c3688c4818e3eabc7dcdcf6bf8e8dd95f9a77160
[mesa.git] / src / mesa / state_tracker / st_manager.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 LunarG Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/extensions.h"
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/glthread.h"
33 #include "main/texobj.h"
34 #include "main/teximage.h"
35 #include "main/texstate.h"
36 #include "main/errors.h"
37 #include "main/framebuffer.h"
38 #include "main/fbobject.h"
39 #include "main/renderbuffer.h"
40 #include "main/version.h"
41 #include "util/hash_table.h"
42 #include "st_texture.h"
43
44 #include "st_context.h"
45 #include "st_debug.h"
46 #include "st_extensions.h"
47 #include "st_format.h"
48 #include "st_cb_bitmap.h"
49 #include "st_cb_fbo.h"
50 #include "st_cb_flush.h"
51 #include "st_manager.h"
52 #include "st_sampler_view.h"
53
54 #include "state_tracker/st_gl_api.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_screen.h"
58 #include "util/format/u_format.h"
59 #include "util/u_helpers.h"
60 #include "util/u_pointer.h"
61 #include "util/u_inlines.h"
62 #include "util/u_atomic.h"
63 #include "util/u_surface.h"
64 #include "util/list.h"
65
66 struct hash_table;
67 struct st_manager_private
68 {
69 struct hash_table *stfbi_ht; /* framebuffer iface objects hash table */
70 simple_mtx_t st_mutex;
71 };
72
73
74 /**
75 * Map an attachment to a buffer index.
76 */
77 static inline gl_buffer_index
78 attachment_to_buffer_index(enum st_attachment_type statt)
79 {
80 gl_buffer_index index;
81
82 switch (statt) {
83 case ST_ATTACHMENT_FRONT_LEFT:
84 index = BUFFER_FRONT_LEFT;
85 break;
86 case ST_ATTACHMENT_BACK_LEFT:
87 index = BUFFER_BACK_LEFT;
88 break;
89 case ST_ATTACHMENT_FRONT_RIGHT:
90 index = BUFFER_FRONT_RIGHT;
91 break;
92 case ST_ATTACHMENT_BACK_RIGHT:
93 index = BUFFER_BACK_RIGHT;
94 break;
95 case ST_ATTACHMENT_DEPTH_STENCIL:
96 index = BUFFER_DEPTH;
97 break;
98 case ST_ATTACHMENT_ACCUM:
99 index = BUFFER_ACCUM;
100 break;
101 case ST_ATTACHMENT_SAMPLE:
102 default:
103 index = BUFFER_COUNT;
104 break;
105 }
106
107 return index;
108 }
109
110
111 /**
112 * Map a buffer index to an attachment.
113 */
114 static inline enum st_attachment_type
115 buffer_index_to_attachment(gl_buffer_index index)
116 {
117 enum st_attachment_type statt;
118
119 switch (index) {
120 case BUFFER_FRONT_LEFT:
121 statt = ST_ATTACHMENT_FRONT_LEFT;
122 break;
123 case BUFFER_BACK_LEFT:
124 statt = ST_ATTACHMENT_BACK_LEFT;
125 break;
126 case BUFFER_FRONT_RIGHT:
127 statt = ST_ATTACHMENT_FRONT_RIGHT;
128 break;
129 case BUFFER_BACK_RIGHT:
130 statt = ST_ATTACHMENT_BACK_RIGHT;
131 break;
132 case BUFFER_DEPTH:
133 statt = ST_ATTACHMENT_DEPTH_STENCIL;
134 break;
135 case BUFFER_ACCUM:
136 statt = ST_ATTACHMENT_ACCUM;
137 break;
138 default:
139 statt = ST_ATTACHMENT_INVALID;
140 break;
141 }
142
143 return statt;
144 }
145
146
147 /**
148 * Make sure a context picks up the latest cached state of the
149 * drawables it binds to.
150 */
151 static void
152 st_context_validate(struct st_context *st,
153 struct st_framebuffer *stdraw,
154 struct st_framebuffer *stread)
155 {
156 if (stdraw && stdraw->stamp != st->draw_stamp) {
157 st->dirty |= ST_NEW_FRAMEBUFFER;
158 _mesa_resize_framebuffer(st->ctx, &stdraw->Base,
159 stdraw->Base.Width,
160 stdraw->Base.Height);
161 st->draw_stamp = stdraw->stamp;
162 }
163
164 if (stread && stread->stamp != st->read_stamp) {
165 if (stread != stdraw) {
166 st->dirty |= ST_NEW_FRAMEBUFFER;
167 _mesa_resize_framebuffer(st->ctx, &stread->Base,
168 stread->Base.Width,
169 stread->Base.Height);
170 }
171 st->read_stamp = stread->stamp;
172 }
173 }
174
175
176 void
177 st_set_ws_renderbuffer_surface(struct st_renderbuffer *strb,
178 struct pipe_surface *surf)
179 {
180 pipe_surface_reference(&strb->surface_srgb, NULL);
181 pipe_surface_reference(&strb->surface_linear, NULL);
182
183 if (util_format_is_srgb(surf->format))
184 pipe_surface_reference(&strb->surface_srgb, surf);
185 else
186 pipe_surface_reference(&strb->surface_linear, surf);
187
188 strb->surface = surf; /* just assign, don't ref */
189 pipe_resource_reference(&strb->texture, surf->texture);
190
191 strb->Base.Width = surf->width;
192 strb->Base.Height = surf->height;
193 }
194
195
196 /**
197 * Validate a framebuffer to make sure up-to-date pipe_textures are used.
