etnaviv: drm: Use mesa's ARRAY_SIZE
[mesa.git] / src / mesa / state_tracker / st_manager.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 LunarG Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/extensions.h"
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/glthread.h"
33 #include "main/texobj.h"
34 #include "main/teximage.h"
35 #include "main/texstate.h"
36 #include "main/errors.h"
37 #include "main/framebuffer.h"
38 #include "main/fbobject.h"
39 #include "main/renderbuffer.h"
40 #include "main/version.h"
41 #include "util/hash_table.h"
42 #include "st_texture.h"
43
44 #include "st_context.h"
45 #include "st_debug.h"
46 #include "st_extensions.h"
47 #include "st_format.h"
48 #include "st_cb_bitmap.h"
49 #include "st_cb_fbo.h"
50 #include "st_cb_flush.h"
51 #include "st_manager.h"
52 #include "st_sampler_view.h"
53
54 #include "state_tracker/st_gl_api.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_screen.h"
58 #include "util/u_format.h"
59 #include "util/u_helpers.h"
60 #include "util/u_pointer.h"
61 #include "util/u_inlines.h"
62 #include "util/u_atomic.h"
63 #include "util/u_surface.h"
64 #include "util/list.h"
65
66 struct hash_table;
67 struct st_manager_private
68 {
69 struct hash_table *stfbi_ht; /* framebuffer iface objects hash table */
70 mtx_t st_mutex;
71 };
72
73
74 /**
75 * Map an attachment to a buffer index.
76 */
77 static inline gl_buffer_index
78 attachment_to_buffer_index(enum st_attachment_type statt)
79 {
80 gl_buffer_index index;
81
82 switch (statt) {
83 case ST_ATTACHMENT_FRONT_LEFT:
84 index = BUFFER_FRONT_LEFT;
85 break;
86 case ST_ATTACHMENT_BACK_LEFT:
87 index = BUFFER_BACK_LEFT;
88 break;
89 case ST_ATTACHMENT_FRONT_RIGHT:
90 index = BUFFER_FRONT_RIGHT;
91 break;
92 case ST_ATTACHMENT_BACK_RIGHT:
93 index = BUFFER_BACK_RIGHT;
94 break;
95 case ST_ATTACHMENT_DEPTH_STENCIL:
96 index = BUFFER_DEPTH;
97 break;
98 case ST_ATTACHMENT_ACCUM:
99 index = BUFFER_ACCUM;
100 break;
101 case ST_ATTACHMENT_SAMPLE:
102 default:
103 index = BUFFER_COUNT;
104 break;
105 }
106
107 return index;
108 }
109
110
111 /**
112 * Map a buffer index to an attachment.
113 */
114 static inline enum st_attachment_type
115 buffer_index_to_attachment(gl_buffer_index index)
116 {
117 enum st_attachment_type statt;
118
119 switch (index) {
120 case BUFFER_FRONT_LEFT:
121 statt = ST_ATTACHMENT_FRONT_LEFT;
122 break;
123 case BUFFER_BACK_LEFT:
124 statt = ST_ATTACHMENT_BACK_LEFT;
125 break;
126 case BUFFER_FRONT_RIGHT:
127 statt = ST_ATTACHMENT_FRONT_RIGHT;
128 break;
129 case BUFFER_BACK_RIGHT:
130 statt = ST_ATTACHMENT_BACK_RIGHT;
131 break;
132 case BUFFER_DEPTH:
133 statt = ST_ATTACHMENT_DEPTH_STENCIL;
134 break;
135 case BUFFER_ACCUM:
136 statt = ST_ATTACHMENT_ACCUM;
137 break;
138 default:
139 statt = ST_ATTACHMENT_INVALID;
140 break;
141 }
142
143 return statt;
144 }
145
146
147 /**
148 * Make sure a context picks up the latest cached state of the
149 * drawables it binds to.
150 */
151 static void
152 st_context_validate(struct st_context *st,
153 struct st_framebuffer *stdraw,
154 struct st_framebuffer *stread)
155 {
156 if (stdraw && stdraw->stamp != st->draw_stamp) {
157 st->dirty |= ST_NEW_FRAMEBUFFER;
158 _mesa_resize_framebuffer(st->ctx, &stdraw->Base,
159 stdraw->Base.Width,
160 stdraw->Base.Height);
161 st->draw_stamp = stdraw->stamp;
162 }
163
164 if (stread && stread->stamp != st->read_stamp) {
165 if (stread != stdraw) {
166 st->dirty |= ST_NEW_FRAMEBUFFER;
167 _mesa_resize_framebuffer(st->ctx, &stread->Base,
168 stread->Base.Width,
169 stread->Base.Height);
170 }
171 st->read_stamp = stread->stamp;
172 }
173 }
174
175
176 void
177 st_set_ws_renderbuffer_surface(struct st_renderbuffer *strb,
178 struct pipe_surface *surf)
179 {
180 pipe_surface_reference(&strb->surface_srgb, NULL);
181 pipe_surface_reference(&strb->surface_linear, NULL);
182
183 if (util_format_is_srgb(surf->format))
184 pipe_surface_reference(&strb->surface_srgb, surf);
185 else
186 pipe_surface_reference(&strb->surface_linear, surf);
187
188 strb->surface = surf; /* just assign, don't ref */
189 pipe_resource_reference(&strb->texture, surf->texture);
190
191 strb->Base.Width = surf->width;
192 strb->Base.Height = surf->height;
193 }
194
195
196 /**
197 * Validate a framebuffer to make sure up-to-date pipe_textures are used.
