st/mesa: Add checks for ST_SURFACE_x vs MESA_BUFFER_x
[mesa.git] / src / mesa / state_tracker / st_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29 #include "main/imports.h"
30 #include "main/buffers.h"
31 #include "main/context.h"
32 #include "main/framebuffer.h"
33 #include "main/renderbuffer.h"
34 #include "st_context.h"
35 #include "st_cb_fbo.h"
36 #include "st_public.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39
40
41 struct st_framebuffer *
42 st_create_framebuffer( const __GLcontextModes *visual,
43 enum pipe_format colorFormat,
44 enum pipe_format depthFormat,
45 enum pipe_format stencilFormat,
46 uint width, uint height,
47 void *private)
48 {
49 struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
50 if (stfb) {
51 int samples = st_get_msaa();
52 int i;
53
54 if (visual->sampleBuffers)
55 samples = visual->samples;
56
57 _mesa_initialize_window_framebuffer(&stfb->Base, visual);
58
59 if (visual->doubleBufferMode) {
60 struct gl_renderbuffer *rb
61 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
62 _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
63 }
64 else {
65 /* Only allocate front buffer right now if we're single buffered.
66 * If double-buffered, allocate front buffer on demand later.
67 * See check_create_front_buffers() and st_set_framebuffer_surface().
68 */
69 struct gl_renderbuffer *rb
70 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
71 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
72 }
73
74 if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
75 /* combined depth/stencil buffer */
76 struct gl_renderbuffer *depthStencilRb
77 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
78 /* note: bind RB to two attachment points */
79 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
80 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
81 }
82 else {
83 /* separate depth and/or stencil */
84
85 if (visual->depthBits == 32) {
86 /* 32-bit depth buffer */
87 struct gl_renderbuffer *depthRb
88 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
89 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
90 }
91 else if (visual->depthBits == 24) {
92 /* 24-bit depth buffer, ignore stencil bits */
93 struct gl_renderbuffer *depthRb
94 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
95 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
96 }
97 else if (visual->depthBits > 0) {
98 /* 16-bit depth buffer */
99 struct gl_renderbuffer *depthRb
100 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
101 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
102 }
103
104 if (visual->stencilBits > 0) {
105 /* 8-bit stencil */
106 struct gl_renderbuffer *stencilRb
107 = st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
108 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
109 }
110 }
111
112 if (visual->accumRedBits > 0) {
113 /* 16-bit/channel accum */
114 /* TODO: query the pipe screen for accumulation buffer format support */
115 struct gl_renderbuffer *accumRb
116 = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
117 _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
118 }
119
120 for (i = 0; i < visual->numAuxBuffers; i++) {
121 struct gl_renderbuffer *aux
122 = st_new_renderbuffer_fb(colorFormat, 0, FALSE);
123 _mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux);
124 }
125
126 stfb->Base.Initialized = GL_TRUE;
127 stfb->InitWidth = width;
128 stfb->InitHeight = height;
129 stfb->Private = private;
130 }
131 return stfb;
132 }
133
134
135 void st_resize_framebuffer( struct st_framebuffer *stfb,
136 uint width, uint height )
137 {
138 if (stfb->Base.Width != width || stfb->Base.Height != height) {
139 GET_CURRENT_CONTEXT(ctx);
140 if (ctx) {
141 _mesa_check_init_viewport(ctx, width, height);
142
143 _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
144
145 assert(stfb->Base.Width == width);
146 assert(stfb->Base.Height == height);
147 }
148 }
149 }
150
151
152 void st_unreference_framebuffer( struct st_framebuffer *stfb )
153 {
154 _mesa_reference_framebuffer((struct gl_framebuffer **) &stfb, NULL);
155 }
156
157
158
159 /**
160 * Set/replace a framebuffer surface.
161 * The user of the state tracker can use this instead of
162 * st_resize_framebuffer() to provide new surfaces when a window is resized.
