tgsi,st/mesa: move varying slot to semantic mapping into a helper for VS
[mesa.git] / src / mesa / state_tracker / st_program.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 * Brian Paul
31 */
32
33
34 #include "main/imports.h"
35 #include "main/hash.h"
36 #include "main/mtypes.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "program/programopt.h"
40
41 #include "compiler/nir/nir.h"
42
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_shader_tokens.h"
46 #include "draw/draw_context.h"
47 #include "tgsi/tgsi_dump.h"
48 #include "tgsi/tgsi_emulate.h"
49 #include "tgsi/tgsi_parse.h"
50 #include "tgsi/tgsi_ureg.h"
51
52 #include "st_debug.h"
53 #include "st_cb_bitmap.h"
54 #include "st_cb_drawpixels.h"
55 #include "st_context.h"
56 #include "st_tgsi_lower_yuv.h"
57 #include "st_program.h"
58 #include "st_mesa_to_tgsi.h"
59 #include "st_atifs_to_tgsi.h"
60 #include "st_nir.h"
61 #include "st_shader_cache.h"
62 #include "cso_cache/cso_context.h"
63
64
65
66 static void
67 set_affected_state_flags(uint64_t *states,
68 struct gl_program *prog,
69 uint64_t new_constants,
70 uint64_t new_sampler_views,
71 uint64_t new_samplers,
72 uint64_t new_images,
73 uint64_t new_ubos,
74 uint64_t new_ssbos,
75 uint64_t new_atomics)
76 {
77 if (prog->Parameters->NumParameters)
78 *states |= new_constants;
79
80 if (prog->info.num_textures)
81 *states |= new_sampler_views | new_samplers;
82
83 if (prog->info.num_images)
84 *states |= new_images;
85
86 if (prog->info.num_ubos)
87 *states |= new_ubos;
88
89 if (prog->info.num_ssbos)
90 *states |= new_ssbos;
91
92 if (prog->info.num_abos)
93 *states |= new_atomics;
94 }
95
96 /**
97 * This determines which states will be updated when the shader is bound.
98 */
99 void
100 st_set_prog_affected_state_flags(struct gl_program *prog)
101 {
102 uint64_t *states;
103
104 switch (prog->info.stage) {
105 case MESA_SHADER_VERTEX:
106 states = &((struct st_vertex_program*)prog)->affected_states;
107
108 *states = ST_NEW_VS_STATE |
109 ST_NEW_RASTERIZER |
110 ST_NEW_VERTEX_ARRAYS;
111
112 set_affected_state_flags(states, prog,
113 ST_NEW_VS_CONSTANTS,
114 ST_NEW_VS_SAMPLER_VIEWS,
115 ST_NEW_VS_SAMPLERS,
116 ST_NEW_VS_IMAGES,
117 ST_NEW_VS_UBOS,
118 ST_NEW_VS_SSBOS,
119 ST_NEW_VS_ATOMICS);
120 break;
121
122 case MESA_SHADER_TESS_CTRL:
123 states = &(st_common_program(prog))->affected_states;
124
125 *states = ST_NEW_TCS_STATE;
126
127 set_affected_state_flags(states, prog,
128 ST_NEW_TCS_CONSTANTS,
129 ST_NEW_TCS_SAMPLER_VIEWS,
130 ST_NEW_TCS_SAMPLERS,
131 ST_NEW_TCS_IMAGES,
132 ST_NEW_TCS_UBOS,
133 ST_NEW_TCS_SSBOS,
134 ST_NEW_TCS_ATOMICS);
135 break;
136
137 case MESA_SHADER_TESS_EVAL:
138 states = &(st_common_program(prog))->affected_states;
139
140 *states = ST_NEW_TES_STATE |
141 ST_NEW_RASTERIZER;
142
143 set_affected_state_flags(states, prog,
144 ST_NEW_TES_CONSTANTS,
145 ST_NEW_TES_SAMPLER_VIEWS,
146 ST_NEW_TES_SAMPLERS,
147 ST_NEW_TES_IMAGES,
148 ST_NEW_TES_UBOS,
149 ST_NEW_TES_SSBOS,
150 ST_NEW_TES_ATOMICS);
151 break;
152
153 case MESA_SHADER_GEOMETRY:
154 states = &(st_common_program(prog))->affected_states;
155
156 *states = ST_NEW_GS_STATE |
157 ST_NEW_RASTERIZER;
158
159 set_affected_state_flags(states, prog,
160 ST_NEW_GS_CONSTANTS,
161 ST_NEW_GS_SAMPLER_VIEWS,
162 ST_NEW_GS_SAMPLERS,
163 ST_NEW_GS_IMAGES,
164 ST_NEW_GS_UBOS,
165 ST_NEW_GS_SSBOS,
166 ST_NEW_GS_ATOMICS);
167 break;
168
169 case MESA_SHADER_FRAGMENT:
170 states = &((struct st_fragment_program*)prog)->affected_states;
171
172 /* gl_FragCoord and glDrawPixels always use constants. */
173 *states = ST_NEW_FS_STATE |
174 ST_NEW_SAMPLE_SHADING |
175 ST_NEW_FS_CONSTANTS;
176
177 set_affected_state_flags(states, prog,
178 ST_NEW_FS_CONSTANTS,
179 ST_NEW_FS_SAMPLER_VIEWS,
180 ST_NEW_FS_SAMPLERS,
181 ST_NEW_FS_IMAGES,
182 ST_NEW_FS_UBOS,
183 ST_NEW_FS_SSBOS,
184 ST_NEW_FS_ATOMICS);
185 break;
186
187 case MESA_SHADER_COMPUTE:
188 states = &((struct st_compute_program*)prog)->affected_states;
189
190 *states = ST_NEW_CS_STATE;
191
192 set_affected_state_flags(states, prog,
193 ST_NEW_CS_CONSTANTS,
194 ST_NEW_CS_SAMPLER_VIEWS,
195 ST_NEW_CS_SAMPLERS,
196 ST_NEW_CS_IMAGES,
197 ST_NEW_CS_UBOS,
198 ST_NEW_CS_SSBOS,
199 ST_NEW_CS_ATOMICS);
200 break;
201
202 default:
203 unreachable("unhandled shader stage");
204 }
205 }
206
207 /**
208 * Delete a vertex program variant. Note the caller must unlink
209 * the variant from the linked list.
210 */
211 static void
212 delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
213 {
214 if (vpv->driver_shader)
215 cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
216
217 if (vpv->draw_shader)
218 draw_delete_vertex_shader( st->draw, vpv->draw_shader );
219
220 if (((vpv->tgsi.type == PIPE_SHADER_IR_TGSI)) && vpv->tgsi.tokens)
221 ureg_free_tokens(vpv->tgsi.tokens);
222
223 free( vpv );
224 }
225
226
227
228 /**
229 * Clean out any old compilations:
230 */
231 void
232 st_release_vp_variants( struct st_context *st,
233 struct st_vertex_program *stvp )
234 {
235 struct st_vp_variant *vpv;
236
237 for (vpv = stvp->variants; vpv; ) {
238 struct st_vp_variant *next = vpv->next;
239 delete_vp_variant(st, vpv);
240 vpv = next;
241 }
242
243 stvp->variants = NULL;
244
245 if ((stvp->tgsi.type == PIPE_SHADER_IR_TGSI) && stvp->tgsi.tokens) {
246 tgsi_free_tokens(stvp->tgsi.tokens);
247 stvp->tgsi.tokens = NULL;
248 }
249 }
250
251
252
253 /**
254 * Delete a fragment program variant. Note the caller must unlink
255 * the variant from the linked list.
256 */
257 static void
258 delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
259 {
260 if (fpv->driver_shader)
261 cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
262 free(fpv);
263 }
264
265
266 /**
267 * Free all variants of a fragment program.