198 * The context is only used for creating pipe surfaces and for calling
199 * _mesa_resize_framebuffer().
200 * (That should probably be rethought, since those surfaces become
201 * drawable state, not context state, and can be freed by another pipe
202 * context).
203 */
204 static void
205 st_framebuffer_validate(struct st_framebuffer *stfb,
206 struct st_context *st)
207 {
208 struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
209 uint width, height;
210 unsigned i;
211 boolean changed = FALSE;
212 int32_t new_stamp;
213
214 new_stamp = p_atomic_read(&stfb->iface->stamp);
215 if (stfb->iface_stamp == new_stamp)
216 return;
217
218 memset(textures, 0, stfb->num_statts * sizeof(textures[0]));
219
220 /* validate the fb */
221 do {
222 if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
223 stfb->num_statts, textures))
224 return;
225
226 stfb->iface_stamp = new_stamp;
227 new_stamp = p_atomic_read(&stfb->iface->stamp);
228 } while(stfb->iface_stamp != new_stamp);
229
230 width = stfb->Base.Width;
231 height = stfb->Base.Height;
232
233 for (i = 0; i < stfb->num_statts; i++) {
234 struct st_renderbuffer *strb;
235 struct pipe_surface *ps, surf_tmpl;
236 gl_buffer_index idx;
237
238 if (!textures[i])
239 continue;
240
241 idx = attachment_to_buffer_index(stfb->statts[i]);
242 if (idx >= BUFFER_COUNT) {
243 pipe_resource_reference(&textures[i], NULL);
244 continue;
245 }
246
247 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
248 assert(strb);
249 if (strb->texture == textures[i]) {
250 pipe_resource_reference(&textures[i], NULL);
251 continue;
252 }
253
254 u_surface_default_template(&surf_tmpl, textures[i]);
255 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
256 if (ps) {
257 st_set_ws_renderbuffer_surface(strb, ps);
258 pipe_surface_reference(&ps, NULL);
259
260 changed = TRUE;
261
262 width = strb->Base.Width;
263 height = strb->Base.Height;
264 }
265
266 pipe_resource_reference(&textures[i], NULL);
267 }
268
269 if (changed) {
270 ++stfb->stamp;
271 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
272 }
273 }
274
275
276 /**
277 * Update the attachments to validate by looping the existing renderbuffers.
278 */
279 static void
280 st_framebuffer_update_attachments(struct st_framebuffer *stfb)
281 {
282 gl_buffer_index idx;
283
284 stfb->num_statts = 0;
285 for (idx = 0; idx < BUFFER_COUNT; idx++) {
286 struct st_renderbuffer *strb;
287 enum st_attachment_type statt;
288
289 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
290 if (!strb || strb->software)
291 continue;
292
293 statt = buffer_index_to_attachment(idx);
294 if (statt != ST_ATTACHMENT_INVALID &&
295 st_visual_have_buffers(stfb->iface->visual, 1 << statt))
296 stfb->statts[stfb->num_statts++] = statt;
297 }
298 stfb->stamp++;
299 }
300
301
302 /**
303 * Add a renderbuffer to the framebuffer. The framebuffer is one that
304 * corresponds to a window and is not a user-created FBO.
305 */
306 static boolean
307 st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
308 gl_buffer_index idx, bool prefer_srgb)
309 {
310 struct gl_renderbuffer *rb;
311 enum pipe_format format;
312 boolean sw;
313
314 assert(_mesa_is_winsys_fbo(&stfb->Base));
315
316 /* do not distinguish depth/stencil buffers */
317 if (idx == BUFFER_STENCIL)
318 idx = BUFFER_DEPTH;
319
320 switch (idx) {
321 case BUFFER_DEPTH:
322 format = stfb->iface->visual->depth_stencil_format;
323 sw = FALSE;
324 break;
325 case BUFFER_ACCUM:
326 format = stfb->iface->visual->accum_format;
327 sw = TRUE;
328 break;
329 default:
330 format = stfb->iface->visual->color_format;
331 if (prefer_srgb)
332 format = util_format_srgb(format);
333 sw = FALSE;
334 break;
335 }
336
337 if (format == PIPE_FORMAT_NONE)
338 return FALSE;
339
340 rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
341 if (!rb)
342 return FALSE;
343
344 if (idx != BUFFER_DEPTH) {
345 _mesa_attach_and_own_rb(&stfb->Base, idx, rb);
346 return TRUE;
347 }
348
349 bool rb_ownership_taken = false;
350 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) {
351 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb);
352 rb_ownership_taken = true;
353 }
354
355 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
356 if (rb_ownership_taken)
357 _mesa_attach_and_reference_rb(&stfb->Base, BUFFER_STENCIL, rb);
358 else
359 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_STENCIL, rb);
360 }
361
362 return TRUE;
363 }
364
365
366 /**
367 * Intialize a struct gl_config from a visual.
