Merge branch 'arb_half_float_vertex'
[mesa.git] / src / mesa / state_tracker / st_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/buffers.h"
31 #include "main/context.h"
32 #include "main/framebuffer.h"
33 #include "main/renderbuffer.h"
34 #include "st_context.h"
35 #include "st_cb_fbo.h"
36 #include "st_public.h"
37 #include "pipe/p_defines.h"
38
39
40 struct st_framebuffer *
41 st_create_framebuffer( const __GLcontextModes *visual,
42 enum pipe_format colorFormat,
43 enum pipe_format depthFormat,
44 enum pipe_format stencilFormat,
45 uint width, uint height,
46 void *private)
47 {
48 struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
49 if (stfb) {
50 int samples = st_get_msaa();
51 int i;
52
53 if (visual->sampleBuffers)
54 samples = visual->samples;
55
56 _mesa_initialize_framebuffer(&stfb->Base, visual);
57
58 if (visual->doubleBufferMode) {
59 struct gl_renderbuffer *rb
60 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
61 _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
62 }
63 else {
64 /* Only allocate front buffer right now if we're single buffered.
65 * If double-buffered, allocate front buffer on demand later.
66 * See check_create_front_buffers() and st_set_framebuffer_surface().
67 */
68 struct gl_renderbuffer *rb
69 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
70 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
71 }
72
73 if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
74 /* combined depth/stencil buffer */
75 struct gl_renderbuffer *depthStencilRb
76 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
77 /* note: bind RB to two attachment points */
78 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
79 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
80 }
81 else {
82 /* separate depth and/or stencil */
83
84 if (visual->depthBits == 32) {
85 /* 32-bit depth buffer */
86 struct gl_renderbuffer *depthRb
87 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
88 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
89 }
90 else if (visual->depthBits == 24) {
91 /* 24-bit depth buffer, ignore stencil bits */
92 struct gl_renderbuffer *depthRb
93 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
94 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
95 }
96 else if (visual->depthBits > 0) {
97 /* 16-bit depth buffer */
98 struct gl_renderbuffer *depthRb
99 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
100 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
101 }
102
103 if (visual->stencilBits > 0) {
104 /* 8-bit stencil */
105 struct gl_renderbuffer *stencilRb
106 = st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
107 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
108 }
109 }
110
111 if (visual->accumRedBits > 0) {
112 /* 16-bit/channel accum */
113 /* TODO: query the pipe screen for accumulation buffer format support */
114 struct gl_renderbuffer *accumRb
115 = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
116 _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
117 }
118
119 for (i = 0; i < visual->numAuxBuffers; i++) {
120 struct gl_renderbuffer *aux
121 = st_new_renderbuffer_fb(colorFormat, 0, FALSE);
122 _mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux);
123 }
124
125 stfb->Base.Initialized = GL_TRUE;
126 stfb->InitWidth = width;
127 stfb->InitHeight = height;
128 stfb->Private = private;
129 }
130 return stfb;
131 }
132
133
134 void st_resize_framebuffer( struct st_framebuffer *stfb,
135 uint width, uint height )
136 {
137 if (stfb->Base.Width != width || stfb->Base.Height != height) {
138 GET_CURRENT_CONTEXT(ctx);
139 if (ctx) {
140 _mesa_check_init_viewport(ctx, width, height);
141
142 _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
143
144 assert(stfb->Base.Width == width);
145 assert(stfb->Base.Height == height);
146 }
147 }
148 }
149
150
151 void st_unreference_framebuffer( struct st_framebuffer *stfb )
152 {
153 _mesa_reference_framebuffer((struct gl_framebuffer **) &stfb, NULL);
154 }
155
156
157
158 /**
159 * Set/replace a framebuffer surface.
160 * The user of the state tracker can use this instead of
161 * st_resize_framebuffer() to provide new surfaces when a window is resized.
162 */
163 void
164 st_set_framebuffer_surface(struct st_framebuffer *stfb,
165 uint surfIndex, struct pipe_surface *surf)
166 {
167 GET_CURRENT_CONTEXT(ctx);
168 static const GLuint invalid_size = 9999999;
169 struct st_renderbuffer *strb;
170 GLuint width, height, i;
171
172 assert(surfIndex < BUFFER_COUNT);
173
174 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
175
176 if (!strb) {
177 if (surfIndex == ST_SURFACE_FRONT_LEFT) {
178 /* Delayed creation when the window system supplies a fake front buffer */
179 struct st_renderbuffer *strb_back
180 = st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
181 struct gl_renderbuffer *rb
182 = st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE);
183 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
184 strb = st_renderbuffer(rb);
185 } else {
186 /* fail */
187 return;
188 }
189 }
190
191 /* replace the renderbuffer's surface/texture pointers */
192 pipe_surface_reference( &strb->surface, surf );
193 pipe_texture_reference( &strb->texture, surf->texture );
194
195 if (ctx) {
196 /* If ctx isn't set, we've likely not made current yet.
197 * But when we do, we need to start setting this dirty bit
198 * to ensure the renderbuffer attachements are up-to-date
199 * via update_framebuffer.
200 */
201 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
202 }
203
204 /* update renderbuffer's width/height */
205 strb->Base.Width = surf->width;
206 strb->Base.Height = surf->height;
207
208 /* Try to update the framebuffer's width/height from the renderbuffer
209 * sizes. Before we start drawing, all the rbs _should_ be the same size.
