mesa/st: call _mesa_initialize() early
[mesa.git] / src / mesa / state_tracker / st_manager.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 LunarG Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/extensions.h"
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/glthread.h"
33 #include "main/texobj.h"
34 #include "main/teximage.h"
35 #include "main/texstate.h"
36 #include "main/errors.h"
37 #include "main/framebuffer.h"
38 #include "main/fbobject.h"
39 #include "main/renderbuffer.h"
40 #include "main/version.h"
41 #include "util/hash_table.h"
42 #include "st_texture.h"
43
44 #include "st_context.h"
45 #include "st_debug.h"
46 #include "st_extensions.h"
47 #include "st_format.h"
48 #include "st_cb_bitmap.h"
49 #include "st_cb_fbo.h"
50 #include "st_cb_flush.h"
51 #include "st_manager.h"
52 #include "st_sampler_view.h"
53
54 #include "state_tracker/st_gl_api.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_screen.h"
58 #include "util/format/u_format.h"
59 #include "util/u_helpers.h"
60 #include "util/u_pointer.h"
61 #include "util/u_inlines.h"
62 #include "util/u_atomic.h"
63 #include "util/u_surface.h"
64 #include "util/list.h"
65 #include "util/u_memory.h"
66
67 struct hash_table;
68 struct st_manager_private
69 {
70 struct hash_table *stfbi_ht; /* framebuffer iface objects hash table */
71 simple_mtx_t st_mutex;
72 };
73
74
75 /**
76 * Map an attachment to a buffer index.
77 */
78 static inline gl_buffer_index
79 attachment_to_buffer_index(enum st_attachment_type statt)
80 {
81 gl_buffer_index index;
82
83 switch (statt) {
84 case ST_ATTACHMENT_FRONT_LEFT:
85 index = BUFFER_FRONT_LEFT;
86 break;
87 case ST_ATTACHMENT_BACK_LEFT:
88 index = BUFFER_BACK_LEFT;
89 break;
90 case ST_ATTACHMENT_FRONT_RIGHT:
91 index = BUFFER_FRONT_RIGHT;
92 break;
93 case ST_ATTACHMENT_BACK_RIGHT:
94 index = BUFFER_BACK_RIGHT;
95 break;
96 case ST_ATTACHMENT_DEPTH_STENCIL:
97 index = BUFFER_DEPTH;
98 break;
99 case ST_ATTACHMENT_ACCUM:
100 index = BUFFER_ACCUM;
101 break;
102 case ST_ATTACHMENT_SAMPLE:
103 default:
104 index = BUFFER_COUNT;
105 break;
106 }
107
108 return index;
109 }
110
111
112 /**
113 * Map a buffer index to an attachment.
114 */
115 static inline enum st_attachment_type
116 buffer_index_to_attachment(gl_buffer_index index)
117 {
118 enum st_attachment_type statt;
119
120 switch (index) {
121 case BUFFER_FRONT_LEFT:
122 statt = ST_ATTACHMENT_FRONT_LEFT;
123 break;
124 case BUFFER_BACK_LEFT:
125 statt = ST_ATTACHMENT_BACK_LEFT;
126 break;
127 case BUFFER_FRONT_RIGHT:
128 statt = ST_ATTACHMENT_FRONT_RIGHT;
129 break;
130 case BUFFER_BACK_RIGHT:
131 statt = ST_ATTACHMENT_BACK_RIGHT;
132 break;
133 case BUFFER_DEPTH:
134 statt = ST_ATTACHMENT_DEPTH_STENCIL;
135 break;
136 case BUFFER_ACCUM:
137 statt = ST_ATTACHMENT_ACCUM;
138 break;
139 default:
140 statt = ST_ATTACHMENT_INVALID;
141 break;
142 }
143
144 return statt;
145 }
146
147
148 /**
149 * Make sure a context picks up the latest cached state of the
150 * drawables it binds to.
151 */
152 static void
153 st_context_validate(struct st_context *st,
154 struct st_framebuffer *stdraw,
155 struct st_framebuffer *stread)
156 {
157 if (stdraw && stdraw->stamp != st->draw_stamp) {
158 st->dirty |= ST_NEW_FRAMEBUFFER;
159 _mesa_resize_framebuffer(st->ctx, &stdraw->Base,
160 stdraw->Base.Width,
161 stdraw->Base.Height);
162 st->draw_stamp = stdraw->stamp;
163 }
164
165 if (stread && stread->stamp != st->read_stamp) {
166 if (stread != stdraw) {
167 st->dirty |= ST_NEW_FRAMEBUFFER;
168 _mesa_resize_framebuffer(st->ctx, &stread->Base,
169 stread->Base.Width,
170 stread->Base.Height);
171 }
172 st->read_stamp = stread->stamp;
173 }
174 }
175
176
177 void
178 st_set_ws_renderbuffer_surface(struct st_renderbuffer *strb,
179 struct pipe_surface *surf)
180 {
181 pipe_surface_reference(&strb->surface_srgb, NULL);
182 pipe_surface_reference(&strb->surface_linear, NULL);
183
184 if (util_format_is_srgb(surf->format))
185 pipe_surface_reference(&strb->surface_srgb, surf);
186 else
187 pipe_surface_reference(&strb->surface_linear, surf);
188
189 strb->surface = surf; /* just assign, don't ref */
190 pipe_resource_reference(&strb->texture, surf->texture);
191
192 strb->Base.Width = surf->width;
193 strb->Base.Height = surf->height;
194 }
195
196
197 /**
198 * Validate a framebuffer to make sure up-to-date pipe_textures are used.