268 */
269 void
270 st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
271 {
272 struct st_fp_variant *fpv;
273
274 for (fpv = stfp->variants; fpv; ) {
275 struct st_fp_variant *next = fpv->next;
276 delete_fp_variant(st, fpv);
277 fpv = next;
278 }
279
280 stfp->variants = NULL;
281
282 if ((stfp->tgsi.type == PIPE_SHADER_IR_TGSI) && stfp->tgsi.tokens) {
283 ureg_free_tokens(stfp->tgsi.tokens);
284 stfp->tgsi.tokens = NULL;
285 }
286 }
287
288
289 /**
290 * Delete a basic program variant. Note the caller must unlink
291 * the variant from the linked list.
292 */
293 static void
294 delete_basic_variant(struct st_context *st, struct st_basic_variant *v,
295 GLenum target)
296 {
297 if (v->driver_shader) {
298 switch (target) {
299 case GL_TESS_CONTROL_PROGRAM_NV:
300 cso_delete_tessctrl_shader(st->cso_context, v->driver_shader);
301 break;
302 case GL_TESS_EVALUATION_PROGRAM_NV:
303 cso_delete_tesseval_shader(st->cso_context, v->driver_shader);
304 break;
305 case GL_GEOMETRY_PROGRAM_NV:
306 cso_delete_geometry_shader(st->cso_context, v->driver_shader);
307 break;
308 case GL_COMPUTE_PROGRAM_NV:
309 cso_delete_compute_shader(st->cso_context, v->driver_shader);
310 break;
311 default:
312 assert(!"this shouldn't occur");
313 }
314 }
315
316 free(v);
317 }
318
319
320 /**
321 * Free all basic program variants.
322 */
323 void
324 st_release_basic_variants(struct st_context *st, GLenum target,
325 struct st_basic_variant **variants,
326 struct pipe_shader_state *tgsi)
327 {
328 struct st_basic_variant *v;
329
330 for (v = *variants; v; ) {
331 struct st_basic_variant *next = v->next;
332 delete_basic_variant(st, v, target);
333 v = next;
334 }
335
336 *variants = NULL;
337
338 if (tgsi->tokens) {
339 ureg_free_tokens(tgsi->tokens);
340 tgsi->tokens = NULL;
341 }
342 }
343
344
345 /**
346 * Free all variants of a compute program.
347 */
348 void
349 st_release_cp_variants(struct st_context *st, struct st_compute_program *stcp)
350 {
351 struct st_basic_variant **variants = &stcp->variants;
352 struct st_basic_variant *v;
353
354 for (v = *variants; v; ) {
355 struct st_basic_variant *next = v->next;
356 delete_basic_variant(st, v, stcp->Base.Target);
357 v = next;
358 }
359
360 *variants = NULL;
361
362 if (stcp->tgsi.prog) {
363 ureg_free_tokens(stcp->tgsi.prog);
364 stcp->tgsi.prog = NULL;
365 }
366 }
367
368 /**
369 * Translate a vertex program.
370 */
371 bool
372 st_translate_vertex_program(struct st_context *st,
373 struct st_vertex_program *stvp)
374 {
375 struct ureg_program *ureg;
376 enum pipe_error error;
377 unsigned num_outputs = 0;
378 unsigned attr;
379 ubyte input_to_index[VERT_ATTRIB_MAX] = {0};
380 ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
381 ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
382
383 stvp->num_inputs = 0;
384
385 if (stvp->Base.arb.IsPositionInvariant)
386 _mesa_insert_mvp_code(st->ctx, &stvp->Base);
387
388 /*
389 * Determine number of inputs, the mappings between VERT_ATTRIB_x
390 * and TGSI generic input indexes, plus input attrib semantic info.
391 */
392 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
393 if ((stvp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
394 input_to_index[attr] = stvp->num_inputs;
395 stvp->index_to_input[stvp->num_inputs] = attr;
396 stvp->num_inputs++;
397 if ((stvp->Base.info.double_inputs_read &
398 BITFIELD64_BIT(attr)) != 0) {
399 /* add placeholder for second part of a double attribute */
400 stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
401 stvp->num_inputs++;
402 }
403 }
404 }
405 /* bit of a hack, presetup potentially unused edgeflag input */
406 input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
407 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
408
409 /* Compute mapping of vertex program outputs to slots.
410 */
411 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
412 if ((stvp->Base.info.outputs_written & BITFIELD64_BIT(attr)) == 0) {
413 stvp->result_to_output[attr] = ~0;
414 }
415 else {
416 unsigned slot = num_outputs++;
417
418 stvp->result_to_output[attr] = slot;
419
420 unsigned semantic_name, semantic_index;
421 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
422 &semantic_name, &semantic_index);
423 output_semantic_name[slot] = semantic_name;
424 output_semantic_index[slot] = semantic_index;
425 }
426 }
427 /* similar hack to above, presetup potentially unused edgeflag output */
428 stvp->result_to_output[VARYING_SLOT_EDGE] = num_outputs;
429 output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
430 output_semantic_index[num_outputs] = 0;
431
432 /* ARB_vp: */
433 if (!stvp->glsl_to_tgsi && !stvp->shader_program) {
434 _mesa_remove_output_reads(&stvp->Base, PROGRAM_OUTPUT);
435
436 /* This determines which states will be updated when the assembly
437 * shader is bound.
438 */
439 stvp->affected_states = ST_NEW_VS_STATE |
440 ST_NEW_RASTERIZER |
441 ST_NEW_VERTEX_ARRAYS;
442
443 if (stvp->Base.Parameters->NumParameters)
444 stvp->affected_states |= ST_NEW_VS_CONSTANTS;
445
446 /* No samplers are allowed in ARB_vp. */
447 }
448
449 if (stvp->shader_program) {
450 nir_shader *nir = st_glsl_to_nir(st, &stvp->Base, stvp->shader_program,
451 MESA_SHADER_VERTEX);
452
453 stvp->tgsi.type = PIPE_SHADER_IR_NIR;
454 stvp->tgsi.ir.nir = nir;
455
456 struct gl_program *prog = stvp->shader_program->last_vert_prog;
457 if (prog) {
458 st_translate_stream_output_info2(prog->sh.LinkedTransformFeedback,
459 stvp->result_to_output,
460 &stvp->tgsi.stream_output);
461 }
462
463 return true;
464 }
465
466 ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
467 if (ureg == NULL)
468 return false;
469
470 if (stvp->Base.info.clip_distance_array_size)
471 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
472 stvp->Base.info.clip_distance_array_size);
473 if (stvp->Base.info.cull_distance_array_size)
474 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
475 stvp->Base.info.cull_distance_array_size);
476
477 if (ST_DEBUG & DEBUG_MESA) {
478 _mesa_print_program(&stvp->Base);
479 _mesa_print_program_parameters(st->ctx, &stvp->Base);
480 debug_printf("\n");
481 }
482
483 if (stvp->glsl_to_tgsi) {
484 error = st_translate_program(st->ctx,
485 PIPE_SHADER_VERTEX,
486 ureg,
487 stvp->glsl_to_tgsi,
488 &stvp->Base,
489 /* inputs */
490 stvp->num_inputs,
491 input_to_index,
492 NULL, /* inputSlotToAttr */
493 NULL, /* input semantic name */
494 NULL, /* input semantic index */
495 NULL, /* interp mode */
496 /* outputs */
497 num_outputs,
498 stvp->result_to_output,
499 output_semantic_name,
500 output_semantic_index);
501
502 st_translate_stream_output_info(stvp->glsl_to_tgsi,
503 stvp->result_to_output,
504 &stvp->tgsi.stream_output);
505
506 free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
507 } else
508 error = st_translate_mesa_program(st->ctx,
509 PIPE_SHADER_VERTEX,
510 ureg,
511 &stvp->Base,
512 /* inputs */
513 stvp->num_inputs,
514 input_to_index,
515 NULL, /* input semantic name */
516 NULL, /* input semantic index */
517 NULL,
518 /* outputs */
519 num_outputs,
520 stvp->result_to_output,
521 output_semantic_name,
522 output_semantic_index);
523
524 if (error) {
525 debug_printf("%s: failed to translate Mesa program:\n", __func__);
526 _mesa_print_program(&stvp->Base);
527 debug_assert(0);
528 return false;
529 }
530
531 unsigned num_tokens;
532 stvp->tgsi.tokens = ureg_get_tokens(ureg, &num_tokens);
533 ureg_destroy(ureg);
534
535 if (stvp->glsl_to_tgsi) {
536 stvp->glsl_to_tgsi = NULL;
537 st_store_tgsi_in_disk_cache(st, &stvp->Base, NULL, num_tokens);
538 }
539
540 return stvp->tgsi.tokens != NULL;
541 }
542
543 static struct st_vp_variant *
544 st_create_vp_variant(struct st_context *st,
545 struct st_vertex_program *stvp,
546 const struct st_vp_variant_key *key)
547 {
548 struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
549 struct pipe_context *pipe = st->pipe;
550
551 vpv->key = *key;
552 vpv->tgsi.stream_output = stvp->tgsi.stream_output;
553 vpv->num_inputs = stvp->num_inputs;
554
555 if (stvp->tgsi.type == PIPE_SHADER_IR_NIR) {
556 vpv->tgsi.type = PIPE_SHADER_IR_NIR;
557 vpv->tgsi.ir.nir = nir_shader_clone(NULL, stvp->tgsi.ir.nir);
558 if (key->clamp_color)
559 NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_clamp_color_outputs);
560 if (key->passthrough_edgeflags)
561 NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_passthrough_edgeflags);
562
563 st_finalize_nir(st, &stvp->Base, vpv->tgsi.ir.nir);
564
565 vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
566 /* driver takes ownership of IR: */
567 vpv->tgsi.ir.nir = NULL;
568 return vpv;
569 }
570
571 vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
572
573 /* Emulate features. */
574 if (key->clamp_color || key->passthrough_edgeflags) {
575 const struct tgsi_token *tokens;
576 unsigned flags =
577 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
578 (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0);
579
580 tokens = tgsi_emulate(vpv->tgsi.tokens, flags);
581
582 if (tokens) {
583 tgsi_free_tokens(vpv->tgsi.tokens);
584 vpv->tgsi.tokens = tokens;
585
586 if (key->passthrough_edgeflags)
587 vpv->num_inputs++;
588 } else
589 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
590 }
591
592 if (ST_DEBUG & DEBUG_TGSI) {
593 tgsi_dump(vpv->tgsi.tokens, 0);
594 debug_printf("\n");
595 }
596
597 vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
598 return vpv;
599 }
600
601
602 /**
603 * Find/create a vertex program variant.
