Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / state_tracker / st_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/buffers.h"
31 #include "main/context.h"
32 #include "main/framebuffer.h"
33 #include "main/matrix.h"
34 #include "main/renderbuffer.h"
35 #include "main/scissor.h"
36 #include "main/viewport.h"
37 #include "st_context.h"
38 #include "st_cb_fbo.h"
39 #include "st_public.h"
40 #include "pipe/p_defines.h"
41 #include "pipe/p_context.h"
42
43
44 struct st_framebuffer *
45 st_create_framebuffer( const __GLcontextModes *visual,
46 enum pipe_format colorFormat,
47 enum pipe_format depthFormat,
48 enum pipe_format stencilFormat,
49 uint width, uint height,
50 void *private)
51 {
52 struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
53 if (stfb) {
54 int samples = st_get_msaa();
55
56 if (visual->sampleBuffers)
57 samples = visual->samples;
58
59 _mesa_initialize_framebuffer(&stfb->Base, visual);
60
61 if (visual->doubleBufferMode) {
62 struct gl_renderbuffer *rb
63 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
64 _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
65 }
66 else {
67 /* Only allocate front buffer right now if we're single buffered.
68 * If double-buffered, allocate front buffer on demand later.
69 * See check_create_front_buffers() and st_set_framebuffer_surface().
70 */
71 struct gl_renderbuffer *rb
72 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
73 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
74 }
75
76 if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
77 /* combined depth/stencil buffer */
78 struct gl_renderbuffer *depthStencilRb
79 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
80 /* note: bind RB to two attachment points */
81 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
82 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
83 }
84 else {
85 /* separate depth and/or stencil */
86
87 if (visual->depthBits == 32) {
88 /* 32-bit depth buffer */
89 struct gl_renderbuffer *depthRb
90 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
91 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
92 }
93 else if (visual->depthBits == 24) {
94 /* 24-bit depth buffer, ignore stencil bits */
95 struct gl_renderbuffer *depthRb
96 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
97 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
98 }
99 else if (visual->depthBits > 0) {
100 /* 16-bit depth buffer */
101 struct gl_renderbuffer *depthRb
102 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
103 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
104 }
105
106 if (visual->stencilBits > 0) {
107 /* 8-bit stencil */
108 struct gl_renderbuffer *stencilRb
109 = st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
110 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
111 }
112 }
113
114 if (visual->accumRedBits > 0) {
115 /* 16-bit/channel accum */
116 /* TODO: query the pipe screen for accumulation buffer format support */
117 struct gl_renderbuffer *accumRb
118 = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
119 _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
120 }
121
122 stfb->Base.Initialized = GL_TRUE;
123 stfb->InitWidth = width;
124 stfb->InitHeight = height;
125 stfb->Private = private;
126 }
127 return stfb;
128 }
129
130
131 void st_resize_framebuffer( struct st_framebuffer *stfb,
132 uint width, uint height )
133 {
134 if (stfb->Base.Width != width || stfb->Base.Height != height) {
135 GET_CURRENT_CONTEXT(ctx);
136 if (ctx) {
137 _mesa_check_init_viewport(ctx, width, height);
138
139 _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
140
141 assert(stfb->Base.Width == width);
142 assert(stfb->Base.Height == height);
143 }
144 }
145 }
146
147
148 void st_unreference_framebuffer( struct st_framebuffer *stfb )
149 {
150 _mesa_reference_framebuffer((struct gl_framebuffer **) &stfb, NULL);
151 }
152
153
154
155 /**
156 * Set/replace a framebuffer surface.
157 * The user of the state tracker can use this instead of
158 * st_resize_framebuffer() to provide new surfaces when a window is resized.
159 */
160 void
161 st_set_framebuffer_surface(struct st_framebuffer *stfb,
162 uint surfIndex, struct pipe_surface *surf)
163 {
164 GET_CURRENT_CONTEXT(ctx);
165 static const GLuint invalid_size = 9999999;
166 struct st_renderbuffer *strb;
167 GLuint width, height, i;
168
169 assert(surfIndex < BUFFER_COUNT);
170
171 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
172
173 if (!strb) {
174 if (surfIndex == ST_SURFACE_FRONT_LEFT) {
175 /* Delayed creation when the window system supplies a fake front buffer */
176 struct st_renderbuffer *strb_back
177 = st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
178 struct gl_renderbuffer *rb
179 = st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE);
180 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
181 strb = st_renderbuffer(rb);
182 } else {
183 /* fail */
184 return;
185 }
186 }
187
188 /* replace the renderbuffer's surface/texture pointers */
189 pipe_surface_reference( &strb->surface, surf );
190 pipe_texture_reference( &strb->texture, surf->texture );
191
192 if (ctx) {
193 /* If ctx isn't set, we've likely not made current yet.
194 * But when we do, we need to start setting this dirty bit
195 * to ensure the renderbuffer attachements are up-to-date
196 * via update_framebuffer.
197 */
198 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
199 }
200
201 /* update renderbuffer's width/height */
202 strb->Base.Width = surf->width;
203 strb->Base.Height = surf->height;
204
205 /* Try to update the framebuffer's width/height from the renderbuffer
206 * sizes. Before we start drawing, all the rbs _should_ be the same size.
