st/mesa: use PIPE_BIND_DISPLAY_TARGET when checking for sRGB capability
[mesa.git] / src / mesa / state_tracker / st_manager.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 LunarG Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/extensions.h"
30 #include "main/context.h"
31 #include "main/texobj.h"
32 #include "main/teximage.h"
33 #include "main/texstate.h"
34 #include "main/errors.h"
35 #include "main/framebuffer.h"
36 #include "main/fbobject.h"
37 #include "main/renderbuffer.h"
38 #include "main/version.h"
39 #include "st_texture.h"
40
41 #include "st_context.h"
42 #include "st_extensions.h"
43 #include "st_format.h"
44 #include "st_cb_fbo.h"
45 #include "st_cb_flush.h"
46 #include "st_manager.h"
47
48 #include "state_tracker/st_gl_api.h"
49
50 #include "pipe/p_context.h"
51 #include "pipe/p_screen.h"
52 #include "util/u_format.h"
53 #include "util/u_pointer.h"
54 #include "util/u_inlines.h"
55 #include "util/u_atomic.h"
56 #include "util/u_surface.h"
57
58 /**
59 * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
60 * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
61 * We'll only return non-null for window system framebuffers.
62 * Note that this function may fail.
63 */
64 static INLINE struct st_framebuffer *
65 st_ws_framebuffer(struct gl_framebuffer *fb)
66 {
67 /* FBO cannot be casted. See st_new_framebuffer */
68 if (fb && _mesa_is_winsys_fbo(fb))
69 return (struct st_framebuffer *) fb;
70 return NULL;
71 }
72
73 /**
74 * Map an attachment to a buffer index.
75 */
76 static INLINE gl_buffer_index
77 attachment_to_buffer_index(enum st_attachment_type statt)
78 {
79 gl_buffer_index index;
80
81 switch (statt) {
82 case ST_ATTACHMENT_FRONT_LEFT:
83 index = BUFFER_FRONT_LEFT;
84 break;
85 case ST_ATTACHMENT_BACK_LEFT:
86 index = BUFFER_BACK_LEFT;
87 break;
88 case ST_ATTACHMENT_FRONT_RIGHT:
89 index = BUFFER_FRONT_RIGHT;
90 break;
91 case ST_ATTACHMENT_BACK_RIGHT:
92 index = BUFFER_BACK_RIGHT;
93 break;
94 case ST_ATTACHMENT_DEPTH_STENCIL:
95 index = BUFFER_DEPTH;
96 break;
97 case ST_ATTACHMENT_ACCUM:
98 index = BUFFER_ACCUM;
99 break;
100 case ST_ATTACHMENT_SAMPLE:
101 default:
102 index = BUFFER_COUNT;
103 break;
104 }
105
106 return index;
107 }
108
109 /**
110 * Map a buffer index to an attachment.
111 */
112 static INLINE enum st_attachment_type
113 buffer_index_to_attachment(gl_buffer_index index)
114 {
115 enum st_attachment_type statt;
116
117 switch (index) {
118 case BUFFER_FRONT_LEFT:
119 statt = ST_ATTACHMENT_FRONT_LEFT;
120 break;
121 case BUFFER_BACK_LEFT:
122 statt = ST_ATTACHMENT_BACK_LEFT;
123 break;
124 case BUFFER_FRONT_RIGHT:
125 statt = ST_ATTACHMENT_FRONT_RIGHT;
126 break;
127 case BUFFER_BACK_RIGHT:
128 statt = ST_ATTACHMENT_BACK_RIGHT;
129 break;
130 case BUFFER_DEPTH:
131 statt = ST_ATTACHMENT_DEPTH_STENCIL;
132 break;
133 case BUFFER_ACCUM:
134 statt = ST_ATTACHMENT_ACCUM;
135 break;
136 default:
137 statt = ST_ATTACHMENT_INVALID;
138 break;
139 }
140
141 return statt;
142 }
143
144 /**
145 * Make sure a context picks up the latest cached state of the
146 * drawables it binds to.
