st/mesa: drop dependence on API profile in st_init_extensions
[mesa.git] / src / mesa / state_tracker / st_manager.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 LunarG Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/extensions.h"
30 #include "main/context.h"
31 #include "main/texobj.h"
32 #include "main/teximage.h"
33 #include "main/texstate.h"
34 #include "main/errors.h"
35 #include "main/framebuffer.h"
36 #include "main/fbobject.h"
37 #include "main/renderbuffer.h"
38 #include "main/version.h"
39 #include "st_texture.h"
40
41 #include "st_context.h"
42 #include "st_extensions.h"
43 #include "st_format.h"
44 #include "st_cb_fbo.h"
45 #include "st_cb_flush.h"
46 #include "st_manager.h"
47
48 #include "state_tracker/st_gl_api.h"
49
50 #include "pipe/p_context.h"
51 #include "pipe/p_screen.h"
52 #include "util/u_format.h"
53 #include "util/u_pointer.h"
54 #include "util/u_inlines.h"
55 #include "util/u_atomic.h"
56 #include "util/u_surface.h"
57
58 /**
59 * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
60 * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
61 * We'll only return non-null for window system framebuffers.
62 * Note that this function may fail.
63 */
64 static INLINE struct st_framebuffer *
65 st_ws_framebuffer(struct gl_framebuffer *fb)
66 {
67 /* FBO cannot be casted. See st_new_framebuffer */
68 if (fb && _mesa_is_winsys_fbo(fb))
69 return (struct st_framebuffer *) fb;
70 return NULL;
71 }
72
73 /**
74 * Map an attachment to a buffer index.
75 */
76 static INLINE gl_buffer_index
77 attachment_to_buffer_index(enum st_attachment_type statt)
78 {
79 gl_buffer_index index;
80
81 switch (statt) {
82 case ST_ATTACHMENT_FRONT_LEFT:
83 index = BUFFER_FRONT_LEFT;
84 break;
85 case ST_ATTACHMENT_BACK_LEFT:
86 index = BUFFER_BACK_LEFT;
87 break;
88 case ST_ATTACHMENT_FRONT_RIGHT:
89 index = BUFFER_FRONT_RIGHT;
90 break;
91 case ST_ATTACHMENT_BACK_RIGHT:
92 index = BUFFER_BACK_RIGHT;
93 break;
94 case ST_ATTACHMENT_DEPTH_STENCIL:
95 index = BUFFER_DEPTH;
96 break;
97 case ST_ATTACHMENT_ACCUM:
98 index = BUFFER_ACCUM;
99 break;
100 case ST_ATTACHMENT_SAMPLE:
101 default:
102 index = BUFFER_COUNT;
103 break;
104 }
105
106 return index;
107 }
108
109 /**
110 * Map a buffer index to an attachment.
111 */
112 static INLINE enum st_attachment_type
113 buffer_index_to_attachment(gl_buffer_index index)
114 {
115 enum st_attachment_type statt;
116
117 switch (index) {
118 case BUFFER_FRONT_LEFT:
119 statt = ST_ATTACHMENT_FRONT_LEFT;
120 break;
121 case BUFFER_BACK_LEFT:
122 statt = ST_ATTACHMENT_BACK_LEFT;
123 break;
124 case BUFFER_FRONT_RIGHT:
125 statt = ST_ATTACHMENT_FRONT_RIGHT;
126 break;
127 case BUFFER_BACK_RIGHT:
128 statt = ST_ATTACHMENT_BACK_RIGHT;
129 break;
130 case BUFFER_DEPTH:
131 statt = ST_ATTACHMENT_DEPTH_STENCIL;
132 break;
133 case BUFFER_ACCUM:
134 statt = ST_ATTACHMENT_ACCUM;
135 break;
136 default:
137 statt = ST_ATTACHMENT_INVALID;
138 break;
139 }
140
141 return statt;
142 }
143
144 /**
145 * Make sure a context picks up the latest cached state of the
146 * drawables it binds to.
