1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/imports.h"
35 #include "main/hash.h"
36 #include "main/mtypes.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "program/programopt.h"
41 #include "compiler/nir/nir.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_shader_tokens.h"
46 #include "draw/draw_context.h"
47 #include "tgsi/tgsi_dump.h"
48 #include "tgsi/tgsi_emulate.h"
49 #include "tgsi/tgsi_parse.h"
50 #include "tgsi/tgsi_ureg.h"
53 #include "st_cb_bitmap.h"
54 #include "st_cb_drawpixels.h"
55 #include "st_context.h"
56 #include "st_tgsi_lower_yuv.h"
57 #include "st_program.h"
58 #include "st_mesa_to_tgsi.h"
59 #include "st_atifs_to_tgsi.h"
61 #include "st_shader_cache.h"
62 #include "cso_cache/cso_context.h"
67 set_affected_state_flags(uint64_t *states
,
68 struct gl_program
*prog
,
69 uint64_t new_constants
,
70 uint64_t new_sampler_views
,
71 uint64_t new_samplers
,
77 if (prog
->Parameters
->NumParameters
)
78 *states
|= new_constants
;
80 if (prog
->info
.num_textures
)
81 *states
|= new_sampler_views
| new_samplers
;
83 if (prog
->info
.num_images
)
84 *states
|= new_images
;
86 if (prog
->info
.num_ubos
)
89 if (prog
->info
.num_ssbos
)
92 if (prog
->info
.num_abos
)
93 *states
|= new_atomics
;
97 * This determines which states will be updated when the shader is bound.
100 st_set_prog_affected_state_flags(struct gl_program
*prog
)
104 switch (prog
->info
.stage
) {
105 case MESA_SHADER_VERTEX
:
106 states
= &((struct st_vertex_program
*)prog
)->affected_states
;
108 *states
= ST_NEW_VS_STATE
|
110 ST_NEW_VERTEX_ARRAYS
;
112 set_affected_state_flags(states
, prog
,
114 ST_NEW_VS_SAMPLER_VIEWS
,
122 case MESA_SHADER_TESS_CTRL
:
123 states
= &(st_common_program(prog
))->affected_states
;
125 *states
= ST_NEW_TCS_STATE
;
127 set_affected_state_flags(states
, prog
,
128 ST_NEW_TCS_CONSTANTS
,
129 ST_NEW_TCS_SAMPLER_VIEWS
,
137 case MESA_SHADER_TESS_EVAL
:
138 states
= &(st_common_program(prog
))->affected_states
;
140 *states
= ST_NEW_TES_STATE
|
143 set_affected_state_flags(states
, prog
,
144 ST_NEW_TES_CONSTANTS
,
145 ST_NEW_TES_SAMPLER_VIEWS
,
153 case MESA_SHADER_GEOMETRY
:
154 states
= &(st_common_program(prog
))->affected_states
;
156 *states
= ST_NEW_GS_STATE
|
159 set_affected_state_flags(states
, prog
,
161 ST_NEW_GS_SAMPLER_VIEWS
,
169 case MESA_SHADER_FRAGMENT
:
170 states
= &((struct st_fragment_program
*)prog
)->affected_states
;
172 /* gl_FragCoord and glDrawPixels always use constants. */
173 *states
= ST_NEW_FS_STATE
|
174 ST_NEW_SAMPLE_SHADING
|
177 set_affected_state_flags(states
, prog
,
179 ST_NEW_FS_SAMPLER_VIEWS
,
187 case MESA_SHADER_COMPUTE
:
188 states
= &((struct st_compute_program
*)prog
)->affected_states
;
190 *states
= ST_NEW_CS_STATE
;
192 set_affected_state_flags(states
, prog
,
194 ST_NEW_CS_SAMPLER_VIEWS
,
203 unreachable("unhandled shader stage");
208 * Delete a vertex program variant. Note the caller must unlink
209 * the variant from the linked list.
212 delete_vp_variant(struct st_context
*st
, struct st_vp_variant
*vpv
)
214 if (vpv
->driver_shader
)
215 cso_delete_vertex_shader(st
->cso_context
, vpv
->driver_shader
);
217 if (vpv
->draw_shader
)
218 draw_delete_vertex_shader( st
->draw
, vpv
->draw_shader
);
220 if (((vpv
->tgsi
.type
== PIPE_SHADER_IR_TGSI
)) && vpv
->tgsi
.tokens
)
221 ureg_free_tokens(vpv
->tgsi
.tokens
);
229 * Clean out any old compilations:
232 st_release_vp_variants( struct st_context
*st
,
233 struct st_vertex_program
*stvp
)
235 struct st_vp_variant
*vpv
;
237 for (vpv
= stvp
->variants
; vpv
; ) {
238 struct st_vp_variant
*next
= vpv
->next
;
239 delete_vp_variant(st
, vpv
);
243 stvp
->variants
= NULL
;
245 if ((stvp
->tgsi
.type
== PIPE_SHADER_IR_TGSI
) && stvp
->tgsi
.tokens
) {
246 tgsi_free_tokens(stvp
->tgsi
.tokens
);
247 stvp
->tgsi
.tokens
= NULL
;
254 * Delete a fragment program variant. Note the caller must unlink
255 * the variant from the linked list.
258 delete_fp_variant(struct st_context
*st
, struct st_fp_variant
*fpv
)
260 if (fpv
->driver_shader
)
261 cso_delete_fragment_shader(st
->cso_context
, fpv
->driver_shader
);
267 * Free all variants of a fragment program.
270 st_release_fp_variants(struct st_context
*st
, struct st_fragment_program
*stfp
)
272 struct st_fp_variant
*fpv
;
274 for (fpv
= stfp
->variants
; fpv
; ) {
275 struct st_fp_variant
*next
= fpv
->next
;
276 delete_fp_variant(st
, fpv
);
280 stfp
->variants
= NULL
;
282 if ((stfp
->tgsi
.type
== PIPE_SHADER_IR_TGSI
) && stfp
->tgsi
.tokens
) {
283 ureg_free_tokens(stfp
->tgsi
.tokens
);
284 stfp
->tgsi
.tokens
= NULL
;
290 * Delete a basic program variant. Note the caller must unlink
291 * the variant from the linked list.
294 delete_basic_variant(struct st_context
*st
, struct st_basic_variant
*v
,
297 if (v
->driver_shader
) {
299 case GL_TESS_CONTROL_PROGRAM_NV
:
300 cso_delete_tessctrl_shader(st
->cso_context
, v
->driver_shader
);
302 case GL_TESS_EVALUATION_PROGRAM_NV
:
303 cso_delete_tesseval_shader(st
->cso_context
, v
->driver_shader
);
305 case GL_GEOMETRY_PROGRAM_NV
:
306 cso_delete_geometry_shader(st
->cso_context
, v
->driver_shader
);
308 case GL_COMPUTE_PROGRAM_NV
:
309 cso_delete_compute_shader(st
->cso_context
, v
->driver_shader
);
312 assert(!"this shouldn't occur");
321 * Free all basic program variants.
324 st_release_basic_variants(struct st_context
*st
, GLenum target
,
325 struct st_basic_variant
**variants
,
326 struct pipe_shader_state
*tgsi
)
328 struct st_basic_variant
*v
;
330 for (v
= *variants
; v
; ) {
331 struct st_basic_variant
*next
= v
->next
;
332 delete_basic_variant(st
, v
, target
);
339 ureg_free_tokens(tgsi
->tokens
);
346 * Free all variants of a compute program.
