1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "main/imports.h"
35 #include "main/mtypes.h"
36 #include "shader/prog_print.h"
37 #include "shader/programopt.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41 #include "pipe/p_shader_tokens.h"
42 #include "draw/draw_context.h"
43 #include "tgsi/tgsi_dump.h"
46 #include "st_context.h"
48 #include "st_program.h"
49 #include "st_mesa_to_tgsi.h"
50 #include "cso_cache/cso_context.h"
55 * Clean out any old compilations:
58 st_vp_release_varients( struct st_context
*st
,
59 struct st_vertex_program
*stvp
)
61 struct st_vp_varient
*vpv
;
63 for (vpv
= stvp
->varients
; vpv
; ) {
64 struct st_vp_varient
*next
= vpv
->next
;
66 if (vpv
->driver_shader
)
67 cso_delete_vertex_shader(st
->cso_context
, vpv
->driver_shader
);
70 draw_delete_vertex_shader( st
->draw
, vpv
->draw_shader
);
72 if (vpv
->state
.tokens
)
73 st_free_tokens(vpv
->state
.tokens
);
80 stvp
->varients
= NULL
;
87 * Translate a Mesa vertex shader into a TGSI shader.
88 * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
89 * to TGSI output slots
90 * \param tokensOut destination for TGSI tokens
91 * \return pointer to cached pipe_shader object.
94 st_prepare_vertex_program(struct st_context
*st
,
95 struct st_vertex_program
*stvp
)
100 stvp
->num_outputs
= 0;
102 if (stvp
->Base
.IsPositionInvariant
)
103 _mesa_insert_mvp_code(st
->ctx
, &stvp
->Base
);
105 assert(stvp
->Base
.Base
.NumInstructions
> 1);
108 * Determine number of inputs, the mappings between VERT_ATTRIB_x
109 * and TGSI generic input indexes, plus input attrib semantic info.
111 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
112 if (stvp
->Base
.Base
.InputsRead
& (1 << attr
)) {
113 stvp
->input_to_index
[attr
] = stvp
->num_inputs
;
114 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
119 /* Compute mapping of vertex program outputs to slots.
121 for (attr
= 0; attr
< VERT_RESULT_MAX
; attr
++) {
122 if ((stvp
->Base
.Base
.OutputsWritten
& (1 << attr
)) == 0) {
123 stvp
->result_to_output
[attr
] = ~0;
126 unsigned slot
= stvp
->num_outputs
++;
128 stvp
->result_to_output
[attr
] = slot
;
131 case VERT_RESULT_HPOS
:
132 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
133 stvp
->output_semantic_index
[slot
] = 0;
135 case VERT_RESULT_COL0
:
136 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
137 stvp
->output_semantic_index
[slot
] = 0;
139 case VERT_RESULT_COL1
:
140 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
141 stvp
->output_semantic_index
[slot
] = 1;
143 case VERT_RESULT_BFC0
:
144 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
145 stvp
->output_semantic_index
[slot
] = 0;
147 case VERT_RESULT_BFC1
:
148 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
149 stvp
->output_semantic_index
[slot
] = 1;
151 case VERT_RESULT_FOGC
:
152 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
153 stvp
->output_semantic_index
[slot
] = 0;
155 case VERT_RESULT_PSIZ
:
156 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_PSIZE
;
157 stvp
->output_semantic_index
[slot
] = 0;
159 case VERT_RESULT_EDGE
:
163 case VERT_RESULT_TEX0
:
164 case VERT_RESULT_TEX1
:
165 case VERT_RESULT_TEX2
:
166 case VERT_RESULT_TEX3
:
167 case VERT_RESULT_TEX4
:
168 case VERT_RESULT_TEX5
:
169 case VERT_RESULT_TEX6
:
170 case VERT_RESULT_TEX7
:
171 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
172 stvp
->output_semantic_index
[slot
] = attr
- VERT_RESULT_TEX0
;
175 case VERT_RESULT_VAR0
:
177 assert(attr
< VERT_RESULT_MAX
);
178 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
179 stvp
->output_semantic_index
[slot
] = (FRAG_ATTRIB_VAR0
-
190 struct st_vp_varient
*
191 st_translate_vertex_program(struct st_context
*st
,
192 struct st_vertex_program
*stvp
,
193 const struct st_vp_varient_key
*key
)
195 struct st_vp_varient
*vpv
= CALLOC_STRUCT(st_vp_varient
);
196 struct pipe_context
*pipe
= st
->pipe
;
199 st_translate_mesa_program(st
->ctx
,
200 TGSI_PROCESSOR_VERTEX
,
204 stvp
->input_to_index
,
205 NULL
, /* input semantic name */
206 NULL
, /* input semantic index */
210 stvp
->result_to_output
,
211 stvp
->output_semantic_name
,
212 stvp
->output_semantic_index
);
214 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->state
);
216 if ((ST_DEBUG
& DEBUG_TGSI
) && (ST_DEBUG
& DEBUG_MESA
)) {
217 _mesa_print_program(&stvp
->Base
.Base
);
221 if (ST_DEBUG
& DEBUG_TGSI
) {
222 tgsi_dump( vpv
->state
.tokens
, 0 );
232 * Translate a Mesa fragment shader into a TGSI shader.
233 * \param inputMapping to map fragment program input registers to TGSI
235 * \return pointer to cached pipe_shader object.
