8B8A8_UINT
, 0 }
810 { GL_INTENSITY16UI_EXT
, 0 },
811 { PIPE_FORMAT_I16_UINT
, PIPE_FORMAT_R16G16B16A16_UINT
, 0 }
814 { GL_INTENSITY32UI_EXT
, 0 },
815 { PIPE_FORMAT_I32_UINT
, PIPE_FORMAT_R32G32B32A32_UINT
, 0 }
818 { GL_LUMINANCE8I_EXT
, 0 },
819 { PIPE_FORMAT_L8_SINT
, PIPE_FORMAT_R8G8B8A8_SINT
, 0 }
822 { GL_LUMINANCE16I_EXT
, 0 },
823 { PIPE_FORMAT_L16_SINT
, PIPE_FORMAT_R16G16B16A16_SINT
, 0 }
826 { GL_LUMINANCE32I_EXT
, 0 },
827 { PIPE_FORMAT_L32_SINT
, PIPE_FORMAT_R32G32B32A32_SINT
, 0 }
830 { GL_LUMINANCE_INTEGER_EXT
,
831 GL_LUMINANCE8UI_EXT
, 0 },
832 { PIPE_FORMAT_L8_UINT
, PIPE_FORMAT_R8G8B8A8_UINT
, 0 }
835 { GL_LUMINANCE16UI_EXT
, 0 },
836 { PIPE_FORMAT_L16_UINT
, PIPE_FORMAT_R16G16B16A16_UINT
, 0 }
839 { GL_LUMINANCE32UI_EXT
, 0 },
840 { PIPE_FORMAT_L32_UINT
, PIPE_FORMAT_R32G32B32A32_UINT
, 0 }
843 { GL_LUMINANCE_ALPHA_INTEGER_EXT
,
844 GL_LUMINANCE_ALPHA8I_EXT
, 0 },
845 { PIPE_FORMAT_L8A8_SINT
, PIPE_FORMAT_R8G8B8A8_SINT
, 0 }
848 { GL_LUMINANCE_ALPHA16I_EXT
, 0 },
849 { PIPE_FORMAT_L16A16_SINT
, PIPE_FORMAT_R16G16B16A16_SINT
, 0 }
852 { GL_LUMINANCE_ALPHA32I_EXT
, 0 },
853 { PIPE_FORMAT_L32A32_SINT
, PIPE_FORMAT_R32G32B32A32_SINT
, 0 }
856 { GL_LUMINANCE_ALPHA8UI_EXT
, 0 },
857 { PIPE_FORMAT_L8A8_UINT
, PIPE_FORMAT_R8G8B8A8_UINT
, 0 }
860 { GL_LUMINANCE_ALPHA16UI_EXT
, 0 },
861 { PIPE_FORMAT_L16A16_UINT
, PIPE_FORMAT_R16G16B16A16_UINT
, 0 }
864 { GL_LUMINANCE_ALPHA32UI_EXT
, 0 },
865 { PIPE_FORMAT_L32A32_UINT
, PIPE_FORMAT_R32G32B32A32_UINT
, 0 }
868 { GL_RGB16I_EXT
, 0 },
869 { PIPE_FORMAT_R16G16B16_SINT
, PIPE_FORMAT_R16G16B16X16_SINT
,
870 PIPE_FORMAT_R16G16B16A16_SINT
, 0 },
873 { GL_RGBA16I_EXT
, 0 },
874 { PIPE_FORMAT_R16G16B16A16_SINT
, 0 },
877 { GL_RGB32I_EXT
, 0 },
878 { PIPE_FORMAT_R32G32B32_SINT
, PIPE_FORMAT_R32G32B32X32_SINT
,
879 PIPE_FORMAT_R32G32B32A32_SINT
, 0 },
882 { GL_RGBA32I_EXT
, 0 },
883 { PIPE_FORMAT_R32G32B32A32_SINT
, 0 }
886 { GL_RGBA8UI_EXT
, 0 },
887 { PIPE_FORMAT_R8G8B8A8_UINT
, 0 }
890 { GL_RGB8UI_EXT
, 0 },
891 { PIPE_FORMAT_R8G8B8_UINT
, PIPE_FORMAT_R8G8B8X8_UINT
,
892 PIPE_FORMAT_R8G8B8A8_UINT
, 0 }
895 { GL_RGB16UI_EXT
, 0 },
896 { PIPE_FORMAT_R16G16B16_UINT
, PIPE_FORMAT_R16G16B16X16_UINT
,
897 PIPE_FORMAT_R16G16B16A16_UINT
, 0 }
900 { GL_RGBA16UI_EXT
, 0 },
901 { PIPE_FORMAT_R16G16B16A16_UINT
, 0 }
904 { GL_RGB32UI_EXT
, 0},
905 { PIPE_FORMAT_R32G32B32_UINT
, PIPE_FORMAT_R32G32B32X32_UINT
,
906 PIPE_FORMAT_R32G32B32A32_UINT
, 0 }
909 { GL_RGBA32UI_EXT
, 0},
910 { PIPE_FORMAT_R32G32B32A32_UINT
, 0 }
913 { GL_R8I
, GL_RED_INTEGER_EXT
, 0},
914 { PIPE_FORMAT_R8_SINT
, 0},
918 { PIPE_FORMAT_R16_SINT
, 0},
922 { PIPE_FORMAT_R32_SINT
, 0},
926 { PIPE_FORMAT_R8_UINT
, 0},
930 { PIPE_FORMAT_R16_UINT
, 0},