147 */
148 static void
149 st_context_validate(struct st_context *st,
150 struct st_framebuffer *stdraw,
151 struct st_framebuffer *stread)
152 {
153 if (stdraw && stdraw->stamp != st->draw_stamp) {
154 st->dirty.st |= ST_NEW_FRAMEBUFFER;
155 _mesa_resize_framebuffer(st->ctx, &stdraw->Base,
156 stdraw->Base.Width,
157 stdraw->Base.Height);
158 st->draw_stamp = stdraw->stamp;
159 }
160
161 if (stread && stread->stamp != st->read_stamp) {
162 if (stread != stdraw) {
163 st->dirty.st |= ST_NEW_FRAMEBUFFER;
164 _mesa_resize_framebuffer(st->ctx, &stread->Base,
165 stread->Base.Width,
166 stread->Base.Height);
167 }
168 st->read_stamp = stread->stamp;
169 }
170 }
171
172 /**
173 * Validate a framebuffer to make sure up-to-date pipe_textures are used.
174 * The context is only used for creating pipe surfaces and for calling
175 * _mesa_resize_framebuffer().
176 * (That should probably be rethought, since those surfaces become
177 * drawable state, not context state, and can be freed by another pipe
178 * context).
179 */
180 static void
181 st_framebuffer_validate(struct st_framebuffer *stfb,
182 struct st_context *st)
183 {
184 struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
185 uint width, height;
186 unsigned i;
187 boolean changed = FALSE;
188 int32_t new_stamp;
189
190 /* Check for incomplete framebuffers (e.g. EGL_KHR_surfaceless_context) */
191 if (!stfb->iface)
192 return;
193
194 new_stamp = p_atomic_read(&stfb->iface->stamp);
195 if (stfb->iface_stamp == new_stamp)
196 return;
197
198 /* validate the fb */
199 do {
200 if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
201 stfb->num_statts, textures))
202 return;
203
204 stfb->iface_stamp = new_stamp;
205 new_stamp = p_atomic_read(&stfb->iface->stamp);
206 } while(stfb->iface_stamp != new_stamp);
207
208 width = stfb->Base.Width;
209 height = stfb->Base.Height;
210
211 for (i = 0; i < stfb->num_statts; i++) {
212 struct st_renderbuffer *strb;
213 struct pipe_surface *ps, surf_tmpl;
214 gl_buffer_index idx;
215
216 if (!textures[i])
217 continue;
218
219 idx = attachment_to_buffer_index(stfb->statts[i]);
220 if (idx >= BUFFER_COUNT) {
221 pipe_resource_reference(&textures[i], NULL);
222 continue;
223 }
224
225 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
226 assert(strb);
227 if (strb->texture == textures[i]) {
228 pipe_resource_reference(&textures[i], NULL);
229 continue;
230 }
231
232 u_surface_default_template(&surf_tmpl, textures[i]);
233 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
234 if (ps) {
235 pipe_surface_reference(&strb->surface, ps);
236 pipe_resource_reference(&strb->texture, ps->texture);
237 /* ownership transfered */
238 pipe_surface_reference(&ps, NULL);
239
240 changed = TRUE;
241
242 strb->Base.Width = strb->surface->width;
243 strb->Base.Height = strb->surface->height;
244
245 width = strb->Base.Width;
246 height = strb->Base.Height;
247 }
248
249 pipe_resource_reference(&textures[i], NULL);
250 }
251
252 if (changed) {
253 ++stfb->stamp;
254 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
255 }
256 }
257
258 /**
259 * Update the attachments to validate by looping the existing renderbuffers.
260 */
261 static void
262 st_framebuffer_update_attachments(struct st_framebuffer *stfb)
263 {
264 gl_buffer_index idx;
265
266 stfb->num_statts = 0;
267 for (idx = 0; idx < BUFFER_COUNT; idx++) {
268 struct st_renderbuffer *strb;
269 enum st_attachment_type statt;
270
271 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
272 if (!strb || strb->software)
273 continue;
274
275 statt = buffer_index_to_attachment(idx);
276 if (statt != ST_ATTACHMENT_INVALID &&
277 st_visual_have_buffers(stfb->iface->visual, 1 << statt))
278 stfb->statts[stfb->num_statts++] = statt;
279 }
280 stfb->stamp++;
281 }
282
283 /**
284 * Add a renderbuffer to the framebuffer.
