1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/imports.h"
35 #include "main/hash.h"
36 #include "main/mtypes.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "program/programopt.h"
41 #include "compiler/nir/nir.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_shader_tokens.h"
46 #include "draw/draw_context.h"
47 #include "tgsi/tgsi_dump.h"
48 #include "tgsi/tgsi_emulate.h"
49 #include "tgsi/tgsi_parse.h"
50 #include "tgsi/tgsi_ureg.h"
53 #include "st_cb_bitmap.h"
54 #include "st_cb_drawpixels.h"
55 #include "st_context.h"
56 #include "st_tgsi_lower_yuv.h"
57 #include "st_program.h"
58 #include "st_mesa_to_tgsi.h"
59 #include "st_atifs_to_tgsi.h"
61 #include "cso_cache/cso_context.h"
66 * Delete a vertex program variant. Note the caller must unlink
67 * the variant from the linked list.
70 delete_vp_variant(struct st_context
*st
, struct st_vp_variant
*vpv
)
72 if (vpv
->driver_shader
)
73 cso_delete_vertex_shader(st
->cso_context
, vpv
->driver_shader
);
76 draw_delete_vertex_shader( st
->draw
, vpv
->draw_shader
);
78 if (((vpv
->tgsi
.type
== PIPE_SHADER_IR_TGSI
)) && vpv
->tgsi
.tokens
)
79 ureg_free_tokens(vpv
->tgsi
.tokens
);
87 * Clean out any old compilations:
90 st_release_vp_variants( struct st_context
*st
,
91 struct st_vertex_program
*stvp
)
93 struct st_vp_variant
*vpv
;
95 for (vpv
= stvp
->variants
; vpv
; ) {
96 struct st_vp_variant
*next
= vpv
->next
;
97 delete_vp_variant(st
, vpv
);
101 stvp
->variants
= NULL
;
103 if ((stvp
->tgsi
.type
== PIPE_SHADER_IR_TGSI
) && stvp
->tgsi
.tokens
) {
104 tgsi_free_tokens(stvp
->tgsi
.tokens
);
105 stvp
->tgsi
.tokens
= NULL
;
112 * Delete a fragment program variant. Note the caller must unlink
113 * the variant from the linked list.
116 delete_fp_variant(struct st_context
*st
, struct st_fp_variant
*fpv
)
118 if (fpv
->driver_shader
)
119 cso_delete_fragment_shader(st
->cso_context
, fpv
->driver_shader
);
125 * Free all variants of a fragment program.
128 st_release_fp_variants(struct st_context
*st
, struct st_fragment_program
*stfp
)
130 struct st_fp_variant
*fpv
;
132 for (fpv
= stfp
->variants
; fpv
; ) {
133 struct st_fp_variant
*next
= fpv
->next
;
134 delete_fp_variant(st
, fpv
);
138 stfp
->variants
= NULL
;
140 if ((stfp
->tgsi
.type
== PIPE_SHADER_IR_TGSI
) && stfp
->tgsi
.tokens
) {
141 ureg_free_tokens(stfp
->tgsi
.tokens
);
142 stfp
->tgsi
.tokens
= NULL
;
148 * Delete a basic program variant. Note the caller must unlink
149 * the variant from the linked list.
152 delete_basic_variant(struct st_context
*st
, struct st_basic_variant
*v
,
155 if (v
->driver_shader
) {
157 case GL_TESS_CONTROL_PROGRAM_NV
:
158 cso_delete_tessctrl_shader(st
->cso_context
, v
->driver_shader
);
160 case GL_TESS_EVALUATION_PROGRAM_NV
:
161 cso_delete_tesseval_shader(st
->cso_context
, v
->driver_shader
);
163 case GL_GEOMETRY_PROGRAM_NV
:
164 cso_delete_geometry_shader(st
->cso_context
, v
->driver_shader
);
166 case GL_COMPUTE_PROGRAM_NV
:
167 cso_delete_compute_shader(st
->cso_context
, v
->driver_shader
);
170 assert(!"this shouldn't occur");
179 * Free all basic program variants.
182 st_release_basic_variants(struct st_context
*st
, GLenum target
,
183 struct st_basic_variant
**variants
,
184 struct pipe_shader_state
*tgsi
)
186 struct st_basic_variant
*v
;
188 for (v
= *variants
; v
; ) {
189 struct st_basic_variant
*next
= v
->next
;
190 delete_basic_variant(st
, v
, target
);
197 ureg_free_tokens(tgsi
->tokens
);
204 * Free all variants of a compute program.
207 st_release_cp_variants(struct st_context
*st
, struct st_compute_program
*stcp
)
209 struct st_basic_variant
**variants
= &stcp
->variants
;
210 struct st_basic_variant
*v
;
212 for (v
= *variants
; v
; ) {
213 struct st_basic_variant
*next
= v
->next
;
214 delete_basic_variant(st
, v
, stcp
->Base
.Base
.Target
);
220 if (stcp
->tgsi
.prog
) {
221 ureg_free_tokens(stcp
->tgsi
.prog
);
222 stcp
->tgsi
.prog
= NULL
;
228 * Translate a vertex program.
231 st_translate_vertex_program(struct st_context
*st
,
232 struct st_vertex_program
*stvp
)
234 struct ureg_program
*ureg
;
235 enum pipe_error error
;
236 unsigned num_outputs
= 0;
238 unsigned input_to_index
[VERT_ATTRIB_MAX
] = {0};
239 unsigned output_slot_to_attr
[VARYING_SLOT_MAX
] = {0};
240 ubyte output_semantic_name
[VARYING_SLOT_MAX
] = {0};
241 ubyte output_semantic_index
[VARYING_SLOT_MAX
] = {0};
243 stvp
->num_inputs
= 0;
245 if (stvp
->Base
.IsPositionInvariant
)
246 _mesa_insert_mvp_code(st
->ctx
, &stvp
->Base
);
249 * Determine number of inputs, the mappings between VERT_ATTRIB_x
250 * and TGSI generic input indexes, plus input attrib semantic info.
252 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
253 if ((stvp
->Base
.Base
.InputsRead
& BITFIELD64_BIT(attr
)) != 0) {
254 input_to_index
[attr
] = stvp
->num_inputs
;
255 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
257 if ((stvp
->Base
.Base
.DoubleInputsRead
& BITFIELD64_BIT(attr
)) != 0) {
258 /* add placeholder for second part of a double attribute */
259 stvp
->index_to_input
[stvp
->num_inputs
] = ST_DOUBLE_ATTRIB_PLACEHOLDER
;
264 /* bit of a hack, presetup potentially unused edgeflag input */
265 input_to_index
[VERT_ATTRIB_EDGEFLAG
] = stvp
->num_inputs
;
266 stvp
->index_to_input
[stvp
->num_inputs
] = VERT_ATTRIB_EDGEFLAG
;
268 /* Compute mapping of vertex program outputs to slots.
