1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/imports.h"
35 #include "main/hash.h"
36 #include "main/mtypes.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "program/programopt.h"
41 #include "compiler/nir/nir.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_shader_tokens.h"
46 #include "draw/draw_context.h"
47 #include "tgsi/tgsi_dump.h"
48 #include "tgsi/tgsi_emulate.h"
49 #include "tgsi/tgsi_parse.h"
50 #include "tgsi/tgsi_ureg.h"
53 #include "st_cb_bitmap.h"
54 #include "st_cb_drawpixels.h"
55 #include "st_context.h"
56 #include "st_tgsi_lower_yuv.h"
57 #include "st_program.h"
58 #include "st_mesa_to_tgsi.h"
59 #include "st_atifs_to_tgsi.h"
61 #include "st_shader_cache.h"
62 #include "cso_cache/cso_context.h"
67 set_affected_state_flags(uint64_t *states
,
68 struct gl_program
*prog
,
69 uint64_t new_constants
,
70 uint64_t new_sampler_views
,
71 uint64_t new_samplers
,
77 if (prog
->Parameters
->NumParameters
)
78 *states
|= new_constants
;
80 if (prog
->info
.num_textures
)
81 *states
|= new_sampler_views
| new_samplers
;
83 if (prog
->info
.num_images
)
84 *states
|= new_images
;
86 if (prog
->info
.num_ubos
)
89 if (prog
->info
.num_ssbos
)
92 if (prog
->info
.num_abos
)
93 *states
|= new_atomics
;
97 * This determines which states will be updated when the shader is bound.
100 st_set_prog_affected_state_flags(struct gl_program
*prog
)
104 switch (prog
->info
.stage
) {
105 case MESA_SHADER_VERTEX
:
106 states
= &((struct st_vertex_program
*)prog
)->affected_states
;
108 *states
= ST_NEW_VS_STATE
|
110 ST_NEW_VERTEX_ARRAYS
;
112 set_affected_state_flags(states
, prog
,
114 ST_NEW_VS_SAMPLER_VIEWS
,
122 case MESA_SHADER_TESS_CTRL
:
123 states
= &(st_common_program(prog
))->affected_states
;
125 *states
= ST_NEW_TCS_STATE
;
127 set_affected_state_flags(states
, prog
,
128 ST_NEW_TCS_CONSTANTS
,
129 ST_NEW_TCS_SAMPLER_VIEWS
,
137 case MESA_SHADER_TESS_EVAL
:
138 states
= &(st_common_program(prog
))->affected_states
;
140 *states
= ST_NEW_TES_STATE
|
143 set_affected_state_flags(states
, prog
,
144 ST_NEW_TES_CONSTANTS
,
145 ST_NEW_TES_SAMPLER_VIEWS
,
153 case MESA_SHADER_GEOMETRY
:
154 states
= &(st_common_program(prog
))->affected_states
;
156 *states
= ST_NEW_GS_STATE
|
159 set_affected_state_flags(states
, prog
,
161 ST_NEW_GS_SAMPLER_VIEWS
,
169 case MESA_SHADER_FRAGMENT
:
170 states
= &((struct st_fragment_program
*)prog
)->affected_states
;
172 /* gl_FragCoord and glDrawPixels always use constants. */
173 *states
= ST_NEW_FS_STATE
|
174 ST_NEW_SAMPLE_SHADING
|
177 set_affected_state_flags(states
, prog
,
179 ST_NEW_FS_SAMPLER_VIEWS
,
187 case MESA_SHADER_COMPUTE
:
188 states
= &((struct st_compute_program
*)prog
)->affected_states
;
190 *states
= ST_NEW_CS_STATE
;
192 set_affected_state_flags(states
, prog
,
194 ST_NEW_CS_SAMPLER_VIEWS
,
203 unreachable("unhandled shader stage");
208 * Delete a vertex program variant. Note the caller must unlink
209 * the variant from the linked list.
212 delete_vp_variant(struct st_context
*st
, struct st_vp_variant
*vpv
)
214 if (vpv
->driver_shader
)
215 cso_delete_vertex_shader(st
->cso_context
, vpv
->driver_shader
);
217 if (vpv
->draw_shader
)
218 draw_delete_vertex_shader( st
->draw
, vpv
->draw_shader
);
220 if (((vpv
->tgsi
.type
== PIPE_SHADER_IR_TGSI
)) && vpv
->tgsi
.tokens
)
221 ureg_free_tokens(vpv
->tgsi
.tokens
);
229 * Clean out any old compilations:
232 st_release_vp_variants( struct st_context
*st
,
233 struct st_vertex_program
*stvp
)
235 struct st_vp_variant
*vpv
;
237 for (vpv
= stvp
->variants
; vpv
; ) {
238 struct st_vp_variant
*next
= vpv
->next
;
239 delete_vp_variant(st
, vpv
);
243 stvp
->variants
= NULL
;
245 if ((stvp
->tgsi
.type
== PIPE_SHADER_IR_TGSI
) && stvp
->tgsi
.tokens
) {
246 tgsi_free_tokens(stvp
->tgsi
.tokens
);
247 stvp
->tgsi
.tokens
= NULL
;
254 * Delete a fragment program variant. Note the caller must unlink
255 * the variant from the linked list.
258 delete_fp_variant(struct st_context
*st
, struct st_fp_variant
*fpv
)
260 if (fpv
->driver_shader
)
261 cso_delete_fragment_shader(st
->cso_context
, fpv
->driver_shader
);
267 * Free all variants of a fragment program.
270 st_release_fp_variants(struct st_context
*st
, struct st_fragment_program
*stfp
)
272 struct st_fp_variant
*fpv
;
274 for (fpv
= stfp
->variants
; fpv
; ) {
275 struct st_fp_variant
*next
= fpv
->next
;
276 delete_fp_variant(st
, fpv
);
280 stfp
->variants
= NULL
;
282 if ((stfp
->tgsi
.type
== PIPE_SHADER_IR_TGSI
) && stfp
->tgsi
.tokens
) {
283 ureg_free_tokens(stfp
->tgsi
.tokens
);
284 stfp
->tgsi
.tokens
= NULL
;
290 * Delete a basic program variant. Note the caller must unlink
291 * the variant from the linked list.
294 delete_basic_variant(struct st_context
*st
, struct st_basic_variant
*v
,
297 if (v
->driver_shader
) {
299 case GL_TESS_CONTROL_PROGRAM_NV
:
300 cso_delete_tessctrl_shader(st
->cso_context
, v
->driver_shader
);
302 case GL_TESS_EVALUATION_PROGRAM_NV
:
303 cso_delete_tesseval_shader(st
->cso_context
, v
->driver_shader
);
305 case GL_GEOMETRY_PROGRAM_NV
:
306 cso_delete_geometry_shader(st
->cso_context
, v
->driver_shader
);
308 case GL_COMPUTE_PROGRAM_NV
:
309 cso_delete_compute_shader(st
->cso_context
, v
->driver_shader
);
312 assert(!"this shouldn't occur");
321 * Free all basic program variants.
324 st_release_basic_variants(struct st_context
*st
, GLenum target
,
325 struct st_basic_variant
**variants
,
326 struct pipe_shader_state
*tgsi
)
328 struct st_basic_variant
*v
;
330 for (v
= *variants
; v
; ) {
331 struct st_basic_variant
*next
= v
->next
;
332 delete_basic_variant(st
, v
, target
);
339 ureg_free_tokens(tgsi
->tokens
);
346 * Free all variants of a compute program.