198 * The context is only used for creating pipe surfaces and for calling
199 * _mesa_resize_framebuffer().
200 * (That should probably be rethought, since those surfaces become
201 * drawable state, not context state, and can be freed by another pipe
202 * context).
203 */
204 static void
205 st_framebuffer_validate(struct st_framebuffer *stfb,
206 struct st_context *st)
207 {
208 struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
209 uint width, height;
210 unsigned i;
211 bool changed = false;
212 int32_t new_stamp;
213
214 new_stamp = p_atomic_read(&stfb->iface->stamp);
215 if (stfb->iface_stamp == new_stamp)
216 return;
217
218 memset(textures, 0, stfb->num_statts * sizeof(textures[0]));
219
220 /* validate the fb */
221 do {
222 if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
223 stfb->num_statts, textures))
224 return;
225
226 stfb->iface_stamp = new_stamp;
227 new_stamp = p_atomic_read(&stfb->iface->stamp);
228 } while(stfb->iface_stamp != new_stamp);
229
230 width = stfb->Base.Width;
231 height = stfb->Base.Height;
232
233 for (i = 0; i < stfb->num_statts; i++) {
234 struct st_renderbuffer *strb;
235 struct pipe_surface *ps, surf_tmpl;
236 gl_buffer_index idx;
237
238 if (!textures[i])
239 continue;
240
241 idx = attachment_to_buffer_index(stfb->statts[i]);
242 if (idx >= BUFFER_COUNT) {
243 pipe_resource_reference(&textures[i], NULL);
244 continue;
245 }
246
247 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
248 assert(strb);
249 if (strb->texture == textures[i]) {
250 pipe_resource_reference(&textures[i], NULL);
251 continue;
252 }
253
254 u_surface_default_template(&surf_tmpl, textures[i]);
255 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
256 if (ps) {
257 st_set_ws_renderbuffer_surface(strb, ps);
258 pipe_surface_reference(&ps, NULL);
259
260 changed = true;
261
262 width = strb->Base.Width;
263 height = strb->Base.Height;
264 }
265
266 pipe_resource_reference(&textures[i], NULL);
267 }
268
269 if (changed) {
270 ++stfb->stamp;
271 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
272 }
273 }
274
275
276 /**
277 * Update the attachments to validate by looping the existing renderbuffers.
278 */
279 static void
280 st_framebuffer_update_attachments(struct st_framebuffer *stfb)
281 {
282 gl_buffer_index idx;
283
284 stfb->num_statts = 0;
285 for (idx = 0; idx < BUFFER_COUNT; idx++) {
286 struct st_renderbuffer *strb;
287 enum st_attachment_type statt;
288
289 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
290 if (!strb || strb->software)
291 continue;
292
293 statt = buffer_index_to_attachment(idx);
294 if (statt != ST_ATTACHMENT_INVALID &&
295 st_visual_have_buffers(stfb->iface->visual, 1 << statt))
296 stfb->statts[stfb->num_statts++] = statt;
297 }
298 stfb->stamp++;
299 }
300
301
302 /**
303 * Add a renderbuffer to the framebuffer. The framebuffer is one that
304 * corresponds to a window and is not a user-created FBO.
305 */
306 static bool
307 st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
308 gl_buffer_index idx, bool prefer_srgb)
309 {
310 struct gl_renderbuffer *rb;
311 enum pipe_format format;
312 bool sw;
313
314 assert(_mesa_is_winsys_fbo(&stfb->Base));
315
316 /* do not distinguish depth/stencil buffers */
317 if (idx == BUFFER_STENCIL)
318 idx = BUFFER_DEPTH;
319
320 switch (idx) {
321 case BUFFER_DEPTH:
322 format = stfb->iface->visual->depth_stencil_format;
323 sw = false;
324 break;
325 case BUFFER_ACCUM:
326 format = stfb->iface->visual->accum_format;
327 sw = true;
328 break;
329 default:
330 format = stfb->iface->visual->color_format;
331 if (prefer_srgb)
332 format = util_format_srgb(format);
333 sw = false;
334 break;
335 }
336
337 if (format == PIPE_FORMAT_NONE)
338 return false;
339
340 rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
341 if (!rb)
342 return false;
343
344 if (idx != BUFFER_DEPTH) {
345 _mesa_attach_and_own_rb(&stfb->Base, idx, rb);
346 return true;
347 }
348
349 bool rb_ownership_taken = false;
350 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) {
351 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb);
352 rb_ownership_taken = true;
353 }
354
355 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
356 if (rb_ownership_taken)
357 _mesa_attach_and_reference_rb(&stfb->Base, BUFFER_STENCIL, rb);
358 else
359 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_STENCIL, rb);
360 }
361
362 return true;
363 }
364
365
366 /**
367 * Intialize a struct gl_config from a visual.
