ad936bd20d0482d83e8d57756e850c75e38f5059
[mesa.git] / src / mesa / state_tracker / st_glsl_to_tgsi.cpp
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 * Copyright © 2011 Bryan Cain
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file glsl_to_tgsi.cpp
29 *
30 * Translate GLSL IR to TGSI.
31 */
32
33 #include <stdio.h>
34 #include "main/compiler.h"
35 #include "ir.h"
36 #include "ir_visitor.h"
37 #include "ir_print_visitor.h"
38 #include "ir_expression_flattening.h"
39 #include "glsl_types.h"
40 #include "glsl_parser_extras.h"
41 #include "../glsl/program.h"
42 #include "ir_optimization.h"
43 #include "ast.h"
44
45 #include "main/mtypes.h"
46 #include "main/shaderobj.h"
47 #include "program/hash_table.h"
48
49 extern "C" {
50 #include "main/shaderapi.h"
51 #include "main/uniforms.h"
52 #include "program/prog_instruction.h"
53 #include "program/prog_optimize.h"
54 #include "program/prog_print.h"
55 #include "program/program.h"
56 #include "program/prog_parameter.h"
57 #include "program/sampler.h"
58
59 #include "pipe/p_compiler.h"
60 #include "pipe/p_context.h"
61 #include "pipe/p_screen.h"
62 #include "pipe/p_shader_tokens.h"
63 #include "pipe/p_state.h"
64 #include "util/u_math.h"
65 #include "tgsi/tgsi_ureg.h"
66 #include "tgsi/tgsi_info.h"
67 #include "st_context.h"
68 #include "st_program.h"
69 #include "st_glsl_to_tgsi.h"
70 #include "st_mesa_to_tgsi.h"
71 }
72
73 #define PROGRAM_IMMEDIATE PROGRAM_FILE_MAX
74 #define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \
75 (1 << PROGRAM_ENV_PARAM) | \
76 (1 << PROGRAM_STATE_VAR) | \
77 (1 << PROGRAM_CONSTANT) | \
78 (1 << PROGRAM_UNIFORM))
79
80 /**
81 * Maximum number of temporary registers.
82 *
83 * It is too big for stack allocated arrays -- it will cause stack overflow on
84 * Windows and likely Mac OS X.
85 */
86 #define MAX_TEMPS 4096
87
88 /**
89 * Maximum number of arrays
90 */
91 #define MAX_ARRAYS 256
92
93 /* will be 4 for GLSL 4.00 */
94 #define MAX_GLSL_TEXTURE_OFFSET 1
95
96 class st_src_reg;
97 class st_dst_reg;
98
99 static int swizzle_for_size(int size);
100
101 /**
102 * This struct is a corresponding struct to TGSI ureg_src.
103 */
104 class st_src_reg {
105 public:
106 st_src_reg(gl_register_file file, int index, const glsl_type *type)
107 {
108 this->file = file;
109 this->index = index;
110 if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
111 this->swizzle = swizzle_for_size(type->vector_elements);
112 else
113 this->swizzle = SWIZZLE_XYZW;
114 this->negate = 0;
115 this->index2D = 0;
116 this->type = type ? type->base_type : GLSL_TYPE_ERROR;
117 this->reladdr = NULL;
118 }
119
120 st_src_reg(gl_register_file file, int index, int type)
121 {
122 this->type = type;
123 this->file = file;
124 this->index = index;
125 this->index2D = 0;
126 this->swizzle = SWIZZLE_XYZW;
127 this->negate = 0;
128 this->reladdr = NULL;
129 }
130
131 st_src_reg(gl_register_file file, int index, int type, int index2D)
132 {
133 this->type = type;
134 this->file = file;
135 this->index = index;
136 this->index2D = index2D;
137 this->swizzle = SWIZZLE_XYZW;
138 this->negate = 0;
139 this->reladdr = NULL;
140 }
141
142 st_src_reg()
143 {
144 this->type = GLSL_TYPE_ERROR;
145 this->file = PROGRAM_UNDEFINED;
146 this->index = 0;
147 this->index2D = 0;
148 this->swizzle = 0;
149 this->negate = 0;
150 this->reladdr = NULL;
151 }
152
153 explicit st_src_reg(st_dst_reg reg);
154
155 gl_register_file file; /**< PROGRAM_* from Mesa */
156 int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
157 int index2D;
158 GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
159 int negate; /**< NEGATE_XYZW mask from mesa */
160 int type; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */
161 /** Register index should be offset by the integer in this reg. */
162 st_src_reg *reladdr;
163 };
164
165 class st_dst_reg {
166 public:
167 st_dst_reg(gl_register_file file, int writemask, int type)
168 {
169 this->file = file;
170 this->index = 0;
171 this->writemask = writemask;
172 this->cond_mask = COND_TR;
173 this->reladdr = NULL;
174 this->type = type;
175 }
176
177 st_dst_reg()
178 {
179 this->type = GLSL_TYPE_ERROR;
180 this->file = PROGRAM_UNDEFINED;
181 this->index = 0;
182 this->writemask = 0;
183 this->cond_mask = COND_TR;
184 this->reladdr = NULL;
185 }
186
187 explicit st_dst_reg(st_src_reg reg);
188
189 gl_register_file file; /**< PROGRAM_* from Mesa */
190 int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
191 int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
192 GLuint cond_mask:4;
193 int type; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */
194 /** Register index should be offset by the integer in this reg. */
195 st_src_reg *reladdr;
196 };
197
198 st_src_reg::st_src_reg(st_dst_reg reg)
199 {
200 this->type = reg.type;
201 this->file = reg.file;
202 this->index = reg.index;
203 this->swizzle = SWIZZLE_XYZW;
204 this->negate = 0;
205 this->reladdr = reg.reladdr;
206 this->index2D = 0;
207 }
208
209 st_dst_reg::st_dst_reg(st_src_reg reg)
210 {
211 this->type = reg.type;
212 this->file = reg.file;
213 this->index = reg.index;
214 this->writemask = WRITEMASK_XYZW;
215 this->cond_mask = COND_TR;
216 this->reladdr = reg.reladdr;
217 }
218
219 class glsl_to_tgsi_instruction : public exec_node {
220 public:
221 /* Callers of this ralloc-based new need not call delete. It's
222 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
223 static void* operator new(size_t size, void *ctx)
224 {
225 void *node;
226
227 node = rzalloc_size(ctx, size);
228 assert(node != NULL);
229
230 return node;
231 }
232
233 unsigned op;
234 st_dst_reg dst;
235 st_src_reg src[3];
236 /** Pointer to the ir source this tree came from for debugging */
237 ir_instruction *ir;
238 GLboolean cond_update;
239 bool saturate;
240 int sampler; /**< sampler index */
241 int tex_target; /**< One of TEXTURE_*_INDEX */
242 GLboolean tex_shadow;
243 struct tgsi_texture_offset tex_offsets[MAX_GLSL_TEXTURE_OFFSET];
244 unsigned tex_offset_num_offset;
245 int dead_mask; /**< Used in dead code elimination */
246
247 class function_entry *function; /* Set on TGSI_OPCODE_CAL or TGSI_OPCODE_BGNSUB */
248 };
249
250 class variable_storage : public exec_node {
251 public:
252 variable_storage(ir_variable *var, gl_register_file file, int index)
253 : file(file), index(index), var(var)
254 {
255 /* empty */
256 }
257
258 gl_register_file file;
259 int index;
260 ir_variable *var; /* variable that maps to this, if any */
261 };
262
263 class immediate_storage : public exec_node {
264 public:
265 immediate_storage(gl_constant_value *values, int size, int type)
266 {
267 memcpy(this->values, values, size * sizeof(gl_constant_value));
268 this->size = size;
269 this->type = type;
270 }
271
272 gl_constant_value values[4];
273 int size; /**< Number of components (1-4) */
274 int type; /**< GL_FLOAT, GL_INT, GL_BOOL, or GL_UNSIGNED_INT */
275 };
276
277 class function_entry : public exec_node {
278 public:
279 ir_function_signature *sig;
280
281 /**
282 * identifier of this function signature used by the program.
283 *
284 * At the point that TGSI instructions for function calls are
285 * generated, we don't know the address of the first instruction of
286 * the function body. So we make the BranchTarget that is called a
287 * small integer and rewrite them during set_branchtargets().
288 */
289 int sig_id;
290
291 /**
292 * Pointer to first instruction of the function body.
293 *
294 * Set during function body emits after main() is processed.
295 */
296 glsl_to_tgsi_instruction *bgn_inst;
297
298 /**
299 * Index of the first instruction of the function body in actual TGSI.
300 *
301 * Set after conversion from glsl_to_tgsi_instruction to TGSI.
302 */
303 int inst;
304
305 /** Storage for the return value. */
306 st_src_reg return_reg;
307 };
308
309 struct glsl_to_tgsi_visitor : public ir_visitor {
310 public:
311 glsl_to_tgsi_visitor();
312 ~glsl_to_tgsi_visitor();
313
314 function_entry *current_function;
315
316 struct gl_context *ctx;
317 struct gl_program *prog;
318 struct gl_shader_program *shader_program;
319 struct gl_shader_compiler_options *options;
320
321 int next_temp;
322
323 unsigned array_sizes[MAX_ARRAYS];
324 unsigned next_array;
325
326 int num_address_regs;
327 int samplers_used;
328 bool indirect_addr_consts;
329
330 int glsl_version;
331 bool native_integers;
332 bool have_sqrt;
333
334 variable_storage *find_variable_storage(ir_variable *var);
335
336 int add_constant(gl_register_file file, gl_constant_value values[4],
337 int size, int datatype, GLuint *swizzle_out);
338
339 function_entry *get_function_signature(ir_function_signature *sig);
340
341 st_src_reg get_temp(const glsl_type *type);
342 void reladdr_to_temp(ir_instruction *ir, st_src_reg *reg, int *num_reladdr);
343
344 st_src_reg st_src_reg_for_float(float val);
345 st_src_reg st_src_reg_for_int(int val);
346 st_src_reg st_src_reg_for_type(int type, int val);
347
348 /**
349 * \name Visit methods
350 *
351 * As typical for the visitor pattern, there must be one \c visit method for
352 * each concrete subclass of \c ir_instruction. Virtual base classes within
353 * the hierarchy should not have \c visit methods.
354 */
355 /*@{*/
356 virtual void visit(ir_variable *);
357 virtual void visit(ir_loop *);
358 virtual void visit(ir_loop_jump *);
359 virtual void visit(ir_function_signature *);
360 virtual void visit(ir_function *);
361 virtual void visit(ir_expression *);
362 virtual void visit(ir_swizzle *);
363 virtual void visit(ir_dereference_variable *);
364 virtual void visit(ir_dereference_array *);
365 virtual void visit(ir_dereference_record *);
366 virtual void visit(ir_assignment *);
367 virtual void visit(ir_constant *);
368 virtual void visit(ir_call *);
369 virtual void visit(ir_return *);
370 virtual void visit(ir_discard *);
371 virtual void visit(ir_texture *);
372 virtual void visit(ir_if *);
373 /*@}*/
374
375 st_src_reg result;
376
377 /** List of variable_storage */
378 exec_list variables;
379
380 /** List of immediate_storage */
381 exec_list immediates;
382 unsigned num_immediates;
383
384 /** List of function_entry */
385 exec_list function_signatures;
386 int next_signature_id;
387
388 /** List of glsl_to_tgsi_instruction */
389 exec_list instructions;
390
391 glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op);
392
393 glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op,
394 st_dst_reg dst, st_src_reg src0);
395
396 glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op,
397 st_dst_reg dst, st_src_reg src0, st_src_reg src1);
398
399 glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op,
400 st_dst_reg dst,
401 st_src_reg src0, st_src_reg src1, st_src_reg src2);
402
403 unsigned get_opcode(ir_instruction *ir, unsigned op,
404 st_dst_reg dst,
405 st_src_reg src0, st_src_reg src1);
406
407 /**
408 * Emit the correct dot-product instruction for the type of arguments
409 */
410 glsl_to_tgsi_instruction *emit_dp(ir_instruction *ir,
411 st_dst_reg dst,
412 st_src_reg src0,
413 st_src_reg src1,
414 unsigned elements);
415
416 void emit_scalar(ir_instruction *ir, unsigned op,
417 st_dst_reg dst, st_src_reg src0);
418
419 void emit_scalar(ir_instruction *ir, unsigned op,
420 st_dst_reg dst, st_src_reg src0, st_src_reg src1);
421
422 void try_emit_float_set(ir_instruction *ir, unsigned op, st_dst_reg dst);
423
424 void emit_arl(ir_instruction *ir, st_dst_reg dst, st_src_reg src0);
425
426 void emit_scs(ir_instruction *ir, unsigned op,
427 st_dst_reg dst, const st_src_reg &src);
428
429 bool try_emit_mad(ir_expression *ir,
430 int mul_operand);
431 bool try_emit_mad_for_and_not(ir_expression *ir,
432 int mul_operand);
433 bool try_emit_sat(ir_expression *ir);
434
435 void emit_swz(ir_expression *ir);
436
437 bool process_move_condition(ir_rvalue *ir);
438
439 void simplify_cmp(void);
440
441 void rename_temp_register(int index, int new_index);
442 int get_first_temp_read(int index);
443 int get_first_temp_write(int index);
444 int get_last_temp_read(int index);
445 int get_last_temp_write(int index);
446
447 void copy_propagate(void);
448 void eliminate_dead_code(void);
449 int eliminate_dead_code_advanced(void);
450 void merge_registers(void);
451 void renumber_registers(void);
452
453 void emit_block_mov(ir_assignment *ir, const struct glsl_type *type,
454 st_dst_reg *l, st_src_reg *r);
455
456 void *mem_ctx;
457 };
458
459 static st_src_reg undef_src = st_src_reg(PROGRAM_UNDEFINED, 0, GLSL_TYPE_ERROR);
460
461 static st_dst_reg undef_dst = st_dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP, GLSL_TYPE_ERROR);
462
463 static st_dst_reg address_reg = st_dst_reg(PROGRAM_ADDRESS, WRITEMASK_X, GLSL_TYPE_FLOAT);
464
465 static void
466 fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
467
468 static void
469 fail_link(struct gl_shader_program *prog, const char *fmt, ...)
470 {
471 va_list args;
472 va_start(args, fmt);
473 ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
474 va_end(args);
475
476 prog->LinkStatus = GL_FALSE;
477 }
478
479 static int
480 swizzle_for_size(int size)
481 {
482 int size_swizzles[4] = {
483 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
484 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
485 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
486 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
487 };
488
489 assert((size >= 1) && (size <= 4));
490 return size_swizzles[size - 1];
491 }
492
493 static bool
494 is_tex_instruction(unsigned opcode)
495 {
496 const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode);
497 return info->is_tex;
498 }
499
500 static unsigned
501 num_inst_dst_regs(unsigned opcode)
502 {
503 const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode);
504 return info->num_dst;
505 }
506
507 static unsigned
508 num_inst_src_regs(unsigned opcode)
509 {
510 const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode);
511 return info->is_tex ? info->num_src - 1 : info->num_src;
512 }
513
514 glsl_to_tgsi_instruction *
515 glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op,
516 st_dst_reg dst,
517 st_src_reg src0, st_src_reg src1, st_src_reg src2)
518 {
519 glsl_to_tgsi_instruction *inst = new(mem_ctx) glsl_to_tgsi_instruction();
520 int num_reladdr = 0, i;
521
522 op = get_opcode(ir, op, dst, src0, src1);
523
524 /* If we have to do relative addressing, we want to load the ARL
525 * reg directly for one of the regs, and preload the other reladdr
526 * sources into temps.
527 */
528 num_reladdr += dst.reladdr != NULL;
529 num_reladdr += src0.reladdr != NULL;
530 num_reladdr += src1.reladdr != NULL;
531 num_reladdr += src2.reladdr != NULL;
532
533 reladdr_to_temp(ir, &src2, &num_reladdr);
534 reladdr_to_temp(ir, &src1, &num_reladdr);
535 reladdr_to_temp(ir, &src0, &num_reladdr);
536
537 if (dst.reladdr) {
538 emit_arl(ir, address_reg, *dst.reladdr);
539 num_reladdr--;
540 }
541 assert(num_reladdr == 0);
542
543 inst->op = op;
544 inst->dst = dst;
545 inst->src[0] = src0;
546 inst->src[1] = src1;
547 inst->src[2] = src2;
548 inst->ir = ir;
549 inst->dead_mask = 0;
550
551 inst->function = NULL;
552
553 if (op == TGSI_OPCODE_ARL || op == TGSI_OPCODE_UARL)
554 this->num_address_regs = 1;
555
556 /* Update indirect addressing status used by TGSI */
557 if (dst.reladdr) {
558 switch(dst.file) {
559 case PROGRAM_LOCAL_PARAM:
560 case PROGRAM_ENV_PARAM:
561 case PROGRAM_STATE_VAR:
562 case PROGRAM_CONSTANT:
563 case PROGRAM_UNIFORM:
564 this->indirect_addr_consts = true;
565 break;
566 case PROGRAM_IMMEDIATE:
567 assert(!"immediates should not have indirect addressing");
568 break;
569 default:
570 break;
571 }
572 }
573 else {
574 for (i=0; i<3; i++) {
575 if(inst->src[i].reladdr) {
576 switch(inst->src[i].file) {
577 case PROGRAM_LOCAL_PARAM:
578 case PROGRAM_ENV_PARAM:
579 case PROGRAM_STATE_VAR:
580 case PROGRAM_CONSTANT:
581 case PROGRAM_UNIFORM:
582 this->indirect_addr_consts = true;
583 break;
584 case PROGRAM_IMMEDIATE:
585 assert(!"immediates should not have indirect addressing");
586 break;
587 default:
588 break;
589 }
590 }
591 }
592 }
593
594 this->instructions.push_tail(inst);
595
596 if (native_integers)
597 try_emit_float_set(ir, op, dst);
598
599 return inst;
600 }
601
602
603 glsl_to_tgsi_instruction *
604 glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op,
605 st_dst_reg dst, st_src_reg src0, st_src_reg src1)
606 {
607 return emit(ir, op, dst, src0, src1, undef_src);
608 }
609
610 glsl_to_tgsi_instruction *
611 glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op,
612 st_dst_reg dst, st_src_reg src0)
613 {
614 assert(dst.writemask != 0);
615 return emit(ir, op, dst, src0, undef_src, undef_src);
616 }
617
618 glsl_to_tgsi_instruction *
619 glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op)
620 {
621 return emit(ir, op, undef_dst, undef_src, undef_src, undef_src);
622 }
623
624 /**
625 * Emits the code to convert the result of float SET instructions to integers.
626 */
627 void
628 glsl_to_tgsi_visitor::try_emit_float_set(ir_instruction *ir, unsigned op,
629 st_dst_reg dst)
630 {
631 if ((op == TGSI_OPCODE_SEQ ||
632 op == TGSI_OPCODE_SNE ||
633 op == TGSI_OPCODE_SGE ||
634 op == TGSI_OPCODE_SLT))
635 {
636 st_src_reg src = st_src_reg(dst);
637 src.negate = ~src.negate;
638 dst.type = GLSL_TYPE_FLOAT;
639 emit(ir, TGSI_OPCODE_F2I, dst, src);
640 }
641 }
642
643 /**
644 * Determines whether to use an integer, unsigned integer, or float opcode
645 * based on the operands and input opcode, then emits the result.
646 */
647 unsigned
648 glsl_to_tgsi_visitor::get_opcode(ir_instruction *ir, unsigned op,
649 st_dst_reg dst,
650 st_src_reg src0, st_src_reg src1)
651 {
652 int type = GLSL_TYPE_FLOAT;
653
654 assert(src0.type != GLSL_TYPE_ARRAY);
655 assert(src0.type != GLSL_TYPE_STRUCT);
656 assert(src1.type != GLSL_TYPE_ARRAY);
657 assert(src1.type != GLSL_TYPE_STRUCT);
658
659 if (src0.type == GLSL_TYPE_FLOAT || src1.type == GLSL_TYPE_FLOAT)
660 type = GLSL_TYPE_FLOAT;
661 else if (native_integers)
662 type = src0.type == GLSL_TYPE_BOOL ? GLSL_TYPE_INT : src0.type;
663
664 #define case4(c, f, i, u) \
665 case TGSI_OPCODE_##c: \
666 if (type == GLSL_TYPE_INT) op = TGSI_OPCODE_##i; \
667 else if (type == GLSL_TYPE_UINT) op = TGSI_OPCODE_##u; \
668 else op = TGSI_OPCODE_##f; \
669 break;
670 #define case3(f, i, u) case4(f, f, i, u)
671 #define case2fi(f, i) case4(f, f, i, i)
672 #define case2iu(i, u) case4(i, LAST, i, u)
673
674 switch(op) {
675 case2fi(ADD, UADD);
676 case2fi(MUL, UMUL);
677 case2fi(MAD, UMAD);
678 case3(DIV, IDIV, UDIV);
679 case3(MAX, IMAX, UMAX);
680 case3(MIN, IMIN, UMIN);
681 case2iu(MOD, UMOD);
682
683 case2fi(SEQ, USEQ);
684 case2fi(SNE, USNE);
685 case3(SGE, ISGE, USGE);
686 case3(SLT, ISLT, USLT);
687
688 case2iu(ISHR, USHR);
689
690 case2fi(SSG, ISSG);
691 case3(ABS, IABS, IABS);
692
693 default: break;
694 }
695
696 assert(op != TGSI_OPCODE_LAST);
697 return op;
698 }
699
700 glsl_to_tgsi_instruction *
701 glsl_to_tgsi_visitor::emit_dp(ir_instruction *ir,
702 st_dst_reg dst, st_src_reg src0, st_src_reg src1,
703 unsigned elements)
704 {
705 static const unsigned dot_opcodes[] = {
706 TGSI_OPCODE_DP2, TGSI_OPCODE_DP3, TGSI_OPCODE_DP4
707 };
708
709 return emit(ir, dot_opcodes[elements - 2], dst, src0, src1);
710 }
711
712 /**
713 * Emits TGSI scalar opcodes to produce unique answers across channels.
714 *
715 * Some TGSI opcodes are scalar-only, like ARB_fp/vp. The src X
716 * channel determines the result across all channels. So to do a vec4
717 * of this operation, we want to emit a scalar per source channel used
718 * to produce dest channels.
719 */
720 void
721 glsl_to_tgsi_visitor::emit_scalar(ir_instruction *ir, unsigned op,
722 st_dst_reg dst,
723 st_src_reg orig_src0, st_src_reg orig_src1)
724 {
725 int i, j;
726 int done_mask = ~dst.writemask;
727
728 /* TGSI RCP is a scalar operation splatting results to all channels,
729 * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
730 * dst channels.
731 */
732 for (i = 0; i < 4; i++) {
733 GLuint this_mask = (1 << i);
734 glsl_to_tgsi_instruction *inst;
735 st_src_reg src0 = orig_src0;
736 st_src_reg src1 = orig_src1;
737
738 if (done_mask & this_mask)
739 continue;
740
741 GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
742 GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
743 for (j = i + 1; j < 4; j++) {
744 /* If there is another enabled component in the destination that is
745 * derived from the same inputs, generate its value on this pass as
746 * well.