368 */
369 static void
370 st_visual_to_context_mode(const struct st_visual *visual,
371 struct gl_config *mode)
372 {
373 memset(mode, 0, sizeof(*mode));
374
375 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
376 mode->doubleBufferMode = GL_TRUE;
377
378 if (st_visual_have_buffers(visual,
379 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
380 mode->stereoMode = GL_TRUE;
381
382 if (visual->color_format != PIPE_FORMAT_NONE) {
383 mode->rgbMode = GL_TRUE;
384
385 mode->redBits =
386 util_format_get_component_bits(visual->color_format,
387 UTIL_FORMAT_COLORSPACE_RGB, 0);
388 mode->greenBits =
389 util_format_get_component_bits(visual->color_format,
390 UTIL_FORMAT_COLORSPACE_RGB, 1);
391 mode->blueBits =
392 util_format_get_component_bits(visual->color_format,
393 UTIL_FORMAT_COLORSPACE_RGB, 2);
394 mode->alphaBits =
395 util_format_get_component_bits(visual->color_format,
396 UTIL_FORMAT_COLORSPACE_RGB, 3);
397
398 mode->rgbBits = mode->redBits +
399 mode->greenBits + mode->blueBits + mode->alphaBits;
400 mode->sRGBCapable = util_format_is_srgb(visual->color_format);
401 }
402
403 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
404 mode->depthBits =
405 util_format_get_component_bits(visual->depth_stencil_format,
406 UTIL_FORMAT_COLORSPACE_ZS, 0);
407 mode->stencilBits =
408 util_format_get_component_bits(visual->depth_stencil_format,
409 UTIL_FORMAT_COLORSPACE_ZS, 1);
410
411 mode->haveDepthBuffer = mode->depthBits > 0;
412 mode->haveStencilBuffer = mode->stencilBits > 0;
413 }
414
415 if (visual->accum_format != PIPE_FORMAT_NONE) {
416 mode->haveAccumBuffer = GL_TRUE;
417
418 mode->accumRedBits =
419 util_format_get_component_bits(visual->accum_format,
420 UTIL_FORMAT_COLORSPACE_RGB, 0);
421 mode->accumGreenBits =
422 util_format_get_component_bits(visual->accum_format,
423 UTIL_FORMAT_COLORSPACE_RGB, 1);
424 mode->accumBlueBits =
425 util_format_get_component_bits(visual->accum_format,
426 UTIL_FORMAT_COLORSPACE_RGB, 2);
427 mode->accumAlphaBits =
428 util_format_get_component_bits(visual->accum_format,
429 UTIL_FORMAT_COLORSPACE_RGB, 3);
430 }
431
432 if (visual->samples > 1) {
433 mode->sampleBuffers = 1;
434 mode->samples = visual->samples;
435 }
436 }
437
438
439 /**
440 * Create a framebuffer from a manager interface.
441 */
442 static struct st_framebuffer *
443 st_framebuffer_create(struct st_context *st,
444 struct st_framebuffer_iface *stfbi)
445 {
446 struct st_framebuffer *stfb;
447 struct gl_config mode;
448 gl_buffer_index idx;
449 bool prefer_srgb = false;
450
451 if (!stfbi)
452 return NULL;
453
454 stfb = CALLOC_STRUCT(st_framebuffer);
455 if (!stfb)
456 return NULL;
457
458 st_visual_to_context_mode(stfbi->visual, &mode);
459
460 /*
461 * For desktop GL, sRGB framebuffer write is controlled by both the
462 * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should
463 * advertise the capability when the pipe driver (and core Mesa) supports
464 * it so that applications can enable sRGB write when they want to.
465 *
466 * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. When
467 * the attribute is GLX_TRUE, it tells the st manager to pick a color
468 * format such that util_format_srgb(visual->color_format) can be supported
469 * by the pipe driver. We still need to advertise the capability here.
470 *
471 * For GLES, however, sRGB framebuffer write is initially only controlled
472 * by the capability of the framebuffer, with GL_EXT_sRGB_write_control
473 * control is given back to the applications, but GL_FRAMEBUFFER_SRGB is
474 * still enabled by default since this is the behaviour when
475 * EXT_sRGB_write_control is not available. Since GL_EXT_sRGB_write_control
476 * brings GLES on par with desktop GLs EXT_framebuffer_sRGB, in mesa this
477 * is also expressed by using the same extension flag
478 */
479 if (_mesa_has_EXT_framebuffer_sRGB(st->ctx)) {
480 struct pipe_screen *screen = st->pipe->screen;
481 const enum pipe_format srgb_format =
482 util_format_srgb(stfbi->visual->color_format);
483
484 if (srgb_format != PIPE_FORMAT_NONE &&
485 st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE &&
486 screen->is_format_supported(screen, srgb_format,
487 PIPE_TEXTURE_2D, stfbi->visual->samples,
488 stfbi->visual->samples,
489 (PIPE_BIND_DISPLAY_TARGET |
490 PIPE_BIND_RENDER_TARGET))) {
491 mode.sRGBCapable = GL_TRUE;
492 /* Since GL_FRAMEBUFFER_SRGB is enabled by default on GLES we must not
493 * create renderbuffers with an sRGB format derived from the
494 * visual->color_format, but we still want sRGB for desktop GL.
