1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/errors.h"
35 #include "main/imports.h"
36 #include "main/hash.h"
37 #include "main/mtypes.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/programopt.h"
42 #include "compiler/nir/nir.h"
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_shader_tokens.h"
47 #include "draw/draw_context.h"
48 #include "tgsi/tgsi_dump.h"
49 #include "tgsi/tgsi_emulate.h"
50 #include "tgsi/tgsi_parse.h"
51 #include "tgsi/tgsi_ureg.h"
54 #include "st_cb_bitmap.h"
55 #include "st_cb_drawpixels.h"
56 #include "st_context.h"
57 #include "st_tgsi_lower_yuv.h"
58 #include "st_program.h"
59 #include "st_mesa_to_tgsi.h"
60 #include "st_atifs_to_tgsi.h"
62 #include "st_shader_cache.h"
63 #include "cso_cache/cso_context.h"
68 set_affected_state_flags(uint64_t *states
,
69 struct gl_program
*prog
,
70 uint64_t new_constants
,
71 uint64_t new_sampler_views
,
72 uint64_t new_samplers
,
78 if (prog
->Parameters
->NumParameters
)
79 *states
|= new_constants
;
81 if (prog
->info
.num_textures
)
82 *states
|= new_sampler_views
| new_samplers
;
84 if (prog
->info
.num_images
)
85 *states
|= new_images
;
87 if (prog
->info
.num_ubos
)
90 if (prog
->info
.num_ssbos
)
93 if (prog
->info
.num_abos
)
94 *states
|= new_atomics
;
98 * This determines which states will be updated when the shader is bound.
101 st_set_prog_affected_state_flags(struct gl_program
*prog
)
105 switch (prog
->info
.stage
) {
106 case MESA_SHADER_VERTEX
:
107 states
= &((struct st_vertex_program
*)prog
)->affected_states
;
109 *states
= ST_NEW_VS_STATE
|
111 ST_NEW_VERTEX_ARRAYS
;
113 set_affected_state_flags(states
, prog
,
115 ST_NEW_VS_SAMPLER_VIEWS
,
123 case MESA_SHADER_TESS_CTRL
:
124 states
= &(st_common_program(prog
))->affected_states
;
126 *states
= ST_NEW_TCS_STATE
;
128 set_affected_state_flags(states
, prog
,
129 ST_NEW_TCS_CONSTANTS
,
130 ST_NEW_TCS_SAMPLER_VIEWS
,
138 case MESA_SHADER_TESS_EVAL
:
139 states
= &(st_common_program(prog
))->affected_states
;
141 *states
= ST_NEW_TES_STATE
|
144 set_affected_state_flags(states
, prog
,
145 ST_NEW_TES_CONSTANTS
,
146 ST_NEW_TES_SAMPLER_VIEWS
,
154 case MESA_SHADER_GEOMETRY
:
155 states
= &(st_common_program(prog
))->affected_states
;
157 *states
= ST_NEW_GS_STATE
|
160 set_affected_state_flags(states
, prog
,
162 ST_NEW_GS_SAMPLER_VIEWS
,
170 case MESA_SHADER_FRAGMENT
:
171 states
= &((struct st_fragment_program
*)prog
)->affected_states
;
173 /* gl_FragCoord and glDrawPixels always use constants. */
174 *states
= ST_NEW_FS_STATE
|
175 ST_NEW_SAMPLE_SHADING
|
178 set_affected_state_flags(states
, prog
,
180 ST_NEW_FS_SAMPLER_VIEWS
,
188 case MESA_SHADER_COMPUTE
:
189 states
= &((struct st_compute_program
*)prog
)->affected_states
;
191 *states
= ST_NEW_CS_STATE
;
193 set_affected_state_flags(states
, prog
,
195 ST_NEW_CS_SAMPLER_VIEWS
,
204 unreachable("unhandled shader stage");
209 * Delete a vertex program variant. Note the caller must unlink
210 * the variant from the linked list.
213 delete_vp_variant(struct st_context
*st
, struct st_vp_variant
*vpv
)
215 if (vpv
->driver_shader
)
216 cso_delete_vertex_shader(st
->cso_context
, vpv
->driver_shader
);
218 if (vpv
->draw_shader
)
219 draw_delete_vertex_shader( st
->draw
, vpv
->draw_shader
);
221 if (((vpv
->tgsi
.type
== PIPE_SHADER_IR_TGSI
)) && vpv
->tgsi
.tokens
)
222 ureg_free_tokens(vpv
->tgsi
.tokens
);
230 * Clean out any old compilations:
233 st_release_vp_variants( struct st_context
*st
,
234 struct st_vertex_program
*stvp
)
236 struct st_vp_variant
*vpv
;
238 for (vpv
= stvp
->variants
; vpv
; ) {
239 struct st_vp_variant
*next
= vpv
->next
;
240 delete_vp_variant(st
, vpv
);
244 stvp
->variants
= NULL
;
246 if ((stvp
->tgsi
.type
== PIPE_SHADER_IR_TGSI
) && stvp
->tgsi
.tokens
) {
247 tgsi_free_tokens(stvp
->tgsi
.tokens
);
248 stvp
->tgsi
.tokens
= NULL
;
255 * Delete a fragment program variant. Note the caller must unlink
256 * the variant from the linked list.
259 delete_fp_variant(struct st_context
*st
, struct st_fp_variant
*fpv
)
261 if (fpv
->driver_shader
)
262 cso_delete_fragment_shader(st
->cso_context
, fpv
->driver_shader
);
268 * Free all variants of a fragment program.
271 st_release_fp_variants(struct st_context
*st
, struct st_fragment_program
*stfp
)
273 struct st_fp_variant
*fpv
;
275 for (fpv
= stfp
->variants
; fpv
; ) {
276 struct st_fp_variant
*next
= fpv
->next
;
277 delete_fp_variant(st
, fpv
);
281 stfp
->variants
= NULL
;
283 if ((stfp
->tgsi
.type
== PIPE_SHADER_IR_TGSI
) && stfp
->tgsi
.tokens
) {
284 ureg_free_tokens(stfp
->tgsi
.tokens
);
285 stfp
->tgsi
.tokens
= NULL
;
291 * Delete a basic program variant. Note the caller must unlink
292 * the variant from the linked list.
295 delete_basic_variant(struct st_context
*st
, struct st_basic_variant
*v
,
298 if (v
->driver_shader
) {
300 case GL_TESS_CONTROL_PROGRAM_NV
:
301 cso_delete_tessctrl_shader(st
->cso_context
, v
->driver_shader
);
303 case GL_TESS_EVALUATION_PROGRAM_NV
:
304 cso_delete_tesseval_shader(st
->cso_context
, v
->driver_shader
);
306 case GL_GEOMETRY_PROGRAM_NV
:
307 cso_delete_geometry_shader(st
->cso_context
, v
->driver_shader
);
309 case GL_COMPUTE_PROGRAM_NV
:
310 cso_delete_compute_shader(st
->cso_context
, v
->driver_shader
);
313 assert(!"this shouldn't occur");
322 * Free all basic program variants.
325 st_release_basic_variants(struct st_context
*st
, GLenum target
,
326 struct st_basic_variant
**variants
,
327 struct pipe_shader_state
*tgsi
)
329 struct st_basic_variant
*v
;
331 for (v
= *variants
; v
; ) {
332 struct st_basic_variant
*next
= v
->next
;
333 delete_basic_variant(st
, v
, target
);
340 ureg_free_tokens(tgsi
->tokens
);
347 * Free all variants of a compute program.