747 */
748 if (!(done_mask & (1 << j)) &&
749 GET_SWZ(src0.swizzle, j) == src0_swiz &&
750 GET_SWZ(src1.swizzle, j) == src1_swiz) {
751 this_mask |= (1 << j);
752 }
753 }
754 src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
755 src0_swiz, src0_swiz);
756 src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
757 src1_swiz, src1_swiz);
758
759 inst = emit(ir, op, dst, src0, src1);
760 inst->dst.writemask = this_mask;
761 done_mask |= this_mask;
762 }
763 }
764
765 void
766 glsl_to_tgsi_visitor::emit_scalar(ir_instruction *ir, unsigned op,
767 st_dst_reg dst, st_src_reg src0)
768 {
769 st_src_reg undef = undef_src;
770
771 undef.swizzle = SWIZZLE_XXXX;
772
773 emit_scalar(ir, op, dst, src0, undef);
774 }
775
776 void
777 glsl_to_tgsi_visitor::emit_arl(ir_instruction *ir,
778 st_dst_reg dst, st_src_reg src0)
779 {
780 int op = TGSI_OPCODE_ARL;
781
782 if (src0.type == GLSL_TYPE_INT || src0.type == GLSL_TYPE_UINT)
783 op = TGSI_OPCODE_UARL;
784
785 emit(NULL, op, dst, src0);
786 }
787
788 /**
789 * Emit an TGSI_OPCODE_SCS instruction
790 *
791 * The \c SCS opcode functions a bit differently than the other TGSI opcodes.
792 * Instead of splatting its result across all four components of the
793 * destination, it writes one value to the \c x component and another value to
794 * the \c y component.
795 *
796 * \param ir IR instruction being processed
797 * \param op Either \c TGSI_OPCODE_SIN or \c TGSI_OPCODE_COS depending
798 * on which value is desired.
799 * \param dst Destination register
800 * \param src Source register
801 */
802 void
803 glsl_to_tgsi_visitor::emit_scs(ir_instruction *ir, unsigned op,
804 st_dst_reg dst,
805 const st_src_reg &src)
806 {
807 /* Vertex programs cannot use the SCS opcode.
808 */
809 if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) {
810 emit_scalar(ir, op, dst, src);
811 return;
812 }
813
814 const unsigned component = (op == TGSI_OPCODE_SIN) ? 0 : 1;
815 const unsigned scs_mask = (1U << component);
816 int done_mask = ~dst.writemask;
817 st_src_reg tmp;
818
819 assert(op == TGSI_OPCODE_SIN || op == TGSI_OPCODE_COS);
820
821 /* If there are compnents in the destination that differ from the component
822 * that will be written by the SCS instrution, we'll need a temporary.
823 */
824 if (scs_mask != unsigned(dst.writemask)) {
825 tmp = get_temp(glsl_type::vec4_type);
826 }
827
828 for (unsigned i = 0; i < 4; i++) {
829 unsigned this_mask = (1U << i);
830 st_src_reg src0 = src;
831
832 if ((done_mask & this_mask) != 0)
833 continue;
834
835 /* The source swizzle specified which component of the source generates
836 * sine / cosine for the current component in the destination. The SCS
837 * instruction requires that this value be swizzle to the X component.
838 * Replace the current swizzle with a swizzle that puts the source in
839 * the X component.
840 */
841 unsigned src0_swiz = GET_SWZ(src.swizzle, i);
842
843 src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
844 src0_swiz, src0_swiz);
845 for (unsigned j = i + 1; j < 4; j++) {
846 /* If there is another enabled component in the destination that is
847 * derived from the same inputs, generate its value on this pass as
848 * well.
849 */
850 if (!(done_mask & (1 << j)) &&
851 GET_SWZ(src0.swizzle, j) == src0_swiz) {
852 this_mask |= (1 << j);
853 }
854 }
855
856 if (this_mask != scs_mask) {
857 glsl_to_tgsi_instruction *inst;
858 st_dst_reg tmp_dst = st_dst_reg(tmp);
859
860 /* Emit the SCS instruction.
861 */
862 inst = emit(ir, TGSI_OPCODE_SCS, tmp_dst, src0);
863 inst->dst.writemask = scs_mask;
864
865 /* Move the result of the SCS instruction to the desired location in
866 * the destination.
867 */
868 tmp.swizzle = MAKE_SWIZZLE4(component, component,
869 component, component);
870 inst = emit(ir, TGSI_OPCODE_SCS, dst, tmp);
871 inst->dst.writemask = this_mask;
872 } else {
873 /* Emit the SCS instruction to write directly to the destination.
874 */
875 glsl_to_tgsi_instruction *inst = emit(ir, TGSI_OPCODE_SCS, dst, src0);
876 inst->dst.writemask = scs_mask;
877 }
878
879 done_mask |= this_mask;
880 }
881 }
882
883 int
884 glsl_to_tgsi_visitor::add_constant(gl_register_file file,
885 gl_constant_value values[4], int size, int datatype,
886 GLuint *swizzle_out)
887 {
888 if (file == PROGRAM_CONSTANT) {
889 return _mesa_add_typed_unnamed_constant(this->prog->Parameters, values,
890 size, datatype, swizzle_out);
891 } else {
892 int index = 0;
893 immediate_storage *entry;
894 assert(file == PROGRAM_IMMEDIATE);
895
896 /* Search immediate storage to see if we already have an identical
897 * immediate that we can use instead of adding a duplicate entry.
898 */
899 foreach_iter(exec_list_iterator, iter, this->immediates) {
900 entry = (immediate_storage *)iter.get();
901
902 if (entry->size == size &&
903 entry->type == datatype &&
904 !memcmp(entry->values, values, size * sizeof(gl_constant_value))) {
905 return index;
906 }
907 index++;
908 }
909
910 /* Add this immediate to the list. */
911 entry = new(mem_ctx) immediate_storage(values, size, datatype);
912 this->immediates.push_tail(entry);
913 this->num_immediates++;
914 return index;
915 }
916 }
917
918 st_src_reg
919 glsl_to_tgsi_visitor::st_src_reg_for_float(float val)
920 {
921 st_src_reg src(PROGRAM_IMMEDIATE, -1, GLSL_TYPE_FLOAT);
922 union gl_constant_value uval;
923
924 uval.f = val;
925 src.index = add_constant(src.file, &uval, 1, GL_FLOAT, &src.swizzle);
926
927 return src;
928 }
929
930 st_src_reg
931 glsl_to_tgsi_visitor::st_src_reg_for_int(int val)
932 {
933 st_src_reg src(PROGRAM_IMMEDIATE, -1, GLSL_TYPE_INT);
934 union gl_constant_value uval;
935
936 assert(native_integers);
937
938 uval.i = val;
939 src.index = add_constant(src.file, &uval, 1, GL_INT, &src.swizzle);
940
941 return src;
942 }
943
944 st_src_reg
945 glsl_to_tgsi_visitor::st_src_reg_for_type(int type, int val)
946 {
947 if (native_integers)
948 return type == GLSL_TYPE_FLOAT ? st_src_reg_for_float(val) :
949 st_src_reg_for_int(val);
950 else
951 return st_src_reg_for_float(val);
952 }
953
954 static int
955 type_size(const struct glsl_type *type)
956 {
957 unsigned int i;
958 int size;
959
960 switch (type->base_type) {
961 case GLSL_TYPE_UINT:
962 case GLSL_TYPE_INT:
963 case GLSL_TYPE_FLOAT:
964 case GLSL_TYPE_BOOL:
965 if (type->is_matrix()) {
966 return type->matrix_columns;
967 } else {
968 /* Regardless of size of vector, it gets a vec4. This is bad
969 * packing for things like floats, but otherwise arrays become a
970 * mess. Hopefully a later pass over the code can pack scalars
971 * down if appropriate.
972 */
973 return 1;
974 }
975 case GLSL_TYPE_ARRAY:
976 assert(type->length > 0);
977 return type_size(type->fields.array) * type->length;
978 case GLSL_TYPE_STRUCT:
979 size = 0;
980 for (i = 0; i < type->length; i++) {
981 size += type_size(type->fields.structure[i].type);
982 }
983 return size;
984 case GLSL_TYPE_SAMPLER:
985 /* Samplers take up one slot in UNIFORMS[], but they're baked in
986 * at link time.
987 */
988 return 1;
989 case GLSL_TYPE_INTERFACE:
990 case GLSL_TYPE_VOID:
991 case GLSL_TYPE_ERROR:
992 assert(!"Invalid type in type_size");
993 break;
994 }
995 return 0;
996 }
997
998 /**
999 * In the initial pass of codegen, we assign temporary numbers to
1000 * intermediate results. (not SSA -- variable assignments will reuse
1001 * storage).
1002 */
1003 st_src_reg
1004 glsl_to_tgsi_visitor::get_temp(const glsl_type *type)
1005 {
1006 st_src_reg src;
1007
1008 src.type = native_integers ? type->base_type : GLSL_TYPE_FLOAT;
1009 src.reladdr = NULL;
1010 src.negate = 0;
1011
1012 if (!options->EmitNoIndirectTemp &&
1013 (type->is_array() || type->is_matrix())) {
1014
1015 src.file = PROGRAM_ARRAY;
1016 src.index = next_array << 16 | 0x8000;
1017 array_sizes[next_array] = type_size(type);
1018 ++next_array;
1019
1020 } else {
1021 src.file = PROGRAM_TEMPORARY;
1022 src.index = next_temp;
1023 next_temp += type_size(type);
1024 }
1025
1026 if (type->is_array() || type->is_record()) {
1027 src.swizzle = SWIZZLE_NOOP;
1028 } else {
1029 src.swizzle = swizzle_for_size(type->vector_elements);
1030 }
1031
1032 return src;
1033 }
1034
1035 variable_storage *
1036 glsl_to_tgsi_visitor::find_variable_storage(ir_variable *var)
1037 {
1038
1039 variable_storage *entry;
1040
1041 foreach_iter(exec_list_iterator, iter, this->variables) {
1042 entry = (variable_storage *)iter.get();
1043
1044 if (entry->var == var)
1045 return entry;
1046 }
1047
1048 return NULL;
1049 }
1050
1051 void
1052 glsl_to_tgsi_visitor::visit(ir_variable *ir)
1053 {
1054 if (strcmp(ir->name, "gl_FragCoord") == 0) {
1055 struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
1056
1057 fp->OriginUpperLeft = ir->origin_upper_left;
1058 fp->PixelCenterInteger = ir->pixel_center_integer;
1059 }
1060
1061 if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
1062 unsigned int i;
1063 const ir_state_slot *const slots = ir->state_slots;
1064 assert(ir->state_slots != NULL);
1065
1066 /* Check if this statevar's setup in the STATE file exactly
1067 * matches how we'll want to reference it as a
1068 * struct/array/whatever. If not, then we need to move it into
1069 * temporary storage and hope that it'll get copy-propagated
1070 * out.
1071 */
1072 for (i = 0; i < ir->num_state_slots; i++) {
1073 if (slots[i].swizzle != SWIZZLE_XYZW) {
1074 break;
1075 }
1076 }
1077
1078 variable_storage *storage;
1079 st_dst_reg dst;
1080 if (i == ir->num_state_slots) {
1081 /* We'll set the index later. */
1082 storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
1083 this->variables.push_tail(storage);
1084
1085 dst = undef_dst;
1086 } else {
1087 /* The variable_storage constructor allocates slots based on the size
1088 * of the type. However, this had better match the number of state
1089 * elements that we're going to copy into the new temporary.
1090 */
1091 assert((int) ir->num_state_slots == type_size(ir->type));
1092
1093 dst = st_dst_reg(get_temp(ir->type));
1094
1095 storage = new(mem_ctx) variable_storage(ir, dst.file, dst.index);
1096
1097 this->variables.push_tail(storage);
1098 }
1099
1100
1101 for (unsigned int i = 0; i < ir->num_state_slots; i++) {
1102 int index = _mesa_add_state_reference(this->prog->Parameters,
1103 (gl_state_index *)slots[i].tokens);
1104
1105 if (storage->file == PROGRAM_STATE_VAR) {
1106 if (storage->index == -1) {
1107 storage->index = index;
1108 } else {
1109 assert(index == storage->index + (int)i);
1110 }
1111 } else {
1112 /* We use GLSL_TYPE_FLOAT here regardless of the actual type of
1113 * the data being moved since MOV does not care about the type of
1114 * data it is moving, and we don't want to declare registers with
1115 * array or struct types.
1116 */
1117 st_src_reg src(PROGRAM_STATE_VAR, index, GLSL_TYPE_FLOAT);
1118 src.swizzle = slots[i].swizzle;
1119 emit(ir, TGSI_OPCODE_MOV, dst, src);
1120 /* even a float takes up a whole vec4 reg in a struct/array. */
1121 dst.index++;
1122 }
1123 }
1124
1125 if (storage->file == PROGRAM_TEMPORARY &&
1126 dst.index != storage->index + (int) ir->num_state_slots) {
1127 fail_link(this->shader_program,
1128 "failed to load builtin uniform `%s' (%d/%d regs loaded)\n",
1129 ir->name, dst.index - storage->index,
1130 type_size(ir->type));
1131 }
1132 }
1133 }
1134
1135 void
1136 glsl_to_tgsi_visitor::visit(ir_loop *ir)
1137 {
1138 ir_dereference_variable *counter = NULL;
1139
1140 if (ir->counter != NULL)
1141 counter = new(ir) ir_dereference_variable(ir->counter);
1142
1143 if (ir->from != NULL) {
1144 assert(ir->counter != NULL);
1145
1146 ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL);
1147
1148 a->accept(this);
1149 delete a;
1150 }
1151
1152 emit(NULL, TGSI_OPCODE_BGNLOOP);
1153
1154 if (ir->to) {
1155 ir_expression *e =
1156 new(ir) ir_expression(ir->cmp, glsl_type::bool_type,
1157 counter, ir->to);
1158 ir_if *if_stmt = new(ir) ir_if(e);
1159
1160 ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
1161
1162 if_stmt->then_instructions.push_tail(brk);
1163
1164 if_stmt->accept(this);
1165
1166 delete if_stmt;
1167 delete e;
1168 delete brk;
1169 }
1170
1171 visit_exec_list(&ir->body_instructions, this);
1172
1173 if (ir->increment) {
1174 ir_expression *e =
1175 new(ir) ir_expression(ir_binop_add, counter->type,
1176 counter, ir->increment);
1177
1178 ir_assignment *a = new(ir) ir_assignment(counter, e, NULL);
1179
1180 a->accept(this);
1181 delete a;
1182 delete e;
1183 }
1184
1185 emit(NULL, TGSI_OPCODE_ENDLOOP);
1186 }
1187
1188 void
1189 glsl_to_tgsi_visitor::visit(ir_loop_jump *ir)
1190 {
1191 switch (ir->mode) {
1192 case ir_loop_jump::jump_break:
1193 emit(NULL, TGSI_OPCODE_BRK);
1194 break;
1195 case ir_loop_jump::jump_continue:
1196 emit(NULL, TGSI_OPCODE_CONT);
1197 break;
1198 }
1199 }
1200
1201
1202 void
1203 glsl_to_tgsi_visitor::visit(ir_function_signature *ir)
1204 {
1205 assert(0);
1206 (void)ir;
1207 }
1208
1209 void
1210 glsl_to_tgsi_visitor::visit(ir_function *ir)
1211 {
1212 /* Ignore function bodies other than main() -- we shouldn't see calls to
1213 * them since they should all be inlined before we get to glsl_to_tgsi.
1214 */
1215 if (strcmp(ir->name, "main") == 0) {
1216 const ir_function_signature *sig;
1217 exec_list empty;
1218
1219 sig = ir->matching_signature(&empty);
1220
1221 assert(sig);
1222
1223 foreach_iter(exec_list_iterator, iter, sig->body) {
1224 ir_instruction *ir = (ir_instruction *)iter.get();
1225
1226 ir->accept(this);
1227 }
1228 }
1229 }
1230
1231 bool
1232 glsl_to_tgsi_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
1233 {
1234 int nonmul_operand = 1 - mul_operand;
1235 st_src_reg a, b, c;
1236 st_dst_reg result_dst;
1237
1238 ir_expression *expr = ir->operands[mul_operand]->as_expression();
1239 if (!expr || expr->operation != ir_binop_mul)
1240 return false;
1241
1242 expr->operands[0]->accept(this);
1243 a = this->result;
1244 expr->operands[1]->accept(this);
1245 b = this->result;
1246 ir->operands[nonmul_operand]->accept(this);
1247 c = this->result;
1248
1249 this->result = get_temp(ir->type);
1250 result_dst = st_dst_reg(this->result);
1251 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1252 emit(ir, TGSI_OPCODE_MAD, result_dst, a, b, c);
1253
1254 return true;
1255 }
1256
1257 /**
1258 * Emit MAD(a, -b, a) instead of AND(a, NOT(b))
1259 *
1260 * The logic values are 1.0 for true and 0.0 for false. Logical-and is
1261 * implemented using multiplication, and logical-or is implemented using
1262 * addition. Logical-not can be implemented as (true - x), or (1.0 - x).
1263 * As result, the logical expression (a & !b) can be rewritten as:
1264 *
1265 * - a * !b
1266 * - a * (1 - b)
1267 * - (a * 1) - (a * b)
1268 * - a + -(a * b)
1269 * - a + (a * -b)
1270 *
1271 * This final expression can be implemented as a single MAD(a, -b, a)
1272 * instruction.
1273 */
1274 bool
1275 glsl_to_tgsi_visitor::try_emit_mad_for_and_not(ir_expression *ir, int try_operand)
1276 {
1277 const int other_operand = 1 - try_operand;
1278 st_src_reg a, b;
1279
1280 ir_expression *expr = ir->operands[try_operand]->as_expression();
1281 if (!expr || expr->operation != ir_unop_logic_not)
1282 return false;
1283
1284 ir->operands[other_operand]->accept(this);
1285 a = this->result;
1286 expr->operands[0]->accept(this);
1287 b = this->result;
1288
1289 b.negate = ~b.negate;
1290
1291 this->result = get_temp(ir->type);
1292 emit(ir, TGSI_OPCODE_MAD, st_dst_reg(this->result), a, b, a);
1293
1294 return true;
1295 }
1296
1297 bool
1298 glsl_to_tgsi_visitor::try_emit_sat(ir_expression *ir)
1299 {
1300 /* Emit saturates in the vertex shader only if SM 3.0 is supported.
1301 */
1302 if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
1303 !st_context(this->ctx)->has_shader_model3) {
1304 return false;
1305 }
1306
1307 ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
1308 if (!sat_src)
1309 return false;
1310
1311 sat_src->accept(this);
1312 st_src_reg src = this->result;
1313
1314 /* If we generated an expression instruction into a temporary in
1315 * processing the saturate's operand, apply the saturate to that
1316 * instruction. Otherwise, generate a MOV to do the saturate.
1317 *
1318 * Note that we have to be careful to only do this optimization if
1319 * the instruction in question was what generated src->result. For
1320 * example, ir_dereference_array might generate a MUL instruction
1321 * to create the reladdr, and return us a src reg using that
1322 * reladdr. That MUL result is not the value we're trying to
1323 * saturate.
1324 */
1325 ir_expression *sat_src_expr = sat_src->as_expression();
1326 if (sat_src_expr && (sat_src_expr->operation == ir_binop_mul ||
1327 sat_src_expr->operation == ir_binop_add ||
1328 sat_src_expr->operation == ir_binop_dot)) {
1329 glsl_to_tgsi_instruction *new_inst;
1330 new_inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail();
1331 new_inst->saturate = true;
1332 } else {
1333 this->result = get_temp(ir->type);
1334 st_dst_reg result_dst = st_dst_reg(this->result);
1335 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1336 glsl_to_tgsi_instruction *inst;
1337 inst = emit(ir, TGSI_OPCODE_MOV, result_dst, src);
1338 inst->saturate = true;
1339 }
1340
1341 return true;
1342 }
1343
1344 void
1345 glsl_to_tgsi_visitor::reladdr_to_temp(ir_instruction *ir,
1346 st_src_reg *reg, int *num_reladdr)
1347 {
1348 if (!reg->reladdr)
1349 return;
1350
1351 emit_arl(ir, address_reg, *reg->reladdr);
1352
1353 if (*num_reladdr != 1) {
1354 st_src_reg temp = get_temp(glsl_type::vec4_type);
1355
1356 emit(ir, TGSI_OPCODE_MOV, st_dst_reg(temp), *reg);
1357 *reg = temp;
1358 }
1359
1360 (*num_reladdr)--;
1361 }
1362
1363 void
1364 glsl_to_tgsi_visitor::visit(ir_expression *ir)
1365 {
1366 unsigned int operand;
1367 st_src_reg op[Elements(ir->operands)];
1368 st_src_reg result_src;
1369 st_dst_reg result_dst;
1370
1371 /* Quick peephole: Emit MAD(a, b, c) instead of ADD(MUL(a, b), c)
1372 */
1373 if (ir->operation == ir_binop_add) {
1374 if (try_emit_mad(ir, 1))
1375 return;
1376 if (try_emit_mad(ir, 0))
1377 return;
1378 }
1379
1380 /* Quick peephole: Emit OPCODE_MAD(-a, -b, a) instead of AND(a, NOT(b))
1381 */
1382 if (ir->operation == ir_binop_logic_and) {
1383 if (try_emit_mad_for_and_not(ir, 1))
1384 return;
1385 if (try_emit_mad_for_and_not(ir, 0))
1386 return;
1387 }
1388
1389 if (try_emit_sat(ir))
1390 return;
1391
1392 if (ir->operation == ir_quadop_vector)
1393 assert(!"ir_quadop_vector should have been lowered");
1394
1395 for (operand = 0; operand < ir->get_num_operands(); operand++) {
1396 this->result.file = PROGRAM_UNDEFINED;
1397 ir->operands[operand]->accept(this);
1398 if (this->result.file == PROGRAM_UNDEFINED) {
1399 ir_print_visitor v;
1400 printf("Failed to get tree for expression operand:\n");
1401 ir->operands[operand]->accept(&v);
1402 exit(1);
1403 }
1404 op[operand] = this->result;
1405
1406 /* Matrix expression operands should have been broken down to vector
1407 * operations already.
1408 */
1409 assert(!ir->operands[operand]->type->is_matrix());
1410 }
1411
1412 int vector_elements = ir->operands[0]->type->vector_elements;
1413 if (ir->operands[1]) {
1414 vector_elements = MAX2(vector_elements,
1415 ir->operands[1]->type->vector_elements);
1416 }
1417
1418 this->result.file = PROGRAM_UNDEFINED;
1419
1420 /* Storage for our result. Ideally for an assignment we'd be using
1421 * the actual storage for the result here, instead.
1422 */
1423 result_src = get_temp(ir->type);
1424 /* convenience for the emit functions below. */
1425 result_dst = st_dst_reg(result_src);
1426 /* Limit writes to the channels that will be used by result_src later.
1427 * This does limit this temp's use as a temporary for multi-instruction
1428 * sequences.
1429 */
1430 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1431
1432 switch (ir->operation) {
1433 case ir_unop_logic_not:
1434 if (result_dst.type != GLSL_TYPE_FLOAT)
1435 emit(ir, TGSI_OPCODE_NOT, result_dst, op[0]);
1436 else {
1437 /* Previously 'SEQ dst, src, 0.0' was used for this. However, many
1438 * older GPUs implement SEQ using multiple instructions (i915 uses two
1439 * SGE instructions and a MUL instruction). Since our logic values are
1440 * 0.0 and 1.0, 1-x also implements !x.