495 */
496 prefer_srgb = _mesa_is_desktop_gl(st->ctx);
497 }
498 }
499
500 _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
501
502 stfb->iface = stfbi;
503 stfb->iface_ID = stfbi->ID;
504 stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
505
506 /* add the color buffer */
507 idx = stfb->Base._ColorDrawBufferIndexes[0];
508 if (!st_framebuffer_add_renderbuffer(stfb, idx, prefer_srgb)) {
509 free(stfb);
510 return NULL;
511 }
512
513 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH, false);
514 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM, false);
515
516 stfb->stamp = 0;
517 st_framebuffer_update_attachments(stfb);
518
519 return stfb;
520 }
521
522
523 /**
524 * Reference a framebuffer.
525 */
526 void
527 st_framebuffer_reference(struct st_framebuffer **ptr,
528 struct st_framebuffer *stfb)
529 {
530 struct gl_framebuffer *fb = &stfb->Base;
531 _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
532 }
533
534
535 static uint32_t
536 st_framebuffer_iface_hash(const void *key)
537 {
538 return (uintptr_t)key;
539 }
540
541
542 static bool
543 st_framebuffer_iface_equal(const void *a, const void *b)
544 {
545 return (struct st_framebuffer_iface *)a == (struct st_framebuffer_iface *)b;
546 }
547
548
549 static boolean
550 st_framebuffer_iface_lookup(struct st_manager *smapi,
551 const struct st_framebuffer_iface *stfbi)
552 {
553 struct st_manager_private *smPriv =
554 (struct st_manager_private *)smapi->st_manager_private;
555 struct hash_entry *entry;
556
557 assert(smPriv);
558 assert(smPriv->stfbi_ht);
559
560 mtx_lock(&smPriv->st_mutex);
561 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
562 mtx_unlock(&smPriv->st_mutex);
563
564 return entry != NULL;
565 }
566
567
568 static boolean
569 st_framebuffer_iface_insert(struct st_manager *smapi,
570 struct st_framebuffer_iface *stfbi)
571 {
572 struct st_manager_private *smPriv =
573 (struct st_manager_private *)smapi->st_manager_private;
574 struct hash_entry *entry;
575
576 assert(smPriv);
577 assert(smPriv->stfbi_ht);
578
579 mtx_lock(&smPriv->st_mutex);
580 entry = _mesa_hash_table_insert(smPriv->stfbi_ht, stfbi, stfbi);
581 mtx_unlock(&smPriv->st_mutex);
582
583 return entry != NULL;
584 }
585
586
587 static void
588 st_framebuffer_iface_remove(struct st_manager *smapi,
589 struct st_framebuffer_iface *stfbi)
590 {
591 struct st_manager_private *smPriv =
592 (struct st_manager_private *)smapi->st_manager_private;
593 struct hash_entry *entry;
594
595 if (!smPriv || !smPriv->stfbi_ht)
596 return;
597
598 mtx_lock(&smPriv->st_mutex);
599 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
600 if (!entry)
601 goto unlock;
602
603 _mesa_hash_table_remove(smPriv->stfbi_ht, entry);
604
605 unlock:
606 mtx_unlock(&smPriv->st_mutex);
607 }
608
609
610 /**
611 * The framebuffer interface object is no longer valid.
612 * Remove the object from the framebuffer interface hash table.
613 */
614 static void
615 st_api_destroy_drawable(struct st_api *stapi,
616 struct st_framebuffer_iface *stfbi)
617 {
618 if (!stfbi)
619 return;
620
621 st_framebuffer_iface_remove(stfbi->state_manager, stfbi);
622 }
623
624
625 /**
626 * Purge the winsys buffers list to remove any references to
627 * non-existing framebuffer interface objects.
628 */
629 static void
630 st_framebuffers_purge(struct st_context *st)
631 {
632 struct st_context_iface *st_iface = &st->iface;
633 struct st_manager *smapi = st_iface->state_manager;
634 struct st_framebuffer *stfb, *next;
635
636 assert(smapi);
637
638 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
639 struct st_framebuffer_iface *stfbi = stfb->iface;
640
641 assert(stfbi);
642
643 /**
644 * If the corresponding framebuffer interface object no longer exists,
645 * remove the framebuffer object from the context's winsys buffers list,
646 * and unreference the framebuffer object, so its resources can be
647 * deleted.
648 */
649 if (!st_framebuffer_iface_lookup(smapi, stfbi)) {
650 LIST_DEL(&stfb->head);
651 st_framebuffer_reference(&stfb, NULL);
652 }
653 }
654 }
655
656
657 static void
658 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
659 struct pipe_fence_handle **fence)
660 {
661 struct st_context *st = (struct st_context *) stctxi;
662 unsigned pipe_flags = 0;
663
664 if (flags & ST_FLUSH_END_OF_FRAME)
665 pipe_flags |= PIPE_FLUSH_END_OF_FRAME;
666 if (flags & ST_FLUSH_FENCE_FD)
667 pipe_flags |= PIPE_FLUSH_FENCE_FD;
668
669 FLUSH_VERTICES(st->ctx, 0);
670 FLUSH_CURRENT(st->ctx, 0);
671 st_flush(st, fence, pipe_flags);
672
673 if ((flags & ST_FLUSH_WAIT) && fence && *fence) {
674 st->pipe->screen->fence_finish(st->pipe->screen, NULL, *fence,
675 PIPE_TIMEOUT_INFINITE);
676 st->pipe->screen->fence_reference(st->pipe->screen, fence, NULL);
677 }
678
679 if (flags & ST_FLUSH_FRONT)
680 st_manager_flush_frontbuffer(st);
681
682 /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke
683 * st_manager_validate_framebuffers to notice that.