350 st_release_cp_variants(struct st_context
*st
, struct st_compute_program
*stcp
)
352 struct st_basic_variant
**variants
= &stcp
->variants
;
353 struct st_basic_variant
*v
;
355 for (v
= *variants
; v
; ) {
356 struct st_basic_variant
*next
= v
->next
;
357 delete_basic_variant(st
, v
, stcp
->Base
.Target
);
363 if (stcp
->tgsi
.prog
) {
364 switch (stcp
->tgsi
.ir_type
) {
365 case PIPE_SHADER_IR_TGSI
:
366 ureg_free_tokens(stcp
->tgsi
.prog
);
367 stcp
->tgsi
.prog
= NULL
;
369 case PIPE_SHADER_IR_NIR
:
370 /* pipe driver took ownership of prog */
372 case PIPE_SHADER_IR_NATIVE
:
374 stcp
->tgsi
.prog
= NULL
;
381 * Translate a vertex program.
384 st_translate_vertex_program(struct st_context
*st
,
385 struct st_vertex_program
*stvp
)
387 struct ureg_program
*ureg
;
388 enum pipe_error error
;
389 unsigned num_outputs
= 0;
391 ubyte output_semantic_name
[VARYING_SLOT_MAX
] = {0};
392 ubyte output_semantic_index
[VARYING_SLOT_MAX
] = {0};
394 stvp
->num_inputs
= 0;
395 memset(stvp
->input_to_index
, ~0, sizeof(stvp
->input_to_index
));
397 if (stvp
->Base
.arb
.IsPositionInvariant
)
398 _mesa_insert_mvp_code(st
->ctx
, &stvp
->Base
);
401 * Determine number of inputs, the mappings between VERT_ATTRIB_x
402 * and TGSI generic input indexes, plus input attrib semantic info.
404 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
405 if ((stvp
->Base
.info
.inputs_read
& BITFIELD64_BIT(attr
)) != 0) {
406 stvp
->input_to_index
[attr
] = stvp
->num_inputs
;
407 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
409 if ((stvp
->Base
.DualSlotInputs
& BITFIELD64_BIT(attr
)) != 0) {
410 /* add placeholder for second part of a double attribute */
411 stvp
->index_to_input
[stvp
->num_inputs
] = ST_DOUBLE_ATTRIB_PLACEHOLDER
;
416 /* bit of a hack, presetup potentially unused edgeflag input */
417 stvp
->input_to_index
[VERT_ATTRIB_EDGEFLAG
] = stvp
->num_inputs
;
418 stvp
->index_to_input
[stvp
->num_inputs
] = VERT_ATTRIB_EDGEFLAG
;
420 /* Compute mapping of vertex program outputs to slots.
422 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
423 if ((stvp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
)) == 0) {
424 stvp
->result_to_output
[attr
] = ~0;
427 unsigned slot
= num_outputs
++;
429 stvp
->result_to_output
[attr
] = slot
;
431 unsigned semantic_name
, semantic_index
;
432 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
433 &semantic_name
, &semantic_index
);
434 output_semantic_name
[slot
] = semantic_name
;
435 output_semantic_index
[slot
] = semantic_index
;
438 /* similar hack to above, presetup potentially unused edgeflag output */
439 stvp
->result_to_output
[VARYING_SLOT_EDGE
] = num_outputs
;
440 output_semantic_name
[num_outputs
] = TGSI_SEMANTIC_EDGEFLAG
;
441 output_semantic_index
[num_outputs
] = 0;
444 if (!stvp
->glsl_to_tgsi
&& !stvp
->shader_program
) {
445 _mesa_remove_output_reads(&stvp
->Base
, PROGRAM_OUTPUT
);
447 /* This determines which states will be updated when the assembly
450 stvp
->affected_states
= ST_NEW_VS_STATE
|
452 ST_NEW_VERTEX_ARRAYS
;
454 if (stvp
->Base
.Parameters
->NumParameters
)
455 stvp
->affected_states
|= ST_NEW_VS_CONSTANTS
;
457 /* No samplers are allowed in ARB_vp. */
460 if (stvp
->shader_program
) {
461 struct gl_program
*prog
= stvp
->shader_program
->last_vert_prog
;
463 st_translate_stream_output_info2(prog
->sh
.LinkedTransformFeedback
,
464 stvp
->result_to_output
,
465 &stvp
->tgsi
.stream_output
);
468 st_store_ir_in_disk_cache(st
, &stvp
->Base
, true);
472 ureg
= ureg_create_with_screen(PIPE_SHADER_VERTEX
, st
->pipe
->screen
);
476 if (stvp
->Base
.info
.clip_distance_array_size
)
477 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
478 stvp
->Base
.info
.clip_distance_array_size
);
479 if (stvp
->Base
.info
.cull_distance_array_size
)
480 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
481 stvp
->Base
.info
.cull_distance_array_size
);
483 if (ST_DEBUG
& DEBUG_MESA
) {
484 _mesa_print_program(&stvp
->Base
);
485 _mesa_print_program_parameters(st
->ctx
, &stvp
->Base
);
489 if (stvp
->glsl_to_tgsi
) {
490 error
= st_translate_program(st
->ctx
,
497 stvp
->input_to_index
,
498 NULL
, /* inputSlotToAttr */
499 NULL
, /* input semantic name */
500 NULL
, /* input semantic index */
501 NULL
, /* interp mode */
504 stvp
->result_to_output
,
505 output_semantic_name
,
506 output_semantic_index
);
508 st_translate_stream_output_info(stvp
->glsl_to_tgsi
,
509 stvp
->result_to_output
,
510 &stvp
->tgsi
.stream_output
);
512 free_glsl_to_tgsi_visitor(stvp
->glsl_to_tgsi
);
514 error
= st_translate_mesa_program(st
->ctx
,
520 stvp
->input_to_index
,
521 NULL
, /* input semantic name */
522 NULL
, /* input semantic index */
526 stvp
->result_to_output
,
527 output_semantic_name
,
528 output_semantic_index
);
531 debug_printf("%s: failed to translate Mesa program:\n", __func__
);
532 _mesa_print_program(&stvp
->Base
);
537 stvp
->tgsi
.tokens
= ureg_get_tokens(ureg
, &stvp
->num_tgsi_tokens
);
540 if (stvp
->glsl_to_tgsi
) {
541 stvp
->glsl_to_tgsi
= NULL
;
542 st_store_ir_in_disk_cache(st
, &stvp
->Base
, false);
545 return stvp
->tgsi
.tokens
!= NULL
;
548 static struct st_vp_variant
*
549 st_create_vp_variant(struct st_context
*st
,
550 struct st_vertex_program
*stvp
,
551 const struct st_vp_variant_key
*key
)
553 struct st_vp_variant
*vpv
= CALLOC_STRUCT(st_vp_variant
);
554 struct pipe_context
*pipe
= st
->pipe
;
557 vpv
->tgsi
.stream_output
= stvp
->tgsi
.stream_output
;
558 vpv
->num_inputs
= stvp
->num_inputs
;
560 if (stvp
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
561 vpv
->tgsi
.type
= PIPE_SHADER_IR_NIR
;
562 vpv
->tgsi
.ir
.nir
= nir_shader_clone(NULL
, stvp
->tgsi
.ir
.nir
);
563 if (key
->clamp_color
)
564 NIR_PASS_V(vpv
->tgsi
.ir
.nir
, nir_lower_clamp_color_outputs
);
565 if (key
->passthrough_edgeflags
) {
566 NIR_PASS_V(vpv
->tgsi
.ir
.nir
, nir_lower_passthrough_edgeflags
);
570 st_finalize_nir(st
, &stvp
->Base
, stvp
->shader_program
,
573 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->tgsi
);
574 /* driver takes ownership of IR: */
575 vpv
->tgsi
.ir
.nir
= NULL
;
579 vpv
->tgsi
.tokens
= tgsi_dup_tokens(stvp
->tgsi
.tokens
);
581 /* Emulate features. */
582 if (key
->clamp_color
|| key
->passthrough_edgeflags
) {
583 const struct tgsi_token
*tokens
;
585 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
586 (key
->passthrough_edgeflags
? TGSI_EMU_PASSTHROUGH_EDGEFLAG
: 0);
588 tokens
= tgsi_emulate(vpv
->tgsi
.tokens
, flags
);
591 tgsi_free_tokens(vpv
->tgsi
.tokens
);
592 vpv
->tgsi
.tokens
= tokens
;
594 if (key
->passthrough_edgeflags
)
597 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
600 if (ST_DEBUG
& DEBUG_TGSI
) {
601 tgsi_dump(vpv
->tgsi
.tokens
, 0);
605 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->tgsi
);
611 * Find/create a vertex program variant.