285 */
286 static boolean
287 st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
288 gl_buffer_index idx)
289 {
290 struct gl_renderbuffer *rb;
291 enum pipe_format format;
292 boolean sw;
293
294 if (!stfb->iface)
295 return FALSE;
296
297 /* do not distinguish depth/stencil buffers */
298 if (idx == BUFFER_STENCIL)
299 idx = BUFFER_DEPTH;
300
301 switch (idx) {
302 case BUFFER_DEPTH:
303 format = stfb->iface->visual->depth_stencil_format;
304 sw = FALSE;
305 break;
306 case BUFFER_ACCUM:
307 format = stfb->iface->visual->accum_format;
308 sw = TRUE;
309 break;
310 default:
311 format = stfb->iface->visual->color_format;
312 if (stfb->Base.Visual.sRGBCapable)
313 format = util_format_srgb(format);
314 sw = FALSE;
315 break;
316 }
317
318 if (format == PIPE_FORMAT_NONE)
319 return FALSE;
320
321 rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
322 if (!rb)
323 return FALSE;
324
325 if (idx != BUFFER_DEPTH) {
326 _mesa_add_renderbuffer(&stfb->Base, idx, rb);
327 }
328 else {
329 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0))
330 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb);
331 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1))
332 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
333 }
334
335 return TRUE;
336 }
337
338 /**
339 * Intialize a struct gl_config from a visual.
340 */
341 static void
342 st_visual_to_context_mode(const struct st_visual *visual,
343 struct gl_config *mode)
344 {
345 memset(mode, 0, sizeof(*mode));
346
347 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
348 mode->doubleBufferMode = GL_TRUE;
349 if (st_visual_have_buffers(visual,
350 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
351 mode->stereoMode = GL_TRUE;
352
353 if (visual->color_format != PIPE_FORMAT_NONE) {
354 mode->rgbMode = GL_TRUE;
355
356 mode->redBits =
357 util_format_get_component_bits(visual->color_format,
358 UTIL_FORMAT_COLORSPACE_RGB, 0);
359 mode->greenBits =
360 util_format_get_component_bits(visual->color_format,
361 UTIL_FORMAT_COLORSPACE_RGB, 1);
362 mode->blueBits =
363 util_format_get_component_bits(visual->color_format,
364 UTIL_FORMAT_COLORSPACE_RGB, 2);
365 mode->alphaBits =
366 util_format_get_component_bits(visual->color_format,
367 UTIL_FORMAT_COLORSPACE_RGB, 3);
368
369 mode->rgbBits = mode->redBits +
370 mode->greenBits + mode->blueBits + mode->alphaBits;
371 }
372
373 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
374 mode->depthBits =
375 util_format_get_component_bits(visual->depth_stencil_format,
376 UTIL_FORMAT_COLORSPACE_ZS, 0);
377 mode->stencilBits =
378 util_format_get_component_bits(visual->depth_stencil_format,
379 UTIL_FORMAT_COLORSPACE_ZS, 1);
380
381 mode->haveDepthBuffer = mode->depthBits > 0;
382 mode->haveStencilBuffer = mode->stencilBits > 0;
383 }
384
385 if (visual->accum_format != PIPE_FORMAT_NONE) {
386 mode->haveAccumBuffer = GL_TRUE;
387
388 mode->accumRedBits =
389 util_format_get_component_bits(visual->accum_format,
390 UTIL_FORMAT_COLORSPACE_RGB, 0);
391 mode->accumGreenBits =
392 util_format_get_component_bits(visual->accum_format,
393 UTIL_FORMAT_COLORSPACE_RGB, 1);
394 mode->accumBlueBits =
395 util_format_get_component_bits(visual->accum_format,
396 UTIL_FORMAT_COLORSPACE_RGB, 2);
397 mode->accumAlphaBits =
398 util_format_get_component_bits(visual->accum_format,
399 UTIL_FORMAT_COLORSPACE_RGB, 3);
400 }
401
402 if (visual->samples > 1) {
403 mode->sampleBuffers = 1;
404 mode->samples = visual->samples;
405 }
406 }
407
408 /**
409 * Create a framebuffer from a manager interface.
410 */
411 static struct st_framebuffer *
412 st_framebuffer_create(struct st_context *st,
413 struct st_framebuffer_iface *stfbi)
414 {
415 struct st_framebuffer *stfb;
416 struct gl_config mode;
417 gl_buffer_index idx;
418
419 if (!stfbi)
420 return NULL;
421
422 stfb = CALLOC_STRUCT(st_framebuffer);
423 if (!stfb)
424 return NULL;
425
426 st_visual_to_context_mode(stfbi->visual, &mode);
427
428 /*
429 * For desktop GL, sRGB framebuffer write is controlled by both the
430 * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should
431 * advertise the capability when the pipe driver (and core Mesa) supports
432 * it so that applications can enable sRGB write when they want to.
