a14bbfabaa31b474e15771787ebe994af345b6d1
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #include "st_debug.h"
40 #include "st_context.h"
41 #include "st_texture.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_texture.h"
44
45
46 /**
47 * Compute the expected number of mipmap levels in the texture given
48 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
49 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
50 * levels should be generated.
51 */
52 static GLuint
53 compute_num_levels(struct gl_context *ctx,
54 struct gl_texture_object *texObj,
55 GLenum target)
56 {
57 const struct gl_texture_image *baseImage;
58 GLuint numLevels;
59
60 baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
61
62 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
63 numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
64 if (texObj->Immutable)
65 numLevels = MIN2(numLevels, texObj->NumLevels);
66 assert(numLevels >= 1);
67
68 return numLevels;
69 }
70
71
72 /**
73 * Called via ctx->Driver.GenerateMipmap().
74 */
75 void
76 st_generate_mipmap(struct gl_context *ctx, GLenum target,
77 struct gl_texture_object *texObj)
78 {
79 struct st_context *st = st_context(ctx);
80 struct st_texture_object *stObj = st_texture_object(texObj);
81 struct pipe_resource *pt = st_get_texobj_resource(texObj);
82 const uint baseLevel = texObj->BaseLevel;
83 enum pipe_format format;
84 uint lastLevel, first_layer, last_layer;
85
86 if (!pt)
87 return;
88
89 /* not sure if this ultimately actually should work,
90 but we're not supporting multisampled textures yet. */
91 assert(pt->nr_samples < 2);
92
93 /* find expected last mipmap level to generate*/
94 lastLevel = compute_num_levels(ctx, texObj, target) - 1;
95
96 if (lastLevel == 0)
97 return;
98
99 /* The texture isn't in a "complete" state yet so set the expected
100 * lastLevel here, since it won't get done in st_finalize_texture().
101 */
102 stObj->lastLevel = lastLevel;
103
104 if (!texObj->Immutable) {
105 const GLboolean genSave = texObj->GenerateMipmap;
106
107 /* Temporarily set GenerateMipmap to true so that allocate_full_mipmap()
108 * makes the right decision about full mipmap allocation.
109 */
110 texObj->GenerateMipmap = GL_TRUE;
111
112 _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, lastLevel);
113
114 texObj->GenerateMipmap = genSave;
115
116 /* At this point, memory for all the texture levels has been
117 * allocated. However, the base level image may be in one resource
118 * while the subsequent/smaller levels may be in another resource.
119 * Finalizing the texture will copy the base images from the former
120 * resource to the latter.
121 *
122 * After this, we'll have all mipmap levels in one resource.
123 */
124 st_finalize_texture(ctx, st->pipe, texObj);
125 }
126
127 pt = stObj->pt;
128 if (!pt) {
129 _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation");
130 return;
131 }
132
133 assert(pt->last_level >= lastLevel);
134
135 if (pt->target == PIPE_TEXTURE_CUBE) {
136 first_layer = last_layer = _mesa_tex_target_to_face(target);
137 }
138 else {
139 first_layer = 0;
140 last_layer = util_max_layer(pt, baseLevel);
141 }
142
143 if (stObj->surface_based)
144 format = stObj->surface_format;
145 else
146 format = pt->format;
147
148 /* First see if the driver supports hardware mipmap generation,
149 * if not then generate the mipmap by rendering/texturing.
150 * If that fails, use the software fallback.
151 */
152 if (!st->pipe->screen->get_param(st->pipe->screen,
153 PIPE_CAP_GENERATE_MIPMAP) ||
154 !st->pipe->generate_mipmap(st->pipe, pt, format, baseLevel,
155 lastLevel, first_layer, last_layer)) {
156
157 if (!util_gen_mipmap(st->pipe, pt, format, baseLevel, lastLevel,
158 first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
159 _mesa_generate_mipmap(ctx, target, texObj);
160 }
161 }
162 }