613 struct st_vp_variant
*
614 st_get_vp_variant(struct st_context
*st
,
615 struct st_vertex_program
*stvp
,
616 const struct st_vp_variant_key
*key
)
618 struct st_vp_variant
*vpv
;
620 /* Search for existing variant */
621 for (vpv
= stvp
->variants
; vpv
; vpv
= vpv
->next
) {
622 if (memcmp(&vpv
->key
, key
, sizeof(*key
)) == 0) {
629 vpv
= st_create_vp_variant(st
, stvp
, key
);
631 for (unsigned index
= 0; index
< vpv
->num_inputs
; ++index
) {
632 unsigned attr
= stvp
->index_to_input
[index
];
633 if (attr
== ST_DOUBLE_ATTRIB_PLACEHOLDER
)
635 vpv
->vert_attrib_mask
|= 1u << attr
;
638 /* insert into list */
639 vpv
->next
= stvp
->variants
;
640 stvp
->variants
= vpv
;
649 * Translate a Mesa fragment shader into a TGSI shader.
652 st_translate_fragment_program(struct st_context
*st
,
653 struct st_fragment_program
*stfp
)
655 /* We have already compiled to NIR so just return */
656 if (stfp
->shader_program
) {
657 st_store_ir_in_disk_cache(st
, &stfp
->Base
, true);
661 ubyte outputMapping
[2 * FRAG_RESULT_MAX
];
662 ubyte inputMapping
[VARYING_SLOT_MAX
];
663 ubyte inputSlotToAttr
[VARYING_SLOT_MAX
];
664 ubyte interpMode
[PIPE_MAX_SHADER_INPUTS
]; /* XXX size? */
666 GLbitfield64 inputsRead
;
667 struct ureg_program
*ureg
;
669 GLboolean write_all
= GL_FALSE
;
671 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
672 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
673 uint fs_num_inputs
= 0;
675 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
676 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
677 uint fs_num_outputs
= 0;
679 memset(inputSlotToAttr
, ~0, sizeof(inputSlotToAttr
));
681 /* Non-GLSL programs: */
682 if (!stfp
->glsl_to_tgsi
&& !stfp
->shader_program
) {
683 _mesa_remove_output_reads(&stfp
->Base
, PROGRAM_OUTPUT
);
684 if (st
->ctx
->Const
.GLSLFragCoordIsSysVal
)
685 _mesa_program_fragment_position_to_sysval(&stfp
->Base
);
687 /* This determines which states will be updated when the assembly
690 * fragment.position and glDrawPixels always use constants.
692 stfp
->affected_states
= ST_NEW_FS_STATE
|
693 ST_NEW_SAMPLE_SHADING
|
697 /* Just set them for ATI_fs unconditionally. */
698 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
702 if (stfp
->Base
.SamplersUsed
)
703 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
709 * Convert Mesa program inputs to TGSI input register semantics.
711 inputsRead
= stfp
->Base
.info
.inputs_read
;
712 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
713 if ((inputsRead
& BITFIELD64_BIT(attr
)) != 0) {
714 const GLuint slot
= fs_num_inputs
++;
716 inputMapping
[attr
] = slot
;
717 inputSlotToAttr
[slot
] = attr
;
720 case VARYING_SLOT_POS
:
721 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
722 input_semantic_index
[slot
] = 0;
723 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
725 case VARYING_SLOT_COL0
:
726 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
727 input_semantic_index
[slot
] = 0;
728 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
729 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
731 case VARYING_SLOT_COL1
:
732 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
733 input_semantic_index
[slot
] = 1;
734 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
735 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
737 case VARYING_SLOT_FOGC
:
738 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
739 input_semantic_index
[slot
] = 0;
740 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
742 case VARYING_SLOT_FACE
:
743 input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
744 input_semantic_index
[slot
] = 0;
745 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
747 case VARYING_SLOT_PRIMITIVE_ID
:
748 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
749 input_semantic_index
[slot
] = 0;
750 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
752 case VARYING_SLOT_LAYER
:
753 input_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
754 input_semantic_index
[slot
] = 0;
755 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
757 case VARYING_SLOT_VIEWPORT
:
758 input_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
759 input_semantic_index
[slot
] = 0;
760 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
762 case VARYING_SLOT_CLIP_DIST0
:
763 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
764 input_semantic_index
[slot
] = 0;
765 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
767 case VARYING_SLOT_CLIP_DIST1
:
768 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
769 input_semantic_index
[slot
] = 1;
770 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
772 case VARYING_SLOT_CULL_DIST0
:
773 case VARYING_SLOT_CULL_DIST1
:
774 /* these should have been lowered by GLSL */
777 /* In most cases, there is nothing special about these
778 * inputs, so adopt a convention to use the generic
779 * semantic name and the mesa VARYING_SLOT_ number as the
782 * All that is required is that the vertex shader labels
783 * its own outputs similarly, and that the vertex shader
784 * generates at least every output required by the
785 * fragment shader plus fixed-function hardware (such as
788 * However, some drivers may need us to identify the PNTC and TEXi
789 * varyings if, for example, their capability to replace them with
790 * sprite coordinates is limited.
792 case VARYING_SLOT_PNTC
:
793 if (st
->needs_texcoord_semantic
) {
794 input_semantic_name
[slot
] = TGSI_SEMANTIC_PCOORD
;
795 input_semantic_index
[slot
] = 0;
796 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
800 case VARYING_SLOT_TEX0
:
801 case VARYING_SLOT_TEX1
:
802 case VARYING_SLOT_TEX2
:
803 case VARYING_SLOT_TEX3
:
804 case VARYING_SLOT_TEX4
:
805 case VARYING_SLOT_TEX5
:
806 case VARYING_SLOT_TEX6
:
807 case VARYING_SLOT_TEX7
:
808 if (st
->needs_texcoord_semantic
) {
809 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
810 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
811 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
812 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
816 case VARYING_SLOT_VAR0
:
818 /* Semantic indices should be zero-based because drivers may choose
819 * to assign a fixed slot determined by that index.