684 *
685 * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next
686 * draw call, which will invoke st_manager_validate_framebuffers, but it
687 * won't dirty states if there is no change.
688 */
689 if (flags & ST_FLUSH_END_OF_FRAME)
690 st->gfx_shaders_may_be_dirty = true;
691 }
692
693 static boolean
694 st_context_teximage(struct st_context_iface *stctxi,
695 enum st_texture_type tex_type,
696 int level, enum pipe_format pipe_format,
697 struct pipe_resource *tex, boolean mipmap)
698 {
699 struct st_context *st = (struct st_context *) stctxi;
700 struct gl_context *ctx = st->ctx;
701 struct gl_texture_object *texObj;
702 struct gl_texture_image *texImage;
703 struct st_texture_object *stObj;
704 struct st_texture_image *stImage;
705 GLenum internalFormat;
706 GLuint width, height, depth;
707 GLenum target;
708
709 switch (tex_type) {
710 case ST_TEXTURE_1D:
711 target = GL_TEXTURE_1D;
712 break;
713 case ST_TEXTURE_2D:
714 target = GL_TEXTURE_2D;
715 break;
716 case ST_TEXTURE_3D:
717 target = GL_TEXTURE_3D;
718 break;
719 case ST_TEXTURE_RECT:
720 target = GL_TEXTURE_RECTANGLE_ARB;
721 break;
722 default:
723 return FALSE;
724 }
725
726 texObj = _mesa_get_current_tex_object(ctx, target);
727
728 _mesa_lock_texture(ctx, texObj);
729
730 stObj = st_texture_object(texObj);
731 /* switch to surface based */
732 if (!stObj->surface_based) {
733 _mesa_clear_texture_object(ctx, texObj, NULL);
734 stObj->surface_based = GL_TRUE;
735 }
736
737 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
738 stImage = st_texture_image(texImage);
739 if (tex) {
740 mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
741
742 if (util_format_has_alpha(tex->format))
743 internalFormat = GL_RGBA;
744 else
745 internalFormat = GL_RGB;
746
747 _mesa_init_teximage_fields(ctx, texImage,
748 tex->width0, tex->height0, 1, 0,
749 internalFormat, texFormat);
750
751 width = tex->width0;
752 height = tex->height0;
753 depth = tex->depth0;
754
755 /* grow the image size until we hit level = 0 */
756 while (level > 0) {
757 if (width != 1)
758 width <<= 1;
759 if (height != 1)
760 height <<= 1;
761 if (depth != 1)
762 depth <<= 1;
763 level--;
764 }
765 }
766 else {
767 _mesa_clear_texture_image(ctx, texImage);
768 width = height = depth = 0;
769 }
770
771 pipe_resource_reference(&stObj->pt, tex);
772 st_texture_release_all_sampler_views(st, stObj);
773 pipe_resource_reference(&stImage->pt, tex);
774 stObj->surface_format = pipe_format;
775
776 stObj->needs_validation = true;
777
778 _mesa_dirty_texobj(ctx, texObj);
779 _mesa_unlock_texture(ctx, texObj);
780
781 return TRUE;
782 }
783
784
785 static void
786 st_context_copy(struct st_context_iface *stctxi,
787 struct st_context_iface *stsrci, unsigned mask)
788 {
789 struct st_context *st = (struct st_context *) stctxi;
790 struct st_context *src = (struct st_context *) stsrci;
791
792 _mesa_copy_context(src->ctx, st->ctx, mask);
793 }
794
795
796 static boolean
797 st_context_share(struct st_context_iface *stctxi,
798 struct st_context_iface *stsrci)
799 {
800 struct st_context *st = (struct st_context *) stctxi;
801 struct st_context *src = (struct st_context *) stsrci;
802
803 return _mesa_share_state(st->ctx, src->ctx);
804 }
805
806
807 static void
808 st_context_destroy(struct st_context_iface *stctxi)
809 {
810 struct st_context *st = (struct st_context *) stctxi;
811 st_destroy_context(st);
812 }
813
814
815 static void
816 st_start_thread(struct st_context_iface *stctxi)
817 {
818 struct st_context *st = (struct st_context *) stctxi;
819
820 _mesa_glthread_init(st->ctx);
821
822 /* Pin all driver threads to one L3 cache for optimal performance
823 * on AMD Zen. This is only done if glthread is enabled.
824 *
825 * If glthread is disabled, st_draw.c re-pins driver threads regularly
826 * based on the location of the app thread.
