44d59d447635d56109bd629f3b9398353fafb915
[mesa.git] / src / mesa / state_tracker / st_manager.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.9
4 *
5 * Copyright (C) 2010 LunarG Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Chia-I Wu <olv@lunarg.com>
27 */
28
29 #include "state_tracker/st_gl_api.h"
30
31 #include "pipe/p_context.h"
32 #include "pipe/p_screen.h"
33 #include "util/u_format.h"
34 #include "util/u_pointer.h"
35 #include "util/u_inlines.h"
36 #include "util/u_atomic.h"
37
38 #include "main/mtypes.h"
39 #include "main/context.h"
40 #include "main/texobj.h"
41 #include "main/teximage.h"
42 #include "main/texstate.h"
43 #include "main/texfetch.h"
44 #include "main/framebuffer.h"
45 #include "main/renderbuffer.h"
46 #include "st_texture.h"
47
48 #include "st_context.h"
49 #include "st_format.h"
50 #include "st_cb_fbo.h"
51 #include "st_manager.h"
52
53 /* these functions are defined in st_context.c */
54 struct st_context *
55 st_create_context(struct pipe_context *pipe,
56 const __GLcontextModes *visual,
57 struct st_context *share);
58 void st_destroy_context(struct st_context *st);
59 void st_flush(struct st_context *st, uint pipeFlushFlags,
60 struct pipe_fence_handle **fence);
61
62 /**
63 * Cast wrapper to convert a GLframebuffer to an st_framebuffer.
64 * Return NULL if the GLframebuffer is a user-created framebuffer.
65 * We'll only return non-null for window system framebuffers.
66 * Note that this function may fail.
67 */
68 static INLINE struct st_framebuffer *
69 st_ws_framebuffer(GLframebuffer *fb)
70 {
71 /* FBO cannot be casted. See st_new_framebuffer */
72 return (struct st_framebuffer *) ((fb && !fb->Name) ? fb : NULL);
73 }
74
75 /**
76 * Map an attachment to a buffer index.
77 */
78 static INLINE gl_buffer_index
79 attachment_to_buffer_index(enum st_attachment_type statt)
80 {
81 gl_buffer_index index;
82
83 switch (statt) {
84 case ST_ATTACHMENT_FRONT_LEFT:
85 index = BUFFER_FRONT_LEFT;
86 break;
87 case ST_ATTACHMENT_BACK_LEFT:
88 index = BUFFER_BACK_LEFT;
89 break;
90 case ST_ATTACHMENT_FRONT_RIGHT:
91 index = BUFFER_FRONT_RIGHT;
92 break;
93 case ST_ATTACHMENT_BACK_RIGHT:
94 index = BUFFER_BACK_RIGHT;
95 break;
96 case ST_ATTACHMENT_DEPTH_STENCIL:
97 index = BUFFER_DEPTH;
98 break;
99 case ST_ATTACHMENT_ACCUM:
100 index = BUFFER_ACCUM;
101 break;
102 case ST_ATTACHMENT_SAMPLE:
103 default:
104 index = BUFFER_COUNT;
105 break;
106 }
107
108 return index;
109 }
110
111 /**
112 * Map a buffer index to an attachment.
113 */
114 static INLINE enum st_attachment_type
115 buffer_index_to_attachment(gl_buffer_index index)
116 {
117 enum st_attachment_type statt;
118
119 switch (index) {
120 case BUFFER_FRONT_LEFT:
121 statt = ST_ATTACHMENT_FRONT_LEFT;
122 break;
123 case BUFFER_BACK_LEFT:
124 statt = ST_ATTACHMENT_BACK_LEFT;
125 break;
126 case BUFFER_FRONT_RIGHT:
127 statt = ST_ATTACHMENT_FRONT_RIGHT;
128 break;
129 case BUFFER_BACK_RIGHT:
130 statt = ST_ATTACHMENT_BACK_RIGHT;
131 break;
132 case BUFFER_DEPTH:
133 statt = ST_ATTACHMENT_DEPTH_STENCIL;
134 break;
135 case BUFFER_ACCUM:
136 statt = ST_ATTACHMENT_ACCUM;
137 break;
138 default:
139 statt = ST_ATTACHMENT_INVALID;
140 break;
141 }
142
143 return statt;
144 }
145
146 /**
147 * Validate a framebuffer to make sure up-to-date pipe_textures are used.