934 { PIPE_FORMAT_R32_UINT
, 0},
937 { GL_RG8I
, GL_GREEN_INTEGER_EXT
, 0},
938 { PIPE_FORMAT_R8G8_SINT
, 0},
942 { PIPE_FORMAT_R16G16_SINT
, 0},
946 { PIPE_FORMAT_R32G32_SINT
, 0},
950 { PIPE_FORMAT_R8G8_UINT
, 0},
954 { PIPE_FORMAT_R16G16_UINT
, 0},
958 { PIPE_FORMAT_R32G32_UINT
, 0},
960 /* signed normalized formats */
962 { GL_RED_SNORM
, GL_R8_SNORM
, 0 },
963 { PIPE_FORMAT_R8_SNORM
, PIPE_FORMAT_R8G8_SNORM
,
964 PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
968 { PIPE_FORMAT_R16_SNORM
,
969 PIPE_FORMAT_R16G16_SNORM
,
970 PIPE_FORMAT_R16G16B16A16_SNORM
,
971 PIPE_FORMAT_R8_SNORM
,
972 PIPE_FORMAT_R8G8_SNORM
,
973 PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
976 { GL_RG_SNORM
, GL_RG8_SNORM
, 0 },
977 { PIPE_FORMAT_R8G8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
980 { GL_RG16_SNORM
, 0 },
981 { PIPE_FORMAT_R16G16_SNORM
, PIPE_FORMAT_R16G16B16A16_SNORM
,
982 PIPE_FORMAT_R8G8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
985 { GL_RGB_SNORM
, GL_RGB8_SNORM
, 0 },
986 { PIPE_FORMAT_R8G8B8X8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
989 { GL_RGBA_SNORM
, GL_RGBA8_SNORM
, 0 },
990 { PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
993 { GL_RGB16_SNORM
, 0 },
994 { PIPE_FORMAT_R16G16B16X16_SNORM
, PIPE_FORMAT_R16G16B16A16_SNORM
,
995 PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
998 { GL_RGBA16_SNORM
, 0 },
999 { PIPE_FORMAT_R16G16B16A16_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
1002 { GL_ALPHA_SNORM
, GL_ALPHA8_SNORM
, 0 },
1003 { PIPE_FORMAT_A8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
1006 { GL_ALPHA16_SNORM
, 0 },
1007 { PIPE_FORMAT_A16_SNORM
, PIPE_FORMAT_R16G16B16A16_SNORM
,
1008 PIPE_FORMAT_A8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
1011 { GL_LUMINANCE_SNORM
, GL_LUMINANCE8_SNORM
, 0 },
1012 { PIPE_FORMAT_L8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
1015 { GL_LUMINANCE16_SNORM
, 0 },
1016 { PIPE_FORMAT_L16_SNORM
, PIPE_FORMAT_R16G16B16A16_SNORM
,
1017 PIPE_FORMAT_L8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
1020 { GL_LUMINANCE_ALPHA_SNORM
, GL_LUMINANCE8_ALPHA8_SNORM
, 0 },
1021 { PIPE_FORMAT_L8A8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
1024 { GL_LUMINANCE16_ALPHA16_SNORM
, 0 },
1025 { PIPE_FORMAT_L16A16_SNORM
, PIPE_FORMAT_R16G16B16A16_SNORM
,
1026 PIPE_FORMAT_L8A8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
1029 { GL_INTENSITY_SNORM
, GL_INTENSITY8_SNORM
, 0 },
1030 { PIPE_FORMAT_I8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
1033 { GL_INTENSITY16_SNORM
, 0 },
1034 { PIPE_FORMAT_I16_SNORM
, PIPE_FORMAT_R16G16B16A16_SNORM
,
1035 PIPE_FORMAT_I8_SNORM
, PIPE_FORMAT_R8G8B8A8_SNORM
, 0 }
1039 { PIPE_FORMAT_R9G9B9E5_FLOAT