827 */
828 struct glthread_state *glthread = st->ctx->GLThread;
829 if (glthread && st->pipe->set_context_param) {
830 util_pin_driver_threads_to_random_L3(st->pipe, &glthread->queue.threads[0]);
831 }
832 }
833
834
835 static void
836 st_thread_finish(struct st_context_iface *stctxi)
837 {
838 struct st_context *st = (struct st_context *) stctxi;
839
840 _mesa_glthread_finish(st->ctx);
841 }
842
843
844 static void
845 st_manager_destroy(struct st_manager *smapi)
846 {
847 struct st_manager_private *smPriv = smapi->st_manager_private;
848
849 if (smPriv && smPriv->stfbi_ht) {
850 _mesa_hash_table_destroy(smPriv->stfbi_ht, NULL);
851 mtx_destroy(&smPriv->st_mutex);
852 free(smPriv);
853 smapi->st_manager_private = NULL;
854 }
855 }
856
857
858 static struct st_context_iface *
859 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
860 const struct st_context_attribs *attribs,
861 enum st_context_error *error,
862 struct st_context_iface *shared_stctxi)
863 {
864 struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
865 struct st_context *st;
866 struct pipe_context *pipe;
867 struct gl_config* mode_ptr;
868 struct gl_config mode;
869 gl_api api;
870 bool no_error = false;
871 unsigned ctx_flags = PIPE_CONTEXT_PREFER_THREADED;
872
873 if (!(stapi->profile_mask & (1 << attribs->profile)))
874 return NULL;
875
876 switch (attribs->profile) {
877 case ST_PROFILE_DEFAULT:
878 api = API_OPENGL_COMPAT;
879 break;
880 case ST_PROFILE_OPENGL_ES1:
881 api = API_OPENGLES;
882 break;
883 case ST_PROFILE_OPENGL_ES2:
884 api = API_OPENGLES2;
885 break;
886 case ST_PROFILE_OPENGL_CORE:
887 api = API_OPENGL_CORE;
888 break;
889 default:
890 *error = ST_CONTEXT_ERROR_BAD_API;
891 return NULL;
892 }
893
894 /* Create a hash table for the framebuffer interface objects
895 * if it has not been created for this st manager.
896 */
897 if (smapi->st_manager_private == NULL) {
898 struct st_manager_private *smPriv;
899
900 smPriv = CALLOC_STRUCT(st_manager_private);
901 mtx_init(&smPriv->st_mutex, mtx_plain);
902 smPriv->stfbi_ht = _mesa_hash_table_create(NULL,
903 st_framebuffer_iface_hash,
904 st_framebuffer_iface_equal);
905 smapi->st_manager_private = smPriv;
906 smapi->destroy = st_manager_destroy;
907 }
908
909 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS)
910 ctx_flags |= PIPE_CONTEXT_ROBUST_BUFFER_ACCESS;
911
912 if (attribs->flags & ST_CONTEXT_FLAG_NO_ERROR)
913 no_error = true;
914
915 if (attribs->flags & ST_CONTEXT_FLAG_LOW_PRIORITY)
916 ctx_flags |= PIPE_CONTEXT_LOW_PRIORITY;
917 else if (attribs->flags & ST_CONTEXT_FLAG_HIGH_PRIORITY)
918 ctx_flags |= PIPE_CONTEXT_HIGH_PRIORITY;
919
920 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED)
921 ctx_flags |= PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET;
922
923 pipe = smapi->screen->context_create(smapi->screen, NULL, ctx_flags);
924 if (!pipe) {
925 *error = ST_CONTEXT_ERROR_NO_MEMORY;
926 return NULL;
927 }
928
929 st_visual_to_context_mode(&attribs->visual, &mode);
930
931 if (attribs->visual.no_config)
932 mode_ptr = NULL;
933 else
934 mode_ptr = &mode;
935
936 st = st_create_context(api, pipe, mode_ptr, shared_ctx,
937 &attribs->options, no_error);
938 if (!st) {
939 *error = ST_CONTEXT_ERROR_NO_MEMORY;
940 pipe->destroy(pipe);
941 return NULL;
942 }
943
944 if (attribs->flags & ST_CONTEXT_FLAG_DEBUG) {
945 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) {
946 *error = ST_CONTEXT_ERROR_NO_MEMORY;
947 return NULL;
948 }
949
950 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
951 }
952
953 if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) {
954 st_update_debug_callback(st);
955 }
956
957 if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
958 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
959 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) {
960 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
961 st->ctx->Const.RobustAccess = GL_TRUE;
962 }
963 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) {
964 st->ctx->Const.ResetStrategy = GL_LOSE_CONTEXT_ON_RESET_ARB;
965 st_install_device_reset_callback(st);
966 }
967
968 if (attribs->flags & ST_CONTEXT_FLAG_RELEASE_NONE)
969 st->ctx->Const.ContextReleaseBehavior = GL_NONE;
970
971 /* need to perform version check */
972 if (attribs->major > 1 || attribs->minor > 0) {
973 /* Is the actual version less than the requested version?
