1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/imports.h"
35 #include "main/hash.h"
36 #include "main/mtypes.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "program/programopt.h"
41 #include "compiler/nir/nir.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_shader_tokens.h"
46 #include "draw/draw_context.h"
47 #include "tgsi/tgsi_dump.h"
48 #include "tgsi/tgsi_emulate.h"
49 #include "tgsi/tgsi_parse.h"
50 #include "tgsi/tgsi_ureg.h"
53 #include "st_cb_bitmap.h"
54 #include "st_cb_drawpixels.h"
55 #include "st_context.h"
56 #include "st_tgsi_lower_yuv.h"
57 #include "st_program.h"
58 #include "st_mesa_to_tgsi.h"
59 #include "st_atifs_to_tgsi.h"
61 #include "st_shader_cache.h"
62 #include "cso_cache/cso_context.h"
67 set_affected_state_flags(uint64_t *states
,
68 struct gl_program
*prog
,
69 uint64_t new_constants
,
70 uint64_t new_sampler_views
,
71 uint64_t new_samplers
,
77 if (prog
->Parameters
->NumParameters
)
78 *states
|= new_constants
;
80 if (prog
->info
.num_textures
)
81 *states
|= new_sampler_views
| new_samplers
;
83 if (prog
->info
.num_images
)
84 *states
|= new_images
;
86 if (prog
->info
.num_ubos
)
89 if (prog
->info
.num_ssbos
)
92 if (prog
->info
.num_abos
)
93 *states
|= new_atomics
;
97 * This determines which states will be updated when the shader is bound.
100 st_set_prog_affected_state_flags(struct gl_program
*prog
)
104 switch (prog
->info
.stage
) {
105 case MESA_SHADER_VERTEX
:
106 states
= &((struct st_vertex_program
*)prog
)->affected_states
;
108 *states
= ST_NEW_VS_STATE
|
110 ST_NEW_VERTEX_ARRAYS
;
112 set_affected_state_flags(states
, prog
,
114 ST_NEW_VS_SAMPLER_VIEWS
,
122 case MESA_SHADER_TESS_CTRL
:
123 states
= &(st_common_program(prog
))->affected_states
;
125 *states
= ST_NEW_TCS_STATE
;
127 set_affected_state_flags(states
, prog
,
128 ST_NEW_TCS_CONSTANTS
,
129 ST_NEW_TCS_SAMPLER_VIEWS
,
137 case MESA_SHADER_TESS_EVAL
:
138 states
= &(st_common_program(prog
))->affected_states
;
140 *states
= ST_NEW_TES_STATE
|
143 set_affected_state_flags(states
, prog
,
144 ST_NEW_TES_CONSTANTS
,
145 ST_NEW_TES_SAMPLER_VIEWS
,
153 case MESA_SHADER_GEOMETRY
:
154 states
= &(st_common_program(prog
))->affected_states
;
156 *states
= ST_NEW_GS_STATE
|
159 set_affected_state_flags(states
, prog
,
161 ST_NEW_GS_SAMPLER_VIEWS
,
169 case MESA_SHADER_FRAGMENT
:
170 states
= &((struct st_fragment_program
*)prog
)->affected_states
;
172 /* gl_FragCoord and glDrawPixels always use constants. */
173 *states
= ST_NEW_FS_STATE
|
174 ST_NEW_SAMPLE_SHADING
|
177 set_affected_state_flags(states
, prog
,
179 ST_NEW_FS_SAMPLER_VIEWS
,
187 case MESA_SHADER_COMPUTE
:
188 states
= &((struct st_compute_program
*)prog
)->affected_states
;
190 *states
= ST_NEW_CS_STATE
;
192 set_affected_state_flags(states
, prog
,
194 ST_NEW_CS_SAMPLER_VIEWS
,
203 unreachable("unhandled shader stage");
208 * Delete a vertex program variant. Note the caller must unlink
209 * the variant from the linked list.
