st/mesa: fix st_set_framebuffer_surface() state validation
[mesa.git] / src / mesa / state_tracker / st_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/buffers.h"
31 #include "main/context.h"
32 #include "main/framebuffer.h"
33 #include "main/renderbuffer.h"
34 #include "st_context.h"
35 #include "st_cb_fbo.h"
36 #include "st_public.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39
40
41 struct st_framebuffer *
42 st_create_framebuffer( const __GLcontextModes *visual,
43 enum pipe_format colorFormat,
44 enum pipe_format depthFormat,
45 enum pipe_format stencilFormat,
46 uint width, uint height,
47 void *private)
48 {
49 struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
50 if (stfb) {
51 int samples = st_get_msaa();
52 int i;
53
54 if (visual->sampleBuffers)
55 samples = visual->samples;
56
57 _mesa_initialize_window_framebuffer(&stfb->Base, visual);
58
59 if (visual->doubleBufferMode) {
60 struct gl_renderbuffer *rb
61 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
62 _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
63 }
64 else {
65 /* Only allocate front buffer right now if we're single buffered.
66 * If double-buffered, allocate front buffer on demand later.
67 * See check_create_front_buffers() and st_set_framebuffer_surface().
68 */
69 struct gl_renderbuffer *rb
70 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
71 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
72 }
73
74 if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
75 /* combined depth/stencil buffer */
76 struct gl_renderbuffer *depthStencilRb
77 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
78 /* note: bind RB to two attachment points */
79 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
80 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
81 }
82 else {
83 /* separate depth and/or stencil */
84
85 if (visual->depthBits == 32) {
86 /* 32-bit depth buffer */
87 struct gl_renderbuffer *depthRb
88 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
89 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
90 }
91 else if (visual->depthBits == 24) {
92 /* 24-bit depth buffer, ignore stencil bits */
93 struct gl_renderbuffer *depthRb
94 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
95 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
96 }
97 else if (visual->depthBits > 0) {
98 /* 16-bit depth buffer */
99 struct gl_renderbuffer *depthRb
100 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
101 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
102 }
103
104 if (visual->stencilBits > 0) {
105 /* 8-bit stencil */
106 struct gl_renderbuffer *stencilRb
107 = st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
108 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
109 }
110 }
111
112 if (visual->accumRedBits > 0) {
113 /* 16-bit/channel accum */
114 /* TODO: query the pipe screen for accumulation buffer format support */
115 struct gl_renderbuffer *accumRb
116 = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
117 _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
118 }
119
120 for (i = 0; i < visual->numAuxBuffers; i++) {
121 struct gl_renderbuffer *aux
122 = st_new_renderbuffer_fb(colorFormat, 0, FALSE);
123 _mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux);
124 }
125
126 stfb->Base.Initialized = GL_TRUE;
127 stfb->InitWidth = width;
128 stfb->InitHeight = height;
129 stfb->Private = private;
130 }
131 return stfb;
132 }
133
134
135 void st_resize_framebuffer( struct st_framebuffer *stfb,
136 uint width, uint height )
137 {
138 if (stfb->Base.Width != width || stfb->Base.Height != height) {
139 GET_CURRENT_CONTEXT(ctx);
140 if (ctx) {
141 _mesa_check_init_viewport(ctx, width, height);
142
143 _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
144
145 assert(stfb->Base.Width == width);
146 assert(stfb->Base.Height == height);
147 }
148 }
149 }
150
151
152 void st_unreference_framebuffer( struct st_framebuffer *stfb )
153 {
154 _mesa_reference_framebuffer((struct gl_framebuffer **) &stfb, NULL);
155 }
156
157
158
159 /**
160 * Set/replace a framebuffer surface.
161 * The user of the state tracker can use this instead of
162 * st_resize_framebuffer() to provide new surfaces when a window is resized.
163 * \param surfIndex an ST_SURFACE_x index
164 */
165 void
166 st_set_framebuffer_surface(struct st_framebuffer *stfb,
167 uint surfIndex, struct pipe_surface *surf)
168 {
169 GET_CURRENT_CONTEXT(ctx);
170 struct st_renderbuffer *strb;
171
172 /* sanity checks */
173 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
174 assert(ST_SURFACE_BACK_LEFT == BUFFER_BACK_LEFT);
175 assert(ST_SURFACE_FRONT_RIGHT == BUFFER_FRONT_RIGHT);
176 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
177 assert(ST_SURFACE_DEPTH == BUFFER_DEPTH);
178
179 assert(surfIndex < BUFFER_COUNT);
180
181 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
182
183 if (!strb) {
184 /* create new renderbuffer for this surface now */
185 const GLuint numSamples = stfb->Base.Visual.samples;
186 struct gl_renderbuffer *rb =
187 st_new_renderbuffer_fb(surf->format, numSamples, FALSE);
188 if (!rb) {
189 /* out of memory */
190 _mesa_warning(ctx, "Out of memory allocating renderbuffer");
191 return;
192 }
193 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
194 strb = st_renderbuffer(rb);
195 }
196
197 /* replace the renderbuffer's surface/texture pointers */
198 pipe_surface_reference( &strb->surface, surf );
199 pipe_texture_reference( &strb->texture, surf->texture );
200
201 if (ctx) {
202 /* If ctx isn't set, we've likely not made current yet.