199 * The context is only used for creating pipe surfaces and for calling
200 * _mesa_resize_framebuffer().
201 * (That should probably be rethought, since those surfaces become
202 * drawable state, not context state, and can be freed by another pipe
203 * context).
204 */
205 static void
206 st_framebuffer_validate(struct st_framebuffer *stfb,
207 struct st_context *st)
208 {
209 struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
210 uint width, height;
211 unsigned i;
212 bool changed = false;
213 int32_t new_stamp;
214
215 new_stamp = p_atomic_read(&stfb->iface->stamp);
216 if (stfb->iface_stamp == new_stamp)
217 return;
218
219 memset(textures, 0, stfb->num_statts * sizeof(textures[0]));
220
221 /* validate the fb */
222 do {
223 if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
224 stfb->num_statts, textures))
225 return;
226
227 stfb->iface_stamp = new_stamp;
228 new_stamp = p_atomic_read(&stfb->iface->stamp);
229 } while(stfb->iface_stamp != new_stamp);
230
231 width = stfb->Base.Width;
232 height = stfb->Base.Height;
233
234 for (i = 0; i < stfb->num_statts; i++) {
235 struct st_renderbuffer *strb;
236 struct pipe_surface *ps, surf_tmpl;
237 gl_buffer_index idx;
238
239 if (!textures[i])
240 continue;
241
242 idx = attachment_to_buffer_index(stfb->statts[i]);
243 if (idx >= BUFFER_COUNT) {
244 pipe_resource_reference(&textures[i], NULL);
245 continue;
246 }
247
248 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
249 assert(strb);
250 if (strb->texture == textures[i]) {
251 pipe_resource_reference(&textures[i], NULL);
252 continue;
253 }
254
255 u_surface_default_template(&surf_tmpl, textures[i]);
256 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
257 if (ps) {
258 st_set_ws_renderbuffer_surface(strb, ps);
259 pipe_surface_reference(&ps, NULL);
260
261 changed = true;
262
263 width = strb->Base.Width;
264 height = strb->Base.Height;
265 }
266
267 pipe_resource_reference(&textures[i], NULL);
268 }
269
270 if (changed) {
271 ++stfb->stamp;
272 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
273 }
274 }
275
276
277 /**
278 * Update the attachments to validate by looping the existing renderbuffers.
279 */
280 static void
281 st_framebuffer_update_attachments(struct st_framebuffer *stfb)
282 {
283 gl_buffer_index idx;
284
285 stfb->num_statts = 0;
286 for (idx = 0; idx < BUFFER_COUNT; idx++) {
287 struct st_renderbuffer *strb;
288 enum st_attachment_type statt;
289
290 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
291 if (!strb || strb->software)
292 continue;
293
294 statt = buffer_index_to_attachment(idx);
295 if (statt != ST_ATTACHMENT_INVALID &&
296 st_visual_have_buffers(stfb->iface->visual, 1 << statt))
297 stfb->statts[stfb->num_statts++] = statt;
298 }
299 stfb->stamp++;
300 }
301
302
303 /**
304 * Add a renderbuffer to the framebuffer. The framebuffer is one that
305 * corresponds to a window and is not a user-created FBO.
306 */
307 static bool
308 st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
309 gl_buffer_index idx, bool prefer_srgb)
310 {
311 struct gl_renderbuffer *rb;
312 enum pipe_format format;
313 bool sw;
314
315 assert(_mesa_is_winsys_fbo(&stfb->Base));
316
317 /* do not distinguish depth/stencil buffers */
318 if (idx == BUFFER_STENCIL)
319 idx = BUFFER_DEPTH;
320
321 switch (idx) {
322 case BUFFER_DEPTH:
323 format = stfb->iface->visual->depth_stencil_format;
324 sw = false;
325 break;
326 case BUFFER_ACCUM:
327 format = stfb->iface->visual->accum_format;
328 sw = true;
329 break;
330 default:
331 format = stfb->iface->visual->color_format;
332 if (prefer_srgb)
333 format = util_format_srgb(format);
334 sw = false;
335 break;
336 }
337
338 if (format == PIPE_FORMAT_NONE)
339 return false;
340
341 rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
342 if (!rb)
343 return false;
344
345 if (idx != BUFFER_DEPTH) {
346 _mesa_attach_and_own_rb(&stfb->Base, idx, rb);
347 return true;
348 }
349
350 bool rb_ownership_taken = false;
351 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) {
352 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb);
353 rb_ownership_taken = true;
354 }
355
356 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
357 if (rb_ownership_taken)
358 _mesa_attach_and_reference_rb(&stfb->Base, BUFFER_STENCIL, rb);
359 else
360 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_STENCIL, rb);
361 }
362
363 return true;
364 }
365
366
367 /**
368 * Intialize a struct gl_config from a visual.