349 st_release_cp_variants(struct st_context
*st
, struct st_compute_program
*stcp
)
351 struct st_basic_variant
**variants
= &stcp
->variants
;
352 struct st_basic_variant
*v
;
354 for (v
= *variants
; v
; ) {
355 struct st_basic_variant
*next
= v
->next
;
356 delete_basic_variant(st
, v
, stcp
->Base
.Target
);
362 if (stcp
->tgsi
.prog
) {
363 switch (stcp
->tgsi
.ir_type
) {
364 case PIPE_SHADER_IR_TGSI
:
365 ureg_free_tokens(stcp
->tgsi
.prog
);
366 stcp
->tgsi
.prog
= NULL
;
368 case PIPE_SHADER_IR_NIR
:
369 /* pipe driver took ownership of prog */
371 case PIPE_SHADER_IR_LLVM
:
372 case PIPE_SHADER_IR_NATIVE
:
374 stcp
->tgsi
.prog
= NULL
;
381 * Translate a vertex program.
384 st_translate_vertex_program(struct st_context
*st
,
385 struct st_vertex_program
*stvp
)
387 struct ureg_program
*ureg
;
388 enum pipe_error error
;
389 unsigned num_outputs
= 0;
391 ubyte input_to_index
[VERT_ATTRIB_MAX
] = {0};
392 ubyte output_semantic_name
[VARYING_SLOT_MAX
] = {0};
393 ubyte output_semantic_index
[VARYING_SLOT_MAX
] = {0};
395 stvp
->num_inputs
= 0;
397 if (stvp
->Base
.arb
.IsPositionInvariant
)
398 _mesa_insert_mvp_code(st
->ctx
, &stvp
->Base
);
401 * Determine number of inputs, the mappings between VERT_ATTRIB_x
402 * and TGSI generic input indexes, plus input attrib semantic info.
404 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
405 if ((stvp
->Base
.info
.inputs_read
& BITFIELD64_BIT(attr
)) != 0) {
406 input_to_index
[attr
] = stvp
->num_inputs
;
407 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
409 if ((stvp
->Base
.info
.double_inputs_read
&
410 BITFIELD64_BIT(attr
)) != 0) {
411 /* add placeholder for second part of a double attribute */
412 stvp
->index_to_input
[stvp
->num_inputs
] = ST_DOUBLE_ATTRIB_PLACEHOLDER
;
417 /* bit of a hack, presetup potentially unused edgeflag input */
418 input_to_index
[VERT_ATTRIB_EDGEFLAG
] = stvp
->num_inputs
;
419 stvp
->index_to_input
[stvp
->num_inputs
] = VERT_ATTRIB_EDGEFLAG
;
421 /* Compute mapping of vertex program outputs to slots.
423 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
424 if ((stvp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
)) == 0) {
425 stvp
->result_to_output
[attr
] = ~0;
428 unsigned slot
= num_outputs
++;
430 stvp
->result_to_output
[attr
] = slot
;
432 unsigned semantic_name
, semantic_index
;
433 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
434 &semantic_name
, &semantic_index
);
435 output_semantic_name
[slot
] = semantic_name
;
436 output_semantic_index
[slot
] = semantic_index
;
439 /* similar hack to above, presetup potentially unused edgeflag output */
440 stvp
->result_to_output
[VARYING_SLOT_EDGE
] = num_outputs
;
441 output_semantic_name
[num_outputs
] = TGSI_SEMANTIC_EDGEFLAG
;
442 output_semantic_index
[num_outputs
] = 0;
445 if (!stvp
->glsl_to_tgsi
&& !stvp
->shader_program
) {
446 _mesa_remove_output_reads(&stvp
->Base
, PROGRAM_OUTPUT
);
448 /* This determines which states will be updated when the assembly
451 stvp
->affected_states
= ST_NEW_VS_STATE
|
453 ST_NEW_VERTEX_ARRAYS
;
455 if (stvp
->Base
.Parameters
->NumParameters
)
456 stvp
->affected_states
|= ST_NEW_VS_CONSTANTS
;
458 /* No samplers are allowed in ARB_vp. */
461 if (stvp
->shader_program
) {
462 struct gl_program
*prog
= stvp
->shader_program
->last_vert_prog
;
464 st_translate_stream_output_info2(prog
->sh
.LinkedTransformFeedback
,
465 stvp
->result_to_output
,
466 &stvp
->tgsi
.stream_output
);
472 ureg
= ureg_create_with_screen(PIPE_SHADER_VERTEX
, st
->pipe
->screen
);
476 if (stvp
->Base
.info
.clip_distance_array_size
)
477 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
478 stvp
->Base
.info
.clip_distance_array_size
);
479 if (stvp
->Base
.info
.cull_distance_array_size
)
480 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
481 stvp
->Base
.info
.cull_distance_array_size
);
483 if (ST_DEBUG
& DEBUG_MESA
) {
484 _mesa_print_program(&stvp
->Base
);
485 _mesa_print_program_parameters(st
->ctx
, &stvp
->Base
);
489 if (stvp
->glsl_to_tgsi
) {
490 error
= st_translate_program(st
->ctx
,
498 NULL
, /* inputSlotToAttr */
499 NULL
, /* input semantic name */
500 NULL
, /* input semantic index */
501 NULL
, /* interp mode */
504 stvp
->result_to_output
,
505 output_semantic_name
,
506 output_semantic_index
);
508 st_translate_stream_output_info(stvp
->glsl_to_tgsi
,
509 stvp
->result_to_output
,
510 &stvp
->tgsi
.stream_output
);
512 free_glsl_to_tgsi_visitor(stvp
->glsl_to_tgsi
);
514 error
= st_translate_mesa_program(st
->ctx
,
521 NULL
, /* input semantic name */
522 NULL
, /* input semantic index */
526 stvp
->result_to_output
,
527 output_semantic_name
,
528 output_semantic_index
);
531 debug_printf("%s: failed to translate Mesa program:\n", __func__
);
532 _mesa_print_program(&stvp
->Base
);
538 stvp
->tgsi
.tokens
= ureg_get_tokens(ureg
, &num_tokens
);
541 if (stvp
->glsl_to_tgsi
) {
542 stvp
->glsl_to_tgsi
= NULL
;
543 st_store_tgsi_in_disk_cache(st
, &stvp
->Base
, NULL
, num_tokens
);
546 return stvp
->tgsi
.tokens
!= NULL
;
549 static struct st_vp_variant
*
550 st_create_vp_variant(struct st_context
*st
,
551 struct st_vertex_program
*stvp
,
552 const struct st_vp_variant_key
*key
)
554 struct st_vp_variant
*vpv
= CALLOC_STRUCT(st_vp_variant
);
555 struct pipe_context
*pipe
= st
->pipe
;
558 vpv
->tgsi
.stream_output
= stvp
->tgsi
.stream_output
;
559 vpv
->num_inputs
= stvp
->num_inputs
;
561 if (stvp
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
562 vpv
->tgsi
.type
= PIPE_SHADER_IR_NIR
;
563 vpv
->tgsi
.ir
.nir
= nir_shader_clone(NULL
, stvp
->tgsi
.ir
.nir
);
564 if (key
->clamp_color
)
565 NIR_PASS_V(vpv
->tgsi
.ir
.nir
, nir_lower_clamp_color_outputs
);
566 if (key
->passthrough_edgeflags
) {
567 NIR_PASS_V(vpv
->tgsi
.ir
.nir
, nir_lower_passthrough_edgeflags
);
571 st_finalize_nir(st
, &stvp
->Base
, stvp
->shader_program
,
574 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->tgsi
);
575 /* driver takes ownership of IR: */
576 vpv
->tgsi
.ir
.nir
= NULL
;
580 vpv
->tgsi
.tokens
= tgsi_dup_tokens(stvp
->tgsi
.tokens
);
582 /* Emulate features. */
583 if (key
->clamp_color
|| key
->passthrough_edgeflags
) {
584 const struct tgsi_token
*tokens
;
586 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
587 (key
->passthrough_edgeflags
? TGSI_EMU_PASSTHROUGH_EDGEFLAG
: 0);
589 tokens
= tgsi_emulate(vpv
->tgsi
.tokens
, flags
);
592 tgsi_free_tokens(vpv
->tgsi
.tokens
);
593 vpv
->tgsi
.tokens
= tokens
;
595 if (key
->passthrough_edgeflags
)
598 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
601 if (ST_DEBUG
& DEBUG_TGSI
) {
602 tgsi_dump(vpv
->tgsi
.tokens
, 0);
606 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->tgsi
);
612 * Find/create a vertex program variant.