1441 */
1442 op[0].negate = ~op[0].negate;
1443 emit(ir, TGSI_OPCODE_ADD, result_dst, op[0], st_src_reg_for_float(1.0));
1444 }
1445 break;
1446 case ir_unop_neg:
1447 if (result_dst.type == GLSL_TYPE_INT || result_dst.type == GLSL_TYPE_UINT)
1448 emit(ir, TGSI_OPCODE_INEG, result_dst, op[0]);
1449 else {
1450 op[0].negate = ~op[0].negate;
1451 result_src = op[0];
1452 }
1453 break;
1454 case ir_unop_abs:
1455 emit(ir, TGSI_OPCODE_ABS, result_dst, op[0]);
1456 break;
1457 case ir_unop_sign:
1458 emit(ir, TGSI_OPCODE_SSG, result_dst, op[0]);
1459 break;
1460 case ir_unop_rcp:
1461 emit_scalar(ir, TGSI_OPCODE_RCP, result_dst, op[0]);
1462 break;
1463
1464 case ir_unop_exp2:
1465 emit_scalar(ir, TGSI_OPCODE_EX2, result_dst, op[0]);
1466 break;
1467 case ir_unop_exp:
1468 case ir_unop_log:
1469 assert(!"not reached: should be handled by ir_explog_to_explog2");
1470 break;
1471 case ir_unop_log2:
1472 emit_scalar(ir, TGSI_OPCODE_LG2, result_dst, op[0]);
1473 break;
1474 case ir_unop_sin:
1475 emit_scalar(ir, TGSI_OPCODE_SIN, result_dst, op[0]);
1476 break;
1477 case ir_unop_cos:
1478 emit_scalar(ir, TGSI_OPCODE_COS, result_dst, op[0]);
1479 break;
1480 case ir_unop_sin_reduced:
1481 emit_scs(ir, TGSI_OPCODE_SIN, result_dst, op[0]);
1482 break;
1483 case ir_unop_cos_reduced:
1484 emit_scs(ir, TGSI_OPCODE_COS, result_dst, op[0]);
1485 break;
1486
1487 case ir_unop_dFdx:
1488 emit(ir, TGSI_OPCODE_DDX, result_dst, op[0]);
1489 break;
1490 case ir_unop_dFdy:
1491 {
1492 /* The X component contains 1 or -1 depending on whether the framebuffer
1493 * is a FBO or the window system buffer, respectively.
1494 * It is then multiplied with the source operand of DDY.
1495 */
1496 static const gl_state_index transform_y_state[STATE_LENGTH]
1497 = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM };
1498
1499 unsigned transform_y_index =
1500 _mesa_add_state_reference(this->prog->Parameters,
1501 transform_y_state);
1502
1503 st_src_reg transform_y = st_src_reg(PROGRAM_STATE_VAR,
1504 transform_y_index,
1505 glsl_type::vec4_type);
1506 transform_y.swizzle = SWIZZLE_XXXX;
1507
1508 st_src_reg temp = get_temp(glsl_type::vec4_type);
1509
1510 emit(ir, TGSI_OPCODE_MUL, st_dst_reg(temp), transform_y, op[0]);
1511 emit(ir, TGSI_OPCODE_DDY, result_dst, temp);
1512 break;
1513 }
1514
1515 case ir_unop_noise: {
1516 /* At some point, a motivated person could add a better
1517 * implementation of noise. Currently not even the nvidia
1518 * binary drivers do anything more than this. In any case, the
1519 * place to do this is in the GL state tracker, not the poor
1520 * driver.
1521 */
1522 emit(ir, TGSI_OPCODE_MOV, result_dst, st_src_reg_for_float(0.5));
1523 break;
1524 }
1525
1526 case ir_binop_add:
1527 emit(ir, TGSI_OPCODE_ADD, result_dst, op[0], op[1]);
1528 break;
1529 case ir_binop_sub:
1530 emit(ir, TGSI_OPCODE_SUB, result_dst, op[0], op[1]);
1531 break;
1532
1533 case ir_binop_mul:
1534 emit(ir, TGSI_OPCODE_MUL, result_dst, op[0], op[1]);
1535 break;
1536 case ir_binop_div:
1537 if (result_dst.type == GLSL_TYPE_FLOAT)
1538 assert(!"not reached: should be handled by ir_div_to_mul_rcp");
1539 else
1540 emit(ir, TGSI_OPCODE_DIV, result_dst, op[0], op[1]);
1541 break;
1542 case ir_binop_mod:
1543 if (result_dst.type == GLSL_TYPE_FLOAT)
1544 assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
1545 else
1546 emit(ir, TGSI_OPCODE_MOD, result_dst, op[0], op[1]);
1547 break;
1548
1549 case ir_binop_less:
1550 emit(ir, TGSI_OPCODE_SLT, result_dst, op[0], op[1]);
1551 break;
1552 case ir_binop_greater:
1553 emit(ir, TGSI_OPCODE_SLT, result_dst, op[1], op[0]);
1554 break;
1555 case ir_binop_lequal:
1556 emit(ir, TGSI_OPCODE_SGE, result_dst, op[1], op[0]);
1557 break;
1558 case ir_binop_gequal:
1559 emit(ir, TGSI_OPCODE_SGE, result_dst, op[0], op[1]);
1560 break;
1561 case ir_binop_equal:
1562 emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], op[1]);
1563 break;
1564 case ir_binop_nequal:
1565 emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]);
1566 break;
1567 case ir_binop_all_equal:
1568 /* "==" operator producing a scalar boolean. */
1569 if (ir->operands[0]->type->is_vector() ||
1570 ir->operands[1]->type->is_vector()) {
1571 st_src_reg temp = get_temp(native_integers ?
1572 glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) :
1573 glsl_type::vec4_type);
1574
1575 if (native_integers) {
1576 st_dst_reg temp_dst = st_dst_reg(temp);
1577 st_src_reg temp1 = st_src_reg(temp), temp2 = st_src_reg(temp);
1578
1579 emit(ir, TGSI_OPCODE_SEQ, st_dst_reg(temp), op[0], op[1]);
1580
1581 /* Emit 1-3 AND operations to combine the SEQ results. */
1582 switch (ir->operands[0]->type->vector_elements) {
1583 case 2:
1584 break;
1585 case 3:
1586 temp_dst.writemask = WRITEMASK_Y;
1587 temp1.swizzle = SWIZZLE_YYYY;
1588 temp2.swizzle = SWIZZLE_ZZZZ;
1589 emit(ir, TGSI_OPCODE_AND, temp_dst, temp1, temp2);
1590 break;
1591 case 4:
1592 temp_dst.writemask = WRITEMASK_X;
1593 temp1.swizzle = SWIZZLE_XXXX;
1594 temp2.swizzle = SWIZZLE_YYYY;
1595 emit(ir, TGSI_OPCODE_AND, temp_dst, temp1, temp2);
1596 temp_dst.writemask = WRITEMASK_Y;
1597 temp1.swizzle = SWIZZLE_ZZZZ;
1598 temp2.swizzle = SWIZZLE_WWWW;
1599 emit(ir, TGSI_OPCODE_AND, temp_dst, temp1, temp2);
1600 }
1601
1602 temp1.swizzle = SWIZZLE_XXXX;
1603 temp2.swizzle = SWIZZLE_YYYY;
1604 emit(ir, TGSI_OPCODE_AND, result_dst, temp1, temp2);
1605 } else {
1606 emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]);
1607
1608 /* After the dot-product, the value will be an integer on the
1609 * range [0,4]. Zero becomes 1.0, and positive values become zero.
1610 */
1611 emit_dp(ir, result_dst, temp, temp, vector_elements);
1612
1613 /* Negating the result of the dot-product gives values on the range
1614 * [-4, 0]. Zero becomes 1.0, and negative values become zero.
1615 * This is achieved using SGE.
1616 */
1617 st_src_reg sge_src = result_src;
1618 sge_src.negate = ~sge_src.negate;
1619 emit(ir, TGSI_OPCODE_SGE, result_dst, sge_src, st_src_reg_for_float(0.0));
1620 }
1621 } else {
1622 emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], op[1]);
1623 }
1624 break;
1625 case ir_binop_any_nequal:
1626 /* "!=" operator producing a scalar boolean. */
1627 if (ir->operands[0]->type->is_vector() ||
1628 ir->operands[1]->type->is_vector()) {
1629 st_src_reg temp = get_temp(native_integers ?
1630 glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) :
1631 glsl_type::vec4_type);
1632 emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]);
1633
1634 if (native_integers) {
1635 st_dst_reg temp_dst = st_dst_reg(temp);
1636 st_src_reg temp1 = st_src_reg(temp), temp2 = st_src_reg(temp);
1637
1638 /* Emit 1-3 OR operations to combine the SNE results. */
1639 switch (ir->operands[0]->type->vector_elements) {
1640 case 2:
1641 break;
1642 case 3:
1643 temp_dst.writemask = WRITEMASK_Y;
1644 temp1.swizzle = SWIZZLE_YYYY;
1645 temp2.swizzle = SWIZZLE_ZZZZ;
1646 emit(ir, TGSI_OPCODE_OR, temp_dst, temp1, temp2);
1647 break;
1648 case 4:
1649 temp_dst.writemask = WRITEMASK_X;
1650 temp1.swizzle = SWIZZLE_XXXX;
1651 temp2.swizzle = SWIZZLE_YYYY;
1652 emit(ir, TGSI_OPCODE_OR, temp_dst, temp1, temp2);
1653 temp_dst.writemask = WRITEMASK_Y;
1654 temp1.swizzle = SWIZZLE_ZZZZ;
1655 temp2.swizzle = SWIZZLE_WWWW;
1656 emit(ir, TGSI_OPCODE_OR, temp_dst, temp1, temp2);
1657 }
1658
1659 temp1.swizzle = SWIZZLE_XXXX;
1660 temp2.swizzle = SWIZZLE_YYYY;
1661 emit(ir, TGSI_OPCODE_OR, result_dst, temp1, temp2);
1662 } else {
1663 /* After the dot-product, the value will be an integer on the
1664 * range [0,4]. Zero stays zero, and positive values become 1.0.
1665 */
1666 glsl_to_tgsi_instruction *const dp =
1667 emit_dp(ir, result_dst, temp, temp, vector_elements);
1668 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1669 /* The clamping to [0,1] can be done for free in the fragment
1670 * shader with a saturate.
1671 */
1672 dp->saturate = true;
1673 } else {
1674 /* Negating the result of the dot-product gives values on the range
1675 * [-4, 0]. Zero stays zero, and negative values become 1.0. This
1676 * achieved using SLT.
1677 */
1678 st_src_reg slt_src = result_src;
1679 slt_src.negate = ~slt_src.negate;
1680 emit(ir, TGSI_OPCODE_SLT, result_dst, slt_src, st_src_reg_for_float(0.0));
1681 }
1682 }
1683 } else {
1684 emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]);
1685 }
1686 break;
1687
1688 case ir_unop_any: {
1689 assert(ir->operands[0]->type->is_vector());
1690
1691 /* After the dot-product, the value will be an integer on the
1692 * range [0,4]. Zero stays zero, and positive values become 1.0.
1693 */
1694 glsl_to_tgsi_instruction *const dp =
1695 emit_dp(ir, result_dst, op[0], op[0],
1696 ir->operands[0]->type->vector_elements);
1697 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB &&
1698 result_dst.type == GLSL_TYPE_FLOAT) {
1699 /* The clamping to [0,1] can be done for free in the fragment
1700 * shader with a saturate.
1701 */
1702 dp->saturate = true;
1703 } else if (result_dst.type == GLSL_TYPE_FLOAT) {
1704 /* Negating the result of the dot-product gives values on the range
1705 * [-4, 0]. Zero stays zero, and negative values become 1.0. This
1706 * is achieved using SLT.
1707 */
1708 st_src_reg slt_src = result_src;
1709 slt_src.negate = ~slt_src.negate;
1710 emit(ir, TGSI_OPCODE_SLT, result_dst, slt_src, st_src_reg_for_float(0.0));
1711 }
1712 else {
1713 /* Use SNE 0 if integers are being used as boolean values. */
1714 emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_int(0));
1715 }
1716 break;
1717 }
1718
1719 case ir_binop_logic_xor:
1720 if (native_integers)
1721 emit(ir, TGSI_OPCODE_XOR, result_dst, op[0], op[1]);
1722 else
1723 emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]);
1724 break;
1725
1726 case ir_binop_logic_or: {
1727 if (native_integers) {
1728 /* If integers are used as booleans, we can use an actual "or"
1729 * instruction.
1730 */
1731 assert(native_integers);
1732 emit(ir, TGSI_OPCODE_OR, result_dst, op[0], op[1]);
1733 } else {
1734 /* After the addition, the value will be an integer on the
1735 * range [0,2]. Zero stays zero, and positive values become 1.0.
1736 */
1737 glsl_to_tgsi_instruction *add =
1738 emit(ir, TGSI_OPCODE_ADD, result_dst, op[0], op[1]);
1739 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1740 /* The clamping to [0,1] can be done for free in the fragment
1741 * shader with a saturate if floats are being used as boolean values.
1742 */
1743 add->saturate = true;
1744 } else {
1745 /* Negating the result of the addition gives values on the range
1746 * [-2, 0]. Zero stays zero, and negative values become 1.0. This
1747 * is achieved using SLT.
1748 */
1749 st_src_reg slt_src = result_src;
1750 slt_src.negate = ~slt_src.negate;
1751 emit(ir, TGSI_OPCODE_SLT, result_dst, slt_src, st_src_reg_for_float(0.0));
1752 }
1753 }
1754 break;
1755 }
1756
1757 case ir_binop_logic_and:
1758 /* If native integers are disabled, the bool args are stored as float 0.0
1759 * or 1.0, so "mul" gives us "and". If they're enabled, just use the
1760 * actual AND opcode.
1761 */
1762 if (native_integers)
1763 emit(ir, TGSI_OPCODE_AND, result_dst, op[0], op[1]);
1764 else
1765 emit(ir, TGSI_OPCODE_MUL, result_dst, op[0], op[1]);
1766 break;
1767
1768 case ir_binop_dot:
1769 assert(ir->operands[0]->type->is_vector());
1770 assert(ir->operands[0]->type == ir->operands[1]->type);
1771 emit_dp(ir, result_dst, op[0], op[1],
1772 ir->operands[0]->type->vector_elements);
1773 break;
1774
1775 case ir_unop_sqrt:
1776 if (have_sqrt) {
1777 emit_scalar(ir, TGSI_OPCODE_SQRT, result_dst, op[0]);
1778 }
1779 else {
1780 /* sqrt(x) = x * rsq(x). */
1781 emit_scalar(ir, TGSI_OPCODE_RSQ, result_dst, op[0]);
1782 emit(ir, TGSI_OPCODE_MUL, result_dst, result_src, op[0]);
1783 /* For incoming channels <= 0, set the result to 0. */
1784 op[0].negate = ~op[0].negate;
1785 emit(ir, TGSI_OPCODE_CMP, result_dst,
1786 op[0], result_src, st_src_reg_for_float(0.0));
1787 }
1788 break;
1789 case ir_unop_rsq:
1790 emit_scalar(ir, TGSI_OPCODE_RSQ, result_dst, op[0]);
1791 break;
1792 case ir_unop_i2f:
1793 if (native_integers) {
1794 emit(ir, TGSI_OPCODE_I2F, result_dst, op[0]);
1795 break;
1796 }
1797 /* fallthrough to next case otherwise */
1798 case ir_unop_b2f:
1799 if (native_integers) {
1800 emit(ir, TGSI_OPCODE_AND, result_dst, op[0], st_src_reg_for_float(1.0));
1801 break;
1802 }
1803 /* fallthrough to next case otherwise */
1804 case ir_unop_i2u:
1805 case ir_unop_u2i:
1806 /* Converting between signed and unsigned integers is a no-op. */
1807 result_src = op[0];
1808 break;
1809 case ir_unop_b2i:
1810 if (native_integers) {
1811 /* Booleans are stored as integers using ~0 for true and 0 for false.
1812 * GLSL requires that int(bool) return 1 for true and 0 for false.
1813 * This conversion is done with AND, but it could be done with NEG.
1814 */
1815 emit(ir, TGSI_OPCODE_AND, result_dst, op[0], st_src_reg_for_int(1));
1816 } else {
1817 /* Booleans and integers are both stored as floats when native
1818 * integers are disabled.
1819 */
1820 result_src = op[0];
1821 }
1822 break;
1823 case ir_unop_f2i:
1824 if (native_integers)
1825 emit(ir, TGSI_OPCODE_F2I, result_dst, op[0]);
1826 else
1827 emit(ir, TGSI_OPCODE_TRUNC, result_dst, op[0]);
1828 break;
1829 case ir_unop_f2u:
1830 if (native_integers)
1831 emit(ir, TGSI_OPCODE_F2U, result_dst, op[0]);
1832 else
1833 emit(ir, TGSI_OPCODE_TRUNC, result_dst, op[0]);
1834 break;
1835 case ir_unop_bitcast_f2i:
1836 case ir_unop_bitcast_f2u:
1837 case ir_unop_bitcast_i2f:
1838 case ir_unop_bitcast_u2f:
1839 result_src = op[0];
1840 break;
1841 case ir_unop_f2b:
1842 emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], st_src_reg_for_float(0.0));
1843 break;
1844 case ir_unop_i2b:
1845 if (native_integers)
1846 emit(ir, TGSI_OPCODE_INEG, result_dst, op[0]);
1847 else
1848 emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], st_src_reg_for_float(0.0));
1849 break;
1850 case ir_unop_trunc:
1851 emit(ir, TGSI_OPCODE_TRUNC, result_dst, op[0]);
1852 break;
1853 case ir_unop_ceil:
1854 emit(ir, TGSI_OPCODE_CEIL, result_dst, op[0]);
1855 break;
1856 case ir_unop_floor:
1857 emit(ir, TGSI_OPCODE_FLR, result_dst, op[0]);
1858 break;
1859 case ir_unop_round_even:
1860 emit(ir, TGSI_OPCODE_ROUND, result_dst, op[0]);
1861 break;
1862 case ir_unop_fract:
1863 emit(ir, TGSI_OPCODE_FRC, result_dst, op[0]);
1864 break;
1865
1866 case ir_binop_min:
1867 emit(ir, TGSI_OPCODE_MIN, result_dst, op[0], op[1]);
1868 break;
1869 case ir_binop_max:
1870 emit(ir, TGSI_OPCODE_MAX, result_dst, op[0], op[1]);
1871 break;
1872 case ir_binop_pow:
1873 emit_scalar(ir, TGSI_OPCODE_POW, result_dst, op[0], op[1]);
1874 break;
1875
1876 case ir_unop_bit_not:
1877 if (native_integers) {
1878 emit(ir, TGSI_OPCODE_NOT, result_dst, op[0]);
1879 break;
1880 }
1881 case ir_unop_u2f:
1882 if (native_integers) {
1883 emit(ir, TGSI_OPCODE_U2F, result_dst, op[0]);
1884 break;
1885 }
1886 case ir_binop_lshift:
1887 if (native_integers) {
1888 emit(ir, TGSI_OPCODE_SHL, result_dst, op[0], op[1]);
1889 break;
1890 }
1891 case ir_binop_rshift:
1892 if (native_integers) {
1893 emit(ir, TGSI_OPCODE_ISHR, result_dst, op[0], op[1]);
1894 break;
1895 }
1896 case ir_binop_bit_and:
1897 if (native_integers) {
1898 emit(ir, TGSI_OPCODE_AND, result_dst, op[0], op[1]);
1899 break;
1900 }
1901 case ir_binop_bit_xor:
1902 if (native_integers) {
1903 emit(ir, TGSI_OPCODE_XOR, result_dst, op[0], op[1]);
1904 break;
1905 }
1906 case ir_binop_bit_or:
1907 if (native_integers) {
1908 emit(ir, TGSI_OPCODE_OR, result_dst, op[0], op[1]);
1909 break;
1910 }
1911
1912 assert(!"GLSL 1.30 features unsupported");
1913 break;
1914
1915 case ir_binop_ubo_load: {
1916 ir_constant *uniform_block = ir->operands[0]->as_constant();
1917 ir_constant *const_offset_ir = ir->operands[1]->as_constant();
1918 unsigned const_offset = const_offset_ir ? const_offset_ir->value.u[0] : 0;
1919 st_src_reg index_reg = get_temp(glsl_type::uint_type);
1920 st_src_reg cbuf;
1921
1922 cbuf.type = glsl_type::vec4_type->base_type;
1923 cbuf.file = PROGRAM_CONSTANT;
1924 cbuf.index = 0;
1925 cbuf.index2D = uniform_block->value.u[0] + 1;
1926 cbuf.reladdr = NULL;
1927 cbuf.negate = 0;
1928
1929 assert(ir->type->is_vector() || ir->type->is_scalar());
1930
1931 if (const_offset_ir) {
1932 index_reg = st_src_reg_for_int(const_offset / 16);
1933 } else {
1934 emit(ir, TGSI_OPCODE_USHR, st_dst_reg(index_reg), op[1], st_src_reg_for_int(4));
1935 }
1936
1937 cbuf.swizzle = swizzle_for_size(ir->type->vector_elements);
1938 cbuf.swizzle += MAKE_SWIZZLE4(const_offset % 16 / 4,
1939 const_offset % 16 / 4,
1940 const_offset % 16 / 4,
1941 const_offset % 16 / 4);
1942
1943 cbuf.reladdr = ralloc(mem_ctx, st_src_reg);
1944 memcpy(cbuf.reladdr, &index_reg, sizeof(index_reg));
1945
1946 if (ir->type->base_type == GLSL_TYPE_BOOL) {
1947 emit(ir, TGSI_OPCODE_USNE, result_dst, cbuf, st_src_reg_for_int(0));
1948 result_src.negate = 1;
1949 emit(ir, TGSI_OPCODE_UCMP, result_dst, result_src, st_src_reg_for_int(~0), st_src_reg_for_int(0));
1950 } else {
1951 emit(ir, TGSI_OPCODE_MOV, result_dst, cbuf);
1952 }
1953 break;
1954 }
1955 case ir_triop_lrp:
1956 /* note: we have to reorder the three args here */
1957 emit(ir, TGSI_OPCODE_LRP, result_dst, op[2], op[1], op[0]);
1958 break;
1959 case ir_unop_pack_snorm_2x16:
1960 case ir_unop_pack_unorm_2x16:
1961 case ir_unop_pack_half_2x16:
1962 case ir_unop_pack_snorm_4x8:
1963 case ir_unop_pack_unorm_4x8:
1964 case ir_unop_unpack_snorm_2x16:
1965 case ir_unop_unpack_unorm_2x16:
1966 case ir_unop_unpack_half_2x16:
1967 case ir_unop_unpack_half_2x16_split_x:
1968 case ir_unop_unpack_half_2x16_split_y:
1969 case ir_unop_unpack_snorm_4x8:
1970 case ir_unop_unpack_unorm_4x8:
1971 case ir_binop_pack_half_2x16_split:
1972 case ir_unop_bitfield_reverse:
1973 case ir_unop_bit_count:
1974 case ir_unop_find_msb:
1975 case ir_unop_find_lsb:
1976 case ir_triop_bitfield_extract:
1977 case ir_quadop_bitfield_insert:
1978 case ir_quadop_vector:
1979 /* This operation is not supported, or should have already been handled.
1980 */
1981 assert(!"Invalid ir opcode in glsl_to_tgsi_visitor::visit()");
1982 break;
1983 }
1984
1985 this->result = result_src;
1986 }
1987
1988
1989 void
1990 glsl_to_tgsi_visitor::visit(ir_swizzle *ir)
1991 {
1992 st_src_reg src;
1993 int i;
1994 int swizzle[4];
1995
1996 /* Note that this is only swizzles in expressions, not those on the left
1997 * hand side of an assignment, which do write masking. See ir_assignment
1998 * for that.
1999 */
2000
2001 ir->val->accept(this);
2002 src = this->result;
2003 assert(src.file != PROGRAM_UNDEFINED);
2004
2005 for (i = 0; i < 4; i++) {
2006 if (i < ir->type->vector_elements) {
2007 switch (i) {
2008 case 0:
2009 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x);
2010 break;
2011 case 1:
2012 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y);
2013 break;
2014 case 2:
2015 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z);
2016 break;
2017 case 3:
2018 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w);
2019 break;
2020 }
2021 } else {
2022 /* If the type is smaller than a vec4, replicate the last
2023 * channel out.
2024 */
2025 swizzle[i] = swizzle[ir->type->vector_elements - 1];
2026 }
2027 }
2028
2029 src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
2030
2031 this->result = src;
2032 }
2033
2034 void
2035 glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
2036 {
2037 variable_storage *entry = find_variable_storage(ir->var);
2038 ir_variable *var = ir->var;
2039
2040 if (!entry) {
2041 switch (var->mode) {
2042 case ir_var_uniform:
2043 entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
2044 var->location);
2045 this->variables.push_tail(entry);
2046 break;
2047 case ir_var_shader_in:
2048 /* The linker assigns locations for varyings and attributes,
2049 * including deprecated builtins (like gl_Color), user-assign
2050 * generic attributes (glBindVertexLocation), and
2051 * user-defined varyings.