604 */
605 struct st_vp_variant *
606 st_get_vp_variant(struct st_context *st,
607 struct st_vertex_program *stvp,
608 const struct st_vp_variant_key *key)
609 {
610 struct st_vp_variant *vpv;
611
612 /* Search for existing variant */
613 for (vpv = stvp->variants; vpv; vpv = vpv->next) {
614 if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
615 break;
616 }
617 }
618
619 if (!vpv) {
620 /* create now */
621 vpv = st_create_vp_variant(st, stvp, key);
622 if (vpv) {
623 /* insert into list */
624 vpv->next = stvp->variants;
625 stvp->variants = vpv;
626 }
627 }
628
629 return vpv;
630 }
631
632
633 /**
634 * Translate a Mesa fragment shader into a TGSI shader.
635 */
636 bool
637 st_translate_fragment_program(struct st_context *st,
638 struct st_fragment_program *stfp)
639 {
640 ubyte outputMapping[2 * FRAG_RESULT_MAX];
641 ubyte inputMapping[VARYING_SLOT_MAX];
642 ubyte inputSlotToAttr[VARYING_SLOT_MAX];
643 ubyte interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
644 GLuint attr;
645 GLbitfield64 inputsRead;
646 struct ureg_program *ureg;
647
648 GLboolean write_all = GL_FALSE;
649
650 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
651 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
652 uint fs_num_inputs = 0;
653
654 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
655 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
656 uint fs_num_outputs = 0;
657
658 memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr));
659
660 /* Non-GLSL programs: */
661 if (!stfp->glsl_to_tgsi && !stfp->shader_program) {
662 _mesa_remove_output_reads(&stfp->Base, PROGRAM_OUTPUT);
663 if (st->ctx->Const.GLSLFragCoordIsSysVal)
664 _mesa_program_fragment_position_to_sysval(&stfp->Base);
665
666 /* This determines which states will be updated when the assembly
667 * shader is bound.
668 *
669 * fragment.position and glDrawPixels always use constants.
670 */
671 stfp->affected_states = ST_NEW_FS_STATE |
672 ST_NEW_SAMPLE_SHADING |
673 ST_NEW_FS_CONSTANTS;
674
675 if (stfp->ati_fs) {
676 /* Just set them for ATI_fs unconditionally. */
677 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
678 ST_NEW_FS_SAMPLERS;
679 } else {
680 /* ARB_fp */
681 if (stfp->Base.SamplersUsed)
682 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
683 ST_NEW_FS_SAMPLERS;
684 }
685 }
686
687 /*
688 * Convert Mesa program inputs to TGSI input register semantics.
689 */
690 inputsRead = stfp->Base.info.inputs_read;
691 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
692 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
693 const GLuint slot = fs_num_inputs++;
694
695 inputMapping[attr] = slot;
696 inputSlotToAttr[slot] = attr;
697
698 switch (attr) {
699 case VARYING_SLOT_POS:
700 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
701 input_semantic_index[slot] = 0;
702 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
703 break;
704 case VARYING_SLOT_COL0:
705 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
706 input_semantic_index[slot] = 0;
707 interpMode[slot] = stfp->glsl_to_tgsi ?
708 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
709 break;
710 case VARYING_SLOT_COL1:
711 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
712 input_semantic_index[slot] = 1;
713 interpMode[slot] = stfp->glsl_to_tgsi ?
714 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
715 break;
716 case VARYING_SLOT_FOGC:
717 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
718 input_semantic_index[slot] = 0;
719 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
720 break;
721 case VARYING_SLOT_FACE:
722 input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
723 input_semantic_index[slot] = 0;
724 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
725 break;
726 case VARYING_SLOT_PRIMITIVE_ID:
727 input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
728 input_semantic_index[slot] = 0;
729 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
730 break;
731 case VARYING_SLOT_LAYER:
732 input_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
733 input_semantic_index[slot] = 0;
734 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
735 break;
736 case VARYING_SLOT_VIEWPORT:
737 input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
738 input_semantic_index[slot] = 0;
739 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
740 break;
741 case VARYING_SLOT_CLIP_DIST0:
742 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
743 input_semantic_index[slot] = 0;
744 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
745 break;
746 case VARYING_SLOT_CLIP_DIST1:
747 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
748 input_semantic_index[slot] = 1;
749 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
750 break;
751 case VARYING_SLOT_CULL_DIST0:
752 case VARYING_SLOT_CULL_DIST1:
753 /* these should have been lowered by GLSL */
754 assert(0);
755 break;
756 /* In most cases, there is nothing special about these
757 * inputs, so adopt a convention to use the generic
758 * semantic name and the mesa VARYING_SLOT_ number as the
759 * index.
760 *
761 * All that is required is that the vertex shader labels
762 * its own outputs similarly, and that the vertex shader
763 * generates at least every output required by the
764 * fragment shader plus fixed-function hardware (such as
765 * BFC).
766 *
767 * However, some drivers may need us to identify the PNTC and TEXi
768 * varyings if, for example, their capability to replace them with
769 * sprite coordinates is limited.
770 */
771 case VARYING_SLOT_PNTC:
772 if (st->needs_texcoord_semantic) {
773 input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD;
774 input_semantic_index[slot] = 0;
775 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
776 break;
777 }
778 /* fall through */
779 case VARYING_SLOT_TEX0:
780 case VARYING_SLOT_TEX1:
781 case VARYING_SLOT_TEX2:
782 case VARYING_SLOT_TEX3:
783 case VARYING_SLOT_TEX4:
784 case VARYING_SLOT_TEX5:
785 case VARYING_SLOT_TEX6:
786 case VARYING_SLOT_TEX7:
787 if (st->needs_texcoord_semantic) {
788 input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
789 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
790 interpMode[slot] = stfp->glsl_to_tgsi ?