614 struct st_vp_variant
*
615 st_get_vp_variant(struct st_context
*st
,
616 struct st_vertex_program
*stvp
,
617 const struct st_vp_variant_key
*key
)
619 struct st_vp_variant
*vpv
;
621 /* Search for existing variant */
622 for (vpv
= stvp
->variants
; vpv
; vpv
= vpv
->next
) {
623 if (memcmp(&vpv
->key
, key
, sizeof(*key
)) == 0) {
630 vpv
= st_create_vp_variant(st
, stvp
, key
);
632 /* insert into list */
633 vpv
->next
= stvp
->variants
;
634 stvp
->variants
= vpv
;
643 * Translate a Mesa fragment shader into a TGSI shader.
646 st_translate_fragment_program(struct st_context
*st
,
647 struct st_fragment_program
*stfp
)
649 ubyte outputMapping
[2 * FRAG_RESULT_MAX
];
650 ubyte inputMapping
[VARYING_SLOT_MAX
];
651 ubyte inputSlotToAttr
[VARYING_SLOT_MAX
];
652 ubyte interpMode
[PIPE_MAX_SHADER_INPUTS
]; /* XXX size? */
654 GLbitfield64 inputsRead
;
655 struct ureg_program
*ureg
;
657 GLboolean write_all
= GL_FALSE
;
659 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
660 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
661 uint fs_num_inputs
= 0;
663 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
664 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
665 uint fs_num_outputs
= 0;
667 memset(inputSlotToAttr
, ~0, sizeof(inputSlotToAttr
));
669 /* Non-GLSL programs: */
670 if (!stfp
->glsl_to_tgsi
&& !stfp
->shader_program
) {
671 _mesa_remove_output_reads(&stfp
->Base
, PROGRAM_OUTPUT
);
672 if (st
->ctx
->Const
.GLSLFragCoordIsSysVal
)
673 _mesa_program_fragment_position_to_sysval(&stfp
->Base
);
675 /* This determines which states will be updated when the assembly
678 * fragment.position and glDrawPixels always use constants.
680 stfp
->affected_states
= ST_NEW_FS_STATE
|
681 ST_NEW_SAMPLE_SHADING
|
685 /* Just set them for ATI_fs unconditionally. */
686 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
690 if (stfp
->Base
.SamplersUsed
)
691 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
697 * Convert Mesa program inputs to TGSI input register semantics.
699 inputsRead
= stfp
->Base
.info
.inputs_read
;
700 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
701 if ((inputsRead
& BITFIELD64_BIT(attr
)) != 0) {
702 const GLuint slot
= fs_num_inputs
++;
704 inputMapping
[attr
] = slot
;
705 inputSlotToAttr
[slot
] = attr
;
708 case VARYING_SLOT_POS
:
709 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
710 input_semantic_index
[slot
] = 0;
711 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
713 case VARYING_SLOT_COL0
:
714 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
715 input_semantic_index
[slot
] = 0;
716 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
717 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
719 case VARYING_SLOT_COL1
:
720 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
721 input_semantic_index
[slot
] = 1;
722 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
723 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
725 case VARYING_SLOT_FOGC
:
726 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
727 input_semantic_index
[slot
] = 0;
728 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
730 case VARYING_SLOT_FACE
:
731 input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
732 input_semantic_index
[slot
] = 0;
733 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
735 case VARYING_SLOT_PRIMITIVE_ID
:
736 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
737 input_semantic_index
[slot
] = 0;
738 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
740 case VARYING_SLOT_LAYER
:
741 input_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
742 input_semantic_index
[slot
] = 0;
743 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
745 case VARYING_SLOT_VIEWPORT
:
746 input_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
747 input_semantic_index
[slot
] = 0;
748 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
750 case VARYING_SLOT_CLIP_DIST0
:
751 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
752 input_semantic_index
[slot
] = 0;
753 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
755 case VARYING_SLOT_CLIP_DIST1
:
756 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
757 input_semantic_index
[slot
] = 1;
758 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
760 case VARYING_SLOT_CULL_DIST0
:
761 case VARYING_SLOT_CULL_DIST1
:
762 /* these should have been lowered by GLSL */
765 /* In most cases, there is nothing special about these
766 * inputs, so adopt a convention to use the generic
767 * semantic name and the mesa VARYING_SLOT_ number as the
770 * All that is required is that the vertex shader labels
771 * its own outputs similarly, and that the vertex shader
772 * generates at least every output required by the
773 * fragment shader plus fixed-function hardware (such as
776 * However, some drivers may need us to identify the PNTC and TEXi
777 * varyings if, for example, their capability to replace them with
778 * sprite coordinates is limited.
780 case VARYING_SLOT_PNTC
:
781 if (st
->needs_texcoord_semantic
) {
782 input_semantic_name
[slot
] = TGSI_SEMANTIC_PCOORD
;
783 input_semantic_index
[slot
] = 0;
784 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
788 case VARYING_SLOT_TEX0
:
789 case VARYING_SLOT_TEX1
:
790 case VARYING_SLOT_TEX2
:
791 case VARYING_SLOT_TEX3
:
792 case VARYING_SLOT_TEX4
:
793 case VARYING_SLOT_TEX5
:
794 case VARYING_SLOT_TEX6
:
795 case VARYING_SLOT_TEX7
:
796 if (st
->needs_texcoord_semantic
) {
797 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
798 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
799 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
800 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
804 case VARYING_SLOT_VAR0
:
806 /* Semantic indices should be zero-based because drivers may choose
807 * to assign a fixed slot determined by that index.
808 * This is useful because ARB_separate_shader_objects uses location
809 * qualifiers for linkage, and if the semantic index corresponds to
810 * these locations, linkage passes in the driver become unecessary.