2052 */
2053 assert(var->location != -1);
2054 entry = new(mem_ctx) variable_storage(var,
2055 PROGRAM_INPUT,
2056 var->location);
2057 break;
2058 case ir_var_shader_out:
2059 assert(var->location != -1);
2060 entry = new(mem_ctx) variable_storage(var,
2061 PROGRAM_OUTPUT,
2062 var->location + var->index);
2063 break;
2064 case ir_var_system_value:
2065 entry = new(mem_ctx) variable_storage(var,
2066 PROGRAM_SYSTEM_VALUE,
2067 var->location);
2068 break;
2069 case ir_var_auto:
2070 case ir_var_temporary:
2071 st_src_reg src = get_temp(var->type);
2072
2073 entry = new(mem_ctx) variable_storage(var, src.file, src.index);
2074 this->variables.push_tail(entry);
2075
2076 break;
2077 }
2078
2079 if (!entry) {
2080 printf("Failed to make storage for %s\n", var->name);
2081 exit(1);
2082 }
2083 }
2084
2085 this->result = st_src_reg(entry->file, entry->index, var->type);
2086 if (!native_integers)
2087 this->result.type = GLSL_TYPE_FLOAT;
2088 }
2089
2090 void
2091 glsl_to_tgsi_visitor::visit(ir_dereference_array *ir)
2092 {
2093 ir_constant *index;
2094 st_src_reg src;
2095 int element_size = type_size(ir->type);
2096
2097 index = ir->array_index->constant_expression_value();
2098
2099 ir->array->accept(this);
2100 src = this->result;
2101
2102 if (index) {
2103 src.index += index->value.i[0] * element_size;
2104 } else {
2105 /* Variable index array dereference. It eats the "vec4" of the
2106 * base of the array and an index that offsets the TGSI register
2107 * index.
2108 */
2109 ir->array_index->accept(this);
2110
2111 st_src_reg index_reg;
2112
2113 if (element_size == 1) {
2114 index_reg = this->result;
2115 } else {
2116 index_reg = get_temp(native_integers ?
2117 glsl_type::int_type : glsl_type::float_type);
2118
2119 emit(ir, TGSI_OPCODE_MUL, st_dst_reg(index_reg),
2120 this->result, st_src_reg_for_type(index_reg.type, element_size));
2121 }
2122
2123 /* If there was already a relative address register involved, add the
2124 * new and the old together to get the new offset.
2125 */
2126 if (src.reladdr != NULL) {
2127 st_src_reg accum_reg = get_temp(native_integers ?
2128 glsl_type::int_type : glsl_type::float_type);
2129
2130 emit(ir, TGSI_OPCODE_ADD, st_dst_reg(accum_reg),
2131 index_reg, *src.reladdr);
2132
2133 index_reg = accum_reg;
2134 }
2135
2136 src.reladdr = ralloc(mem_ctx, st_src_reg);
2137 memcpy(src.reladdr, &index_reg, sizeof(index_reg));
2138 }
2139
2140 /* If the type is smaller than a vec4, replicate the last channel out. */
2141 if (ir->type->is_scalar() || ir->type->is_vector())
2142 src.swizzle = swizzle_for_size(ir->type->vector_elements);
2143 else
2144 src.swizzle = SWIZZLE_NOOP;
2145
2146 /* Change the register type to the element type of the array. */
2147 src.type = ir->type->base_type;
2148
2149 this->result = src;
2150 }
2151
2152 void
2153 glsl_to_tgsi_visitor::visit(ir_dereference_record *ir)
2154 {
2155 unsigned int i;
2156 const glsl_type *struct_type = ir->record->type;
2157 int offset = 0;
2158
2159 ir->record->accept(this);
2160
2161 for (i = 0; i < struct_type->length; i++) {
2162 if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
2163 break;
2164 offset += type_size(struct_type->fields.structure[i].type);
2165 }
2166
2167 /* If the type is smaller than a vec4, replicate the last channel out. */
2168 if (ir->type->is_scalar() || ir->type->is_vector())
2169 this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
2170 else
2171 this->result.swizzle = SWIZZLE_NOOP;
2172
2173 this->result.index += offset;
2174 this->result.type = ir->type->base_type;
2175 }
2176
2177 /**
2178 * We want to be careful in assignment setup to hit the actual storage
2179 * instead of potentially using a temporary like we might with the
2180 * ir_dereference handler.
2181 */
2182 static st_dst_reg
2183 get_assignment_lhs(ir_dereference *ir, glsl_to_tgsi_visitor *v)
2184 {
2185 /* The LHS must be a dereference. If the LHS is a variable indexed array
2186 * access of a vector, it must be separated into a series conditional moves
2187 * before reaching this point (see ir_vec_index_to_cond_assign).
2188 */
2189 assert(ir->as_dereference());
2190 ir_dereference_array *deref_array = ir->as_dereference_array();
2191 if (deref_array) {
2192 assert(!deref_array->array->type->is_vector());
2193 }
2194
2195 /* Use the rvalue deref handler for the most part. We'll ignore
2196 * swizzles in it and write swizzles using writemask, though.
2197 */
2198 ir->accept(v);
2199 return st_dst_reg(v->result);
2200 }
2201
2202 /**
2203 * Process the condition of a conditional assignment
2204 *
2205 * Examines the condition of a conditional assignment to generate the optimal
2206 * first operand of a \c CMP instruction. If the condition is a relational
2207 * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
2208 * used as the source for the \c CMP instruction. Otherwise the comparison
2209 * is processed to a boolean result, and the boolean result is used as the
2210 * operand to the CMP instruction.
2211 */
2212 bool
2213 glsl_to_tgsi_visitor::process_move_condition(ir_rvalue *ir)
2214 {
2215 ir_rvalue *src_ir = ir;
2216 bool negate = true;
2217 bool switch_order = false;
2218
2219 ir_expression *const expr = ir->as_expression();
2220 if ((expr != NULL) && (expr->get_num_operands() == 2)) {
2221 bool zero_on_left = false;
2222
2223 if (expr->operands[0]->is_zero()) {
2224 src_ir = expr->operands[1];
2225 zero_on_left = true;
2226 } else if (expr->operands[1]->is_zero()) {
2227 src_ir = expr->operands[0];
2228 zero_on_left = false;
2229 }
2230
2231 /* a is - 0 + - 0 +
2232 * (a < 0) T F F ( a < 0) T F F
2233 * (0 < a) F F T (-a < 0) F F T
2234 * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
2235 * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
2236 * (a > 0) F F T (-a < 0) F F T
2237 * (0 > a) T F F ( a < 0) T F F
2238 * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
2239 * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
2240 *
2241 * Note that exchanging the order of 0 and 'a' in the comparison simply
2242 * means that the value of 'a' should be negated.
2243 */
2244 if (src_ir != ir) {
2245 switch (expr->operation) {
2246 case ir_binop_less:
2247 switch_order = false;
2248 negate = zero_on_left;
2249 break;
2250
2251 case ir_binop_greater:
2252 switch_order = false;
2253 negate = !zero_on_left;
2254 break;
2255
2256 case ir_binop_lequal:
2257 switch_order = true;
2258 negate = !zero_on_left;
2259 break;
2260
2261 case ir_binop_gequal:
2262 switch_order = true;
2263 negate = zero_on_left;
2264 break;
2265
2266 default:
2267 /* This isn't the right kind of comparison afterall, so make sure
2268 * the whole condition is visited.
2269 */
2270 src_ir = ir;
2271 break;
2272 }
2273 }
2274 }
2275
2276 src_ir->accept(this);
2277
2278 /* We use the TGSI_OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
2279 * condition we produced is 0.0 or 1.0. By flipping the sign, we can
2280 * choose which value TGSI_OPCODE_CMP produces without an extra instruction
2281 * computing the condition.
2282 */
2283 if (negate)
2284 this->result.negate = ~this->result.negate;
2285
2286 return switch_order;
2287 }
2288
2289 void
2290 glsl_to_tgsi_visitor::emit_block_mov(ir_assignment *ir, const struct glsl_type *type,
2291 st_dst_reg *l, st_src_reg *r)
2292 {
2293 if (type->base_type == GLSL_TYPE_STRUCT) {
2294 for (unsigned int i = 0; i < type->length; i++) {
2295 emit_block_mov(ir, type->fields.structure[i].type, l, r);
2296 }
2297 return;
2298 }
2299
2300 if (type->is_array()) {
2301 for (unsigned int i = 0; i < type->length; i++) {
2302 emit_block_mov(ir, type->fields.array, l, r);
2303 }
2304 return;
2305 }
2306
2307 if (type->is_matrix()) {
2308 const struct glsl_type *vec_type;
2309
2310 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
2311 type->vector_elements, 1);
2312
2313 for (int i = 0; i < type->matrix_columns; i++) {
2314 emit_block_mov(ir, vec_type, l, r);
2315 }
2316 return;
2317 }
2318
2319 assert(type->is_scalar() || type->is_vector());
2320
2321 r->type = type->base_type;
2322 emit(ir, TGSI_OPCODE_MOV, *l, *r);
2323 l->index++;
2324 r->index++;
2325 }
2326
2327 void
2328 glsl_to_tgsi_visitor::visit(ir_assignment *ir)
2329 {
2330 st_dst_reg l;
2331 st_src_reg r;
2332 int i;
2333
2334 ir->rhs->accept(this);
2335 r = this->result;
2336
2337 l = get_assignment_lhs(ir->lhs, this);
2338
2339 /* FINISHME: This should really set to the correct maximal writemask for each
2340 * FINISHME: component written (in the loops below). This case can only
2341 * FINISHME: occur for matrices, arrays, and structures.
2342 */
2343 if (ir->write_mask == 0) {
2344 assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
2345 l.writemask = WRITEMASK_XYZW;
2346 } else if (ir->lhs->type->is_scalar() &&
2347 ir->lhs->variable_referenced()->mode == ir_var_shader_out) {
2348 /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
2349 * FINISHME: W component of fragment shader output zero, work correctly.
2350 */
2351 l.writemask = WRITEMASK_XYZW;
2352 } else {
2353 int swizzles[4];
2354 int first_enabled_chan = 0;
2355 int rhs_chan = 0;
2356
2357 l.writemask = ir->write_mask;
2358
2359 for (int i = 0; i < 4; i++) {
2360 if (l.writemask & (1 << i)) {
2361 first_enabled_chan = GET_SWZ(r.swizzle, i);
2362 break;
2363 }
2364 }
2365
2366 /* Swizzle a small RHS vector into the channels being written.
2367 *
2368 * glsl ir treats write_mask as dictating how many channels are
2369 * present on the RHS while TGSI treats write_mask as just
2370 * showing which channels of the vec4 RHS get written.
2371 */
2372 for (int i = 0; i < 4; i++) {
2373 if (l.writemask & (1 << i))
2374 swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
2375 else
2376 swizzles[i] = first_enabled_chan;
2377 }
2378 r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
2379 swizzles[2], swizzles[3]);
2380 }
2381
2382 assert(l.file != PROGRAM_UNDEFINED);
2383 assert(r.file != PROGRAM_UNDEFINED);
2384
2385 if (ir->condition) {
2386 const bool switch_order = this->process_move_condition(ir->condition);
2387 st_src_reg condition = this->result;
2388
2389 for (i = 0; i < type_size(ir->lhs->type); i++) {
2390 st_src_reg l_src = st_src_reg(l);
2391 st_src_reg condition_temp = condition;
2392 l_src.swizzle = swizzle_for_size(ir->lhs->type->vector_elements);
2393
2394 if (native_integers) {
2395 /* This is necessary because TGSI's CMP instruction expects the
2396 * condition to be a float, and we store booleans as integers.
2397 * If TGSI had a UCMP instruction or similar, this extra
2398 * instruction would not be necessary.
2399 */
2400 condition_temp = get_temp(glsl_type::vec4_type);
2401 condition.negate = 0;
2402 emit(ir, TGSI_OPCODE_I2F, st_dst_reg(condition_temp), condition);
2403 condition_temp.swizzle = condition.swizzle;
2404 }
2405
2406 if (switch_order) {
2407 emit(ir, TGSI_OPCODE_CMP, l, condition_temp, l_src, r);
2408 } else {
2409 emit(ir, TGSI_OPCODE_CMP, l, condition_temp, r, l_src);
2410 }
2411
2412 l.index++;
2413 r.index++;
2414 }
2415 } else if (ir->rhs->as_expression() &&
2416 this->instructions.get_tail() &&
2417 ir->rhs == ((glsl_to_tgsi_instruction *)this->instructions.get_tail())->ir &&
2418 type_size(ir->lhs->type) == 1 &&
2419 l.writemask == ((glsl_to_tgsi_instruction *)this->instructions.get_tail())->dst.writemask) {
2420 /* To avoid emitting an extra MOV when assigning an expression to a
2421 * variable, emit the last instruction of the expression again, but
2422 * replace the destination register with the target of the assignment.
2423 * Dead code elimination will remove the original instruction.
2424 */
2425 glsl_to_tgsi_instruction *inst, *new_inst;
2426 inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail();
2427 new_inst = emit(ir, inst->op, l, inst->src[0], inst->src[1], inst->src[2]);
2428 new_inst->saturate = inst->saturate;
2429 inst->dead_mask = inst->dst.writemask;
2430 } else {
2431 emit_block_mov(ir, ir->rhs->type, &l, &r);
2432 }
2433 }
2434
2435
2436 void
2437 glsl_to_tgsi_visitor::visit(ir_constant *ir)
2438 {
2439 st_src_reg src;
2440 GLfloat stack_vals[4] = { 0 };
2441 gl_constant_value *values = (gl_constant_value *) stack_vals;
2442 GLenum gl_type = GL_NONE;
2443 unsigned int i;
2444 static int in_array = 0;
2445 gl_register_file file = in_array ? PROGRAM_CONSTANT : PROGRAM_IMMEDIATE;
2446
2447 /* Unfortunately, 4 floats is all we can get into
2448 * _mesa_add_typed_unnamed_constant. So, make a temp to store an
2449 * aggregate constant and move each constant value into it. If we
2450 * get lucky, copy propagation will eliminate the extra moves.
2451 */
2452 if (ir->type->base_type == GLSL_TYPE_STRUCT) {
2453 st_src_reg temp_base = get_temp(ir->type);
2454 st_dst_reg temp = st_dst_reg(temp_base);
2455
2456 foreach_iter(exec_list_iterator, iter, ir->components) {
2457 ir_constant *field_value = (ir_constant *)iter.get();
2458 int size = type_size(field_value->type);
2459
2460 assert(size > 0);
2461
2462 field_value->accept(this);
2463 src = this->result;
2464
2465 for (i = 0; i < (unsigned int)size; i++) {
2466 emit(ir, TGSI_OPCODE_MOV, temp, src);
2467
2468 src.index++;
2469 temp.index++;
2470 }
2471 }
2472 this->result = temp_base;
2473 return;
2474 }
2475
2476 if (ir->type->is_array()) {
2477 st_src_reg temp_base = get_temp(ir->type);
2478 st_dst_reg temp = st_dst_reg(temp_base);
2479 int size = type_size(ir->type->fields.array);
2480
2481 assert(size > 0);
2482 in_array++;
2483
2484 for (i = 0; i < ir->type->length; i++) {
2485 ir->array_elements[i]->accept(this);
2486 src = this->result;
2487 for (int j = 0; j < size; j++) {
2488 emit(ir, TGSI_OPCODE_MOV, temp, src);
2489
2490 src.index++;
2491 temp.index++;
2492 }
2493 }
2494 this->result = temp_base;
2495 in_array--;
2496 return;
2497 }
2498
2499 if (ir->type->is_matrix()) {
2500 st_src_reg mat = get_temp(ir->type);
2501 st_dst_reg mat_column = st_dst_reg(mat);
2502
2503 for (i = 0; i < ir->type->matrix_columns; i++) {
2504 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
2505 values = (gl_constant_value *) &ir->value.f[i * ir->type->vector_elements];
2506
2507 src = st_src_reg(file, -1, ir->type->base_type);
2508 src.index = add_constant(file,
2509 values,
2510 ir->type->vector_elements,
2511 GL_FLOAT,
2512 &src.swizzle);
2513 emit(ir, TGSI_OPCODE_MOV, mat_column, src);
2514
2515 mat_column.index++;
2516 }
2517
2518 this->result = mat;
2519 return;
2520 }
2521
2522 switch (ir->type->base_type) {
2523 case GLSL_TYPE_FLOAT:
2524 gl_type = GL_FLOAT;
2525 for (i = 0; i < ir->type->vector_elements; i++) {
2526 values[i].f = ir->value.f[i];
2527 }
2528 break;
2529 case GLSL_TYPE_UINT:
2530 gl_type = native_integers ? GL_UNSIGNED_INT : GL_FLOAT;
2531 for (i = 0; i < ir->type->vector_elements; i++) {
2532 if (native_integers)
2533 values[i].u = ir->value.u[i];
2534 else
2535 values[i].f = ir->value.u[i];
2536 }
2537 break;
2538 case GLSL_TYPE_INT:
2539 gl_type = native_integers ? GL_INT : GL_FLOAT;
2540 for (i = 0; i < ir->type->vector_elements; i++) {
2541 if (native_integers)
2542 values[i].i = ir->value.i[i];
2543 else
2544 values[i].f = ir->value.i[i];
2545 }
2546 break;
2547 case GLSL_TYPE_BOOL:
2548 gl_type = native_integers ? GL_BOOL : GL_FLOAT;
2549 for (i = 0; i < ir->type->vector_elements; i++) {
2550 if (native_integers)
2551 values[i].u = ir->value.b[i] ? ~0 : 0;
2552 else
2553 values[i].f = ir->value.b[i];
2554 }
2555 break;
2556 default:
2557 assert(!"Non-float/uint/int/bool constant");
2558 }
2559
2560 this->result = st_src_reg(file, -1, ir->type);
2561 this->result.index = add_constant(file,
2562 values,
2563 ir->type->vector_elements,
2564 gl_type,
2565 &this->result.swizzle);
2566 }
2567
2568 function_entry *
2569 glsl_to_tgsi_visitor::get_function_signature(ir_function_signature *sig)
2570 {
2571 function_entry *entry;
2572
2573 foreach_iter(exec_list_iterator, iter, this->function_signatures) {
2574 entry = (function_entry *)iter.get();
2575
2576 if (entry->sig == sig)
2577 return entry;
2578 }
2579
2580 entry = ralloc(mem_ctx, function_entry);
2581 entry->sig = sig;
2582 entry->sig_id = this->next_signature_id++;
2583 entry->bgn_inst = NULL;
2584
2585 /* Allocate storage for all the parameters. */
2586 foreach_iter(exec_list_iterator, iter, sig->parameters) {
2587 ir_variable *param = (ir_variable *)iter.get();
2588 variable_storage *storage;
2589
2590 storage = find_variable_storage(param);
2591 assert(!storage);
2592
2593 st_src_reg src = get_temp(param->type);
2594
2595 storage = new(mem_ctx) variable_storage(param, src.file, src.index);
2596 this->variables.push_tail(storage);
2597 }
2598
2599 if (!sig->return_type->is_void()) {
2600 entry->return_reg = get_temp(sig->return_type);
2601 } else {
2602 entry->return_reg = undef_src;
2603 }
2604
2605 this->function_signatures.push_tail(entry);
2606 return entry;
2607 }
2608
2609 void
2610 glsl_to_tgsi_visitor::visit(ir_call *ir)
2611 {
2612 glsl_to_tgsi_instruction *call_inst;
2613 ir_function_signature *sig = ir->callee;
2614 function_entry *entry = get_function_signature(sig);
2615 int i;
2616
2617 /* Process in parameters. */
2618 exec_list_iterator sig_iter = sig->parameters.iterator();
2619 foreach_iter(exec_list_iterator, iter, *ir) {
2620 ir_rvalue *param_rval = (ir_rvalue *)iter.get();
2621 ir_variable *param = (ir_variable *)sig_iter.get();
2622
2623 if (param->mode == ir_var_function_in ||
2624 param->mode == ir_var_function_inout) {
2625 variable_storage *storage = find_variable_storage(param);
2626 assert(storage);
2627
2628 param_rval->accept(this);
2629 st_src_reg r = this->result;
2630
2631 st_dst_reg l;
2632 l.file = storage->file;
2633 l.index = storage->index;
2634 l.reladdr = NULL;
2635 l.writemask = WRITEMASK_XYZW;
2636 l.cond_mask = COND_TR;
2637
2638 for (i = 0; i < type_size(param->type); i++) {
2639 emit(ir, TGSI_OPCODE_MOV, l, r);
2640 l.index++;
2641 r.index++;
2642 }
2643 }
2644
2645 sig_iter.next();
2646 }
2647 assert(!sig_iter.has_next());
2648
2649 /* Emit call instruction */
2650 call_inst = emit(ir, TGSI_OPCODE_CAL);
2651 call_inst->function = entry;
2652
2653 /* Process out parameters. */
2654 sig_iter = sig->parameters.iterator();
2655 foreach_iter(exec_list_iterator, iter, *ir) {
2656 ir_rvalue *param_rval = (ir_rvalue *)iter.get();
2657 ir_variable *param = (ir_variable *)sig_iter.get();
2658
2659 if (param->mode == ir_var_function_out ||
2660 param->mode == ir_var_function_inout) {
2661 variable_storage *storage = find_variable_storage(param);
2662 assert(storage);
2663
2664 st_src_reg r;
2665 r.file = storage->file;
2666 r.index = storage->index;
2667 r.reladdr = NULL;
2668 r.swizzle = SWIZZLE_NOOP;
2669 r.negate = 0;
2670
2671 param_rval->accept(this);
2672 st_dst_reg l = st_dst_reg(this->result);
2673
2674 for (i = 0; i < type_size(param->type); i++) {
2675 emit(ir, TGSI_OPCODE_MOV, l, r);
2676 l.index++;
2677 r.index++;
2678 }
2679 }
2680
2681 sig_iter.next();
2682 }
2683 assert(!sig_iter.has_next());
2684
2685 /* Process return value. */
2686 this->result = entry->return_reg;
2687 }
2688
2689 void
2690 glsl_to_tgsi_visitor::visit(ir_texture *ir)
2691 {
2692 st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy, offset, sample_index;
2693 st_dst_reg result_dst, coord_dst, cube_sc_dst;
2694 glsl_to_tgsi_instruction *inst = NULL;
2695 unsigned opcode = TGSI_OPCODE_NOP;
2696 const glsl_type *sampler_type = ir->sampler->type;
2697 bool is_cube_array = false;
2698
2699 /* if we are a cube array sampler */
2700 if ((sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
2701 sampler_type->sampler_array)) {
2702 is_cube_array = true;
2703 }
2704
2705 if (ir->coordinate) {
2706 ir->coordinate->accept(this);
2707
2708 /* Put our coords in a temp. We'll need to modify them for shadow,
2709 * projection, or LOD, so the only case we'd use it as is is if
2710 * we're doing plain old texturing. The optimization passes on
2711 * glsl_to_tgsi_visitor should handle cleaning up our mess in that case.
2712 */
2713 coord = get_temp(glsl_type::vec4_type);
2714 coord_dst = st_dst_reg(coord);
2715 coord_dst.writemask = (1 << ir->coordinate->type->vector_elements) - 1;
2716 emit(ir, TGSI_OPCODE_MOV, coord_dst, this->result);
2717 }
2718
2719 if (ir->projector) {
2720 ir->projector->accept(this);
2721 projector = this->result;
2722 }
2723
2724 /* Storage for our result. Ideally for an assignment we'd be using
2725 * the actual storage for the result here, instead.