148 */
149 static void
150 st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st)
151 {
152 struct pipe_screen *screen = st->pipe->screen;
153 struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
154 uint width, height;
155 unsigned i;
156 boolean changed = FALSE;
157
158 if (!p_atomic_read(&stfb->revalidate))
159 return;
160
161 /* validate the fb */
162 if (!stfb->iface->validate(stfb->iface, stfb->statts, stfb->num_statts, textures))
163 return;
164
165 width = stfb->Base.Width;
166 height = stfb->Base.Height;
167
168 for (i = 0; i < stfb->num_statts; i++) {
169 struct st_renderbuffer *strb;
170 struct pipe_surface *ps;
171 gl_buffer_index idx;
172
173 if (!textures[i])
174 continue;
175
176 idx = attachment_to_buffer_index(stfb->statts[i]);
177 if (idx >= BUFFER_COUNT) {
178 pipe_resource_reference(&textures[i], NULL);
179 continue;
180 }
181
182 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
183 assert(strb);
184 if (strb->texture == textures[i]) {
185 pipe_resource_reference(&textures[i], NULL);
186 continue;
187 }
188
189 ps = screen->get_tex_surface(screen, textures[i], 0, 0, 0,
190 PIPE_BIND_RENDER_TARGET);
191 if (ps) {
192 pipe_surface_reference(&strb->surface, ps);
193 pipe_resource_reference(&strb->texture, ps->texture);
194 /* ownership transfered */
195 pipe_surface_reference(&ps, NULL);
196
197 changed = TRUE;
198
199 strb->Base.Width = strb->surface->width;
200 strb->Base.Height = strb->surface->height;
201
202 width = strb->Base.Width;
203 height = strb->Base.Height;
204 }
205
206 pipe_resource_reference(&textures[i], NULL);
207 }
208
209 if (changed) {
210 st->dirty.st |= ST_NEW_FRAMEBUFFER;
211 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
212
213 assert(stfb->Base.Width == width);
214 assert(stfb->Base.Height == height);
215 }
216
217 p_atomic_set(&stfb->revalidate, FALSE);
218 }
219
220 /**
221 * Update the attachments to validate by looping the existing renderbuffers.
222 */
223 static void
224 st_framebuffer_update_attachments(struct st_framebuffer *stfb)
225 {
226 gl_buffer_index idx;
227
228 stfb->num_statts = 0;
229 for (idx = 0; idx < BUFFER_COUNT; idx++) {
230 struct st_renderbuffer *strb;
231 enum st_attachment_type statt;
232
233 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
234 if (!strb || strb->software)
235 continue;
236
237 statt = buffer_index_to_attachment(idx);
238 if (statt != ST_ATTACHMENT_INVALID &&
239 st_visual_have_buffers(stfb->iface->visual, 1 << statt))
240 stfb->statts[stfb->num_statts++] = statt;
241 }
242
243 p_atomic_set(&stfb->revalidate, TRUE);
244 }
245
246 /**
247 * Add a renderbuffer to the framebuffer.
248 */
249 static boolean
250 st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
251 gl_buffer_index idx)
252 {
253 struct gl_renderbuffer *rb;
254 enum pipe_format format;
255 int samples;
256 boolean sw;
257
258 /* do not distinguish depth/stencil buffers */
259 if (idx == BUFFER_STENCIL)
260 idx = BUFFER_DEPTH;
261
262 switch (idx) {
263 case BUFFER_DEPTH:
264 format = stfb->iface->visual->depth_stencil_format;
265 sw = FALSE;
266 break;
267 case BUFFER_ACCUM:
268 format = stfb->iface->visual->accum_format;
269 sw = TRUE;
270 break;
271 default:
272 format = stfb->iface->visual->color_format;
273 sw = FALSE;
274 break;
275 }
276
277 if (format == PIPE_FORMAT_NONE)
278 return FALSE;
279
280 samples = stfb->iface->visual->samples;
281 if (!samples)
282 samples = st_get_msaa();
283
284 rb = st_new_renderbuffer_fb(format, samples, sw);
285 if (!rb)
286 return FALSE;
287
288 if (idx != BUFFER_DEPTH) {
289 _mesa_add_renderbuffer(&stfb->Base, idx, rb);
290 }
291 else {
292 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0))
293 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb);
294 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1))
295 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
296 }
297
298 return TRUE;
299 }
300
301 /**
302 * Intialize a __GLcontextModes from a visual.