368 */
369 static void
370 st_visual_to_context_mode(const struct st_visual *visual,
371 struct gl_config *mode)
372 {
373 memset(mode, 0, sizeof(*mode));
374
375 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
376 mode->doubleBufferMode = GL_TRUE;
377
378 if (st_visual_have_buffers(visual,
379 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
380 mode->stereoMode = GL_TRUE;
381
382 if (visual->color_format != PIPE_FORMAT_NONE) {
383 mode->redBits =
384 util_format_get_component_bits(visual->color_format,
385 UTIL_FORMAT_COLORSPACE_RGB, 0);
386 mode->greenBits =
387 util_format_get_component_bits(visual->color_format,
388 UTIL_FORMAT_COLORSPACE_RGB, 1);
389 mode->blueBits =
390 util_format_get_component_bits(visual->color_format,
391 UTIL_FORMAT_COLORSPACE_RGB, 2);
392 mode->alphaBits =
393 util_format_get_component_bits(visual->color_format,
394 UTIL_FORMAT_COLORSPACE_RGB, 3);
395
396 mode->rgbBits = mode->redBits +
397 mode->greenBits + mode->blueBits + mode->alphaBits;
398 mode->sRGBCapable = util_format_is_srgb(visual->color_format);
399 }
400
401 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
402 mode->depthBits =
403 util_format_get_component_bits(visual->depth_stencil_format,
404 UTIL_FORMAT_COLORSPACE_ZS, 0);
405 mode->stencilBits =
406 util_format_get_component_bits(visual->depth_stencil_format,
407 UTIL_FORMAT_COLORSPACE_ZS, 1);
408 }
409
410 if (visual->accum_format != PIPE_FORMAT_NONE) {
411 mode->accumRedBits =
412 util_format_get_component_bits(visual->accum_format,
413 UTIL_FORMAT_COLORSPACE_RGB, 0);
414 mode->accumGreenBits =
415 util_format_get_component_bits(visual->accum_format,
416 UTIL_FORMAT_COLORSPACE_RGB, 1);
417 mode->accumBlueBits =
418 util_format_get_component_bits(visual->accum_format,
419 UTIL_FORMAT_COLORSPACE_RGB, 2);
420 mode->accumAlphaBits =
421 util_format_get_component_bits(visual->accum_format,
422 UTIL_FORMAT_COLORSPACE_RGB, 3);
423 }
424
425 if (visual->samples > 1) {
426 mode->sampleBuffers = 1;
427 mode->samples = visual->samples;
428 }
429 }
430
431
432 /**
433 * Create a framebuffer from a manager interface.
434 */
435 static struct st_framebuffer *
436 st_framebuffer_create(struct st_context *st,
437 struct st_framebuffer_iface *stfbi)
438 {
439 struct st_framebuffer *stfb;
440 struct gl_config mode;
441 gl_buffer_index idx;
442 bool prefer_srgb = false;
443
444 if (!stfbi)
445 return NULL;
446
447 stfb = CALLOC_STRUCT(st_framebuffer);
448 if (!stfb)
449 return NULL;
450
451 st_visual_to_context_mode(stfbi->visual, &mode);
452
453 /*
454 * For desktop GL, sRGB framebuffer write is controlled by both the
455 * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should
456 * advertise the capability when the pipe driver (and core Mesa) supports
457 * it so that applications can enable sRGB write when they want to.
458 *
459 * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. When
460 * the attribute is GLX_TRUE, it tells the st manager to pick a color
461 * format such that util_format_srgb(visual->color_format) can be supported
462 * by the pipe driver. We still need to advertise the capability here.
463 *
464 * For GLES, however, sRGB framebuffer write is initially only controlled
465 * by the capability of the framebuffer, with GL_EXT_sRGB_write_control
466 * control is given back to the applications, but GL_FRAMEBUFFER_SRGB is
467 * still enabled by default since this is the behaviour when
468 * EXT_sRGB_write_control is not available. Since GL_EXT_sRGB_write_control
469 * brings GLES on par with desktop GLs EXT_framebuffer_sRGB, in mesa this
470 * is also expressed by using the same extension flag
471 */
472 if (_mesa_has_EXT_framebuffer_sRGB(st->ctx)) {
473 struct pipe_screen *screen = st->pipe->screen;
474 const enum pipe_format srgb_format =
475 util_format_srgb(stfbi->visual->color_format);
476
477 if (srgb_format != PIPE_FORMAT_NONE &&
478 st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE &&
479 screen->is_format_supported(screen, srgb_format,
480 PIPE_TEXTURE_2D, stfbi->visual->samples,
481 stfbi->visual->samples,
482 (PIPE_BIND_DISPLAY_TARGET |
483 PIPE_BIND_RENDER_TARGET))) {
484 mode.sRGBCapable = GL_TRUE;
485 /* Since GL_FRAMEBUFFER_SRGB is enabled by default on GLES we must not
486 * create renderbuffers with an sRGB format derived from the
487 * visual->color_format, but we still want sRGB for desktop GL.
488 */
489 prefer_srgb = _mesa_is_desktop_gl(st->ctx);
490 }
491 }
492
493 _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
494
495 stfb->iface = stfbi;
496 stfb->iface_ID = stfbi->ID;
497 stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
498
499 /* add the color buffer */
500 idx = stfb->Base._ColorDrawBufferIndexes[0];
501 if (!st_framebuffer_add_renderbuffer(stfb, idx, prefer_srgb)) {
502 free(stfb);
503 return NULL;
504 }
505
506 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH, false);
507 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM, false);
508
509 stfb->stamp = 0;
510 st_framebuffer_update_attachments(stfb);
511
512 return stfb;
513 }
514
515
516 /**
517 * Reference a framebuffer.