791 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
792 break;
793 }
794 /* fall through */
795 case VARYING_SLOT_VAR0:
796 default:
797 /* Semantic indices should be zero-based because drivers may choose
798 * to assign a fixed slot determined by that index.
799 * This is useful because ARB_separate_shader_objects uses location
800 * qualifiers for linkage, and if the semantic index corresponds to
801 * these locations, linkage passes in the driver become unecessary.
802 *
803 * If needs_texcoord_semantic is true, no semantic indices will be
804 * consumed for the TEXi varyings, and we can base the locations of
805 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
806 */
807 assert(attr >= VARYING_SLOT_VAR0 || attr == VARYING_SLOT_PNTC ||
808 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
809 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
810 input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
811 if (attr == VARYING_SLOT_PNTC)
812 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
813 else {
814 interpMode[slot] = stfp->glsl_to_tgsi ?
815 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
816 }
817 break;
818 }
819 }
820 else {
821 inputMapping[attr] = -1;
822 }
823 }
824
825 /*
826 * Semantics and mapping for outputs
827 */
828 GLbitfield64 outputsWritten = stfp->Base.info.outputs_written;
829
830 /* if z is written, emit that first */
831 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
832 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
833 fs_output_semantic_index[fs_num_outputs] = 0;
834 outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
835 fs_num_outputs++;
836 outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
837 }
838
839 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
840 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
841 fs_output_semantic_index[fs_num_outputs] = 0;
842 outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
843 fs_num_outputs++;
844 outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
845 }
846
847 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
848 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
849 fs_output_semantic_index[fs_num_outputs] = 0;
850 outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
851 fs_num_outputs++;
852 outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
853 }
854
855 /* handle remaining outputs (color) */
856 for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
857 const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
858 stfp->Base.SecondaryOutputsWritten;
859 const unsigned loc = attr % FRAG_RESULT_MAX;
860
861 if (written & BITFIELD64_BIT(loc)) {
862 switch (loc) {
863 case FRAG_RESULT_DEPTH:
864 case FRAG_RESULT_STENCIL:
865 case FRAG_RESULT_SAMPLE_MASK:
866 /* handled above */
867 assert(0);
868 break;
869 case FRAG_RESULT_COLOR:
870 write_all = GL_TRUE; /* fallthrough */
871 default: {
872 int index;
873 assert(loc == FRAG_RESULT_COLOR ||
874 (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
875
876 index = (loc == FRAG_RESULT_COLOR) ? 0 : (loc - FRAG_RESULT_DATA0);
877
878 if (attr >= FRAG_RESULT_MAX) {
879 /* Secondary color for dual source blending. */
880 assert(index == 0);
881 index++;
882 }
883
884 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
885 fs_output_semantic_index[fs_num_outputs] = index;
886 outputMapping[attr] = fs_num_outputs;
887 break;
888 }
889 }
890
891 fs_num_outputs++;
892 }
893 }
894
895 if (stfp->shader_program) {
896 nir_shader *nir = st_glsl_to_nir(st, &stfp->Base, stfp->shader_program,
897 MESA_SHADER_FRAGMENT);
898
899 stfp->tgsi.type = PIPE_SHADER_IR_NIR;
900 stfp->tgsi.ir.nir = nir;
901
902 return true;
903 }
904
905 ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
906 if (ureg == NULL)
907 return false;
908
909 if (ST_DEBUG & DEBUG_MESA) {
910 _mesa_print_program(&stfp->Base);
911 _mesa_print_program_parameters(st->ctx, &stfp->Base);
912 debug_printf("\n");
913 }
914 if (write_all == GL_TRUE)
915 ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
916
917 if (stfp->Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
918 switch (stfp->Base.info.fs.depth_layout) {
919 case FRAG_DEPTH_LAYOUT_ANY:
920 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
921 TGSI_FS_DEPTH_LAYOUT_ANY);
922 break;
923 case FRAG_DEPTH_LAYOUT_GREATER:
924 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
925 TGSI_FS_DEPTH_LAYOUT_GREATER);
926 break;
927 case FRAG_DEPTH_LAYOUT_LESS:
928 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
929 TGSI_FS_DEPTH_LAYOUT_LESS);
930 break;
931 case FRAG_DEPTH_LAYOUT_UNCHANGED:
932 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
933 TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
934 break;
935 default:
936 assert(0);
937 }
938 }
939
940 if (stfp->glsl_to_tgsi) {
941 st_translate_program(st->ctx,
942 PIPE_SHADER_FRAGMENT,
943 ureg,
944 stfp->glsl_to_tgsi,
945 &stfp->Base,
946 /* inputs */
947 fs_num_inputs,
948 inputMapping,
949 inputSlotToAttr,
950 input_semantic_name,
951 input_semantic_index,
952 interpMode,
953 /* outputs */
954 fs_num_outputs,
955 outputMapping,
956 fs_output_semantic_name,
957 fs_output_semantic_index);
958
959 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
960 } else if (stfp->ati_fs)
961 st_translate_atifs_program(ureg,
962 stfp->ati_fs,
963 &stfp->Base,
964 /* inputs */
965 fs_num_inputs,
966 inputMapping,
967 input_semantic_name,
968 input_semantic_index,
969 interpMode,
970 /* outputs */
971 fs_num_outputs,
972 outputMapping,
973 fs_output_semantic_name,
974 fs_output_semantic_index);
975 else
976 st_translate_mesa_program(st->ctx,
977 PIPE_SHADER_FRAGMENT,
978 ureg,
979 &stfp->Base,
980 /* inputs */
981 fs_num_inputs,
982 inputMapping,
983 input_semantic_name,
984 input_semantic_index,
985 interpMode,
986 /* outputs */
987 fs_num_outputs,
988 outputMapping,
989 fs_output_semantic_name,
990 fs_output_semantic_index);
991
992 unsigned num_tokens;
993 stfp->tgsi.tokens = ureg_get_tokens(ureg, &num_tokens);
994 ureg_destroy(ureg);
995
996 if (stfp->glsl_to_tgsi) {
997 stfp->glsl_to_tgsi = NULL;
998 st_store_tgsi_in_disk_cache(st, &stfp->Base, NULL, num_tokens);
999 }
1000
1001 return stfp->tgsi.tokens != NULL;
1002 }
1003
1004 static struct st_fp_variant *
1005 st_create_fp_variant(struct st_context *st,
1006 struct st_fragment_program *stfp,
1007 const struct st_fp_variant_key *key)
1008 {
1009 struct pipe_context *pipe = st->pipe;
1010 struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
1011 struct pipe_shader_state tgsi = {0};
1012 struct gl_program_parameter_list *params = stfp->Base.Parameters;
1013 static const gl_state_index texcoord_state[STATE_LENGTH] =
1014 { STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
1015 static const gl_state_index scale_state[STATE_LENGTH] =
1016 { STATE_INTERNAL, STATE_PT_SCALE };
1017 static const gl_state_index bias_state[STATE_LENGTH] =
1018 { STATE_INTERNAL, STATE_PT_BIAS };
1019
1020 if (!variant)
1021 return NULL;
1022
1023 if (stfp->tgsi.type == PIPE_SHADER_IR_NIR) {
1024 tgsi.type = PIPE_SHADER_IR_NIR;
1025 tgsi.ir.nir = nir_shader_clone(NULL, stfp->tgsi.ir.nir);
1026
1027 if (key->clamp_color)
1028 NIR_PASS_V(tgsi.ir.nir, nir_lower_clamp_color_outputs);
1029
1030 if (key->persample_shading) {
1031 nir_shader *shader = tgsi.ir.nir;
1032 nir_foreach_variable(var, &shader->inputs)
1033 var->data.sample = true;
1034 }
1035
1036 assert(!(key->bitmap && key->drawpixels));
1037
1038 /* glBitmap */
1039 if (key->bitmap) {
1040 nir_lower_bitmap_options options = {0};
1041
1042 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1043 options.sampler = variant->bitmap_sampler;
1044 options.swizzle_xxxx = (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM);
1045
1046 NIR_PASS_V(tgsi.ir.nir, nir_lower_bitmap, &options);