974 */
975 if (st->ctx->Version < attribs->major * 10U + attribs->minor) {
976 *error = ST_CONTEXT_ERROR_BAD_VERSION;
977 st_destroy_context(st);
978 return NULL;
979 }
980 }
981
982 st->invalidate_on_gl_viewport =
983 smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
984
985 st->iface.destroy = st_context_destroy;
986 st->iface.flush = st_context_flush;
987 st->iface.teximage = st_context_teximage;
988 st->iface.copy = st_context_copy;
989 st->iface.share = st_context_share;
990 st->iface.start_thread = st_start_thread;
991 st->iface.thread_finish = st_thread_finish;
992 st->iface.st_context_private = (void *) smapi;
993 st->iface.cso_context = st->cso_context;
994 st->iface.pipe = st->pipe;
995 st->iface.state_manager = smapi;
996
997 *error = ST_CONTEXT_SUCCESS;
998 return &st->iface;
999 }
1000
1001
1002 static struct st_context_iface *
1003 st_api_get_current(struct st_api *stapi)
1004 {
1005 GET_CURRENT_CONTEXT(ctx);
1006 struct st_context *st = ctx ? ctx->st : NULL;
1007
1008 return st ? &st->iface : NULL;
1009 }
1010
1011
1012 static struct st_framebuffer *
1013 st_framebuffer_reuse_or_create(struct st_context *st,
1014 struct gl_framebuffer *fb,
1015 struct st_framebuffer_iface *stfbi)
1016 {
1017 struct st_framebuffer *cur = NULL, *stfb = NULL;
1018
1019 if (!stfbi)
1020 return NULL;
1021
1022 /* Check if there is already a framebuffer object for the specified
1023 * framebuffer interface in this context. If there is one, use it.
1024 */
1025 LIST_FOR_EACH_ENTRY(cur, &st->winsys_buffers, head) {
1026 if (cur->iface_ID == stfbi->ID) {
1027 st_framebuffer_reference(&stfb, cur);
1028 break;
1029 }
1030 }
1031
1032 /* If there is not already a framebuffer object, create one */
1033 if (stfb == NULL) {
1034 cur = st_framebuffer_create(st, stfbi);
1035
1036 if (cur) {
1037 /* add the referenced framebuffer interface object to
1038 * the framebuffer interface object hash table.
1039 */
1040 if (!st_framebuffer_iface_insert(stfbi->state_manager, stfbi)) {
1041 st_framebuffer_reference(&cur, NULL);
1042 return NULL;
1043 }
1044
1045 /* add to the context's winsys buffers list */
1046 LIST_ADD(&cur->head, &st->winsys_buffers);
1047
1048 st_framebuffer_reference(&stfb, cur);
1049 }
1050 }
1051
1052 return stfb;
1053 }
1054
1055
1056 static boolean
1057 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
1058 struct st_framebuffer_iface *stdrawi,
1059 struct st_framebuffer_iface *streadi)
1060 {
1061 struct st_context *st = (struct st_context *) stctxi;
1062 struct st_framebuffer *stdraw, *stread;
1063 boolean ret;
1064
1065 if (st) {
1066 /* reuse or create the draw fb */
1067 stdraw = st_framebuffer_reuse_or_create(st,
1068 st->ctx->WinSysDrawBuffer, stdrawi);
1069 if (streadi != stdrawi) {
1070 /* do the same for the read fb */
1071 stread = st_framebuffer_reuse_or_create(st,
1072 st->ctx->WinSysReadBuffer, streadi);
1073 }
1074 else {
1075 stread = NULL;
1076 /* reuse the draw fb for the read fb */
1077 if (stdraw)
1078 st_framebuffer_reference(&stread, stdraw);
1079 }
1080
1081 if (stdraw && stread) {
1082 st_framebuffer_validate(stdraw, st);
1083 if (stread != stdraw)
1084 st_framebuffer_validate(stread, st);
1085
1086 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
1087
1088 st->draw_stamp = stdraw->stamp - 1;
1089 st->read_stamp = stread->stamp - 1;
1090 st_context_validate(st, stdraw, stread);
1091 }
1092 else {
1093 struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
1094 ret = _mesa_make_current(st->ctx, incomplete, incomplete);
1095 }
1096
1097 st_framebuffer_reference(&stdraw, NULL);
1098 st_framebuffer_reference(&stread, NULL);
1099
1100 /* Purge the context's winsys_buffers list in case any
1101 * of the referenced drawables no longer exist.
1102 */
1103 st_framebuffers_purge(st);
1104 }
1105 else {
1106 GET_CURRENT_CONTEXT(ctx);
1107
1108 if (ctx) {
1109 /* Before releasing the context, release its associated
1110 * winsys buffers first. Then purge the context's winsys buffers list
1111 * to free the resources of any winsys buffers that no longer have
1112 * an existing drawable.
1113 */
1114 ret = _mesa_make_current(ctx, NULL, NULL);
1115 st_framebuffers_purge(ctx->st);
1116 }
1117
1118 ret = _mesa_make_current(NULL, NULL, NULL);
1119 }
1120
1121 return ret;
1122 }
1123
1124
1125 static void
1126 st_api_destroy(struct st_api *stapi)
1127 {
1128 }
1129
1130
1131 /**
1132 * Flush the front buffer if the current context renders to the front buffer.
1133 */
1134 void
1135 st_manager_flush_frontbuffer(struct st_context *st)
1136 {
1137 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
1138 struct st_renderbuffer *strb = NULL;
1139
1140 if (!stfb)
1141 return;
1142
1143 /* If the context uses a doublebuffered visual, but the buffer is
1144 * single-buffered, guess that it's a pbuffer, which doesn't need
1145 * flushing.
1146 */
1147 if (st->ctx->Visual.doubleBufferMode &&
1148 !stfb->Base.Visual.doubleBufferMode)
1149 return;
1150
1151 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].
