Merge branch 'gallium-embedded'
[mesa.git] / src / mesa / state_tracker / st_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/buffers.h"
31 #include "main/context.h"
32 #include "main/framebuffer.h"
33 #include "main/renderbuffer.h"
34 #include "st_context.h"
35 #include "st_cb_fbo.h"
36 #include "st_public.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39
40
41 struct st_framebuffer *
42 st_create_framebuffer( const __GLcontextModes *visual,
43 enum pipe_format colorFormat,
44 enum pipe_format depthFormat,
45 enum pipe_format stencilFormat,
46 uint width, uint height,
47 void *private)
48 {
49 struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
50 if (stfb) {
51 int samples = st_get_msaa();
52 int i;
53
54 if (visual->sampleBuffers)
55 samples = visual->samples;
56
57 _mesa_initialize_window_framebuffer(&stfb->Base, visual);
58
59 if (visual->doubleBufferMode) {
60 struct gl_renderbuffer *rb
61 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
62 _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
63 }
64 else {
65 /* Only allocate front buffer right now if we're single buffered.
66 * If double-buffered, allocate front buffer on demand later.
67 * See check_create_front_buffers() and st_set_framebuffer_surface().
68 */
69 struct gl_renderbuffer *rb
70 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
71 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
72 }
73
74 if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
75 /* combined depth/stencil buffer */
76 struct gl_renderbuffer *depthStencilRb
77 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
78 /* note: bind RB to two attachment points */
79 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
80 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
81 }
82 else {
83 /* separate depth and/or stencil */
84
85 if (visual->depthBits == 32) {
86 /* 32-bit depth buffer */
87 struct gl_renderbuffer *depthRb
88 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
89 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
90 }
91 else if (visual->depthBits == 24) {
92 /* 24-bit depth buffer, ignore stencil bits */
93 struct gl_renderbuffer *depthRb
94 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
95 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
96 }
97 else if (visual->depthBits > 0) {
98 /* 16-bit depth buffer */
99 struct gl_renderbuffer *depthRb
100 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
101 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
102 }
103
104 if (visual->stencilBits > 0) {
105 /* 8-bit stencil */
106 struct gl_renderbuffer *stencilRb
107 = st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
108 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
109 }
110 }
111
112 if (visual->accumRedBits > 0) {
113 /* 16-bit/channel accum */
114 /* TODO: query the pipe screen for accumulation buffer format support */
115 struct gl_renderbuffer *accumRb
116 = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
117 _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
118 }
119
120 for (i = 0; i < visual->numAuxBuffers; i++) {
121 struct gl_renderbuffer *aux
122 = st_new_renderbuffer_fb(colorFormat, 0, FALSE);
123 _mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux);
124 }
125
126 stfb->Base.Initialized = GL_TRUE;
127 stfb->InitWidth = width;
128 stfb->InitHeight = height;
129 stfb->Private = private;
130 }
131 return stfb;
132 }
133
134
135 void st_resize_framebuffer( struct st_framebuffer *stfb,
136 uint width, uint height )
137 {
138 if (stfb->Base.Width != width || stfb->Base.Height != height) {
139 GET_CURRENT_CONTEXT(ctx);
140 if (ctx) {
141 _mesa_check_init_viewport(ctx, width, height);
142
143 _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
144
145 assert(stfb->Base.Width == width);
146 assert(stfb->Base.Height == height);
147 }
148 }
149 }
150
151
152 void st_unreference_framebuffer( struct st_framebuffer *stfb )
153 {
154 _mesa_reference_framebuffer((struct gl_framebuffer **) &stfb, NULL);
155 }
156
157
158
159 /**
160 * Set/replace a framebuffer surface.
161 * The user of the state tracker can use this instead of
162 * st_resize_framebuffer() to provide new surfaces when a window is resized.
163 */
164 void
165 st_set_framebuffer_surface(struct st_framebuffer *stfb,
166 uint surfIndex, struct pipe_surface *surf)
167 {
168 GET_CURRENT_CONTEXT(ctx);
169 static const GLuint invalid_size = 9999999;
170 struct st_renderbuffer *strb;
171 GLuint width, height, i;
172
173 assert(surfIndex < BUFFER_COUNT);
174
175 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
176
177 if (!strb) {
178 if (surfIndex == ST_SURFACE_FRONT_LEFT) {
179 /* Delayed creation when the window system supplies a fake front buffer */
180 struct st_renderbuffer *strb_back
181 = st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
182 struct gl_renderbuffer *rb
183 = st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE);
184 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
185 strb = st_renderbuffer(rb);
186 } else {
187 /* fail */
188 return;
189 }
190 }
191
192 /* replace the renderbuffer's surface/texture pointers */
193 pipe_surface_reference( &strb->surface, surf );
194 pipe_texture_reference( &strb->texture, surf->texture );
195
196 if (ctx) {
197 /* If ctx isn't set, we've likely not made current yet.
198 * But when we do, we need to start setting this dirty bit
199 * to ensure the renderbuffer attachements are up-to-date
200 * via update_framebuffer.
201 */
202 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
203 }
204
205 /* update renderbuffer's width/height */
206 strb->Base.Width = surf->width;
207 strb->Base.Height = surf->height;
208
209 /* Try to update the framebuffer's width/height from the renderbuffer
210 * sizes. Before we start drawing, all the rbs _should_ be the same size.