1047 }
1048
1049 /* glDrawPixels (color only) */
1050 if (key->drawpixels) {
1051 nir_lower_drawpixels_options options = {{0}};
1052 unsigned samplers_used = stfp->Base.SamplersUsed;
1053
1054 /* Find the first unused slot. */
1055 variant->drawpix_sampler = ffs(~samplers_used) - 1;
1056 options.drawpix_sampler = variant->drawpix_sampler;
1057 samplers_used |= (1 << variant->drawpix_sampler);
1058
1059 options.pixel_maps = key->pixelMaps;
1060 if (key->pixelMaps) {
1061 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1062 options.pixelmap_sampler = variant->pixelmap_sampler;
1063 }
1064
1065 options.scale_and_bias = key->scaleAndBias;
1066 if (key->scaleAndBias) {
1067 _mesa_add_state_reference(params, scale_state);
1068 memcpy(options.scale_state_tokens, scale_state,
1069 sizeof(options.scale_state_tokens));
1070 _mesa_add_state_reference(params, bias_state);
1071 memcpy(options.bias_state_tokens, bias_state,
1072 sizeof(options.bias_state_tokens));
1073 }
1074
1075 _mesa_add_state_reference(params, texcoord_state);
1076 memcpy(options.texcoord_state_tokens, texcoord_state,
1077 sizeof(options.texcoord_state_tokens));
1078
1079 NIR_PASS_V(tgsi.ir.nir, nir_lower_drawpixels, &options);
1080 }
1081
1082 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
1083 nir_lower_tex_options options = {0};
1084 options.lower_y_uv_external = key->external.lower_nv12;
1085 options.lower_y_u_v_external = key->external.lower_iyuv;
1086 NIR_PASS_V(tgsi.ir.nir, nir_lower_tex, &options);
1087 }
1088
1089 st_finalize_nir(st, &stfp->Base, tgsi.ir.nir);
1090
1091 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
1092 /* This pass needs to happen *after* nir_lower_sampler */
1093 NIR_PASS_V(tgsi.ir.nir, st_nir_lower_tex_src_plane,
1094 ~stfp->Base.SamplersUsed,
1095 key->external.lower_nv12,
1096 key->external.lower_iyuv);
1097 }
1098
1099 variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
1100 variant->key = *key;
1101
1102 return variant;
1103 }
1104
1105 tgsi.tokens = stfp->tgsi.tokens;
1106
1107 assert(!(key->bitmap && key->drawpixels));
1108
1109 /* Fix texture targets and add fog for ATI_fs */
1110 if (stfp->ati_fs) {
1111 const struct tgsi_token *tokens = st_fixup_atifs(tgsi.tokens, key);
1112
1113 if (tokens)
1114 tgsi.tokens = tokens;
1115 else
1116 fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
1117 }
1118
1119 /* Emulate features. */
1120 if (key->clamp_color || key->persample_shading) {
1121 const struct tgsi_token *tokens;
1122 unsigned flags =
1123 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
1124 (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0);
1125
1126 tokens = tgsi_emulate(tgsi.tokens, flags);
1127
1128 if (tokens) {
1129 if (tgsi.tokens != stfp->tgsi.tokens)
1130 tgsi_free_tokens(tgsi.tokens);
1131 tgsi.tokens = tokens;
1132 } else
1133 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
1134 }
1135
1136 /* glBitmap */
1137 if (key->bitmap) {
1138 const struct tgsi_token *tokens;
1139
1140 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1141
1142 tokens = st_get_bitmap_shader(tgsi.tokens,
1143 st->internal_target,
1144 variant->bitmap_sampler,
1145 st->needs_texcoord_semantic,
1146 st->bitmap.tex_format ==
1147 PIPE_FORMAT_L8_UNORM);
1148
1149 if (tokens) {
1150 if (tgsi.tokens != stfp->tgsi.tokens)
1151 tgsi_free_tokens(tgsi.tokens);
1152 tgsi.tokens = tokens;
1153 } else
1154 fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
1155 }
1156
1157 /* glDrawPixels (color only) */
1158 if (key->drawpixels) {
1159 const struct tgsi_token *tokens;
1160 unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
1161
1162 /* Find the first unused slot. */
1163 variant->drawpix_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1164
1165 if (key->pixelMaps) {
1166 unsigned samplers_used = stfp->Base.SamplersUsed |
1167 (1 << variant->drawpix_sampler);
1168
1169 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1170 }
1171
1172 if (key->scaleAndBias) {
1173 scale_const = _mesa_add_state_reference(params, scale_state);
1174 bias_const = _mesa_add_state_reference(params, bias_state);
1175 }
1176
1177 texcoord_const = _mesa_add_state_reference(params, texcoord_state);
1178
1179 tokens = st_get_drawpix_shader(tgsi.tokens,
1180 st->needs_texcoord_semantic,
1181 key->scaleAndBias, scale_const,
1182 bias_const, key->pixelMaps,
1183 variant->drawpix_sampler,
1184 variant->pixelmap_sampler,
1185 texcoord_const, st->internal_target);
1186
1187 if (tokens) {
1188 if (tgsi.tokens != stfp->tgsi.tokens)
1189 tgsi_free_tokens(tgsi.tokens);
1190 tgsi.tokens = tokens;
1191 } else
1192 fprintf(stderr, "mesa: cannot create a shader for glDrawPixels\n");
1193 }
1194
1195 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
1196 const struct tgsi_token *tokens;
1197
1198 /* samplers inserted would conflict, but this should be unpossible: */
1199 assert(!(key->bitmap || key->drawpixels));
1200
1201 tokens = st_tgsi_lower_yuv(tgsi.tokens,
1202 ~stfp->Base.SamplersUsed,
1203 key->external.lower_nv12,
1204 key->external.lower_iyuv);
1205 if (tokens) {
1206 if (tgsi.tokens != stfp->tgsi.tokens)
1207 tgsi_free_tokens(tgsi.tokens);
1208 tgsi.tokens = tokens;
1209 } else {
1210 fprintf(stderr, "mesa: cannot create a shader for samplerExternalOES\n");
1211 }
1212 }
1213
1214 if (ST_DEBUG & DEBUG_TGSI) {
1215 tgsi_dump(tgsi.tokens, 0);
1216 debug_printf("\n");
1217 }
1218
1219 /* fill in variant */
1220 variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
1221 variant->key = *key;
1222
1223 if (tgsi.tokens != stfp->tgsi.tokens)
1224 tgsi_free_tokens(tgsi.tokens);
1225 return variant;
1226 }
1227
1228 /**
1229 * Translate fragment program if needed.
1230 */
1231 struct st_fp_variant *
1232 st_get_fp_variant(struct st_context *st,
1233 struct st_fragment_program *stfp,
1234 const struct st_fp_variant_key *key)
1235 {
1236 struct st_fp_variant *fpv;
1237
1238 /* Search for existing variant */
1239 for (fpv = stfp->variants; fpv; fpv = fpv->next) {
1240 if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
1241 break;
1242 }
1243 }
1244
1245 if (!fpv) {
1246 /* create new */
1247 fpv = st_create_fp_variant(st, stfp, key);
1248 if (fpv) {
1249 /* insert into list */
1250 fpv->next = stfp->variants;
1251 stfp->variants = fpv;
1252 }
1253 }
1254
1255 return fpv;
1256 }
1257
1258
1259 /**
1260 * Translate a program. This is common code for geometry and tessellation
1261 * shaders.
1262 */
1263 static void
1264 st_translate_program_common(struct st_context *st,
1265 struct gl_program *prog,
1266 struct glsl_to_tgsi_visitor *glsl_to_tgsi,
1267 struct ureg_program *ureg,
1268 unsigned tgsi_processor,
1269 struct pipe_shader_state *out_state)
1270 {
1271 ubyte inputSlotToAttr[VARYING_SLOT_TESS_MAX];
1272 ubyte inputMapping[VARYING_SLOT_TESS_MAX];
1273 ubyte outputMapping[VARYING_SLOT_TESS_MAX];
1274 GLuint attr;
1275
1276 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
1277 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
1278 uint num_inputs = 0;
1279
1280 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
1281 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
1282 uint num_outputs = 0;
1283
1284 GLint i;
1285
1286 memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
1287 memset(inputMapping, 0, sizeof(inputMapping));
1288 memset(outputMapping, 0, sizeof(outputMapping));
1289 memset(out_state, 0, sizeof(*out_state));
1290
1291 if (prog->info.clip_distance_array_size)
1292 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
1293 prog->info.clip_distance_array_size);
1294 if (prog->info.cull_distance_array_size)
1295 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
1296 prog->info.cull_distance_array_size);
1297
1298 /*
1299 * Convert Mesa program inputs to TGSI input register semantics.