163 * \param surfIndex an ST_SURFACE_x index
164 */
165 void
166 st_set_framebuffer_surface(struct st_framebuffer *stfb,
167 uint surfIndex, struct pipe_surface *surf)
168 {
169 GET_CURRENT_CONTEXT(ctx);
170 static const GLuint invalid_size = 9999999;
171 struct st_renderbuffer *strb;
172 GLuint width, height, i;
173
174 /* sanity checks */
175 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
176 assert(ST_SURFACE_BACK_LEFT == BUFFER_BACK_LEFT);
177 assert(ST_SURFACE_FRONT_RIGHT == BUFFER_FRONT_RIGHT);
178 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
179 assert(ST_SURFACE_DEPTH == BUFFER_DEPTH);
180
181 assert(surfIndex < BUFFER_COUNT);
182
183 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
184
185 if (!strb) {
186 if (surfIndex == ST_SURFACE_FRONT_LEFT) {
187 /* Delayed creation when the window system supplies a fake front buffer */
188 struct st_renderbuffer *strb_back
189 = st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
190 struct gl_renderbuffer *rb
191 = st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE);
192 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
193 strb = st_renderbuffer(rb);
194 } else {
195 /* fail */
196 return;
197 }
198 }
199
200 /* replace the renderbuffer's surface/texture pointers */
201 pipe_surface_reference( &strb->surface, surf );
202 pipe_texture_reference( &strb->texture, surf->texture );
203
204 if (ctx) {
205 /* If ctx isn't set, we've likely not made current yet.
206 * But when we do, we need to start setting this dirty bit
207 * to ensure the renderbuffer attachements are up-to-date
208 * via update_framebuffer.
209 */
210 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
211 }
212
213 /* update renderbuffer's width/height */
214 strb->Base.Width = surf->width;
215 strb->Base.Height = surf->height;
216
217 /* Try to update the framebuffer's width/height from the renderbuffer
218 * sizes. Before we start drawing, all the rbs _should_ be the same size.
219 */
220 width = height = invalid_size;
221 for (i = 0; i < BUFFER_COUNT; i++) {
222 if (stfb->Base.Attachment[i].Renderbuffer) {
223 if (width == invalid_size) {
224 width = stfb->Base.Attachment[i].Renderbuffer->Width;
225 height = stfb->Base.Attachment[i].Renderbuffer->Height;
226 }
227 else if (width != stfb->Base.Attachment[i].Renderbuffer->Width ||
228 height != stfb->Base.Attachment[i].Renderbuffer->Height) {
229 /* inconsistant renderbuffer sizes, bail out */
230 return;
231 }
232 }
233 }
234
235 if (width != invalid_size) {
236 /* OK, the renderbuffers are of a consistant size, so update the
237 * parent framebuffer's size.
238 */
239 stfb->Base.Width = width;
240 stfb->Base.Height = height;
241 }
242 }
243
244
245
246 /**
247 * Return the pipe_surface for the given renderbuffer.
248 */
249 int
250 st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
251 {
252 struct st_renderbuffer *strb;
253
254 assert(surfIndex <= ST_SURFACE_DEPTH);
255
256 /* sanity checks, ST tokens should match Mesa tokens */
257 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
258 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
259
260 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
261 if (strb) {
262 *surface = strb->surface;
263 return GL_TRUE;
264 }
265
266 *surface = NULL;
267 return GL_FALSE;
268 }
269
270 int
271 st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
272 {
273 struct st_renderbuffer *strb;
274
275 assert(surfIndex <= ST_SURFACE_DEPTH);
276
277 /* sanity checks, ST tokens should match Mesa tokens */
278 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
279 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
280
281 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
282 if (strb) {
283 *texture = strb->texture;
284 return GL_TRUE;
285 }
286
287 *texture = NULL;
288 return GL_FALSE;
289 }
290
291 /**
292 * This function is to be called prior to SwapBuffers on the given
293 * framebuffer. It checks if the current context is bound to the framebuffer
294 * and flushes rendering if needed.