, 0 }
1042 { GL_R11F_G11F_B10F
, 0 },
1043 { PIPE_FORMAT_R11G11B10_FLOAT
, 0 }
1046 { GL_RGB10_A2UI
, 0 },
1047 { PIPE_FORMAT_R10G10B10A2_UINT
, PIPE_FORMAT_B10G10R10A2_UINT
, 0 }
1053 * Return first supported format from the given list.
1054 * \param allow_dxt indicates whether it's OK to return a DXT format.
1056 static enum pipe_format
1057 find_supported_format(struct pipe_screen
*screen
,
1058 const enum pipe_format formats
[],
1059 enum pipe_texture_target target
,
1060 unsigned sample_count
,
1061 unsigned storage_sample_count
,
1066 for (i
= 0; formats
[i
]; i
++) {
1067 if (screen
->is_format_supported(screen
, formats
[i
], target
,
1068 sample_count
, storage_sample_count
,
1070 if (!allow_dxt
&& util_format_is_s3tc(formats
[i
])) {
1071 /* we can't return a dxt format, continue searching */
1078 return PIPE_FORMAT_NONE
;
1082 struct exact_format_mapping
1086 enum pipe_format pformat
;
1089 static const struct exact_format_mapping rgba8888_tbl
[] =
1091 { GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, PIPE_FORMAT_ABGR8888_UNORM
},
1092 { GL_ABGR_EXT
, GL_UNSIGNED_INT_8_8_8_8_REV
, PIPE_FORMAT_ABGR8888_UNORM
},
1093 { GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, PIPE_FORMAT_RGBA8888_UNORM
},
1094 { GL_ABGR_EXT
, GL_UNSIGNED_INT_8_8_8_8
, PIPE_FORMAT_RGBA8888_UNORM
},
1095 { GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8
, PIPE_FORMAT_ARGB8888_UNORM
},
1096 { GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, PIPE_FORMAT_BGRA8888_UNORM
},
1097 { GL_RGBA
, GL_UNSIGNED_BYTE
, PIPE_FORMAT_R8G8B8A8_UNORM
},
1098 { GL_ABGR_EXT
, GL_UNSIGNED_BYTE
, PIPE_FORMAT_A8B8G8R8_UNORM
},
1099 { GL_BGRA
, GL_UNSIGNED_BYTE
, PIPE_FORMAT_B8G8R8A8_UNORM
},
1103 static const struct exact_format_mapping rgbx8888_tbl
[] =
1105 { GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, PIPE_FORMAT_XBGR8888_UNORM
},
1106 { GL_ABGR_EXT
, GL_UNSIGNED_INT_8_8_8_8_REV
, PIPE_FORMAT_XBGR8888_UNORM
},
1107 { GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, PIPE_FORMAT_RGBX8888_UNORM
},
1108 { GL_ABGR_EXT
, GL_UNSIGNED_INT_8_8_8_8
, PIPE_FORMAT_RGBX8888_UNORM
},
1109 { GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8
, PIPE_FORMAT_XRGB8888_UNORM
},
1110 { GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, PIPE_FORMAT_BGRX8888_UNORM
},
1111 { GL_RGBA
, GL_UNSIGNED_BYTE
, PIPE_FORMAT_R8G8B8X8_UNORM
},
1112 { GL_ABGR_EXT
, GL_UNSIGNED_BYTE
, PIPE_FORMAT_X8B8G8R8_UNORM
},
1113 { GL_BGRA
, GL_UNSIGNED_BYTE
, PIPE_FORMAT_B8G8R8X8_UNORM
},
1119 * For unsized/base internal formats, we may choose a convenient effective
1120 * internal format for {format, type}. If one exists, return that, otherwise
1121 * return PIPE_FORMAT_NONE.