1300 */
1301 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1302 if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
1303 const GLuint slot = num_inputs++;
1304
1305 inputMapping[attr] = slot;
1306 inputSlotToAttr[slot] = attr;
1307
1308 switch (attr) {
1309 case VARYING_SLOT_PRIMITIVE_ID:
1310 assert(tgsi_processor == PIPE_SHADER_GEOMETRY);
1311 input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
1312 input_semantic_index[slot] = 0;
1313 break;
1314 case VARYING_SLOT_POS:
1315 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
1316 input_semantic_index[slot] = 0;
1317 break;
1318 case VARYING_SLOT_COL0:
1319 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1320 input_semantic_index[slot] = 0;
1321 break;
1322 case VARYING_SLOT_COL1:
1323 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1324 input_semantic_index[slot] = 1;
1325 break;
1326 case VARYING_SLOT_FOGC:
1327 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
1328 input_semantic_index[slot] = 0;
1329 break;
1330 case VARYING_SLOT_CLIP_VERTEX:
1331 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
1332 input_semantic_index[slot] = 0;
1333 break;
1334 case VARYING_SLOT_CLIP_DIST0:
1335 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1336 input_semantic_index[slot] = 0;
1337 break;
1338 case VARYING_SLOT_CLIP_DIST1:
1339 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1340 input_semantic_index[slot] = 1;
1341 break;
1342 case VARYING_SLOT_CULL_DIST0:
1343 case VARYING_SLOT_CULL_DIST1:
1344 /* these should have been lowered by GLSL */
1345 assert(0);
1346 break;
1347 case VARYING_SLOT_PSIZ:
1348 input_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
1349 input_semantic_index[slot] = 0;
1350 break;
1351 case VARYING_SLOT_TEX0:
1352 case VARYING_SLOT_TEX1:
1353 case VARYING_SLOT_TEX2:
1354 case VARYING_SLOT_TEX3:
1355 case VARYING_SLOT_TEX4:
1356 case VARYING_SLOT_TEX5:
1357 case VARYING_SLOT_TEX6:
1358 case VARYING_SLOT_TEX7:
1359 if (st->needs_texcoord_semantic) {
1360 input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
1361 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
1362 break;
1363 }
1364 /* fall through */
1365 case VARYING_SLOT_VAR0:
1366 default:
1367 assert(attr >= VARYING_SLOT_VAR0 ||
1368 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
1369 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
1370 input_semantic_index[slot] =
1371 st_get_generic_varying_index(st, attr);
1372 break;
1373 }
1374 }
1375 }
1376
1377 /* Also add patch inputs. */
1378 for (attr = 0; attr < 32; attr++) {
1379 if (prog->info.patch_inputs_read & (1u << attr)) {
1380 GLuint slot = num_inputs++;
1381 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1382
1383 inputMapping[patch_attr] = slot;
1384 inputSlotToAttr[slot] = patch_attr;
1385 input_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1386 input_semantic_index[slot] = attr;
1387 }
1388 }
1389
1390 /* initialize output semantics to defaults */
1391 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
1392 output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
1393 output_semantic_index[i] = 0;
1394 }
1395
1396 /*
1397 * Determine number of outputs, the (default) output register
1398 * mapping and the semantic information for each output.
1399 */
1400 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1401 if (prog->info.outputs_written & BITFIELD64_BIT(attr)) {
1402 GLuint slot = num_outputs++;
1403
1404 outputMapping[attr] = slot;
1405
1406 switch (attr) {
1407 case VARYING_SLOT_POS:
1408 assert(slot == 0);
1409 output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
1410 output_semantic_index[slot] = 0;
1411 break;
1412 case VARYING_SLOT_COL0:
1413 output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1414 output_semantic_index[slot] = 0;
1415 break;
1416 case VARYING_SLOT_COL1:
1417 output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1418 output_semantic_index[slot] = 1;
1419 break;
1420 case VARYING_SLOT_BFC0:
1421 output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
1422 output_semantic_index[slot] = 0;
1423 break;
1424 case VARYING_SLOT_BFC1:
1425 output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
1426 output_semantic_index[slot] = 1;
1427 break;
1428 case VARYING_SLOT_FOGC:
1429 output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
1430 output_semantic_index[slot] = 0;
1431 break;
1432 case VARYING_SLOT_PSIZ:
1433 output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
1434 output_semantic_index[slot] = 0;
1435 break;
1436 case VARYING_SLOT_CLIP_VERTEX:
1437 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
1438 output_semantic_index[slot] = 0;
1439 break;
1440 case VARYING_SLOT_CLIP_DIST0:
1441 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1442 output_semantic_index[slot] = 0;
1443 break;
1444 case VARYING_SLOT_CLIP_DIST1:
1445 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1446 output_semantic_index[slot] = 1;
1447 break;
1448 case VARYING_SLOT_CULL_DIST0:
1449 case VARYING_SLOT_CULL_DIST1:
1450 /* these should have been lowered by GLSL */
1451 assert(0);
1452 break;
1453 case VARYING_SLOT_LAYER:
1454 output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
1455 output_semantic_index[slot] = 0;
1456 break;
1457 case VARYING_SLOT_PRIMITIVE_ID:
1458 output_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
1459 output_semantic_index[slot] = 0;
1460 break;
1461 case VARYING_SLOT_VIEWPORT:
1462 output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
1463 output_semantic_index[slot] = 0;
1464 break;
1465 case VARYING_SLOT_TESS_LEVEL_OUTER:
1466 output_semantic_name[slot] = TGSI_SEMANTIC_TESSOUTER;
1467 output_semantic_index[slot] = 0;
1468 break;
1469 case VARYING_SLOT_TESS_LEVEL_INNER:
1470 output_semantic_name[slot] = TGSI_SEMANTIC_TESSINNER;
1471 output_semantic_index[slot] = 0;
1472 break;
1473 case VARYING_SLOT_TEX0:
1474 case VARYING_SLOT_TEX1:
1475 case VARYING_SLOT_TEX2:
1476 case VARYING_SLOT_TEX3:
1477 case VARYING_SLOT_TEX4:
1478 case VARYING_SLOT_TEX5:
1479 case VARYING_SLOT_TEX6:
1480 case VARYING_SLOT_TEX7:
1481 if (st->needs_texcoord_semantic) {
1482 output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
1483 output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
1484 break;
1485 }
1486 /* fall through */
1487 case VARYING_SLOT_VAR0:
1488 default:
1489 assert(slot < ARRAY_SIZE(output_semantic_name));
1490 assert(attr >= VARYING_SLOT_VAR0 ||
1491 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
1492 output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
1493 output_semantic_index[slot] =
1494 st_get_generic_varying_index(st, attr);
1495 break;
1496 }
1497 }
1498 }
1499
1500 /* Also add patch outputs. */
1501 for (attr = 0; attr < 32; attr++) {
1502 if (prog->info.patch_outputs_written & (1u << attr)) {
1503 GLuint slot = num_outputs++;
1504 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1505
1506 outputMapping[patch_attr] = slot;
1507 output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1508 output_semantic_index[slot] = attr;
1509 }
1510 }
1511
1512 st_translate_program(st->ctx,
1513 tgsi_processor,
1514 ureg,
1515 glsl_to_tgsi,
1516 prog,
1517 /* inputs */
1518 num_inputs,
1519 inputMapping,
1520 inputSlotToAttr,
1521 input_semantic_name,
1522 input_semantic_index,
1523 NULL,
1524 /* outputs */
1525 num_outputs,
1526 outputMapping,
1527 output_semantic_name,
1528 output_semantic_index);
1529
1530 unsigned num_tokens;
1531 out_state->tokens = ureg_get_tokens(ureg, &num_tokens);
1532 ureg_destroy(ureg);
1533
1534 st_translate_stream_output_info(glsl_to_tgsi,
1535 outputMapping,
1536 &out_state->stream_output);
1537
1538 st_store_tgsi_in_disk_cache(st, prog, out_state, num_tokens);
1539
1540 if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
1541 _mesa_print_program(prog);
1542 debug_printf("\n");
1543 }
1544
1545 if (ST_DEBUG & DEBUG_TGSI) {
1546 tgsi_dump(out_state->tokens, 0);
1547 debug_printf("\n");
1548 }
1549 }
1550
1551
1552 /**
1553 * Translate a geometry program to create a new variant.