147 */
148 static void
149 st_context_validate(struct st_context *st,
150 struct st_framebuffer *stdraw,
151 struct st_framebuffer *stread)
152 {
153 if (stdraw && stdraw->stamp != st->draw_stamp) {
154 st->dirty.st |= ST_NEW_FRAMEBUFFER;
155 _mesa_resize_framebuffer(st->ctx, &stdraw->Base,
156 stdraw->Base.Width,
157 stdraw->Base.Height);
158 st->draw_stamp = stdraw->stamp;
159 }
160
161 if (stread && stread->stamp != st->read_stamp) {
162 if (stread != stdraw) {
163 st->dirty.st |= ST_NEW_FRAMEBUFFER;
164 _mesa_resize_framebuffer(st->ctx, &stread->Base,
165 stread->Base.Width,
166 stread->Base.Height);
167 }
168 st->read_stamp = stread->stamp;
169 }
170 }
171
172 /**
173 * Validate a framebuffer to make sure up-to-date pipe_textures are used.
174 * The context is only used for creating pipe surfaces and for calling
175 * _mesa_resize_framebuffer().
176 * (That should probably be rethought, since those surfaces become
177 * drawable state, not context state, and can be freed by another pipe
178 * context).
179 */
180 static void
181 st_framebuffer_validate(struct st_framebuffer *stfb,
182 struct st_context *st)
183 {
184 struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
185 uint width, height;
186 unsigned i;
187 boolean changed = FALSE;
188 int32_t new_stamp;
189
190 /* Check for incomplete framebuffers (e.g. EGL_KHR_surfaceless_context) */
191 if (!stfb->iface)
192 return;
193
194 new_stamp = p_atomic_read(&stfb->iface->stamp);
195 if (stfb->iface_stamp == new_stamp)
196 return;
197
198 /* validate the fb */
199 do {
200 if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
201 stfb->num_statts, textures))
202 return;
203
204 stfb->iface_stamp = new_stamp;
205 new_stamp = p_atomic_read(&stfb->iface->stamp);
206 } while(stfb->iface_stamp != new_stamp);
207
208 width = stfb->Base.Width;
209 height = stfb->Base.Height;
210
211 for (i = 0; i < stfb->num_statts; i++) {
212 struct st_renderbuffer *strb;
213 struct pipe_surface *ps, surf_tmpl;
214 gl_buffer_index idx;
215
216 if (!textures[i])
217 continue;
218
219 idx = attachment_to_buffer_index(stfb->statts[i]);
220 if (idx >= BUFFER_COUNT) {
221 pipe_resource_reference(&textures[i], NULL);
222 continue;
223 }
224
225 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
226 assert(strb);
227 if (strb->texture == textures[i]) {
228 pipe_resource_reference(&textures[i], NULL);
229 continue;
230 }
231
232 u_surface_default_template(&surf_tmpl, textures[i]);
233 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
234 if (ps) {
235 pipe_surface_reference(&strb->surface, ps);
236 pipe_resource_reference(&strb->texture, ps->texture);
237 /* ownership transfered */
238 pipe_surface_reference(&ps, NULL);
239
240 changed = TRUE;
241
242 strb->Base.Width = strb->surface->width;
243 strb->Base.Height = strb->surface->height;
244
245 width = strb->Base.Width;
246 height = strb->Base.Height;
247 }
248
249 pipe_resource_reference(&textures[i], NULL);
250 }
251
252 if (changed) {
253 ++stfb->stamp;
254 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
255 }
256 }
257
258 /**
259 * Update the attachments to validate by looping the existing renderbuffers.
260 */
261 static void
262 st_framebuffer_update_attachments(struct st_framebuffer *stfb)
263 {
264 gl_buffer_index idx;
265
266 stfb->num_statts = 0;
267 for (idx = 0; idx < BUFFER_COUNT; idx++) {
268 struct st_renderbuffer *strb;
269 enum st_attachment_type statt;
270
271 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
272 if (!strb || strb->software)
273 continue;
274
275 statt = buffer_index_to_attachment(idx);
276 if (statt != ST_ATTACHMENT_INVALID &&
277 st_visual_have_buffers(stfb->iface->visual, 1 << statt))
278 stfb->statts[stfb->num_statts++] = statt;
279 }
280 stfb->stamp++;
281 }
282
283 /**
284 * Add a renderbuffer to the framebuffer.