518 */
519 void
520 st_framebuffer_reference(struct st_framebuffer **ptr,
521 struct st_framebuffer *stfb)
522 {
523 struct gl_framebuffer *fb = stfb ? &stfb->Base : NULL;
524 _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
525 }
526
527
528 static uint32_t
529 st_framebuffer_iface_hash(const void *key)
530 {
531 return (uintptr_t)key;
532 }
533
534
535 static bool
536 st_framebuffer_iface_equal(const void *a, const void *b)
537 {
538 return (struct st_framebuffer_iface *)a == (struct st_framebuffer_iface *)b;
539 }
540
541
542 static bool
543 st_framebuffer_iface_lookup(struct st_manager *smapi,
544 const struct st_framebuffer_iface *stfbi)
545 {
546 struct st_manager_private *smPriv =
547 (struct st_manager_private *)smapi->st_manager_private;
548 struct hash_entry *entry;
549
550 assert(smPriv);
551 assert(smPriv->stfbi_ht);
552
553 simple_mtx_lock(&smPriv->st_mutex);
554 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
555 simple_mtx_unlock(&smPriv->st_mutex);
556
557 return entry != NULL;
558 }
559
560
561 static bool
562 st_framebuffer_iface_insert(struct st_manager *smapi,
563 struct st_framebuffer_iface *stfbi)
564 {
565 struct st_manager_private *smPriv =
566 (struct st_manager_private *)smapi->st_manager_private;
567 struct hash_entry *entry;
568
569 assert(smPriv);
570 assert(smPriv->stfbi_ht);
571
572 simple_mtx_lock(&smPriv->st_mutex);
573 entry = _mesa_hash_table_insert(smPriv->stfbi_ht, stfbi, stfbi);
574 simple_mtx_unlock(&smPriv->st_mutex);
575
576 return entry != NULL;
577 }
578
579
580 static void
581 st_framebuffer_iface_remove(struct st_manager *smapi,
582 struct st_framebuffer_iface *stfbi)
583 {
584 struct st_manager_private *smPriv =
585 (struct st_manager_private *)smapi->st_manager_private;
586 struct hash_entry *entry;
587
588 if (!smPriv || !smPriv->stfbi_ht)
589 return;
590
591 simple_mtx_lock(&smPriv->st_mutex);
592 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
593 if (!entry)
594 goto unlock;
595
596 _mesa_hash_table_remove(smPriv->stfbi_ht, entry);
597
598 unlock:
599 simple_mtx_unlock(&smPriv->st_mutex);
600 }
601
602
603 /**
604 * The framebuffer interface object is no longer valid.
605 * Remove the object from the framebuffer interface hash table.
606 */
607 static void
608 st_api_destroy_drawable(struct st_api *stapi,
609 struct st_framebuffer_iface *stfbi)
610 {
611 if (!stfbi)
612 return;
613
614 st_framebuffer_iface_remove(stfbi->state_manager, stfbi);
615 }
616
617
618 /**
619 * Purge the winsys buffers list to remove any references to
620 * non-existing framebuffer interface objects.
621 */
622 static void
623 st_framebuffers_purge(struct st_context *st)
624 {
625 struct st_context_iface *st_iface = &st->iface;
626 struct st_manager *smapi = st_iface->state_manager;
627 struct st_framebuffer *stfb, *next;
628
629 assert(smapi);
630
631 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
632 struct st_framebuffer_iface *stfbi = stfb->iface;
633
634 assert(stfbi);
635
636 /**
637 * If the corresponding framebuffer interface object no longer exists,
638 * remove the framebuffer object from the context's winsys buffers list,
639 * and unreference the framebuffer object, so its resources can be
640 * deleted.
641 */
642 if (!st_framebuffer_iface_lookup(smapi, stfbi)) {
643 list_del(&stfb->head);
644 st_framebuffer_reference(&stfb, NULL);
645 }
646 }
647 }
648
649
650 static void
651 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
652 struct pipe_fence_handle **fence,
653 void (*before_flush_cb) (void*),
654 void* args)
655 {
656 struct st_context *st = (struct st_context *) stctxi;
657 unsigned pipe_flags = 0;
658
659 if (flags & ST_FLUSH_END_OF_FRAME)
660 pipe_flags |= PIPE_FLUSH_END_OF_FRAME;
661 if (flags & ST_FLUSH_FENCE_FD)
662 pipe_flags |= PIPE_FLUSH_FENCE_FD;
663
664 FLUSH_VERTICES(st->ctx, 0);
665 FLUSH_CURRENT(st->ctx, 0);
666 /* Notify the caller that we're ready to flush */
667 if (before_flush_cb)
668 before_flush_cb(args);
669 st_flush(st, fence, pipe_flags);
670
671 if ((flags & ST_FLUSH_WAIT) && fence && *fence) {
672 st->pipe->screen->fence_finish(st->pipe->screen, NULL, *fence,
673 PIPE_TIMEOUT_INFINITE);
674 st->pipe->screen->fence_reference(st->pipe->screen, fence, NULL);
675 }
676
677 if (flags & ST_FLUSH_FRONT)
678 st_manager_flush_frontbuffer(st);
679
680 /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke
681 * st_manager_validate_framebuffers to notice that.