270 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
271 if ((stvp
->Base
.Base
.OutputsWritten
& BITFIELD64_BIT(attr
)) == 0) {
272 stvp
->result_to_output
[attr
] = ~0;
275 unsigned slot
= num_outputs
++;
277 stvp
->result_to_output
[attr
] = slot
;
278 output_slot_to_attr
[slot
] = attr
;
281 case VARYING_SLOT_POS
:
282 output_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
283 output_semantic_index
[slot
] = 0;
285 case VARYING_SLOT_COL0
:
286 output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
287 output_semantic_index
[slot
] = 0;
289 case VARYING_SLOT_COL1
:
290 output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
291 output_semantic_index
[slot
] = 1;
293 case VARYING_SLOT_BFC0
:
294 output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
295 output_semantic_index
[slot
] = 0;
297 case VARYING_SLOT_BFC1
:
298 output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
299 output_semantic_index
[slot
] = 1;
301 case VARYING_SLOT_FOGC
:
302 output_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
303 output_semantic_index
[slot
] = 0;
305 case VARYING_SLOT_PSIZ
:
306 output_semantic_name
[slot
] = TGSI_SEMANTIC_PSIZE
;
307 output_semantic_index
[slot
] = 0;
309 case VARYING_SLOT_CLIP_DIST0
:
310 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
311 output_semantic_index
[slot
] = 0;
313 case VARYING_SLOT_CLIP_DIST1
:
314 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
315 output_semantic_index
[slot
] = 1;
317 case VARYING_SLOT_CULL_DIST0
:
318 case VARYING_SLOT_CULL_DIST1
:
319 /* these should have been lowered by GLSL */
322 case VARYING_SLOT_EDGE
:
325 case VARYING_SLOT_CLIP_VERTEX
:
326 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPVERTEX
;
327 output_semantic_index
[slot
] = 0;
329 case VARYING_SLOT_LAYER
:
330 output_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
331 output_semantic_index
[slot
] = 0;
333 case VARYING_SLOT_VIEWPORT
:
334 output_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
335 output_semantic_index
[slot
] = 0;
338 case VARYING_SLOT_TEX0
:
339 case VARYING_SLOT_TEX1
:
340 case VARYING_SLOT_TEX2
:
341 case VARYING_SLOT_TEX3
:
342 case VARYING_SLOT_TEX4
:
343 case VARYING_SLOT_TEX5
:
344 case VARYING_SLOT_TEX6
:
345 case VARYING_SLOT_TEX7
:
346 if (st
->needs_texcoord_semantic
) {
347 output_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
348 output_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
352 case VARYING_SLOT_VAR0
:
354 assert(attr
>= VARYING_SLOT_VAR0
||
355 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
356 output_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
357 output_semantic_index
[slot
] =
358 st_get_generic_varying_index(st
, attr
);
363 /* similar hack to above, presetup potentially unused edgeflag output */
364 stvp
->result_to_output
[VARYING_SLOT_EDGE
] = num_outputs
;
365 output_semantic_name
[num_outputs
] = TGSI_SEMANTIC_EDGEFLAG
;
366 output_semantic_index
[num_outputs
] = 0;
369 if (!stvp
->glsl_to_tgsi
&& !stvp
->shader_program
) {
370 _mesa_remove_output_reads(&stvp
->Base
.Base
, PROGRAM_OUTPUT
);
372 /* This determines which states will be updated when the assembly
375 stvp
->affected_states
= ST_NEW_VS_STATE
|
377 ST_NEW_VERTEX_ARRAYS
;
379 if (stvp
->Base
.Base
.Parameters
->NumParameters
)
380 stvp
->affected_states
|= ST_NEW_VS_CONSTANTS
;
382 /* No samplers are allowed in ARB_vp. */
385 if (stvp
->shader_program
) {
386 nir_shader
*nir
= st_glsl_to_nir(st
, &stvp
->Base
.Base
,
387 stvp
->shader_program
,
390 stvp
->tgsi
.type
= PIPE_SHADER_IR_NIR
;
391 stvp
->tgsi
.ir
.nir
= nir
;
393 st_translate_stream_output_info2(&stvp
->shader_program
->LinkedTransformFeedback
,
394 stvp
->result_to_output
,
395 &stvp
->tgsi
.stream_output
);
399 ureg
= ureg_create_with_screen(PIPE_SHADER_VERTEX
, st
->pipe
->screen
);
403 if (stvp
->Base
.Base
.ClipDistanceArraySize
)
404 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
405 stvp
->Base
.Base
.ClipDistanceArraySize
);
406 if (stvp
->Base
.Base
.CullDistanceArraySize
)
407 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
408 stvp
->Base
.Base
.CullDistanceArraySize
);
410 if (ST_DEBUG
& DEBUG_MESA
) {
411 _mesa_print_program(&stvp
->Base
.Base
);
412 _mesa_print_program_parameters(st
->ctx
, &stvp
->Base
.Base
);
416 if (stvp
->glsl_to_tgsi
) {
417 error
= st_translate_program(st
->ctx
,
425 NULL
, /* inputSlotToAttr */
426 NULL
, /* input semantic name */
427 NULL
, /* input semantic index */
428 NULL
, /* interp mode */
429 NULL
, /* interp location */
432 stvp
->result_to_output
,
434 output_semantic_name
,
435 output_semantic_index
);
437 st_translate_stream_output_info(stvp
->glsl_to_tgsi
,
438 stvp
->result_to_output
,
439 &stvp
->tgsi
.stream_output
);
441 free_glsl_to_tgsi_visitor(stvp
->glsl_to_tgsi
);
442 stvp
->glsl_to_tgsi
= NULL
;
444 error
= st_translate_mesa_program(st
->ctx
,
451 NULL
, /* input semantic name */
452 NULL
, /* input semantic index */
456 stvp
->result_to_output
,
457 output_semantic_name
,
458 output_semantic_index
);
461 debug_printf("%s: failed to translate Mesa program:\n", __func__
);
462 _mesa_print_program(&stvp
->Base
.Base
);
467 stvp
->tgsi
.tokens
= ureg_get_tokens(ureg
, NULL
);
469 return stvp
->tgsi
.tokens
!= NULL
;
472 static struct st_vp_variant
*
473 st_create_vp_variant(struct st_context
*st
,
474 struct st_vertex_program
*stvp
,
475 const struct st_vp_variant_key
*key
)
477 struct st_vp_variant
*vpv
= CALLOC_STRUCT(st_vp_variant
);
478 struct pipe_context
*pipe
= st
->pipe
;
481 vpv
->tgsi
.stream_output
= stvp
->tgsi
.stream_output
;
482 vpv
->num_inputs
= stvp
->num_inputs
;
484 if (stvp
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
485 vpv
->tgsi
.type
= PIPE_SHADER_IR_NIR
;
486 vpv
->tgsi
.ir
.nir
= nir_shader_clone(NULL
, stvp
->tgsi
.ir
.nir
);
487 if (key
->clamp_color
)
488 NIR_PASS_V(vpv
->tgsi
.ir
.nir
, nir_lower_clamp_color_outputs
);
489 if (key
->passthrough_edgeflags
)
490 NIR_PASS_V(vpv
->tgsi
.ir
.nir
, nir_lower_passthrough_edgeflags
);
492 st_finalize_nir(st
, &stvp
->Base
.Base
, vpv
->tgsi
.ir
.nir
);
494 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->tgsi
);
495 /* driver takes ownership of IR: */
496 vpv
->tgsi
.ir
.nir
= NULL
;
500 vpv
->tgsi
.tokens
= tgsi_dup_tokens(stvp
->tgsi
.tokens
);
502 /* Emulate features. */
503 if (key
->clamp_color
|| key
->passthrough_edgeflags
) {
504 const struct tgsi_token
*tokens
;
506 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
507 (key
->passthrough_edgeflags
? TGSI_EMU_PASSTHROUGH_EDGEFLAG
: 0);
509 tokens
= tgsi_emulate(vpv
->tgsi
.tokens
, flags
);
512 tgsi_free_tokens(vpv
->tgsi
.tokens
);
513 vpv
->tgsi
.tokens
= tokens
;
515 if (key
->passthrough_edgeflags
)
518 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
521 if (ST_DEBUG
& DEBUG_TGSI
) {
522 tgsi_dump(vpv
->tgsi
.tokens
, 0);
526 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->tgsi
);
532 * Find/create a vertex program variant.