820 * This is useful because ARB_separate_shader_objects uses location
821 * qualifiers for linkage, and if the semantic index corresponds to
822 * these locations, linkage passes in the driver become unecessary.
824 * If needs_texcoord_semantic is true, no semantic indices will be
825 * consumed for the TEXi varyings, and we can base the locations of
826 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
828 assert(attr
>= VARYING_SLOT_VAR0
|| attr
== VARYING_SLOT_PNTC
||
829 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
830 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
831 input_semantic_index
[slot
] = st_get_generic_varying_index(st
, attr
);
832 if (attr
== VARYING_SLOT_PNTC
)
833 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
835 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
836 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
842 inputMapping
[attr
] = -1;
847 * Semantics and mapping for outputs
849 GLbitfield64 outputsWritten
= stfp
->Base
.info
.outputs_written
;
851 /* if z is written, emit that first */
852 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
853 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
854 fs_output_semantic_index
[fs_num_outputs
] = 0;
855 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
857 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
860 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_STENCIL
)) {
861 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_STENCIL
;
862 fs_output_semantic_index
[fs_num_outputs
] = 0;
863 outputMapping
[FRAG_RESULT_STENCIL
] = fs_num_outputs
;
865 outputsWritten
&= ~(1 << FRAG_RESULT_STENCIL
);
868 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)) {
869 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_SAMPLEMASK
;
870 fs_output_semantic_index
[fs_num_outputs
] = 0;
871 outputMapping
[FRAG_RESULT_SAMPLE_MASK
] = fs_num_outputs
;
873 outputsWritten
&= ~(1 << FRAG_RESULT_SAMPLE_MASK
);
876 /* handle remaining outputs (color) */
877 for (attr
= 0; attr
< ARRAY_SIZE(outputMapping
); attr
++) {
878 const GLbitfield64 written
= attr
< FRAG_RESULT_MAX
? outputsWritten
:
879 stfp
->Base
.SecondaryOutputsWritten
;
880 const unsigned loc
= attr
% FRAG_RESULT_MAX
;
882 if (written
& BITFIELD64_BIT(loc
)) {
884 case FRAG_RESULT_DEPTH
:
885 case FRAG_RESULT_STENCIL
:
886 case FRAG_RESULT_SAMPLE_MASK
:
890 case FRAG_RESULT_COLOR
:
891 write_all
= GL_TRUE
; /* fallthrough */
894 assert(loc
== FRAG_RESULT_COLOR
||
895 (FRAG_RESULT_DATA0
<= loc
&& loc
< FRAG_RESULT_MAX
));
897 index
= (loc
== FRAG_RESULT_COLOR
) ? 0 : (loc
- FRAG_RESULT_DATA0
);
899 if (attr
>= FRAG_RESULT_MAX
) {
900 /* Secondary color for dual source blending. */
905 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
906 fs_output_semantic_index
[fs_num_outputs
] = index
;
907 outputMapping
[attr
] = fs_num_outputs
;
916 ureg
= ureg_create_with_screen(PIPE_SHADER_FRAGMENT
, st
->pipe
->screen
);
920 if (ST_DEBUG
& DEBUG_MESA
) {
921 _mesa_print_program(&stfp
->Base
);
922 _mesa_print_program_parameters(st
->ctx
, &stfp
->Base
);
925 if (write_all
== GL_TRUE
)
926 ureg_property(ureg
, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
, 1);
928 if (stfp
->Base
.info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
929 switch (stfp
->Base
.info
.fs
.depth_layout
) {
930 case FRAG_DEPTH_LAYOUT_ANY
:
931 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
932 TGSI_FS_DEPTH_LAYOUT_ANY
);
934 case FRAG_DEPTH_LAYOUT_GREATER
:
935 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
936 TGSI_FS_DEPTH_LAYOUT_GREATER
);
938 case FRAG_DEPTH_LAYOUT_LESS
:
939 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
940 TGSI_FS_DEPTH_LAYOUT_LESS
);
942 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
943 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
944 TGSI_FS_DEPTH_LAYOUT_UNCHANGED
);
951 if (stfp
->glsl_to_tgsi
) {
952 st_translate_program(st
->ctx
,
953 PIPE_SHADER_FRAGMENT
,
962 input_semantic_index
,
967 fs_output_semantic_name
,
968 fs_output_semantic_index
);
970 free_glsl_to_tgsi_visitor(stfp
->glsl_to_tgsi
);
971 } else if (stfp
->ati_fs
)
972 st_translate_atifs_program(ureg
,
979 input_semantic_index
,
984 fs_output_semantic_name
,
985 fs_output_semantic_index
);
987 st_translate_mesa_program(st
->ctx
,
988 PIPE_SHADER_FRAGMENT
,
995 input_semantic_index
,
1000 fs_output_semantic_name
,
1001 fs_output_semantic_index
);
1003 stfp
->tgsi
.tokens
= ureg_get_tokens(ureg
, &stfp
->num_tgsi_tokens
);
1006 if (stfp
->glsl_to_tgsi
) {
1007 stfp
->glsl_to_tgsi
= NULL
;
1008 st_store_ir_in_disk_cache(st
, &stfp
->Base
, false);
1011 return stfp
->tgsi
.tokens
!= NULL
;
1014 static struct st_fp_variant
*
1015 st_create_fp_variant(struct st_context
*st
,
1016 struct st_fragment_program
*stfp
,
1017 const struct st_fp_variant_key
*key
)
1019 struct pipe_context
*pipe
= st
->pipe
;
1020 struct st_fp_variant
*variant
= CALLOC_STRUCT(st_fp_variant
);
1021 struct pipe_shader_state tgsi
= {0};
1022 struct gl_program_parameter_list
*params
= stfp
->Base
.Parameters
;
1023 static const gl_state_index16 texcoord_state
[STATE_LENGTH
] =
1024 { STATE_INTERNAL
, STATE_CURRENT_ATTRIB
, VERT_ATTRIB_TEX0
};
1025 static const gl_state_index16 scale_state
[STATE_LENGTH
] =
1026 { STATE_INTERNAL
, STATE_PT_SCALE
};
1027 static const gl_state_index16 bias_state
[STATE_LENGTH
] =
1028 { STATE_INTERNAL
, STATE_PT_BIAS
};
1033 if (stfp
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
1034 tgsi
.type
= PIPE_SHADER_IR_NIR
;
1035 tgsi
.ir
.nir
= nir_shader_clone(NULL
, stfp
->tgsi
.ir
.nir
);
1037 if (key
->clamp_color
)
1038 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_clamp_color_outputs
);
1040 if (key
->persample_shading
) {
1041 nir_shader
*shader
= tgsi
.ir
.nir
;
1042 nir_foreach_variable(var
, &shader
->inputs
)
1043 var
->data
.sample
= true;
1046 assert(!(key
->bitmap
&& key
->drawpixels
));
1050 nir_lower_bitmap_options options
= {0};
1052 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1053 options
.sampler
= variant
->bitmap_sampler
;
1054 options
.swizzle_xxxx
= (st
->bitmap
.tex_format
== PIPE_FORMAT_L8_UNORM
);