285 */
286 static boolean
287 st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
288 gl_buffer_index idx)
289 {
290 struct gl_renderbuffer *rb;
291 enum pipe_format format;
292 boolean sw;
293
294 if (!stfb->iface)
295 return FALSE;
296
297 /* do not distinguish depth/stencil buffers */
298 if (idx == BUFFER_STENCIL)
299 idx = BUFFER_DEPTH;
300
301 switch (idx) {
302 case BUFFER_DEPTH:
303 format = stfb->iface->visual->depth_stencil_format;
304 sw = FALSE;
305 break;
306 case BUFFER_ACCUM:
307 format = stfb->iface->visual->accum_format;
308 sw = TRUE;
309 break;
310 default:
311 format = stfb->iface->visual->color_format;
312 if (stfb->Base.Visual.sRGBCapable)
313 format = util_format_srgb(format);
314 sw = FALSE;
315 break;
316 }
317
318 if (format == PIPE_FORMAT_NONE)
319 return FALSE;
320
321 rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
322 if (!rb)
323 return FALSE;
324
325 if (idx != BUFFER_DEPTH) {
326 _mesa_add_renderbuffer(&stfb->Base, idx, rb);
327 }
328 else {
329 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0))
330 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb);
331 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1))
332 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
333 }
334
335 return TRUE;
336 }
337
338 /**
339 * Intialize a struct gl_config from a visual.
340 */
341 static void
342 st_visual_to_context_mode(const struct st_visual *visual,
343 struct gl_config *mode)
344 {
345 memset(mode, 0, sizeof(*mode));
346
347 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
348 mode->doubleBufferMode = GL_TRUE;
349 if (st_visual_have_buffers(visual,
350 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
351 mode->stereoMode = GL_TRUE;
352
353 if (visual->color_format != PIPE_FORMAT_NONE) {
354 mode->rgbMode = GL_TRUE;
355
356 mode->redBits =
357 util_format_get_component_bits(visual->color_format,
358 UTIL_FORMAT_COLORSPACE_RGB, 0);
359 mode->greenBits =
360 util_format_get_component_bits(visual->color_format,
361 UTIL_FORMAT_COLORSPACE_RGB, 1);
362 mode->blueBits =
363 util_format_get_component_bits(visual->color_format,
364 UTIL_FORMAT_COLORSPACE_RGB, 2);
365 mode->alphaBits =
366 util_format_get_component_bits(visual->color_format,
367 UTIL_FORMAT_COLORSPACE_RGB, 3);
368
369 mode->rgbBits = mode->redBits +
370 mode->greenBits + mode->blueBits + mode->alphaBits;
371 }
372
373 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
374 mode->depthBits =
375 util_format_get_component_bits(visual->depth_stencil_format,
376 UTIL_FORMAT_COLORSPACE_ZS, 0);
377 mode->stencilBits =
378 util_format_get_component_bits(visual->depth_stencil_format,
379 UTIL_FORMAT_COLORSPACE_ZS, 1);
380
381 mode->haveDepthBuffer = mode->depthBits > 0;
382 mode->haveStencilBuffer = mode->stencilBits > 0;
383 }
384
385 if (visual->accum_format != PIPE_FORMAT_NONE) {
386 mode->haveAccumBuffer = GL_TRUE;
387
388 mode->accumRedBits =
389 util_format_get_component_bits(visual->accum_format,
390 UTIL_FORMAT_COLORSPACE_RGB, 0);
391 mode->accumGreenBits =
392 util_format_get_component_bits(visual->accum_format,
393 UTIL_FORMAT_COLORSPACE_RGB, 1);
394 mode->accumBlueBits =
395 util_format_get_component_bits(visual->accum_format,
396 UTIL_FORMAT_COLORSPACE_RGB, 2);
397 mode->accumAlphaBits =
398 util_format_get_component_bits(visual->accum_format,
399 UTIL_FORMAT_COLORSPACE_RGB, 3);
400 }
401
402 if (visual->samples > 1) {
403 mode->sampleBuffers = 1;
404 mode->samples = visual->samples;
405 }
406 }
407
408 /**
409 * Create a framebuffer from a manager interface.
410 */
411 static struct st_framebuffer *
412 st_framebuffer_create(struct st_context *st,
413 struct st_framebuffer_iface *stfbi)
414 {
415 struct st_framebuffer *stfb;
416 struct gl_config mode;
417 gl_buffer_index idx;
418
419 if (!stfbi)
420 return NULL;
421
422 stfb = CALLOC_STRUCT(st_framebuffer);
423 if (!stfb)
424 return NULL;
425
426 st_visual_to_context_mode(stfbi->visual, &mode);
427
428 /*
429 * For desktop GL, sRGB framebuffer write is controlled by both the
430 * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should
431 * advertise the capability when the pipe driver (and core Mesa) supports
432 * it so that applications can enable sRGB write when they want to.