534 struct st_vp_variant
*
535 st_get_vp_variant(struct st_context
*st
,
536 struct st_vertex_program
*stvp
,
537 const struct st_vp_variant_key
*key
)
539 struct st_vp_variant
*vpv
;
541 /* Search for existing variant */
542 for (vpv
= stvp
->variants
; vpv
; vpv
= vpv
->next
) {
543 if (memcmp(&vpv
->key
, key
, sizeof(*key
)) == 0) {
550 vpv
= st_create_vp_variant(st
, stvp
, key
);
552 /* insert into list */
553 vpv
->next
= stvp
->variants
;
554 stvp
->variants
= vpv
;
563 st_translate_interp(enum glsl_interp_mode glsl_qual
, bool is_color
)
566 case INTERP_MODE_NONE
:
568 return TGSI_INTERPOLATE_COLOR
;
569 return TGSI_INTERPOLATE_PERSPECTIVE
;
570 case INTERP_MODE_SMOOTH
:
571 return TGSI_INTERPOLATE_PERSPECTIVE
;
572 case INTERP_MODE_FLAT
:
573 return TGSI_INTERPOLATE_CONSTANT
;
574 case INTERP_MODE_NOPERSPECTIVE
:
575 return TGSI_INTERPOLATE_LINEAR
;
577 assert(0 && "unexpected interp mode in st_translate_interp()");
578 return TGSI_INTERPOLATE_PERSPECTIVE
;
584 * Translate a Mesa fragment shader into a TGSI shader.
587 st_translate_fragment_program(struct st_context
*st
,
588 struct st_fragment_program
*stfp
)
590 GLuint outputMapping
[2 * FRAG_RESULT_MAX
];
591 GLuint inputMapping
[VARYING_SLOT_MAX
];
592 GLuint inputSlotToAttr
[VARYING_SLOT_MAX
];
593 GLuint interpMode
[PIPE_MAX_SHADER_INPUTS
]; /* XXX size? */
594 GLuint interpLocation
[PIPE_MAX_SHADER_INPUTS
];
596 GLbitfield64 inputsRead
;
597 struct ureg_program
*ureg
;
599 GLboolean write_all
= GL_FALSE
;
601 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
602 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
603 uint fs_num_inputs
= 0;
605 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
606 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
607 uint fs_num_outputs
= 0;
609 memset(inputSlotToAttr
, ~0, sizeof(inputSlotToAttr
));
611 /* Non-GLSL programs: */
612 if (!stfp
->glsl_to_tgsi
&& !stfp
->shader_program
) {
613 _mesa_remove_output_reads(&stfp
->Base
.Base
, PROGRAM_OUTPUT
);
614 if (st
->ctx
->Const
.GLSLFragCoordIsSysVal
)
615 _mesa_program_fragment_position_to_sysval(&stfp
->Base
.Base
);
617 /* This determines which states will be updated when the assembly
620 * fragment.position and glDrawPixels always use constants.
622 stfp
->affected_states
= ST_NEW_FS_STATE
|
623 ST_NEW_SAMPLE_SHADING
|
627 /* Just set them for ATI_fs unconditionally. */
628 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
629 ST_NEW_RENDER_SAMPLERS
;
632 if (stfp
->Base
.Base
.SamplersUsed
)
633 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
634 ST_NEW_RENDER_SAMPLERS
;
639 * Convert Mesa program inputs to TGSI input register semantics.
641 inputsRead
= stfp
->Base
.Base
.InputsRead
;
642 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
643 if ((inputsRead
& BITFIELD64_BIT(attr
)) != 0) {
644 const GLuint slot
= fs_num_inputs
++;
646 inputMapping
[attr
] = slot
;
647 inputSlotToAttr
[slot
] = attr
;
648 if (stfp
->Base
.IsCentroid
& BITFIELD64_BIT(attr
))
649 interpLocation
[slot
] = TGSI_INTERPOLATE_LOC_CENTROID
;
650 else if (stfp
->Base
.IsSample
& BITFIELD64_BIT(attr
))
651 interpLocation
[slot
] = TGSI_INTERPOLATE_LOC_SAMPLE
;
653 interpLocation
[slot
] = TGSI_INTERPOLATE_LOC_CENTER
;
656 case VARYING_SLOT_POS
:
657 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
658 input_semantic_index
[slot
] = 0;
659 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
661 case VARYING_SLOT_COL0
:
662 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
663 input_semantic_index
[slot
] = 0;
664 interpMode
[slot
] = st_translate_interp(stfp
->Base
.InterpQualifier
[attr
],
667 case VARYING_SLOT_COL1
:
668 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
669 input_semantic_index
[slot
] = 1;
670 interpMode
[slot
] = st_translate_interp(stfp
->Base
.InterpQualifier
[attr
],
673 case VARYING_SLOT_FOGC
:
674 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
675 input_semantic_index
[slot
] = 0;
676 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
678 case VARYING_SLOT_FACE
:
679 input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
680 input_semantic_index
[slot
] = 0;
681 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
683 case VARYING_SLOT_PRIMITIVE_ID
:
684 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
685 input_semantic_index
[slot
] = 0;
686 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
688 case VARYING_SLOT_LAYER
:
689 input_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
690 input_semantic_index
[slot
] = 0;
691 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
693 case VARYING_SLOT_VIEWPORT
:
694 input_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
695 input_semantic_index
[slot
] = 0;
696 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
698 case VARYING_SLOT_CLIP_DIST0
:
699 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
700 input_semantic_index
[slot
] = 0;
701 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
703 case VARYING_SLOT_CLIP_DIST1
:
704 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
705 input_semantic_index
[slot
] = 1;
706 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
708 case VARYING_SLOT_CULL_DIST0
:
709 case VARYING_SLOT_CULL_DIST1
:
710 /* these should have been lowered by GLSL */
713 /* In most cases, there is nothing special about these
714 * inputs, so adopt a convention to use the generic
715 * semantic name and the mesa VARYING_SLOT_ number as the
718 * All that is required is that the vertex shader labels
719 * its own outputs similarly, and that the vertex shader
720 * generates at least every output required by the
721 * fragment shader plus fixed-function hardware (such as
724 * However, some drivers may need us to identify the PNTC and TEXi
725 * varyings if, for example, their capability to replace them with
726 * sprite coordinates is limited.
728 case VARYING_SLOT_PNTC
:
729 if (st
->needs_texcoord_semantic
) {
730 input_semantic_name
[slot
] = TGSI_SEMANTIC_PCOORD
;
731 input_semantic_index
[slot
] = 0;
732 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
736 case VARYING_SLOT_TEX0
:
737 case VARYING_SLOT_TEX1
:
738 case VARYING_SLOT_TEX2
:
739 case VARYING_SLOT_TEX3
:
740 case VARYING_SLOT_TEX4
:
741 case VARYING_SLOT_TEX5
:
742 case VARYING_SLOT_TEX6
:
743 case VARYING_SLOT_TEX7
:
744 if (st
->needs_texcoord_semantic
) {
745 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
746 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
748 st_translate_interp(stfp
->Base
.InterpQualifier
[attr
], FALSE
);
752 case VARYING_SLOT_VAR0
:
754 /* Semantic indices should be zero-based because drivers may choose
755 * to assign a fixed slot determined by that index.
756 * This is useful because ARB_separate_shader_objects uses location
757 * qualifiers for linkage, and if the semantic index corresponds to
758 * these locations, linkage passes in the driver become unecessary.