211 */
212 width = height = invalid_size;
213 for (i = 0; i < BUFFER_COUNT; i++) {
214 if (stfb->Base.Attachment[i].Renderbuffer) {
215 if (width == invalid_size) {
216 width = stfb->Base.Attachment[i].Renderbuffer->Width;
217 height = stfb->Base.Attachment[i].Renderbuffer->Height;
218 }
219 else if (width != stfb->Base.Attachment[i].Renderbuffer->Width ||
220 height != stfb->Base.Attachment[i].Renderbuffer->Height) {
221 /* inconsistant renderbuffer sizes, bail out */
222 return;
223 }
224 }
225 }
226
227 if (width != invalid_size) {
228 /* OK, the renderbuffers are of a consistant size, so update the
229 * parent framebuffer's size.
230 */
231 stfb->Base.Width = width;
232 stfb->Base.Height = height;
233 }
234 }
235
236
237
238 /**
239 * Return the pipe_surface for the given renderbuffer.
240 */
241 int
242 st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
243 {
244 struct st_renderbuffer *strb;
245
246 assert(surfIndex <= ST_SURFACE_DEPTH);
247
248 /* sanity checks, ST tokens should match Mesa tokens */
249 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
250 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
251
252 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
253 if (strb) {
254 *surface = strb->surface;
255 return GL_TRUE;
256 }
257
258 *surface = NULL;
259 return GL_FALSE;
260 }
261
262 int
263 st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
264 {
265 struct st_renderbuffer *strb;
266
267 assert(surfIndex <= ST_SURFACE_DEPTH);
268
269 /* sanity checks, ST tokens should match Mesa tokens */
270 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
271 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
272
273 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
274 if (strb) {
275 *texture = strb->texture;
276 return GL_TRUE;
277 }
278
279 *texture = NULL;
280 return GL_FALSE;
281 }
282
283 /**
284 * This function is to be called prior to SwapBuffers on the given
285 * framebuffer. It checks if the current context is bound to the framebuffer
286 * and flushes rendering if needed.
287 */
288 void
289 st_notify_swapbuffers(struct st_framebuffer *stfb)
290 {
291 GET_CURRENT_CONTEXT(ctx);
292
293 if (ctx && ctx->DrawBuffer == &stfb->Base) {
294 st_flush( ctx->st,
295 PIPE_FLUSH_RENDER_CACHE |
296 PIPE_FLUSH_SWAPBUFFERS |
297 PIPE_FLUSH_FRAME,
298 NULL );
299 if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer))
300 ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
301 }
302 }
303
304
305 /**
306 * Swap the front/back color buffers. Exchange the front/back pointers
307 * and update some derived state.
308 * No need to call st_notify_swapbuffers() first.
309 *
310 * For a single-buffered framebuffer, no swap occurs, but we still return
311 * the pointer(s) to the front color buffer(s).
312 *
313 * \param front_left returns pointer to front-left renderbuffer after swap
314 * \param front_right returns pointer to front-right renderbuffer after swap
315 */
316 void
317 st_swapbuffers(struct st_framebuffer *stfb,
318 struct pipe_surface **front_left,
319 struct pipe_surface **front_right)
320 {
321 struct gl_framebuffer *fb = &stfb->Base;
322
323 GET_CURRENT_CONTEXT(ctx);
324
325 if (ctx && ctx->DrawBuffer == &stfb->Base) {
326 st_flush( ctx->st,
327 PIPE_FLUSH_RENDER_CACHE |
328 PIPE_FLUSH_SWAPBUFFERS |
329 PIPE_FLUSH_FRAME,
330 NULL );
331 }
332
333 if (!fb->Visual.doubleBufferMode) {
334 /* single buffer mode - return pointers to front surfaces */
335 if (front_left) {
336 struct st_renderbuffer *strb =
337 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
338 *front_left = strb->surface;
339 }
340 if (front_right) {
341 struct st_renderbuffer *strb =
342 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
343 *front_right = strb ? strb->surface : NULL;
344 }
345 return;
346 }
347
348 /* swap left buffers */
349 if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
350 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
351 struct gl_renderbuffer *rbTemp;
352 rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
353 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
354 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
355 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
356 if (front_left) {
357 struct st_renderbuffer *strb =
358 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
359 *front_left = strb->surface;
360 }
361 /* mark back buffer contents as undefined */
362 {
363 struct st_renderbuffer *back =
364 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
365 back->defined = GL_FALSE;
366 }
367 }
368 else {
369 /* no front buffer, display the back buffer */
370 if (front_left) {
371 struct st_renderbuffer *strb =
372 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
373 *front_left = strb->surface;
374 }
375 }
376
377 /* swap right buffers (for stereo) */
378 if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
379 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
380 struct gl_renderbuffer *rbTemp;
381 rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
382 fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
383 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
384 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
385 if (front_right) {
386 struct st_renderbuffer *strb =
387 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
388 *front_right = strb->surface;
389 }
390 /* mark back buffer contents as undefined */
391 {
392 struct st_renderbuffer *back =
393 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
394 back->defined = GL_FALSE;
395 }
396 }
397 else {
398 /* no front right buffer, display back right buffer (if exists) */
399 if (front_right) {
400 struct st_renderbuffer *strb =
401 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
402 *front_right = strb ? strb->surface : NULL;
403 }
404 }
405
406 /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
407 _mesa_update_framebuffer(ctx);
408
409 /* Make sure we draw into the new back surface */
410 st_invalidate_state(ctx, _NEW_BUFFERS);
411 }
412
413
414 void *st_framebuffer_private( struct st_framebuffer *stfb )
415 {
416 return stfb->Private;
417 }
418
419 void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
420 uint *width,
421 uint *height)
422 {
423 *width = stfb->Base.Width;
424 *height = stfb->Base.Height;
425 }