212 delete_vp_variant(struct st_context
*st
, struct st_vp_variant
*vpv
)
214 if (vpv
->driver_shader
)
215 cso_delete_vertex_shader(st
->cso_context
, vpv
->driver_shader
);
217 if (vpv
->draw_shader
)
218 draw_delete_vertex_shader( st
->draw
, vpv
->draw_shader
);
220 if (((vpv
->tgsi
.type
== PIPE_SHADER_IR_TGSI
)) && vpv
->tgsi
.tokens
)
221 ureg_free_tokens(vpv
->tgsi
.tokens
);
229 * Clean out any old compilations:
232 st_release_vp_variants( struct st_context
*st
,
233 struct st_vertex_program
*stvp
)
235 struct st_vp_variant
*vpv
;
237 for (vpv
= stvp
->variants
; vpv
; ) {
238 struct st_vp_variant
*next
= vpv
->next
;
239 delete_vp_variant(st
, vpv
);
243 stvp
->variants
= NULL
;
245 if ((stvp
->tgsi
.type
== PIPE_SHADER_IR_TGSI
) && stvp
->tgsi
.tokens
) {
246 tgsi_free_tokens(stvp
->tgsi
.tokens
);
247 stvp
->tgsi
.tokens
= NULL
;
254 * Delete a fragment program variant. Note the caller must unlink
255 * the variant from the linked list.
258 delete_fp_variant(struct st_context
*st
, struct st_fp_variant
*fpv
)
260 if (fpv
->driver_shader
)
261 cso_delete_fragment_shader(st
->cso_context
, fpv
->driver_shader
);
267 * Free all variants of a fragment program.
270 st_release_fp_variants(struct st_context
*st
, struct st_fragment_program
*stfp
)
272 struct st_fp_variant
*fpv
;
274 for (fpv
= stfp
->variants
; fpv
; ) {
275 struct st_fp_variant
*next
= fpv
->next
;
276 delete_fp_variant(st
, fpv
);
280 stfp
->variants
= NULL
;
282 if ((stfp
->tgsi
.type
== PIPE_SHADER_IR_TGSI
) && stfp
->tgsi
.tokens
) {
283 ureg_free_tokens(stfp
->tgsi
.tokens
);
284 stfp
->tgsi
.tokens
= NULL
;
290 * Delete a basic program variant. Note the caller must unlink
291 * the variant from the linked list.
294 delete_basic_variant(struct st_context
*st
, struct st_basic_variant
*v
,
297 if (v
->driver_shader
) {
299 case GL_TESS_CONTROL_PROGRAM_NV
:
300 cso_delete_tessctrl_shader(st
->cso_context
, v
->driver_shader
);
302 case GL_TESS_EVALUATION_PROGRAM_NV
:
303 cso_delete_tesseval_shader(st
->cso_context
, v
->driver_shader
);
305 case GL_GEOMETRY_PROGRAM_NV
:
306 cso_delete_geometry_shader(st
->cso_context
, v
->driver_shader
);
308 case GL_COMPUTE_PROGRAM_NV
:
309 cso_delete_compute_shader(st
->cso_context
, v
->driver_shader
);
312 assert(!"this shouldn't occur");
321 * Free all basic program variants.
324 st_release_basic_variants(struct st_context
*st
, GLenum target
,
325 struct st_basic_variant
**variants
,
326 struct pipe_shader_state
*tgsi
)
328 struct st_basic_variant
*v
;
330 for (v
= *variants
; v
; ) {
331 struct st_basic_variant
*next
= v
->next
;
332 delete_basic_variant(st
, v
, target
);
339 ureg_free_tokens(tgsi
->tokens
);
346 * Free all variants of a compute program.
349 st_release_cp_variants(struct st_context
*st
, struct st_compute_program
*stcp
)
351 struct st_basic_variant
**variants
= &stcp
->variants
;
352 struct st_basic_variant
*v
;
354 for (v
= *variants
; v
; ) {
355 struct st_basic_variant
*next
= v
->next
;
356 delete_basic_variant(st
, v
, stcp
->Base
.Target
);
362 if (stcp
->tgsi
.prog
) {
363 switch (stcp
->tgsi
.ir_type
) {
364 case PIPE_SHADER_IR_TGSI
:
365 ureg_free_tokens(stcp
->tgsi
.prog
);
366 stcp
->tgsi
.prog
= NULL
;
368 case PIPE_SHADER_IR_NIR
:
369 /* pipe driver took ownership of prog */
371 case PIPE_SHADER_IR_NATIVE
:
373 stcp
->tgsi
.prog
= NULL
;
380 * Translate a vertex program.
383 st_translate_vertex_program(struct st_context
*st
,
384 struct st_vertex_program
*stvp
)
386 struct ureg_program
*ureg
;
387 enum pipe_error error
;
388 unsigned num_outputs
= 0;
390 ubyte input_to_index
[VERT_ATTRIB_MAX
] = {0};
391 ubyte output_semantic_name
[VARYING_SLOT_MAX
] = {0};
392 ubyte output_semantic_index
[VARYING_SLOT_MAX
] = {0};
394 stvp
->num_inputs
= 0;
396 if (stvp
->Base
.arb
.IsPositionInvariant
)
397 _mesa_insert_mvp_code(st
->ctx
, &stvp
->Base
);
400 * Determine number of inputs, the mappings between VERT_ATTRIB_x
401 * and TGSI generic input indexes, plus input attrib semantic info.