760 * If needs_texcoord_semantic is true, no semantic indices will be
761 * consumed for the TEXi varyings, and we can base the locations of
762 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
764 assert(attr
>= VARYING_SLOT_VAR0
|| attr
== VARYING_SLOT_PNTC
||
765 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
766 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
767 input_semantic_index
[slot
] = st_get_generic_varying_index(st
, attr
);
768 if (attr
== VARYING_SLOT_PNTC
)
769 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
771 interpMode
[slot
] = st_translate_interp(stfp
->Base
.InterpQualifier
[attr
],
777 inputMapping
[attr
] = -1;
782 * Semantics and mapping for outputs
786 GLbitfield64 outputsWritten
= stfp
->Base
.Base
.OutputsWritten
;
788 /* if z is written, emit that first */
789 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
790 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
791 fs_output_semantic_index
[fs_num_outputs
] = 0;
792 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
794 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
797 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_STENCIL
)) {
798 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_STENCIL
;
799 fs_output_semantic_index
[fs_num_outputs
] = 0;
800 outputMapping
[FRAG_RESULT_STENCIL
] = fs_num_outputs
;
802 outputsWritten
&= ~(1 << FRAG_RESULT_STENCIL
);
805 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)) {
806 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_SAMPLEMASK
;
807 fs_output_semantic_index
[fs_num_outputs
] = 0;
808 outputMapping
[FRAG_RESULT_SAMPLE_MASK
] = fs_num_outputs
;
810 outputsWritten
&= ~(1 << FRAG_RESULT_SAMPLE_MASK
);
813 /* handle remaining outputs (color) */
814 for (attr
= 0; attr
< ARRAY_SIZE(outputMapping
); attr
++) {
815 const GLbitfield64 written
= attr
< FRAG_RESULT_MAX
? outputsWritten
:
816 stfp
->Base
.Base
.SecondaryOutputsWritten
;
817 const unsigned loc
= attr
% FRAG_RESULT_MAX
;
819 if (written
& BITFIELD64_BIT(loc
)) {
821 case FRAG_RESULT_DEPTH
:
822 case FRAG_RESULT_STENCIL
:
823 case FRAG_RESULT_SAMPLE_MASK
:
827 case FRAG_RESULT_COLOR
:
828 write_all
= GL_TRUE
; /* fallthrough */
830 assert(loc
== FRAG_RESULT_COLOR
||
831 (FRAG_RESULT_DATA0
<= loc
&& loc
< FRAG_RESULT_MAX
));
832 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
833 fs_output_semantic_index
[fs_num_outputs
] = numColors
;
834 outputMapping
[attr
] = fs_num_outputs
;
844 if (stfp
->shader_program
) {
845 nir_shader
*nir
= st_glsl_to_nir(st
, &stfp
->Base
.Base
,
846 stfp
->shader_program
,
847 MESA_SHADER_FRAGMENT
);
849 stfp
->tgsi
.type
= PIPE_SHADER_IR_NIR
;
850 stfp
->tgsi
.ir
.nir
= nir
;
855 ureg
= ureg_create_with_screen(PIPE_SHADER_FRAGMENT
, st
->pipe
->screen
);
859 if (ST_DEBUG
& DEBUG_MESA
) {
860 _mesa_print_program(&stfp
->Base
.Base
);
861 _mesa_print_program_parameters(st
->ctx
, &stfp
->Base
.Base
);
864 if (write_all
== GL_TRUE
)
865 ureg_property(ureg
, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
, 1);
867 if (stfp
->Base
.FragDepthLayout
!= FRAG_DEPTH_LAYOUT_NONE
) {
868 switch (stfp
->Base
.FragDepthLayout
) {
869 case FRAG_DEPTH_LAYOUT_ANY
:
870 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
871 TGSI_FS_DEPTH_LAYOUT_ANY
);
873 case FRAG_DEPTH_LAYOUT_GREATER
:
874 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
875 TGSI_FS_DEPTH_LAYOUT_GREATER
);
877 case FRAG_DEPTH_LAYOUT_LESS
:
878 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
879 TGSI_FS_DEPTH_LAYOUT_LESS
);
881 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
882 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
883 TGSI_FS_DEPTH_LAYOUT_UNCHANGED
);
890 if (stfp
->glsl_to_tgsi
) {
891 st_translate_program(st
->ctx
,
892 PIPE_SHADER_FRAGMENT
,
901 input_semantic_index
,
908 fs_output_semantic_name
,
909 fs_output_semantic_index
);
911 free_glsl_to_tgsi_visitor(stfp
->glsl_to_tgsi
);
912 stfp
->glsl_to_tgsi
= NULL
;
913 } else if (stfp
->ati_fs
)
914 st_translate_atifs_program(ureg
,
921 input_semantic_index
,
926 fs_output_semantic_name
,
927 fs_output_semantic_index
);
929 st_translate_mesa_program(st
->ctx
,
930 PIPE_SHADER_FRAGMENT
,
937 input_semantic_index
,
942 fs_output_semantic_name
,
943 fs_output_semantic_index
);
945 stfp
->tgsi
.tokens
= ureg_get_tokens(ureg
, NULL
);
947 return stfp
->tgsi
.tokens
!= NULL
;
950 static struct st_fp_variant
*
951 st_create_fp_variant(struct st_context
*st
,
952 struct st_fragment_program
*stfp
,
953 const struct st_fp_variant_key
*key
)
955 struct pipe_context
*pipe
= st
->pipe
;
956 struct st_fp_variant
*variant
= CALLOC_STRUCT(st_fp_variant
);
957 struct pipe_shader_state tgsi
= {0};
958 struct gl_program_parameter_list
*params
= stfp
->Base
.Base
.Parameters
;
959 static const gl_state_index texcoord_state
[STATE_LENGTH
] =
960 { STATE_INTERNAL
, STATE_CURRENT_ATTRIB
, VERT_ATTRIB_TEX0
};
961 static const gl_state_index scale_state
[STATE_LENGTH
] =
962 { STATE_INTERNAL
, STATE_PT_SCALE
};
963 static const gl_state_index bias_state
[STATE_LENGTH
] =
964 { STATE_INTERNAL
, STATE_PT_BIAS
};
969 if (stfp
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
970 tgsi
.type
= PIPE_SHADER_IR_NIR
;
971 tgsi
.ir
.nir
= nir_shader_clone(NULL
, stfp
->tgsi
.ir
.nir
);
973 if (key
->clamp_color
)
974 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_clamp_color_outputs
);
976 if (key
->persample_shading
) {
977 nir_shader
*shader
= tgsi
.ir
.nir
;
978 nir_foreach_variable(var
, &shader
->inputs
)
979 var
->data
.sample
= true;
982 assert(!(key
->bitmap
&& key
->drawpixels
));
986 nir_lower_bitmap_options options
= {0};
988 variant
->bitmap_sampler
= ffs(~stfp
->Base
.Base
.SamplersUsed
) - 1;
989 options
.sampler
= variant
->bitmap_sampler
;
990 options
.swizzle_xxxx
= (st
->bitmap
.tex_format
== PIPE_FORMAT_L8_UNORM
);
992 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_bitmap
, &options
);
995 /* glDrawPixels (color only) */
996 if (key
->drawpixels
) {
997 nir_lower_drawpixels_options options
= {{0}};
998 unsigned samplers_used
= stfp
->Base
.Base
.SamplersUsed
;
1000 /* Find the first unused slot. */
1001 variant
->drawpix_sampler
= ffs(~samplers_used
) - 1;
1002 options
.drawpix_sampler
= variant
->drawpix_sampler
;
1003 samplers_used
|= (1 << variant
->drawpix_sampler
);
1005 options
.pixel_maps
= key
->pixelMaps
;
1006 if (key
->pixelMaps
) {
1007 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1008 options
.pixelmap_sampler
= variant
->pixelmap_sampler
;
1011 options
.scale_and_bias
= key
->scaleAndBias
;
1012 if (key
->scaleAndBias
) {
1013 _mesa_add_state_reference(params
, scale_state