349 st_release_cp_variants(struct st_context
*st
, struct st_compute_program
*stcp
)
351 struct st_basic_variant
**variants
= &stcp
->variants
;
352 struct st_basic_variant
*v
;
354 for (v
= *variants
; v
; ) {
355 struct st_basic_variant
*next
= v
->next
;
356 delete_basic_variant(st
, v
, stcp
->Base
.Target
);
362 if (stcp
->tgsi
.prog
) {
363 ureg_free_tokens(stcp
->tgsi
.prog
);
364 stcp
->tgsi
.prog
= NULL
;
369 * Translate a vertex program.
372 st_translate_vertex_program(struct st_context
*st
,
373 struct st_vertex_program
*stvp
)
375 struct ureg_program
*ureg
;
376 enum pipe_error error
;
377 unsigned num_outputs
= 0;
379 ubyte input_to_index
[VERT_ATTRIB_MAX
] = {0};
380 ubyte output_semantic_name
[VARYING_SLOT_MAX
] = {0};
381 ubyte output_semantic_index
[VARYING_SLOT_MAX
] = {0};
383 stvp
->num_inputs
= 0;
385 if (stvp
->Base
.arb
.IsPositionInvariant
)
386 _mesa_insert_mvp_code(st
->ctx
, &stvp
->Base
);
389 * Determine number of inputs, the mappings between VERT_ATTRIB_x
390 * and TGSI generic input indexes, plus input attrib semantic info.
392 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
393 if ((stvp
->Base
.info
.inputs_read
& BITFIELD64_BIT(attr
)) != 0) {
394 input_to_index
[attr
] = stvp
->num_inputs
;
395 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
397 if ((stvp
->Base
.info
.double_inputs_read
&
398 BITFIELD64_BIT(attr
)) != 0) {
399 /* add placeholder for second part of a double attribute */
400 stvp
->index_to_input
[stvp
->num_inputs
] = ST_DOUBLE_ATTRIB_PLACEHOLDER
;
405 /* bit of a hack, presetup potentially unused edgeflag input */
406 input_to_index
[VERT_ATTRIB_EDGEFLAG
] = stvp
->num_inputs
;
407 stvp
->index_to_input
[stvp
->num_inputs
] = VERT_ATTRIB_EDGEFLAG
;
409 /* Compute mapping of vertex program outputs to slots.
411 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
412 if ((stvp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
)) == 0) {
413 stvp
->result_to_output
[attr
] = ~0;
416 unsigned slot
= num_outputs
++;
418 stvp
->result_to_output
[attr
] = slot
;
420 unsigned semantic_name
, semantic_index
;
421 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
422 &semantic_name
, &semantic_index
);
423 output_semantic_name
[slot
] = semantic_name
;
424 output_semantic_index
[slot
] = semantic_index
;
427 /* similar hack to above, presetup potentially unused edgeflag output */
428 stvp
->result_to_output
[VARYING_SLOT_EDGE
] = num_outputs
;
429 output_semantic_name
[num_outputs
] = TGSI_SEMANTIC_EDGEFLAG
;
430 output_semantic_index
[num_outputs
] = 0;
433 if (!stvp
->glsl_to_tgsi
&& !stvp
->shader_program
) {
434 _mesa_remove_output_reads(&stvp
->Base
, PROGRAM_OUTPUT
);
436 /* This determines which states will be updated when the assembly
439 stvp
->affected_states
= ST_NEW_VS_STATE
|
441 ST_NEW_VERTEX_ARRAYS
;
443 if (stvp
->Base
.Parameters
->NumParameters
)
444 stvp
->affected_states
|= ST_NEW_VS_CONSTANTS
;
446 /* No samplers are allowed in ARB_vp. */
449 if (stvp
->shader_program
) {
450 nir_shader
*nir
= st_glsl_to_nir(st
, &stvp
->Base
, stvp
->shader_program
,
453 stvp
->tgsi
.type
= PIPE_SHADER_IR_NIR
;
454 stvp
->tgsi
.ir
.nir
= nir
;
456 struct gl_program
*prog
= stvp
->shader_program
->last_vert_prog
;
458 st_translate_stream_output_info2(prog
->sh
.LinkedTransformFeedback
,
459 stvp
->result_to_output
,
460 &stvp
->tgsi
.stream_output
);
466 ureg
= ureg_create_with_screen(PIPE_SHADER_VERTEX
, st
->pipe
->screen
);
470 if (stvp
->Base
.info
.clip_distance_array_size
)
471 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
472 stvp
->Base
.info
.clip_distance_array_size
);
473 if (stvp
->Base
.info
.cull_distance_array_size
)
474 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
475 stvp
->Base
.info
.cull_distance_array_size
);
477 if (ST_DEBUG
& DEBUG_MESA
) {
478 _mesa_print_program(&stvp
->Base
);
479 _mesa_print_program_parameters(st
->ctx
, &stvp
->Base
);
483 if (stvp
->glsl_to_tgsi
) {
484 error
= st_translate_program(st
->ctx
,
492 NULL
, /* inputSlotToAttr */
493 NULL
, /* input semantic name */
494 NULL
, /* input semantic index */
495 NULL
, /* interp mode */
498 stvp
->result_to_output
,
499 output_semantic_name
,
500 output_semantic_index
);
502 st_translate_stream_output_info(stvp
->glsl_to_tgsi
,
503 stvp
->result_to_output
,
504 &stvp
->tgsi
.stream_output
);
506 free_glsl_to_tgsi_visitor(stvp
->glsl_to_tgsi
);
508 error
= st_translate_mesa_program(st
->ctx
,
515 NULL
, /* input semantic name */
516 NULL
, /* input semantic index */
520 stvp
->result_to_output
,
521 output_semantic_name
,
522 output_semantic_index
);
525 debug_printf("%s: failed to translate Mesa program:\n", __func__
);
526 _mesa_print_program(&stvp
->Base
);
532 stvp
->tgsi
.tokens
= ureg_get_tokens(ureg
, &num_tokens
);
535 if (stvp
->glsl_to_tgsi
) {
536 stvp
->glsl_to_tgsi
= NULL
;
537 st_store_tgsi_in_disk_cache(st
, &stvp
->Base
, NULL
, num_tokens
);
540 return stvp
->tgsi
.tokens
!= NULL
;
543 static struct st_vp_variant
*
544 st_create_vp_variant(struct st_context
*st
,
545 struct st_vertex_program
*stvp
,
546 const struct st_vp_variant_key
*key
)
548 struct st_vp_variant
*vpv
= CALLOC_STRUCT(st_vp_variant
);
549 struct pipe_context
*pipe
= st
->pipe
;
552 vpv
->tgsi
.stream_output
= stvp
->tgsi
.stream_output
;
553 vpv
->num_inputs
= stvp
->num_inputs
;
555 if (stvp
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
556 vpv
->tgsi
.type
= PIPE_SHADER_IR_NIR
;
557 vpv
->tgsi
.ir
.nir
= nir_shader_clone(NULL
, stvp
->tgsi
.ir
.nir
);
558 if (key
->clamp_color
)
559 NIR_PASS_V(vpv
->tgsi
.ir
.nir
, nir_lower_clamp_color_outputs
);
560 if (key
->passthrough_edgeflags
)
561 NIR_PASS_V(vpv
->tgsi
.ir
.nir
, nir_lower_passthrough_edgeflags
);
563 st_finalize_nir(st
, &stvp
->Base
, vpv
->tgsi
.ir
.nir
);
565 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->tgsi
);
566 /* driver takes ownership of IR: */
567 vpv
->tgsi
.ir
.nir
= NULL
;
571 vpv
->tgsi
.tokens
= tgsi_dup_tokens(stvp
->tgsi
.tokens
);
573 /* Emulate features. */
574 if (key
->clamp_color
|| key
->passthrough_edgeflags
) {
575 const struct tgsi_token
*tokens
;
577 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
578 (key
->passthrough_edgeflags
? TGSI_EMU_PASSTHROUGH_EDGEFLAG
: 0);
580 tokens
= tgsi_emulate(vpv
->tgsi
.tokens
, flags
);
583 tgsi_free_tokens(vpv
->tgsi
.tokens
);
584 vpv
->tgsi
.tokens
= tokens
;
586 if (key
->passthrough_edgeflags
)
589 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
592 if (ST_DEBUG
& DEBUG_TGSI
) {
593 tgsi_dump(vpv
->tgsi
.tokens
, 0);
597 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->tgsi
);
603 * Find/create a vertex program variant.