303 */
304 static void
305 st_visual_to_context_mode(const struct st_visual *visual,
306 __GLcontextModes *mode)
307 {
308 memset(mode, 0, sizeof(*mode));
309
310 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
311 mode->doubleBufferMode = GL_TRUE;
312 if (st_visual_have_buffers(visual,
313 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
314 mode->stereoMode = GL_TRUE;
315
316 if (visual->color_format != PIPE_FORMAT_NONE) {
317 mode->rgbMode = GL_TRUE;
318
319 mode->redBits =
320 util_format_get_component_bits(visual->color_format,
321 UTIL_FORMAT_COLORSPACE_RGB, 0);
322 mode->greenBits =
323 util_format_get_component_bits(visual->color_format,
324 UTIL_FORMAT_COLORSPACE_RGB, 1);
325 mode->blueBits =
326 util_format_get_component_bits(visual->color_format,
327 UTIL_FORMAT_COLORSPACE_RGB, 2);
328 mode->alphaBits =
329 util_format_get_component_bits(visual->color_format,
330 UTIL_FORMAT_COLORSPACE_RGB, 3);
331
332 mode->rgbBits = mode->redBits +
333 mode->greenBits + mode->blueBits + mode->alphaBits;
334 }
335
336 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
337 mode->depthBits =
338 util_format_get_component_bits(visual->depth_stencil_format,
339 UTIL_FORMAT_COLORSPACE_ZS, 0);
340 mode->stencilBits =
341 util_format_get_component_bits(visual->depth_stencil_format,
342 UTIL_FORMAT_COLORSPACE_ZS, 1);
343
344 mode->haveDepthBuffer = mode->depthBits > 0;
345 mode->haveStencilBuffer = mode->stencilBits > 0;
346 }
347
348 if (visual->accum_format != PIPE_FORMAT_NONE) {
349 mode->haveAccumBuffer = GL_TRUE;
350
351 mode->accumRedBits =
352 util_format_get_component_bits(visual->accum_format,
353 UTIL_FORMAT_COLORSPACE_RGB, 0);
354 mode->accumGreenBits =
355 util_format_get_component_bits(visual->accum_format,
356 UTIL_FORMAT_COLORSPACE_RGB, 1);
357 mode->accumBlueBits =
358 util_format_get_component_bits(visual->accum_format,
359 UTIL_FORMAT_COLORSPACE_RGB, 2);
360 mode->accumAlphaBits =
361 util_format_get_component_bits(visual->accum_format,
362 UTIL_FORMAT_COLORSPACE_RGB, 3);
363 }
364
365 if (visual->samples) {
366 mode->sampleBuffers = 1;
367 mode->samples = visual->samples;
368 }
369 }
370
371 /**
372 * Determine the default draw or read buffer from a visual.