);
1014 memcpy(options
.scale_state_tokens
, scale_state
,
1015 sizeof(options
.scale_state_tokens
));
1016 _mesa_add_state_reference(params
, bias_state
);
1017 memcpy(options
.bias_state_tokens
, bias_state
,
1018 sizeof(options
.bias_state_tokens
));
1021 _mesa_add_state_reference(params
, texcoord_state
);
1022 memcpy(options
.texcoord_state_tokens
, texcoord_state
,
1023 sizeof(options
.texcoord_state_tokens
));
1025 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_drawpixels
, &options
);
1028 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1029 nir_lower_tex_options options
= {0};
1030 options
.lower_y_uv_external
= key
->external
.lower_nv12
;
1031 options
.lower_y_u_v_external
= key
->external
.lower_iyuv
;
1032 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_tex
, &options
);
1035 st_finalize_nir(st
, &stfp
->Base
.Base
, tgsi
.ir
.nir
);
1037 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1038 /* This pass needs to happen *after* nir_lower_sampler */
1039 NIR_PASS_V(tgsi
.ir
.nir
, st_nir_lower_tex_src_plane
,
1040 ~stfp
->Base
.Base
.SamplersUsed
,
1041 key
->external
.lower_nv12
,
1042 key
->external
.lower_iyuv
);
1045 variant
->driver_shader
= pipe
->create_fs_state(pipe
, &tgsi
);
1046 variant
->key
= *key
;
1051 tgsi
.tokens
= stfp
->tgsi
.tokens
;
1053 assert(!(key
->bitmap
&& key
->drawpixels
));
1055 /* Fix texture targets and add fog for ATI_fs */
1057 const struct tgsi_token
*tokens
= st_fixup_atifs(tgsi
.tokens
, key
);
1060 tgsi
.tokens
= tokens
;
1062 fprintf(stderr
, "mesa: cannot post-process ATI_fs\n");
1065 /* Emulate features. */
1066 if (key
->clamp_color
|| key
->persample_shading
) {
1067 const struct tgsi_token
*tokens
;
1069 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
1070 (key
->persample_shading
? TGSI_EMU_FORCE_PERSAMPLE_INTERP
: 0);
1072 tokens
= tgsi_emulate(tgsi
.tokens
, flags
);
1075 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1076 tgsi_free_tokens(tgsi
.tokens
);
1077 tgsi
.tokens
= tokens
;
1079 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
1084 const struct tgsi_token
*tokens
;
1086 variant
->bitmap_sampler
= ffs(~stfp
->Base
.Base
.SamplersUsed
) - 1;
1088 tokens
= st_get_bitmap_shader(tgsi
.tokens
,
1089 st
->internal_target
,
1090 variant
->bitmap_sampler
,
1091 st
->needs_texcoord_semantic
,
1092 st
->bitmap
.tex_format
==
1093 PIPE_FORMAT_L8_UNORM
);
1096 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1097 tgsi_free_tokens(tgsi
.tokens
);
1098 tgsi
.tokens
= tokens
;
1100 fprintf(stderr
, "mesa: cannot create a shader for glBitmap\n");
1103 /* glDrawPixels (color only) */
1104 if (key
->drawpixels
) {
1105 const struct tgsi_token
*tokens
;
1106 unsigned scale_const
= 0, bias_const
= 0, texcoord_const
= 0;
1108 /* Find the first unused slot. */
1109 variant
->drawpix_sampler
= ffs(~stfp
->Base
.Base
.SamplersUsed
) - 1;
1111 if (key
->pixelMaps
) {
1112 unsigned samplers_used
= stfp
->Base
.Base
.SamplersUsed
|
1113 (1 << variant
->drawpix_sampler
);
1115 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1118 if (key
->scaleAndBias
) {
1119 scale_const
= _mesa_add_state_reference(params
, scale_state
);
1120 bias_const
= _mesa_add_state_reference(params
, bias_state
);
1123 texcoord_const
= _mesa_add_state_reference(params
, texcoord_state
);
1125 tokens
= st_get_drawpix_shader(tgsi
.tokens
,
1126 st
->needs_texcoord_semantic
,
1127 key
->scaleAndBias
, scale_const
,
1128 bias_const
, key
->pixelMaps
,
1129 variant
->drawpix_sampler
,
1130 variant
->pixelmap_sampler
,
1131 texcoord_const
, st
->internal_target
);
1134 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1135 tgsi_free_tokens(tgsi
.tokens
);
1136 tgsi
.tokens
= tokens
;
1138 fprintf(stderr
, "mesa: cannot create a shader for glDrawPixels\n");
1141 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1142 const struct tgsi_token
*tokens
;
1144 /* samplers inserted would conflict, but this should be unpossible: */
1145 assert(!(key
->bitmap
|| key
->drawpixels
));
1147 tokens
= st_tgsi_lower_yuv(tgsi
.tokens
,
1148 ~stfp
->Base
.Base
.SamplersUsed
,
1149 key
->external
.lower_nv12
,
1150 key
->external
.lower_iyuv
);
1152 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1153 tgsi_free_tokens(tgsi
.tokens
);
1154 tgsi
.tokens
= tokens
;
1156 fprintf(stderr
, "mesa: cannot create a shader for samplerExternalOES\n");
1160 if (ST_DEBUG
& DEBUG_TGSI
) {
1161 tgsi_dump(tgsi
.tokens
, 0);
1165 /* fill in variant */
1166 variant
->driver_shader
= pipe
->create_fs_state(pipe
, &tgsi
);
1167 variant
->key
= *key
;
1169 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1170 tgsi_free_tokens(tgsi
.tokens
);
1175 * Translate fragment program if needed.
1177 struct st_fp_variant
*
1178 st_get_fp_variant(struct st_context
*st
,
1179 struct st_fragment_program
*stfp
,
1180 const struct st_fp_variant_key
*key
)
1182 struct st_fp_variant
*fpv
;
1184 /* Search for existing variant */
1185 for (fpv
= stfp
->variants
; fpv
; fpv
= fpv
->next
) {
1186 if (memcmp(&fpv
->key
, key
, sizeof(*key
)) == 0) {
1193 fpv
= st_create_fp_variant(st
, stfp
, key
);
1195 /* insert into list */
1196 fpv
->next
= stfp
->variants
;
1197 stfp
->variants
= fpv
;
1206 * Translate a program. This is common code for geometry and tessellation
1210 st_translate_program_common(struct st_context
*st
,
1211 struct gl_program
*prog
,
1212 struct glsl_to_tgsi_visitor
*glsl_to_tgsi
,
1213 struct ureg_program
*ureg
,
1214 unsigned tgsi_processor
,
1215 struct pipe_shader_state
*out_state
)
1217 GLuint inputSlotToAttr
[VARYING_SLOT_TESS_MAX
];
1218 GLuint inputMapping
[VARYING_SLOT_TESS_MAX
];
1219 GLuint outputSlotToAttr
[VARYING_SLOT_TESS_MAX
];
1220 GLuint outputMapping
[VARYING_SLOT_TESS_MAX
];
1223 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
1224 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
1225 uint num_inputs
= 0;
1227 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
1228 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
1229 uint num_outputs
= 0;
1233 memset(inputSlotToAttr
, 0, sizeof(inputSlotToAttr
));
1234 memset(inputMapping
, 0, sizeof(inputMapping
));
1235 memset(outputSlotToAttr
, 0, sizeof(outputSlotToAttr
));
1236 memset(outputMapping
, 0, sizeof(outputMapping
));
1237 memset(out_state
, 0, sizeof(*out_state
));
1239 if (prog
->ClipDistanceArraySize
)
1240 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
1241 prog
->ClipDistanceArraySize
);
1242 if (prog
->CullDistanceArraySize
)
1243 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
1244 prog
->CullDistanceArraySize
);
1247 * Convert Mesa program inputs to TGSI input register semantics.