433 *
434 * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. When
435 * the attribute is GLX_TRUE, it tells the st manager to pick a color
436 * format such that util_format_srgb(visual->color_format) can be supported
437 * by the pipe driver. We still need to advertise the capability here.
438 *
439 * For GLES, however, sRGB framebuffer write is controlled only by the
440 * capability of the framebuffer. There is GL_EXT_sRGB_write_control to
441 * give applications the control back, but sRGB write is still enabled by
442 * default. To avoid unexpected results, we should not advertise the
443 * capability. This could change when we add support for
444 * EGL_KHR_gl_colorspace.
445 */
446 if (_mesa_is_desktop_gl(st->ctx)) {
447 struct pipe_screen *screen = st->pipe->screen;
448 const enum pipe_format srgb_format =
449 util_format_srgb(stfbi->visual->color_format);
450
451 if (srgb_format != PIPE_FORMAT_NONE &&
452 st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE &&
453 screen->is_format_supported(screen, srgb_format,
454 PIPE_TEXTURE_2D, stfbi->visual->samples,
455 PIPE_BIND_RENDER_TARGET))
456 mode.sRGBCapable = GL_TRUE;
457 }
458
459 _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
460
461 stfb->iface = stfbi;
462 stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
463
464 /* add the color buffer */
465 idx = stfb->Base._ColorDrawBufferIndexes[0];
466 if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
467 free(stfb);
468 return NULL;
469 }
470
471 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
472 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
473
474 stfb->stamp = 0;
475 st_framebuffer_update_attachments(stfb);
476
477 return stfb;
478 }
479
480 /**
481 * Reference a framebuffer.
482 */
483 static void
484 st_framebuffer_reference(struct st_framebuffer **ptr,
485 struct st_framebuffer *stfb)
486 {
487 struct gl_framebuffer *fb = &stfb->Base;
488 _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
489 }
490
491 static void
492 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
493 struct pipe_fence_handle **fence)
494 {
495 struct st_context *st = (struct st_context *) stctxi;
496 unsigned pipe_flags = 0;
497
498 if (flags & ST_FLUSH_END_OF_FRAME) {
499 pipe_flags |= PIPE_FLUSH_END_OF_FRAME;
500 }
501
502 st_flush(st, fence, pipe_flags);
503 if (flags & ST_FLUSH_FRONT)
504 st_manager_flush_frontbuffer(st);
505 }
506
507 static boolean
508 st_context_teximage(struct st_context_iface *stctxi,
509 enum st_texture_type tex_type,
510 int level, enum pipe_format pipe_format,
511 struct pipe_resource *tex, boolean mipmap)
512 {
513 struct st_context *st = (struct st_context *) stctxi;
514 struct gl_context *ctx = st->ctx;
515 struct gl_texture_object *texObj;
516 struct gl_texture_image *texImage;
517 struct st_texture_object *stObj;
518 struct st_texture_image *stImage;
519 GLenum internalFormat;
520 GLuint width, height, depth;
521 GLenum target;
522
523 switch (tex_type) {
524 case ST_TEXTURE_1D:
525 target = GL_TEXTURE_1D;
526 break;
527 case ST_TEXTURE_2D:
528 target = GL_TEXTURE_2D;
529 break;
530 case ST_TEXTURE_3D:
531 target = GL_TEXTURE_3D;
532 break;
533 case ST_TEXTURE_RECT:
534 target = GL_TEXTURE_RECTANGLE_ARB;
535 break;
536 default:
537 return FALSE;
538 }
539
540 texObj = _mesa_get_current_tex_object(ctx, target);
541
542 _mesa_lock_texture(ctx, texObj);
543
544 stObj = st_texture_object(texObj);
545 /* switch to surface based */
546 if (!stObj->surface_based) {
547 _mesa_clear_texture_object(ctx, texObj);
548 stObj->surface_based = GL_TRUE;
549 }
550
551 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