433 *
434 * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. When
435 * the attribute is GLX_TRUE, it tells the st manager to pick a color
436 * format such that util_format_srgb(visual->color_format) can be supported
437 * by the pipe driver. We still need to advertise the capability here.
438 *
439 * For GLES, however, sRGB framebuffer write is controlled only by the
440 * capability of the framebuffer. There is GL_EXT_sRGB_write_control to
441 * give applications the control back, but sRGB write is still enabled by
442 * default. To avoid unexpected results, we should not advertise the
443 * capability. This could change when we add support for
444 * EGL_KHR_gl_colorspace.
445 */
446 if (_mesa_is_desktop_gl(st->ctx)) {
447 struct pipe_screen *screen = st->pipe->screen;
448 const enum pipe_format srgb_format =
449 util_format_srgb(stfbi->visual->color_format);
450
451 if (srgb_format != PIPE_FORMAT_NONE &&
452 st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE &&
453 screen->is_format_supported(screen, srgb_format,
454 PIPE_TEXTURE_2D, stfbi->visual->samples,
455 (PIPE_BIND_DISPLAY_TARGET |
456 PIPE_BIND_RENDER_TARGET)))
457 mode.sRGBCapable = GL_TRUE;
458 }
459
460 _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
461
462 stfb->iface = stfbi;
463 stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
464
465 /* add the color buffer */
466 idx = stfb->Base._ColorDrawBufferIndexes[0];
467 if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
468 free(stfb);
469 return NULL;
470 }
471
472 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
473 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
474
475 stfb->stamp = 0;
476 st_framebuffer_update_attachments(stfb);
477
478 return stfb;
479 }
480
481 /**
482 * Reference a framebuffer.
483 */
484 static void
485 st_framebuffer_reference(struct st_framebuffer **ptr,
486 struct st_framebuffer *stfb)
487 {
488 struct gl_framebuffer *fb = &stfb->Base;
489 _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
490 }
491
492 static void
493 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
494 struct pipe_fence_handle **fence)
495 {
496 struct st_context *st = (struct st_context *) stctxi;
497 unsigned pipe_flags = 0;
498
499 if (flags & ST_FLUSH_END_OF_FRAME) {
500 pipe_flags |= PIPE_FLUSH_END_OF_FRAME;
501 }
502
503 st_flush(st, fence, pipe_flags);
504 if (flags & ST_FLUSH_FRONT)
505 st_manager_flush_frontbuffer(st);
506 }
507
508 static boolean
509 st_context_teximage(struct st_context_iface *stctxi,
510 enum st_texture_type tex_type,
511 int level, enum pipe_format pipe_format,
512 struct pipe_resource *tex, boolean mipmap)
513 {
514 struct st_context *st = (struct st_context *) stctxi;
515 struct gl_context *ctx = st->ctx;
516 struct gl_texture_object *texObj;
517 struct gl_texture_image *texImage;
518 struct st_texture_object *stObj;
519 struct st_texture_image *stImage;
520 GLenum internalFormat;
521 GLuint width, height, depth;
522 GLenum target;
523
524 switch (tex_type) {
525 case ST_TEXTURE_1D:
526 target = GL_TEXTURE_1D;
527 break;
528 case ST_TEXTURE_2D:
529 target = GL_TEXTURE_2D;
530 break;
531 case ST_TEXTURE_3D:
532 target = GL_TEXTURE_3D;
533 break;
534 case ST_TEXTURE_RECT:
535 target = GL_TEXTURE_RECTANGLE_ARB;
536 break;
537 default:
538 return FALSE;
539 }
540
541 texObj = _mesa_get_current_tex_object(ctx, target);
542
543 _mesa_lock_texture(ctx, texObj);
544
545 stObj = st_texture_object(texObj);
546 /* switch to surface based */
547 if (!stObj->surface_based) {
548 _mesa_clear_texture_object(ctx, texObj);
549 stObj->surface_based = GL_TRUE;
550 }
551