605 struct st_vp_variant
*
606 st_get_vp_variant(struct st_context
*st
,
607 struct st_vertex_program
*stvp
,
608 const struct st_vp_variant_key
*key
)
610 struct st_vp_variant
*vpv
;
612 /* Search for existing variant */
613 for (vpv
= stvp
->variants
; vpv
; vpv
= vpv
->next
) {
614 if (memcmp(&vpv
->key
, key
, sizeof(*key
)) == 0) {
621 vpv
= st_create_vp_variant(st
, stvp
, key
);
623 /* insert into list */
624 vpv
->next
= stvp
->variants
;
625 stvp
->variants
= vpv
;
634 * Translate a Mesa fragment shader into a TGSI shader.
637 st_translate_fragment_program(struct st_context
*st
,
638 struct st_fragment_program
*stfp
)
640 ubyte outputMapping
[2 * FRAG_RESULT_MAX
];
641 ubyte inputMapping
[VARYING_SLOT_MAX
];
642 ubyte inputSlotToAttr
[VARYING_SLOT_MAX
];
643 ubyte interpMode
[PIPE_MAX_SHADER_INPUTS
]; /* XXX size? */
645 GLbitfield64 inputsRead
;
646 struct ureg_program
*ureg
;
648 GLboolean write_all
= GL_FALSE
;
650 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
651 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
652 uint fs_num_inputs
= 0;
654 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
655 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
656 uint fs_num_outputs
= 0;
658 memset(inputSlotToAttr
, ~0, sizeof(inputSlotToAttr
));
660 /* Non-GLSL programs: */
661 if (!stfp
->glsl_to_tgsi
&& !stfp
->shader_program
) {
662 _mesa_remove_output_reads(&stfp
->Base
, PROGRAM_OUTPUT
);
663 if (st
->ctx
->Const
.GLSLFragCoordIsSysVal
)
664 _mesa_program_fragment_position_to_sysval(&stfp
->Base
);
666 /* This determines which states will be updated when the assembly
669 * fragment.position and glDrawPixels always use constants.
671 stfp
->affected_states
= ST_NEW_FS_STATE
|
672 ST_NEW_SAMPLE_SHADING
|
676 /* Just set them for ATI_fs unconditionally. */
677 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
681 if (stfp
->Base
.SamplersUsed
)
682 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
688 * Convert Mesa program inputs to TGSI input register semantics.
690 inputsRead
= stfp
->Base
.info
.inputs_read
;
691 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
692 if ((inputsRead
& BITFIELD64_BIT(attr
)) != 0) {
693 const GLuint slot
= fs_num_inputs
++;
695 inputMapping
[attr
] = slot
;
696 inputSlotToAttr
[slot
] = attr
;
699 case VARYING_SLOT_POS
:
700 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
701 input_semantic_index
[slot
] = 0;
702 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
704 case VARYING_SLOT_COL0
:
705 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
706 input_semantic_index
[slot
] = 0;
707 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
708 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
710 case VARYING_SLOT_COL1
:
711 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
712 input_semantic_index
[slot
] = 1;
713 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
714 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
716 case VARYING_SLOT_FOGC
:
717 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
718 input_semantic_index
[slot
] = 0;
719 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
721 case VARYING_SLOT_FACE
:
722 input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
723 input_semantic_index
[slot
] = 0;
724 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
726 case VARYING_SLOT_PRIMITIVE_ID
:
727 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
728 input_semantic_index
[slot
] = 0;
729 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
731 case VARYING_SLOT_LAYER
:
732 input_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
733 input_semantic_index
[slot
] = 0;
734 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
736 case VARYING_SLOT_VIEWPORT
:
737 input_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
738 input_semantic_index
[slot
] = 0;
739 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
741 case VARYING_SLOT_CLIP_DIST0
:
742 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
743 input_semantic_index
[slot
] = 0;
744 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
746 case VARYING_SLOT_CLIP_DIST1
:
747 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
748 input_semantic_index
[slot
] = 1;
749 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
751 case VARYING_SLOT_CULL_DIST0
:
752 case VARYING_SLOT_CULL_DIST1
:
753 /* these should have been lowered by GLSL */
756 /* In most cases, there is nothing special about these
757 * inputs, so adopt a convention to use the generic
758 * semantic name and the mesa VARYING_SLOT_ number as the
761 * All that is required is that the vertex shader labels
762 * its own outputs similarly, and that the vertex shader
763 * generates at least every output required by the
764 * fragment shader plus fixed-function hardware (such as
767 * However, some drivers may need us to identify the PNTC and TEXi
768 * varyings if, for example, their capability to replace them with
769 * sprite coordinates is limited.
771 case VARYING_SLOT_PNTC
:
772 if (st
->needs_texcoord_semantic
) {
773 input_semantic_name
[slot
] = TGSI_SEMANTIC_PCOORD
;
774 input_semantic_index
[slot
] = 0;
775 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
779 case VARYING_SLOT_TEX0
:
780 case VARYING_SLOT_TEX1
:
781 case VARYING_SLOT_TEX2
:
782 case VARYING_SLOT_TEX3
:
783 case VARYING_SLOT_TEX4
:
784 case VARYING_SLOT_TEX5
:
785 case VARYING_SLOT_TEX6
:
786 case VARYING_SLOT_TEX7
:
787 if (st
->needs_texcoord_semantic
) {
788 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
789 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
790 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
791 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
795 case VARYING_SLOT_VAR0
:
797 /* Semantic indices should be zero-based because drivers may choose
798 * to assign a fixed slot determined by that index.
799 * This is useful because ARB_separate_shader_objects uses location
800 * qualifiers for linkage, and if the semantic index corresponds to
801 * these locations, linkage passes in the driver become unecessary.