2726 */
2727 result_src = get_temp(ir->type);
2728 result_dst = st_dst_reg(result_src);
2729
2730 switch (ir->op) {
2731 case ir_tex:
2732 opcode = (is_cube_array && ir->shadow_comparitor) ? TGSI_OPCODE_TEX2 : TGSI_OPCODE_TEX;
2733 if (ir->offset) {
2734 ir->offset->accept(this);
2735 offset = this->result;
2736 }
2737 break;
2738 case ir_txb:
2739 opcode = is_cube_array ? TGSI_OPCODE_TXB2 : TGSI_OPCODE_TXB;
2740 ir->lod_info.bias->accept(this);
2741 lod_info = this->result;
2742 if (ir->offset) {
2743 ir->offset->accept(this);
2744 offset = this->result;
2745 }
2746 break;
2747 case ir_txl:
2748 opcode = is_cube_array ? TGSI_OPCODE_TXL2 : TGSI_OPCODE_TXL;
2749 ir->lod_info.lod->accept(this);
2750 lod_info = this->result;
2751 if (ir->offset) {
2752 ir->offset->accept(this);
2753 offset = this->result;
2754 }
2755 break;
2756 case ir_txd:
2757 opcode = TGSI_OPCODE_TXD;
2758 ir->lod_info.grad.dPdx->accept(this);
2759 dx = this->result;
2760 ir->lod_info.grad.dPdy->accept(this);
2761 dy = this->result;
2762 if (ir->offset) {
2763 ir->offset->accept(this);
2764 offset = this->result;
2765 }
2766 break;
2767 case ir_txs:
2768 opcode = TGSI_OPCODE_TXQ;
2769 ir->lod_info.lod->accept(this);
2770 lod_info = this->result;
2771 break;
2772 case ir_txf:
2773 opcode = TGSI_OPCODE_TXF;
2774 ir->lod_info.lod->accept(this);
2775 lod_info = this->result;
2776 if (ir->offset) {
2777 ir->offset->accept(this);
2778 offset = this->result;
2779 }
2780 break;
2781 case ir_txf_ms:
2782 opcode = TGSI_OPCODE_TXF;
2783 ir->lod_info.sample_index->accept(this);
2784 sample_index = this->result;
2785 break;
2786 case ir_lod:
2787 assert(!"Unexpected ir_lod opcode");
2788 break;
2789 }
2790
2791 if (ir->projector) {
2792 if (opcode == TGSI_OPCODE_TEX) {
2793 /* Slot the projector in as the last component of the coord. */
2794 coord_dst.writemask = WRITEMASK_W;
2795 emit(ir, TGSI_OPCODE_MOV, coord_dst, projector);
2796 coord_dst.writemask = WRITEMASK_XYZW;
2797 opcode = TGSI_OPCODE_TXP;
2798 } else {
2799 st_src_reg coord_w = coord;
2800 coord_w.swizzle = SWIZZLE_WWWW;
2801
2802 /* For the other TEX opcodes there's no projective version
2803 * since the last slot is taken up by LOD info. Do the
2804 * projective divide now.
2805 */
2806 coord_dst.writemask = WRITEMASK_W;
2807 emit(ir, TGSI_OPCODE_RCP, coord_dst, projector);
2808
2809 /* In the case where we have to project the coordinates "by hand,"
2810 * the shadow comparator value must also be projected.
2811 */
2812 st_src_reg tmp_src = coord;
2813 if (ir->shadow_comparitor) {
2814 /* Slot the shadow value in as the second to last component of the
2815 * coord.
2816 */
2817 ir->shadow_comparitor->accept(this);
2818
2819 tmp_src = get_temp(glsl_type::vec4_type);
2820 st_dst_reg tmp_dst = st_dst_reg(tmp_src);
2821
2822 /* Projective division not allowed for array samplers. */
2823 assert(!sampler_type->sampler_array);
2824
2825 tmp_dst.writemask = WRITEMASK_Z;
2826 emit(ir, TGSI_OPCODE_MOV, tmp_dst, this->result);
2827
2828 tmp_dst.writemask = WRITEMASK_XY;
2829 emit(ir, TGSI_OPCODE_MOV, tmp_dst, coord);
2830 }
2831
2832 coord_dst.writemask = WRITEMASK_XYZ;
2833 emit(ir, TGSI_OPCODE_MUL, coord_dst, tmp_src, coord_w);
2834
2835 coord_dst.writemask = WRITEMASK_XYZW;
2836 coord.swizzle = SWIZZLE_XYZW;
2837 }
2838 }
2839
2840 /* If projection is done and the opcode is not TGSI_OPCODE_TXP, then the shadow
2841 * comparator was put in the correct place (and projected) by the code,
2842 * above, that handles by-hand projection.
2843 */
2844 if (ir->shadow_comparitor && (!ir->projector || opcode == TGSI_OPCODE_TXP)) {
2845 /* Slot the shadow value in as the second to last component of the
2846 * coord.
2847 */
2848 ir->shadow_comparitor->accept(this);
2849
2850 if (is_cube_array) {
2851 cube_sc = get_temp(glsl_type::float_type);
2852 cube_sc_dst = st_dst_reg(cube_sc);
2853 cube_sc_dst.writemask = WRITEMASK_X;
2854 emit(ir, TGSI_OPCODE_MOV, cube_sc_dst, this->result);
2855 cube_sc_dst.writemask = WRITEMASK_X;
2856 }
2857 else {
2858 if ((sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D &&
2859 sampler_type->sampler_array) ||
2860 sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) {
2861 coord_dst.writemask = WRITEMASK_W;
2862 } else {
2863 coord_dst.writemask = WRITEMASK_Z;
2864 }
2865
2866 emit(ir, TGSI_OPCODE_MOV, coord_dst, this->result);
2867 coord_dst.writemask = WRITEMASK_XYZW;
2868 }
2869 }
2870
2871 if (ir->op == ir_txf_ms) {
2872 coord_dst.writemask = WRITEMASK_W;
2873 emit(ir, TGSI_OPCODE_MOV, coord_dst, sample_index);
2874 coord_dst.writemask = WRITEMASK_XYZW;
2875 } else if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXB ||
2876 opcode == TGSI_OPCODE_TXF) {
2877 /* TGSI stores LOD or LOD bias in the last channel of the coords. */
2878 coord_dst.writemask = WRITEMASK_W;
2879 emit(ir, TGSI_OPCODE_MOV, coord_dst, lod_info);
2880 coord_dst.writemask = WRITEMASK_XYZW;
2881 }
2882
2883 if (opcode == TGSI_OPCODE_TXD)
2884 inst = emit(ir, opcode, result_dst, coord, dx, dy);
2885 else if (opcode == TGSI_OPCODE_TXQ)
2886 inst = emit(ir, opcode, result_dst, lod_info);
2887 else if (opcode == TGSI_OPCODE_TXF) {
2888 inst = emit(ir, opcode, result_dst, coord);
2889 } else if (opcode == TGSI_OPCODE_TXL2 || opcode == TGSI_OPCODE_TXB2) {
2890 inst = emit(ir, opcode, result_dst, coord, lod_info);
2891 } else if (opcode == TGSI_OPCODE_TEX2) {
2892 inst = emit(ir, opcode, result_dst, coord, cube_sc);
2893 } else
2894 inst = emit(ir, opcode, result_dst, coord);
2895
2896 if (ir->shadow_comparitor)
2897 inst->tex_shadow = GL_TRUE;
2898
2899 inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
2900 this->shader_program,
2901 this->prog);
2902
2903 if (ir->offset) {
2904 inst->tex_offset_num_offset = 1;
2905 inst->tex_offsets[0].Index = offset.index;
2906 inst->tex_offsets[0].File = offset.file;
2907 inst->tex_offsets[0].SwizzleX = GET_SWZ(offset.swizzle, 0);
2908 inst->tex_offsets[0].SwizzleY = GET_SWZ(offset.swizzle, 1);
2909 inst->tex_offsets[0].SwizzleZ = GET_SWZ(offset.swizzle, 2);
2910 }
2911
2912 switch (sampler_type->sampler_dimensionality) {
2913 case GLSL_SAMPLER_DIM_1D:
2914 inst->tex_target = (sampler_type->sampler_array)
2915 ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
2916 break;
2917 case GLSL_SAMPLER_DIM_2D:
2918 inst->tex_target = (sampler_type->sampler_array)
2919 ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
2920 break;
2921 case GLSL_SAMPLER_DIM_3D:
2922 inst->tex_target = TEXTURE_3D_INDEX;
2923 break;
2924 case GLSL_SAMPLER_DIM_CUBE:
2925 inst->tex_target = (sampler_type->sampler_array)
2926 ? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
2927 break;
2928 case GLSL_SAMPLER_DIM_RECT:
2929 inst->tex_target = TEXTURE_RECT_INDEX;
2930 break;
2931 case GLSL_SAMPLER_DIM_BUF:
2932 inst->tex_target = TEXTURE_BUFFER_INDEX;
2933 break;
2934 case GLSL_SAMPLER_DIM_EXTERNAL:
2935 inst->tex_target = TEXTURE_EXTERNAL_INDEX;
2936 break;
2937 case GLSL_SAMPLER_DIM_MS:
2938 inst->tex_target = (sampler_type->sampler_array)
2939 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : TEXTURE_2D_MULTISAMPLE_INDEX;
2940 break;
2941 default:
2942 assert(!"Should not get here.");
2943 }
2944
2945 this->result = result_src;
2946 }
2947
2948 void
2949 glsl_to_tgsi_visitor::visit(ir_return *ir)
2950 {
2951 if (ir->get_value()) {
2952 st_dst_reg l;
2953 int i;
2954
2955 assert(current_function);
2956
2957 ir->get_value()->accept(this);
2958 st_src_reg r = this->result;
2959
2960 l = st_dst_reg(current_function->return_reg);
2961
2962 for (i = 0; i < type_size(current_function->sig->return_type); i++) {
2963 emit(ir, TGSI_OPCODE_MOV, l, r);
2964 l.index++;
2965 r.index++;
2966 }
2967 }
2968
2969 emit(ir, TGSI_OPCODE_RET);
2970 }
2971
2972 void
2973 glsl_to_tgsi_visitor::visit(ir_discard *ir)
2974 {
2975 if (ir->condition) {
2976 ir->condition->accept(this);
2977 this->result.negate = ~this->result.negate;
2978 emit(ir, TGSI_OPCODE_KIL, undef_dst, this->result);
2979 } else {
2980 emit(ir, TGSI_OPCODE_KILP);
2981 }
2982 }
2983
2984 void
2985 glsl_to_tgsi_visitor::visit(ir_if *ir)
2986 {
2987 unsigned if_opcode;
2988 glsl_to_tgsi_instruction *if_inst;
2989
2990 ir->condition->accept(this);
2991 assert(this->result.file != PROGRAM_UNDEFINED);
2992
2993 if_opcode = native_integers ? TGSI_OPCODE_UIF : TGSI_OPCODE_IF;
2994
2995 if_inst = emit(ir->condition, if_opcode, undef_dst, this->result);
2996
2997 this->instructions.push_tail(if_inst);
2998
2999 visit_exec_list(&ir->then_instructions, this);
3000
3001 if (!ir->else_instructions.is_empty()) {
3002 emit(ir->condition, TGSI_OPCODE_ELSE);
3003 visit_exec_list(&ir->else_instructions, this);
3004 }
3005
3006 if_inst = emit(ir->condition, TGSI_OPCODE_ENDIF);
3007 }
3008
3009 glsl_to_tgsi_visitor::glsl_to_tgsi_visitor()
3010 {
3011 result.file = PROGRAM_UNDEFINED;
3012 next_temp = 1;
3013 next_array = 0;
3014 next_signature_id = 1;
3015 num_immediates = 0;
3016 current_function = NULL;
3017 num_address_regs = 0;
3018 samplers_used = 0;
3019 indirect_addr_consts = false;
3020 glsl_version = 0;
3021 native_integers = false;
3022 mem_ctx = ralloc_context(NULL);
3023 ctx = NULL;
3024 prog = NULL;
3025 shader_program = NULL;
3026 options = NULL;
3027 }
3028
3029 glsl_to_tgsi_visitor::~glsl_to_tgsi_visitor()
3030 {
3031 ralloc_free(mem_ctx);
3032 }
3033
3034 extern "C" void free_glsl_to_tgsi_visitor(glsl_to_tgsi_visitor *v)
3035 {
3036 delete v;
3037 }
3038
3039
3040 /**
3041 * Count resources used by the given gpu program (number of texture
3042 * samplers, etc).
3043 */
3044 static void
3045 count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
3046 {
3047 v->samplers_used = 0;
3048
3049 foreach_iter(exec_list_iterator, iter, v->instructions) {
3050 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3051
3052 if (is_tex_instruction(inst->op)) {
3053 v->samplers_used |= 1 << inst->sampler;
3054
3055 if (inst->tex_shadow) {
3056 prog->ShadowSamplers |= 1 << inst->sampler;
3057 }
3058 }
3059 }
3060
3061 prog->SamplersUsed = v->samplers_used;
3062
3063 if (v->shader_program != NULL)
3064 _mesa_update_shader_textures_used(v->shader_program, prog);
3065 }
3066
3067 static void
3068 set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
3069 struct gl_shader_program *shader_program,
3070 const char *name, const glsl_type *type,
3071 ir_constant *val)
3072 {
3073 if (type->is_record()) {
3074 ir_constant *field_constant;
3075
3076 field_constant = (ir_constant *)val->components.get_head();
3077
3078 for (unsigned int i = 0; i < type->length; i++) {
3079 const glsl_type *field_type = type->fields.structure[i].type;
3080 const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
3081 type->fields.structure[i].name);
3082 set_uniform_initializer(ctx, mem_ctx, shader_program, field_name,
3083 field_type, field_constant);
3084 field_constant = (ir_constant *)field_constant->next;
3085 }
3086 return;
3087 }
3088
3089 unsigned offset;
3090 unsigned index = _mesa_get_uniform_location(ctx, shader_program, name,
3091 &offset);
3092 if (offset == GL_INVALID_INDEX) {
3093 fail_link(shader_program,
3094 "Couldn't find uniform for initializer %s\n", name);
3095 return;
3096 }
3097 int loc = _mesa_uniform_merge_location_offset(index, offset);
3098
3099 for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
3100 ir_constant *element;
3101 const glsl_type *element_type;
3102 if (type->is_array()) {
3103 element = val->array_elements[i];
3104 element_type = type->fields.array;
3105 } else {
3106 element = val;
3107 element_type = type;
3108 }
3109
3110 void *values;
3111
3112 if (element_type->base_type == GLSL_TYPE_BOOL) {
3113 int *conv = ralloc_array(mem_ctx, int, element_type->components());
3114 for (unsigned int j = 0; j < element_type->components(); j++) {
3115 conv[j] = element->value.b[j];
3116 }
3117 values = (void *)conv;
3118 element_type = glsl_type::get_instance(GLSL_TYPE_INT,
3119 element_type->vector_elements,
3120 1);
3121 } else {
3122 values = &element->value;
3123 }
3124
3125 if (element_type->is_matrix()) {
3126 _mesa_uniform_matrix(ctx, shader_program,
3127 element_type->matrix_columns,
3128 element_type->vector_elements,
3129 loc, 1, GL_FALSE, (GLfloat *)values);
3130 } else {
3131 _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns,
3132 values, element_type->gl_type);
3133 }
3134
3135 loc++;
3136 }
3137 }
3138
3139 /**
3140 * Returns the mask of channels (bitmask of WRITEMASK_X,Y,Z,W) which
3141 * are read from the given src in this instruction
3142 */
3143 static int
3144 get_src_arg_mask(st_dst_reg dst, st_src_reg src)
3145 {
3146 int read_mask = 0, comp;
3147
3148 /* Now, given the src swizzle and the written channels, find which
3149 * components are actually read
3150 */
3151 for (comp = 0; comp < 4; ++comp) {
3152 const unsigned coord = GET_SWZ(src.swizzle, comp);
3153 ASSERT(coord < 4);
3154 if (dst.writemask & (1 << comp) && coord <= SWIZZLE_W)
3155 read_mask |= 1 << coord;
3156 }
3157
3158 return read_mask;
3159 }
3160
3161 /**
3162 * This pass replaces CMP T0, T1 T2 T0 with MOV T0, T2 when the CMP
3163 * instruction is the first instruction to write to register T0. There are
3164 * several lowering passes done in GLSL IR (e.g. branches and
3165 * relative addressing) that create a large number of conditional assignments
3166 * that ir_to_mesa converts to CMP instructions like the one mentioned above.
3167 *
3168 * Here is why this conversion is safe:
3169 * CMP T0, T1 T2 T0 can be expanded to:
3170 * if (T1 < 0.0)
3171 * MOV T0, T2;
3172 * else
3173 * MOV T0, T0;
3174 *
3175 * If (T1 < 0.0) evaluates to true then our replacement MOV T0, T2 is the same
3176 * as the original program. If (T1 < 0.0) evaluates to false, executing
3177 * MOV T0, T0 will store a garbage value in T0 since T0 is uninitialized.
3178 * Therefore, it doesn't matter that we are replacing MOV T0, T0 with MOV T0, T2
3179 * because any instruction that was going to read from T0 after this was going
3180 * to read a garbage value anyway.
3181 */
3182 void
3183 glsl_to_tgsi_visitor::simplify_cmp(void)
3184 {
3185 unsigned *tempWrites;
3186 unsigned outputWrites[MAX_PROGRAM_OUTPUTS];
3187
3188 tempWrites = new unsigned[MAX_TEMPS];
3189 if (!tempWrites) {
3190 return;
3191 }
3192 memset(tempWrites, 0, sizeof(unsigned) * MAX_TEMPS);
3193 memset(outputWrites, 0, sizeof(outputWrites));
3194
3195 foreach_iter(exec_list_iterator, iter, this->instructions) {
3196 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3197 unsigned prevWriteMask = 0;
3198
3199 /* Give up if we encounter relative addressing or flow control. */
3200 if (inst->dst.reladdr ||
3201 tgsi_get_opcode_info(inst->op)->is_branch ||
3202 inst->op == TGSI_OPCODE_BGNSUB ||
3203 inst->op == TGSI_OPCODE_CONT ||
3204 inst->op == TGSI_OPCODE_END ||
3205 inst->op == TGSI_OPCODE_ENDSUB ||
3206 inst->op == TGSI_OPCODE_RET) {
3207 break;
3208 }
3209
3210 if (inst->dst.file == PROGRAM_OUTPUT) {
3211 assert(inst->dst.index < MAX_PROGRAM_OUTPUTS);
3212 prevWriteMask = outputWrites[inst->dst.index];
3213 outputWrites[inst->dst.index] |= inst->dst.writemask;
3214 } else if (inst->dst.file == PROGRAM_TEMPORARY) {
3215 assert(inst->dst.index < MAX_TEMPS);
3216 prevWriteMask = tempWrites[inst->dst.index];
3217 tempWrites[inst->dst.index] |= inst->dst.writemask;
3218 } else
3219 continue;
3220
3221 /* For a CMP to be considered a conditional write, the destination
3222 * register and source register two must be the same. */
3223 if (inst->op == TGSI_OPCODE_CMP
3224 && !(inst->dst.writemask & prevWriteMask)
3225 && inst->src[2].file == inst->dst.file
3226 && inst->src[2].index == inst->dst.index
3227 && inst->dst.writemask == get_src_arg_mask(inst->dst, inst->src[2])) {
3228
3229 inst->op = TGSI_OPCODE_MOV;
3230 inst->src[0] = inst->src[1];
3231 }
3232 }
3233
3234 delete [] tempWrites;
3235 }
3236
3237 /* Replaces all references to a temporary register index with another index. */
3238 void
3239 glsl_to_tgsi_visitor::rename_temp_register(int index, int new_index)
3240 {
3241 foreach_iter(exec_list_iterator, iter, this->instructions) {
3242 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3243 unsigned j;
3244
3245 for (j=0; j < num_inst_src_regs(inst->op); j++) {
3246 if (inst->src[j].file == PROGRAM_TEMPORARY &&
3247 inst->src[j].index == index) {
3248 inst->src[j].index = new_index;
3249 }
3250 }
3251
3252 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index) {
3253 inst->dst.index = new_index;
3254 }
3255 }
3256 }
3257
3258 int
3259 glsl_to_tgsi_visitor::get_first_temp_read(int index)
3260 {
3261 int depth = 0; /* loop depth */
3262 int loop_start = -1; /* index of the first active BGNLOOP (if any) */
3263 unsigned i = 0, j;
3264
3265 foreach_iter(exec_list_iterator, iter, this->instructions) {
3266 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3267
3268 for (j=0; j < num_inst_src_regs(inst->op); j++) {
3269 if (inst->src[j].file == PROGRAM_TEMPORARY &&
3270 inst->src[j].index == index) {
3271 return (depth == 0) ? i : loop_start;
3272 }
3273 }
3274
3275 if (inst->op == TGSI_OPCODE_BGNLOOP) {
3276 if(depth++ == 0)
3277 loop_start = i;
3278 } else if (inst->op == TGSI_OPCODE_ENDLOOP) {
3279 if (--depth == 0)
3280 loop_start = -1;
3281 }
3282 assert(depth >= 0);
3283
3284 i++;
3285 }
3286
3287 return -1;
3288 }
3289
3290 int
3291 glsl_to_tgsi_visitor::get_first_temp_write(int index)
3292 {
3293 int depth = 0; /* loop depth */
3294 int loop_start = -1; /* index of the first active BGNLOOP (if any) */
3295 int i = 0;
3296
3297 foreach_iter(exec_list_iterator, iter, this->instructions) {
3298 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3299
3300 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index) {
3301 return (depth == 0) ? i : loop_start;
3302 }
3303
3304 if (inst->op == TGSI_OPCODE_BGNLOOP) {
3305 if(depth++ == 0)
3306 loop_start = i;
3307 } else if (inst->op == TGSI_OPCODE_ENDLOOP) {
3308 if (--depth == 0)
3309 loop_start = -1;
3310 }
3311 assert(depth >= 0);
3312
3313 i++;
3314 }
3315
3316 return -1;
3317 }
3318
3319 int
3320 glsl_to_tgsi_visitor::get_last_temp_read(int index)
3321 {
3322 int depth = 0; /* loop depth */
3323 int last = -1; /* index of last instruction that reads the temporary */
3324 unsigned i = 0, j;
3325
3326 foreach_iter(exec_list_iterator, iter, this->instructions) {
3327 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3328
3329 for (j=0; j < num_inst_src_regs(inst->op); j++) {
3330 if (inst->src[j].file == PROGRAM_TEMPORARY &&
3331 inst->src[j].index == index) {
3332 last = (depth == 0) ? i : -2;
3333 }
3334 }
3335
3336 if (inst->op == TGSI_OPCODE_BGNLOOP)
3337 depth++;
3338 else if (inst->op == TGSI_OPCODE_ENDLOOP)
3339 if (--depth == 0 && last == -2)
3340 last = i;
3341 assert(depth >= 0);
3342
3343 i++;
3344 }
3345
3346 assert(last >= -1);
3347 return last;
3348 }
3349
3350 int
3351 glsl_to_tgsi_visitor::get_last_temp_write(int index)
3352 {
3353 int depth = 0; /* loop depth */
3354 int last = -1; /* index of last instruction that writes to the temporary */
3355 int i = 0;
3356
3357 foreach_iter(exec_list_iterator, iter, this->instructions) {
3358 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3359
3360 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index)
3361 last = (depth == 0) ? i : -2;
3362
3363 if (inst->op == TGSI_OPCODE_BGNLOOP)
3364 depth++;
3365 else if (inst->op == TGSI_OPCODE_ENDLOOP)
3366 if (--depth == 0 && last == -2)
3367 last = i;
3368 assert(depth >= 0);
3369
3370 i++;
3371 }
3372
3373 assert(last >= -1);
3374 return last;
3375 }
3376
3377 /*
3378 * On a basic block basis, tracks available PROGRAM_TEMPORARY register
3379 * channels for copy propagation and updates following instructions to
3380 * use the original versions.