1123 static enum pipe_format
1124 find_exact_format(GLint internalFormat
, GLenum format
, GLenum type
)
1127 const struct exact_format_mapping
* tbl
;
1129 if (format
== GL_NONE
|| type
== GL_NONE
)
1130 return PIPE_FORMAT_NONE
;
1132 switch (internalFormat
) {
1142 return PIPE_FORMAT_NONE
;
1145 for (i
= 0; tbl
[i
].format
; i
++)
1146 if (tbl
[i
].format
== format
&& tbl
[i
].type
== type
)
1147 return tbl
[i
].pformat
;
1149 return PIPE_FORMAT_NONE
;
1154 * Given an OpenGL internalFormat value for a texture or surface, return
1155 * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match.
1156 * This is called during glTexImage2D, for example.
1158 * The bindings parameter typically has PIPE_BIND_SAMPLER_VIEW set, plus
1159 * either PIPE_BINDING_RENDER_TARGET or PIPE_BINDING_DEPTH_STENCIL if
1160 * we want render-to-texture ability.
1162 * \param internalFormat the user value passed to glTexImage2D
1163 * \param target one of PIPE_TEXTURE_x
1164 * \param bindings bitmask of PIPE_BIND_x flags.
1165 * \param allow_dxt indicates whether it's OK to return a DXT format. This
1166 * only matters when internalFormat names a generic or
1167 * specific compressed format. And that should only happen
1168 * when we're getting called from gl[Copy]TexImage().
1171 st_choose_format(struct st_context
*st
, GLenum internalFormat
,
1172 GLenum format
, GLenum type
,
1173 enum pipe_texture_target target
, unsigned sample_count
,
1174 unsigned storage_sample_count
,
1175 unsigned bindings
, boolean allow_dxt
)
1177 struct pipe_screen
*screen
= st
->pipe
->screen
;
1180 enum pipe_format pf
;
1182 /* can't render to compressed formats at this time */
1183 if (_mesa_is_compressed_format(st
->ctx
, internalFormat
)
1184 && (bindings
& ~PIPE_BIND_SAMPLER_VIEW
)) {
1185 return PIPE_FORMAT_NONE
;
1188 /* search for exact matches */
1189 pf
= find_exact_format(internalFormat
, format
, type
);
1190 if (pf
!= PIPE_FORMAT_NONE
&&
1191 screen
->is_format_supported(screen
, pf
, target
, sample_count
,
1192 storage_sample_count
, bindings
)) {
1196 /* For an unsized GL_RGB but a 2_10_10_10 type, try to pick one of the
1197 * 2_10_10_10 formats. This is important for
1198 * GL_EXT_texture_type_2_10_10_10_EXT support, which says that these
1199 * formats are not color-renderable. Mesa's check for making those
1200 * non-color-renderable is based on our chosen format being 2101010.
1202 if (type
== GL_UNSIGNED_INT_2_10_10_10_REV
) {
1203 if (internalFormat
== GL_RGB
)
1204 internalFormat
= GL_RGB10
;
1205 else if (internalFormat
== GL_RGBA
)
1206 internalFormat
= GL_RGB10_A2
;
1209 if (type
== GL_UNSIGNED_SHORT_5_5_5_1
) {
1210 if (internalFormat
== GL_RGB
)
1211 internalFormat
= GL_RGB5
;
1212 else if (internalFormat
== GL_RGBA
)
1213 internalFormat
= GL_RGB5_A1
;
1216 /* search table for internalFormat */
1217 for (i
= 0; i
< ARRAY_SIZE(format_map
); i
++) {
1218 const struct format_mapping
*mapping
= &format_map
[i
];
1219 for (j
= 0; mapping
->glFormats
[j
]; j
++) {
1220 if (mapping
->glFormats
[j
] == internalFormat
) {
1221 /* Found the desired internal format. Find first pipe format
1222 * which is supported by the driver.