812 * If needs_texcoord_semantic is true, no semantic indices will be
813 * consumed for the TEXi varyings, and we can base the locations of
814 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
816 assert(attr
>= VARYING_SLOT_VAR0
|| attr
== VARYING_SLOT_PNTC
||
817 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
818 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
819 input_semantic_index
[slot
] = st_get_generic_varying_index(st
, attr
);
820 if (attr
== VARYING_SLOT_PNTC
)
821 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
823 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
824 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
830 inputMapping
[attr
] = -1;
835 * Semantics and mapping for outputs
837 GLbitfield64 outputsWritten
= stfp
->Base
.info
.outputs_written
;
839 /* if z is written, emit that first */
840 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
841 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
842 fs_output_semantic_index
[fs_num_outputs
] = 0;
843 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
845 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
848 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_STENCIL
)) {
849 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_STENCIL
;
850 fs_output_semantic_index
[fs_num_outputs
] = 0;
851 outputMapping
[FRAG_RESULT_STENCIL
] = fs_num_outputs
;
853 outputsWritten
&= ~(1 << FRAG_RESULT_STENCIL
);
856 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)) {
857 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_SAMPLEMASK
;
858 fs_output_semantic_index
[fs_num_outputs
] = 0;
859 outputMapping
[FRAG_RESULT_SAMPLE_MASK
] = fs_num_outputs
;
861 outputsWritten
&= ~(1 << FRAG_RESULT_SAMPLE_MASK
);
864 /* handle remaining outputs (color) */
865 for (attr
= 0; attr
< ARRAY_SIZE(outputMapping
); attr
++) {
866 const GLbitfield64 written
= attr
< FRAG_RESULT_MAX
? outputsWritten
:
867 stfp
->Base
.SecondaryOutputsWritten
;
868 const unsigned loc
= attr
% FRAG_RESULT_MAX
;
870 if (written
& BITFIELD64_BIT(loc
)) {
872 case FRAG_RESULT_DEPTH
:
873 case FRAG_RESULT_STENCIL
:
874 case FRAG_RESULT_SAMPLE_MASK
:
878 case FRAG_RESULT_COLOR
:
879 write_all
= GL_TRUE
; /* fallthrough */
882 assert(loc
== FRAG_RESULT_COLOR
||
883 (FRAG_RESULT_DATA0
<= loc
&& loc
< FRAG_RESULT_MAX
));
885 index
= (loc
== FRAG_RESULT_COLOR
) ? 0 : (loc
- FRAG_RESULT_DATA0
);
887 if (attr
>= FRAG_RESULT_MAX
) {
888 /* Secondary color for dual source blending. */
893 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
894 fs_output_semantic_index
[fs_num_outputs
] = index
;
895 outputMapping
[attr
] = fs_num_outputs
;
904 /* We have already compiler to NIR so just return */
905 if (stfp
->shader_program
)
908 ureg
= ureg_create_with_screen(PIPE_SHADER_FRAGMENT
, st
->pipe
->screen
);
912 if (ST_DEBUG
& DEBUG_MESA
) {
913 _mesa_print_program(&stfp
->Base
);
914 _mesa_print_program_parameters(st
->ctx
, &stfp
->Base
);
917 if (write_all
== GL_TRUE
)
918 ureg_property(ureg
, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
, 1);
920 if (stfp
->Base
.info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
921 switch (stfp
->Base
.info
.fs
.depth_layout
) {
922 case FRAG_DEPTH_LAYOUT_ANY
:
923 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
924 TGSI_FS_DEPTH_LAYOUT_ANY
);
926 case FRAG_DEPTH_LAYOUT_GREATER
:
927 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
928 TGSI_FS_DEPTH_LAYOUT_GREATER
);
930 case FRAG_DEPTH_LAYOUT_LESS
:
931 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
932 TGSI_FS_DEPTH_LAYOUT_LESS
);
934 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
935 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
936 TGSI_FS_DEPTH_LAYOUT_UNCHANGED
);
943 if (stfp
->glsl_to_tgsi
) {
944 st_translate_program(st
->ctx
,
945 PIPE_SHADER_FRAGMENT
,
954 input_semantic_index
,
959 fs_output_semantic_name
,
960 fs_output_semantic_index
);
962 free_glsl_to_tgsi_visitor(stfp
->glsl_to_tgsi
);
963 } else if (stfp
->ati_fs
)
964 st_translate_atifs_program(ureg
,
971 input_semantic_index
,
976 fs_output_semantic_name
,
977 fs_output_semantic_index
);
979 st_translate_mesa_program(st
->ctx
,
980 PIPE_SHADER_FRAGMENT
,
987 input_semantic_index
,
992 fs_output_semantic_name
,
993 fs_output_semantic_index
);
996 stfp
->tgsi
.tokens
= ureg_get_tokens(ureg
, &num_tokens
);
999 if (stfp
->glsl_to_tgsi
) {
1000 stfp
->glsl_to_tgsi
= NULL
;
1001 st_store_tgsi_in_disk_cache(st
, &stfp
->Base
, NULL
, num_tokens
);
1004 return stfp
->tgsi
.tokens
!= NULL
;
1007 static struct st_fp_variant
*
1008 st_create_fp_variant(struct st_context
*st
,
1009 struct st_fragment_program
*stfp
,
1010 const struct st_fp_variant_key
*key
)
1012 struct pipe_context
*pipe
= st
->pipe
;
1013 struct st_fp_variant
*variant
= CALLOC_STRUCT(st_fp_variant
);
1014 struct pipe_shader_state tgsi
= {0};
1015 struct gl_program_parameter_list
*params
= stfp
->Base
.Parameters
;
1016 static const gl_state_index texcoord_state
[STATE_LENGTH
] =
1017 { STATE_INTERNAL
, STATE_CURRENT_ATTRIB
, VERT_ATTRIB_TEX0
};
1018 static const gl_state_index scale_state
[STATE_LENGTH
] =
1019 { STATE_INTERNAL
, STATE_PT_SCALE
};
1020 static const gl_state_index bias_state
[STATE_LENGTH
] =
1021 { STATE_INTERNAL
, STATE_PT_BIAS
};
1026 if (stfp
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
1027 tgsi
.type
= PIPE_SHADER_IR_NIR
;
1028 tgsi
.ir
.nir
= nir_shader_clone(NULL
, stfp
->tgsi
.ir
.nir
);
1030 if (key
->clamp_color
)
1031 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_clamp_color_outputs
);
1033 if (key
->persample_shading
) {
1034 nir_shader
*shader
= tgsi
.ir
.nir
;
1035 nir_foreach_variable(var
, &shader
->inputs
)
1036 var
->data
.sample
= true;
1039 assert(!(key
->bitmap
&& key
->drawpixels
));
1043 nir_lower_bitmap_options options
= {0};
1045 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1046 options
.sampler
= variant
->bitmap_sampler
;
1047 options
.swizzle_xxxx
= (st
->bitmap
.tex_format
== PIPE_FORMAT_L8_UNORM
);
1049 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_bitmap
, &options
);
1052 /* glDrawPixels (color only) */
1053 if (key
->drawpixels
) {
1054 nir_lower_drawpixels_options options
= {{0}};
1055 unsigned samplers_used
= stfp
->Base
.SamplersUsed
;
1057 /* Find the first unused slot. */
1058 variant
->drawpix_sampler
= ffs(~samplers_used
) - 1;
1059 options
.drawpix_sampler
= variant
->drawpix_sampler
;
1060 samplers_used
|= (1 << variant
->drawpix_sampler
);
1062 options
.pixel_maps
= key
->pixelMaps
;
1063 if (key
->pixelMaps
) {
1064 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1065 options
.pixelmap_sampler
= variant
->pixelmap_sampler
;
1068 options
.scale_and_bias
= key
->scaleAndBias
;
1069 if (key
->scaleAndBias
) {
1070 _mesa_add_state_reference(params
, scale_state
);
1071 memcpy(options
.scale_state_tokens
, scale_state
,
1072 sizeof(options
.scale_state_tokens