3381 *
3382 * The glsl_to_tgsi_visitor lazily produces code assuming that this pass
3383 * will occur. As an example, a TXP production before this pass:
3384 *
3385 * 0: MOV TEMP[1], INPUT[4].xyyy;
3386 * 1: MOV TEMP[1].w, INPUT[4].wwww;
3387 * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
3388 *
3389 * and after:
3390 *
3391 * 0: MOV TEMP[1], INPUT[4].xyyy;
3392 * 1: MOV TEMP[1].w, INPUT[4].wwww;
3393 * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
3394 *
3395 * which allows for dead code elimination on TEMP[1]'s writes.
3396 */
3397 void
3398 glsl_to_tgsi_visitor::copy_propagate(void)
3399 {
3400 glsl_to_tgsi_instruction **acp = rzalloc_array(mem_ctx,
3401 glsl_to_tgsi_instruction *,
3402 this->next_temp * 4);
3403 int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
3404 int level = 0;
3405
3406 foreach_iter(exec_list_iterator, iter, this->instructions) {
3407 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3408
3409 assert(inst->dst.file != PROGRAM_TEMPORARY
3410 || inst->dst.index < this->next_temp);
3411
3412 /* First, do any copy propagation possible into the src regs. */
3413 for (int r = 0; r < 3; r++) {
3414 glsl_to_tgsi_instruction *first = NULL;
3415 bool good = true;
3416 int acp_base = inst->src[r].index * 4;
3417
3418 if (inst->src[r].file != PROGRAM_TEMPORARY ||
3419 inst->src[r].reladdr)
3420 continue;
3421
3422 /* See if we can find entries in the ACP consisting of MOVs
3423 * from the same src register for all the swizzled channels
3424 * of this src register reference.
3425 */
3426 for (int i = 0; i < 4; i++) {
3427 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
3428 glsl_to_tgsi_instruction *copy_chan = acp[acp_base + src_chan];
3429
3430 if (!copy_chan) {
3431 good = false;
3432 break;
3433 }
3434
3435 assert(acp_level[acp_base + src_chan] <= level);
3436
3437 if (!first) {
3438 first = copy_chan;
3439 } else {
3440 if (first->src[0].file != copy_chan->src[0].file ||
3441 first->src[0].index != copy_chan->src[0].index) {
3442 good = false;
3443 break;
3444 }
3445 }
3446 }
3447
3448 if (good) {
3449 /* We've now validated that we can copy-propagate to
3450 * replace this src register reference. Do it.
3451 */
3452 inst->src[r].file = first->src[0].file;
3453 inst->src[r].index = first->src[0].index;
3454
3455 int swizzle = 0;
3456 for (int i = 0; i < 4; i++) {
3457 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
3458 glsl_to_tgsi_instruction *copy_inst = acp[acp_base + src_chan];
3459 swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) <<
3460 (3 * i));
3461 }
3462 inst->src[r].swizzle = swizzle;
3463 }
3464 }
3465
3466 switch (inst->op) {
3467 case TGSI_OPCODE_BGNLOOP:
3468 case TGSI_OPCODE_ENDLOOP:
3469 /* End of a basic block, clear the ACP entirely. */
3470 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
3471 break;
3472
3473 case TGSI_OPCODE_IF:
3474 case TGSI_OPCODE_UIF:
3475 ++level;
3476 break;
3477
3478 case TGSI_OPCODE_ENDIF:
3479 case TGSI_OPCODE_ELSE:
3480 /* Clear all channels written inside the block from the ACP, but
3481 * leaving those that were not touched.
3482 */
3483 for (int r = 0; r < this->next_temp; r++) {
3484 for (int c = 0; c < 4; c++) {
3485 if (!acp[4 * r + c])
3486 continue;
3487
3488 if (acp_level[4 * r + c] >= level)
3489 acp[4 * r + c] = NULL;
3490 }
3491 }
3492 if (inst->op == TGSI_OPCODE_ENDIF)
3493 --level;
3494 break;
3495
3496 default:
3497 /* Continuing the block, clear any written channels from
3498 * the ACP.
3499 */
3500 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) {
3501 /* Any temporary might be written, so no copy propagation
3502 * across this instruction.
3503 */
3504 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
3505 } else if (inst->dst.file == PROGRAM_OUTPUT &&
3506 inst->dst.reladdr) {
3507 /* Any output might be written, so no copy propagation
3508 * from outputs across this instruction.
3509 */
3510 for (int r = 0; r < this->next_temp; r++) {
3511 for (int c = 0; c < 4; c++) {
3512 if (!acp[4 * r + c])
3513 continue;
3514
3515 if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT)
3516 acp[4 * r + c] = NULL;
3517 }
3518 }
3519 } else if (inst->dst.file == PROGRAM_TEMPORARY ||
3520 inst->dst.file == PROGRAM_OUTPUT) {
3521 /* Clear where it's used as dst. */
3522 if (inst->dst.file == PROGRAM_TEMPORARY) {
3523 for (int c = 0; c < 4; c++) {
3524 if (inst->dst.writemask & (1 << c)) {
3525 acp[4 * inst->dst.index + c] = NULL;
3526 }
3527 }
3528 }
3529
3530 /* Clear where it's used as src. */
3531 for (int r = 0; r < this->next_temp; r++) {
3532 for (int c = 0; c < 4; c++) {
3533 if (!acp[4 * r + c])
3534 continue;
3535
3536 int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c);
3537
3538 if (acp[4 * r + c]->src[0].file == inst->dst.file &&
3539 acp[4 * r + c]->src[0].index == inst->dst.index &&
3540 inst->dst.writemask & (1 << src_chan))
3541 {
3542 acp[4 * r + c] = NULL;
3543 }
3544 }
3545 }
3546 }
3547 break;
3548 }
3549
3550 /* If this is a copy, add it to the ACP. */
3551 if (inst->op == TGSI_OPCODE_MOV &&
3552 inst->dst.file == PROGRAM_TEMPORARY &&
3553 !inst->dst.reladdr &&
3554 !inst->saturate &&
3555 !inst->src[0].reladdr &&
3556 !inst->src[0].negate) {
3557 for (int i = 0; i < 4; i++) {
3558 if (inst->dst.writemask & (1 << i)) {
3559 acp[4 * inst->dst.index + i] = inst;
3560 acp_level[4 * inst->dst.index + i] = level;
3561 }
3562 }
3563 }
3564 }
3565
3566 ralloc_free(acp_level);
3567 ralloc_free(acp);
3568 }
3569
3570 /*
3571 * Tracks available PROGRAM_TEMPORARY registers for dead code elimination.
3572 *
3573 * The glsl_to_tgsi_visitor lazily produces code assuming that this pass
3574 * will occur. As an example, a TXP production after copy propagation but
3575 * before this pass:
3576 *
3577 * 0: MOV TEMP[1], INPUT[4].xyyy;
3578 * 1: MOV TEMP[1].w, INPUT[4].wwww;
3579 * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
3580 *
3581 * and after this pass:
3582 *
3583 * 0: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
3584 *
3585 * FIXME: assumes that all functions are inlined (no support for BGNSUB/ENDSUB)
3586 * FIXME: doesn't eliminate all dead code inside of loops; it steps around them
3587 */
3588 void
3589 glsl_to_tgsi_visitor::eliminate_dead_code(void)
3590 {
3591 int i;
3592
3593 for (i=0; i < this->next_temp; i++) {
3594 int last_read = get_last_temp_read(i);
3595 int j = 0;
3596
3597 foreach_iter(exec_list_iterator, iter, this->instructions) {
3598 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3599
3600 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == i &&
3601 j > last_read)
3602 {
3603 iter.remove();
3604 delete inst;
3605 }
3606
3607 j++;
3608 }
3609 }
3610 }
3611
3612 /*
3613 * On a basic block basis, tracks available PROGRAM_TEMPORARY registers for dead
3614 * code elimination. This is less primitive than eliminate_dead_code(), as it
3615 * is per-channel and can detect consecutive writes without a read between them
3616 * as dead code. However, there is some dead code that can be eliminated by
3617 * eliminate_dead_code() but not this function - for example, this function
3618 * cannot eliminate an instruction writing to a register that is never read and
3619 * is the only instruction writing to that register.
3620 *
3621 * The glsl_to_tgsi_visitor lazily produces code assuming that this pass
3622 * will occur.
3623 */
3624 int
3625 glsl_to_tgsi_visitor::eliminate_dead_code_advanced(void)
3626 {
3627 glsl_to_tgsi_instruction **writes = rzalloc_array(mem_ctx,
3628 glsl_to_tgsi_instruction *,
3629 this->next_temp * 4);
3630 int *write_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
3631 int level = 0;
3632 int removed = 0;
3633
3634 foreach_iter(exec_list_iterator, iter, this->instructions) {
3635 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3636
3637 assert(inst->dst.file != PROGRAM_TEMPORARY
3638 || inst->dst.index < this->next_temp);
3639
3640 switch (inst->op) {
3641 case TGSI_OPCODE_BGNLOOP:
3642 case TGSI_OPCODE_ENDLOOP:
3643 case TGSI_OPCODE_CONT:
3644 case TGSI_OPCODE_BRK:
3645 /* End of a basic block, clear the write array entirely.
3646 *
3647 * This keeps us from killing dead code when the writes are
3648 * on either side of a loop, even when the register isn't touched
3649 * inside the loop. However, glsl_to_tgsi_visitor doesn't seem to emit
3650 * dead code of this type, so it shouldn't make a difference as long as
3651 * the dead code elimination pass in the GLSL compiler does its job.
3652 */
3653 memset(writes, 0, sizeof(*writes) * this->next_temp * 4);
3654 break;
3655
3656 case TGSI_OPCODE_ENDIF:
3657 case TGSI_OPCODE_ELSE:
3658 /* Promote the recorded level of all channels written inside the
3659 * preceding if or else block to the level above the if/else block.
3660 */
3661 for (int r = 0; r < this->next_temp; r++) {
3662 for (int c = 0; c < 4; c++) {
3663 if (!writes[4 * r + c])
3664 continue;
3665
3666 if (write_level[4 * r + c] == level)
3667 write_level[4 * r + c] = level-1;
3668 }
3669 }
3670
3671 if(inst->op == TGSI_OPCODE_ENDIF)
3672 --level;
3673
3674 break;
3675
3676 case TGSI_OPCODE_IF:
3677 case TGSI_OPCODE_UIF:
3678 ++level;
3679 /* fallthrough to default case to mark the condition as read */
3680
3681 default:
3682 /* Continuing the block, clear any channels from the write array that
3683 * are read by this instruction.
3684 */
3685 for (unsigned i = 0; i < Elements(inst->src); i++) {
3686 if (inst->src[i].file == PROGRAM_TEMPORARY && inst->src[i].reladdr){
3687 /* Any temporary might be read, so no dead code elimination
3688 * across this instruction.
3689 */
3690 memset(writes, 0, sizeof(*writes) * this->next_temp * 4);
3691 } else if (inst->src[i].file == PROGRAM_TEMPORARY) {
3692 /* Clear where it's used as src. */
3693 int src_chans = 1 << GET_SWZ(inst->src[i].swizzle, 0);
3694 src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 1);
3695 src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 2);
3696 src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 3);
3697
3698 for (int c = 0; c < 4; c++) {
3699 if (src_chans & (1 << c)) {
3700 writes[4 * inst->src[i].index + c] = NULL;
3701 }
3702 }
3703 }
3704 }
3705 break;
3706 }
3707
3708 /* If this instruction writes to a temporary, add it to the write array.
3709 * If there is already an instruction in the write array for one or more
3710 * of the channels, flag that channel write as dead.
3711 */
3712 if (inst->dst.file == PROGRAM_TEMPORARY &&
3713 !inst->dst.reladdr &&
3714 !inst->saturate) {
3715 for (int c = 0; c < 4; c++) {
3716 if (inst->dst.writemask & (1 << c)) {
3717 if (writes[4 * inst->dst.index + c]) {
3718 if (write_level[4 * inst->dst.index + c] < level)
3719 continue;
3720 else
3721 writes[4 * inst->dst.index + c]->dead_mask |= (1 << c);
3722 }
3723 writes[4 * inst->dst.index + c] = inst;
3724 write_level[4 * inst->dst.index + c] = level;
3725 }
3726 }
3727 }
3728 }
3729
3730 /* Anything still in the write array at this point is dead code. */
3731 for (int r = 0; r < this->next_temp; r++) {
3732 for (int c = 0; c < 4; c++) {
3733 glsl_to_tgsi_instruction *inst = writes[4 * r + c];
3734 if (inst)
3735 inst->dead_mask |= (1 << c);
3736 }
3737 }
3738
3739 /* Now actually remove the instructions that are completely dead and update
3740 * the writemask of other instructions with dead channels.
3741 */
3742 foreach_iter(exec_list_iterator, iter, this->instructions) {
3743 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3744
3745 if (!inst->dead_mask || !inst->dst.writemask)
3746 continue;
3747 else if ((inst->dst.writemask & ~inst->dead_mask) == 0) {
3748 iter.remove();
3749 delete inst;
3750 removed++;
3751 } else
3752 inst->dst.writemask &= ~(inst->dead_mask);
3753 }
3754
3755 ralloc_free(write_level);
3756 ralloc_free(writes);
3757
3758 return removed;
3759 }
3760
3761 /* Merges temporary registers together where possible to reduce the number of
3762 * registers needed to run a program.
3763 *
3764 * Produces optimal code only after copy propagation and dead code elimination
3765 * have been run. */
3766 void
3767 glsl_to_tgsi_visitor::merge_registers(void)
3768 {
3769 int *last_reads = rzalloc_array(mem_ctx, int, this->next_temp);
3770 int *first_writes = rzalloc_array(mem_ctx, int, this->next_temp);
3771 int i, j;
3772
3773 /* Read the indices of the last read and first write to each temp register
3774 * into an array so that we don't have to traverse the instruction list as
3775 * much. */
3776 for (i=0; i < this->next_temp; i++) {
3777 last_reads[i] = get_last_temp_read(i);
3778 first_writes[i] = get_first_temp_write(i);
3779 }
3780
3781 /* Start looking for registers with non-overlapping usages that can be
3782 * merged together. */
3783 for (i=0; i < this->next_temp; i++) {
3784 /* Don't touch unused registers. */
3785 if (last_reads[i] < 0 || first_writes[i] < 0) continue;
3786
3787 for (j=0; j < this->next_temp; j++) {
3788 /* Don't touch unused registers. */
3789 if (last_reads[j] < 0 || first_writes[j] < 0) continue;
3790
3791 /* We can merge the two registers if the first write to j is after or
3792 * in the same instruction as the last read from i. Note that the
3793 * register at index i will always be used earlier or at the same time
3794 * as the register at index j. */
3795 if (first_writes[i] <= first_writes[j] &&
3796 last_reads[i] <= first_writes[j])
3797 {
3798 rename_temp_register(j, i); /* Replace all references to j with i.*/
3799
3800 /* Update the first_writes and last_reads arrays with the new
3801 * values for the merged register index, and mark the newly unused
3802 * register index as such. */
3803 last_reads[i] = last_reads[j];
3804 first_writes[j] = -1;
3805 last_reads[j] = -1;
3806 }
3807 }
3808 }
3809
3810 ralloc_free(last_reads);
3811 ralloc_free(first_writes);
3812 }
3813
3814 /* Reassign indices to temporary registers by reusing unused indices created
3815 * by optimization passes. */
3816 void
3817 glsl_to_tgsi_visitor::renumber_registers(void)
3818 {
3819 int i = 0;
3820 int new_index = 0;
3821
3822 for (i=0; i < this->next_temp; i++) {
3823 if (get_first_temp_read(i) < 0) continue;
3824 if (i != new_index)
3825 rename_temp_register(i, new_index);
3826 new_index++;
3827 }
3828
3829 this->next_temp = new_index;
3830 }
3831
3832 /**
3833 * Returns a fragment program which implements the current pixel transfer ops.
3834 * Based on get_pixel_transfer_program in st_atom_pixeltransfer.c.
3835 */
3836 extern "C" void
3837 get_pixel_transfer_visitor(struct st_fragment_program *fp,
3838 glsl_to_tgsi_visitor *original,
3839 int scale_and_bias, int pixel_maps)
3840 {
3841 glsl_to_tgsi_visitor *v = new glsl_to_tgsi_visitor();
3842 struct st_context *st = st_context(original->ctx);
3843 struct gl_program *prog = &fp->Base.Base;
3844 struct gl_program_parameter_list *params = _mesa_new_parameter_list();
3845 st_src_reg coord, src0;
3846 st_dst_reg dst0;
3847 glsl_to_tgsi_instruction *inst;
3848
3849 /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
3850 v->ctx = original->ctx;
3851 v->prog = prog;
3852 v->shader_program = NULL;
3853 v->glsl_version = original->glsl_version;
3854 v->native_integers = original->native_integers;
3855 v->options = original->options;
3856 v->next_temp = original->next_temp;
3857 v->num_address_regs = original->num_address_regs;
3858 v->samplers_used = prog->SamplersUsed = original->samplers_used;
3859 v->indirect_addr_consts = original->indirect_addr_consts;
3860 memcpy(&v->immediates, &original->immediates, sizeof(v->immediates));
3861 v->num_immediates = original->num_immediates;
3862
3863 /*
3864 * Get initial pixel color from the texture.
3865 * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
3866 */
3867 coord = st_src_reg(PROGRAM_INPUT, VARYING_SLOT_TEX0, glsl_type::vec2_type);
3868 src0 = v->get_temp(glsl_type::vec4_type);
3869 dst0 = st_dst_reg(src0);
3870 inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
3871 inst->sampler = 0;
3872 inst->tex_target = TEXTURE_2D_INDEX;
3873
3874 prog->InputsRead |= VARYING_BIT_TEX0;
3875 prog->SamplersUsed |= (1 << 0); /* mark sampler 0 as used */
3876 v->samplers_used |= (1 << 0);
3877
3878 if (scale_and_bias) {
3879 static const gl_state_index scale_state[STATE_LENGTH] =
3880 { STATE_INTERNAL, STATE_PT_SCALE,
3881 (gl_state_index) 0, (gl_state_index) 0, (gl_state_index) 0 };
3882 static const gl_state_index bias_state[STATE_LENGTH] =
3883 { STATE_INTERNAL, STATE_PT_BIAS,
3884 (gl_state_index) 0, (gl_state_index) 0, (gl_state_index) 0 };
3885 GLint scale_p, bias_p;
3886 st_src_reg scale, bias;
3887
3888 scale_p = _mesa_add_state_reference(params, scale_state);
3889 bias_p = _mesa_add_state_reference(params, bias_state);
3890
3891 /* MAD colorTemp, colorTemp, scale, bias; */
3892 scale = st_src_reg(PROGRAM_STATE_VAR, scale_p, GLSL_TYPE_FLOAT);
3893 bias = st_src_reg(PROGRAM_STATE_VAR, bias_p, GLSL_TYPE_FLOAT);
3894 inst = v->emit(NULL, TGSI_OPCODE_MAD, dst0, src0, scale, bias);
3895 }
3896
3897 if (pixel_maps) {
3898 st_src_reg temp = v->get_temp(glsl_type::vec4_type);
3899 st_dst_reg temp_dst = st_dst_reg(temp);
3900
3901 assert(st->pixel_xfer.pixelmap_texture);
3902
3903 /* With a little effort, we can do four pixel map look-ups with
3904 * two TEX instructions:
3905 */
3906
3907 /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
3908 temp_dst.writemask = WRITEMASK_XY; /* write R,G */
3909 inst = v->emit(NULL, TGSI_OPCODE_TEX, temp_dst, src0);
3910 inst->sampler = 1;
3911 inst->tex_target = TEXTURE_2D_INDEX;
3912
3913 /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
3914 src0.swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W);
3915 temp_dst.writemask = WRITEMASK_ZW; /* write B,A */
3916 inst = v->emit(NULL, TGSI_OPCODE_TEX, temp_dst, src0);
3917 inst->sampler = 1;
3918 inst->tex_target = TEXTURE_2D_INDEX;
3919
3920 prog->SamplersUsed |= (1 << 1); /* mark sampler 1 as used */
3921 v->samplers_used |= (1 << 1);
3922
3923 /* MOV colorTemp, temp; */
3924 inst = v->emit(NULL, TGSI_OPCODE_MOV, dst0, temp);
3925 }
3926
3927 /* Now copy the instructions from the original glsl_to_tgsi_visitor into the
3928 * new visitor. */
3929 foreach_iter(exec_list_iterator, iter, original->instructions) {
3930 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3931 glsl_to_tgsi_instruction *newinst;
3932 st_src_reg src_regs[3];
3933
3934 if (inst->dst.file == PROGRAM_OUTPUT)
3935 prog->OutputsWritten |= BITFIELD64_BIT(inst->dst.index);
3936
3937 for (int i=0; i<3; i++) {
3938 src_regs[i] = inst->src[i];
3939 if (src_regs[i].file == PROGRAM_INPUT &&
3940 src_regs[i].index == VARYING_SLOT_COL0)
3941 {
3942 src_regs[i].file = PROGRAM_TEMPORARY;
3943 src_regs[i].index = src0.index;
3944 }
3945 else if (src_regs[i].file == PROGRAM_INPUT)
3946 prog->InputsRead |= BITFIELD64_BIT(src_regs[i].index);
3947 }
3948
3949 newinst = v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
3950 newinst->tex_target = inst->tex_target;
3951 }
3952
3953 /* Make modifications to fragment program info. */
3954 prog->Parameters = _mesa_combine_parameter_lists(params,
3955 original->prog->Parameters);
3956 _mesa_free_parameter_list(params);
3957 count_resources(v, prog);
3958 fp->glsl_to_tgsi = v;
3959 }
3960
3961 /**
3962 * Make fragment program for glBitmap:
3963 * Sample the texture and kill the fragment if the bit is 0.
3964 * This program will be combined with the user's fragment program.
3965 *
3966 * Based on make_bitmap_fragment_program in st_cb_bitmap.c.
3967 */
3968 extern "C" void
3969 get_bitmap_visitor(struct st_fragment_program *fp,
3970 glsl_to_tgsi_visitor *original, int samplerIndex)
3971 {
3972 glsl_to_tgsi_visitor *v = new glsl_to_tgsi_visitor();
3973 struct st_context *st = st_context(original->ctx);
3974 struct gl_program *prog = &fp->Base.Base;
3975 st_src_reg coord, src0;
3976 st_dst_reg dst0;
3977 glsl_to_tgsi_instruction *inst;
3978
3979 /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
3980 v->ctx = original->ctx;
3981 v->prog = prog;
3982 v->shader_program = NULL;
3983 v->glsl_version = original->glsl_version;
3984 v->native_integers = original->native_integers;
3985 v->options = original->options;
3986 v->next_temp = original->next_temp;
3987 v->num_address_regs = original->num_address_regs;
3988 v->samplers_used = prog->SamplersUsed = original->samplers_used;
3989 v->indirect_addr_consts = original->indirect_addr_consts;
3990 memcpy(&v->immediates, &original->immediates, sizeof(v->immediates));
3991 v->num_immediates = original->num_immediates;
3992
3993 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
3994 coord = st_src_reg(PROGRAM_INPUT, VARYING_SLOT_TEX0, glsl_type::vec2_type);
3995 src0 = v->get_temp(glsl_type::vec4_type);
3996 dst0 = st_dst_reg(src0);
3997 inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
3998 inst->sampler = samplerIndex;
3999 inst->tex_target = TEXTURE_2D_INDEX;
4000
4001 prog->InputsRead |= VARYING_BIT_TEX0;
4002 prog->SamplersUsed |= (1 << samplerIndex); /* mark sampler as used */
4003 v->samplers_used |= (1 << samplerIndex);
4004
4005 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
4006 src0.negate = NEGATE_XYZW;
4007 if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
4008 src0.swizzle = SWIZZLE_XXXX;
4009 inst = v->emit(NULL, TGSI_OPCODE_KIL, undef_dst, src0);
4010
4011 /* Now copy the instructions from the original glsl_to_tgsi_visitor into the
4012 * new visitor. */
4013 foreach_iter(exec_list_iterator, iter, original->instructions) {
4014 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
4015 glsl_to_tgsi_instruction *newinst;
4016 st_src_reg src_regs[3];
4017
4018 if (inst->dst.file == PROGRAM_OUTPUT)
4019 prog->OutputsWritten |= BITFIELD64_BIT(inst->dst.index);
4020
4021 for (int i=0; i<3; i++) {
4022 src_regs[i] = inst->src[i];
4023 if (src_regs[i].file == PROGRAM_INPUT)
4024 prog->InputsRead |= BITFIELD64_BIT(src_regs[i].index);
4025 }
4026
4027 newinst = v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
4028 newinst->tex_target = inst->tex_target;
4029 }
4030
4031 /* Make modifications to fragment program info. */
4032 prog->Parameters = _mesa_clone_parameter_list(original->prog->Parameters);
4033 count_resources(v, prog);
4034 fp->glsl_to_tgsi = v;
4035 }
4036
4037 /* ------------------------- TGSI conversion stuff -------------------------- */
4038 struct label {
4039 unsigned branch_target;
4040 unsigned token;
4041 };
4042
4043 /**
4044 * Intermediate state used during shader translation.