1224 pf
= find_supported_format(screen
, mapping
->pipeFormats
,
1225 target
, sample_count
,
1226 storage_sample_count
, bindings
,
1233 _mesa_problem(NULL
, "unhandled format!\n");
1234 return PIPE_FORMAT_NONE
;
1238 debug_printf("%s(fmt=%s, type=%s, intFmt=%s) = %s\n",
1240 _mesa_enum_to_string(format
),
1241 _mesa_enum_to_string(type
),
1242 _mesa_enum_to_string(internalFormat
),
1243 util_format_name(pf
));
1250 * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces.
1253 st_choose_renderbuffer_format(struct st_context
*st
,
1254 GLenum internalFormat
, unsigned sample_count
,
1255 unsigned storage_sample_count
)
1258 if (_mesa_is_depth_or_stencil_format(internalFormat
))
1259 bindings
= PIPE_BIND_DEPTH_STENCIL
;
1261 bindings
= PIPE_BIND_RENDER_TARGET
;
1262 return st_choose_format(st
, internalFormat
, GL_NONE
, GL_NONE
,
1263 PIPE_TEXTURE_2D
, sample_count
,
1264 storage_sample_count
, bindings
, FALSE
);
1269 * Given an OpenGL user-requested format and type, and swapBytes state,
1270 * return the format which exactly matches those parameters, so that
1271 * a memcpy-based transfer can be done.
1273 * If no format is supported, return PIPE_FORMAT_NONE.
1276 st_choose_matching_format(struct st_context
*st
, unsigned bind
,
1277 GLenum format
, GLenum type
, GLboolean swapBytes
)
1279 struct pipe_screen
*screen
= st
->pipe
->screen
;
1281 if (swapBytes
&& !_mesa_swap_bytes_in_type_enum(&type
))
1282 return PIPE_FORMAT_NONE
;
1284 mesa_format mesa_format
= _mesa_format_from_format_and_type(format
, type
);
1285 if (_mesa_format_is_mesa_array_format(mesa_format
))
1286 mesa_format
= _mesa_format_from_array_format(mesa_format
);
1287 if (mesa_format
!= MESA_FORMAT_NONE
) {
1288 enum pipe_format format
= st_mesa_format_to_pipe_format(st
, mesa_format
);
1289 if (format
!= PIPE_FORMAT_NONE
&&
1290 screen
->is_format_supported(screen
, format
, PIPE_TEXTURE_2D
, 0, 0, bind
))
1294 return PIPE_FORMAT_NONE
;
1299 * Called via ctx->Driver.ChooseTextureFormat().
1302 st_ChooseTextureFormat(struct gl_context
*ctx
, GLenum target
,
1303 GLint internalFormat
,
1304 GLenum format
, GLenum type
)
1306 struct st_context
*st
= st_context(ctx
);
1307 enum pipe_format pFormat
;
1308 mesa_format mFormat
;
1310 bool is_renderbuffer
= false;
1311 enum pipe_texture_target pTarget
;
1313 if (target
== GL_RENDERBUFFER
) {
1314 pTarget
= PIPE_TEXTURE_2D
;
1315 is_renderbuffer
= true;
1317 pTarget
= gl_target_to_pipe(target
);
1320 if (target
== GL_TEXTURE_1D
|| target
== GL_TEXTURE_1D_ARRAY
) {
1321 /* We don't do compression for these texture targets because of
1322 * difficulty with sub-texture updates on non-block boundaries, etc.
1323 * So change the internal format request to an uncompressed format.
1326 _mesa_generic_compressed_format_to_uncompressed_format(internalFormat
);
1329 /* GL textures may wind up being render targets, but we don't know
1330 * that in advance. Specify potential render target flags now for formats
1331 * that we know should always be renderable.