803 * If needs_texcoord_semantic is true, no semantic indices will be
804 * consumed for the TEXi varyings, and we can base the locations of
805 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
807 assert(attr
>= VARYING_SLOT_VAR0
|| attr
== VARYING_SLOT_PNTC
||
808 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
809 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
810 input_semantic_index
[slot
] = st_get_generic_varying_index(st
, attr
);
811 if (attr
== VARYING_SLOT_PNTC
)
812 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
814 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
815 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
821 inputMapping
[attr
] = -1;
826 * Semantics and mapping for outputs
828 GLbitfield64 outputsWritten
= stfp
->Base
.info
.outputs_written
;
830 /* if z is written, emit that first */
831 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
832 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
833 fs_output_semantic_index
[fs_num_outputs
] = 0;
834 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
836 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
839 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_STENCIL
)) {
840 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_STENCIL
;
841 fs_output_semantic_index
[fs_num_outputs
] = 0;
842 outputMapping
[FRAG_RESULT_STENCIL
] = fs_num_outputs
;
844 outputsWritten
&= ~(1 << FRAG_RESULT_STENCIL
);
847 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)) {
848 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_SAMPLEMASK
;
849 fs_output_semantic_index
[fs_num_outputs
] = 0;
850 outputMapping
[FRAG_RESULT_SAMPLE_MASK
] = fs_num_outputs
;
852 outputsWritten
&= ~(1 << FRAG_RESULT_SAMPLE_MASK
);
855 /* handle remaining outputs (color) */
856 for (attr
= 0; attr
< ARRAY_SIZE(outputMapping
); attr
++) {
857 const GLbitfield64 written
= attr
< FRAG_RESULT_MAX
? outputsWritten
:
858 stfp
->Base
.SecondaryOutputsWritten
;
859 const unsigned loc
= attr
% FRAG_RESULT_MAX
;
861 if (written
& BITFIELD64_BIT(loc
)) {
863 case FRAG_RESULT_DEPTH
:
864 case FRAG_RESULT_STENCIL
:
865 case FRAG_RESULT_SAMPLE_MASK
:
869 case FRAG_RESULT_COLOR
:
870 write_all
= GL_TRUE
; /* fallthrough */
873 assert(loc
== FRAG_RESULT_COLOR
||
874 (FRAG_RESULT_DATA0
<= loc
&& loc
< FRAG_RESULT_MAX
));
876 index
= (loc
== FRAG_RESULT_COLOR
) ? 0 : (loc
- FRAG_RESULT_DATA0
);
878 if (attr
>= FRAG_RESULT_MAX
) {
879 /* Secondary color for dual source blending. */
884 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
885 fs_output_semantic_index
[fs_num_outputs
] = index
;
886 outputMapping
[attr
] = fs_num_outputs
;
895 if (stfp
->shader_program
) {
896 nir_shader
*nir
= st_glsl_to_nir(st
, &stfp
->Base
, stfp
->shader_program
,
897 MESA_SHADER_FRAGMENT
);
899 stfp
->tgsi
.type
= PIPE_SHADER_IR_NIR
;
900 stfp
->tgsi
.ir
.nir
= nir
;
905 ureg
= ureg_create_with_screen(PIPE_SHADER_FRAGMENT
, st
->pipe
->screen
);
909 if (ST_DEBUG
& DEBUG_MESA
) {
910 _mesa_print_program(&stfp
->Base
);
911 _mesa_print_program_parameters(st
->ctx
, &stfp
->Base
);
914 if (write_all
== GL_TRUE
)
915 ureg_property(ureg
, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
, 1);
917 if (stfp
->Base
.info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
918 switch (stfp
->Base
.info
.fs
.depth_layout
) {
919 case FRAG_DEPTH_LAYOUT_ANY
:
920 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
921 TGSI_FS_DEPTH_LAYOUT_ANY
);
923 case FRAG_DEPTH_LAYOUT_GREATER
:
924 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
925 TGSI_FS_DEPTH_LAYOUT_GREATER
);
927 case FRAG_DEPTH_LAYOUT_LESS
:
928 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
929 TGSI_FS_DEPTH_LAYOUT_LESS
);
931 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
932 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
933 TGSI_FS_DEPTH_LAYOUT_UNCHANGED
);
940 if (stfp
->glsl_to_tgsi
) {
941 st_translate_program(st
->ctx
,
942 PIPE_SHADER_FRAGMENT
,
951 input_semantic_index
,
956 fs_output_semantic_name
,
957 fs_output_semantic_index
);
959 free_glsl_to_tgsi_visitor(stfp
->glsl_to_tgsi
);
960 } else if (stfp
->ati_fs
)
961 st_translate_atifs_program(ureg
,
968 input_semantic_index
,
973 fs_output_semantic_name
,
974 fs_output_semantic_index
);
976 st_translate_mesa_program(st
->ctx
,
977 PIPE_SHADER_FRAGMENT
,
984 input_semantic_index
,
989 fs_output_semantic_name
,
990 fs_output_semantic_index
);
993 stfp
->tgsi
.tokens
= ureg_get_tokens(ureg
, &num_tokens
);
996 if (stfp
->glsl_to_tgsi
) {
997 stfp
->glsl_to_tgsi
= NULL
;
998 st_store_tgsi_in_disk_cache(st
, &stfp
->Base
, NULL
, num_tokens
);
1001 return stfp
->tgsi
.tokens
!= NULL
;
1004 static struct st_fp_variant
*
1005 st_create_fp_variant(struct st_context
*st
,
1006 struct st_fragment_program
*stfp
,
1007 const struct st_fp_variant_key
*key
)
1009 struct pipe_context
*pipe
= st
->pipe
;
1010 struct st_fp_variant
*variant
= CALLOC_STRUCT(st_fp_variant
);
1011 struct pipe_shader_state tgsi
= {0};
1012 struct gl_program_parameter_list
*params
= stfp
->Base
.Parameters
;
1013 static const gl_state_index texcoord_state
[STATE_LENGTH
] =
1014 { STATE_INTERNAL
, STATE_CURRENT_ATTRIB
, VERT_ATTRIB_TEX0
};
1015 static const gl_state_index scale_state
[STATE_LENGTH
] =
1016 { STATE_INTERNAL
, STATE_PT_SCALE
};
1017 static const gl_state_index bias_state
[STATE_LENGTH
] =
1018 { STATE_INTERNAL
, STATE_PT_BIAS
};
1023 if (stfp
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
1024 tgsi
.type
= PIPE_SHADER_IR_NIR
;
1025 tgsi
.ir
.nir
= nir_shader_clone(NULL
, stfp
->tgsi
.ir
.nir
);
1027 if (key
->clamp_color
)
1028 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_clamp_color_outputs
);
1030 if (key
->persample_shading
) {
1031 nir_shader
*shader
= tgsi
.ir
.nir
;
1032 nir_foreach_variable(var
, &shader
->inputs
)
1033 var
->data
.sample
= true;
1036 assert(!(key
->bitmap
&& key
->drawpixels
));
1040 nir_lower_bitmap_options options
= {0};
1042 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1043 options
.sampler
= variant
->bitmap_sampler
;
1044 options
.swizzle_xxxx
= (st
->bitmap
.tex_format
== PIPE_FORMAT_L8_UNORM
);
1046 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_bitmap
, &options
);
1049 /* glDrawPixels (color only) */
1050 if (key
->drawpixels
) {
1051 nir_lower_drawpixels_options options
= {{0}};
1052 unsigned samplers_used
= stfp
->Base
.SamplersUsed
;
1054 /* Find the first unused slot. */
1055 variant
->drawpix_sampler
= ffs(~samplers_used
) - 1;
1056 options
.drawpix_sampler
= variant
->drawpix_sampler
;
1057 samplers_used
|= (1 << variant
->drawpix_sampler
);
1059 options
.pixel_maps
= key
->pixelMaps
;
1060 if (key
->pixelMaps
) {
1061 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1062 options
