Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #include "st_debug.h"
40 #include "st_context.h"
41 #include "st_texture.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_texture.h"
44
45
46 /**
47 * Compute the expected number of mipmap levels in the texture given
48 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
49 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
50 * levels should be generated.
51 */
52 static GLuint
53 compute_num_levels(struct gl_context *ctx,
54 struct gl_texture_object *texObj,
55 GLenum target)
56 {
57 const struct gl_texture_image *baseImage;
58 GLuint numLevels;
59
60 baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
61
62 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
63 numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
64 if (texObj->Immutable)
65 numLevels = MIN2(numLevels, texObj->NumLevels);
66 assert(numLevels >= 1);
67
68 return numLevels;
69 }
70
71
72 /**
73 * Called via ctx->Driver.GenerateMipmap().
74 */
75 void
76 st_generate_mipmap(struct gl_context *ctx, GLenum target,
77 struct gl_texture_object *texObj)
78 {
79 struct st_context *st = st_context(ctx);
80 struct st_texture_object *stObj = st_texture_object(texObj);
81 struct pipe_resource *pt = st_get_texobj_resource(texObj);
82 const uint baseLevel = texObj->BaseLevel;
83 uint lastLevel, first_layer, last_layer;
84 uint dstLevel;
85
86 if (!pt)
87 return;
88
89 /* not sure if this ultimately actually should work,
90 but we're not supporting multisampled textures yet. */
91 assert(pt->nr_samples < 2);
92
93 /* find expected last mipmap level to generate*/
94 lastLevel = compute_num_levels(ctx, texObj, target) - 1;
95
96 if (lastLevel == 0)
97 return;
98
99 /* The texture isn't in a "complete" state yet so set the expected
100 * lastLevel here, since it won't get done in st_finalize_texture().
101 */
102 stObj->lastLevel = lastLevel;
103
104 if (!texObj->Immutable) {
105 if (pt->last_level < lastLevel) {
106 /* The current gallium texture doesn't have space for all the
107 * mipmap levels we need to generate. So allocate a new texture.
108 */
109 struct pipe_resource *oldTex = stObj->pt;
110
111 /* create new texture with space for more levels */
112 stObj->pt = st_texture_create(st,
113 oldTex->target,
114 oldTex->format,
115 lastLevel,
116 oldTex->width0,
117 oldTex->height0,
118 oldTex->depth0,
119 oldTex->array_size,
120 0,
121 oldTex->bind);
122
123 /* This will copy the old texture's base image into the new texture
124 * which we just allocated.
125 */
126 st_finalize_texture(ctx, st->pipe, texObj);
127
128 /* release the old tex (will likely be freed too) */
129 pipe_resource_reference(&oldTex, NULL);
130 st_texture_release_all_sampler_views(st, stObj);
131 }
132 else {
133 /* Make sure that the base texture image data is present in the
134 * texture buffer.
135 */
136 st_finalize_texture(ctx, st->pipe, texObj);
137 }
138 }
139
140 pt = stObj->pt;
141
142 assert(pt->last_level >= lastLevel);
143
144 if (pt->target == PIPE_TEXTURE_CUBE) {
145 first_layer = last_layer = _mesa_tex_target_to_face(target);
146 }
147 else {
148 first_layer = 0;
149 last_layer = util_max_layer(pt, baseLevel);
150 }
151
152 /* Try to generate the mipmap by rendering/texturing. If that fails,
153 * use the software fallback.
154 */
155 if (!util_gen_mipmap(st->pipe, pt, pt->format, baseLevel, lastLevel,
156 first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
157 _mesa_generate_mipmap(ctx, target, texObj);
158 }
159
160 /* Fill in the Mesa gl_texture_image fields */
161 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
162 const uint srcLevel = dstLevel - 1;
163 const struct gl_texture_image *srcImage
164 = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
165 struct gl_texture_image *dstImage;
166 struct st_texture_image *stImage;
167 uint border = srcImage->Border;
168 uint dstWidth, dstHeight, dstDepth;
169
170 dstWidth = u_minify(pt->width0, dstLevel);
171 if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
172 dstHeight = pt->array_size;
173 }
174 else {
175 dstHeight = u_minify(pt->height0, dstLevel);
176 }
177 if (texObj->Target == GL_TEXTURE_2D_ARRAY ||
178 texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
179 dstDepth = pt->array_size;
180 }
181 else {
182 dstDepth = u_minify(pt->depth0, dstLevel);
183 }
184
185 dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
186 if (!dstImage) {
187 _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
188 return;
189 }
190
191 /* Free old image data */
192 ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
193
194 /* initialize new image */
195 _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
196 dstDepth, border, srcImage->InternalFormat,
197 srcImage->TexFormat);
198
199 stImage = st_texture_image(dstImage);
200
201 pipe_resource_reference(&stImage->pt, pt);
202 }
203 }