295 */
296 void
297 st_notify_swapbuffers(struct st_framebuffer *stfb)
298 {
299 GET_CURRENT_CONTEXT(ctx);
300
301 if (ctx && ctx->DrawBuffer == &stfb->Base) {
302 st_flush( ctx->st,
303 PIPE_FLUSH_RENDER_CACHE |
304 PIPE_FLUSH_SWAPBUFFERS |
305 PIPE_FLUSH_FRAME,
306 NULL );
307 if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer))
308 ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
309 }
310 }
311
312
313 /**
314 * Swap the front/back color buffers. Exchange the front/back pointers
315 * and update some derived state.
316 * No need to call st_notify_swapbuffers() first.
317 *
318 * For a single-buffered framebuffer, no swap occurs, but we still return
319 * the pointer(s) to the front color buffer(s).
320 *
321 * \param front_left returns pointer to front-left renderbuffer after swap
322 * \param front_right returns pointer to front-right renderbuffer after swap
323 */
324 void
325 st_swapbuffers(struct st_framebuffer *stfb,
326 struct pipe_surface **front_left,
327 struct pipe_surface **front_right)
328 {
329 struct gl_framebuffer *fb = &stfb->Base;
330
331 GET_CURRENT_CONTEXT(ctx);
332
333 if (ctx && ctx->DrawBuffer == &stfb->Base) {
334 st_flush( ctx->st,
335 PIPE_FLUSH_RENDER_CACHE |
336 PIPE_FLUSH_SWAPBUFFERS |
337 PIPE_FLUSH_FRAME,
338 NULL );
339 }
340
341 if (!fb->Visual.doubleBufferMode) {
342 /* single buffer mode - return pointers to front surfaces */
343 if (front_left) {
344 struct st_renderbuffer *strb =
345 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
346 *front_left = strb->surface;
347 }
348 if (front_right) {
349 struct st_renderbuffer *strb =
350 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
351 *front_right = strb ? strb->surface : NULL;
352 }
353 return;
354 }
355
356 /* swap left buffers */
357 if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
358 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
359 struct gl_renderbuffer *rbTemp;
360 rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
361 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
362 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
363 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
364 if (front_left) {
365 struct st_renderbuffer *strb =
366 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
367 *front_left = strb->surface;
368 }
369 /* mark back buffer contents as undefined */
370 {
371 struct st_renderbuffer *back =
372 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
373 back->defined = GL_FALSE;
374 }
375 }
376 else {
377 /* no front buffer, display the back buffer */
378 if (front_left) {
379 struct st_renderbuffer *strb =
380 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
381 *front_left = strb->surface;
382 }
383 }
384
385 /* swap right buffers (for stereo) */
386 if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
387 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
388 struct gl_renderbuffer *rbTemp;
389 rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
390 fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
391 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
392 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
393 if (front_right) {
394 struct st_renderbuffer *strb =
395 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
396 *front_right = strb->surface;
397 }
398 /* mark back buffer contents as undefined */
399 {
400 struct st_renderbuffer *back =
401 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
402 back->defined = GL_FALSE;
403 }
404 }
405 else {
406 /* no front right buffer, display back right buffer (if exists) */
407 if (front_right) {
408 struct st_renderbuffer *strb =
409 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
410 *front_right = strb ? strb->surface : NULL;
411 }
412 }
413
414 /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
415 _mesa_update_framebuffer(ctx);
416
417 /* Make sure we draw into the new back surface */
418 st_invalidate_state(ctx, _NEW_BUFFERS);
419 }
420
421
422 void *st_framebuffer_private( struct st_framebuffer *stfb )
423 {
424 return stfb->Private;
425 }
426
427 void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
428 uint *width,
429 uint *height)
430 {
431 *width = stfb->Base.Width;
432 *height = stfb->Base.Height;
433 }