.pixelmap_sampler
= variant
->pixelmap_sampler
;
1065 options
.scale_and_bias
= key
->scaleAndBias
;
1066 if (key
->scaleAndBias
) {
1067 _mesa_add_state_reference(params
, scale_state
);
1068 memcpy(options
.scale_state_tokens
, scale_state
,
1069 sizeof(options
.scale_state_tokens
));
1070 _mesa_add_state_reference(params
, bias_state
);
1071 memcpy(options
.bias_state_tokens
, bias_state
,
1072 sizeof(options
.bias_state_tokens
));
1075 _mesa_add_state_reference(params
, texcoord_state
);
1076 memcpy(options
.texcoord_state_tokens
, texcoord_state
,
1077 sizeof(options
.texcoord_state_tokens
));
1079 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_drawpixels
, &options
);
1082 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1083 nir_lower_tex_options options
= {0};
1084 options
.lower_y_uv_external
= key
->external
.lower_nv12
;
1085 options
.lower_y_u_v_external
= key
->external
.lower_iyuv
;
1086 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_tex
, &options
);
1089 st_finalize_nir(st
, &stfp
->Base
, tgsi
.ir
.nir
);
1091 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1092 /* This pass needs to happen *after* nir_lower_sampler */
1093 NIR_PASS_V(tgsi
.ir
.nir
, st_nir_lower_tex_src_plane
,
1094 ~stfp
->Base
.SamplersUsed
,
1095 key
->external
.lower_nv12
,
1096 key
->external
.lower_iyuv
);
1099 variant
->driver_shader
= pipe
->create_fs_state(pipe
, &tgsi
);
1100 variant
->key
= *key
;
1105 tgsi
.tokens
= stfp
->tgsi
.tokens
;
1107 assert(!(key
->bitmap
&& key
->drawpixels
));
1109 /* Fix texture targets and add fog for ATI_fs */
1111 const struct tgsi_token
*tokens
= st_fixup_atifs(tgsi
.tokens
, key
);
1114 tgsi
.tokens
= tokens
;
1116 fprintf(stderr
, "mesa: cannot post-process ATI_fs\n");
1119 /* Emulate features. */
1120 if (key
->clamp_color
|| key
->persample_shading
) {
1121 const struct tgsi_token
*tokens
;
1123 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
1124 (key
->persample_shading
? TGSI_EMU_FORCE_PERSAMPLE_INTERP
: 0);
1126 tokens
= tgsi_emulate(tgsi
.tokens
, flags
);
1129 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1130 tgsi_free_tokens(tgsi
.tokens
);
1131 tgsi
.tokens
= tokens
;
1133 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
1138 const struct tgsi_token
*tokens
;
1140 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1142 tokens
= st_get_bitmap_shader(tgsi
.tokens
,
1143 st
->internal_target
,
1144 variant
->bitmap_sampler
,
1145 st
->needs_texcoord_semantic
,
1146 st
->bitmap
.tex_format
==
1147 PIPE_FORMAT_L8_UNORM
);
1150 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1151 tgsi_free_tokens(tgsi
.tokens
);
1152 tgsi
.tokens
= tokens
;
1154 fprintf(stderr
, "mesa: cannot create a shader for glBitmap\n");
1157 /* glDrawPixels (color only) */
1158 if (key
->drawpixels
) {
1159 const struct tgsi_token
*tokens
;
1160 unsigned scale_const
= 0, bias_const
= 0, texcoord_const
= 0;
1162 /* Find the first unused slot. */
1163 variant
->drawpix_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1165 if (key
->pixelMaps
) {
1166 unsigned samplers_used
= stfp
->Base
.SamplersUsed
|
1167 (1 << variant
->drawpix_sampler
);
1169 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1172 if (key
->scaleAndBias
) {
1173 scale_const
= _mesa_add_state_reference(params
, scale_state
);
1174 bias_const
= _mesa_add_state_reference(params
, bias_state
);
1177 texcoord_const
= _mesa_add_state_reference(params
, texcoord_state
);
1179 tokens
= st_get_drawpix_shader(tgsi
.tokens
,
1180 st
->needs_texcoord_semantic
,
1181 key
->scaleAndBias
, scale_const
,
1182 bias_const
, key
->pixelMaps
,
1183 variant
->drawpix_sampler
,
1184 variant
->pixelmap_sampler
,
1185 texcoord_const
, st
->internal_target
);
1188 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1189 tgsi_free_tokens(tgsi
.tokens
);
1190 tgsi
.tokens
= tokens
;
1192 fprintf(stderr
, "mesa: cannot create a shader for glDrawPixels\n");
1195 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1196 const struct tgsi_token
*tokens
;
1198 /* samplers inserted would conflict, but this should be unpossible: */
1199 assert(!(key
->bitmap
|| key
->drawpixels
));
1201 tokens
= st_tgsi_lower_yuv(tgsi
.tokens
,
1202 ~stfp
->Base
.SamplersUsed
,
1203 key
->external
.lower_nv12
,
1204 key
->external
.lower_iyuv
);
1206 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1207 tgsi_free_tokens(tgsi
.tokens
);
1208 tgsi
.tokens
= tokens
;
1210 fprintf(stderr
, "mesa: cannot create a shader for samplerExternalOES\n");
1214 if (ST_DEBUG
& DEBUG_TGSI
) {
1215 tgsi_dump(tgsi
.tokens
, 0);
1219 /* fill in variant */
1220 variant
->driver_shader
= pipe
->create_fs_state(pipe
, &tgsi
);
1221 variant
->key
= *key
;
1223 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1224 tgsi_free_tokens(tgsi
.tokens
);
1229 * Translate fragment program if needed.
1231 struct st_fp_variant
*
1232 st_get_fp_variant(struct st_context
*st
,
1233 struct st_fragment_program
*stfp
,
1234 const struct st_fp_variant_key
*key
)
1236 struct st_fp_variant
*fpv
;
1238 /* Search for existing variant */
1239 for (fpv
= stfp
->variants
; fpv
; fpv
= fpv
->next
) {
1240 if (memcmp(&fpv
->key
, key
, sizeof(*key
)) == 0) {
1247 fpv
= st_create_fp_variant(st
, stfp
, key
);
1249 /* insert into list */
1250 fpv
->next
= stfp
->variants
;
1251 stfp
->variants
= fpv
;
1260 * Translate a program. This is common code for geometry and tessellation
1264 st_translate_program_common(struct st_context
*st
,
1265 struct gl_program
*prog
,
1266 struct glsl_to_tgsi_visitor
*glsl_to_tgsi
,
1267 struct ureg_program
*ureg
,
1268 unsigned tgsi_processor
,
1269 struct pipe_shader_state
*out_state
)
1271 ubyte inputSlotToAttr
[VARYING_SLOT_TESS_MAX
];
1272 ubyte inputMapping
[VARYING_SLOT_TESS_MAX
];
1273 ubyte outputMapping
[VARYING_SLOT_TESS_MAX
];
1276 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
1277 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
1278 uint num_inputs
= 0;
1280 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
1281 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
1282 uint num_outputs
= 0;
1286 memset(inputSlotToAttr
, 0, sizeof(inputSlotToAttr
));
1287 memset(inputMapping
, 0, sizeof(inputMapping
));
1288 memset(outputMapping
, 0, sizeof(outputMapping
));
1289 memset(out_state
, 0, sizeof(*out_state
));
1291 if (prog
->info
.clip_distance_array_size
)
1292 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
1293 prog
->info
.clip_distance_array_size
);
1294 if (prog
->info
.cull_distance_array_size
)
1295 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
1296 prog
->info
.cull_distance_array_size
);
1299 * Convert Mesa program inputs to TGSI input register semantics.