552 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
553 stImage = st_texture_image(texImage);
554 if (tex) {
555 mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
556
557 if (util_format_has_alpha(tex->format))
558 internalFormat = GL_RGBA;
559 else
560 internalFormat = GL_RGB;
561
562 _mesa_init_teximage_fields(ctx, texImage,
563 tex->width0, tex->height0, 1, 0,
564 internalFormat, texFormat);
565
566 width = tex->width0;
567 height = tex->height0;
568 depth = tex->depth0;
569
570 /* grow the image size until we hit level = 0 */
571 while (level > 0) {
572 if (width != 1)
573 width <<= 1;
574 if (height != 1)
575 height <<= 1;
576 if (depth != 1)
577 depth <<= 1;
578 level--;
579 }
580 }
581 else {
582 _mesa_clear_texture_image(ctx, texImage);
583 width = height = depth = 0;
584 }
585
586 pipe_resource_reference(&stImage->pt, tex);
587 stObj->width0 = width;
588 stObj->height0 = height;
589 stObj->depth0 = depth;
590 stObj->surface_format = pipe_format;
591
592 _mesa_dirty_texobj(ctx, texObj);
593 _mesa_unlock_texture(ctx, texObj);
594
595 return TRUE;
596 }
597
598 static void
599 st_context_copy(struct st_context_iface *stctxi,
600 struct st_context_iface *stsrci, unsigned mask)
601 {
602 struct st_context *st = (struct st_context *) stctxi;
603 struct st_context *src = (struct st_context *) stsrci;
604
605 _mesa_copy_context(src->ctx, st->ctx, mask);
606 }
607
608 static boolean
609 st_context_share(struct st_context_iface *stctxi,
610 struct st_context_iface *stsrci)
611 {
612 struct st_context *st = (struct st_context *) stctxi;
613 struct st_context *src = (struct st_context *) stsrci;
614
615 return _mesa_share_state(st->ctx, src->ctx);
616 }
617
618 static void
619 st_context_destroy(struct st_context_iface *stctxi)
620 {
621 struct st_context *st = (struct st_context *) stctxi;
622 st_destroy_context(st);
623 }
624
625 static struct st_context_iface *
626 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
627 const struct st_context_attribs *attribs,
628 enum st_context_error *error,
629 struct st_context_iface *shared_stctxi)
630 {
631 struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
632 struct st_context *st;
633 struct pipe_context *pipe;
634 struct gl_config mode;
635 gl_api api;
636
637 if (!(stapi->profile_mask & (1 << attribs->profile)))
638 return NULL;
639
640 switch (attribs->profile) {
641 case ST_PROFILE_DEFAULT:
642 api = API_OPENGL_COMPAT;
643 break;
644 case ST_PROFILE_OPENGL_ES1:
645 api = API_OPENGLES;
646 break;
647 case ST_PROFILE_OPENGL_ES2:
648 api = API_OPENGLES2;
649 break;
650 case ST_PROFILE_OPENGL_CORE:
651 api = API_OPENGL_CORE;
652 break;
653 default:
654 *error = ST_CONTEXT_ERROR_BAD_API;
655 return NULL;
656 break;
657 }
658
659 pipe = smapi->screen->context_create(smapi->screen, NULL);
660 if (!pipe) {
661 *error = ST_CONTEXT_ERROR_NO_MEMORY;
662 return NULL;
663 }
664
665 st_visual_to_context_mode(&attribs->visual, &mode);
666 st = st_create_context(api, pipe, &mode, shared_ctx, &attribs->options);
667 if (!st) {
668 *error = ST_CONTEXT_ERROR_NO_MEMORY;
669 pipe->destroy(pipe);
670 return NULL;
671 }
672
673 if (attribs->flags & ST_CONTEXT_FLAG_DEBUG){
674 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) {
675 *error = ST_CONTEXT_ERROR_NO_MEMORY;
676 return NULL;
677 }
678 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
679 }
680
681 if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
682 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
683
684 /* need to perform version check */
685 if (attribs->major > 1 || attribs->minor > 0) {
686 /* Is the actual version less than the requested version?