4045 */
4046 struct st_translate {
4047 struct ureg_program *ureg;
4048
4049 struct ureg_dst temps[MAX_TEMPS];
4050 struct ureg_dst arrays[MAX_ARRAYS];
4051 struct ureg_src *constants;
4052 struct ureg_src *immediates;
4053 struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
4054 struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
4055 struct ureg_dst address[1];
4056 struct ureg_src samplers[PIPE_MAX_SAMPLERS];
4057 struct ureg_src systemValues[SYSTEM_VALUE_MAX];
4058
4059 unsigned array_sizes[MAX_ARRAYS];
4060
4061 const GLuint *inputMapping;
4062 const GLuint *outputMapping;
4063
4064 /* For every instruction that contains a label (eg CALL), keep
4065 * details so that we can go back afterwards and emit the correct
4066 * tgsi instruction number for each label.
4067 */
4068 struct label *labels;
4069 unsigned labels_size;
4070 unsigned labels_count;
4071
4072 /* Keep a record of the tgsi instruction number that each mesa
4073 * instruction starts at, will be used to fix up labels after
4074 * translation.
4075 */
4076 unsigned *insn;
4077 unsigned insn_size;
4078 unsigned insn_count;
4079
4080 unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */
4081
4082 boolean error;
4083 };
4084
4085 /** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
4086 static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
4087 TGSI_SEMANTIC_FACE,
4088 TGSI_SEMANTIC_VERTEXID,
4089 TGSI_SEMANTIC_INSTANCEID
4090 };
4091
4092 /**
4093 * Make note of a branch to a label in the TGSI code.
4094 * After we've emitted all instructions, we'll go over the list
4095 * of labels built here and patch the TGSI code with the actual
4096 * location of each label.
4097 */
4098 static unsigned *get_label(struct st_translate *t, unsigned branch_target)
4099 {
4100 unsigned i;
4101
4102 if (t->labels_count + 1 >= t->labels_size) {
4103 t->labels_size = 1 << (util_logbase2(t->labels_size) + 1);
4104 t->labels = (struct label *)realloc(t->labels,
4105 t->labels_size * sizeof(struct label));
4106 if (t->labels == NULL) {
4107 static unsigned dummy;
4108 t->error = TRUE;
4109 return &dummy;
4110 }
4111 }
4112
4113 i = t->labels_count++;
4114 t->labels[i].branch_target = branch_target;
4115 return &t->labels[i].token;
4116 }
4117
4118 /**
4119 * Called prior to emitting the TGSI code for each instruction.
4120 * Allocate additional space for instructions if needed.
4121 * Update the insn[] array so the next glsl_to_tgsi_instruction points to
4122 * the next TGSI instruction.
4123 */
4124 static void set_insn_start(struct st_translate *t, unsigned start)
4125 {
4126 if (t->insn_count + 1 >= t->insn_size) {
4127 t->insn_size = 1 << (util_logbase2(t->insn_size) + 1);
4128 t->insn = (unsigned *)realloc(t->insn, t->insn_size * sizeof(t->insn[0]));
4129 if (t->insn == NULL) {
4130 t->error = TRUE;
4131 return;
4132 }
4133 }
4134
4135 t->insn[t->insn_count++] = start;
4136 }
4137
4138 /**
4139 * Map a glsl_to_tgsi constant/immediate to a TGSI immediate.
4140 */
4141 static struct ureg_src
4142 emit_immediate(struct st_translate *t,
4143 gl_constant_value values[4],
4144 int type, int size)
4145 {
4146 struct ureg_program *ureg = t->ureg;
4147
4148 switch(type)
4149 {
4150 case GL_FLOAT:
4151 return ureg_DECL_immediate(ureg, &values[0].f, size);
4152 case GL_INT:
4153 return ureg_DECL_immediate_int(ureg, &values[0].i, size);
4154 case GL_UNSIGNED_INT:
4155 case GL_BOOL:
4156 return ureg_DECL_immediate_uint(ureg, &values[0].u, size);
4157 default:
4158 assert(!"should not get here - type must be float, int, uint, or bool");
4159 return ureg_src_undef();
4160 }
4161 }
4162
4163 /**
4164 * Map a glsl_to_tgsi dst register to a TGSI ureg_dst register.
4165 */
4166 static struct ureg_dst
4167 dst_register(struct st_translate *t,
4168 gl_register_file file,
4169 GLuint index)
4170 {
4171 unsigned array;
4172
4173 switch(file) {
4174 case PROGRAM_UNDEFINED:
4175 return ureg_dst_undef();
4176
4177 case PROGRAM_TEMPORARY:
4178 assert(index >= 0);
4179 assert(index < (int) Elements(t->temps));
4180
4181 if (ureg_dst_is_undef(t->temps[index]))
4182 t->temps[index] = ureg_DECL_local_temporary(t->ureg);
4183
4184 return t->temps[index];
4185
4186 case PROGRAM_ARRAY:
4187 array = index >> 16;
4188
4189 assert(array >= 0);
4190 assert(array < (int) Elements(t->arrays));
4191
4192 if (ureg_dst_is_undef(t->arrays[array]))
4193 t->arrays[array] = ureg_DECL_array_temporary(
4194 t->ureg, t->array_sizes[array], TRUE);
4195
4196 return ureg_dst_array_offset(t->arrays[array],
4197 (int)(index & 0xFFFF) - 0x8000);
4198
4199 case PROGRAM_OUTPUT:
4200 if (t->procType == TGSI_PROCESSOR_VERTEX)
4201 assert(index < VARYING_SLOT_MAX);
4202 else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
4203 assert(index < FRAG_RESULT_MAX);
4204 else
4205 assert(index < VARYING_SLOT_MAX);
4206
4207 assert(t->outputMapping[index] < Elements(t->outputs));
4208
4209 return t->outputs[t->outputMapping[index]];
4210
4211 case PROGRAM_ADDRESS:
4212 return t->address[index];
4213
4214 default:
4215 assert(!"unknown dst register file");
4216 return ureg_dst_undef();
4217 }
4218 }
4219
4220 /**
4221 * Map a glsl_to_tgsi src register to a TGSI ureg_src register.
4222 */
4223 static struct ureg_src
4224 src_register(struct st_translate *t,
4225 gl_register_file file,
4226 GLint index, GLint index2D)
4227 {
4228 switch(file) {
4229 case PROGRAM_UNDEFINED:
4230 return ureg_src_undef();
4231
4232 case PROGRAM_TEMPORARY:
4233 case PROGRAM_ARRAY:
4234 return ureg_src(dst_register(t, file, index));
4235
4236 case PROGRAM_ENV_PARAM:
4237 case PROGRAM_LOCAL_PARAM:
4238 case PROGRAM_UNIFORM:
4239 assert(index >= 0);
4240 return t->constants[index];
4241 case PROGRAM_STATE_VAR:
4242 case PROGRAM_CONSTANT: /* ie, immediate */
4243 if (index2D) {
4244 struct ureg_src src;
4245 src = ureg_src_register(TGSI_FILE_CONSTANT, 0);
4246 src.Dimension = 1;
4247 src.DimensionIndex = index2D;
4248 return src;
4249 } else if (index < 0)
4250 return ureg_DECL_constant(t->ureg, 0);
4251 else
4252 return t->constants[index];
4253
4254 case PROGRAM_IMMEDIATE:
4255 return t->immediates[index];
4256
4257 case PROGRAM_INPUT:
4258 assert(t->inputMapping[index] < Elements(t->inputs));
4259 return t->inputs[t->inputMapping[index]];
4260
4261 case PROGRAM_OUTPUT:
4262 assert(t->outputMapping[index] < Elements(t->outputs));
4263 return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */
4264
4265 case PROGRAM_ADDRESS:
4266 return ureg_src(t->address[index]);
4267
4268 case PROGRAM_SYSTEM_VALUE:
4269 assert(index < (int) Elements(t->systemValues));
4270 return t->systemValues[index];
4271
4272 default:
4273 assert(!"unknown src register file");
4274 return ureg_src_undef();
4275 }
4276 }
4277
4278 /**
4279 * Create a TGSI ureg_dst register from an st_dst_reg.
4280 */
4281 static struct ureg_dst
4282 translate_dst(struct st_translate *t,
4283 const st_dst_reg *dst_reg,
4284 bool saturate, bool clamp_color)
4285 {
4286 struct ureg_dst dst = dst_register(t,
4287 dst_reg->file,
4288 dst_reg->index);
4289
4290 dst = ureg_writemask(dst, dst_reg->writemask);
4291
4292 if (saturate)
4293 dst = ureg_saturate(dst);
4294 else if (clamp_color && dst_reg->file == PROGRAM_OUTPUT) {
4295 /* Clamp colors for ARB_color_buffer_float. */
4296 switch (t->procType) {
4297 case TGSI_PROCESSOR_VERTEX:
4298 /* XXX if the geometry shader is present, this must be done there
4299 * instead of here. */
4300 if (dst_reg->index == VARYING_SLOT_COL0 ||
4301 dst_reg->index == VARYING_SLOT_COL1 ||
4302 dst_reg->index == VARYING_SLOT_BFC0 ||
4303 dst_reg->index == VARYING_SLOT_BFC1) {
4304 dst = ureg_saturate(dst);
4305 }
4306 break;
4307
4308 case TGSI_PROCESSOR_FRAGMENT:
4309 if (dst_reg->index >= FRAG_RESULT_COLOR) {
4310 dst = ureg_saturate(dst);
4311 }
4312 break;
4313 }
4314 }
4315
4316 if (dst_reg->reladdr != NULL) {
4317 assert(dst_reg->file != PROGRAM_TEMPORARY);
4318 dst = ureg_dst_indirect(dst, ureg_src(t->address[0]));
4319 }
4320
4321 return dst;
4322 }
4323
4324 /**
4325 * Create a TGSI ureg_src register from an st_src_reg.
4326 */
4327 static struct ureg_src
4328 translate_src(struct st_translate *t, const st_src_reg *src_reg)
4329 {
4330 struct ureg_src src = src_register(t, src_reg->file, src_reg->index, src_reg->index2D);
4331
4332 src = ureg_swizzle(src,
4333 GET_SWZ(src_reg->swizzle, 0) & 0x3,
4334 GET_SWZ(src_reg->swizzle, 1) & 0x3,
4335 GET_SWZ(src_reg->swizzle, 2) & 0x3,
4336 GET_SWZ(src_reg->swizzle, 3) & 0x3);
4337
4338 if ((src_reg->negate & 0xf) == NEGATE_XYZW)
4339 src = ureg_negate(src);
4340
4341 if (src_reg->reladdr != NULL) {
4342 assert(src_reg->file != PROGRAM_TEMPORARY);
4343 src = ureg_src_indirect(src, ureg_src(t->address[0]));
4344 }
4345
4346 return src;
4347 }
4348
4349 static struct tgsi_texture_offset
4350 translate_tex_offset(struct st_translate *t,
4351 const struct tgsi_texture_offset *in_offset)
4352 {
4353 struct tgsi_texture_offset offset;
4354 struct ureg_src imm_src;
4355
4356 assert(in_offset->File == PROGRAM_IMMEDIATE);
4357 imm_src = t->immediates[in_offset->Index];
4358
4359 offset.File = imm_src.File;
4360 offset.Index = imm_src.Index;
4361 offset.SwizzleX = imm_src.SwizzleX;
4362 offset.SwizzleY = imm_src.SwizzleY;
4363 offset.SwizzleZ = imm_src.SwizzleZ;
4364 offset.File = TGSI_FILE_IMMEDIATE;
4365 offset.Padding = 0;
4366
4367 return offset;
4368 }
4369
4370 static void
4371 compile_tgsi_instruction(struct st_translate *t,
4372 const glsl_to_tgsi_instruction *inst,
4373 bool clamp_dst_color_output)
4374 {
4375 struct ureg_program *ureg = t->ureg;
4376 GLuint i;
4377 struct ureg_dst dst[1];
4378 struct ureg_src src[4];
4379 struct tgsi_texture_offset texoffsets[MAX_GLSL_TEXTURE_OFFSET];
4380
4381 unsigned num_dst;
4382 unsigned num_src;
4383 unsigned tex_target;
4384
4385 num_dst = num_inst_dst_regs(inst->op);
4386 num_src = num_inst_src_regs(inst->op);
4387
4388 if (num_dst)
4389 dst[0] = translate_dst(t,
4390 &inst->dst,
4391 inst->saturate,
4392 clamp_dst_color_output);
4393
4394 for (i = 0; i < num_src; i++)
4395 src[i] = translate_src(t, &inst->src[i]);
4396
4397 switch(inst->op) {
4398 case TGSI_OPCODE_BGNLOOP:
4399 case TGSI_OPCODE_CAL:
4400 case TGSI_OPCODE_ELSE:
4401 case TGSI_OPCODE_ENDLOOP:
4402 case TGSI_OPCODE_IF:
4403 case TGSI_OPCODE_UIF:
4404 assert(num_dst == 0);
4405 ureg_label_insn(ureg,
4406 inst->op,
4407 src, num_src,
4408 get_label(t,
4409 inst->op == TGSI_OPCODE_CAL ? inst->function->sig_id : 0));
4410 return;
4411
4412 case TGSI_OPCODE_TEX:
4413 case TGSI_OPCODE_TXB:
4414 case TGSI_OPCODE_TXD:
4415 case TGSI_OPCODE_TXL:
4416 case TGSI_OPCODE_TXP:
4417 case TGSI_OPCODE_TXQ:
4418 case TGSI_OPCODE_TXF:
4419 case TGSI_OPCODE_TEX2:
4420 case TGSI_OPCODE_TXB2:
4421 case TGSI_OPCODE_TXL2:
4422 src[num_src++] = t->samplers[inst->sampler];
4423 for (i = 0; i < inst->tex_offset_num_offset; i++) {
4424 texoffsets[i] = translate_tex_offset(t, &inst->tex_offsets[i]);
4425 }
4426 tex_target = st_translate_texture_target(inst->tex_target, inst->tex_shadow);
4427
4428 ureg_tex_insn(ureg,
4429 inst->op,
4430 dst, num_dst,
4431 tex_target,
4432 texoffsets, inst->tex_offset_num_offset,
4433 src, num_src);
4434 return;
4435
4436 case TGSI_OPCODE_SCS:
4437 dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY);
4438 ureg_insn(ureg, inst->op, dst, num_dst, src, num_src);
4439 break;
4440
4441 default:
4442 ureg_insn(ureg,
4443 inst->op,
4444 dst, num_dst,
4445 src, num_src);
4446 break;
4447 }
4448 }
4449
4450 /**
4451 * Emit the TGSI instructions for inverting and adjusting WPOS.
4452 * This code is unavoidable because it also depends on whether
4453 * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM).
4454 */
4455 static void
4456 emit_wpos_adjustment( struct st_translate *t,
4457 const struct gl_program *program,
4458 boolean invert,
4459 GLfloat adjX, GLfloat adjY[2])
4460 {
4461 struct ureg_program *ureg = t->ureg;
4462
4463 /* Fragment program uses fragment position input.
4464 * Need to replace instances of INPUT[WPOS] with temp T
4465 * where T = INPUT[WPOS] by y is inverted.
4466 */
4467 static const gl_state_index wposTransformState[STATE_LENGTH]
4468 = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM,
4469 (gl_state_index)0, (gl_state_index)0, (gl_state_index)0 };
4470
4471 /* XXX: note we are modifying the incoming shader here! Need to
4472 * do this before emitting the constant decls below, or this
4473 * will be missed:
4474 */
4475 unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
4476 wposTransformState);
4477
4478 struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
4479 struct ureg_dst wpos_temp = ureg_DECL_temporary( ureg );
4480 struct ureg_src wpos_input = t->inputs[t->inputMapping[VARYING_SLOT_POS]];
4481
4482 /* First, apply the coordinate shift: */
4483 if (adjX || adjY[0] || adjY[1]) {
4484 if (adjY[0] != adjY[1]) {
4485 /* Adjust the y coordinate by adjY[1] or adjY[0] respectively
4486 * depending on whether inversion is actually going to be applied
4487 * or not, which is determined by testing against the inversion
4488 * state variable used below, which will be either +1 or -1.
4489 */
4490 struct ureg_dst adj_temp = ureg_DECL_local_temporary(ureg);
4491
4492 ureg_CMP(ureg, adj_temp,
4493 ureg_scalar(wpostrans, invert ? 2 : 0),
4494 ureg_imm4f(ureg, adjX, adjY[0], 0.0f, 0.0f),
4495 ureg_imm4f(ureg, adjX, adjY[1], 0.0f, 0.0f));
4496 ureg_ADD(ureg, wpos_temp, wpos_input, ureg_src(adj_temp));
4497 } else {
4498 ureg_ADD(ureg, wpos_temp, wpos_input,
4499 ureg_imm4f(ureg, adjX, adjY[0], 0.0f, 0.0f));
4500 }
4501 wpos_input = ureg_src(wpos_temp);
4502 } else {
4503 /* MOV wpos_temp, input[wpos]
4504 */
4505 ureg_MOV( ureg, wpos_temp, wpos_input );
4506 }
4507
4508 /* Now the conditional y flip: STATE_FB_WPOS_Y_TRANSFORM.xy/zw will be
4509 * inversion/identity, or the other way around if we're drawing to an FBO.
4510 */
4511 if (invert) {
4512 /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
4513 */
4514 ureg_MAD( ureg,
4515 ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
4516 wpos_input,
4517 ureg_scalar(wpostrans, 0),
4518 ureg_scalar(wpostrans, 1));
4519 } else {
4520 /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
4521 */
4522 ureg_MAD( ureg,
4523 ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
4524 wpos_input,
4525 ureg_scalar(wpostrans, 2),
4526 ureg_scalar(wpostrans, 3));
4527 }
4528
4529 /* Use wpos_temp as position input from here on:
4530 */
4531 t->inputs[t->inputMapping[VARYING_SLOT_POS]] = ureg_src(wpos_temp);
4532 }
4533
4534
4535 /**
4536 * Emit fragment position/ooordinate code.
4537 */
4538 static void
4539 emit_wpos(struct st_context *st,
4540 struct st_translate *t,
4541 const struct gl_program *program,
4542 struct ureg_program *ureg)
4543 {
4544 const struct gl_fragment_program *fp =
4545 (const struct gl_fragment_program *) program;
4546 struct pipe_screen *pscreen = st->pipe->screen;
4547 GLfloat adjX = 0.0f;
4548 GLfloat adjY[2] = { 0.0f, 0.0f };
4549 boolean invert = FALSE;
4550
4551 /* Query the pixel center conventions supported by the pipe driver and set
4552 * adjX, adjY to help out if it cannot handle the requested one internally.
4553 *
4554 * The bias of the y-coordinate depends on whether y-inversion takes place
4555 * (adjY[1]) or not (adjY[0]), which is in turn dependent on whether we are
4556 * drawing to an FBO (causes additional inversion), and whether the the pipe
4557 * driver origin and the requested origin differ (the latter condition is
4558 * stored in the 'invert' variable).
4559 *
4560 * For height = 100 (i = integer, h = half-integer, l = lower, u = upper):
4561 *
4562 * center shift only:
4563 * i -> h: +0.5
4564 * h -> i: -0.5
4565 *
4566 * inversion only:
4567 * l,i -> u,i: ( 0.0 + 1.0) * -1 + 100 = 99
4568 * l,h -> u,h: ( 0.5 + 0.0) * -1 + 100 = 99.5
4569 * u,i -> l,i: (99.0 + 1.0) * -1 + 100 = 0
4570 * u,h -> l,h: (99.5 + 0.0) * -1 + 100 = 0.5
4571 *
4572 * inversion and center shift:
4573 * l,i -> u,h: ( 0.0 + 0.5) * -1 + 100 = 99.5
4574 * l,h -> u,i: ( 0.5 + 0.5) * -1 + 100 = 99
4575 * u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5
4576 * u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0
4577 */
4578 if (fp->OriginUpperLeft) {
4579 /* Fragment shader wants origin in upper-left */
4580 if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
4581 /* the driver supports upper-left origin */
4582 }
4583 else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
4584 /* the driver supports lower-left origin, need to invert Y */
4585 ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
4586 invert = TRUE;
4587 }
4588 else
4589 assert(0);
4590 }
4591 else {
4592 /* Fragment shader wants origin in lower-left */
4593 if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
4594 /* the driver supports lower-left origin */
4595 ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
4596 else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
4597 /* the driver supports upper-left origin, need to invert Y */
4598 invert = TRUE;
4599 else
4600 assert(0);
4601 }
4602
4603 if (fp->PixelCenterInteger) {
4604 /* Fragment shader wants pixel center integer */
4605 if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
4606 /* the driver supports pixel center integer */
4607 adjY[1] = 1.0f;
4608 ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
4609 }
4610 else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
4611 /* the driver supports pixel center half integer, need to bias X,Y */
4612 adjX = -0.5f;
4613 adjY[0] = -0.5f;
4614 adjY[1] = 0.5f;
4615 }
4616 else
4617 assert(0);
4618 }
4619 else {
4620 /* Fragment shader wants pixel center half integer */
4621 if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
4622 /* the driver supports pixel center half integer */
4623 }
4624 else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
4625 /* the driver supports pixel center integer, need to bias X,Y */
4626 adjX = adjY[0] = adjY[1] = 0.5f;
4627 ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
4628 }
4629 else
4630 assert(0);
4631 }
4632
4633 /* we invert after adjustment so that we avoid the MOV to temporary,
4634 * and reuse the adjustment ADD instead */
4635 emit_wpos_adjustment(t, program, invert, adjX, adjY);
4636 }
4637
4638 /**
4639 * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back.
4640 * TGSI uses +1 for front, -1 for back.
4641 * This function converts the TGSI value to the GL value. Simply clamping/
4642 * saturating the value to [0,1] does the job.
4643 */
4644 static void
4645 emit_face_var(struct st_translate *t)
4646 {
4647 struct ureg_program *ureg = t->ureg;
4648 struct ureg_dst face_temp = ureg_DECL_temporary(ureg);
4649 struct ureg_src face_input = t->inputs[t->inputMapping[VARYING_SLOT_FACE]];
4650
4651 /* MOV_SAT face_temp, input[face] */
4652 face_temp = ureg_saturate(face_temp);
4653 ureg_MOV(ureg, face_temp, face_input);
4654
4655 /* Use face_temp as face input from here on: */
4656 t->inputs[t->inputMapping[VARYING_SLOT_FACE]] = ureg_src(face_temp);
4657 }
4658
4659 static void
4660 emit_edgeflags(struct st_translate *t)
4661 {
4662 struct ureg_program *ureg = t->ureg;
4663 struct ureg_dst edge_dst = t->outputs[t->outputMapping[VARYING_SLOT_EDGE]];
4664 struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
4665
4666 ureg_MOV(ureg, edge_dst, edge_src);
4667 }
4668
4669 /**
4670 * Translate intermediate IR (glsl_to_tgsi_instruction) to TGSI format.