1301 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1302 if ((prog
->info
.inputs_read
& BITFIELD64_BIT(attr
)) != 0) {
1303 const GLuint slot
= num_inputs
++;
1305 inputMapping
[attr
] = slot
;
1306 inputSlotToAttr
[slot
] = attr
;
1309 case VARYING_SLOT_PRIMITIVE_ID
:
1310 assert(tgsi_processor
== PIPE_SHADER_GEOMETRY
);
1311 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
1312 input_semantic_index
[slot
] = 0;
1314 case VARYING_SLOT_POS
:
1315 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
1316 input_semantic_index
[slot
] = 0;
1318 case VARYING_SLOT_COL0
:
1319 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1320 input_semantic_index
[slot
] = 0;
1322 case VARYING_SLOT_COL1
:
1323 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1324 input_semantic_index
[slot
] = 1;
1326 case VARYING_SLOT_FOGC
:
1327 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
1328 input_semantic_index
[slot
] = 0;
1330 case VARYING_SLOT_CLIP_VERTEX
:
1331 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPVERTEX
;
1332 input_semantic_index
[slot
] = 0;
1334 case VARYING_SLOT_CLIP_DIST0
:
1335 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1336 input_semantic_index
[slot
] = 0;
1338 case VARYING_SLOT_CLIP_DIST1
:
1339 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1340 input_semantic_index
[slot
] = 1;
1342 case VARYING_SLOT_CULL_DIST0
:
1343 case VARYING_SLOT_CULL_DIST1
:
1344 /* these should have been lowered by GLSL */
1347 case VARYING_SLOT_PSIZ
:
1348 input_semantic_name
[slot
] = TGSI_SEMANTIC_PSIZE
;
1349 input_semantic_index
[slot
] = 0;
1351 case VARYING_SLOT_TEX0
:
1352 case VARYING_SLOT_TEX1
:
1353 case VARYING_SLOT_TEX2
:
1354 case VARYING_SLOT_TEX3
:
1355 case VARYING_SLOT_TEX4
:
1356 case VARYING_SLOT_TEX5
:
1357 case VARYING_SLOT_TEX6
:
1358 case VARYING_SLOT_TEX7
:
1359 if (st
->needs_texcoord_semantic
) {
1360 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
1361 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
1365 case VARYING_SLOT_VAR0
:
1367 assert(attr
>= VARYING_SLOT_VAR0
||
1368 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
1369 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
1370 input_semantic_index
[slot
] =
1371 st_get_generic_varying_index(st
, attr
);
1377 /* Also add patch inputs. */
1378 for (attr
= 0; attr
< 32; attr
++) {
1379 if (prog
->info
.patch_inputs_read
& (1u << attr
)) {
1380 GLuint slot
= num_inputs
++;
1381 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1383 inputMapping
[patch_attr
] = slot
;
1384 inputSlotToAttr
[slot
] = patch_attr
;
1385 input_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1386 input_semantic_index
[slot
] = attr
;
1390 /* initialize output semantics to defaults */
1391 for (i
= 0; i
< PIPE_MAX_SHADER_OUTPUTS
; i
++) {
1392 output_semantic_name
[i
] = TGSI_SEMANTIC_GENERIC
;
1393 output_semantic_index
[i
] = 0;
1397 * Determine number of outputs, the (default) output register
1398 * mapping and the semantic information for each output.
1400 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1401 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
)) {
1402 GLuint slot
= num_outputs
++;
1404 outputMapping
[attr
] = slot
;
1407 case VARYING_SLOT_POS
:
1409 output_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
1410 output_semantic_index
[slot
] = 0;
1412 case VARYING_SLOT_COL0
:
1413 output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1414 output_semantic_index
[slot
] = 0;
1416 case VARYING_SLOT_COL1
:
1417 output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
1418 output_semantic_index
[slot
] = 1;
1420 case VARYING_SLOT_BFC0
:
1421 output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
1422 output_semantic_index
[slot
] = 0;
1424 case VARYING_SLOT_BFC1
:
1425 output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
1426 output_semantic_index
[slot
] = 1;
1428 case VARYING_SLOT_FOGC
:
1429 output_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
1430 output_semantic_index
[slot
] = 0;
1432 case VARYING_SLOT_PSIZ
:
1433 output_semantic_name
[slot
] = TGSI_SEMANTIC_PSIZE
;
1434 output_semantic_index
[slot
] = 0;
1436 case VARYING_SLOT_CLIP_VERTEX
:
1437 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPVERTEX
;
1438 output_semantic_index
[slot
] = 0;
1440 case VARYING_SLOT_CLIP_DIST0
:
1441 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1442 output_semantic_index
[slot
] = 0;
1444 case VARYING_SLOT_CLIP_DIST1
:
1445 output_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1446 output_semantic_index
[slot
] = 1;
1448 case VARYING_SLOT_CULL_DIST0
:
1449 case VARYING_SLOT_CULL_DIST1
:
1450 /* these should have been lowered by GLSL */
1453 case VARYING_SLOT_LAYER
:
1454 output_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
1455 output_semantic_index
[slot
] = 0;
1457 case VARYING_SLOT_PRIMITIVE_ID
:
1458 output_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
1459 output_semantic_index
[slot
] = 0;
1461 case VARYING_SLOT_VIEWPORT
:
1462 output_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
1463 output_semantic_index
[slot
] = 0;
1465 case VARYING_SLOT_TESS_LEVEL_OUTER
:
1466 output_semantic_name
[slot
] = TGSI_SEMANTIC_TESSOUTER
;
1467 output_semantic_index
[slot
] = 0;
1469 case VARYING_SLOT_TESS_LEVEL_INNER
:
1470 output_semantic_name
[slot
] = TGSI_SEMANTIC_TESSINNER
;
1471 output_semantic_index
[slot
] = 0;
1473 case VARYING_SLOT_TEX0
:
1474 case VARYING_SLOT_TEX1
:
1475 case VARYING_SLOT_TEX2
:
1476 case VARYING_SLOT_TEX3
:
1477 case VARYING_SLOT_TEX4
:
1478 case VARYING_SLOT_TEX5
:
1479 case VARYING_SLOT_TEX6
:
1480 case VARYING_SLOT_TEX7
:
1481 if (st
->needs_texcoord_semantic
) {
1482 output_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
1483 output_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
1487 case VARYING_SLOT_VAR0
:
1489 assert(slot
< ARRAY_SIZE(output_semantic_name
));
1490 assert(attr
>= VARYING_SLOT_VAR0
||
1491 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
1492 output_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
1493 output_semantic_index
[slot
] =
1494 st_get_generic_varying_index(st
, attr
);
1500 /* Also add patch outputs. */
1501 for (attr
= 0; attr
< 32; attr
++) {
1502 if (prog
->info
.patch_outputs_written
& (1u << attr
)) {
1503 GLuint slot
= num_outputs
++;
1504 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1506 outputMapping
[patch_attr
] = slot
;
1507 output_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1508 output_semantic_index
[slot
] = attr
;
1512 st_translate_program(st
->ctx
,
1521 input_semantic_name
,
1522 input_semantic_index
,
1527 output_semantic_name
,
1528 output_semantic_index
);
1530 unsigned num_tokens
;
1531 out_state
->tokens
= ureg_get_tokens(ureg
, &num_tokens
);
1534 st_translate_stream_output_info(glsl_to_tgsi
,
1536 &out_state
->stream_output
);
1538 st_store_tgsi_in_disk_cache(st
, prog
, out_state
, num_tokens
);
1540 if ((ST_DEBUG
& DEBUG_TGSI
) && (ST_DEBUG
& DEBUG_MESA
)) {
1541 _mesa_print_program(prog
);
1545 if (ST_DEBUG
& DEBUG_TGSI
) {
1546 tgsi_dump(out_state
->tokens
, 0);
1553 * Translate a geometry program to create a new variant.