373 */
374 static void
375 st_visual_to_default_buffer(const struct st_visual *visual,
376 GLenum *buffer, GLint *index)
377 {
378 enum st_attachment_type statt;
379 GLenum buf;
380 gl_buffer_index idx;
381
382 statt = visual->render_buffer;
383 /* do nothing if an invalid render buffer is specified */
384 if (statt == ST_ATTACHMENT_INVALID ||
385 !st_visual_have_buffers(visual, 1 << statt))
386 return;
387
388 switch (statt) {
389 case ST_ATTACHMENT_FRONT_LEFT:
390 buf = GL_FRONT_LEFT;
391 idx = BUFFER_FRONT_LEFT;
392 break;
393 case ST_ATTACHMENT_BACK_LEFT:
394 buf = GL_BACK_LEFT;
395 idx = BUFFER_BACK_LEFT;
396 break;
397 case ST_ATTACHMENT_FRONT_RIGHT:
398 buf = GL_FRONT_RIGHT;
399 idx = BUFFER_FRONT_RIGHT;
400 break;
401 case ST_ATTACHMENT_BACK_RIGHT:
402 buf = GL_BACK_RIGHT;
403 idx = BUFFER_BACK_RIGHT;
404 break;
405 default:
406 buf = GL_NONE;
407 idx = BUFFER_COUNT;
408 break;
409 }
410
411 if (buf != GL_NONE) {
412 if (buffer)
413 *buffer = buf;
414 if (index)
415 *index = idx;
416 }
417 }
418
419 /**
420 * Create a framebuffer from a manager interface.
421 */
422 static struct st_framebuffer *
423 st_framebuffer_create(struct st_framebuffer_iface *stfbi)
424 {
425 struct st_framebuffer *stfb;
426 __GLcontextModes mode;
427 gl_buffer_index idx;
428
429 stfb = CALLOC_STRUCT(st_framebuffer);
430 if (!stfb)
431 return NULL;
432
433 st_visual_to_context_mode(stfbi->visual, &mode);
434 _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
435
436 /* modify the draw/read buffers of the fb */
437 st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorDrawBuffer[0],
438 &stfb->Base._ColorDrawBufferIndexes[0]);
439 st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorReadBuffer,
440 &stfb->Base._ColorReadBufferIndex);
441
442 stfb->iface = stfbi;
443
444 /* add the color buffer */
445 idx = stfb->Base._ColorDrawBufferIndexes[0];
446 if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
447 FREE(stfb);
448 return NULL;
449 }
450
451 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
452 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
453
454 st_framebuffer_update_attachments(stfb);
455
456 stfb->Base.Initialized = GL_TRUE;
457
458 return stfb;
459 }
460
461 /**
462 * Reference a framebuffer.
463 */
464 static void
465 st_framebuffer_reference(struct st_framebuffer **ptr,
466 struct st_framebuffer *stfb)
467 {
468 GLframebuffer *fb = &stfb->Base;
469 _mesa_reference_framebuffer((GLframebuffer **) ptr, fb);
470 }
471
472 static void
473 st_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
474 struct st_framebuffer_iface *stfbi)
475 {
476 struct st_context *st = (struct st_context *) stctxi;
477 struct st_framebuffer *stfb;
478
479 /* either draw or read winsys fb */
480 stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer);
481 if (!stfb || stfb->iface != stfbi)
482 stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer);
483 assert(stfb && stfb->iface == stfbi);
484
485 p_atomic_set(&stfb->revalidate, TRUE);
486 }
487
488 static void
489 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
490 struct pipe_fence_handle **fence)
491 {
492 struct st_context *st = (struct st_context *) stctxi;
493 st_flush(st, flags, fence);
494 if (flags & PIPE_FLUSH_RENDER_CACHE)
495 st_manager_flush_frontbuffer(st);
496 }
497
498 static boolean
499 st_context_teximage(struct st_context_iface *stctxi, enum st_texture_type target,
500 int level, enum pipe_format internal_format,
501 struct pipe_resource *tex, boolean mipmap)
502 {
503 struct st_context *st = (struct st_context *) stctxi;
504 GLcontext *ctx = st->ctx;
505 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
506 struct gl_texture_object *texObj;
507 struct gl_texture_image *texImage;
508 struct st_texture_object *stObj;
509 struct st_texture_image *stImage;
510 GLenum internalFormat;
511
512 switch (target) {
513 case ST_TEXTURE_1D:
514 target = GL_TEXTURE_1D;
515 break;
516 case ST_TEXTURE_2D:
517 target = GL_TEXTURE_2D;
518 break;
519 case ST_TEXTURE_3D:
520 target = GL_TEXTURE_3D;
521 break;
522 case ST_TEXTURE_RECT:
523 target = GL_TEXTURE_RECTANGLE_ARB;
524 break;
525 default:
526 return FALSE;
527 break;
528 }
529
530 if (util_format_get_component_bits(internal_format,
531 UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
532 internalFormat = GL_RGBA;
533 else
534 internalFormat = GL_RGB;