687 */
688 if (st->ctx->Version < attribs->major * 10 + attribs->minor) {
689 *error = ST_CONTEXT_ERROR_BAD_VERSION;
690 st_destroy_context(st);
691 return NULL;
692 }
693 }
694
695 st->invalidate_on_gl_viewport =
696 smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
697
698 st->iface.destroy = st_context_destroy;
699 st->iface.flush = st_context_flush;
700 st->iface.teximage = st_context_teximage;
701 st->iface.copy = st_context_copy;
702 st->iface.share = st_context_share;
703 st->iface.st_context_private = (void *) smapi;
704 st->iface.cso_context = st->cso_context;
705 st->iface.pipe = st->pipe;
706
707 *error = ST_CONTEXT_SUCCESS;
708 return &st->iface;
709 }
710
711 static struct st_context_iface *
712 st_api_get_current(struct st_api *stapi)
713 {
714 GET_CURRENT_CONTEXT(ctx);
715 struct st_context *st = (ctx) ? ctx->st : NULL;
716
717 return (st) ? &st->iface : NULL;
718 }
719
720 static struct st_framebuffer *
721 st_framebuffer_reuse_or_create(struct st_context *st,
722 struct gl_framebuffer *fb,
723 struct st_framebuffer_iface *stfbi)
724 {
725 struct st_framebuffer *cur = st_ws_framebuffer(fb), *stfb = NULL;
726
727 /* dummy framebuffers cant be used as st_framebuffer */
728 if (cur && &cur->Base != _mesa_get_incomplete_framebuffer() &&
729 cur->iface == stfbi) {
730 /* reuse the current stfb */
731 st_framebuffer_reference(&stfb, cur);
732 }
733 else {
734 /* create a new one */
735 stfb = st_framebuffer_create(st, stfbi);
736 }
737
738 return stfb;
739 }
740
741 static boolean
742 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
743 struct st_framebuffer_iface *stdrawi,
744 struct st_framebuffer_iface *streadi)
745 {
746 struct st_context *st = (struct st_context *) stctxi;
747 struct st_framebuffer *stdraw, *stread;
748 boolean ret;
749
750 _glapi_check_multithread();
751
752 if (st) {
753 /* reuse or create the draw fb */
754 stdraw = st_framebuffer_reuse_or_create(st,
755 st->ctx->WinSysDrawBuffer, stdrawi);
756 if (streadi != stdrawi) {
757 /* do the same for the read fb */
758 stread = st_framebuffer_reuse_or_create(st,
759 st->ctx->WinSysReadBuffer, streadi);
760 }
761 else {
762 stread = NULL;
763 /* reuse the draw fb for the read fb */
764 if (stdraw)
765 st_framebuffer_reference(&stread, stdraw);
766 }
767
768 if (stdraw && stread) {
769 st_framebuffer_validate(stdraw, st);
770 if (stread != stdraw)
771 st_framebuffer_validate(stread, st);
772
773 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
774
775 st->draw_stamp = stdraw->stamp - 1;
776 st->read_stamp = stread->stamp - 1;
777 st_context_validate(st, stdraw, stread);
778 }
779 else {
780 struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
781 ret = _mesa_make_current(st->ctx, incomplete, incomplete);
782 }
783
784 st_framebuffer_reference(&stdraw, NULL);
785 st_framebuffer_reference(&stread, NULL);
786 }
787 else {
788 ret = _mesa_make_current(NULL, NULL, NULL);
789 }
790
791 return ret;
792 }
793
794 static st_proc_t
795 st_api_get_proc_address(struct st_api *stapi, const char *procname)
796 {
797 return (st_proc_t) _glapi_get_proc_address(procname);
798 }
799
800 static void
801 st_api_destroy(struct st_api *stapi)
802 {
803 }
804
805 /**
806 * Flush the front buffer if the current context renders to the front buffer.
807 */
808 void
809 st_manager_flush_frontbuffer(struct st_context *st)
810 {
811 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
812 struct st_renderbuffer *strb = NULL;
813
814 if (stfb)
815 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
816 if (!strb)
817 return;
818
819 /* never a dummy fb */
820 assert(&stfb->Base != _mesa_get_incomplete_framebuffer());
821 stfb->iface->flush_front(&st->iface, stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
822 }
823
824 /**
825 * Return the surface of an EGLImage.