369 */
370 static void
371 st_visual_to_context_mode(const struct st_visual *visual,
372 struct gl_config *mode)
373 {
374 memset(mode, 0, sizeof(*mode));
375
376 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
377 mode->doubleBufferMode = GL_TRUE;
378
379 if (st_visual_have_buffers(visual,
380 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
381 mode->stereoMode = GL_TRUE;
382
383 if (visual->color_format != PIPE_FORMAT_NONE) {
384 mode->redBits =
385 util_format_get_component_bits(visual->color_format,
386 UTIL_FORMAT_COLORSPACE_RGB, 0);
387 mode->greenBits =
388 util_format_get_component_bits(visual->color_format,
389 UTIL_FORMAT_COLORSPACE_RGB, 1);
390 mode->blueBits =
391 util_format_get_component_bits(visual->color_format,
392 UTIL_FORMAT_COLORSPACE_RGB, 2);
393 mode->alphaBits =
394 util_format_get_component_bits(visual->color_format,
395 UTIL_FORMAT_COLORSPACE_RGB, 3);
396
397 mode->rgbBits = mode->redBits +
398 mode->greenBits + mode->blueBits + mode->alphaBits;
399 mode->sRGBCapable = util_format_is_srgb(visual->color_format);
400 }
401
402 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
403 mode->depthBits =
404 util_format_get_component_bits(visual->depth_stencil_format,
405 UTIL_FORMAT_COLORSPACE_ZS, 0);
406 mode->stencilBits =
407 util_format_get_component_bits(visual->depth_stencil_format,
408 UTIL_FORMAT_COLORSPACE_ZS, 1);
409 }
410
411 if (visual->accum_format != PIPE_FORMAT_NONE) {
412 mode->accumRedBits =
413 util_format_get_component_bits(visual->accum_format,
414 UTIL_FORMAT_COLORSPACE_RGB, 0);
415 mode->accumGreenBits =
416 util_format_get_component_bits(visual->accum_format,
417 UTIL_FORMAT_COLORSPACE_RGB, 1);
418 mode->accumBlueBits =
419 util_format_get_component_bits(visual->accum_format,
420 UTIL_FORMAT_COLORSPACE_RGB, 2);
421 mode->accumAlphaBits =
422 util_format_get_component_bits(visual->accum_format,
423 UTIL_FORMAT_COLORSPACE_RGB, 3);
424 }
425
426 if (visual->samples > 1) {
427 mode->sampleBuffers = 1;
428 mode->samples = visual->samples;
429 }
430 }
431
432
433 /**
434 * Create a framebuffer from a manager interface.
435 */
436 static struct st_framebuffer *
437 st_framebuffer_create(struct st_context *st,
438 struct st_framebuffer_iface *stfbi)
439 {
440 struct st_framebuffer *stfb;
441 struct gl_config mode;
442 gl_buffer_index idx;
443 bool prefer_srgb = false;
444
445 if (!stfbi)
446 return NULL;
447
448 stfb = CALLOC_STRUCT(st_framebuffer);
449 if (!stfb)
450 return NULL;
451
452 st_visual_to_context_mode(stfbi->visual, &mode);
453
454 /*
455 * For desktop GL, sRGB framebuffer write is controlled by both the
456 * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should
457 * advertise the capability when the pipe driver (and core Mesa) supports
458 * it so that applications can enable sRGB write when they want to.
459 *
460 * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. When
461 * the attribute is GLX_TRUE, it tells the st manager to pick a color
462 * format such that util_format_srgb(visual->color_format) can be supported
463 * by the pipe driver. We still need to advertise the capability here.
464 *
465 * For GLES, however, sRGB framebuffer write is initially only controlled
466 * by the capability of the framebuffer, with GL_EXT_sRGB_write_control
467 * control is given back to the applications, but GL_FRAMEBUFFER_SRGB is
468 * still enabled by default since this is the behaviour when
469 * EXT_sRGB_write_control is not available. Since GL_EXT_sRGB_write_control
470 * brings GLES on par with desktop GLs EXT_framebuffer_sRGB, in mesa this
471 * is also expressed by using the same extension flag
472 */
473 if (_mesa_has_EXT_framebuffer_sRGB(st->ctx)) {
474 struct pipe_screen *screen = st->pipe->screen;
475 const enum pipe_format srgb_format =
476 util_format_srgb(stfbi->visual->color_format);
477
478 if (srgb_format != PIPE_FORMAT_NONE &&
479 st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE &&
480 screen->is_format_supported(screen, srgb_format,
481 PIPE_TEXTURE_2D, stfbi->visual->samples,
482 stfbi->visual->samples,
483 (PIPE_BIND_DISPLAY_TARGET |
484 PIPE_BIND_RENDER_TARGET))) {
485 mode.sRGBCapable = GL_TRUE;
486 /* Since GL_FRAMEBUFFER_SRGB is enabled by default on GLES we must not
487 * create renderbuffers with an sRGB format derived from the
488 * visual->color_format, but we still want sRGB for desktop GL.
489 */
490 prefer_srgb = _mesa_is_desktop_gl(st->ctx);
491 }
492 }
493
494 _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
495
496 stfb->iface = stfbi;
497 stfb->iface_ID = stfbi->ID;
498 stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
499
500 /* add the color buffer */
501 idx = stfb->Base._ColorDrawBufferIndexes[0];
502 if (!st_framebuffer_add_renderbuffer(stfb, idx, prefer_srgb)) {
503 free(stfb);
504 return NULL;
505 }
506
507 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH, false);
508 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM, false);
509
510 stfb->stamp = 0;
511 st_framebuffer_update_attachments(stfb);
512
513 return stfb;
514 }
515
516
517 /**
518 * Reference a framebuffer.