1056 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_bitmap
, &options
);
1059 /* glDrawPixels (color only) */
1060 if (key
->drawpixels
) {
1061 nir_lower_drawpixels_options options
= {{0}};
1062 unsigned samplers_used
= stfp
->Base
.SamplersUsed
;
1064 /* Find the first unused slot. */
1065 variant
->drawpix_sampler
= ffs(~samplers_used
) - 1;
1066 options
.drawpix_sampler
= variant
->drawpix_sampler
;
1067 samplers_used
|= (1 << variant
->drawpix_sampler
);
1069 options
.pixel_maps
= key
->pixelMaps
;
1070 if (key
->pixelMaps
) {
1071 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1072 options
.pixelmap_sampler
= variant
->pixelmap_sampler
;
1075 options
.scale_and_bias
= key
->scaleAndBias
;
1076 if (key
->scaleAndBias
) {
1077 _mesa_add_state_reference(params
, scale_state
);
1078 memcpy(options
.scale_state_tokens
, scale_state
,
1079 sizeof(options
.scale_state_tokens
));
1080 _mesa_add_state_reference(params
, bias_state
);
1081 memcpy(options
.bias_state_tokens
, bias_state
,
1082 sizeof(options
.bias_state_tokens
));
1085 _mesa_add_state_reference(params
, texcoord_state
);
1086 memcpy(options
.texcoord_state_tokens
, texcoord_state
,
1087 sizeof(options
.texcoord_state_tokens
));
1089 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_drawpixels
, &options
);
1092 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1093 nir_lower_tex_options options
= {0};
1094 options
.lower_y_uv_external
= key
->external
.lower_nv12
;
1095 options
.lower_y_u_v_external
= key
->external
.lower_iyuv
;
1096 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_tex
, &options
);
1099 st_finalize_nir(st
, &stfp
->Base
, stfp
->shader_program
, tgsi
.ir
.nir
);
1101 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1102 /* This pass needs to happen *after* nir_lower_sampler */
1103 NIR_PASS_V(tgsi
.ir
.nir
, st_nir_lower_tex_src_plane
,
1104 ~stfp
->Base
.SamplersUsed
,
1105 key
->external
.lower_nv12
,
1106 key
->external
.lower_iyuv
);
1109 variant
->driver_shader
= pipe
->create_fs_state(pipe
, &tgsi
);
1110 variant
->key
= *key
;
1115 tgsi
.tokens
= stfp
->tgsi
.tokens
;
1117 assert(!(key
->bitmap
&& key
->drawpixels
));
1119 /* Fix texture targets and add fog for ATI_fs */
1121 const struct tgsi_token
*tokens
= st_fixup_atifs(tgsi
.tokens
, key
);
1124 tgsi
.tokens
= tokens
;
1126 fprintf(stderr
, "mesa: cannot post-process ATI_fs\n");
1129 /* Emulate features. */
1130 if (key
->clamp_color
|| key
->persample_shading
) {
1131 const struct tgsi_token
*tokens
;
1133 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
1134 (key
->persample_shading
? TGSI_EMU_FORCE_PERSAMPLE_INTERP
: 0);
1136 tokens
= tgsi_emulate(tgsi
.tokens
, flags
);
1139 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1140 tgsi_free_tokens(tgsi
.tokens
);
1141 tgsi
.tokens
= tokens
;
1143 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
1148 const struct tgsi_token
*tokens
;
1150 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1152 tokens
= st_get_bitmap_shader(tgsi
.tokens
,
1153 st
->internal_target
,
1154 variant
->bitmap_sampler
,
1155 st
->needs_texcoord_semantic
,
1156 st
->bitmap
.tex_format
==
1157 PIPE_FORMAT_L8_UNORM
);
1160 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1161 tgsi_free_tokens(tgsi
.tokens
);
1162 tgsi
.tokens
= tokens
;
1164 fprintf(stderr
, "mesa: cannot create a shader for glBitmap\n");
1167 /* glDrawPixels (color only) */
1168 if (key
->drawpixels
) {
1169 const struct tgsi_token
*tokens
;
1170 unsigned scale_const
= 0, bias_const
= 0, texcoord_const
= 0;
1172 /* Find the first unused slot. */
1173 variant
->drawpix_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1175 if (key
->pixelMaps
) {
1176 unsigned samplers_used
= stfp
->Base
.SamplersUsed
|
1177 (1 << variant
->drawpix_sampler
);
1179 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1182 if (key
->scaleAndBias
) {
1183 scale_const
= _mesa_add_state_reference(params
, scale_state
);
1184 bias_const
= _mesa_add_state_reference(params
, bias_state
);
1187 texcoord_const
= _mesa_add_state_reference(params
, texcoord_state
);
1189 tokens
= st_get_drawpix_shader(tgsi
.tokens
,
1190 st
->needs_texcoord_semantic
,
1191 key
->scaleAndBias
, scale_const
,
1192 bias_const
, key
->pixelMaps
,
1193 variant
->drawpix_sampler
,
1194 variant
->pixelmap_sampler
,
1195 texcoord_const
, st
->internal_target
);
1198 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1199 tgsi_free_tokens(tgsi
.tokens
);
1200 tgsi
.tokens
= tokens
;
1202 fprintf(stderr
, "mesa: cannot create a shader for glDrawPixels\n");
1205 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1206 const struct tgsi_token
*tokens
;
1208 /* samplers inserted would conflict, but this should be unpossible: */
1209 assert(!(key
->bitmap
|| key
->drawpixels
));
1211 tokens
= st_tgsi_lower_yuv(tgsi
.tokens
,
1212 ~stfp
->Base
.SamplersUsed
,
1213 key
->external
.lower_nv12
,
1214 key
->external
.lower_iyuv
);
1216 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1217 tgsi_free_tokens(tgsi
.tokens
);
1218 tgsi
.tokens
= tokens
;
1220 fprintf(stderr
, "mesa: cannot create a shader for samplerExternalOES\n");
1224 if (ST_DEBUG
& DEBUG_TGSI
) {
1225 tgsi_dump(tgsi
.tokens
, 0);
1229 /* fill in variant */
1230 variant
->driver_shader
= pipe
->create_fs_state(pipe
, &tgsi
);
1231 variant
->key
= *key
;
1233 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1234 tgsi_free_tokens(tgsi
.tokens
);
1239 * Translate fragment program if needed.
1241 struct st_fp_variant
*
1242 st_get_fp_variant(struct st_context
*st
,
1243 struct st_fragment_program
*stfp
,
1244 const struct st_fp_variant_key
*key
)
1246 struct st_fp_variant
*fpv
;
1248 /* Search for existing variant */
1249 for (fpv
= stfp
->variants
; fpv
; fpv
= fpv
->next
) {
1250 if (memcmp(&fpv
->key
, key
, sizeof(*key
)) == 0) {
1257 fpv
= st_create_fp_variant(st
, stfp
, key
);
1259 if (key
->bitmap
|| key
->drawpixels
) {
1260 /* Regular variants should always come before the
1261 * bitmap & drawpixels variants, (unless there
1262 * are no regular variants) so that
1263 * st_update_fp can take a fast path when
1264 * shader_has_one_variant is set.