1249 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1250 if ((prog
->InputsRead
& BITFIELD64_BIT(attr
)) != 0) {
1251 const GLuint slot
= num_inputs
++;
1253 inputMapping
[attr
] = slot
;
1254 inputSlotToAttr
[slot
] = attr
;
1257 case VARYING_SLOT_PRIMITIVE_ID
:
1258 assert(tgsi_processor
== PIPE_SHADER_GEOMETRY
);
1259 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
1260 input_semantic_index
[slot
] = 0;
1262 case VARYING_SLOT_POS
:
1263 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
1264 input_semantic_index
[slot
] = 0;
1266 case VARYING_SLOT_COL0
:
1267 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1268 input_semantic_index
[slot
] = 0;
1270 case VARYING_SLOT_COL1
:
1271 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1272 input_semantic_index
[slot
] = 1;
1274 case VARYING_SLOT_FOGC
:
1275 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
1276 input_semantic_index
[slot
] = 0;
1278 case VARYING_SLOT_CLIP_VERTEX
:
1279 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPVERTEX
;
1280 input_semantic_index
[slot
] = 0;
1282 case VARYING_SLOT_CLIP_DIST0
:
1283 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1284 input_semantic_index
[slot
] = 0;
1286 case VARYING_SLOT_CLIP_DIST1
:
1287 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1288 input_semantic_index
[slot
] = 1;
1290 case VARYING_SLOT_CULL_DIST0
:
1291 case VARYING_SLOT_CULL_DIST1
:
1292 /* these should have been lowered by GLSL */
1295 case VARYING_SLOT_PSIZ
:
1296 input_semantic_name
[slot
] = TGSI_SEMANTIC_PSIZE
;
1297 input_semantic_index
[slot
] = 0;
1299 case VARYING_SLOT_TEX0
:
1300 case VARYING_SLOT_TEX1
:
1301 case VARYING_SLOT_TEX2
:
1302 case VARYING_SLOT_TEX3
:
1303 case VARYING_SLOT_TEX4
:
1304 case VARYING_SLOT_TEX5
:
1305 case VARYING_SLOT_TEX6
:
1306 case VARYING_SLOT_TEX7
:
1307 if (st
->needs_texcoord_semantic
) {
1308 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
1309 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
1313 case VARYING_SLOT_VAR0
:
1315 assert(attr
>= VARYING_SLOT_VAR0
||
1316 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
1317 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
1318 input_semantic_index
[slot
] =
1319 st_get_generic_varying_index(st
, attr
);
1325 /* Also add patch inputs. */
1326 for (attr
= 0; attr
< 32; attr
++) {
1327 if (prog
->PatchInputsRead
& (1u << attr
)) {
1328 GLuint slot
= num_inputs
++;
1329 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1331 inputMapping
[patch_attr
] = slot
;
1332 inputSlotToAttr
[slot
] = patch_attr
;
1333 input_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1334 input_semantic_index
[slot
] = attr
;
1338 /* initialize output semantics to defaults */
1339 for (i
= 0; i
< PIPE_MAX_SHADER_OUTPUTS
; i
++) {
1340 output_semantic_name
[i
] = TGSI_SEMANTIC_GENERIC
;
1341 output_semantic_index
[i
] = 0;
1345 * Determine number of outputs, the (default) output register
1346 * mapping and the semantic information for each output.
1348 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1349 if (prog
->OutputsWritten
& BITFIELD64_BIT(attr
)) {
1350 GLuint slot
= num_outputs
++;
1352 outputMapping
[attr
] = slot
;
1353 outputSlotToAttr
[slot
] = attr
;
1356 case VARYING_SLOT_POS
:
1358 output_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
1359 output_semantic_index
[slot
] = 0;
1361 case VARYING_SLOT_COL0
:
1362 output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1363 output_semantic_index
[slot
] = 0;
1365 case VARYING_SLOT_COL1
:
1366 output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1367 output_semantic_index
[slot
] = 1;
1369 case VARYING_SLOT_BFC0
:
1370 output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
1371 output_semantic_index
[slot
] = 0;
1373 case VARYING_SLOT_BFC1
:
1374 output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
1375 output_semantic_index
[slot
] = 1;
1377 case VARYING_SLOT_FOGC
:
1378 output_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
1379 output_semantic_index
[slot
] = 0;
1381 case VARYING_SLOT_PSIZ
:
1382 output_semantic_name
[slot
] = TGSI_SEMANTIC_PSIZE
;
1383 output_semantic_index
[slot
] = 0;
1385 case VARYING_SLOT_CLIP_VERTEX
:
1386 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPVERTEX
;
1387 output_semantic_index
[slot
] = 0;
1389 case VARYING_SLOT_CLIP_DIST0
:
1390 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1391 output_semantic_index
[slot
] = 0;
1393 case VARYING_SLOT_CLIP_DIST1
:
1394 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1395 output_semantic_index
[slot
] = 1;
1397 case VARYING_SLOT_CULL_DIST0
:
1398 case VARYING_SLOT_CULL_DIST1
:
1399 /* these should have been lowered by GLSL */
1402 case VARYING_SLOT_LAYER
:
1403 output_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
1404 output_semantic_index
[slot
] = 0;
1406 case VARYING_SLOT_PRIMITIVE_ID
:
1407 output_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
1408 output_semantic_index
[slot
] = 0;
1410 case VARYING_SLOT_VIEWPORT
:
1411 output_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
1412 output_semantic_index
[slot
] = 0;
1414 case VARYING_SLOT_TESS_LEVEL_OUTER
:
1415 output_semantic_name
[slot
] = TGSI_SEMANTIC_TESSOUTER
;
1416 output_semantic_index
[slot
] = 0;
1418 case VARYING_SLOT_TESS_LEVEL_INNER
:
1419 output_semantic_name
[slot
] = TGSI_SEMANTIC_TESSINNER
;
1420 output_semantic_index
[slot
] = 0;
1422 case VARYING_SLOT_TEX0
:
1423 case VARYING_SLOT_TEX1
:
1424 case VARYING_SLOT_TEX2
:
1425 case VARYING_SLOT_TEX3
:
1426 case VARYING_SLOT_TEX4
:
1427 case VARYING_SLOT_TEX5
:
1428 case VARYING_SLOT_TEX6
:
1429 case VARYING_SLOT_TEX7
:
1430 if (st
->needs_texcoord_semantic
) {
1431 output_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
1432 output_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
1436 case VARYING_SLOT_VAR0
:
1438 assert(slot
< ARRAY_SIZE(output_semantic_name
));
1439 assert(attr
>= VARYING_SLOT_VAR0
||
1440 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
1441 output_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
1442 output_semantic_index
[slot
] =
1443 st_get_generic_varying_index(st
, attr
);
1449 /* Also add patch outputs. */
1450 for (attr
= 0; attr
< 32; attr
++) {
1451 if (prog
->PatchOutputsWritten
& (1u << attr
)) {
1452 GLuint slot
= num_outputs
++;
1453 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1455 outputMapping
[patch_attr
] = slot
;
1456 outputSlotToAttr
[slot
] = patch_attr
;
1457 output_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1458 output_semantic_index
[slot
] = attr
;
1462 st_translate_program(st
->ctx
,
1471 input_semantic_name
,
1472 input_semantic_index
,
1479 output_semantic_name
,
1480 output_semantic_index
);
1482 out_state
->tokens
= ureg_get_tokens(ureg
, NULL
);
1485 st_translate_stream_output_info(glsl_to_tgsi
,
1487 &out_state
->stream_output
);
1489 if ((ST_DEBUG
& DEBUG_TGSI
) && (ST_DEBUG
& DEBUG_MESA
)) {
1490 _mesa_print_program(prog
);
1494 if (ST_DEBUG
& DEBUG_TGSI
) {
1495 tgsi_dump(out_state
->tokens
, 0);
1502 * Translate a geometry program to create a new variant.