826 * FIXME: I think this should operate on resources, not surfaces
827 */
828 struct pipe_surface *
829 st_manager_get_egl_image_surface(struct st_context *st, void *eglimg)
830 {
831 struct st_manager *smapi =
832 (struct st_manager *) st->iface.st_context_private;
833 struct st_egl_image stimg;
834 struct pipe_surface *ps, surf_tmpl;
835
836 if (!smapi || !smapi->get_egl_image)
837 return NULL;
838
839 memset(&stimg, 0, sizeof(stimg));
840 if (!smapi->get_egl_image(smapi, eglimg, &stimg))
841 return NULL;
842
843 u_surface_default_template(&surf_tmpl, stimg.texture);
844 surf_tmpl.u.tex.level = stimg.level;
845 surf_tmpl.u.tex.first_layer = stimg.layer;
846 surf_tmpl.u.tex.last_layer = stimg.layer;
847 ps = st->pipe->create_surface(st->pipe, stimg.texture, &surf_tmpl);
848 pipe_resource_reference(&stimg.texture, NULL);
849
850 return ps;
851 }
852
853 /**
854 * Re-validate the framebuffers.
855 */
856 void
857 st_manager_validate_framebuffers(struct st_context *st)
858 {
859 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
860 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
861
862 if (stdraw)
863 st_framebuffer_validate(stdraw, st);
864 if (stread && stread != stdraw)
865 st_framebuffer_validate(stread, st);
866
867 st_context_validate(st, stdraw, stread);
868 }
869
870 /**
871 * Add a color renderbuffer on demand.
872 */
873 boolean
874 st_manager_add_color_renderbuffer(struct st_context *st,
875 struct gl_framebuffer *fb,
876 gl_buffer_index idx)
877 {
878 struct st_framebuffer *stfb = st_ws_framebuffer(fb);
879
880 /* FBO */
881 if (!stfb)
882 return FALSE;
883
884 if (stfb->Base.Attachment[idx].Renderbuffer)
885 return TRUE;
886
887 switch (idx) {
888 case BUFFER_FRONT_LEFT:
889 case BUFFER_BACK_LEFT:
890 case BUFFER_FRONT_RIGHT:
891 case BUFFER_BACK_RIGHT:
892 break;
893 default:
894 return FALSE;
895 break;
896 }
897
898 if (!st_framebuffer_add_renderbuffer(stfb, idx))
899 return FALSE;
900
901 st_framebuffer_update_attachments(stfb);
902
903 /*
904 * Force a call to the state tracker manager to validate the
905 * new renderbuffer. It might be that there is a window system
906 * renderbuffer available.
907 */
908 if(stfb->iface)
909 stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
910
911 st_invalidate_state(st->ctx, _NEW_BUFFERS);
912
913 return TRUE;
914 }
915
916 static unsigned get_version(struct pipe_screen *screen,
917 struct st_config_options *options, gl_api api)
918 {
919 struct gl_constants consts = {0};
920 struct gl_extensions extensions = {0};
921 GLuint version;
922
923 if ((api == API_OPENGL_COMPAT || api == API_OPENGL_CORE) &&
924 _mesa_override_gl_version_contextless(&consts, &api, &version)) {
925 return version;
926 }
927
928 _mesa_init_constants(&consts, api);
929 _mesa_init_extensions(&extensions);
930
931 st_init_limits(screen, &consts, &extensions);
932 st_init_extensions(screen, &consts, &extensions, options, GL_TRUE);
933
934 return _mesa_get_version(&extensions, &consts, api);
935 }
936
937 static void
938 st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
939 struct st_config_options *options,
940 int *gl_core_version,
941 int *gl_compat_version,
942 int *gl_es1_version,
943 int *gl_es2_version)
944 {
945 *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE);
946 *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT);
947 *gl_es1_version = get_version(sm->screen, options, API_OPENGLES);
948 *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
949 }
950
951 static const struct st_api st_gl_api = {
952 "Mesa " PACKAGE_VERSION,
953 ST_API_OPENGL,
954 ST_PROFILE_DEFAULT_MASK |
955 ST_PROFILE_OPENGL_CORE_MASK |
956 ST_PROFILE_OPENGL_ES1_MASK |
957 ST_PROFILE_OPENGL_ES2_MASK |
958 0,
959 ST_API_FEATURE_MS_VISUALS_MASK,
960 st_api_destroy,
961 st_api_query_versions,
962 st_api_get_proc_address,
963 st_api_create_context,
964 st_api_make_current,
965 st_api_get_current,
966 };
967
968 struct st_api *
969 st_gl_api_create(void)
970 {
971 return (struct st_api *) &st_gl_api;
972 }