1266 if (!stfp
->variants
) {
1267 stfp
->variants
= fpv
;
1269 /* insert into list after the first one */
1270 fpv
->next
= stfp
->variants
->next
;
1271 stfp
->variants
->next
= fpv
;
1274 /* insert into list */
1275 fpv
->next
= stfp
->variants
;
1276 stfp
->variants
= fpv
;
1286 * Translate a program. This is common code for geometry and tessellation
1290 st_translate_program_common(struct st_context
*st
,
1291 struct gl_program
*prog
,
1292 struct glsl_to_tgsi_visitor
*glsl_to_tgsi
,
1293 struct ureg_program
*ureg
,
1294 unsigned tgsi_processor
,
1295 struct pipe_shader_state
*out_state
)
1297 ubyte inputSlotToAttr
[VARYING_SLOT_TESS_MAX
];
1298 ubyte inputMapping
[VARYING_SLOT_TESS_MAX
];
1299 ubyte outputMapping
[VARYING_SLOT_TESS_MAX
];
1302 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
1303 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
1304 uint num_inputs
= 0;
1306 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
1307 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
1308 uint num_outputs
= 0;
1312 memset(inputSlotToAttr
, 0, sizeof(inputSlotToAttr
));
1313 memset(inputMapping
, 0, sizeof(inputMapping
));
1314 memset(outputMapping
, 0, sizeof(outputMapping
));
1315 memset(out_state
, 0, sizeof(*out_state
));
1317 if (prog
->info
.clip_distance_array_size
)
1318 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
1319 prog
->info
.clip_distance_array_size
);
1320 if (prog
->info
.cull_distance_array_size
)
1321 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
1322 prog
->info
.cull_distance_array_size
);
1325 * Convert Mesa program inputs to TGSI input register semantics.
1327 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1328 if ((prog
->info
.inputs_read
& BITFIELD64_BIT(attr
)) == 0)
1331 unsigned slot
= num_inputs
++;
1333 inputMapping
[attr
] = slot
;
1334 inputSlotToAttr
[slot
] = attr
;
1336 unsigned semantic_name
, semantic_index
;
1337 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1338 &semantic_name
, &semantic_index
);
1339 input_semantic_name
[slot
] = semantic_name
;
1340 input_semantic_index
[slot
] = semantic_index
;
1343 /* Also add patch inputs. */
1344 for (attr
= 0; attr
< 32; attr
++) {
1345 if (prog
->info
.patch_inputs_read
& (1u << attr
)) {
1346 GLuint slot
= num_inputs
++;
1347 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1349 inputMapping
[patch_attr
] = slot
;
1350 inputSlotToAttr
[slot
] = patch_attr
;
1351 input_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1352 input_semantic_index
[slot
] = attr
;
1356 /* initialize output semantics to defaults */
1357 for (i
= 0; i
< PIPE_MAX_SHADER_OUTPUTS
; i
++) {
1358 output_semantic_name
[i
] = TGSI_SEMANTIC_GENERIC
;
1359 output_semantic_index
[i
] = 0;
1363 * Determine number of outputs, the (default) output register
1364 * mapping and the semantic information for each output.
1366 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1367 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
)) {
1368 GLuint slot
= num_outputs
++;
1370 outputMapping
[attr
] = slot
;
1372 unsigned semantic_name
, semantic_index
;
1373 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1374 &semantic_name
, &semantic_index
);
1375 output_semantic_name
[slot
] = semantic_name
;
1376 output_semantic_index
[slot
] = semantic_index
;
1380 /* Also add patch outputs. */
1381 for (attr
= 0; attr
< 32; attr
++) {
1382 if (prog
->info
.patch_outputs_written
& (1u << attr
)) {
1383 GLuint slot
= num_outputs
++;
1384 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1386 outputMapping
[patch_attr
] = slot
;
1387 output_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1388 output_semantic_index
[slot
] = attr
;
1392 st_translate_program(st
->ctx
,
1401 input_semantic_name
,
1402 input_semantic_index
,
1407 output_semantic_name
,
1408 output_semantic_index
);
1410 if (tgsi_processor
== PIPE_SHADER_COMPUTE
) {
1411 struct st_compute_program
*stcp
= (struct st_compute_program
*) prog
;
1412 out_state
->tokens
= ureg_get_tokens(ureg
, &stcp
->num_tgsi_tokens
);
1413 stcp
->tgsi
.prog
= out_state
->tokens
;
1415 struct st_common_program
*stcp
= (struct st_common_program
*) prog
;
1416 out_state
->tokens
= ureg_get_tokens(ureg
, &stcp
->num_tgsi_tokens
);
1420 st_translate_stream_output_info(glsl_to_tgsi
,
1422 &out_state
->stream_output
);
1424 st_store_ir_in_disk_cache(st
, prog
, false);
1426 if ((ST_DEBUG
& DEBUG_TGSI
) && (ST_DEBUG
& DEBUG_MESA
)) {
1427 _mesa_print_program(prog
);
1431 if (ST_DEBUG
& DEBUG_TGSI
) {
1432 tgsi_dump(out_state
->tokens
, 0);
1438 * Update stream-output info for GS/TCS/TES. Normally this is done in
1439 * st_translate_program_common() but that is not called for glsl_to_nir
1443 st_translate_program_stream_output(struct gl_program
*prog
,
1444 struct pipe_stream_output_info
*stream_output
)
1446 if (!prog
->sh
.LinkedTransformFeedback
)
1449 ubyte outputMapping
[VARYING_SLOT_TESS_MAX
];
1451 uint num_outputs
= 0;
1453 memset(outputMapping
, 0, sizeof(outputMapping
));
1456 * Determine number of outputs, the (default) output register
1457 * mapping and the semantic information for each output.
1459 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1460 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
)) {
1461 GLuint slot
= num_outputs
++;
1463 outputMapping
[attr
] = slot
;
1467 st_translate_stream_output_info2(prog
->sh
.LinkedTransformFeedback
,
1473 * Translate a geometry program to create a new variant.
1476 st_translate_geometry_program(struct st_context
*st
,
1477 struct st_common_program
*stgp
)
1479 struct ureg_program
*ureg
;
1481 /* We have already compiled to NIR so just return */
1482 if (stgp
->shader_program
) {
1484 st_finalize_nir(st
, &stgp
->Base
, stgp
->shader_program
,
1486 st_translate_program_stream_output(&stgp
->Base
, &stgp
->tgsi
.stream_output
);
1487 st_store_ir_in_disk_cache(st
, &stgp
->Base
, true);
1491 ureg
= ureg_create_with_screen(PIPE_SHADER_GEOMETRY
, st
->pipe
->screen
);
1495 ureg_property(ureg
, TGSI_PROPERTY_GS_INPUT_PRIM
,
1496 stgp
->Base
.info
.gs
.input_primitive
);
1497 ureg_property(ureg
, TGSI_PROPERTY_GS_OUTPUT_PRIM
,
1498 stgp
->Base
.info
.gs
.output_primitive
);
1499 ureg_property(ureg
, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
,
1500 stgp
->Base
.info
.gs
.vertices_out
);
1501 ureg_property(ureg
, TGSI_PROPERTY_GS_INVOCATIONS
,
1502 stgp
->Base
.info
.gs
.invocations
);
1504 st_translate_program_common(st
, &stgp
->Base
, stgp
->glsl_to_tgsi
, ureg
,
1505 PIPE_SHADER_GEOMETRY
, &stgp
->tgsi
);
1507 free_glsl_to_tgsi_visitor(stgp
->glsl_to_tgsi
);
1508 stgp
->glsl_to_tgsi
= NULL
;
1514 * Get/create a basic program variant.