));
1073 _mesa_add_state_reference(params
, bias_state
);
1074 memcpy(options
.bias_state_tokens
, bias_state
,
1075 sizeof(options
.bias_state_tokens
));
1078 _mesa_add_state_reference(params
, texcoord_state
);
1079 memcpy(options
.texcoord_state_tokens
, texcoord_state
,
1080 sizeof(options
.texcoord_state_tokens
));
1082 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_drawpixels
, &options
);
1085 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1086 nir_lower_tex_options options
= {0};
1087 options
.lower_y_uv_external
= key
->external
.lower_nv12
;
1088 options
.lower_y_u_v_external
= key
->external
.lower_iyuv
;
1089 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_tex
, &options
);
1092 st_finalize_nir(st
, &stfp
->Base
, stfp
->shader_program
, tgsi
.ir
.nir
);
1094 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1095 /* This pass needs to happen *after* nir_lower_sampler */
1096 NIR_PASS_V(tgsi
.ir
.nir
, st_nir_lower_tex_src_plane
,
1097 ~stfp
->Base
.SamplersUsed
,
1098 key
->external
.lower_nv12
,
1099 key
->external
.lower_iyuv
);
1102 variant
->driver_shader
= pipe
->create_fs_state(pipe
, &tgsi
);
1103 variant
->key
= *key
;
1108 tgsi
.tokens
= stfp
->tgsi
.tokens
;
1110 assert(!(key
->bitmap
&& key
->drawpixels
));
1112 /* Fix texture targets and add fog for ATI_fs */
1114 const struct tgsi_token
*tokens
= st_fixup_atifs(tgsi
.tokens
, key
);
1117 tgsi
.tokens
= tokens
;
1119 fprintf(stderr
, "mesa: cannot post-process ATI_fs\n");
1122 /* Emulate features. */
1123 if (key
->clamp_color
|| key
->persample_shading
) {
1124 const struct tgsi_token
*tokens
;
1126 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
1127 (key
->persample_shading
? TGSI_EMU_FORCE_PERSAMPLE_INTERP
: 0);
1129 tokens
= tgsi_emulate(tgsi
.tokens
, flags
);
1132 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1133 tgsi_free_tokens(tgsi
.tokens
);
1134 tgsi
.tokens
= tokens
;
1136 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
1141 const struct tgsi_token
*tokens
;
1143 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1145 tokens
= st_get_bitmap_shader(tgsi
.tokens
,
1146 st
->internal_target
,
1147 variant
->bitmap_sampler
,
1148 st
->needs_texcoord_semantic
,
1149 st
->bitmap
.tex_format
==
1150 PIPE_FORMAT_L8_UNORM
);
1153 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1154 tgsi_free_tokens(tgsi
.tokens
);
1155 tgsi
.tokens
= tokens
;
1157 fprintf(stderr
, "mesa: cannot create a shader for glBitmap\n");
1160 /* glDrawPixels (color only) */
1161 if (key
->drawpixels
) {
1162 const struct tgsi_token
*tokens
;
1163 unsigned scale_const
= 0, bias_const
= 0, texcoord_const
= 0;
1165 /* Find the first unused slot. */
1166 variant
->drawpix_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1168 if (key
->pixelMaps
) {
1169 unsigned samplers_used
= stfp
->Base
.SamplersUsed
|
1170 (1 << variant
->drawpix_sampler
);
1172 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1175 if (key
->scaleAndBias
) {
1176 scale_const
= _mesa_add_state_reference(params
, scale_state
);
1177 bias_const
= _mesa_add_state_reference(params
, bias_state
);
1180 texcoord_const
= _mesa_add_state_reference(params
, texcoord_state
);
1182 tokens
= st_get_drawpix_shader(tgsi
.tokens
,
1183 st
->needs_texcoord_semantic
,
1184 key
->scaleAndBias
, scale_const
,
1185 bias_const
, key
->pixelMaps
,
1186 variant
->drawpix_sampler
,
1187 variant
->pixelmap_sampler
,
1188 texcoord_const
, st
->internal_target
);
1191 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1192 tgsi_free_tokens(tgsi
.tokens
);
1193 tgsi
.tokens
= tokens
;
1195 fprintf(stderr
, "mesa: cannot create a shader for glDrawPixels\n");
1198 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1199 const struct tgsi_token
*tokens
;
1201 /* samplers inserted would conflict, but this should be unpossible: */
1202 assert(!(key
->bitmap
|| key
->drawpixels
));
1204 tokens
= st_tgsi_lower_yuv(tgsi
.tokens
,
1205 ~stfp
->Base
.SamplersUsed
,
1206 key
->external
.lower_nv12
,
1207 key
->external
.lower_iyuv
);
1209 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1210 tgsi_free_tokens(tgsi
.tokens
);
1211 tgsi
.tokens
= tokens
;
1213 fprintf(stderr
, "mesa: cannot create a shader for samplerExternalOES\n");
1217 if (ST_DEBUG
& DEBUG_TGSI
) {
1218 tgsi_dump(tgsi
.tokens
, 0);
1222 /* fill in variant */
1223 variant
->driver_shader
= pipe
->create_fs_state(pipe
, &tgsi
);
1224 variant
->key
= *key
;
1226 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1227 tgsi_free_tokens(tgsi
.tokens
);
1232 * Translate fragment program if needed.
1234 struct st_fp_variant
*
1235 st_get_fp_variant(struct st_context
*st
,
1236 struct st_fragment_program
*stfp
,
1237 const struct st_fp_variant_key
*key
)
1239 struct st_fp_variant
*fpv
;
1241 /* Search for existing variant */
1242 for (fpv
= stfp
->variants
; fpv
; fpv
= fpv
->next
) {
1243 if (memcmp(&fpv
->key
, key
, sizeof(*key
)) == 0) {
1250 fpv
= st_create_fp_variant(st
, stfp
, key
);
1252 if (key
->bitmap
|| key
->drawpixels
) {
1253 /* Regular variants should always come before the
1254 * bitmap & drawpixels variants, (unless there
1255 * are no regular variants) so that
1256 * st_update_fp can take a fast path when
1257 * shader_has_one_variant is set.
1259 if (!stfp
->variants
) {
1260 stfp
->variants
= fpv
;
1262 /* insert into list after the first one */
1263 fpv
->next
= stfp
->variants
->next
;
1264 stfp
->variants
->next
= fpv
;
1267 /* insert into list */
1268 fpv
->next
= stfp
->variants
;
1269 stfp
->variants
= fpv
;
1279 * Translate a program. This is common code for geometry and tessellation
1283 st_translate_program_common(struct st_context
*st
,
1284 struct gl_program
*prog
,
1285 struct glsl_to_tgsi_visitor
*glsl_to_tgsi
,
1286 struct ureg_program
*ureg
,
1287 unsigned tgsi_processor
,
1288 struct pipe_shader_state
*out_state
)
1290 ubyte inputSlotToAttr
[VARYING_SLOT_TESS_MAX
];
1291 ubyte inputMapping
[VARYING_SLOT_TESS_MAX
];
1292 ubyte outputMapping
[VARYING_SLOT_TESS_MAX
];
1295 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
1296 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
1297 uint num_inputs
= 0;
1299 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
1300 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
1301 uint num_outputs
= 0;
1305 memset(inputSlotToAttr
, 0, sizeof(inputSlotToAttr
));
1306 memset(inputMapping
, 0, sizeof(inputMapping
));
1307 memset(outputMapping
, 0, sizeof(outputMapping
));
1308 memset(out_state
, 0, sizeof(*out_state
));
1310 if (prog
->info
.clip_distance_array_size
)
1311 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
1312 prog
->info
.clip_distance_array_size
);
1313 if (prog
->info
.cull_distance_array_size
)
1314 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
1315 prog
->info
.cull_distance_array_size
);
1318 * Convert Mesa program inputs to TGSI input register semantics.