210 */
211 width = height = invalid_size;
212 for (i = 0; i < BUFFER_COUNT; i++) {
213 if (stfb->Base.Attachment[i].Renderbuffer) {
214 if (width == invalid_size) {
215 width = stfb->Base.Attachment[i].Renderbuffer->Width;
216 height = stfb->Base.Attachment[i].Renderbuffer->Height;
217 }
218 else if (width != stfb->Base.Attachment[i].Renderbuffer->Width ||
219 height != stfb->Base.Attachment[i].Renderbuffer->Height) {
220 /* inconsistant renderbuffer sizes, bail out */
221 return;
222 }
223 }
224 }
225
226 if (width != invalid_size) {
227 /* OK, the renderbuffers are of a consistant size, so update the
228 * parent framebuffer's size.
229 */
230 stfb->Base.Width = width;
231 stfb->Base.Height = height;
232 }
233 }
234
235
236
237 /**
238 * Return the pipe_surface for the given renderbuffer.
239 */
240 int
241 st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
242 {
243 struct st_renderbuffer *strb;
244
245 assert(surfIndex <= ST_SURFACE_DEPTH);
246
247 /* sanity checks, ST tokens should match Mesa tokens */
248 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
249 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
250
251 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
252 if (strb) {
253 *surface = strb->surface;
254 return GL_TRUE;
255 }
256
257 *surface = NULL;
258 return GL_FALSE;
259 }
260
261 int
262 st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
263 {
264 struct st_renderbuffer *strb;
265
266 assert(surfIndex <= ST_SURFACE_DEPTH);
267
268 /* sanity checks, ST tokens should match Mesa tokens */
269 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
270 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
271
272 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
273 if (strb) {
274 *texture = strb->texture;
275 return GL_TRUE;
276 }
277
278 *texture = NULL;
279 return GL_FALSE;
280 }
281
282 /**
283 * This function is to be called prior to SwapBuffers on the given
284 * framebuffer. It checks if the current context is bound to the framebuffer
285 * and flushes rendering if needed.
286 */
287 void
288 st_notify_swapbuffers(struct st_framebuffer *stfb)
289 {
290 GET_CURRENT_CONTEXT(ctx);
291
292 if (ctx && ctx->DrawBuffer == &stfb->Base) {
293 st_flush( ctx->st,
294 PIPE_FLUSH_RENDER_CACHE |
295 PIPE_FLUSH_SWAPBUFFERS |
296 PIPE_FLUSH_FRAME,
297 NULL );
298 if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer))
299 ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
300 }
301 }
302
303
304 /**
305 * Swap the front/back color buffers. Exchange the front/back pointers
306 * and update some derived state.
307 * No need to call st_notify_swapbuffers() first.
308 *
309 * For a single-buffered framebuffer, no swap occurs, but we still return
310 * the pointer(s) to the front color buffer(s).
311 *
312 * \param front_left returns pointer to front-left renderbuffer after swap
313 * \param front_right returns pointer to front-right renderbuffer after swap
314 */
315 void
316 st_swapbuffers(struct st_framebuffer *stfb,
317 struct pipe_surface **front_left,
318 struct pipe_surface **front_right)
319 {
320 struct gl_framebuffer *fb = &stfb->Base;
321
322 GET_CURRENT_CONTEXT(ctx);
323
324 if (ctx && ctx->DrawBuffer == &stfb->Base) {
325 st_flush( ctx->st,
326 PIPE_FLUSH_RENDER_CACHE |
327 PIPE_FLUSH_SWAPBUFFERS |
328 PIPE_FLUSH_FRAME,
329 NULL );
330 }
331
332 if (!fb->Visual.doubleBufferMode) {
333 /* single buffer mode - return pointers to front surfaces */
334 if (front_left) {
335 struct st_renderbuffer *strb =
336 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
337 *front_left = strb->surface;
338 }
339 if (front_right) {
340 struct st_renderbuffer *strb =
341 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
342 *front_right = strb ? strb->surface : NULL;
343 }
344 return;
345 }
346
347 /* swap left buffers */
348 if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
349 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
350 struct gl_renderbuffer *rbTemp;
351 rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
352 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
353 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
354 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
355 if (front_left) {
356 struct st_renderbuffer *strb =
357 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
358 *front_left = strb->surface;
359 }
360 /* mark back buffer contents as undefined */
361 {
362 struct st_renderbuffer *back =
363 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
364 back->defined = GL_FALSE;
365 }
366 }
367 else {
368 /* no front buffer, display the back buffer */
369 if (front_left) {
370 struct st_renderbuffer *strb =
371 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
372 *front_left = strb->surface;
373 }
374 }
375
376 /* swap right buffers (for stereo) */
377 if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
378 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
379 struct gl_renderbuffer *rbTemp;
380 rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
381 fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
382 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
383 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
384 if (front_right) {
385 struct st_renderbuffer *strb =
386 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
387 *front_right = strb->surface;
388 }
389 /* mark back buffer contents as undefined */
390 {
391 struct st_renderbuffer *back =
392 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
393 back->defined = GL_FALSE;
394 }
395 }
396 else {
397 /* no front right buffer, display back right buffer (if exists) */
398 if (front_right) {
399 struct st_renderbuffer *strb =
400 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
401 *front_right = strb ? strb->surface : NULL;
402 }
403 }
404
405 /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
406 _mesa_update_framebuffer(ctx);
407
408 /* Make sure we draw into the new back surface */
409 st_invalidate_state(ctx, _NEW_BUFFERS);
410 }
411
412
413 void *st_framebuffer_private( struct st_framebuffer *stfb )
414 {
415 return stfb->Private;
416 }
417
418 void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
419 uint *width,
420 uint *height)
421 {
422 *width = stfb->Base.Width;
423 *height = stfb->Base.Height;
424 }