1516 struct st_basic_variant
*
1517 st_get_basic_variant(struct st_context
*st
,
1518 unsigned pipe_shader
,
1519 struct st_common_program
*prog
)
1521 struct pipe_context
*pipe
= st
->pipe
;
1522 struct st_basic_variant
*v
;
1523 struct st_basic_variant_key key
;
1524 struct pipe_shader_state tgsi
= {0};
1525 memset(&key
, 0, sizeof(key
));
1526 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1528 /* Search for existing variant */
1529 for (v
= prog
->variants
; v
; v
= v
->next
) {
1530 if (memcmp(&v
->key
, &key
, sizeof(key
)) == 0) {
1537 v
= CALLOC_STRUCT(st_basic_variant
);
1540 if (prog
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
1541 tgsi
.type
= PIPE_SHADER_IR_NIR
;
1542 tgsi
.ir
.nir
= nir_shader_clone(NULL
, prog
->tgsi
.ir
.nir
);
1543 tgsi
.stream_output
= prog
->tgsi
.stream_output
;
1546 /* fill in new variant */
1547 switch (pipe_shader
) {
1548 case PIPE_SHADER_TESS_CTRL
:
1549 v
->driver_shader
= pipe
->create_tcs_state(pipe
, &tgsi
);
1551 case PIPE_SHADER_TESS_EVAL
:
1552 v
->driver_shader
= pipe
->create_tes_state(pipe
, &tgsi
);
1554 case PIPE_SHADER_GEOMETRY
:
1555 v
->driver_shader
= pipe
->create_gs_state(pipe
, &tgsi
);
1558 assert(!"unhandled shader type");
1565 /* insert into list */
1566 v
->next
= prog
->variants
;
1576 * Translate a tessellation control program to create a new variant.
1579 st_translate_tessctrl_program(struct st_context
*st
,
1580 struct st_common_program
*sttcp
)
1582 struct ureg_program
*ureg
;
1584 /* We have already compiled to NIR so just return */
1585 if (sttcp
->shader_program
) {
1587 st_finalize_nir(st
, &sttcp
->Base
, sttcp
->shader_program
,
1588 sttcp
->tgsi
.ir
.nir
);
1589 st_store_ir_in_disk_cache(st
, &sttcp
->Base
, true);
1593 ureg
= ureg_create_with_screen(PIPE_SHADER_TESS_CTRL
, st
->pipe
->screen
);
1597 ureg_property(ureg
, TGSI_PROPERTY_TCS_VERTICES_OUT
,
1598 sttcp
->Base
.info
.tess
.tcs_vertices_out
);
1600 st_translate_program_common(st
, &sttcp
->Base
, sttcp
->glsl_to_tgsi
, ureg
,
1601 PIPE_SHADER_TESS_CTRL
, &sttcp
->tgsi
);
1603 free_glsl_to_tgsi_visitor(sttcp
->glsl_to_tgsi
);
1604 sttcp
->glsl_to_tgsi
= NULL
;
1610 * Translate a tessellation evaluation program to create a new variant.
1613 st_translate_tesseval_program(struct st_context
*st
,
1614 struct st_common_program
*sttep
)
1616 struct ureg_program
*ureg
;
1618 /* We have already compiled to NIR so just return */
1619 if (sttep
->shader_program
) {
1621 st_finalize_nir(st
, &sttep
->Base
, sttep
->shader_program
,
1622 sttep
->tgsi
.ir
.nir
);
1623 st_translate_program_stream_output(&sttep
->Base
, &sttep
->tgsi
.stream_output
);
1624 st_store_ir_in_disk_cache(st
, &sttep
->Base
, true);
1628 ureg
= ureg_create_with_screen(PIPE_SHADER_TESS_EVAL
, st
->pipe
->screen
);
1632 if (sttep
->Base
.info
.tess
.primitive_mode
== GL_ISOLINES
)
1633 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
, GL_LINES
);
1635 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
,
1636 sttep
->Base
.info
.tess
.primitive_mode
);
1638 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
1639 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
1640 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
1641 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
1642 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
1644 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
,
1645 (sttep
->Base
.info
.tess
.spacing
+ 1) % 3);
1647 ureg_property(ureg
, TGSI_PROPERTY_TES_VERTEX_ORDER_CW
,
1648 !sttep
->Base
.info
.tess
.ccw
);
1649 ureg_property(ureg
, TGSI_PROPERTY_TES_POINT_MODE
,
1650 sttep
->Base
.info
.tess
.point_mode
);
1652 st_translate_program_common(st
, &sttep
->Base
, sttep
->glsl_to_tgsi
,
1653 ureg
, PIPE_SHADER_TESS_EVAL
, &sttep
->tgsi
);
1655 free_glsl_to_tgsi_visitor(sttep
->glsl_to_tgsi
);
1656 sttep
->glsl_to_tgsi
= NULL
;
1662 * Translate a compute program to create a new variant.
1665 st_translate_compute_program(struct st_context
*st
,
1666 struct st_compute_program
*stcp
)
1668 struct ureg_program
*ureg
;
1669 struct pipe_shader_state prog
;
1671 stcp
->tgsi
.req_local_mem
= stcp
->Base
.info
.cs
.shared_size
;
1673 if (stcp
->shader_program
) {
1674 /* no compute variants: */
1675 st_finalize_nir(st
, &stcp
->Base
, stcp
->shader_program
,
1676 (struct nir_shader
*) stcp
->tgsi
.prog
);
1677 st_store_ir_in_disk_cache(st
, &stcp
->Base
, true);
1681 ureg
= ureg_create_with_screen(PIPE_SHADER_COMPUTE
, st
->pipe
->screen
);
1685 st_translate_program_common(st
, &stcp
->Base
, stcp
->glsl_to_tgsi
, ureg
,
1686 PIPE_SHADER_COMPUTE
, &prog
);
1688 stcp
->tgsi
.ir_type
= PIPE_SHADER_IR_TGSI
;
1689 stcp
->tgsi
.req_private_mem
= 0;
1690 stcp
->tgsi
.req_input_mem
= 0;
1692 free_glsl_to_tgsi_visitor(stcp
->glsl_to_tgsi
);
1693 stcp
->glsl_to_tgsi
= NULL
;
1699 * Get/create compute program variant.
1701 struct st_basic_variant
*
1702 st_get_cp_variant(struct st_context
*st
,
1703 struct pipe_compute_state
*tgsi
,
1704 struct st_basic_variant
**variants
)
1706 struct pipe_context
*pipe
= st
->pipe
;
1707 struct st_basic_variant
*v
;
1708 struct st_basic_variant_key key
;
1710 memset(&key
, 0, sizeof(key
));
1711 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1713 /* Search for existing variant */
1714 for (v
= *variants
; v
; v
= v
->next
) {
1715 if (memcmp(&v
->key
, &key
, sizeof(key
)) == 0) {
1722 v
= CALLOC_STRUCT(st_basic_variant
);
1724 /* fill in new variant */
1725 struct pipe_compute_state cs
= *tgsi
;
1726 if (tgsi
->ir_type
== PIPE_SHADER_IR_NIR
)
1727 cs
.prog
= nir_shader_clone(NULL
, tgsi
->prog
);
1728 v
->driver_shader
= pipe
->create_compute_state(pipe
, &cs
);
1731 /* insert into list */
1732 v
->next
= *variants
;
1742 * Vert/Geom/Frag programs have per-context variants. Free all the
1743 * variants attached to the given program which match the given context.