1333 bindings
= PIPE_BIND_SAMPLER_VIEW
;
1334 if (_mesa_is_depth_or_stencil_format(internalFormat
))
1335 bindings
|= PIPE_BIND_DEPTH_STENCIL
;
1336 else if (is_renderbuffer
|| internalFormat
== 3 || internalFormat
== 4 ||
1337 internalFormat
== GL_RGB
|| internalFormat
== GL_RGBA
||
1338 internalFormat
== GL_RGBA2
||
1339 internalFormat
== GL_RGB4
|| internalFormat
== GL_RGBA4
||
1340 internalFormat
== GL_RGB8
|| internalFormat
== GL_RGBA8
||
1341 internalFormat
== GL_BGRA
||
1342 internalFormat
== GL_RGB16F
||
1343 internalFormat
== GL_RGBA16F
||
1344 internalFormat
== GL_RGB32F
||
1345 internalFormat
== GL_RGBA32F
)
1346 bindings
|= PIPE_BIND_RENDER_TARGET
;
1348 /* GLES allows the driver to choose any format which matches
1349 * the format+type combo, because GLES only supports unsized internal
1350 * formats and expects the driver to choose whatever suits it.
1352 if (_mesa_is_gles(ctx
)) {
1353 GLenum baseFormat
= _mesa_base_tex_format(ctx
, internalFormat
);
1354 GLenum basePackFormat
= _mesa_base_pack_format(format
);
1355 GLenum iformat
= internalFormat
;
1357 /* Treat GL_BGRA as GL_RGBA. */
1358 if (iformat
== GL_BGRA
)
1361 /* Check if the internalformat is unsized and compatible
1362 * with the "format".
1364 if (iformat
== baseFormat
&& iformat
== basePackFormat
) {
1365 pFormat
= st_choose_matching_format(st
, bindings
, format
, type
,
1366 ctx
->Unpack
.SwapBytes
);
1368 if (pFormat
!= PIPE_FORMAT_NONE
)
1369 return st_pipe_format_to_mesa_format(pFormat
);
1371 if (!is_renderbuffer
) {
1372 /* try choosing format again, this time without render
1375 pFormat
= st_choose_matching_format(st
, PIPE_BIND_SAMPLER_VIEW
,
1377 ctx
->Unpack
.SwapBytes
);
1378 if (pFormat
!= PIPE_FORMAT_NONE
)
1379 return st_pipe_format_to_mesa_format(pFormat
);
1384 pFormat
= st_choose_format(st
, internalFormat
, format
, type
,
1385 pTarget
, 0, 0, bindings
, GL_TRUE
);
1387 if (pFormat
== PIPE_FORMAT_NONE
&& !is_renderbuffer
) {
1388 /* try choosing format again, this time without render target bindings */
1389 pFormat
= st_choose_format(st
, internalFormat
, format
, type
,
1390 pTarget
, 0, 0, PIPE_BIND_SAMPLER_VIEW
,
1394 if (pFormat
== PIPE_FORMAT_NONE
) {
1395 mFormat
= _mesa_glenum_to_compressed_format(internalFormat
);
1396 if (st_compressed_format_fallback(st
, mFormat
))
1399 /* no luck at all */
1400 return MESA_FORMAT_NONE
;
1403 mFormat
= st_pipe_format_to_mesa_format(pFormat
);
1407 debug_printf("%s(intFormat=%s, format=%s, type=%s) -> %s, %s\n",
1409 _mesa_enum_to_string(internalFormat
),
1410 _mesa_enum_to_string(format
),
1411 _mesa_enum_to_string(type
),
1412 util_format_name(pFormat
),
1413 _mesa_get_format_name(mFormat
));
1421 * Called via ctx->Driver.QueryInternalFormat().