1320 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1321 if ((prog
->info
.inputs_read
& BITFIELD64_BIT(attr
)) != 0) {
1322 const GLuint slot
= num_inputs
++;
1324 inputMapping
[attr
] = slot
;
1325 inputSlotToAttr
[slot
] = attr
;
1328 case VARYING_SLOT_PRIMITIVE_ID
:
1329 assert(tgsi_processor
== PIPE_SHADER_GEOMETRY
);
1330 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
1331 input_semantic_index
[slot
] = 0;
1333 case VARYING_SLOT_POS
:
1334 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
1335 input_semantic_index
[slot
] = 0;
1337 case VARYING_SLOT_COL0
:
1338 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1339 input_semantic_index
[slot
] = 0;
1341 case VARYING_SLOT_COL1
:
1342 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1343 input_semantic_index
[slot
] = 1;
1345 case VARYING_SLOT_FOGC
:
1346 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
1347 input_semantic_index
[slot
] = 0;
1349 case VARYING_SLOT_CLIP_VERTEX
:
1350 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPVERTEX
;
1351 input_semantic_index
[slot
] = 0;
1353 case VARYING_SLOT_CLIP_DIST0
:
1354 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1355 input_semantic_index
[slot
] = 0;
1357 case VARYING_SLOT_CLIP_DIST1
:
1358 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1359 input_semantic_index
[slot
] = 1;
1361 case VARYING_SLOT_CULL_DIST0
:
1362 case VARYING_SLOT_CULL_DIST1
:
1363 /* these should have been lowered by GLSL */
1366 case VARYING_SLOT_PSIZ
:
1367 input_semantic_name
[slot
] = TGSI_SEMANTIC_PSIZE
;
1368 input_semantic_index
[slot
] = 0;
1370 case VARYING_SLOT_TEX0
:
1371 case VARYING_SLOT_TEX1
:
1372 case VARYING_SLOT_TEX2
:
1373 case VARYING_SLOT_TEX3
:
1374 case VARYING_SLOT_TEX4
:
1375 case VARYING_SLOT_TEX5
:
1376 case VARYING_SLOT_TEX6
:
1377 case VARYING_SLOT_TEX7
:
1378 if (st
->needs_texcoord_semantic
) {
1379 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
1380 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
1384 case VARYING_SLOT_VAR0
:
1386 assert(attr
>= VARYING_SLOT_VAR0
||
1387 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
1388 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
1389 input_semantic_index
[slot
] =
1390 st_get_generic_varying_index(st
, attr
);
1396 /* Also add patch inputs. */
1397 for (attr
= 0; attr
< 32; attr
++) {
1398 if (prog
->info
.patch_inputs_read
& (1u << attr
)) {
1399 GLuint slot
= num_inputs
++;
1400 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1402 inputMapping
[patch_attr
] = slot
;
1403 inputSlotToAttr
[slot
] = patch_attr
;
1404 input_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1405 input_semantic_index
[slot
] = attr
;
1409 /* initialize output semantics to defaults */
1410 for (i
= 0; i
< PIPE_MAX_SHADER_OUTPUTS
; i
++) {
1411 output_semantic_name
[i
] = TGSI_SEMANTIC_GENERIC
;
1412 output_semantic_index
[i
] = 0;
1416 * Determine number of outputs, the (default) output register
1417 * mapping and the semantic information for each output.
1419 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1420 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
)) {
1421 GLuint slot
= num_outputs
++;
1423 outputMapping
[attr
] = slot
;
1426 case VARYING_SLOT_POS
:
1428 output_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
1429 output_semantic_index
[slot
] = 0;
1431 case VARYING_SLOT_COL0
:
1432 output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1433 output_semantic_index
[slot
] = 0;
1435 case VARYING_SLOT_COL1
:
1436 output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1437 output_semantic_index
[slot
] = 1;
1439 case VARYING_SLOT_BFC0
:
1440 output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
1441 output_semantic_index
[slot
] = 0;
1443 case VARYING_SLOT_BFC1
:
1444 output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
1445 output_semantic_index
[slot
] = 1;
1447 case VARYING_SLOT_FOGC
:
1448 output_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
1449 output_semantic_index
[slot
] = 0;
1451 case VARYING_SLOT_PSIZ
:
1452 output_semantic_name
[slot
] = TGSI_SEMANTIC_PSIZE
;
1453 output_semantic_index
[slot
] = 0;
1455 case VARYING_SLOT_CLIP_VERTEX
:
1456 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPVERTEX
;
1457 output_semantic_index
[slot
] = 0;
1459 case VARYING_SLOT_CLIP_DIST0
:
1460 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1461 output_semantic_index
[slot
] = 0;
1463 case VARYING_SLOT_CLIP_DIST1
:
1464 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1465 output_semantic_index
[slot
] = 1;
1467 case VARYING_SLOT_CULL_DIST0
:
1468 case VARYING_SLOT_CULL_DIST1
:
1469 /* these should have been lowered by GLSL */
1472 case VARYING_SLOT_LAYER
:
1473 output_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
1474 output_semantic_index
[slot
] = 0;
1476 case VARYING_SLOT_PRIMITIVE_ID
:
1477 output_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
1478 output_semantic_index
[slot
] = 0;
1480 case VARYING_SLOT_VIEWPORT
:
1481 output_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
1482 output_semantic_index
[slot
] = 0;
1484 case VARYING_SLOT_TESS_LEVEL_OUTER
:
1485 output_semantic_name
[slot
] = TGSI_SEMANTIC_TESSOUTER
;
1486 output_semantic_index
[slot
] = 0;
1488 case VARYING_SLOT_TESS_LEVEL_INNER
:
1489 output_semantic_name
[slot
] = TGSI_SEMANTIC_TESSINNER
;
1490 output_semantic_index
[slot
] = 0;
1492 case VARYING_SLOT_TEX0
:
1493 case VARYING_SLOT_TEX1
:
1494 case VARYING_SLOT_TEX2
:
1495 case VARYING_SLOT_TEX3
:
1496 case VARYING_SLOT_TEX4
:
1497 case VARYING_SLOT_TEX5
:
1498 case VARYING_SLOT_TEX6
:
1499 case VARYING_SLOT_TEX7
:
1500 if (st
->needs_texcoord_semantic
) {
1501 output_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
1502 output_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
1506 case VARYING_SLOT_VAR0
:
1508 assert(slot
< ARRAY_SIZE(output_semantic_name
));
1509 assert(attr
>= VARYING_SLOT_VAR0
||
1510 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
1511 output_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
1512 output_semantic_index
[slot
] =
1513 st_get_generic_varying_index(st
, attr
);
1519 /* Also add patch outputs. */
1520 for (attr
= 0; attr
< 32; attr
++) {
1521 if (prog
->info
.patch_outputs_written
& (1u << attr
)) {
1522 GLuint slot
= num_outputs
++;
1523 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1525 outputMapping
[patch_attr
] = slot
;
1526 output_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1527 output_semantic_index
[slot
] = attr
;
1531 st_translate_program(st
->ctx
,
1540 input_semantic_name
,
1541 input_semantic_index
,
1546 output_semantic_name
,
1547 output_semantic_index
);
1549 unsigned num_tokens
;
1550 out_state
->tokens
= ureg_get_tokens(ureg
, &num_tokens
);
1553 st_translate_stream_output_info(glsl_to_tgsi
,
1555 &out_state
->stream_output
);
1557 st_store_tgsi_in_disk_cache(st
, prog
, out_state
, num_tokens
);
1559 if ((ST_DEBUG
& DEBUG_TGSI
) && (ST_DEBUG
& DEBUG_MESA
)) {
1560 _mesa_print_program(prog
);
1564 if (ST_DEBUG
& DEBUG_TGSI
) {
1565 tgsi_dump(out_state
->tokens
, 0);
1572 * Translate a geometry program to create a new variant.