1746 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
)
1748 if (!target
|| target
== &_mesa_DummyProgram
)
1751 switch (target
->Target
) {
1752 case GL_VERTEX_PROGRAM_ARB
:
1754 struct st_vertex_program
*stvp
= (struct st_vertex_program
*) target
;
1755 struct st_vp_variant
*vpv
, **prevPtr
= &stvp
->variants
;
1757 for (vpv
= stvp
->variants
; vpv
; ) {
1758 struct st_vp_variant
*next
= vpv
->next
;
1759 if (vpv
->key
.st
== st
) {
1760 /* unlink from list */
1762 /* destroy this variant */
1763 delete_vp_variant(st
, vpv
);
1766 prevPtr
= &vpv
->next
;
1772 case GL_FRAGMENT_PROGRAM_ARB
:
1774 struct st_fragment_program
*stfp
=
1775 (struct st_fragment_program
*) target
;
1776 struct st_fp_variant
*fpv
, **prevPtr
= &stfp
->variants
;
1778 for (fpv
= stfp
->variants
; fpv
; ) {
1779 struct st_fp_variant
*next
= fpv
->next
;
1780 if (fpv
->key
.st
== st
) {
1781 /* unlink from list */
1783 /* destroy this variant */
1784 delete_fp_variant(st
, fpv
);
1787 prevPtr
= &fpv
->next
;
1793 case GL_GEOMETRY_PROGRAM_NV
:
1794 case GL_TESS_CONTROL_PROGRAM_NV
:
1795 case GL_TESS_EVALUATION_PROGRAM_NV
:
1796 case GL_COMPUTE_PROGRAM_NV
:
1798 struct st_common_program
*p
= st_common_program(target
);
1799 struct st_compute_program
*cp
= (struct st_compute_program
*)target
;
1800 struct st_basic_variant
**variants
=
1801 target
->Target
== GL_COMPUTE_PROGRAM_NV
? &cp
->variants
:
1803 struct st_basic_variant
*v
, **prevPtr
= variants
;
1805 for (v
= *variants
; v
; ) {
1806 struct st_basic_variant
*next
= v
->next
;
1807 if (v
->key
.st
== st
) {
1808 /* unlink from list */
1810 /* destroy this variant */
1811 delete_basic_variant(st
, v
, target
->Target
);
1821 _mesa_problem(NULL
, "Unexpected program target 0x%x in "
1822 "destroy_program_variants_cb()", target
->Target
);
1828 * Callback for _mesa_HashWalk. Free all the shader's program variants
1829 * which match the given context.
1832 destroy_shader_program_variants_cb(GLuint key
, void *data
, void *userData
)
1834 struct st_context
*st
= (struct st_context
*) userData
;
1835 struct gl_shader
*shader
= (struct gl_shader
*) data
;
1837 switch (shader
->Type
) {
1838 case GL_SHADER_PROGRAM_MESA
:
1840 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
1843 for (i
= 0; i
< ARRAY_SIZE(shProg
->_LinkedShaders
); i
++) {
1844 if (shProg
->_LinkedShaders
[i
])
1845 destroy_program_variants(st
, shProg
->_LinkedShaders
[i
]->Program
);
1849 case GL_VERTEX_SHADER
:
1850 case GL_FRAGMENT_SHADER
:
1851 case GL_GEOMETRY_SHADER
:
1852 case GL_TESS_CONTROL_SHADER
:
1853 case GL_TESS_EVALUATION_SHADER
:
1854 case GL_COMPUTE_SHADER
:
1863 * Callback for _mesa_HashWalk. Free all the program variants which match
1864 * the given context.
1867 destroy_program_variants_cb(GLuint key
, void *data
, void *userData
)
1869 struct st_context
*st
= (struct st_context
*) userData
;
1870 struct gl_program
*program
= (struct gl_program
*) data
;
1871 destroy_program_variants(st
, program
);
1876 * Walk over all shaders and programs to delete any variants which
1877 * belong to the given context.
1878 * This is called during context tear-down.
1881 st_destroy_program_variants(struct st_context
*st
)
1883 /* If shaders can be shared with other contexts, the last context will
1884 * call DeleteProgram on all shaders, releasing everything.
1886 if (st
->has_shareable_shaders
)
1889 /* ARB vert/frag program */
1890 _mesa_HashWalk(st
->ctx
->Shared
->Programs
,
1891 destroy_program_variants_cb
, st
);
1893 /* GLSL vert/frag/geom shaders */
1894 _mesa_HashWalk(st
->ctx
->Shared
->ShaderObjects
,
1895 destroy_shader_program_variants_cb
, st
);
1900 * For debugging, print/dump the current vertex program.
1903 st_print_current_vertex_program(void)
1905 GET_CURRENT_CONTEXT(ctx
);
1907 if (ctx
->VertexProgram
._Current
) {
1908 struct st_vertex_program
*stvp
=
1909 (struct st_vertex_program
*) ctx
->VertexProgram
._Current
;
1910 struct st_vp_variant
*stv
;
1912 debug_printf("Vertex program %u\n", stvp
->Base
.Id
);
1914 for (stv
= stvp
->variants
; stv
; stv
= stv
->next
) {
1915 debug_printf("variant %p\n", stv
);
1916 tgsi_dump(stv
->tgsi
.tokens
, 0);
1923 * Compile one shader variant.
1926 st_precompile_shader_variant(struct st_context
*st
,
1927 struct gl_program
*prog
)
1929 switch (prog
->Target
) {
1930 case GL_VERTEX_PROGRAM_ARB
: {
1931 struct st_vertex_program
*p
= (struct st_vertex_program
*)prog
;
1932 struct st_vp_variant_key key
;
1934 memset(&key
, 0, sizeof(key
));
1935 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1936 st_get_vp_variant(st
, p
, &key
);
1940 case GL_TESS_CONTROL_PROGRAM_NV
: {
1941 struct st_common_program
*p
= st_common_program(prog
);
1942 st_get_basic_variant(st
, PIPE_SHADER_TESS_CTRL
, p
);
1946 case GL_TESS_EVALUATION_PROGRAM_NV
: {
1947 struct st_common_program
*p
= st_common_program(prog
);
1948 st_get_basic_variant(st
, PIPE_SHADER_TESS_EVAL
, p
);
1952 case GL_GEOMETRY_PROGRAM_NV
: {
1953 struct st_common_program
*p
= st_common_program(prog
);
1954 st_get_basic_variant(st
, PIPE_SHADER_GEOMETRY
, p
);
1958 case GL_FRAGMENT_PROGRAM_ARB
: {
1959 struct st_fragment_program
*p
= (struct st_fragment_program
*)prog
;
1960 struct st_fp_variant_key key
;
1962 memset(&key
, 0, sizeof(key
));
1963 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1964 st_get_fp_variant(st
, p
, &key
);
1968 case GL_COMPUTE_PROGRAM_NV
: {
1969 struct st_compute_program
*p
= (struct st_compute_program
*)prog
;
1970 st_get_cp_variant(st
, &p
->tgsi
, &p
->variants
);