535
536 texObj = _mesa_select_tex_object(ctx, texUnit, target);
537 _mesa_lock_texture(ctx, texObj);
538
539 stObj = st_texture_object(texObj);
540 /* switch to surface based */
541 if (!stObj->surface_based) {
542 _mesa_clear_texture_object(ctx, texObj);
543 stObj->surface_based = GL_TRUE;
544 }
545
546 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
547 stImage = st_texture_image(texImage);
548 if (tex) {
549 _mesa_init_teximage_fields(ctx, target, texImage,
550 tex->width0, tex->height0, 1, 0, internalFormat);
551 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
552 GL_RGBA, GL_UNSIGNED_BYTE);
553 _mesa_set_fetch_functions(texImage, 2);
554 }
555 else {
556 _mesa_clear_texture_image(ctx, texImage);
557 }
558
559 pipe_resource_reference(&stImage->pt, tex);
560
561 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
562 _mesa_unlock_texture(ctx, texObj);
563
564 return TRUE;
565 }
566
567 static void
568 st_context_destroy(struct st_context_iface *stctxi)
569 {
570 struct st_context *st = (struct st_context *) stctxi;
571 st_destroy_context(st);
572 }
573
574 static struct st_context_iface *
575 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
576 const struct st_visual *visual,
577 struct st_context_iface *shared_stctxi)
578 {
579 struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
580 struct st_context *st;
581 struct pipe_context *pipe;
582 __GLcontextModes mode;
583
584 pipe = smapi->screen->context_create(smapi->screen, NULL);
585 if (!pipe)
586 return NULL;
587
588 st_visual_to_context_mode(visual, &mode);
589 st = st_create_context(pipe, &mode, shared_ctx);
590 if (!st) {
591 pipe->destroy(pipe);
592 return NULL;
593 }
594
595 st->iface.destroy = st_context_destroy;
596
597 st->iface.notify_invalid_framebuffer =
598 st_context_notify_invalid_framebuffer;
599 st->iface.flush = st_context_flush;
600
601 st->iface.teximage = st_context_teximage;
602 st->iface.copy = NULL;
603
604 st->iface.st_context_private = (void *) smapi;
605
606 return &st->iface;
607 }
608
609 static boolean
610 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
611 struct st_framebuffer_iface *stdrawi,
612 struct st_framebuffer_iface *streadi)
613 {
614 struct st_context *st = (struct st_context *) stctxi;
615 struct st_framebuffer *stdraw, *stread, *stfb;
616 boolean ret;
617
618 _glapi_check_multithread();
619
620 if (st) {
621 /* reuse/create the draw fb */
622 stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer);
623 if (stfb && stfb->iface == stdrawi) {
624 stdraw = NULL;
625 st_framebuffer_reference(&stdraw, stfb);
626 }
627 else {
628 stdraw = st_framebuffer_create(stdrawi);
629 }
630
631 /* reuse/create the read fb */
632 stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer);
633 if (!stfb || stfb->iface != streadi)
634 stfb = stdraw;
635 if (stfb && stfb->iface == streadi) {
636 stread = NULL;
637 st_framebuffer_reference(&stread, stfb);
638 }
639 else {
640 stread = st_framebuffer_create(streadi);
641 }
642
643 if (stdraw && stread) {
644 st_framebuffer_validate(stdraw, st);
645 if (stread != stdraw)
646 st_framebuffer_validate(stread, st);
647
648 /* modify the draw/read buffers of the context */
649 st_visual_to_default_buffer(stdraw->iface->visual,
650 &st->ctx->Color.DrawBuffer[0], NULL);
651 st_visual_to_default_buffer(stread->iface->visual,
652 &st->ctx->Pixel.ReadBuffer, NULL);
653
654 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
655 }
656 else {
657 ret = FALSE;
658 }
659
660 st_framebuffer_reference(&stdraw, NULL);
661 st_framebuffer_reference(&stread, NULL);
662 }
663 else {
664 ret = _mesa_make_current(NULL, NULL, NULL);
665 }
666
667 return ret;
668 }
669
670 static struct st_context_iface *
671 st_api_get_current(struct st_api *stapi)
672 {
673 GET_CURRENT_CONTEXT(ctx);
674 struct st_context *st = (ctx) ? ctx->st : NULL;
675
676 return (st) ? &st->iface : NULL;
677 }
678
679 static boolean
680 st_api_is_visual_supported(struct st_api *stapi,
681 const struct st_visual *visual)
682 {
683 return TRUE;
684 }
685
686 static st_proc_t
687 st_api_get_proc_address(struct st_api *stapi, const char *procname)
688 {
689 return (st_proc_t) _glapi_get_proc_address(procname);
690 }
691
692 static void
693 st_api_destroy(struct st_api *stapi)
694 {
695 }
696
697 /**
698 * Flush the front buffer if the current context renders to the front buffer.