1556 st_translate_geometry_program(struct st_context
*st
,
1557 struct st_common_program
*stgp
)
1559 struct ureg_program
*ureg
;
1561 ureg
= ureg_create_with_screen(PIPE_SHADER_GEOMETRY
, st
->pipe
->screen
);
1565 ureg_property(ureg
, TGSI_PROPERTY_GS_INPUT_PRIM
,
1566 stgp
->Base
.info
.gs
.input_primitive
);
1567 ureg_property(ureg
, TGSI_PROPERTY_GS_OUTPUT_PRIM
,
1568 stgp
->Base
.info
.gs
.output_primitive
);
1569 ureg_property(ureg
, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
,
1570 stgp
->Base
.info
.gs
.vertices_out
);
1571 ureg_property(ureg
, TGSI_PROPERTY_GS_INVOCATIONS
,
1572 stgp
->Base
.info
.gs
.invocations
);
1574 st_translate_program_common(st
, &stgp
->Base
, stgp
->glsl_to_tgsi
, ureg
,
1575 PIPE_SHADER_GEOMETRY
, &stgp
->tgsi
);
1577 free_glsl_to_tgsi_visitor(stgp
->glsl_to_tgsi
);
1578 stgp
->glsl_to_tgsi
= NULL
;
1584 * Get/create a basic program variant.
1586 struct st_basic_variant
*
1587 st_get_basic_variant(struct st_context
*st
,
1588 unsigned pipe_shader
,
1589 struct pipe_shader_state
*tgsi
,
1590 struct st_basic_variant
**variants
)
1592 struct pipe_context
*pipe
= st
->pipe
;
1593 struct st_basic_variant
*v
;
1594 struct st_basic_variant_key key
;
1596 memset(&key
, 0, sizeof(key
));
1597 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1599 /* Search for existing variant */
1600 for (v
= *variants
; v
; v
= v
->next
) {
1601 if (memcmp(&v
->key
, &key
, sizeof(key
)) == 0) {
1608 v
= CALLOC_STRUCT(st_basic_variant
);
1610 /* fill in new variant */
1611 switch (pipe_shader
) {
1612 case PIPE_SHADER_TESS_CTRL
:
1613 v
->driver_shader
= pipe
->create_tcs_state(pipe
, tgsi
);
1615 case PIPE_SHADER_TESS_EVAL
:
1616 v
->driver_shader
= pipe
->create_tes_state(pipe
, tgsi
);
1618 case PIPE_SHADER_GEOMETRY
:
1619 v
->driver_shader
= pipe
->create_gs_state(pipe
, tgsi
);
1622 assert(!"unhandled shader type");
1629 /* insert into list */
1630 v
->next
= *variants
;
1640 * Translate a tessellation control program to create a new variant.
1643 st_translate_tessctrl_program(struct st_context
*st
,
1644 struct st_common_program
*sttcp
)
1646 struct ureg_program
*ureg
;
1648 ureg
= ureg_create_with_screen(PIPE_SHADER_TESS_CTRL
, st
->pipe
->screen
);
1652 ureg_property(ureg
, TGSI_PROPERTY_TCS_VERTICES_OUT
,
1653 sttcp
->Base
.info
.tess
.tcs_vertices_out
);
1655 st_translate_program_common(st
, &sttcp
->Base
, sttcp
->glsl_to_tgsi
, ureg
,
1656 PIPE_SHADER_TESS_CTRL
, &sttcp
->tgsi
);
1658 free_glsl_to_tgsi_visitor(sttcp
->glsl_to_tgsi
);
1659 sttcp
->glsl_to_tgsi
= NULL
;
1665 * Translate a tessellation evaluation program to create a new variant.
1668 st_translate_tesseval_program(struct st_context
*st
,
1669 struct st_common_program
*sttep
)
1671 struct ureg_program
*ureg
;
1673 ureg
= ureg_create_with_screen(PIPE_SHADER_TESS_EVAL
, st
->pipe
->screen
);
1677 if (sttep
->Base
.info
.tess
.primitive_mode
== GL_ISOLINES
)
1678 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
, GL_LINES
);
1680 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
,
1681 sttep
->Base
.info
.tess
.primitive_mode
);
1683 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
1684 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
1685 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
1686 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
1687 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
1689 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
,
1690 (sttep
->Base
.info
.tess
.spacing
+ 1) % 3);
1692 ureg_property(ureg
, TGSI_PROPERTY_TES_VERTEX_ORDER_CW
,
1693 !sttep
->Base
.info
.tess
.ccw
);
1694 ureg_property(ureg
, TGSI_PROPERTY_TES_POINT_MODE
,
1695 sttep
->Base
.info
.tess
.point_mode
);
1697 st_translate_program_common(st
, &sttep
->Base
, sttep
->glsl_to_tgsi
,
1698 ureg
, PIPE_SHADER_TESS_EVAL
, &sttep
->tgsi
);
1700 free_glsl_to_tgsi_visitor(sttep
->glsl_to_tgsi
);
1701 sttep
->glsl_to_tgsi
= NULL
;
1707 * Translate a compute program to create a new variant.
1710 st_translate_compute_program(struct st_context
*st
,
1711 struct st_compute_program
*stcp
)
1713 struct ureg_program
*ureg
;
1714 struct pipe_shader_state prog
;
1716 if (stcp
->shader_program
) {
1717 nir_shader
*nir
= st_glsl_to_nir(st
, &stcp
->Base
, stcp
->shader_program
,
1718 MESA_SHADER_COMPUTE
);
1720 /* no compute variants: */
1721 st_finalize_nir(st
, &stcp
->Base
, nir
);
1723 stcp
->tgsi
.ir_type
= PIPE_SHADER_IR_NIR
;
1724 stcp
->tgsi
.prog
= nir
;
1729 ureg
= ureg_create_with_screen(PIPE_SHADER_COMPUTE
, st
->pipe
->screen
);
1733 st_translate_program_common(st
, &stcp
->Base
, stcp
->glsl_to_tgsi
, ureg
,
1734 PIPE_SHADER_COMPUTE
, &prog
);
1736 stcp
->tgsi
.ir_type
= PIPE_SHADER_IR_TGSI
;
1737 stcp
->tgsi
.prog
= prog
.tokens
;
1738 stcp
->tgsi
.req_local_mem
= stcp
->Base
.info
.cs
.shared_size
;
1739 stcp
->tgsi
.req_private_mem
= 0;
1740 stcp
->tgsi
.req_input_mem
= 0;
1742 free_glsl_to_tgsi_visitor(stcp
->glsl_to_tgsi
);
1743 stcp
->glsl_to_tgsi
= NULL
;
1749 * Get/create compute program variant.
1751 struct st_basic_variant
*
1752 st_get_cp_variant(struct st_context
*st
,
1753 struct pipe_compute_state
*tgsi
,
1754 struct st_basic_variant
**variants
)
1756 struct pipe_context
*pipe
= st
->pipe
;
1757 struct st_basic_variant
*v
;
1758 struct st_basic_variant_key key
;
1760 memset(&key
, 0, sizeof(key
));
1761 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1763 /* Search for existing variant */
1764 for (v
= *variants
; v
; v
= v
->next
) {
1765 if (memcmp(&v
->key
, &key
, sizeof(key
)) == 0) {
1772 v
= CALLOC_STRUCT(st_basic_variant
);
1774 /* fill in new variant */
1775 v
->driver_shader
= pipe
->create_compute_state(pipe
, tgsi
);
1778 /* insert into list */
1779 v
->next
= *variants
;
1789 * Vert/Geom/Frag programs have per-context variants. Free all the
1790 * variants attached to the given program which match the given context.