519 */
520 void
521 st_framebuffer_reference(struct st_framebuffer **ptr,
522 struct st_framebuffer *stfb)
523 {
524 struct gl_framebuffer *fb = stfb ? &stfb->Base : NULL;
525 _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
526 }
527
528
529 static uint32_t
530 st_framebuffer_iface_hash(const void *key)
531 {
532 return (uintptr_t)key;
533 }
534
535
536 static bool
537 st_framebuffer_iface_equal(const void *a, const void *b)
538 {
539 return (struct st_framebuffer_iface *)a == (struct st_framebuffer_iface *)b;
540 }
541
542
543 static bool
544 st_framebuffer_iface_lookup(struct st_manager *smapi,
545 const struct st_framebuffer_iface *stfbi)
546 {
547 struct st_manager_private *smPriv =
548 (struct st_manager_private *)smapi->st_manager_private;
549 struct hash_entry *entry;
550
551 assert(smPriv);
552 assert(smPriv->stfbi_ht);
553
554 simple_mtx_lock(&smPriv->st_mutex);
555 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
556 simple_mtx_unlock(&smPriv->st_mutex);
557
558 return entry != NULL;
559 }
560
561
562 static bool
563 st_framebuffer_iface_insert(struct st_manager *smapi,
564 struct st_framebuffer_iface *stfbi)
565 {
566 struct st_manager_private *smPriv =
567 (struct st_manager_private *)smapi->st_manager_private;
568 struct hash_entry *entry;
569
570 assert(smPriv);
571 assert(smPriv->stfbi_ht);
572
573 simple_mtx_lock(&smPriv->st_mutex);
574 entry = _mesa_hash_table_insert(smPriv->stfbi_ht, stfbi, stfbi);
575 simple_mtx_unlock(&smPriv->st_mutex);
576
577 return entry != NULL;
578 }
579
580
581 static void
582 st_framebuffer_iface_remove(struct st_manager *smapi,
583 struct st_framebuffer_iface *stfbi)
584 {
585 struct st_manager_private *smPriv =
586 (struct st_manager_private *)smapi->st_manager_private;
587 struct hash_entry *entry;
588
589 if (!smPriv || !smPriv->stfbi_ht)
590 return;
591
592 simple_mtx_lock(&smPriv->st_mutex);
593 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
594 if (!entry)
595 goto unlock;
596
597 _mesa_hash_table_remove(smPriv->stfbi_ht, entry);
598
599 unlock:
600 simple_mtx_unlock(&smPriv->st_mutex);
601 }
602
603
604 /**
605 * The framebuffer interface object is no longer valid.
606 * Remove the object from the framebuffer interface hash table.
607 */
608 static void
609 st_api_destroy_drawable(struct st_api *stapi,
610 struct st_framebuffer_iface *stfbi)
611 {
612 if (!stfbi)
613 return;
614
615 st_framebuffer_iface_remove(stfbi->state_manager, stfbi);
616 }
617
618
619 /**
620 * Purge the winsys buffers list to remove any references to
621 * non-existing framebuffer interface objects.
622 */
623 static void
624 st_framebuffers_purge(struct st_context *st)
625 {
626 struct st_context_iface *st_iface = &st->iface;
627 struct st_manager *smapi = st_iface->state_manager;
628 struct st_framebuffer *stfb, *next;
629
630 assert(smapi);
631
632 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
633 struct st_framebuffer_iface *stfbi = stfb->iface;
634
635 assert(stfbi);
636
637 /**
638 * If the corresponding framebuffer interface object no longer exists,
639 * remove the framebuffer object from the context's winsys buffers list,
640 * and unreference the framebuffer object, so its resources can be
641 * deleted.
642 */
643 if (!st_framebuffer_iface_lookup(smapi, stfbi)) {
644 list_del(&stfb->head);
645 st_framebuffer_reference(&stfb, NULL);
646 }
647 }
648 }
649
650
651 static void
652 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
653 struct pipe_fence_handle **fence,
654 void (*before_flush_cb) (void*),
655 void* args)
656 {
657 struct st_context *st = (struct st_context *) stctxi;
658 unsigned pipe_flags = 0;
659
660 if (flags & ST_FLUSH_END_OF_FRAME)
661 pipe_flags |= PIPE_FLUSH_END_OF_FRAME;
662 if (flags & ST_FLUSH_FENCE_FD)
663 pipe_flags |= PIPE_FLUSH_FENCE_FD;
664
665 /* If both the bitmap cache is dirty and there are unflushed vertices,
666 * it means that glBitmap was called first and then glBegin.
667 */
668 st_flush_bitmap_cache(st);
669 FLUSH_VERTICES(st->ctx, 0);
670
671 /* Notify the caller that we're ready to flush */
672 if (before_flush_cb)
673 before_flush_cb(args);
674 st_flush(st, fence, pipe_flags);
675
676 if ((flags & ST_FLUSH_WAIT) && fence && *fence) {
677 st->pipe->screen->fence_finish(st->pipe->screen, NULL, *fence,
678 PIPE_TIMEOUT_INFINITE);
679 st->pipe->screen->fence_reference(st->pipe->screen, fence, NULL);
680 }
681
682 if (flags & ST_FLUSH_FRONT)
683 st_manager_flush_frontbuffer(st);
684
685 /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke
686 * st_manager_validate_framebuffers to notice that.