1152 Renderbuffer);
1153
1154 /* Do we have a front color buffer and has it been drawn to since last
1155 * frontbuffer flush?
1156 */
1157 if (strb && strb->defined) {
1158 stfb->iface->flush_front(&st->iface, stfb->iface,
1159 ST_ATTACHMENT_FRONT_LEFT);
1160 strb->defined = GL_FALSE;
1161
1162 /* Trigger an update of strb->defined on next draw */
1163 st->dirty |= ST_NEW_FB_STATE;
1164 }
1165 }
1166
1167
1168 /**
1169 * Re-validate the framebuffers.
1170 */
1171 void
1172 st_manager_validate_framebuffers(struct st_context *st)
1173 {
1174 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
1175 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
1176
1177 if (stdraw)
1178 st_framebuffer_validate(stdraw, st);
1179 if (stread && stread != stdraw)
1180 st_framebuffer_validate(stread, st);
1181
1182 st_context_validate(st, stdraw, stread);
1183 }
1184
1185
1186 /**
1187 * Flush any outstanding swapbuffers on the current draw framebuffer.
1188 */
1189 void
1190 st_manager_flush_swapbuffers(void)
1191 {
1192 GET_CURRENT_CONTEXT(ctx);
1193 struct st_context *st = (ctx) ? ctx->st : NULL;
1194 struct st_framebuffer *stfb;
1195
1196 if (!st)
1197 return;
1198
1199 stfb = st_ws_framebuffer(ctx->DrawBuffer);
1200 if (!stfb || !stfb->iface->flush_swapbuffers)
1201 return;
1202
1203 stfb->iface->flush_swapbuffers(&st->iface, stfb->iface);
1204 }
1205
1206
1207 /**
1208 * Add a color renderbuffer on demand. The FBO must correspond to a window,
1209 * not a user-created FBO.
1210 */
1211 boolean
1212 st_manager_add_color_renderbuffer(struct st_context *st,
1213 struct gl_framebuffer *fb,
1214 gl_buffer_index idx)
1215 {
1216 struct st_framebuffer *stfb = st_ws_framebuffer(fb);
1217
1218 /* FBO */
1219 if (!stfb)
1220 return FALSE;
1221
1222 assert(_mesa_is_winsys_fbo(fb));
1223
1224 if (stfb->Base.Attachment[idx].Renderbuffer)
1225 return TRUE;
1226
1227 switch (idx) {
1228 case BUFFER_FRONT_LEFT:
1229 case BUFFER_BACK_LEFT:
1230 case BUFFER_FRONT_RIGHT:
1231 case BUFFER_BACK_RIGHT:
1232 break;
1233 default:
1234 return FALSE;
1235 }
1236
1237 if (!st_framebuffer_add_renderbuffer(stfb, idx,
1238 stfb->Base.Visual.sRGBCapable))
1239 return FALSE;
1240
1241 st_framebuffer_update_attachments(stfb);
1242
1243 /*
1244 * Force a call to the state tracker manager to validate the
1245 * new renderbuffer. It might be that there is a window system
1246 * renderbuffer available.
1247 */
1248 if (stfb->iface)
1249 stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
1250
1251 st_invalidate_buffers(st);
1252
1253 return TRUE;
1254 }
1255
1256
1257 static unsigned
1258 get_version(struct pipe_screen *screen,
1259 struct st_config_options *options, gl_api api)
1260 {
1261 struct gl_constants consts = {0};
1262 struct gl_extensions extensions = {0};
1263 GLuint version;
1264
1265 if (_mesa_override_gl_version_contextless(&consts, &api, &version)) {
1266 return version;
1267 }
1268
1269 _mesa_init_constants(&consts, api);
1270 _mesa_init_extensions(&extensions);
1271
1272 st_init_limits(screen, &consts, &extensions);
1273 st_init_extensions(screen, &consts, &extensions, options, api);
1274
1275 return _mesa_get_version(&extensions, &consts, api);
1276 }
1277
1278
1279 static void
1280 st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
1281 struct st_config_options *options,
1282 int *gl_core_version,
1283 int *gl_compat_version,
1284 int *gl_es1_version,
1285 int *gl_es2_version)
1286 {
1287 *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE);
1288 *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT);
1289 *gl_es1_version = get_version(sm->screen, options, API_OPENGLES);
1290 *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
1291 }
1292
1293
1294 static const struct st_api st_gl_api = {
1295 .name = "Mesa " PACKAGE_VERSION,
1296 .api = ST_API_OPENGL,
1297 .profile_mask = ST_PROFILE_DEFAULT_MASK |
1298 ST_PROFILE_OPENGL_CORE_MASK |
1299 ST_PROFILE_OPENGL_ES1_MASK |
1300 ST_PROFILE_OPENGL_ES2_MASK |
1301 0,
1302 .feature_mask = ST_API_FEATURE_MS_VISUALS_MASK,
1303 .destroy = st_api_destroy,
1304 .query_versions = st_api_query_versions,
1305 .create_context = st_api_create_context,
1306 .make_current = st_api_make_current,
1307 .get_current = st_api_get_current,
1308 .destroy_drawable = st_api_destroy_drawable,
1309 };
1310
1311
1312 struct st_api *
1313 st_gl_api_create(void)
1314 {
1315 return (struct st_api *) &st_gl_api;
1316 }