699 */
700 void
701 st_manager_flush_frontbuffer(struct st_context *st)
702 {
703 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
704 struct st_renderbuffer *strb = NULL;
705
706 if (stfb)
707 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
708 if (!strb)
709 return;
710
711 stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
712 }
713
714 /**
715 * Return the surface of an EGLImage.
716 */
717 struct pipe_surface *
718 st_manager_get_egl_image_surface(struct st_context *st,
719 void *eglimg, unsigned usage)
720 {
721 struct st_manager *smapi =
722 (struct st_manager *) st->iface.st_context_private;
723 struct st_egl_image stimg;
724 struct pipe_surface *ps;
725
726 if (!smapi || !smapi->get_egl_image)
727 return NULL;
728
729 memset(&stimg, 0, sizeof(stimg));
730 stimg.stctxi = &st->iface;
731 stimg.egl_image = eglimg;
732 if (!smapi->get_egl_image(smapi, &stimg))
733 return NULL;
734
735 ps = smapi->screen->get_tex_surface(smapi->screen,
736 stimg.texture, stimg.face, stimg.level, stimg.zslice, usage);
737 pipe_resource_reference(&stimg.texture, NULL);
738
739 return ps;
740 }
741
742 /**
743 * Re-validate the framebuffers.
744 */
745 void
746 st_manager_validate_framebuffers(struct st_context *st)
747 {
748 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
749 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
750
751 if (stdraw)
752 st_framebuffer_validate(stdraw, st);
753 if (stread && stread != stdraw)
754 st_framebuffer_validate(stread, st);
755 }
756
757 /**
758 * Add a color renderbuffer on demand.
759 */
760 boolean
761 st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb,
762 gl_buffer_index idx)
763 {
764 struct st_framebuffer *stfb = st_ws_framebuffer(fb);
765
766 /* FBO */
767 if (!stfb)
768 return FALSE;
769
770 if (stfb->Base.Attachment[idx].Renderbuffer)
771 return TRUE;
772
773 switch (idx) {
774 case BUFFER_FRONT_LEFT:
775 case BUFFER_BACK_LEFT:
776 case BUFFER_FRONT_RIGHT:
777 case BUFFER_BACK_RIGHT:
778 break;
779 default:
780 return FALSE;
781 break;
782 }
783
784 if (!st_framebuffer_add_renderbuffer(stfb, idx))
785 return FALSE;
786
787 st_framebuffer_update_attachments(stfb);
788 st_invalidate_state(st->ctx, _NEW_BUFFERS);
789
790 return TRUE;
791 }
792
793 struct st_api st_gl_api = {
794 st_api_destroy,
795 st_api_get_proc_address,
796 st_api_is_visual_supported,
797 st_api_create_context,
798 st_api_make_current,
799 st_api_get_current,
800 };
801
802 /**
803 * Return the st_api for this state tracker. This might either be GL, GLES1,
804 * GLES2 that mostly depends on the build and link options. But these
805 * functions remain the same either way.
806 */
807 struct st_api *
808 st_gl_api_create(void)
809 {
810 return &st_gl_api;
811 }