682 *
683 * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next
684 * draw call, which will invoke st_manager_validate_framebuffers, but it
685 * won't dirty states if there is no change.
686 */
687 if (flags & ST_FLUSH_END_OF_FRAME)
688 st->gfx_shaders_may_be_dirty = true;
689 }
690
691 static bool
692 st_context_teximage(struct st_context_iface *stctxi,
693 enum st_texture_type tex_type,
694 int level, enum pipe_format pipe_format,
695 struct pipe_resource *tex, bool mipmap)
696 {
697 struct st_context *st = (struct st_context *) stctxi;
698 struct gl_context *ctx = st->ctx;
699 struct gl_texture_object *texObj;
700 struct gl_texture_image *texImage;
701 struct st_texture_object *stObj;
702 struct st_texture_image *stImage;
703 GLenum internalFormat;
704 GLuint width, height, depth;
705 GLenum target;
706
707 switch (tex_type) {
708 case ST_TEXTURE_1D:
709 target = GL_TEXTURE_1D;
710 break;
711 case ST_TEXTURE_2D:
712 target = GL_TEXTURE_2D;
713 break;
714 case ST_TEXTURE_3D:
715 target = GL_TEXTURE_3D;
716 break;
717 case ST_TEXTURE_RECT:
718 target = GL_TEXTURE_RECTANGLE_ARB;
719 break;
720 default:
721 return FALSE;
722 }
723
724 texObj = _mesa_get_current_tex_object(ctx, target);
725
726 _mesa_lock_texture(ctx, texObj);
727
728 stObj = st_texture_object(texObj);
729 /* switch to surface based */
730 if (!stObj->surface_based) {
731 _mesa_clear_texture_object(ctx, texObj, NULL);
732 stObj->surface_based = GL_TRUE;
733 }
734
735 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
736 stImage = st_texture_image(texImage);
737 if (tex) {
738 mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
739
740 if (util_format_has_alpha(tex->format))
741 internalFormat = GL_RGBA;
742 else
743 internalFormat = GL_RGB;
744
745 _mesa_init_teximage_fields(ctx, texImage,
746 tex->width0, tex->height0, 1, 0,
747 internalFormat, texFormat);
748
749 width = tex->width0;
750 height = tex->height0;
751 depth = tex->depth0;
752
753 /* grow the image size until we hit level = 0 */
754 while (level > 0) {
755 if (width != 1)
756 width <<= 1;
757 if (height != 1)
758 height <<= 1;
759 if (depth != 1)
760 depth <<= 1;
761 level--;
762 }
763 }
764 else {
765 _mesa_clear_texture_image(ctx, texImage);
766 width = height = depth = 0;
767 }
768
769 pipe_resource_reference(&stObj->pt, tex);
770 st_texture_release_all_sampler_views(st, stObj);
771 pipe_resource_reference(&stImage->pt, tex);
772 stObj->surface_format = pipe_format;
773
774 stObj->needs_validation = true;
775
776 _mesa_dirty_texobj(ctx, texObj);
777 _mesa_unlock_texture(ctx, texObj);
778
779 return true;
780 }
781
782
783 static void
784 st_context_copy(struct st_context_iface *stctxi,
785 struct st_context_iface *stsrci, unsigned mask)
786 {
787 struct st_context *st = (struct st_context *) stctxi;
788 struct st_context *src = (struct st_context *) stsrci;
789
790 _mesa_copy_context(src->ctx, st->ctx, mask);
791 }
792
793
794 static bool
795 st_context_share(struct st_context_iface *stctxi,
796 struct st_context_iface *stsrci)
797 {
798 struct st_context *st = (struct st_context *) stctxi;
799 struct st_context *src = (struct st_context *) stsrci;
800
801 return _mesa_share_state(st->ctx, src->ctx);
802 }
803
804
805 static void
806 st_context_destroy(struct st_context_iface *stctxi)
807 {
808 struct st_context *st = (struct st_context *) stctxi;
809 st_destroy_context(st);
810 }
811
812
813 static void
814 st_start_thread(struct st_context_iface *stctxi)
815 {
816 struct st_context *st = (struct st_context *) stctxi;
817
818 _mesa_glthread_init(st->ctx);
819
820 /* Pin all driver threads to one L3 cache for optimal performance
821 * on AMD Zen. This is only done if glthread is enabled.
822 *
823 * If glthread is disabled, st_draw.c re-pins driver threads regularly
824 * based on the location of the app thread.