4671 * \param program the program to translate
4672 * \param numInputs number of input registers used
4673 * \param inputMapping maps Mesa fragment program inputs to TGSI generic
4674 * input indexes
4675 * \param inputSemanticName the TGSI_SEMANTIC flag for each input
4676 * \param inputSemanticIndex the semantic index (ex: which texcoord) for
4677 * each input
4678 * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
4679 * \param numOutputs number of output registers used
4680 * \param outputMapping maps Mesa fragment program outputs to TGSI
4681 * generic outputs
4682 * \param outputSemanticName the TGSI_SEMANTIC flag for each output
4683 * \param outputSemanticIndex the semantic index (ex: which texcoord) for
4684 * each output
4685 *
4686 * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY
4687 */
4688 extern "C" enum pipe_error
4689 st_translate_program(
4690 struct gl_context *ctx,
4691 uint procType,
4692 struct ureg_program *ureg,
4693 glsl_to_tgsi_visitor *program,
4694 const struct gl_program *proginfo,
4695 GLuint numInputs,
4696 const GLuint inputMapping[],
4697 const ubyte inputSemanticName[],
4698 const ubyte inputSemanticIndex[],
4699 const GLuint interpMode[],
4700 const GLboolean is_centroid[],
4701 GLuint numOutputs,
4702 const GLuint outputMapping[],
4703 const ubyte outputSemanticName[],
4704 const ubyte outputSemanticIndex[],
4705 boolean passthrough_edgeflags,
4706 boolean clamp_color)
4707 {
4708 struct st_translate *t;
4709 unsigned i;
4710 enum pipe_error ret = PIPE_OK;
4711
4712 assert(numInputs <= Elements(t->inputs));
4713 assert(numOutputs <= Elements(t->outputs));
4714
4715 t = CALLOC_STRUCT(st_translate);
4716 if (!t) {
4717 ret = PIPE_ERROR_OUT_OF_MEMORY;
4718 goto out;
4719 }
4720
4721 memset(t, 0, sizeof *t);
4722
4723 t->procType = procType;
4724 t->inputMapping = inputMapping;
4725 t->outputMapping = outputMapping;
4726 t->ureg = ureg;
4727
4728 if (program->shader_program) {
4729 for (i = 0; i < program->shader_program->NumUserUniformStorage; i++) {
4730 struct gl_uniform_storage *const storage =
4731 &program->shader_program->UniformStorage[i];
4732
4733 _mesa_uniform_detach_all_driver_storage(storage);
4734 }
4735 }
4736
4737 /*
4738 * Declare input attributes.
4739 */
4740 if (procType == TGSI_PROCESSOR_FRAGMENT) {
4741 for (i = 0; i < numInputs; i++) {
4742 t->inputs[i] = ureg_DECL_fs_input_cyl_centroid(ureg,
4743 inputSemanticName[i],
4744 inputSemanticIndex[i],
4745 interpMode[i], 0,
4746 is_centroid[i]);
4747 }
4748
4749 if (proginfo->InputsRead & VARYING_BIT_POS) {
4750 /* Must do this after setting up t->inputs, and before
4751 * emitting constant references, below:
4752 */
4753 emit_wpos(st_context(ctx), t, proginfo, ureg);
4754 }
4755
4756 if (proginfo->InputsRead & VARYING_BIT_FACE)
4757 emit_face_var(t);
4758
4759 /*
4760 * Declare output attributes.
4761 */
4762 for (i = 0; i < numOutputs; i++) {
4763 switch (outputSemanticName[i]) {
4764 case TGSI_SEMANTIC_POSITION:
4765 t->outputs[i] = ureg_DECL_output(ureg,
4766 TGSI_SEMANTIC_POSITION, /* Z/Depth */
4767 outputSemanticIndex[i]);
4768 t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_Z);
4769 break;
4770 case TGSI_SEMANTIC_STENCIL:
4771 t->outputs[i] = ureg_DECL_output(ureg,
4772 TGSI_SEMANTIC_STENCIL, /* Stencil */
4773 outputSemanticIndex[i]);
4774 t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_Y);
4775 break;
4776 case TGSI_SEMANTIC_COLOR:
4777 t->outputs[i] = ureg_DECL_output(ureg,
4778 TGSI_SEMANTIC_COLOR,
4779 outputSemanticIndex[i]);
4780 break;
4781 default:
4782 assert(!"fragment shader outputs must be POSITION/STENCIL/COLOR");
4783 ret = PIPE_ERROR_BAD_INPUT;
4784 goto out;
4785 }
4786 }
4787 }
4788 else if (procType == TGSI_PROCESSOR_GEOMETRY) {
4789 for (i = 0; i < numInputs; i++) {
4790 t->inputs[i] = ureg_DECL_gs_input(ureg,
4791 i,
4792 inputSemanticName[i],
4793 inputSemanticIndex[i]);
4794 }
4795
4796 for (i = 0; i < numOutputs; i++) {
4797 t->outputs[i] = ureg_DECL_output(ureg,
4798 outputSemanticName[i],
4799 outputSemanticIndex[i]);
4800 }
4801 }
4802 else {
4803 assert(procType == TGSI_PROCESSOR_VERTEX);
4804
4805 for (i = 0; i < numInputs; i++) {
4806 t->inputs[i] = ureg_DECL_vs_input(ureg, i);
4807 }
4808
4809 for (i = 0; i < numOutputs; i++) {
4810 t->outputs[i] = ureg_DECL_output(ureg,
4811 outputSemanticName[i],
4812 outputSemanticIndex[i]);
4813 }
4814 if (passthrough_edgeflags)
4815 emit_edgeflags(t);
4816 }
4817
4818 /* Declare address register.
4819 */
4820 if (program->num_address_regs > 0) {
4821 assert(program->num_address_regs == 1);
4822 t->address[0] = ureg_DECL_address(ureg);
4823 }
4824
4825 /* Declare misc input registers
4826 */
4827 {
4828 GLbitfield sysInputs = proginfo->SystemValuesRead;
4829 unsigned numSys = 0;
4830 for (i = 0; sysInputs; i++) {
4831 if (sysInputs & (1 << i)) {
4832 unsigned semName = mesa_sysval_to_semantic[i];
4833 t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0);
4834 if (semName == TGSI_SEMANTIC_INSTANCEID ||
4835 semName == TGSI_SEMANTIC_VERTEXID) {
4836 /* From Gallium perspective, these system values are always
4837 * integer, and require native integer support. However, if
4838 * native integer is supported on the vertex stage but not the
4839 * pixel stage (e.g, i915g + draw), Mesa will generate IR that
4840 * assumes these system values are floats. To resolve the
4841 * inconsistency, we insert a U2F.
4842 */
4843 struct st_context *st = st_context(ctx);
4844 struct pipe_screen *pscreen = st->pipe->screen;
4845 assert(procType == TGSI_PROCESSOR_VERTEX);
4846 assert(pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS));
4847 if (!ctx->Const.NativeIntegers) {
4848 struct ureg_dst temp = ureg_DECL_local_temporary(t->ureg);
4849 ureg_U2F( t->ureg, ureg_writemask(temp, TGSI_WRITEMASK_X), t->systemValues[i]);
4850 t->systemValues[i] = ureg_scalar(ureg_src(temp), 0);
4851 }
4852 }
4853 numSys++;
4854 sysInputs &= ~(1 << i);
4855 }
4856 }
4857 }
4858
4859 /* Copy over array sizes
4860 */
4861 memcpy(t->array_sizes, program->array_sizes, sizeof(unsigned) * program->next_array);
4862
4863 /* Emit constants and uniforms. TGSI uses a single index space for these,
4864 * so we put all the translated regs in t->constants.
4865 */
4866 if (proginfo->Parameters) {
4867 t->constants = (struct ureg_src *)
4868 calloc(proginfo->Parameters->NumParameters, sizeof(t->constants[0]));
4869 if (t->constants == NULL) {
4870 ret = PIPE_ERROR_OUT_OF_MEMORY;
4871 goto out;
4872 }
4873
4874 for (i = 0; i < proginfo->Parameters->NumParameters; i++) {
4875 switch (proginfo->Parameters->Parameters[i].Type) {
4876 case PROGRAM_ENV_PARAM:
4877 case PROGRAM_LOCAL_PARAM:
4878 case PROGRAM_STATE_VAR:
4879 case PROGRAM_UNIFORM:
4880 t->constants[i] = ureg_DECL_constant(ureg, i);
4881 break;
4882
4883 /* Emit immediates for PROGRAM_CONSTANT only when there's no indirect
4884 * addressing of the const buffer.
4885 * FIXME: Be smarter and recognize param arrays:
4886 * indirect addressing is only valid within the referenced
4887 * array.
4888 */
4889 case PROGRAM_CONSTANT:
4890 if (program->indirect_addr_consts)
4891 t->constants[i] = ureg_DECL_constant(ureg, i);
4892 else
4893 t->constants[i] = emit_immediate(t,
4894 proginfo->Parameters->ParameterValues[i],
4895 proginfo->Parameters->Parameters[i].DataType,
4896 4);
4897 break;
4898 default:
4899 break;
4900 }
4901 }
4902 }
4903
4904 if (program->shader_program) {
4905 unsigned num_ubos = program->shader_program->NumUniformBlocks;
4906
4907 for (i = 0; i < num_ubos; i++) {
4908 ureg_DECL_constant2D(t->ureg, 0, program->shader_program->UniformBlocks[i].UniformBufferSize / 4, i + 1);
4909 }
4910 }
4911
4912 /* Emit immediate values.
4913 */
4914 t->immediates = (struct ureg_src *)
4915 calloc(program->num_immediates, sizeof(struct ureg_src));
4916 if (t->immediates == NULL) {
4917 ret = PIPE_ERROR_OUT_OF_MEMORY;
4918 goto out;
4919 }
4920 i = 0;
4921 foreach_iter(exec_list_iterator, iter, program->immediates) {
4922 immediate_storage *imm = (immediate_storage *)iter.get();
4923 assert(i < program->num_immediates);
4924 t->immediates[i++] = emit_immediate(t, imm->values, imm->type, imm->size);
4925 }
4926 assert(i == program->num_immediates);
4927
4928 /* texture samplers */
4929 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
4930 if (program->samplers_used & (1 << i)) {
4931 t->samplers[i] = ureg_DECL_sampler(ureg, i);
4932 }
4933 }
4934
4935 /* Emit each instruction in turn:
4936 */
4937 foreach_iter(exec_list_iterator, iter, program->instructions) {
4938 set_insn_start(t, ureg_get_instruction_number(ureg));
4939 compile_tgsi_instruction(t, (glsl_to_tgsi_instruction *)iter.get(),
4940 clamp_color);
4941 }
4942
4943 /* Fix up all emitted labels:
4944 */
4945 for (i = 0; i < t->labels_count; i++) {
4946 ureg_fixup_label(ureg, t->labels[i].token,
4947 t->insn[t->labels[i].branch_target]);
4948 }
4949
4950 if (program->shader_program) {
4951 /* This has to be done last. Any operation the can cause
4952 * prog->ParameterValues to get reallocated (e.g., anything that adds a
4953 * program constant) has to happen before creating this linkage.
4954 */
4955 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
4956 if (program->shader_program->_LinkedShaders[i] == NULL)
4957 continue;
4958
4959 _mesa_associate_uniform_storage(ctx, program->shader_program,
4960 program->shader_program->_LinkedShaders[i]->Program->Parameters);
4961 }
4962 }
4963
4964 out:
4965 if (t) {
4966 free(t->insn);
4967 free(t->labels);
4968 free(t->constants);
4969 free(t->immediates);
4970
4971 if (t->error) {
4972 debug_printf("%s: translate error flag set\n", __FUNCTION__);
4973 }
4974
4975 free(t);
4976 }
4977
4978 return ret;
4979 }
4980 /* ----------------------------- End TGSI code ------------------------------ */
4981
4982 /**
4983 * Convert a shader's GLSL IR into a Mesa gl_program, although without
4984 * generating Mesa IR.
4985 */
4986 static struct gl_program *
4987 get_mesa_program(struct gl_context *ctx,
4988 struct gl_shader_program *shader_program,
4989 struct gl_shader *shader)
4990 {
4991 glsl_to_tgsi_visitor* v;
4992 struct gl_program *prog;
4993 GLenum target;
4994 const char *target_string;
4995 bool progress;
4996 struct gl_shader_compiler_options *options =
4997 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
4998 struct pipe_screen *pscreen = ctx->st->pipe->screen;
4999 unsigned ptarget;
5000
5001 switch (shader->Type) {
5002 case GL_VERTEX_SHADER:
5003 target = GL_VERTEX_PROGRAM_ARB;
5004 ptarget = PIPE_SHADER_VERTEX;
5005 target_string = "vertex";
5006 break;
5007 case GL_FRAGMENT_SHADER:
5008 target = GL_FRAGMENT_PROGRAM_ARB;
5009 ptarget = PIPE_SHADER_FRAGMENT;
5010 target_string = "fragment";
5011 break;
5012 case GL_GEOMETRY_SHADER:
5013 target = GL_GEOMETRY_PROGRAM_NV;
5014 ptarget = PIPE_SHADER_GEOMETRY;
5015 target_string = "geometry";
5016 break;
5017 default:
5018 assert(!"should not be reached");
5019 return NULL;
5020 }
5021
5022 validate_ir_tree(shader->ir);
5023
5024 prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
5025 if (!prog)
5026 return NULL;
5027 prog->Parameters = _mesa_new_parameter_list();
5028 v = new glsl_to_tgsi_visitor();
5029 v->ctx = ctx;
5030 v->prog = prog;
5031 v->shader_program = shader_program;
5032 v->options = options;
5033 v->glsl_version = ctx->Const.GLSLVersion;
5034 v->native_integers = ctx->Const.NativeIntegers;
5035
5036 v->have_sqrt = pscreen->get_shader_param(pscreen, ptarget,
5037 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED);
5038
5039 _mesa_generate_parameters_list_for_uniforms(shader_program, shader,
5040 prog->Parameters);
5041
5042 /* Remove reads from output registers. */
5043 lower_output_reads(shader->ir);
5044
5045 /* Emit intermediate IR for main(). */
5046 visit_exec_list(shader->ir, v);
5047
5048 /* Now emit bodies for any functions that were used. */
5049 do {
5050 progress = GL_FALSE;
5051
5052 foreach_iter(exec_list_iterator, iter, v->function_signatures) {
5053 function_entry *entry = (function_entry *)iter.get();
5054
5055 if (!entry->bgn_inst) {
5056 v->current_function = entry;
5057
5058 entry->bgn_inst = v->emit(NULL, TGSI_OPCODE_BGNSUB);
5059 entry->bgn_inst->function = entry;
5060
5061 visit_exec_list(&entry->sig->body, v);
5062
5063 glsl_to_tgsi_instruction *last;
5064 last = (glsl_to_tgsi_instruction *)v->instructions.get_tail();
5065 if (last->op != TGSI_OPCODE_RET)
5066 v->emit(NULL, TGSI_OPCODE_RET);
5067
5068 glsl_to_tgsi_instruction *end;
5069 end = v->emit(NULL, TGSI_OPCODE_ENDSUB);
5070 end->function = entry;
5071
5072 progress = GL_TRUE;
5073 }
5074 }
5075 } while (progress);
5076
5077 #if 0
5078 /* Print out some information (for debugging purposes) used by the
5079 * optimization passes. */
5080 for (i=0; i < v->next_temp; i++) {
5081 int fr = v->get_first_temp_read(i);
5082 int fw = v->get_first_temp_write(i);
5083 int lr = v->get_last_temp_read(i);
5084 int lw = v->get_last_temp_write(i);
5085
5086 printf("Temp %d: FR=%3d FW=%3d LR=%3d LW=%3d\n", i, fr, fw, lr, lw);
5087 assert(fw <= fr);
5088 }
5089 #endif
5090
5091 /* Perform optimizations on the instructions in the glsl_to_tgsi_visitor. */
5092 v->simplify_cmp();
5093 v->copy_propagate();
5094 while (v->eliminate_dead_code_advanced());
5095
5096 v->eliminate_dead_code();
5097 v->merge_registers();
5098 v->renumber_registers();
5099
5100 /* Write the END instruction. */
5101 v->emit(NULL, TGSI_OPCODE_END);
5102
5103 if (ctx->Shader.Flags & GLSL_DUMP) {
5104 printf("\n");
5105 printf("GLSL IR for linked %s program %d:\n", target_string,
5106 shader_program->Name);
5107 _mesa_print_ir(shader->ir, NULL);
5108 printf("\n");
5109 printf("\n");
5110 fflush(stdout);
5111 }
5112
5113 prog->Instructions = NULL;
5114 prog->NumInstructions = 0;
5115
5116 do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER);
5117 count_resources(v, prog);
5118
5119 _mesa_reference_program(ctx, &shader->Program, prog);
5120
5121 /* This has to be done last. Any operation the can cause
5122 * prog->ParameterValues to get reallocated (e.g., anything that adds a
5123 * program constant) has to happen before creating this linkage.
5124 */
5125 _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
5126 if (!shader_program->LinkStatus) {
5127 return NULL;
5128 }
5129
5130 struct st_vertex_program *stvp;
5131 struct st_fragment_program *stfp;
5132 struct st_geometry_program *stgp;
5133
5134 switch (shader->Type) {
5135 case GL_VERTEX_SHADER:
5136 stvp = (struct st_vertex_program *)prog;
5137 stvp->glsl_to_tgsi = v;
5138 break;
5139 case GL_FRAGMENT_SHADER:
5140 stfp = (struct st_fragment_program *)prog;
5141 stfp->glsl_to_tgsi = v;
5142 break;
5143 case GL_GEOMETRY_SHADER:
5144 stgp = (struct st_geometry_program *)prog;
5145 stgp->glsl_to_tgsi = v;
5146 break;
5147 default:
5148 assert(!"should not be reached");
5149 return NULL;
5150 }
5151
5152 return prog;
5153 }
5154
5155 extern "C" {
5156
5157 struct gl_shader *
5158 st_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
5159 {
5160 struct gl_shader *shader;
5161 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
5162 type == GL_GEOMETRY_SHADER_ARB);
5163 shader = rzalloc(NULL, struct gl_shader);
5164 if (shader) {
5165 shader->Type = type;
5166 shader->Name = name;
5167 _mesa_init_shader(ctx, shader);
5168 }
5169 return shader;
5170 }
5171
5172 struct gl_shader_program *
5173 st_new_shader_program(struct gl_context *ctx, GLuint name)
5174 {
5175 struct gl_shader_program *shProg;
5176 shProg = rzalloc(NULL, struct gl_shader_program);
5177 if (shProg) {
5178 shProg->Name = name;
5179 _mesa_init_shader_program(ctx, shProg);
5180 }
5181 return shProg;
5182 }
5183
5184 /**
5185 * Link a shader.
5186 * Called via ctx->Driver.LinkShader()
5187 * This actually involves converting GLSL IR into an intermediate TGSI-like IR
5188 * with code lowering and other optimizations.
5189 */
5190 GLboolean
5191 st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
5192 {
5193 assert(prog->LinkStatus);
5194
5195 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
5196 if (prog->_LinkedShaders[i] == NULL)
5197 continue;
5198
5199 bool progress;
5200 exec_list *ir = prog->_LinkedShaders[i]->ir;
5201 const struct gl_shader_compiler_options *options =
5202 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
5203
5204 /* If there are forms of indirect addressing that the driver
5205 * cannot handle, perform the lowering pass.
5206 */
5207 if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput ||
5208 options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) {
5209 lower_variable_index_to_cond_assign(ir,
5210 options->EmitNoIndirectInput,
5211 options->EmitNoIndirectOutput,
5212 options->EmitNoIndirectTemp,
5213 options->EmitNoIndirectUniform);
5214 }
5215
5216 if (ctx->Extensions.ARB_shading_language_packing) {
5217 unsigned lower_inst = LOWER_PACK_SNORM_2x16 |
5218 LOWER_UNPACK_SNORM_2x16 |
5219 LOWER_PACK_UNORM_2x16 |
5220 LOWER_UNPACK_UNORM_2x16 |
5221 LOWER_PACK_SNORM_4x8 |
5222 LOWER_UNPACK_SNORM_4x8 |
5223 LOWER_UNPACK_UNORM_4x8 |
5224 LOWER_PACK_UNORM_4x8 |
5225 LOWER_PACK_HALF_2x16 |
5226 LOWER_UNPACK_HALF_2x16;
5227
5228 lower_packing_builtins(ir, lower_inst);
5229 }
5230
5231 do_mat_op_to_vec(ir);
5232 lower_instructions(ir,
5233 MOD_TO_FRACT |
5234 DIV_TO_MUL_RCP |
5235 EXP_TO_EXP2 |
5236 LOG_TO_LOG2 |
5237 (options->EmitNoPow ? POW_TO_EXP2 : 0) |
5238 (!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0));
5239
5240 lower_ubo_reference(prog->_LinkedShaders[i], ir);
5241 do_vec_index_to_cond_assign(ir);
5242 lower_quadop_vector(ir, false);
5243 lower_noise(ir);
5244 if (options->MaxIfDepth == 0) {
5245 lower_discard(ir);
5246 }
5247
5248 do {
5249 progress = false;
5250
5251 progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
5252
5253 progress = do_common_optimization(ir, true, true,
5254 options->MaxUnrollIterations)
5255 || progress;
5256
5257 progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
5258
5259 } while (progress);
5260
5261 validate_ir_tree(ir);
5262 }
5263
5264 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
5265 struct gl_program *linked_prog;
5266
5267 if (prog->_LinkedShaders[i] == NULL)
5268 continue;
5269
5270 linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
5271
5272 if (linked_prog) {
5273 static const GLenum targets[] = {
5274 GL_VERTEX_PROGRAM_ARB,
5275 GL_FRAGMENT_PROGRAM_ARB,
5276 GL_GEOMETRY_PROGRAM_NV
5277 };
5278
5279 _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
5280 linked_prog);
5281 if (!ctx->Driver.ProgramStringNotify(ctx, targets[i], linked_prog)) {
5282 _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
5283 NULL);
5284 _mesa_reference_program(ctx, &linked_prog, NULL);
5285 return GL_FALSE;
5286 }
5287 }
5288
5289 _mesa_reference_program(ctx, &linked_prog, NULL);
5290 }
5291
5292 return GL_TRUE;
5293 }
5294
5295 void
5296 st_translate_stream_output_info(glsl_to_tgsi_visitor *glsl_to_tgsi,
5297 const GLuint outputMapping[],
5298 struct pipe_stream_output_info *so)
5299 {
5300 unsigned i;
5301 struct gl_transform_feedback_info *info =
5302 &glsl_to_tgsi->shader_program->LinkedTransformFeedback;
5303
5304 for (i = 0; i < info->NumOutputs; i++) {
5305 so->output[i].register_index =
5306 outputMapping[info->Outputs[i].OutputRegister];
5307 so->output[i].start_component = info->Outputs[i].ComponentOffset;
5308 so->output[i].num_components = info->Outputs[i].NumComponents;
5309 so->output[i].output_buffer = info->Outputs[i].OutputBuffer;
5310 so->output[i].dst_offset = info->Outputs[i].DstOffset;
5311 }
5312
5313 for (i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
5314 so->stride[i] = info->BufferStride[i];
5315 }
5316 so->num_outputs = info->NumOutputs;
5317 }
5318
5319 } /* extern "C" */