238 st_translate_fragment_program(struct st_context
*st
,
239 struct st_fragment_program
*stfp
,
240 const GLuint inputMapping
[])
242 struct pipe_context
*pipe
= st
->pipe
;
243 GLuint outputMapping
[FRAG_RESULT_MAX
];
244 GLuint defaultInputMapping
[FRAG_ATTRIB_MAX
];
245 GLuint interpMode
[16]; /* XXX size? */
247 const GLbitfield inputsRead
= stfp
->Base
.Base
.InputsRead
;
250 uint fs_num_inputs
= 0;
252 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
253 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
254 uint fs_num_outputs
= 0;
256 /* which vertex output goes to the first fragment input: */
257 if (inputsRead
& FRAG_BIT_WPOS
)
263 * Convert Mesa program inputs to TGSI input register semantics.
265 for (attr
= 0; attr
< FRAG_ATTRIB_MAX
; attr
++) {
266 if (inputsRead
& (1 << attr
)) {
267 const GLuint slot
= fs_num_inputs
;
269 defaultInputMapping
[attr
] = slot
;
271 stfp
->input_map
[slot
] = vslot
++;
276 case FRAG_ATTRIB_WPOS
:
277 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
278 stfp
->input_semantic_index
[slot
] = 0;
279 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
281 case FRAG_ATTRIB_COL0
:
282 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
283 stfp
->input_semantic_index
[slot
] = 0;
284 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
286 case FRAG_ATTRIB_COL1
:
287 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
288 stfp
->input_semantic_index
[slot
] = 1;
289 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
291 case FRAG_ATTRIB_FOGC
:
292 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
293 stfp
->input_semantic_index
[slot
] = 0;
294 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
296 case FRAG_ATTRIB_FACE
:
297 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
298 stfp
->input_semantic_index
[slot
] = 0;
299 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
302 /* In most cases, there is nothing special about these
303 * inputs, so adopt a convention to use the generic
304 * semantic name and the mesa FRAG_ATTRIB_ number as the
307 * All that is required is that the vertex shader labels
308 * its own outputs similarly, and that the vertex shader
309 * generates at least every output required by the
310 * fragment shader plus fixed-function hardware (such as
313 * There is no requirement that semantic indexes start at
314 * zero or be restricted to a particular range -- nobody
315 * should be building tables based on semantic index.
317 case FRAG_ATTRIB_TEX0
:
318 case FRAG_ATTRIB_TEX1
:
319 case FRAG_ATTRIB_TEX2
:
320 case FRAG_ATTRIB_TEX3
:
321 case FRAG_ATTRIB_TEX4
:
322 case FRAG_ATTRIB_TEX5
:
323 case FRAG_ATTRIB_TEX6
:
324 case FRAG_ATTRIB_TEX7
:
325 case FRAG_ATTRIB_PNTC
:
326 case FRAG_ATTRIB_VAR0
:
328 /* Actually, let's try and zero-base this just for
329 * readability of the generated TGSI.
331 assert(attr
>= FRAG_ATTRIB_TEX0
);
332 stfp
->input_semantic_index
[slot
] = (attr
- FRAG_ATTRIB_TEX0
);
333 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
334 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
341 * Semantics and mapping for outputs
345 GLbitfield64 outputsWritten
= stfp
->Base
.Base
.OutputsWritten
;
347 /* if z is written, emit that first */
348 if (outputsWritten
& (1 << FRAG_RESULT_DEPTH
)) {
349 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
350 fs_output_semantic_index
[fs_num_outputs
] = 0;
351 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
353 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
356 /* handle remaning outputs (color) */
357 for (attr
= 0; attr
< FRAG_RESULT_MAX
; attr
++) {
358 if (outputsWritten
& (1 << attr
)) {
360 case FRAG_RESULT_DEPTH
:
365 assert(attr
== FRAG_RESULT_COLOR
||
366 (FRAG_RESULT_DATA0
<= attr
&& attr
< FRAG_RESULT_MAX
));
367 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
368 fs_output_semantic_index
[fs_num_outputs
] = numColors
;
369 outputMapping
[attr
] = fs_num_outputs
;
380 inputMapping
= defaultInputMapping
;
383 st_translate_mesa_program(st
->ctx
,
384 TGSI_PROCESSOR_FRAGMENT
,
389 stfp
->input_semantic_name
,
390 stfp
->input_semantic_index
,
395 fs_output_semantic_name
,
396 fs_output_semantic_index
);
398 stfp
->driver_shader
= pipe
->create_fs_state(pipe
, &stfp
->state
);
400 if ((ST_DEBUG
& DEBUG_TGSI
) && (ST_DEBUG
& DEBUG_MESA
)) {
401 _mesa_print_program(&stfp
->Base
.Base
);
405 if (ST_DEBUG
& DEBUG_TGSI
) {
406 tgsi_dump( stfp
->state
.tokens
, 0/*TGSI_DUMP_VERBOSE*/ );
413 * Debug- print current shader text
416 st_print_shaders(GLcontext
*ctx
)
418 struct gl_shader_program
*shProg
= ctx
->Shader
.CurrentProgram
;
421 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
422 printf("GLSL shader %u of %u:\n", i
, shProg
->NumShaders
);
423 printf("%s\n", shProg
->Shaders
[i
]->Source
);