825 */
826 struct glthread_state *glthread = st->ctx->GLThread;
827 if (glthread && st->pipe->set_context_param) {
828 util_pin_driver_threads_to_random_L3(st->pipe, &glthread->queue.threads[0]);
829 }
830 }
831
832
833 static void
834 st_thread_finish(struct st_context_iface *stctxi)
835 {
836 struct st_context *st = (struct st_context *) stctxi;
837
838 _mesa_glthread_finish(st->ctx);
839 }
840
841
842 static void
843 st_manager_destroy(struct st_manager *smapi)
844 {
845 struct st_manager_private *smPriv = smapi->st_manager_private;
846
847 if (smPriv && smPriv->stfbi_ht) {
848 _mesa_hash_table_destroy(smPriv->stfbi_ht, NULL);
849 simple_mtx_destroy(&smPriv->st_mutex);
850 free(smPriv);
851 smapi->st_manager_private = NULL;
852 }
853 }
854
855
856 static struct st_context_iface *
857 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
858 const struct st_context_attribs *attribs,
859 enum st_context_error *error,
860 struct st_context_iface *shared_stctxi)
861 {
862 struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
863 struct st_context *st;
864 struct pipe_context *pipe;
865 struct gl_config* mode_ptr;
866 struct gl_config mode;
867 gl_api api;
868 bool no_error = false;
869 unsigned ctx_flags = PIPE_CONTEXT_PREFER_THREADED;
870
871 if (!(stapi->profile_mask & (1 << attribs->profile)))
872 return NULL;
873
874 switch (attribs->profile) {
875 case ST_PROFILE_DEFAULT:
876 api = API_OPENGL_COMPAT;
877 break;
878 case ST_PROFILE_OPENGL_ES1:
879 api = API_OPENGLES;
880 break;
881 case ST_PROFILE_OPENGL_ES2:
882 api = API_OPENGLES2;
883 break;
884 case ST_PROFILE_OPENGL_CORE:
885 api = API_OPENGL_CORE;
886 break;
887 default:
888 *error = ST_CONTEXT_ERROR_BAD_API;
889 return NULL;
890 }
891
892 /* Create a hash table for the framebuffer interface objects
893 * if it has not been created for this st manager.
894 */
895 if (smapi->st_manager_private == NULL) {
896 struct st_manager_private *smPriv;
897
898 smPriv = CALLOC_STRUCT(st_manager_private);
899 simple_mtx_init(&smPriv->st_mutex, mtx_plain);
900 smPriv->stfbi_ht = _mesa_hash_table_create(NULL,
901 st_framebuffer_iface_hash,
902 st_framebuffer_iface_equal);
903 smapi->st_manager_private = smPriv;
904 smapi->destroy = st_manager_destroy;
905 }
906
907 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS)
908 ctx_flags |= PIPE_CONTEXT_ROBUST_BUFFER_ACCESS;
909
910 if (attribs->flags & ST_CONTEXT_FLAG_NO_ERROR)
911 no_error = true;
912
913 if (attribs->flags & ST_CONTEXT_FLAG_LOW_PRIORITY)
914 ctx_flags |= PIPE_CONTEXT_LOW_PRIORITY;
915 else if (attribs->flags & ST_CONTEXT_FLAG_HIGH_PRIORITY)
916 ctx_flags |= PIPE_CONTEXT_HIGH_PRIORITY;
917
918 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED)
919 ctx_flags |= PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET;
920
921 pipe = smapi->screen->context_create(smapi->screen, NULL, ctx_flags);
922 if (!pipe) {
923 *error = ST_CONTEXT_ERROR_NO_MEMORY;
924 return NULL;
925 }
926
927 st_visual_to_context_mode(&attribs->visual, &mode);
928
929 if (attribs->visual.no_config)
930 mode_ptr = NULL;
931 else
932 mode_ptr = &mode;
933
934 st = st_create_context(api, pipe, mode_ptr, shared_ctx,
935 &attribs->options, no_error);
936 if (!st) {
937 *error = ST_CONTEXT_ERROR_NO_MEMORY;
938 pipe->destroy(pipe);
939 return NULL;
940 }
941
942 if (attribs->flags & ST_CONTEXT_FLAG_DEBUG) {
943 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) {
944 *error = ST_CONTEXT_ERROR_NO_MEMORY;
945 return NULL;
946 }
947
948 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
949 }
950
951 if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) {
952 st_update_debug_callback(st);
953 }
954
955 if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
956 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
957 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) {
958 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
959 st->ctx->Const.RobustAccess = GL_TRUE;
960 }
961 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) {
962 st->ctx->Const.ResetStrategy = GL_LOSE_CONTEXT_ON_RESET_ARB;
963 st_install_device_reset_callback(st);
964 }
965
966 if (attribs->flags & ST_CONTEXT_FLAG_RELEASE_NONE)
967 st->ctx->Const.ContextReleaseBehavior = GL_NONE;
968
969 /* need to perform version check */
970 if (attribs->major > 1 || attribs->minor > 0) {
971 /* Is the actual version less than the requested version?