1505 st_translate_geometry_program(struct st_context
*st
,
1506 struct st_geometry_program
*stgp
)
1508 struct ureg_program
*ureg
;
1510 ureg
= ureg_create_with_screen(PIPE_SHADER_GEOMETRY
, st
->pipe
->screen
);
1514 ureg_property(ureg
, TGSI_PROPERTY_GS_INPUT_PRIM
, stgp
->Base
.InputType
);
1515 ureg_property(ureg
, TGSI_PROPERTY_GS_OUTPUT_PRIM
, stgp
->Base
.OutputType
);
1516 ureg_property(ureg
, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
,
1517 stgp
->Base
.VerticesOut
);
1518 ureg_property(ureg
, TGSI_PROPERTY_GS_INVOCATIONS
, stgp
->Base
.Invocations
);
1520 st_translate_program_common(st
, &stgp
->Base
.Base
, stgp
->glsl_to_tgsi
, ureg
,
1521 PIPE_SHADER_GEOMETRY
, &stgp
->tgsi
);
1523 free_glsl_to_tgsi_visitor(stgp
->glsl_to_tgsi
);
1524 stgp
->glsl_to_tgsi
= NULL
;
1530 * Get/create a basic program variant.
1532 struct st_basic_variant
*
1533 st_get_basic_variant(struct st_context
*st
,
1534 unsigned pipe_shader
,
1535 struct pipe_shader_state
*tgsi
,
1536 struct st_basic_variant
**variants
)
1538 struct pipe_context
*pipe
= st
->pipe
;
1539 struct st_basic_variant
*v
;
1540 struct st_basic_variant_key key
;
1542 memset(&key
, 0, sizeof(key
));
1543 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1545 /* Search for existing variant */
1546 for (v
= *variants
; v
; v
= v
->next
) {
1547 if (memcmp(&v
->key
, &key
, sizeof(key
)) == 0) {
1554 v
= CALLOC_STRUCT(st_basic_variant
);
1556 /* fill in new variant */
1557 switch (pipe_shader
) {
1558 case PIPE_SHADER_TESS_CTRL
:
1559 v
->driver_shader
= pipe
->create_tcs_state(pipe
, tgsi
);
1561 case PIPE_SHADER_TESS_EVAL
:
1562 v
->driver_shader
= pipe
->create_tes_state(pipe
, tgsi
);
1564 case PIPE_SHADER_GEOMETRY
:
1565 v
->driver_shader
= pipe
->create_gs_state(pipe
, tgsi
);
1568 assert(!"unhandled shader type");
1575 /* insert into list */
1576 v
->next
= *variants
;
1586 * Translate a tessellation control program to create a new variant.
1589 st_translate_tessctrl_program(struct st_context
*st
,
1590 struct st_tessctrl_program
*sttcp
)
1592 struct ureg_program
*ureg
;
1594 ureg
= ureg_create_with_screen(PIPE_SHADER_TESS_CTRL
, st
->pipe
->screen
);
1598 ureg_property(ureg
, TGSI_PROPERTY_TCS_VERTICES_OUT
,
1599 sttcp
->Base
.VerticesOut
);
1601 st_translate_program_common(st
, &sttcp
->Base
.Base
, sttcp
->glsl_to_tgsi
,
1602 ureg
, PIPE_SHADER_TESS_CTRL
, &sttcp
->tgsi
);
1604 free_glsl_to_tgsi_visitor(sttcp
->glsl_to_tgsi
);
1605 sttcp
->glsl_to_tgsi
= NULL
;
1611 * Translate a tessellation evaluation program to create a new variant.
1614 st_translate_tesseval_program(struct st_context
*st
,
1615 struct st_tesseval_program
*sttep
)
1617 struct ureg_program
*ureg
;
1619 ureg
= ureg_create_with_screen(PIPE_SHADER_TESS_EVAL
, st
->pipe
->screen
);
1623 if (sttep
->Base
.PrimitiveMode
== GL_ISOLINES
)
1624 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
, GL_LINES
);
1626 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
, sttep
->Base
.PrimitiveMode
);
1628 switch (sttep
->Base
.Spacing
) {
1630 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
, PIPE_TESS_SPACING_EQUAL
);
1632 case GL_FRACTIONAL_EVEN
:
1633 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
,
1634 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
1636 case GL_FRACTIONAL_ODD
:
1637 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
,
1638 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
1644 ureg_property(ureg
, TGSI_PROPERTY_TES_VERTEX_ORDER_CW
,
1645 sttep
->Base
.VertexOrder
== GL_CW
);
1646 ureg_property(ureg
, TGSI_PROPERTY_TES_POINT_MODE
, sttep
->Base
.PointMode
);
1648 st_translate_program_common(st
, &sttep
->Base
.Base
, sttep
->glsl_to_tgsi
,
1649 ureg
, PIPE_SHADER_TESS_EVAL
, &sttep
->tgsi
);
1651 free_glsl_to_tgsi_visitor(sttep
->glsl_to_tgsi
);
1652 sttep
->glsl_to_tgsi
= NULL
;
1658 * Translate a compute program to create a new variant.
1661 st_translate_compute_program(struct st_context
*st
,
1662 struct st_compute_program
*stcp
)
1664 struct ureg_program
*ureg
;
1665 struct pipe_shader_state prog
;
1667 ureg
= ureg_create_with_screen(PIPE_SHADER_COMPUTE
, st
->pipe
->screen
);
1671 st_translate_program_common(st
, &stcp
->Base
.Base
, stcp
->glsl_to_tgsi
, ureg
,
1672 PIPE_SHADER_COMPUTE
, &prog
);
1674 stcp
->tgsi
.ir_type
= PIPE_SHADER_IR_TGSI
;
1675 stcp
->tgsi
.prog
= prog
.tokens
;
1676 stcp
->tgsi
.req_local_mem
= stcp
->Base
.SharedSize
;
1677 stcp
->tgsi
.req_private_mem
= 0;
1678 stcp
->tgsi
.req_input_mem
= 0;
1680 free_glsl_to_tgsi_visitor(stcp
->glsl_to_tgsi
);
1681 stcp
->glsl_to_tgsi
= NULL
;
1687 * Get/create compute program variant.
1689 struct st_basic_variant
*
1690 st_get_cp_variant(struct st_context
*st
,
1691 struct pipe_compute_state
*tgsi
,
1692 struct st_basic_variant
**variants
)
1694 struct pipe_context
*pipe
= st
->pipe
;
1695 struct st_basic_variant
*v
;
1696 struct st_basic_variant_key key
;
1698 memset(&key
, 0, sizeof(key
));
1699 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1701 /* Search for existing variant */
1702 for (v
= *variants
; v
; v
= v
->next
) {
1703 if (memcmp(&v
->key
, &key
, sizeof(key
)) == 0) {
1710 v
= CALLOC_STRUCT(st_basic_variant
);
1712 /* fill in new variant */
1713 v
->driver_shader
= pipe
->create_compute_state(pipe
, tgsi
);
1716 /* insert into list */
1717 v
->next
= *variants
;
1727 * Vert/Geom/Frag programs have per-context variants. Free all the
1728 * variants attached to the given program which match the given context.