1554 */
1555 bool
1556 st_translate_geometry_program(struct st_context *st,
1557 struct st_common_program *stgp)
1558 {
1559 struct ureg_program *ureg;
1560
1561 ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
1562 if (ureg == NULL)
1563 return false;
1564
1565 ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM,
1566 stgp->Base.info.gs.input_primitive);
1567 ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM,
1568 stgp->Base.info.gs.output_primitive);
1569 ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
1570 stgp->Base.info.gs.vertices_out);
1571 ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS,
1572 stgp->Base.info.gs.invocations);
1573
1574 st_translate_program_common(st, &stgp->Base, stgp->glsl_to_tgsi, ureg,
1575 PIPE_SHADER_GEOMETRY, &stgp->tgsi);
1576
1577 free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
1578 stgp->glsl_to_tgsi = NULL;
1579 return true;
1580 }
1581
1582
1583 /**
1584 * Get/create a basic program variant.
1585 */
1586 struct st_basic_variant *
1587 st_get_basic_variant(struct st_context *st,
1588 unsigned pipe_shader,
1589 struct pipe_shader_state *tgsi,
1590 struct st_basic_variant **variants)
1591 {
1592 struct pipe_context *pipe = st->pipe;
1593 struct st_basic_variant *v;
1594 struct st_basic_variant_key key;
1595
1596 memset(&key, 0, sizeof(key));
1597 key.st = st->has_shareable_shaders ? NULL : st;
1598
1599 /* Search for existing variant */
1600 for (v = *variants; v; v = v->next) {
1601 if (memcmp(&v->key, &key, sizeof(key)) == 0) {
1602 break;
1603 }
1604 }
1605
1606 if (!v) {
1607 /* create new */
1608 v = CALLOC_STRUCT(st_basic_variant);
1609 if (v) {
1610 /* fill in new variant */
1611 switch (pipe_shader) {
1612 case PIPE_SHADER_TESS_CTRL:
1613 v->driver_shader = pipe->create_tcs_state(pipe, tgsi);
1614 break;
1615 case PIPE_SHADER_TESS_EVAL:
1616 v->driver_shader = pipe->create_tes_state(pipe, tgsi);
1617 break;
1618 case PIPE_SHADER_GEOMETRY:
1619 v->driver_shader = pipe->create_gs_state(pipe, tgsi);
1620 break;
1621 default:
1622 assert(!"unhandled shader type");
1623 free(v);
1624 return NULL;
1625 }
1626
1627 v->key = key;
1628
1629 /* insert into list */
1630 v->next = *variants;
1631 *variants = v;
1632 }
1633 }
1634
1635 return v;
1636 }
1637
1638
1639 /**
1640 * Translate a tessellation control program to create a new variant.
1641 */
1642 bool
1643 st_translate_tessctrl_program(struct st_context *st,
1644 struct st_common_program *sttcp)
1645 {
1646 struct ureg_program *ureg;
1647
1648 ureg = ureg_create_with_screen(PIPE_SHADER_TESS_CTRL, st->pipe->screen);
1649 if (ureg == NULL)
1650 return false;
1651
1652 ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
1653 sttcp->Base.info.tess.tcs_vertices_out);
1654
1655 st_translate_program_common(st, &sttcp->Base, sttcp->glsl_to_tgsi, ureg,
1656 PIPE_SHADER_TESS_CTRL, &sttcp->tgsi);
1657
1658 free_glsl_to_tgsi_visitor(sttcp->glsl_to_tgsi);
1659 sttcp->glsl_to_tgsi = NULL;
1660 return true;
1661 }
1662
1663
1664 /**
1665 * Translate a tessellation evaluation program to create a new variant.
1666 */
1667 bool
1668 st_translate_tesseval_program(struct st_context *st,
1669 struct st_common_program *sttep)
1670 {
1671 struct ureg_program *ureg;
1672
1673 ureg = ureg_create_with_screen(PIPE_SHADER_TESS_EVAL, st->pipe->screen);
1674 if (ureg == NULL)
1675 return false;
1676
1677 if (sttep->Base.info.tess.primitive_mode == GL_ISOLINES)
1678 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
1679 else
1680 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
1681 sttep->Base.info.tess.primitive_mode);
1682
1683 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
1684 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
1685 PIPE_TESS_SPACING_FRACTIONAL_ODD);
1686 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
1687 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
1688
1689 ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
1690 (sttep->Base.info.tess.spacing + 1) % 3);
1691
1692 ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
1693 !sttep->Base.info.tess.ccw);
1694 ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
1695 sttep->Base.info.tess.point_mode);
1696
1697 st_translate_program_common(st, &sttep->Base, sttep->glsl_to_tgsi,
1698 ureg, PIPE_SHADER_TESS_EVAL, &sttep->tgsi);
1699
1700 free_glsl_to_tgsi_visitor(sttep->glsl_to_tgsi);
1701 sttep->glsl_to_tgsi = NULL;
1702 return true;
1703 }
1704
1705
1706 /**
1707 * Translate a compute program to create a new variant.
1708 */
1709 bool
1710 st_translate_compute_program(struct st_context *st,
1711 struct st_compute_program *stcp)
1712 {
1713 struct ureg_program *ureg;
1714 struct pipe_shader_state prog;
1715
1716 if (stcp->shader_program) {
1717 nir_shader *nir = st_glsl_to_nir(st, &stcp->Base, stcp->shader_program,
1718 MESA_SHADER_COMPUTE);
1719
1720 /* no compute variants: */
1721 st_finalize_nir(st, &stcp->Base, nir);
1722
1723 stcp->tgsi.ir_type = PIPE_SHADER_IR_NIR;
1724 stcp->tgsi.prog = nir;
1725
1726 return true;
1727 }
1728
1729 ureg = ureg_create_with_screen(PIPE_SHADER_COMPUTE, st->pipe->screen);
1730 if (ureg == NULL)
1731 return false;
1732
1733 st_translate_program_common(st, &stcp->Base, stcp->glsl_to_tgsi, ureg,
1734 PIPE_SHADER_COMPUTE, &prog);
1735
1736 stcp->tgsi.ir_type = PIPE_SHADER_IR_TGSI;
1737 stcp->tgsi.prog = prog.tokens;
1738 stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
1739 stcp->tgsi.req_private_mem = 0;
1740 stcp->tgsi.req_input_mem = 0;
1741
1742 free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
1743 stcp->glsl_to_tgsi = NULL;
1744 return true;
1745 }
1746
1747
1748 /**
1749 * Get/create compute program variant.
1750 */
1751 struct st_basic_variant *
1752 st_get_cp_variant(struct st_context *st,
1753 struct pipe_compute_state *tgsi,
1754 struct st_basic_variant **variants)
1755 {
1756 struct pipe_context *pipe = st->pipe;
1757 struct st_basic_variant *v;
1758 struct st_basic_variant_key key;
1759
1760 memset(&key, 0, sizeof(key));
1761 key.st = st->has_shareable_shaders ? NULL : st;
1762
1763 /* Search for existing variant */
1764 for (v = *variants; v; v = v->next) {
1765 if (memcmp(&v->key, &key, sizeof(key)) == 0) {
1766 break;
1767 }
1768 }
1769
1770 if (!v) {
1771 /* create new */
1772 v = CALLOC_STRUCT(st_basic_variant);
1773 if (v) {
1774 /* fill in new variant */
1775 v->driver_shader = pipe->create_compute_state(pipe, tgsi);
1776 v->key = key;
1777
1778 /* insert into list */
1779 v->next = *variants;
1780 *variants = v;
1781 }
1782 }
1783
1784 return v;
1785 }
1786
1787
1788 /**
1789 * Vert/Geom/Frag programs have per-context variants. Free all the
1790 * variants attached to the given program which match the given context.