1575 st_translate_geometry_program(struct st_context
*st
,
1576 struct st_common_program
*stgp
)
1578 struct ureg_program
*ureg
;
1580 if (stgp
->shader_program
) {
1581 nir_shader
*nir
= st_glsl_to_nir(st
, &stgp
->Base
, stgp
->shader_program
,
1582 MESA_SHADER_GEOMETRY
);
1584 stgp
->tgsi
.type
= PIPE_SHADER_IR_NIR
;
1585 stgp
->tgsi
.ir
.nir
= nir
;
1590 ureg
= ureg_create_with_screen(PIPE_SHADER_GEOMETRY
, st
->pipe
->screen
);
1594 ureg_property(ureg
, TGSI_PROPERTY_GS_INPUT_PRIM
,
1595 stgp
->Base
.info
.gs
.input_primitive
);
1596 ureg_property(ureg
, TGSI_PROPERTY_GS_OUTPUT_PRIM
,
1597 stgp
->Base
.info
.gs
.output_primitive
);
1598 ureg_property(ureg
, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
,
1599 stgp
->Base
.info
.gs
.vertices_out
);
1600 ureg_property(ureg
, TGSI_PROPERTY_GS_INVOCATIONS
,
1601 stgp
->Base
.info
.gs
.invocations
);
1603 st_translate_program_common(st
, &stgp
->Base
, stgp
->glsl_to_tgsi
, ureg
,
1604 PIPE_SHADER_GEOMETRY
, &stgp
->tgsi
);
1606 free_glsl_to_tgsi_visitor(stgp
->glsl_to_tgsi
);
1607 stgp
->glsl_to_tgsi
= NULL
;
1613 * Get/create a basic program variant.
1615 struct st_basic_variant
*
1616 st_get_basic_variant(struct st_context
*st
,
1617 unsigned pipe_shader
,
1618 struct st_common_program
*prog
)
1620 struct pipe_context
*pipe
= st
->pipe
;
1621 struct st_basic_variant
*v
;
1622 struct st_basic_variant_key key
;
1623 struct pipe_shader_state tgsi
= {0};
1624 memset(&key
, 0, sizeof(key
));
1625 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1627 /* Search for existing variant */
1628 for (v
= prog
->variants
; v
; v
= v
->next
) {
1629 if (memcmp(&v
->key
, &key
, sizeof(key
)) == 0) {
1636 v
= CALLOC_STRUCT(st_basic_variant
);
1639 if (prog
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
1640 tgsi
.type
= PIPE_SHADER_IR_NIR
;
1641 tgsi
.ir
.nir
= nir_shader_clone(NULL
, prog
->tgsi
.ir
.nir
);
1642 st_finalize_nir(st
, &prog
->Base
, prog
->shader_program
,
1646 /* fill in new variant */
1647 switch (pipe_shader
) {
1648 case PIPE_SHADER_TESS_CTRL
:
1649 v
->driver_shader
= pipe
->create_tcs_state(pipe
, &tgsi
);
1651 case PIPE_SHADER_TESS_EVAL
:
1652 v
->driver_shader
= pipe
->create_tes_state(pipe
, &tgsi
);
1654 case PIPE_SHADER_GEOMETRY
:
1655 v
->driver_shader
= pipe
->create_gs_state(pipe
, &tgsi
);
1658 assert(!"unhandled shader type");
1665 /* insert into list */
1666 v
->next
= prog
->variants
;
1676 * Translate a tessellation control program to create a new variant.
1679 st_translate_tessctrl_program(struct st_context
*st
,
1680 struct st_common_program
*sttcp
)
1682 struct ureg_program
*ureg
;
1684 /* We have already compiler to NIR so just return */
1685 if (sttcp
->shader_program
)
1688 ureg
= ureg_create_with_screen(PIPE_SHADER_TESS_CTRL
, st
->pipe
->screen
);
1692 ureg_property(ureg
, TGSI_PROPERTY_TCS_VERTICES_OUT
,
1693 sttcp
->Base
.info
.tess
.tcs_vertices_out
);
1695 st_translate_program_common(st
, &sttcp
->Base
, sttcp
->glsl_to_tgsi
, ureg
,
1696 PIPE_SHADER_TESS_CTRL
, &sttcp
->tgsi
);
1698 free_glsl_to_tgsi_visitor(sttcp
->glsl_to_tgsi
);
1699 sttcp
->glsl_to_tgsi
= NULL
;
1705 * Translate a tessellation evaluation program to create a new variant.
1708 st_translate_tesseval_program(struct st_context
*st
,
1709 struct st_common_program
*sttep
)
1711 struct ureg_program
*ureg
;
1713 /* We have already compiler to NIR so just return */
1714 if (sttep
->shader_program
)
1717 ureg
= ureg_create_with_screen(PIPE_SHADER_TESS_EVAL
, st
->pipe
->screen
);
1721 if (sttep
->Base
.info
.tess
.primitive_mode
== GL_ISOLINES
)
1722 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
, GL_LINES
);
1724 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
,
1725 sttep
->Base
.info
.tess
.primitive_mode
);
1727 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
1728 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
1729 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
1730 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
1731 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
1733 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
,
1734 (sttep
->Base
.info
.tess
.spacing
+ 1) % 3);
1736 ureg_property(ureg
, TGSI_PROPERTY_TES_VERTEX_ORDER_CW
,
1737 !sttep
->Base
.info
.tess
.ccw
);
1738 ureg_property(ureg
, TGSI_PROPERTY_TES_POINT_MODE
,
1739 sttep
->Base
.info
.tess
.point_mode
);
1741 st_translate_program_common(st
, &sttep
->Base
, sttep
->glsl_to_tgsi
,
1742 ureg
, PIPE_SHADER_TESS_EVAL
, &sttep
->tgsi
);
1744 free_glsl_to_tgsi_visitor(sttep
->glsl_to_tgsi
);
1745 sttep
->glsl_to_tgsi
= NULL
;
1751 * Translate a compute program to create a new variant.
1754 st_translate_compute_program(struct st_context
*st
,
1755 struct st_compute_program
*stcp
)
1757 struct ureg_program
*ureg
;
1758 struct pipe_shader_state prog
;
1760 if (stcp
->shader_program
) {
1761 /* no compute variants: */
1762 st_finalize_nir(st
, &stcp
->Base
, stcp
->shader_program
,
1763 (struct nir_shader
*) stcp
->tgsi
.prog
);
1768 ureg
= ureg_create_with_screen(PIPE_SHADER_COMPUTE
, st
->pipe
->screen
);
1772 st_translate_program_common(st
, &stcp
->Base
, stcp
->glsl_to_tgsi
, ureg
,
1773 PIPE_SHADER_COMPUTE
, &prog
);
1775 stcp
->tgsi
.ir_type
= PIPE_SHADER_IR_TGSI
;
1776 stcp
->tgsi
.prog
= prog
.tokens
;
1777 stcp
->tgsi
.req_local_mem
= stcp
->Base
.info
.cs
.shared_size
;
1778 stcp
->tgsi
.req_private_mem
= 0;
1779 stcp
->tgsi
.req_input_mem
= 0;
1781 free_glsl_to_tgsi_visitor(stcp
->glsl_to_tgsi
);
1782 stcp
->glsl_to_tgsi
= NULL
;
1788 * Get/create compute program variant.