552 stImage = st_texture_image(texImage);
553 if (tex) {
554 mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
555
556 if (util_format_has_alpha(tex->format))
557 internalFormat = GL_RGBA;
558 else
559 internalFormat = GL_RGB;
560
561 _mesa_init_teximage_fields(ctx, texImage,
562 tex->width0, tex->height0, 1, 0,
563 internalFormat, texFormat);
564
565 width = tex->width0;
566 height = tex->height0;
567 depth = tex->depth0;
568
569 /* grow the image size until we hit level = 0 */
570 while (level > 0) {
571 if (width != 1)
572 width <<= 1;
573 if (height != 1)
574 height <<= 1;
575 if (depth != 1)
576 depth <<= 1;
577 level--;
578 }
579 }
580 else {
581 _mesa_clear_texture_image(ctx, texImage);
582 width = height = depth = 0;
583 }
584
585 pipe_resource_reference(&stImage->pt, tex);
586 stObj->width0 = width;
587 stObj->height0 = height;
588 stObj->depth0 = depth;
589 stObj->surface_format = pipe_format;
590
591 _mesa_dirty_texobj(ctx, texObj);
592 _mesa_unlock_texture(ctx, texObj);
593
594 return TRUE;
595 }
596
597 static void
598 st_context_copy(struct st_context_iface *stctxi,
599 struct st_context_iface *stsrci, unsigned mask)
600 {
601 struct st_context *st = (struct st_context *) stctxi;
602 struct st_context *src = (struct st_context *) stsrci;
603
604 _mesa_copy_context(src->ctx, st->ctx, mask);
605 }
606
607 static boolean
608 st_context_share(struct st_context_iface *stctxi,
609 struct st_context_iface *stsrci)
610 {
611 struct st_context *st = (struct st_context *) stctxi;
612 struct st_context *src = (struct st_context *) stsrci;
613
614 return _mesa_share_state(st->ctx, src->ctx);
615 }
616
617 static void
618 st_context_destroy(struct st_context_iface *stctxi)
619 {
620 struct st_context *st = (struct st_context *) stctxi;
621 st_destroy_context(st);
622 }
623
624 static struct st_context_iface *
625 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
626 const struct st_context_attribs *attribs,
627 enum st_context_error *error,
628 struct st_context_iface *shared_stctxi)
629 {
630 struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
631 struct st_context *st;
632 struct pipe_context *pipe;
633 struct gl_config mode;
634 gl_api api;
635
636 if (!(stapi->profile_mask & (1 << attribs->profile)))
637 return NULL;
638
639 switch (attribs->profile) {
640 case ST_PROFILE_DEFAULT:
641 api = API_OPENGL_COMPAT;
642 break;
643 case ST_PROFILE_OPENGL_ES1:
644 api = API_OPENGLES;
645 break;
646 case ST_PROFILE_OPENGL_ES2:
647 api = API_OPENGLES2;
648 break;
649 case ST_PROFILE_OPENGL_CORE:
650 api = API_OPENGL_CORE;
651 break;
652 default:
653 *error = ST_CONTEXT_ERROR_BAD_API;
654 return NULL;
655 break;
656 }
657
658 pipe = smapi->screen->context_create(smapi->screen, NULL);
659 if (!pipe) {
660 *error = ST_CONTEXT_ERROR_NO_MEMORY;
661 return NULL;
662 }
663
664 st_visual_to_context_mode(&attribs->visual, &mode);
665 st = st_create_context(api, pipe, &mode, shared_ctx, &attribs->options);
666 if (!st) {
667 *error = ST_CONTEXT_ERROR_NO_MEMORY;
668 pipe->destroy(pipe);
669 return NULL;
670 }
671
672 if (attribs->flags & ST_CONTEXT_FLAG_DEBUG){
673 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) {
674 *error = ST_CONTEXT_ERROR_NO_MEMORY;
675 return NULL;
676 }
677 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
678 }
679
680 if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
681 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
682
683 /* need to perform version check */
684 if (attribs->major > 1 || attribs->minor > 0) {
685 /* Is the actual version less than the requested version?