687 *
688 * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next
689 * draw call, which will invoke st_manager_validate_framebuffers, but it
690 * won't dirty states if there is no change.
691 */
692 if (flags & ST_FLUSH_END_OF_FRAME)
693 st->gfx_shaders_may_be_dirty = true;
694 }
695
696 static bool
697 st_context_teximage(struct st_context_iface *stctxi,
698 enum st_texture_type tex_type,
699 int level, enum pipe_format pipe_format,
700 struct pipe_resource *tex, bool mipmap)
701 {
702 struct st_context *st = (struct st_context *) stctxi;
703 struct gl_context *ctx = st->ctx;
704 struct gl_texture_object *texObj;
705 struct gl_texture_image *texImage;
706 struct st_texture_object *stObj;
707 struct st_texture_image *stImage;
708 GLenum internalFormat;
709 GLuint width, height, depth;
710 GLenum target;
711
712 switch (tex_type) {
713 case ST_TEXTURE_1D:
714 target = GL_TEXTURE_1D;
715 break;
716 case ST_TEXTURE_2D:
717 target = GL_TEXTURE_2D;
718 break;
719 case ST_TEXTURE_3D:
720 target = GL_TEXTURE_3D;
721 break;
722 case ST_TEXTURE_RECT:
723 target = GL_TEXTURE_RECTANGLE_ARB;
724 break;
725 default:
726 return FALSE;
727 }
728
729 texObj = _mesa_get_current_tex_object(ctx, target);
730
731 _mesa_lock_texture(ctx, texObj);
732
733 stObj = st_texture_object(texObj);
734 /* switch to surface based */
735 if (!stObj->surface_based) {
736 _mesa_clear_texture_object(ctx, texObj, NULL);
737 stObj->surface_based = GL_TRUE;
738 }
739
740 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
741 stImage = st_texture_image(texImage);
742 if (tex) {
743 mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
744
745 if (util_format_has_alpha(tex->format))
746 internalFormat = GL_RGBA;
747 else
748 internalFormat = GL_RGB;
749
750 _mesa_init_teximage_fields(ctx, texImage,
751 tex->width0, tex->height0, 1, 0,
752 internalFormat, texFormat);
753
754 width = tex->width0;
755 height = tex->height0;
756 depth = tex->depth0;
757
758 /* grow the image size until we hit level = 0 */
759 while (level > 0) {
760 if (width != 1)
761 width <<= 1;
762 if (height != 1)
763 height <<= 1;
764 if (depth != 1)
765 depth <<= 1;
766 level--;
767 }
768 }
769 else {
770 _mesa_clear_texture_image(ctx, texImage);
771 width = height = depth = 0;
772 }
773
774 pipe_resource_reference(&stObj->pt, tex);
775 st_texture_release_all_sampler_views(st, stObj);
776 pipe_resource_reference(&stImage->pt, tex);
777 stObj->surface_format = pipe_format;
778
779 stObj->needs_validation = true;
780
781 _mesa_dirty_texobj(ctx, texObj);
782 _mesa_unlock_texture(ctx, texObj);
783
784 return true;
785 }
786
787
788 static void
789 st_context_copy(struct st_context_iface *stctxi,
790 struct st_context_iface *stsrci, unsigned mask)
791 {
792 struct st_context *st = (struct st_context *) stctxi;
793 struct st_context *src = (struct st_context *) stsrci;
794
795 _mesa_copy_context(src->ctx, st->ctx, mask);
796 }
797
798
799 static bool
800 st_context_share(struct st_context_iface *stctxi,
801 struct st_context_iface *stsrci)
802 {
803 struct st_context *st = (struct st_context *) stctxi;
804 struct st_context *src = (struct st_context *) stsrci;
805
806 return _mesa_share_state(st->ctx, src->ctx);
807 }
808
809
810 static void
811 st_context_destroy(struct st_context_iface *stctxi)
812 {
813 struct st_context *st = (struct st_context *) stctxi;
814 st_destroy_context(st);
815 }
816
817
818 static void
819 st_start_thread(struct st_context_iface *stctxi)
820 {
821 struct st_context *st = (struct st_context *) stctxi;
822
823 _mesa_glthread_init(st->ctx);
824
825 /* Pin all driver threads to one L3 cache for optimal performance
826 * on AMD Zen. This is only done if glthread is enabled.
827 *
828 * If glthread is disabled, st_draw.c re-pins driver threads regularly
829 * based on the location of the app thread.