203 * But when we do, we need to start setting this dirty bit
204 * to ensure the renderbuffer attachements are up-to-date
205 * via update_framebuffer.
206 * Core Mesa's state validation will update the parent framebuffer's
207 * size info, etc.
208 */
209 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
210 ctx->NewState |= _NEW_BUFFERS;
211 }
212
213 /* update renderbuffer's width/height */
214 strb->Base.Width = surf->width;
215 strb->Base.Height = surf->height;
216 }
217
218
219
220 /**
221 * Return the pipe_surface for the given renderbuffer.
222 */
223 int
224 st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
225 {
226 struct st_renderbuffer *strb;
227
228 assert(surfIndex <= ST_SURFACE_DEPTH);
229
230 /* sanity checks, ST tokens should match Mesa tokens */
231 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
232 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
233
234 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
235 if (strb) {
236 *surface = strb->surface;
237 return GL_TRUE;
238 }
239
240 *surface = NULL;
241 return GL_FALSE;
242 }
243
244 int
245 st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
246 {
247 struct st_renderbuffer *strb;
248
249 assert(surfIndex <= ST_SURFACE_DEPTH);
250
251 /* sanity checks, ST tokens should match Mesa tokens */
252 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
253 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
254
255 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
256 if (strb) {
257 *texture = strb->texture;
258 return GL_TRUE;
259 }
260
261 *texture = NULL;
262 return GL_FALSE;
263 }
264
265 /**
266 * This function is to be called prior to SwapBuffers on the given
267 * framebuffer. It checks if the current context is bound to the framebuffer
268 * and flushes rendering if needed.
269 */
270 void
271 st_notify_swapbuffers(struct st_framebuffer *stfb)
272 {
273 GET_CURRENT_CONTEXT(ctx);
274
275 if (ctx && ctx->DrawBuffer == &stfb->Base) {
276 st_flush( ctx->st,
277 PIPE_FLUSH_RENDER_CACHE |
278 PIPE_FLUSH_SWAPBUFFERS |
279 PIPE_FLUSH_FRAME,
280 NULL );
281 if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer))
282 ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
283 }
284 }
285
286
287 /**
288 * Swap the front/back color buffers. Exchange the front/back pointers
289 * and update some derived state.
290 * No need to call st_notify_swapbuffers() first.
291 *
292 * For a single-buffered framebuffer, no swap occurs, but we still return
293 * the pointer(s) to the front color buffer(s).
294 *
295 * \param front_left returns pointer to front-left renderbuffer after swap
296 * \param front_right returns pointer to front-right renderbuffer after swap
297 */
298 void
299 st_swapbuffers(struct st_framebuffer *stfb,
300 struct pipe_surface **front_left,
301 struct pipe_surface **front_right)
302 {
303 struct gl_framebuffer *fb = &stfb->Base;
304
305 GET_CURRENT_CONTEXT(ctx);
306
307 if (ctx && ctx->DrawBuffer == &stfb->Base) {
308 st_flush( ctx->st,
309 PIPE_FLUSH_RENDER_CACHE |
310 PIPE_FLUSH_SWAPBUFFERS |
311 PIPE_FLUSH_FRAME,
312 NULL );
313 }
314
315 if (!fb->Visual.doubleBufferMode) {
316 /* single buffer mode - return pointers to front surfaces */
317 if (front_left) {
318 struct st_renderbuffer *strb =
319 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
320 *front_left = strb->surface;
321 }
322 if (front_right) {
323 struct st_renderbuffer *strb =
324 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
325 *front_right = strb ? strb->surface : NULL;
326 }
327 return;
328 }
329
330 /* swap left buffers */
331 if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
332 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
333 struct gl_renderbuffer *rbTemp;
334 rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
335 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
336 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
337 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
338 if (front_left) {
339 struct st_renderbuffer *strb =
340 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
341 *front_left = strb->surface;
342 }
343 /* mark back buffer contents as undefined */
344 {
345 struct st_renderbuffer *back =
346 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
347 back->defined = GL_FALSE;
348 }
349 }
350 else {
351 /* no front buffer, display the back buffer */
352 if (front_left) {
353 struct st_renderbuffer *strb =
354 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
355 *front_left = strb->surface;
356 }
357 }
358
359 /* swap right buffers (for stereo) */
360 if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
361 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
362 struct gl_renderbuffer *rbTemp;
363 rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
364 fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
365 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
366 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
367 if (front_right) {
368 struct st_renderbuffer *strb =
369 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
370 *front_right = strb->surface;
371 }
372 /* mark back buffer contents as undefined */
373 {
374 struct st_renderbuffer *back =
375 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
376 back->defined = GL_FALSE;
377 }
378 }
379 else {
380 /* no front right buffer, display back right buffer (if exists) */
381 if (front_right) {
382 struct st_renderbuffer *strb =
383 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
384 *front_right = strb ? strb->surface : NULL;
385 }
386 }
387
388 /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
389 _mesa_update_framebuffer(ctx);
390
391 /* Make sure we draw into the new back surface */
392 st_invalidate_state(ctx, _NEW_BUFFERS);
393 }
394
395
396 void *st_framebuffer_private( struct st_framebuffer *stfb )
397 {
398 return stfb->Private;
399 }
400
401 void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
402 uint *width,
403 uint *height)
404 {
405 *width = stfb->Base.Width;
406 *height = stfb->Base.Height;
407 }