1793 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
)
1795 if (!target
|| target
== &_mesa_DummyProgram
)
1798 switch (target
->Target
) {
1799 case GL_VERTEX_PROGRAM_ARB
:
1801 struct st_vertex_program
*stvp
= (struct st_vertex_program
*) target
;
1802 struct st_vp_variant
*vpv
, **prevPtr
= &stvp
->variants
;
1804 for (vpv
= stvp
->variants
; vpv
; ) {
1805 struct st_vp_variant
*next
= vpv
->next
;
1806 if (vpv
->key
.st
== st
) {
1807 /* unlink from list */
1809 /* destroy this variant */
1810 delete_vp_variant(st
, vpv
);
1813 prevPtr
= &vpv
->next
;
1819 case GL_FRAGMENT_PROGRAM_ARB
:
1821 struct st_fragment_program
*stfp
=
1822 (struct st_fragment_program
*) target
;
1823 struct st_fp_variant
*fpv
, **prevPtr
= &stfp
->variants
;
1825 for (fpv
= stfp
->variants
; fpv
; ) {
1826 struct st_fp_variant
*next
= fpv
->next
;
1827 if (fpv
->key
.st
== st
) {
1828 /* unlink from list */
1830 /* destroy this variant */
1831 delete_fp_variant(st
, fpv
);
1834 prevPtr
= &fpv
->next
;
1840 case GL_GEOMETRY_PROGRAM_NV
:
1841 case GL_TESS_CONTROL_PROGRAM_NV
:
1842 case GL_TESS_EVALUATION_PROGRAM_NV
:
1843 case GL_COMPUTE_PROGRAM_NV
:
1845 struct st_common_program
*p
= st_common_program(target
);
1846 struct st_compute_program
*cp
= (struct st_compute_program
*)target
;
1847 struct st_basic_variant
**variants
=
1848 target
->Target
== GL_COMPUTE_PROGRAM_NV
? &cp
->variants
:
1850 struct st_basic_variant
*v
, **prevPtr
= variants
;
1852 for (v
= *variants
; v
; ) {
1853 struct st_basic_variant
*next
= v
->next
;
1854 if (v
->key
.st
== st
) {
1855 /* unlink from list */
1857 /* destroy this variant */
1858 delete_basic_variant(st
, v
, target
->Target
);
1868 _mesa_problem(NULL
, "Unexpected program target 0x%x in "
1869 "destroy_program_variants_cb()", target
->Target
);
1875 * Callback for _mesa_HashWalk. Free all the shader's program variants
1876 * which match the given context.
1879 destroy_shader_program_variants_cb(GLuint key
, void *data
, void *userData
)
1881 struct st_context
*st
= (struct st_context
*) userData
;
1882 struct gl_shader
*shader
= (struct gl_shader
*) data
;
1884 switch (shader
->Type
) {
1885 case GL_SHADER_PROGRAM_MESA
:
1887 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
1890 for (i
= 0; i
< ARRAY_SIZE(shProg
->_LinkedShaders
); i
++) {
1891 if (shProg
->_LinkedShaders
[i
])
1892 destroy_program_variants(st
, shProg
->_LinkedShaders
[i
]->Program
);
1896 case GL_VERTEX_SHADER
:
1897 case GL_FRAGMENT_SHADER
:
1898 case GL_GEOMETRY_SHADER
:
1899 case GL_TESS_CONTROL_SHADER
:
1900 case GL_TESS_EVALUATION_SHADER
:
1901 case GL_COMPUTE_SHADER
:
1910 * Callback for _mesa_HashWalk. Free all the program variants which match
1911 * the given context.
1914 destroy_program_variants_cb(GLuint key
, void *data
, void *userData
)
1916 struct st_context
*st
= (struct st_context
*) userData
;
1917 struct gl_program
*program
= (struct gl_program
*) data
;
1918 destroy_program_variants(st
, program
);
1923 * Walk over all shaders and programs to delete any variants which
1924 * belong to the given context.
1925 * This is called during context tear-down.
1928 st_destroy_program_variants(struct st_context
*st
)
1930 /* If shaders can be shared with other contexts, the last context will
1931 * call DeleteProgram on all shaders, releasing everything.
1933 if (st
->has_shareable_shaders
)
1936 /* ARB vert/frag program */
1937 _mesa_HashWalk(st
->ctx
->Shared
->Programs
,
1938 destroy_program_variants_cb
, st
);
1940 /* GLSL vert/frag/geom shaders */
1941 _mesa_HashWalk(st
->ctx
->Shared
->ShaderObjects
,
1942 destroy_shader_program_variants_cb
, st
);
1947 * For debugging, print/dump the current vertex program.
1950 st_print_current_vertex_program(void)
1952 GET_CURRENT_CONTEXT(ctx
);
1954 if (ctx
->VertexProgram
._Current
) {
1955 struct st_vertex_program
*stvp
=
1956 (struct st_vertex_program
*) ctx
->VertexProgram
._Current
;
1957 struct st_vp_variant
*stv
;
1959 debug_printf("Vertex program %u\n", stvp
->Base
.Id
);
1961 for (stv
= stvp
->variants
; stv
; stv
= stv
->next
) {
1962 debug_printf("variant %p\n", stv
);
1963 tgsi_dump(stv
->tgsi
.tokens
, 0);
1970 * Compile one shader variant.
1973 st_precompile_shader_variant(struct st_context
*st
,
1974 struct gl_program
*prog
)
1976 switch (prog
->Target
) {
1977 case GL_VERTEX_PROGRAM_ARB
: {
1978 struct st_vertex_program
*p
= (struct st_vertex_program
*)prog
;
1979 struct st_vp_variant_key key
;
1981 memset(&key
, 0, sizeof(key
));
1982 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1983 st_get_vp_variant(st
, p
, &key
);
1987 case GL_TESS_CONTROL_PROGRAM_NV
: {
1988 struct st_common_program
*p
= st_common_program(prog
);
1989 st_get_basic_variant(st
, PIPE_SHADER_TESS_CTRL
, &p
->tgsi
, &p
->variants
);
1993 case GL_TESS_EVALUATION_PROGRAM_NV
: {
1994 struct st_common_program
*p
= st_common_program(prog
);
1995 st_get_basic_variant(st
, PIPE_SHADER_TESS_EVAL
, &p
->tgsi
, &p
->variants
);
1999 case GL_GEOMETRY_PROGRAM_NV
: {
2000 struct st_common_program
*p
= st_common_program(prog
);
2001 st_get_basic_variant(st
, PIPE_SHADER_GEOMETRY
, &p
->tgsi
, &p
->variants
);
2005 case GL_FRAGMENT_PROGRAM_ARB
: {
2006 struct st_fragment_program
*p
= (struct st_fragment_program
*)prog
;
2007 struct st_fp_variant_key key
;
2009 memset(&key
, 0, sizeof(key
));
2010 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
2011 st_get_fp_variant(st
, p
, &key
);
2015 case GL_COMPUTE_PROGRAM_NV
: {
2016 struct st_compute_program
*p
= (struct st_compute_program
*)prog
;
2017 st_get_cp_variant(st
, &p
->tgsi
, &p
->variants
);