686 */
687 if (st->ctx->Version < attribs->major * 10 + attribs->minor) {
688 *error = ST_CONTEXT_ERROR_BAD_VERSION;
689 st_destroy_context(st);
690 return NULL;
691 }
692 }
693
694 st->invalidate_on_gl_viewport =
695 smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
696
697 st->iface.destroy = st_context_destroy;
698 st->iface.flush = st_context_flush;
699 st->iface.teximage = st_context_teximage;
700 st->iface.copy = st_context_copy;
701 st->iface.share = st_context_share;
702 st->iface.st_context_private = (void *) smapi;
703 st->iface.cso_context = st->cso_context;
704 st->iface.pipe = st->pipe;
705
706 *error = ST_CONTEXT_SUCCESS;
707 return &st->iface;
708 }
709
710 static struct st_context_iface *
711 st_api_get_current(struct st_api *stapi)
712 {
713 GET_CURRENT_CONTEXT(ctx);
714 struct st_context *st = (ctx) ? ctx->st : NULL;
715
716 return (st) ? &st->iface : NULL;
717 }
718
719 static struct st_framebuffer *
720 st_framebuffer_reuse_or_create(struct st_context *st,
721 struct gl_framebuffer *fb,
722 struct st_framebuffer_iface *stfbi)
723 {
724 struct st_framebuffer *cur = st_ws_framebuffer(fb), *stfb = NULL;
725
726 /* dummy framebuffers cant be used as st_framebuffer */
727 if (cur && &cur->Base != _mesa_get_incomplete_framebuffer() &&
728 cur->iface == stfbi) {
729 /* reuse the current stfb */
730 st_framebuffer_reference(&stfb, cur);
731 }
732 else {
733 /* create a new one */
734 stfb = st_framebuffer_create(st, stfbi);
735 }
736
737 return stfb;
738 }
739
740 static boolean
741 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
742 struct st_framebuffer_iface *stdrawi,
743 struct st_framebuffer_iface *streadi)
744 {
745 struct st_context *st = (struct st_context *) stctxi;
746 struct st_framebuffer *stdraw, *stread;
747 boolean ret;
748
749 _glapi_check_multithread();
750
751 if (st) {
752 /* reuse or create the draw fb */
753 stdraw = st_framebuffer_reuse_or_create(st,
754 st->ctx->WinSysDrawBuffer, stdrawi);
755 if (streadi != stdrawi) {
756 /* do the same for the read fb */
757 stread = st_framebuffer_reuse_or_create(st,
758 st->ctx->WinSysReadBuffer, streadi);
759 }
760 else {
761 stread = NULL;
762 /* reuse the draw fb for the read fb */
763 if (stdraw)
764 st_framebuffer_reference(&stread, stdraw);
765 }
766
767 if (stdraw && stread) {
768 st_framebuffer_validate(stdraw, st);
769 if (stread != stdraw)
770 st_framebuffer_validate(stread, st);
771
772 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
773
774 st->draw_stamp = stdraw->stamp - 1;
775 st->read_stamp = stread->stamp - 1;
776 st_context_validate(st, stdraw, stread);
777 }
778 else {
779 struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
780 ret = _mesa_make_current(st->ctx, incomplete, incomplete);
781 }
782
783 st_framebuffer_reference(&stdraw, NULL);
784 st_framebuffer_reference(&stread, NULL);
785 }
786 else {
787 ret = _mesa_make_current(NULL, NULL, NULL);
788 }
789
790 return ret;
791 }
792
793 static st_proc_t
794 st_api_get_proc_address(struct st_api *stapi, const char *procname)
795 {
796 return (st_proc_t) _glapi_get_proc_address(procname);
797 }
798
799 static void
800 st_api_destroy(struct st_api *stapi)
801 {
802 }
803
804 /**
805 * Flush the front buffer if the current context renders to the front buffer.
806 */
807 void
808 st_manager_flush_frontbuffer(struct st_context *st)
809 {
810 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
811 struct st_renderbuffer *strb = NULL;
812
813 if (stfb)
814 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
815 if (!strb)
816 return;
817
818 /* never a dummy fb */
819 assert(&stfb->Base != _mesa_get_incomplete_framebuffer());
820 stfb->iface->flush_front(&st->iface, stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
821 }
822
823 /**
824 * Return the surface of an EGLImage.