207 */
208 width = height = invalid_size;
209 for (i = 0; i < BUFFER_COUNT; i++) {
210 if (stfb->Base.Attachment[i].Renderbuffer) {
211 if (width == invalid_size) {
212 width = stfb->Base.Attachment[i].Renderbuffer->Width;
213 height = stfb->Base.Attachment[i].Renderbuffer->Height;
214 }
215 else if (width != stfb->Base.Attachment[i].Renderbuffer->Width ||
216 height != stfb->Base.Attachment[i].Renderbuffer->Height) {
217 /* inconsistant renderbuffer sizes, bail out */
218 return;
219 }
220 }
221 }
222
223 if (width != invalid_size) {
224 /* OK, the renderbuffers are of a consistant size, so update the
225 * parent framebuffer's size.
226 */
227 stfb->Base.Width = width;
228 stfb->Base.Height = height;
229 }
230 }
231
232
233
234 /**
235 * Return the pipe_surface for the given renderbuffer.
236 */
237 int
238 st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
239 {
240 struct st_renderbuffer *strb;
241
242 assert(surfIndex <= ST_SURFACE_DEPTH);
243
244 /* sanity checks, ST tokens should match Mesa tokens */
245 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
246 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
247
248 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
249 if (strb) {
250 *surface = strb->surface;
251 return GL_TRUE;
252 }
253
254 *surface = NULL;
255 return GL_FALSE;
256 }
257
258 int
259 st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
260 {
261 struct st_renderbuffer *strb;
262
263 assert(surfIndex <= ST_SURFACE_DEPTH);
264
265 /* sanity checks, ST tokens should match Mesa tokens */
266 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
267 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
268
269 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
270 if (strb) {
271 *texture = strb->texture;
272 return GL_TRUE;
273 }
274
275 *texture = NULL;
276 return GL_FALSE;
277 }
278
279 /**
280 * This function is to be called prior to SwapBuffers on the given
281 * framebuffer. It checks if the current context is bound to the framebuffer
282 * and flushes rendering if needed.
283 */
284 void
285 st_notify_swapbuffers(struct st_framebuffer *stfb)
286 {
287 GET_CURRENT_CONTEXT(ctx);
288
289 if (ctx && ctx->DrawBuffer == &stfb->Base) {
290 st_flush( ctx->st,
291 PIPE_FLUSH_RENDER_CACHE |
292 PIPE_FLUSH_SWAPBUFFERS |
293 PIPE_FLUSH_FRAME,
294 NULL );
295 if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer))
296 ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
297 }
298 }
299
300
301 /**
302 * Swap the front/back color buffers. Exchange the front/back pointers
303 * and update some derived state.
304 * No need to call st_notify_swapbuffers() first.
305 *
306 * For a single-buffered framebuffer, no swap occurs, but we still return
307 * the pointer(s) to the front color buffer(s).
308 *
309 * \param front_left returns pointer to front-left renderbuffer after swap
310 * \param front_right returns pointer to front-right renderbuffer after swap
311 */
312 void
313 st_swapbuffers(struct st_framebuffer *stfb,
314 struct pipe_surface **front_left,
315 struct pipe_surface **front_right)
316 {
317 struct gl_framebuffer *fb = &stfb->Base;
318
319 GET_CURRENT_CONTEXT(ctx);
320
321 if (ctx && ctx->DrawBuffer == &stfb->Base) {
322 st_flush( ctx->st,
323 PIPE_FLUSH_RENDER_CACHE |
324 PIPE_FLUSH_SWAPBUFFERS |
325 PIPE_FLUSH_FRAME,
326 NULL );
327 }
328
329 if (!fb->Visual.doubleBufferMode) {
330 /* single buffer mode - return pointers to front surfaces */
331 if (front_left) {
332 struct st_renderbuffer *strb =
333 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
334 *front_left = strb->surface;
335 }
336 if (front_right) {
337 struct st_renderbuffer *strb =
338 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
339 *front_right = strb ? strb->surface : NULL;
340 }
341 return;
342 }
343
344 /* swap left buffers */
345 if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
346 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
347 struct gl_renderbuffer *rbTemp;
348 rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
349 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
350 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
351 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
352 if (front_left) {
353 struct st_renderbuffer *strb =
354 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
355 *front_left = strb->surface;
356 }
357 /* mark back buffer contents as undefined */
358 {
359 struct st_renderbuffer *back =
360 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
361 back->defined = GL_FALSE;
362 }
363 }
364 else {
365 /* no front buffer, display the back buffer */
366 if (front_left) {
367 struct st_renderbuffer *strb =
368 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
369 *front_left = strb->surface;
370 }
371 }
372
373 /* swap right buffers (for stereo) */
374 if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
375 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
376 struct gl_renderbuffer *rbTemp;
377 rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
378 fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
379 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
380 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
381 if (front_right) {
382 struct st_renderbuffer *strb =
383 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
384 *front_right = strb->surface;
385 }
386 /* mark back buffer contents as undefined */
387 {
388 struct st_renderbuffer *back =
389 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
390 back->defined = GL_FALSE;
391 }
392 }
393 else {
394 /* no front right buffer, display back right buffer (if exists) */
395 if (front_right) {
396 struct st_renderbuffer *strb =
397 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
398 *front_right = strb ? strb->surface : NULL;
399 }
400 }
401
402 /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
403 _mesa_update_framebuffer(ctx);
404
405 /* Make sure we draw into the new back surface */
406 st_invalidate_state(ctx, _NEW_BUFFERS);
407 }
408
409
410 void *st_framebuffer_private( struct st_framebuffer *stfb )
411 {
412 return stfb->Private;
413 }
414
415 void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
416 uint *width,
417 uint *height)
418 {
419 *width = stfb->Base.Width;
420 *height = stfb->Base.Height;
421 }