1791 */
1792 static void
1793 destroy_program_variants(struct st_context *st, struct gl_program *target)
1794 {
1795 if (!target || target == &_mesa_DummyProgram)
1796 return;
1797
1798 switch (target->Target) {
1799 case GL_VERTEX_PROGRAM_ARB:
1800 {
1801 struct st_vertex_program *stvp = (struct st_vertex_program *) target;
1802 struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
1803
1804 for (vpv = stvp->variants; vpv; ) {
1805 struct st_vp_variant *next = vpv->next;
1806 if (vpv->key.st == st) {
1807 /* unlink from list */
1808 *prevPtr = next;
1809 /* destroy this variant */
1810 delete_vp_variant(st, vpv);
1811 }
1812 else {
1813 prevPtr = &vpv->next;
1814 }
1815 vpv = next;
1816 }
1817 }
1818 break;
1819 case GL_FRAGMENT_PROGRAM_ARB:
1820 {
1821 struct st_fragment_program *stfp =
1822 (struct st_fragment_program *) target;
1823 struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
1824
1825 for (fpv = stfp->variants; fpv; ) {
1826 struct st_fp_variant *next = fpv->next;
1827 if (fpv->key.st == st) {
1828 /* unlink from list */
1829 *prevPtr = next;
1830 /* destroy this variant */
1831 delete_fp_variant(st, fpv);
1832 }
1833 else {
1834 prevPtr = &fpv->next;
1835 }
1836 fpv = next;
1837 }
1838 }
1839 break;
1840 case GL_GEOMETRY_PROGRAM_NV:
1841 case GL_TESS_CONTROL_PROGRAM_NV:
1842 case GL_TESS_EVALUATION_PROGRAM_NV:
1843 case GL_COMPUTE_PROGRAM_NV:
1844 {
1845 struct st_common_program *p = st_common_program(target);
1846 struct st_compute_program *cp = (struct st_compute_program*)target;
1847 struct st_basic_variant **variants =
1848 target->Target == GL_COMPUTE_PROGRAM_NV ? &cp->variants :
1849 &p->variants;
1850 struct st_basic_variant *v, **prevPtr = variants;
1851
1852 for (v = *variants; v; ) {
1853 struct st_basic_variant *next = v->next;
1854 if (v->key.st == st) {
1855 /* unlink from list */
1856 *prevPtr = next;
1857 /* destroy this variant */
1858 delete_basic_variant(st, v, target->Target);
1859 }
1860 else {
1861 prevPtr = &v->next;
1862 }
1863 v = next;
1864 }
1865 }
1866 break;
1867 default:
1868 _mesa_problem(NULL, "Unexpected program target 0x%x in "
1869 "destroy_program_variants_cb()", target->Target);
1870 }
1871 }
1872
1873
1874 /**
1875 * Callback for _mesa_HashWalk. Free all the shader's program variants
1876 * which match the given context.
1877 */
1878 static void
1879 destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
1880 {
1881 struct st_context *st = (struct st_context *) userData;
1882 struct gl_shader *shader = (struct gl_shader *) data;
1883
1884 switch (shader->Type) {
1885 case GL_SHADER_PROGRAM_MESA:
1886 {
1887 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
1888 GLuint i;
1889
1890 for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
1891 if (shProg->_LinkedShaders[i])
1892 destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
1893 }
1894 }
1895 break;
1896 case GL_VERTEX_SHADER:
1897 case GL_FRAGMENT_SHADER:
1898 case GL_GEOMETRY_SHADER:
1899 case GL_TESS_CONTROL_SHADER:
1900 case GL_TESS_EVALUATION_SHADER:
1901 case GL_COMPUTE_SHADER:
1902 break;
1903 default:
1904 assert(0);
1905 }
1906 }
1907
1908
1909 /**
1910 * Callback for _mesa_HashWalk. Free all the program variants which match
1911 * the given context.
1912 */
1913 static void
1914 destroy_program_variants_cb(GLuint key, void *data, void *userData)
1915 {
1916 struct st_context *st = (struct st_context *) userData;
1917 struct gl_program *program = (struct gl_program *) data;
1918 destroy_program_variants(st, program);
1919 }
1920
1921
1922 /**
1923 * Walk over all shaders and programs to delete any variants which
1924 * belong to the given context.
1925 * This is called during context tear-down.
1926 */
1927 void
1928 st_destroy_program_variants(struct st_context *st)
1929 {
1930 /* If shaders can be shared with other contexts, the last context will
1931 * call DeleteProgram on all shaders, releasing everything.
1932 */
1933 if (st->has_shareable_shaders)
1934 return;
1935
1936 /* ARB vert/frag program */
1937 _mesa_HashWalk(st->ctx->Shared->Programs,
1938 destroy_program_variants_cb, st);
1939
1940 /* GLSL vert/frag/geom shaders */
1941 _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
1942 destroy_shader_program_variants_cb, st);
1943 }
1944
1945
1946 /**
1947 * For debugging, print/dump the current vertex program.
1948 */
1949 void
1950 st_print_current_vertex_program(void)
1951 {
1952 GET_CURRENT_CONTEXT(ctx);
1953
1954 if (ctx->VertexProgram._Current) {
1955 struct st_vertex_program *stvp =
1956 (struct st_vertex_program *) ctx->VertexProgram._Current;
1957 struct st_vp_variant *stv;
1958
1959 debug_printf("Vertex program %u\n", stvp->Base.Id);
1960
1961 for (stv = stvp->variants; stv; stv = stv->next) {
1962 debug_printf("variant %p\n", stv);
1963 tgsi_dump(stv->tgsi.tokens, 0);
1964 }
1965 }
1966 }
1967
1968
1969 /**
1970 * Compile one shader variant.
1971 */
1972 void
1973 st_precompile_shader_variant(struct st_context *st,
1974 struct gl_program *prog)
1975 {
1976 switch (prog->Target) {
1977 case GL_VERTEX_PROGRAM_ARB: {
1978 struct st_vertex_program *p = (struct st_vertex_program *)prog;
1979 struct st_vp_variant_key key;
1980
1981 memset(&key, 0, sizeof(key));
1982 key.st = st->has_shareable_shaders ? NULL : st;
1983 st_get_vp_variant(st, p, &key);
1984 break;
1985 }
1986
1987 case GL_TESS_CONTROL_PROGRAM_NV: {
1988 struct st_common_program *p = st_common_program(prog);
1989 st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, &p->tgsi, &p->variants);
1990 break;
1991 }
1992
1993 case GL_TESS_EVALUATION_PROGRAM_NV: {
1994 struct st_common_program *p = st_common_program(prog);
1995 st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, &p->tgsi, &p->variants);
1996 break;
1997 }
1998
1999 case GL_GEOMETRY_PROGRAM_NV: {
2000 struct st_common_program *p = st_common_program(prog);
2001 st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &p->tgsi, &p->variants);
2002 break;
2003 }
2004
2005 case GL_FRAGMENT_PROGRAM_ARB: {
2006 struct st_fragment_program *p = (struct st_fragment_program *)prog;
2007 struct st_fp_variant_key key;
2008
2009 memset(&key, 0, sizeof(key));
2010 key.st = st->has_shareable_shaders ? NULL : st;
2011 st_get_fp_variant(st, p, &key);
2012 break;
2013 }
2014
2015 case GL_COMPUTE_PROGRAM_NV: {
2016 struct st_compute_program *p = (struct st_compute_program *)prog;
2017 st_get_cp_variant(st, &p->tgsi, &p->variants);
2018 break;
2019 }
2020
2021 default:
2022 assert(0);
2023 }
2024 }