1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32 #include "main/texformat.h"
34 #include "shader/prog_instruction.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_inlines.h"
39 #include "pipe/p_winsys.h"
40 #include "util/u_gen_mipmap.h"
42 #include "cso_cache/cso_cache.h"
43 #include "cso_cache/cso_context.h"
45 #include "st_context.h"
47 #include "st_gen_mipmap.h"
48 #include "st_program.h"
49 #include "st_texture.h"
50 #include "st_cb_drawpixels.h"
51 #include "st_cb_texture.h"
55 * one-time init for generate mipmap
56 * XXX Note: there may be other times we need no-op/simple state like this.
57 * In that case, some code refactoring would be good.
60 st_init_generate_mipmap(struct st_context
*st
)
62 st
->gen_mipmap
= util_create_gen_mipmap(st
->pipe
);
67 st_destroy_generate_mipmpap(struct st_context
*st
)
69 util_destroy_gen_mipmap(st
->gen_mipmap
);
70 st
->gen_mipmap
= NULL
;
75 * Generate mipmap levels using hardware rendering.
76 * \return TRUE if successful, FALSE if not possible
79 st_render_mipmap(struct st_context
*st
,
81 struct pipe_texture
*pt
,
82 uint baseLevel
, uint lastLevel
)
84 struct pipe_context
*pipe
= st
->pipe
;
85 struct pipe_screen
*screen
= pipe
->screen
;
86 const uint face
= _mesa_tex_target_to_face(target
);
88 assert(target
!= GL_TEXTURE_3D
); /* not done yet */
90 /* check if we can render in the texture's format */
91 if (!screen
->is_format_supported(screen
, pt
->format
, PIPE_SURFACE
)) {
95 util_gen_mipmap(st
->gen_mipmap
, pt
, face
, baseLevel
, lastLevel
);
97 /* restore pipe state */
99 cso_set_rasterizer(st
->cso_context
, &st
->state
.rasterizer
);
100 cso_set_samplers(st
->cso_context
, st
->state
.samplers_list
);
101 pipe
->bind_fs_state(pipe
, st
->fp
->shader_program
);
102 pipe
->bind_vs_state(pipe
, st
->vp
->shader_program
);
103 pipe
->set_sampler_textures(pipe
, st
->state
.num_textures
,
104 st
->state
.sampler_texture
);
105 pipe
->set_viewport_state(pipe
, &st
->state
.viewport
);
107 /* XXX is this sufficient? */
108 st_invalidate_state(st
->ctx
, _NEW_COLOR
| _NEW_TEXTURE
);
116 fallback_generate_mipmap(GLcontext
*ctx
, GLenum target
,
117 struct gl_texture_object
*texObj
)
119 struct pipe_context
*pipe
= ctx
->st
->pipe
;
120 struct pipe_screen
*screen
= pipe
->screen
;
121 struct pipe_winsys
*ws
= pipe
->winsys
;
122 struct pipe_texture
*pt
= st_get_texobj_texture(texObj
);
123 const uint baseLevel
= texObj
->BaseLevel
;
124 const uint lastLevel
= pt
->last_level
;
125 const uint face
= _mesa_tex_target_to_face(target
), zslice
= 0;
130 assert(target
!= GL_TEXTURE_3D
); /* not done yet */
132 _mesa_format_to_type_and_comps(texObj
->Image
[face
][baseLevel
]->TexFormat
,
135 for (dstLevel
= baseLevel
+ 1; dstLevel
<= lastLevel
; dstLevel
++) {
136 const uint srcLevel
= dstLevel
- 1;
137 struct pipe_surface
*srcSurf
, *dstSurf
;
138 const ubyte
*srcData
;
141 srcSurf
= screen
->get_tex_surface(screen
, pt
, face
, srcLevel
, zslice
);
142 dstSurf
= screen
->get_tex_surface(screen
, pt
, face
, dstLevel
, zslice
);
144 srcData
= (ubyte
*) ws
->buffer_map(ws
, srcSurf
->buffer
,
145 PIPE_BUFFER_USAGE_CPU_READ
)
147 dstData
= (ubyte
*) ws
->buffer_map(ws
, dstSurf
->buffer
,
148 PIPE_BUFFER_USAGE_CPU_WRITE
)
151 _mesa_generate_mipmap_level(target
, datatype
, comps
,
153 pt
->width
[srcLevel
], pt
->height
[srcLevel
], pt
->depth
[srcLevel
],
154 srcSurf
->pitch
* srcSurf
->cpp
, /* stride in bytes */
156 pt
->width
[dstLevel
], pt
->height
[dstLevel
], pt
->depth
[dstLevel
],
157 dstSurf
->pitch
* dstSurf
->cpp
, /* stride in bytes */
160 ws
->buffer_unmap(ws
, srcSurf
->buffer
);
161 ws
->buffer_unmap(ws
, dstSurf
->buffer
);
163 pipe_surface_reference(&srcSurf
, NULL
);
164 pipe_surface_reference(&dstSurf
, NULL
);
170 st_generate_mipmap(GLcontext
*ctx
, GLenum target
,
171 struct gl_texture_object
*texObj
)
173 struct st_context
*st
= ctx
->st
;
174 struct pipe_texture
*pt
= st_get_texobj_texture(texObj
);
175 const uint baseLevel
= texObj
->BaseLevel
;
176 const uint lastLevel
= pt
->last_level
;
179 if (!st_render_mipmap(st
, target
, pt
, baseLevel
, lastLevel
)) {
180 fallback_generate_mipmap(ctx
, target
, texObj
);
183 /* Fill in the Mesa gl_texture_image fields */
184 for (dstLevel
= baseLevel
+ 1; dstLevel
<= lastLevel
; dstLevel
++) {
185 const uint srcLevel
= dstLevel
- 1;
186 const struct gl_texture_image
*srcImage
187 = _mesa_get_tex_image(ctx
, texObj
, target
, srcLevel
);
188 struct gl_texture_image
*dstImage
;
189 struct st_texture_image
*stImage
;
190 uint dstWidth
= pt
->width
[dstLevel
];
191 uint dstHeight
= pt
->height
[dstLevel
];
192 uint dstDepth
= pt
->depth
[dstLevel
];
193 uint border
= srcImage
->Border
;
195 dstImage
= _mesa_get_tex_image(ctx
, texObj
, target
, dstLevel
);
197 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
201 if (dstImage
->ImageOffsets
)
202 _mesa_free(dstImage
->ImageOffsets
);
204 /* Free old image data */
206 ctx
->Driver
.FreeTexImageData(ctx
, dstImage
);
208 /* initialize new image */
209 _mesa_init_teximage_fields(ctx
, target
, dstImage
, dstWidth
, dstHeight
,
210 dstDepth
, border
, srcImage
->InternalFormat
);
212 dstImage
->TexFormat
= srcImage
->TexFormat
;
214 stImage
= (struct st_texture_image
*) dstImage
;