1731 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
)
1733 if (!target
|| target
== &_mesa_DummyProgram
)
1736 switch (target
->Target
) {
1737 case GL_VERTEX_PROGRAM_ARB
:
1739 struct st_vertex_program
*stvp
= (struct st_vertex_program
*) target
;
1740 struct st_vp_variant
*vpv
, **prevPtr
= &stvp
->variants
;
1742 for (vpv
= stvp
->variants
; vpv
; ) {
1743 struct st_vp_variant
*next
= vpv
->next
;
1744 if (vpv
->key
.st
== st
) {
1745 /* unlink from list */
1747 /* destroy this variant */
1748 delete_vp_variant(st
, vpv
);
1751 prevPtr
= &vpv
->next
;
1757 case GL_FRAGMENT_PROGRAM_ARB
:
1759 struct st_fragment_program
*stfp
=
1760 (struct st_fragment_program
*) target
;
1761 struct st_fp_variant
*fpv
, **prevPtr
= &stfp
->variants
;
1763 for (fpv
= stfp
->variants
; fpv
; ) {
1764 struct st_fp_variant
*next
= fpv
->next
;
1765 if (fpv
->key
.st
== st
) {
1766 /* unlink from list */
1768 /* destroy this variant */
1769 delete_fp_variant(st
, fpv
);
1772 prevPtr
= &fpv
->next
;
1778 case GL_GEOMETRY_PROGRAM_NV
:
1779 case GL_TESS_CONTROL_PROGRAM_NV
:
1780 case GL_TESS_EVALUATION_PROGRAM_NV
:
1781 case GL_COMPUTE_PROGRAM_NV
:
1783 struct st_geometry_program
*gp
= (struct st_geometry_program
*)target
;
1784 struct st_tessctrl_program
*tcp
= (struct st_tessctrl_program
*)target
;
1785 struct st_tesseval_program
*tep
= (struct st_tesseval_program
*)target
;
1786 struct st_compute_program
*cp
= (struct st_compute_program
*)target
;
1787 struct st_basic_variant
**variants
=
1788 target
->Target
== GL_GEOMETRY_PROGRAM_NV
? &gp
->variants
:
1789 target
->Target
== GL_TESS_CONTROL_PROGRAM_NV
? &tcp
->variants
:
1790 target
->Target
== GL_TESS_EVALUATION_PROGRAM_NV
? &tep
->variants
:
1791 target
->Target
== GL_COMPUTE_PROGRAM_NV
? &cp
->variants
:
1793 struct st_basic_variant
*v
, **prevPtr
= variants
;
1795 for (v
= *variants
; v
; ) {
1796 struct st_basic_variant
*next
= v
->next
;
1797 if (v
->key
.st
== st
) {
1798 /* unlink from list */
1800 /* destroy this variant */
1801 delete_basic_variant(st
, v
, target
->Target
);
1811 _mesa_problem(NULL
, "Unexpected program target 0x%x in "
1812 "destroy_program_variants_cb()", target
->Target
);
1818 * Callback for _mesa_HashWalk. Free all the shader's program variants
1819 * which match the given context.
1822 destroy_shader_program_variants_cb(GLuint key
, void *data
, void *userData
)
1824 struct st_context
*st
= (struct st_context
*) userData
;
1825 struct gl_shader
*shader
= (struct gl_shader
*) data
;
1827 switch (shader
->Type
) {
1828 case GL_SHADER_PROGRAM_MESA
:
1830 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
1833 for (i
= 0; i
< ARRAY_SIZE(shProg
->_LinkedShaders
); i
++) {
1834 if (shProg
->_LinkedShaders
[i
])
1835 destroy_program_variants(st
, shProg
->_LinkedShaders
[i
]->Program
);
1839 case GL_VERTEX_SHADER
:
1840 case GL_FRAGMENT_SHADER
:
1841 case GL_GEOMETRY_SHADER
:
1842 case GL_TESS_CONTROL_SHADER
:
1843 case GL_TESS_EVALUATION_SHADER
:
1844 case GL_COMPUTE_SHADER
:
1853 * Callback for _mesa_HashWalk. Free all the program variants which match
1854 * the given context.
1857 destroy_program_variants_cb(GLuint key
, void *data
, void *userData
)
1859 struct st_context
*st
= (struct st_context
*) userData
;
1860 struct gl_program
*program
= (struct gl_program
*) data
;
1861 destroy_program_variants(st
, program
);
1866 * Walk over all shaders and programs to delete any variants which
1867 * belong to the given context.
1868 * This is called during context tear-down.
1871 st_destroy_program_variants(struct st_context
*st
)
1873 /* If shaders can be shared with other contexts, the last context will
1874 * call DeleteProgram on all shaders, releasing everything.
1876 if (st
->has_shareable_shaders
)
1879 /* ARB vert/frag program */
1880 _mesa_HashWalk(st
->ctx
->Shared
->Programs
,
1881 destroy_program_variants_cb
, st
);
1883 /* GLSL vert/frag/geom shaders */
1884 _mesa_HashWalk(st
->ctx
->Shared
->ShaderObjects
,
1885 destroy_shader_program_variants_cb
, st
);
1890 * For debugging, print/dump the current vertex program.
1893 st_print_current_vertex_program(void)
1895 GET_CURRENT_CONTEXT(ctx
);
1897 if (ctx
->VertexProgram
._Current
) {
1898 struct st_vertex_program
*stvp
=
1899 (struct st_vertex_program
*) ctx
->VertexProgram
._Current
;
1900 struct st_vp_variant
*stv
;
1902 debug_printf("Vertex program %u\n", stvp
->Base
.Base
.Id
);
1904 for (stv
= stvp
->variants
; stv
; stv
= stv
->next
) {
1905 debug_printf("variant %p\n", stv
);
1906 tgsi_dump(stv
->tgsi
.tokens
, 0);
1913 * Compile one shader variant.
1916 st_precompile_shader_variant(struct st_context
*st
,
1917 struct gl_program
*prog
)
1919 switch (prog
->Target
) {
1920 case GL_VERTEX_PROGRAM_ARB
: {
1921 struct st_vertex_program
*p
= (struct st_vertex_program
*)prog
;
1922 struct st_vp_variant_key key
;
1924 memset(&key
, 0, sizeof(key
));
1925 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1926 st_get_vp_variant(st
, p
, &key
);
1930 case GL_TESS_CONTROL_PROGRAM_NV
: {
1931 struct st_tessctrl_program
*p
= (struct st_tessctrl_program
*)prog
;
1932 st_get_basic_variant(st
, PIPE_SHADER_TESS_CTRL
, &p
->tgsi
, &p
->variants
);
1936 case GL_TESS_EVALUATION_PROGRAM_NV
: {
1937 struct st_tesseval_program
*p
= (struct st_tesseval_program
*)prog
;
1938 st_get_basic_variant(st
, PIPE_SHADER_TESS_EVAL
, &p
->tgsi
, &p
->variants
);
1942 case GL_GEOMETRY_PROGRAM_NV
: {
1943 struct st_geometry_program
*p
= (struct st_geometry_program
*)prog
;
1944 st_get_basic_variant(st
, PIPE_SHADER_GEOMETRY
, &p
->tgsi
, &p
->variants
);
1948 case GL_FRAGMENT_PROGRAM_ARB
: {
1949 struct st_fragment_program
*p
= (struct st_fragment_program
*)prog
;
1950 struct st_fp_variant_key key
;
1952 memset(&key
, 0, sizeof(key
));
1953 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1954 st_get_fp_variant(st
, p
, &key
);
1958 case GL_COMPUTE_PROGRAM_NV
: {
1959 struct st_compute_program
*p
= (struct st_compute_program
*)prog
;
1960 st_get_cp_variant(st
, &p
->tgsi
, &p
->variants
);