1424 st_QuerySamplesForFormat(struct gl_context
*ctx
, GLenum target
,
1425 GLenum internalFormat
, int samples
[16])
1427 struct st_context
*st
= st_context(ctx
);
1428 enum pipe_format format
;
1429 unsigned i
, bind
, num_sample_counts
= 0;
1433 if (_mesa_is_depth_or_stencil_format(internalFormat
))
1434 bind
= PIPE_BIND_DEPTH_STENCIL
;
1436 bind
= PIPE_BIND_RENDER_TARGET
;
1438 /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
1441 if (!ctx
->Extensions
.EXT_sRGB
) {
1442 internalFormat
= _mesa_get_linear_internalformat(internalFormat
);
1445 /* Set sample counts in descending order. */
1446 for (i
= 16; i
> 1; i
--) {
1447 format
= st_choose_format(st
, internalFormat
, GL_NONE
, GL_NONE
,
1448 PIPE_TEXTURE_2D
, i
, i
, bind
, FALSE
);
1450 if (format
!= PIPE_FORMAT_NONE
) {
1451 samples
[num_sample_counts
++] = i
;
1455 if (!num_sample_counts
) {
1456 samples
[num_sample_counts
++] = 1;
1459 return num_sample_counts
;
1464 * ARB_internalformat_query2 driver hook.
1467 st_QueryInternalFormat(struct gl_context
*ctx
, GLenum target
,
1468 GLenum internalFormat
, GLenum pname
, GLint
*params
)
1470 struct st_context
*st
= st_context(ctx
);
1471 /* The API entry-point gives us a temporary params buffer that is non-NULL
1472 * and guaranteed to have at least 16 elements.
1474 assert(params
!= NULL
);
1478 st_QuerySamplesForFormat(ctx
, target
, internalFormat
, params
);
1481 case GL_NUM_SAMPLE_COUNTS
: {
1484 num_samples
= st_QuerySamplesForFormat(ctx
, target
, internalFormat
,
1486 params
[0] = (GLint
) num_samples
;
1489 case GL_INTERNALFORMAT_PREFERRED
: {
1490 params
[0] = GL_NONE
;
1492 /* We need to resolve an internal format that is compatible with
1493 * the passed internal format, and optimal to the driver. By now,
1494 * we just validate that the passed internal format is supported by
1495 * the driver, and if so return the same internal format, otherwise
1499 if (_mesa_is_depth_or_stencil_format(internalFormat
))
1500 bindings
= PIPE_BIND_DEPTH_STENCIL
;
1502 bindings
= PIPE_BIND_RENDER_TARGET
;
1503 enum pipe_format pformat
= st_choose_format(st
,
1507 PIPE_TEXTURE_2D
, 0, 0,
1510 params
[0] = internalFormat
;
1514 /* For the rest of the pnames, we call back the Mesa's default
1515 * function for drivers that don't implement ARB_internalformat_query2.
1517 _mesa_query_internal_format_default(ctx
, target
, internalFormat
, pname
,
1524 * This is used for translating texture border color and the clear
1525 * color. For example, the clear color is interpreted according to
1526 * the renderbuffer's base format. For example, if clearing a
1527 * GL_LUMINANCE buffer, we'll return colorOut[0] = colorOut[1] =
1528 * colorOut[2] = colorIn[0].
1529 * Similarly for texture border colors.
1532 st_translate_color(const union gl_color_union
*colorIn
,
1533 union pipe_color_union
*colorOut
,
1534 GLenum baseFormat
, GLboolean is_integer
)
1537 const int *in
= colorIn
->i
;
1538 int *out
= colorOut
->i
;
1540 switch (baseFormat
) {
1560 out
[0] = out
[1] = out
[2] = 0;
1564 out
[0] = out
[1] = out
[2] = in
[0];
1567 case GL_LUMINANCE_ALPHA
:
1568 out
[0] = out
[1] = out
[2] = in
[0];
1572 out
[0] = out
[1] = out
[2] = out
[3] = in
[0];
1579 const float *in
= colorIn
->f
;
1580 float *out
= colorOut
->f
;
1582 switch (baseFormat
) {
1602 out
[0] = out
[1] = out
[2] = 0.0F
;
1606 out
[0] = out
[1] = out
[2] = in
[0];
1609 case GL_LUMINANCE_ALPHA
:
1610 out
[0] = out
[1] = out
[2] = in
[0];
1613 /* Stencil border is tricky on some hw. Help drivers a little here. */
1614 case GL_STENCIL_INDEX
:
1616 out
[0] = out
[1] = out
[2] = out
[3] = in
[0];