825 * FIXME: I think this should operate on resources, not surfaces
826 */
827 struct pipe_surface *
828 st_manager_get_egl_image_surface(struct st_context *st, void *eglimg)
829 {
830 struct st_manager *smapi =
831 (struct st_manager *) st->iface.st_context_private;
832 struct st_egl_image stimg;
833 struct pipe_surface *ps, surf_tmpl;
834
835 if (!smapi || !smapi->get_egl_image)
836 return NULL;
837
838 memset(&stimg, 0, sizeof(stimg));
839 if (!smapi->get_egl_image(smapi, eglimg, &stimg))
840 return NULL;
841
842 u_surface_default_template(&surf_tmpl, stimg.texture);
843 surf_tmpl.u.tex.level = stimg.level;
844 surf_tmpl.u.tex.first_layer = stimg.layer;
845 surf_tmpl.u.tex.last_layer = stimg.layer;
846 ps = st->pipe->create_surface(st->pipe, stimg.texture, &surf_tmpl);
847 pipe_resource_reference(&stimg.texture, NULL);
848
849 return ps;
850 }
851
852 /**
853 * Re-validate the framebuffers.
854 */
855 void
856 st_manager_validate_framebuffers(struct st_context *st)
857 {
858 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
859 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
860
861 if (stdraw)
862 st_framebuffer_validate(stdraw, st);
863 if (stread && stread != stdraw)
864 st_framebuffer_validate(stread, st);
865
866 st_context_validate(st, stdraw, stread);
867 }
868
869 /**
870 * Add a color renderbuffer on demand.
871 */
872 boolean
873 st_manager_add_color_renderbuffer(struct st_context *st,
874 struct gl_framebuffer *fb,
875 gl_buffer_index idx)
876 {
877 struct st_framebuffer *stfb = st_ws_framebuffer(fb);
878
879 /* FBO */
880 if (!stfb)
881 return FALSE;
882
883 if (stfb->Base.Attachment[idx].Renderbuffer)
884 return TRUE;
885
886 switch (idx) {
887 case BUFFER_FRONT_LEFT:
888 case BUFFER_BACK_LEFT:
889 case BUFFER_FRONT_RIGHT:
890 case BUFFER_BACK_RIGHT:
891 break;
892 default:
893 return FALSE;
894 break;
895 }
896
897 if (!st_framebuffer_add_renderbuffer(stfb, idx))
898 return FALSE;
899
900 st_framebuffer_update_attachments(stfb);
901
902 /*
903 * Force a call to the state tracker manager to validate the
904 * new renderbuffer. It might be that there is a window system
905 * renderbuffer available.
906 */
907 if(stfb->iface)
908 stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
909
910 st_invalidate_state(st->ctx, _NEW_BUFFERS);
911
912 return TRUE;
913 }
914
915 static unsigned get_version(struct pipe_screen *screen,
916 struct st_config_options *options, gl_api api)
917 {
918 struct gl_constants consts = {0};
919 struct gl_extensions extensions = {0};
920 GLuint version;
921
922 if ((api == API_OPENGL_COMPAT || api == API_OPENGL_CORE) &&
923 _mesa_override_gl_version_contextless(&consts, &api, &version)) {
924 return version;
925 }
926
927 _mesa_init_constants(&consts, api);
928 _mesa_init_extensions(&extensions);
929
930 st_init_limits(screen, &consts, &extensions);
931 st_init_extensions(screen, &consts, &extensions, options, GL_TRUE);
932
933 return _mesa_get_version(&extensions, &consts, api);
934 }
935
936 static void
937 st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
938 struct st_config_options *options,
939 int *gl_core_version,
940 int *gl_compat_version,
941 int *gl_es1_version,
942 int *gl_es2_version)
943 {
944 *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE);
945 *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT);
946 *gl_es1_version = get_version(sm->screen, options, API_OPENGLES);
947 *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
948 }
949
950 static const struct st_api st_gl_api = {
951 "Mesa " PACKAGE_VERSION,
952 ST_API_OPENGL,
953 ST_PROFILE_DEFAULT_MASK |
954 ST_PROFILE_OPENGL_CORE_MASK |
955 ST_PROFILE_OPENGL_ES1_MASK |
956 ST_PROFILE_OPENGL_ES2_MASK |
957 0,
958 ST_API_FEATURE_MS_VISUALS_MASK,
959 st_api_destroy,
960 st_api_query_versions,
961 st_api_get_proc_address,
962 st_api_create_context,
963 st_api_make_current,
964 st_api_get_current,
965 };
966
967 struct st_api *
968 st_gl_api_create(void)
969 {
970 return (struct st_api *) &st_gl_api;
971 }