972 */
973 if (st->ctx->Version < attribs->major * 10U + attribs->minor) {
974 *error = ST_CONTEXT_ERROR_BAD_VERSION;
975 st_destroy_context(st);
976 return NULL;
977 }
978 }
979
980 st->invalidate_on_gl_viewport =
981 smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
982
983 st->iface.destroy = st_context_destroy;
984 st->iface.flush = st_context_flush;
985 st->iface.teximage = st_context_teximage;
986 st->iface.copy = st_context_copy;
987 st->iface.share = st_context_share;
988 st->iface.start_thread = st_start_thread;
989 st->iface.thread_finish = st_thread_finish;
990 st->iface.st_context_private = (void *) smapi;
991 st->iface.cso_context = st->cso_context;
992 st->iface.pipe = st->pipe;
993 st->iface.state_manager = smapi;
994
995 *error = ST_CONTEXT_SUCCESS;
996 return &st->iface;
997 }
998
999
1000 static struct st_context_iface *
1001 st_api_get_current(struct st_api *stapi)
1002 {
1003 GET_CURRENT_CONTEXT(ctx);
1004 struct st_context *st = ctx ? ctx->st : NULL;
1005
1006 return st ? &st->iface : NULL;
1007 }
1008
1009
1010 static struct st_framebuffer *
1011 st_framebuffer_reuse_or_create(struct st_context *st,
1012 struct gl_framebuffer *fb,
1013 struct st_framebuffer_iface *stfbi)
1014 {
1015 struct st_framebuffer *cur = NULL, *stfb = NULL;
1016
1017 if (!stfbi)
1018 return NULL;
1019
1020 /* Check if there is already a framebuffer object for the specified
1021 * framebuffer interface in this context. If there is one, use it.
1022 */
1023 LIST_FOR_EACH_ENTRY(cur, &st->winsys_buffers, head) {
1024 if (cur->iface_ID == stfbi->ID) {
1025 st_framebuffer_reference(&stfb, cur);
1026 break;
1027 }
1028 }
1029
1030 /* If there is not already a framebuffer object, create one */
1031 if (stfb == NULL) {
1032 cur = st_framebuffer_create(st, stfbi);
1033
1034 if (cur) {
1035 /* add the referenced framebuffer interface object to
1036 * the framebuffer interface object hash table.
1037 */
1038 if (!st_framebuffer_iface_insert(stfbi->state_manager, stfbi)) {
1039 st_framebuffer_reference(&cur, NULL);
1040 return NULL;
1041 }
1042
1043 /* add to the context's winsys buffers list */
1044 list_add(&cur->head, &st->winsys_buffers);
1045
1046 st_framebuffer_reference(&stfb, cur);
1047 }
1048 }
1049
1050 return stfb;
1051 }
1052
1053
1054 static bool
1055 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
1056 struct st_framebuffer_iface *stdrawi,
1057 struct st_framebuffer_iface *streadi)
1058 {
1059 struct st_context *st = (struct st_context *) stctxi;
1060 struct st_framebuffer *stdraw, *stread;
1061 bool ret;
1062
1063 if (st) {
1064 /* reuse or create the draw fb */
1065 stdraw = st_framebuffer_reuse_or_create(st,
1066 st->ctx->WinSysDrawBuffer, stdrawi);
1067 if (streadi != stdrawi) {
1068 /* do the same for the read fb */
1069 stread = st_framebuffer_reuse_or_create(st,
1070 st->ctx->WinSysReadBuffer, streadi);
1071 }
1072 else {
1073 stread = NULL;
1074 /* reuse the draw fb for the read fb */
1075 if (stdraw)
1076 st_framebuffer_reference(&stread, stdraw);
1077 }
1078
1079 if (stdraw && stread) {
1080 st_framebuffer_validate(stdraw, st);
1081 if (stread != stdraw)
1082 st_framebuffer_validate(stread, st);
1083
1084 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
1085
1086 st->draw_stamp = stdraw->stamp - 1;
1087 st->read_stamp = stread->stamp - 1;
1088 st_context_validate(st, stdraw, stread);
1089 }
1090 else {
1091 struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
1092 ret = _mesa_make_current(st->ctx, incomplete, incomplete);
1093 }
1094
1095 st_framebuffer_reference(&stdraw, NULL);
1096 st_framebuffer_reference(&stread, NULL);
1097
1098 /* Purge the context's winsys_buffers list in case any
1099 * of the referenced drawables no longer exist.
1100 */
1101 st_framebuffers_purge(st);
1102 }
1103 else {
1104 GET_CURRENT_CONTEXT(ctx);
1105
1106 if (ctx) {
1107 /* Before releasing the context, release its associated
1108 * winsys buffers first. Then purge the context's winsys buffers list
1109 * to free the resources of any winsys buffers that no longer have
1110 * an existing drawable.
1111 */
1112 ret = _mesa_make_current(ctx, NULL, NULL);
1113 st_framebuffers_purge(ctx->st);
1114 }
1115
1116 ret = _mesa_make_current(NULL, NULL, NULL);
1117 }
1118
1119 return ret;
1120 }
1121
1122
1123 static void
1124 st_api_destroy(struct st_api *stapi)
1125 {
1126 }
1127
1128
1129 /**
1130 * Flush the front buffer if the current context renders to the front buffer.
1131 */
1132 void
1133 st_manager_flush_frontbuffer(struct st_context *st)
1134 {
1135 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
1136 struct st_renderbuffer *strb = NULL;
1137
1138 if (!stfb)
1139 return;
1140
1141 /* If the context uses a doublebuffered visual, but the buffer is
1142 * single-buffered, guess that it's a pbuffer, which doesn't need
1143 * flushing.
1144 */
1145 if (st->ctx->Visual.doubleBufferMode &&
1146 !stfb->Base.Visual.doubleBufferMode)
1147 return;
1148
1149 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].
1150 Renderbuffer);
1151
1152 /* Do we have a front color buffer and has it been drawn to since last
1153 * frontbuffer flush?