830 */
831 struct glthread_state *glthread = &st->ctx->GLThread;
832 if (glthread->enabled && st->pipe->set_context_param) {
833 util_pin_driver_threads_to_random_L3(st->pipe, &glthread->queue.threads[0]);
834 }
835 }
836
837
838 static void
839 st_thread_finish(struct st_context_iface *stctxi)
840 {
841 struct st_context *st = (struct st_context *) stctxi;
842
843 _mesa_glthread_finish(st->ctx);
844 }
845
846
847 static void
848 st_manager_destroy(struct st_manager *smapi)
849 {
850 struct st_manager_private *smPriv = smapi->st_manager_private;
851
852 if (smPriv && smPriv->stfbi_ht) {
853 _mesa_hash_table_destroy(smPriv->stfbi_ht, NULL);
854 simple_mtx_destroy(&smPriv->st_mutex);
855 free(smPriv);
856 smapi->st_manager_private = NULL;
857 }
858 }
859
860
861 static struct st_context_iface *
862 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
863 const struct st_context_attribs *attribs,
864 enum st_context_error *error,
865 struct st_context_iface *shared_stctxi)
866 {
867 struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
868 struct st_context *st;
869 struct pipe_context *pipe;
870 struct gl_config* mode_ptr;
871 struct gl_config mode;
872 gl_api api;
873 bool no_error = false;
874 unsigned ctx_flags = PIPE_CONTEXT_PREFER_THREADED;
875
876 if (!(stapi->profile_mask & (1 << attribs->profile)))
877 return NULL;
878
879 switch (attribs->profile) {
880 case ST_PROFILE_DEFAULT:
881 api = API_OPENGL_COMPAT;
882 break;
883 case ST_PROFILE_OPENGL_ES1:
884 api = API_OPENGLES;
885 break;
886 case ST_PROFILE_OPENGL_ES2:
887 api = API_OPENGLES2;
888 break;
889 case ST_PROFILE_OPENGL_CORE:
890 api = API_OPENGL_CORE;
891 break;
892 default:
893 *error = ST_CONTEXT_ERROR_BAD_API;
894 return NULL;
895 }
896
897 _mesa_initialize();
898
899 /* Create a hash table for the framebuffer interface objects
900 * if it has not been created for this st manager.
901 */
902 if (smapi->st_manager_private == NULL) {
903 struct st_manager_private *smPriv;
904
905 smPriv = CALLOC_STRUCT(st_manager_private);
906 simple_mtx_init(&smPriv->st_mutex, mtx_plain);
907 smPriv->stfbi_ht = _mesa_hash_table_create(NULL,
908 st_framebuffer_iface_hash,
909 st_framebuffer_iface_equal);
910 smapi->st_manager_private = smPriv;
911 smapi->destroy = st_manager_destroy;
912 }
913
914 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS)
915 ctx_flags |= PIPE_CONTEXT_ROBUST_BUFFER_ACCESS;
916
917 if (attribs->flags & ST_CONTEXT_FLAG_NO_ERROR)
918 no_error = true;
919
920 if (attribs->flags & ST_CONTEXT_FLAG_LOW_PRIORITY)
921 ctx_flags |= PIPE_CONTEXT_LOW_PRIORITY;
922 else if (attribs->flags & ST_CONTEXT_FLAG_HIGH_PRIORITY)
923 ctx_flags |= PIPE_CONTEXT_HIGH_PRIORITY;
924
925 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED)
926 ctx_flags |= PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET;
927
928 pipe = smapi->screen->context_create(smapi->screen, NULL, ctx_flags);
929 if (!pipe) {
930 *error = ST_CONTEXT_ERROR_NO_MEMORY;
931 return NULL;
932 }
933
934 st_visual_to_context_mode(&attribs->visual, &mode);
935
936 if (attribs->visual.no_config)
937 mode_ptr = NULL;
938 else
939 mode_ptr = &mode;
940
941 st = st_create_context(api, pipe, mode_ptr, shared_ctx,
942 &attribs->options, no_error);
943 if (!st) {
944 *error = ST_CONTEXT_ERROR_NO_MEMORY;
945 pipe->destroy(pipe);
946 return NULL;
947 }
948
949 if (attribs->flags & ST_CONTEXT_FLAG_DEBUG) {
950 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) {
951 *error = ST_CONTEXT_ERROR_NO_MEMORY;
952 return NULL;
953 }
954
955 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
956 }
957
958 if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) {
959 st_update_debug_callback(st);
960 }
961
962 if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
963 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
964 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) {
965 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
966 st->ctx->Const.RobustAccess = GL_TRUE;
967 }
968 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) {
969 st->ctx->Const.ResetStrategy = GL_LOSE_CONTEXT_ON_RESET_ARB;
970 st_install_device_reset_callback(st);
971 }
972
973 if (attribs->flags & ST_CONTEXT_FLAG_RELEASE_NONE)
974 st->ctx->Const.ContextReleaseBehavior = GL_NONE;
975
976 /* need to perform version check */
977 if (attribs->major > 1 || attribs->minor > 0) {
978 /* Is the actual version less than the requested version?