1790 struct st_basic_variant
*
1791 st_get_cp_variant(struct st_context
*st
,
1792 struct pipe_compute_state
*tgsi
,
1793 struct st_basic_variant
**variants
)
1795 struct pipe_context
*pipe
= st
->pipe
;
1796 struct st_basic_variant
*v
;
1797 struct st_basic_variant_key key
;
1799 memset(&key
, 0, sizeof(key
));
1800 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1802 /* Search for existing variant */
1803 for (v
= *variants
; v
; v
= v
->next
) {
1804 if (memcmp(&v
->key
, &key
, sizeof(key
)) == 0) {
1811 v
= CALLOC_STRUCT(st_basic_variant
);
1813 /* fill in new variant */
1814 v
->driver_shader
= pipe
->create_compute_state(pipe
, tgsi
);
1817 /* insert into list */
1818 v
->next
= *variants
;
1828 * Vert/Geom/Frag programs have per-context variants. Free all the
1829 * variants attached to the given program which match the given context.
1832 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
)
1834 if (!target
|| target
== &_mesa_DummyProgram
)
1837 switch (target
->Target
) {
1838 case GL_VERTEX_PROGRAM_ARB
:
1840 struct st_vertex_program
*stvp
= (struct st_vertex_program
*) target
;
1841 struct st_vp_variant
*vpv
, **prevPtr
= &stvp
->variants
;
1843 for (vpv
= stvp
->variants
; vpv
; ) {
1844 struct st_vp_variant
*next
= vpv
->next
;
1845 if (vpv
->key
.st
== st
) {
1846 /* unlink from list */
1848 /* destroy this variant */
1849 delete_vp_variant(st
, vpv
);
1852 prevPtr
= &vpv
->next
;
1858 case GL_FRAGMENT_PROGRAM_ARB
:
1860 struct st_fragment_program
*stfp
=
1861 (struct st_fragment_program
*) target
;
1862 struct st_fp_variant
*fpv
, **prevPtr
= &stfp
->variants
;
1864 for (fpv
= stfp
->variants
; fpv
; ) {
1865 struct st_fp_variant
*next
= fpv
->next
;
1866 if (fpv
->key
.st
== st
) {
1867 /* unlink from list */
1869 /* destroy this variant */
1870 delete_fp_variant(st
, fpv
);
1873 prevPtr
= &fpv
->next
;
1879 case GL_GEOMETRY_PROGRAM_NV
:
1880 case GL_TESS_CONTROL_PROGRAM_NV
:
1881 case GL_TESS_EVALUATION_PROGRAM_NV
:
1882 case GL_COMPUTE_PROGRAM_NV
:
1884 struct st_common_program
*p
= st_common_program(target
);
1885 struct st_compute_program
*cp
= (struct st_compute_program
*)target
;
1886 struct st_basic_variant
**variants
=
1887 target
->Target
== GL_COMPUTE_PROGRAM_NV
? &cp
->variants
:
1889 struct st_basic_variant
*v
, **prevPtr
= variants
;
1891 for (v
= *variants
; v
; ) {
1892 struct st_basic_variant
*next
= v
->next
;
1893 if (v
->key
.st
== st
) {
1894 /* unlink from list */
1896 /* destroy this variant */
1897 delete_basic_variant(st
, v
, target
->Target
);
1907 _mesa_problem(NULL
, "Unexpected program target 0x%x in "
1908 "destroy_program_variants_cb()", target
->Target
);
1914 * Callback for _mesa_HashWalk. Free all the shader's program variants
1915 * which match the given context.
1918 destroy_shader_program_variants_cb(GLuint key
, void *data
, void *userData
)
1920 struct st_context
*st
= (struct st_context
*) userData
;
1921 struct gl_shader
*shader
= (struct gl_shader
*) data
;
1923 switch (shader
->Type
) {
1924 case GL_SHADER_PROGRAM_MESA
:
1926 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
1929 for (i
= 0; i
< ARRAY_SIZE(shProg
->_LinkedShaders
); i
++) {
1930 if (shProg
->_LinkedShaders
[i
])
1931 destroy_program_variants(st
, shProg
->_LinkedShaders
[i
]->Program
);
1935 case GL_VERTEX_SHADER
:
1936 case GL_FRAGMENT_SHADER
:
1937 case GL_GEOMETRY_SHADER
:
1938 case GL_TESS_CONTROL_SHADER
:
1939 case GL_TESS_EVALUATION_SHADER
:
1940 case GL_COMPUTE_SHADER
:
1949 * Callback for _mesa_HashWalk. Free all the program variants which match
1950 * the given context.
1953 destroy_program_variants_cb(GLuint key
, void *data
, void *userData
)
1955 struct st_context
*st
= (struct st_context
*) userData
;
1956 struct gl_program
*program
= (struct gl_program
*) data
;
1957 destroy_program_variants(st
, program
);
1962 * Walk over all shaders and programs to delete any variants which
1963 * belong to the given context.
1964 * This is called during context tear-down.
1967 st_destroy_program_variants(struct st_context
*st
)
1969 /* If shaders can be shared with other contexts, the last context will
1970 * call DeleteProgram on all shaders, releasing everything.
1972 if (st
->has_shareable_shaders
)
1975 /* ARB vert/frag program */
1976 _mesa_HashWalk(st
->ctx
->Shared
->Programs
,
1977 destroy_program_variants_cb
, st
);
1979 /* GLSL vert/frag/geom shaders */
1980 _mesa_HashWalk(st
->ctx
->Shared
->ShaderObjects
,
1981 destroy_shader_program_variants_cb
, st
);
1986 * For debugging, print/dump the current vertex program.
1989 st_print_current_vertex_program(void)
1991 GET_CURRENT_CONTEXT(ctx
);
1993 if (ctx
->VertexProgram
._Current
) {
1994 struct st_vertex_program
*stvp
=
1995 (struct st_vertex_program
*) ctx
->VertexProgram
._Current
;
1996 struct st_vp_variant
*stv
;
1998 debug_printf("Vertex program %u\n", stvp
->Base
.Id
);
2000 for (stv
= stvp
->variants
; stv
; stv
= stv
->next
) {
2001 debug_printf("variant %p\n", stv
);
2002 tgsi_dump(stv
->tgsi
.tokens
, 0);
2009 * Compile one shader variant.
2012 st_precompile_shader_variant(struct st_context
*st
,
2013 struct gl_program
*prog
)
2015 switch (prog
->Target
) {
2016 case GL_VERTEX_PROGRAM_ARB
: {
2017 struct st_vertex_program
*p
= (struct st_vertex_program
*)prog
;
2018 struct st_vp_variant_key key
;
2020 memset(&key
, 0, sizeof(key
));
2021 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
2022 st_get_vp_variant(st
, p
, &key
);
2026 case GL_TESS_CONTROL_PROGRAM_NV
: {
2027 struct st_common_program
*p
= st_common_program(prog
);
2028 st_get_basic_variant(st
, PIPE_SHADER_TESS_CTRL
, p
);
2032 case GL_TESS_EVALUATION_PROGRAM_NV
: {
2033 struct st_common_program
*p
= st_common_program(prog
);
2034 st_get_basic_variant(st
, PIPE_SHADER_TESS_EVAL
, p
);
2038 case GL_GEOMETRY_PROGRAM_NV
: {
2039 struct st_common_program
*p
= st_common_program(prog
);
2040 st_get_basic_variant(st
, PIPE_SHADER_GEOMETRY
, p
);
2044 case GL_FRAGMENT_PROGRAM_ARB
: {
2045 struct st_fragment_program
*p
= (struct st_fragment_program
*)prog
;
2046 struct st_fp_variant_key key
;
2048 memset(&key
, 0, sizeof(key
));
2049 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
2050 st_get_fp_variant(st
, p
, &key
);
2054 case GL_COMPUTE_PROGRAM_NV
: {
2055 struct st_compute_program
*p
= (struct st_compute_program
*)prog
;
2056 st_get_cp_variant(st
, &p
->tgsi
, &p
->variants
);