1154 */
1155 if (strb && strb->defined) {
1156 stfb->iface->flush_front(&st->iface, stfb->iface,
1157 ST_ATTACHMENT_FRONT_LEFT);
1158 strb->defined = GL_FALSE;
1159
1160 /* Trigger an update of strb->defined on next draw */
1161 st->dirty |= ST_NEW_FB_STATE;
1162 }
1163 }
1164
1165
1166 /**
1167 * Re-validate the framebuffers.
1168 */
1169 void
1170 st_manager_validate_framebuffers(struct st_context *st)
1171 {
1172 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
1173 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
1174
1175 if (stdraw)
1176 st_framebuffer_validate(stdraw, st);
1177 if (stread && stread != stdraw)
1178 st_framebuffer_validate(stread, st);
1179
1180 st_context_validate(st, stdraw, stread);
1181 }
1182
1183
1184 /**
1185 * Flush any outstanding swapbuffers on the current draw framebuffer.
1186 */
1187 void
1188 st_manager_flush_swapbuffers(void)
1189 {
1190 GET_CURRENT_CONTEXT(ctx);
1191 struct st_context *st = (ctx) ? ctx->st : NULL;
1192 struct st_framebuffer *stfb;
1193
1194 if (!st)
1195 return;
1196
1197 stfb = st_ws_framebuffer(ctx->DrawBuffer);
1198 if (!stfb || !stfb->iface->flush_swapbuffers)
1199 return;
1200
1201 stfb->iface->flush_swapbuffers(&st->iface, stfb->iface);
1202 }
1203
1204
1205 /**
1206 * Add a color renderbuffer on demand. The FBO must correspond to a window,
1207 * not a user-created FBO.
1208 */
1209 bool
1210 st_manager_add_color_renderbuffer(struct st_context *st,
1211 struct gl_framebuffer *fb,
1212 gl_buffer_index idx)
1213 {
1214 struct st_framebuffer *stfb = st_ws_framebuffer(fb);
1215
1216 /* FBO */
1217 if (!stfb)
1218 return false;
1219
1220 assert(_mesa_is_winsys_fbo(fb));
1221
1222 if (stfb->Base.Attachment[idx].Renderbuffer)
1223 return true;
1224
1225 switch (idx) {
1226 case BUFFER_FRONT_LEFT:
1227 case BUFFER_BACK_LEFT:
1228 case BUFFER_FRONT_RIGHT:
1229 case BUFFER_BACK_RIGHT:
1230 break;
1231 default:
1232 return false;
1233 }
1234
1235 if (!st_framebuffer_add_renderbuffer(stfb, idx,
1236 stfb->Base.Visual.sRGBCapable))
1237 return false;
1238
1239 st_framebuffer_update_attachments(stfb);
1240
1241 /*
1242 * Force a call to the state tracker manager to validate the
1243 * new renderbuffer. It might be that there is a window system
1244 * renderbuffer available.
1245 */
1246 if (stfb->iface)
1247 stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
1248
1249 st_invalidate_buffers(st);
1250
1251 return true;
1252 }
1253
1254
1255 static unsigned
1256 get_version(struct pipe_screen *screen,
1257 struct st_config_options *options, gl_api api)
1258 {
1259 struct gl_constants consts = {0};
1260 struct gl_extensions extensions = {0};
1261 GLuint version;
1262
1263 if (_mesa_override_gl_version_contextless(&consts, &api, &version)) {
1264 return version;
1265 }
1266
1267 _mesa_init_constants(&consts, api);
1268 _mesa_init_extensions(&extensions);
1269
1270 st_init_limits(screen, &consts, &extensions);
1271 st_init_extensions(screen, &consts, &extensions, options, api);
1272 version = _mesa_get_version(&extensions, &consts, api);
1273 free(consts.SpirVExtensions);
1274 return version;
1275 }
1276
1277
1278 static void
1279 st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
1280 struct st_config_options *options,
1281 int *gl_core_version,
1282 int *gl_compat_version,
1283 int *gl_es1_version,
1284 int *gl_es2_version)
1285 {
1286 *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE);
1287 *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT);
1288 *gl_es1_version = get_version(sm->screen, options, API_OPENGLES);
1289 *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
1290 }
1291
1292
1293 static const struct st_api st_gl_api = {
1294 .name = "Mesa " PACKAGE_VERSION,
1295 .api = ST_API_OPENGL,
1296 .profile_mask = ST_PROFILE_DEFAULT_MASK |
1297 ST_PROFILE_OPENGL_CORE_MASK |
1298 ST_PROFILE_OPENGL_ES1_MASK |
1299 ST_PROFILE_OPENGL_ES2_MASK |
1300 0,
1301 .feature_mask = ST_API_FEATURE_MS_VISUALS_MASK,
1302 .destroy = st_api_destroy,
1303 .query_versions = st_api_query_versions,
1304 .create_context = st_api_create_context,
1305 .make_current = st_api_make_current,
1306 .get_current = st_api_get_current,
1307 .destroy_drawable = st_api_destroy_drawable,
1308 };
1309
1310
1311 struct st_api *
1312 st_gl_api_create(void)
1313 {
1314 return (struct st_api *) &st_gl_api;
1315 }