979 */
980 if (st->ctx->Version < attribs->major * 10U + attribs->minor) {
981 *error = ST_CONTEXT_ERROR_BAD_VERSION;
982 st_destroy_context(st);
983 return NULL;
984 }
985 }
986
987 st->invalidate_on_gl_viewport =
988 smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
989
990 st->iface.destroy = st_context_destroy;
991 st->iface.flush = st_context_flush;
992 st->iface.teximage = st_context_teximage;
993 st->iface.copy = st_context_copy;
994 st->iface.share = st_context_share;
995 st->iface.start_thread = st_start_thread;
996 st->iface.thread_finish = st_thread_finish;
997 st->iface.st_context_private = (void *) smapi;
998 st->iface.cso_context = st->cso_context;
999 st->iface.pipe = st->pipe;
1000 st->iface.state_manager = smapi;
1001
1002 *error = ST_CONTEXT_SUCCESS;
1003 return &st->iface;
1004 }
1005
1006
1007 static struct st_context_iface *
1008 st_api_get_current(struct st_api *stapi)
1009 {
1010 GET_CURRENT_CONTEXT(ctx);
1011 struct st_context *st = ctx ? ctx->st : NULL;
1012
1013 return st ? &st->iface : NULL;
1014 }
1015
1016
1017 static struct st_framebuffer *
1018 st_framebuffer_reuse_or_create(struct st_context *st,
1019 struct gl_framebuffer *fb,
1020 struct st_framebuffer_iface *stfbi)
1021 {
1022 struct st_framebuffer *cur = NULL, *stfb = NULL;
1023
1024 if (!stfbi)
1025 return NULL;
1026
1027 /* Check if there is already a framebuffer object for the specified
1028 * framebuffer interface in this context. If there is one, use it.
1029 */
1030 LIST_FOR_EACH_ENTRY(cur, &st->winsys_buffers, head) {
1031 if (cur->iface_ID == stfbi->ID) {
1032 st_framebuffer_reference(&stfb, cur);
1033 break;
1034 }
1035 }
1036
1037 /* If there is not already a framebuffer object, create one */
1038 if (stfb == NULL) {
1039 cur = st_framebuffer_create(st, stfbi);
1040
1041 if (cur) {
1042 /* add the referenced framebuffer interface object to
1043 * the framebuffer interface object hash table.
1044 */
1045 if (!st_framebuffer_iface_insert(stfbi->state_manager, stfbi)) {
1046 st_framebuffer_reference(&cur, NULL);
1047 return NULL;
1048 }
1049
1050 /* add to the context's winsys buffers list */
1051 list_add(&cur->head, &st->winsys_buffers);
1052
1053 st_framebuffer_reference(&stfb, cur);
1054 }
1055 }
1056
1057 return stfb;
1058 }
1059
1060
1061 static bool
1062 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
1063 struct st_framebuffer_iface *stdrawi,
1064 struct st_framebuffer_iface *streadi)
1065 {
1066 struct st_context *st = (struct st_context *) stctxi;
1067 struct st_framebuffer *stdraw, *stread;
1068 bool ret;
1069
1070 if (st) {
1071 /* reuse or create the draw fb */
1072 stdraw = st_framebuffer_reuse_or_create(st,
1073 st->ctx->WinSysDrawBuffer, stdrawi);
1074 if (streadi != stdrawi) {
1075 /* do the same for the read fb */
1076 stread = st_framebuffer_reuse_or_create(st,
1077 st->ctx->WinSysReadBuffer, streadi);
1078 }
1079 else {
1080 stread = NULL;
1081 /* reuse the draw fb for the read fb */
1082 if (stdraw)
1083 st_framebuffer_reference(&stread, stdraw);
1084 }
1085
1086 if (stdraw && stread) {
1087 st_framebuffer_validate(stdraw, st);
1088 if (stread != stdraw)
1089 st_framebuffer_validate(stread, st);
1090
1091 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
1092
1093 st->draw_stamp = stdraw->stamp - 1;
1094 st->read_stamp = stread->stamp - 1;
1095 st_context_validate(st, stdraw, stread);
1096 }
1097 else {
1098 struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
1099 ret = _mesa_make_current(st->ctx, incomplete, incomplete);
1100 }
1101
1102 st_framebuffer_reference(&stdraw, NULL);
1103 st_framebuffer_reference(&stread, NULL);
1104
1105 /* Purge the context's winsys_buffers list in case any
1106 * of the referenced drawables no longer exist.
1107 */
1108 st_framebuffers_purge(st);
1109 }
1110 else {
1111 GET_CURRENT_CONTEXT(ctx);
1112
1113 if (ctx) {
1114 /* Before releasing the context, release its associated
1115 * winsys buffers first. Then purge the context's winsys buffers list
1116 * to free the resources of any winsys buffers that no longer have
1117 * an existing drawable.
1118 */
1119 ret = _mesa_make_current(ctx, NULL, NULL);
1120 st_framebuffers_purge(ctx->st);
1121 }
1122
1123 ret = _mesa_make_current(NULL, NULL, NULL);
1124 }
1125
1126 return ret;
1127 }
1128
1129
1130 static void
1131 st_api_destroy(struct st_api *stapi)
1132 {
1133 }
1134
1135
1136 /**
1137 * Flush the front buffer if the current context renders to the front buffer.
1138 */
1139 void
1140 st_manager_flush_frontbuffer(struct st_context *st)
1141 {
1142 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
1143 struct st_renderbuffer *strb = NULL;
1144
1145 if (!stfb)
1146 return;
1147
1148 /* If the context uses a doublebuffered visual, but the buffer is
1149 * single-buffered, guess that it's a pbuffer, which doesn't need
1150 * flushing.
1151 */
1152 if (st->ctx->Visual.doubleBufferMode &&
1153 !stfb->Base.Visual.doubleBufferMode)
1154 return;
1155
1156 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].
1157 Renderbuffer);
1158
1159 /* Do we have a front color buffer and has it been drawn to since last
1160 * frontbuffer flush?
1161 */
1162 if (strb && strb->defined) {
1163 stfb->iface->flush_front(&st->iface, stfb->iface,
1164 ST_ATTACHMENT_FRONT_LEFT);
1165 strb->defined = GL_FALSE;
1166
1167 /* Trigger an update of strb->defined on next draw */
1168 st->dirty |= ST_NEW_FB_STATE;
1169 }
1170 }
1171
1172
1173 /**
1174 * Re-validate the framebuffers.
1175 */
1176 void
1177 st_manager_validate_framebuffers(struct st_context *st)
1178 {
1179 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
1180 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
1181
1182 if (stdraw)
1183 st_framebuffer_validate(stdraw, st);
1184 if (stread && stread != stdraw)
1185 st_framebuffer_validate(stread, st);
1186
1187 st_context_validate(st, stdraw, stread);
1188 }
1189
1190
1191 /**
1192 * Flush any outstanding swapbuffers on the current draw framebuffer.
1193 */
1194 void
1195 st_manager_flush_swapbuffers(void)
1196 {
1197 GET_CURRENT_CONTEXT(ctx);
1198 struct st_context *st = (ctx) ? ctx->st : NULL;
1199 struct st_framebuffer *stfb;
1200
1201 if (!st)
1202 return;
1203
1204 stfb = st_ws_framebuffer(ctx->DrawBuffer);
1205 if (!stfb || !stfb->iface->flush_swapbuffers)
1206 return;
1207
1208 stfb->iface->flush_swapbuffers(&st->iface, stfb->iface);
1209 }
1210
1211
1212 /**
1213 * Add a color renderbuffer on demand. The FBO must correspond to a window,
1214 * not a user-created FBO.
1215 */
1216 bool
1217 st_manager_add_color_renderbuffer(struct st_context *st,
1218 struct gl_framebuffer *fb,
1219 gl_buffer_index idx)
1220 {
1221 struct st_framebuffer *stfb = st_ws_framebuffer(fb);
1222
1223 /* FBO */
1224 if (!stfb)
1225 return false;
1226
1227 assert(_mesa_is_winsys_fbo(fb));
1228
1229 if (stfb->Base.Attachment[idx].Renderbuffer)
1230 return true;
1231
1232 switch (idx) {
1233 case BUFFER_FRONT_LEFT:
1234 case BUFFER_BACK_LEFT:
1235 case BUFFER_FRONT_RIGHT:
1236 case BUFFER_BACK_RIGHT:
1237 break;
1238 default:
1239 return false;
1240 }
1241
1242 if (!st_framebuffer_add_renderbuffer(stfb, idx,
1243 stfb->Base.Visual.sRGBCapable))
1244 return false;
1245
1246 st_framebuffer_update_attachments(stfb);
1247
1248 /*
1249 * Force a call to the state tracker manager to validate the
1250 * new renderbuffer. It might be that there is a window system
1251 * renderbuffer available.
1252 */
1253 if (stfb->iface)
1254 stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
1255
1256 st_invalidate_buffers(st);
1257
1258 return true;
1259 }
1260
1261
1262 static unsigned
1263 get_version(struct pipe_screen *screen,
1264 struct st_config_options *options, gl_api api)
1265 {
1266 struct gl_constants consts = {0};
1267 struct gl_extensions extensions = {0};
1268 GLuint version;
1269
1270 if (_mesa_override_gl_version_contextless(&consts, &api, &version)) {
1271 return version;
1272 }
1273
1274 _mesa_init_constants(&consts, api);
1275 _mesa_init_extensions(&extensions);
1276
1277 st_init_limits(screen, &consts, &extensions);
1278 st_init_extensions(screen, &consts, &extensions, options, api);
1279 version = _mesa_get_version(&extensions, &consts, api);
1280 free(consts.SpirVExtensions);
1281 return version;
1282 }
1283
1284
1285 static void
1286 st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
1287 struct st_config_options *options,
1288 int *gl_core_version,
1289 int *gl_compat_version,
1290 int *gl_es1_version,
1291 int *gl_es2_version)
1292 {
1293 *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE);
1294 *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT);
1295 *gl_es1_version = get_version(sm->screen, options, API_OPENGLES);
1296 *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
1297 }
1298
1299
1300 static const struct st_api st_gl_api = {
1301 .name = "Mesa " PACKAGE_VERSION,
1302 .api = ST_API_OPENGL,
1303 .profile_mask = ST_PROFILE_DEFAULT_MASK |
1304 ST_PROFILE_OPENGL_CORE_MASK |
1305 ST_PROFILE_OPENGL_ES1_MASK |
1306 ST_PROFILE_OPENGL_ES2_MASK |
1307 0,
1308 .feature_mask = ST_API_FEATURE_MS_VISUALS_MASK,
1309 .destroy = st_api_destroy,
1310 .query_versions = st_api_query_versions,
1311 .create_context = st_api_create_context,
1312 .make_current = st_api_make_current,
1313 .get_current = st_api_get_current,
1314 .destroy_drawable = st_api_destroy_drawable,
1315 };
1316
1317
1318 struct st_api *
1319 st_gl_api_create(void)
1320 {
1321 return (struct st_api *) &st_gl_api;
1322 }