403 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
404 if ((stvp
->Base
.info
.inputs_read
& BITFIELD64_BIT(attr
)) != 0) {
405 input_to_index
[attr
] = stvp
->num_inputs
;
406 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
408 if ((stvp
->Base
.info
.vs
.double_inputs_read
&
409 BITFIELD64_BIT(attr
)) != 0) {
410 /* add placeholder for second part of a double attribute */
411 stvp
->index_to_input
[stvp
->num_inputs
] = ST_DOUBLE_ATTRIB_PLACEHOLDER
;
416 /* bit of a hack, presetup potentially unused edgeflag input */
417 input_to_index
[VERT_ATTRIB_EDGEFLAG
] = stvp
->num_inputs
;
418 stvp
->index_to_input
[stvp
->num_inputs
] = VERT_ATTRIB_EDGEFLAG
;
420 /* Compute mapping of vertex program outputs to slots.
422 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
423 if ((stvp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
)) == 0) {
424 stvp
->result_to_output
[attr
] = ~0;
427 unsigned slot
= num_outputs
++;
429 stvp
->result_to_output
[attr
] = slot
;
431 unsigned semantic_name
, semantic_index
;
432 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
433 &semantic_name
, &semantic_index
);
434 output_semantic_name
[slot
] = semantic_name
;
435 output_semantic_index
[slot
] = semantic_index
;
438 /* similar hack to above, presetup potentially unused edgeflag output */
439 stvp
->result_to_output
[VARYING_SLOT_EDGE
] = num_outputs
;
440 output_semantic_name
[num_outputs
] = TGSI_SEMANTIC_EDGEFLAG
;
441 output_semantic_index
[num_outputs
] = 0;
444 if (!stvp
->glsl_to_tgsi
&& !stvp
->shader_program
) {
445 _mesa_remove_output_reads(&stvp
->Base
, PROGRAM_OUTPUT
);
447 /* This determines which states will be updated when the assembly
450 stvp
->affected_states
= ST_NEW_VS_STATE
|
452 ST_NEW_VERTEX_ARRAYS
;
454 if (stvp
->Base
.Parameters
->NumParameters
)
455 stvp
->affected_states
|= ST_NEW_VS_CONSTANTS
;
457 /* No samplers are allowed in ARB_vp. */
460 if (stvp
->shader_program
) {
461 struct gl_program
*prog
= stvp
->shader_program
->last_vert_prog
;
463 st_translate_stream_output_info2(prog
->sh
.LinkedTransformFeedback
,
464 stvp
->result_to_output
,
465 &stvp
->tgsi
.stream_output
);
471 ureg
= ureg_create_with_screen(PIPE_SHADER_VERTEX
, st
->pipe
->screen
);
475 if (stvp
->Base
.info
.clip_distance_array_size
)
476 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
477 stvp
->Base
.info
.clip_distance_array_size
);
478 if (stvp
->Base
.info
.cull_distance_array_size
)
479 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
480 stvp
->Base
.info
.cull_distance_array_size
);
482 if (ST_DEBUG
& DEBUG_MESA
) {
483 _mesa_print_program(&stvp
->Base
);
484 _mesa_print_program_parameters(st
->ctx
, &stvp
->Base
);
488 if (stvp
->glsl_to_tgsi
) {
489 error
= st_translate_program(st
->ctx
,
497 NULL
, /* inputSlotToAttr */
498 NULL
, /* input semantic name */
499 NULL
, /* input semantic index */
500 NULL
, /* interp mode */
503 stvp
->result_to_output
,
504 output_semantic_name
,
505 output_semantic_index
);
507 st_translate_stream_output_info(stvp
->glsl_to_tgsi
,
508 stvp
->result_to_output
,
509 &stvp
->tgsi
.stream_output
);
511 free_glsl_to_tgsi_visitor(stvp
->glsl_to_tgsi
);
513 error
= st_translate_mesa_program(st
->ctx
,
520 NULL
, /* input semantic name */
521 NULL
, /* input semantic index */
525 stvp
->result_to_output
,
526 output_semantic_name
,
527 output_semantic_index
);
530 debug_printf("%s: failed to translate Mesa program:\n", __func__
);
531 _mesa_print_program(&stvp
->Base
);
536 stvp
->tgsi
.tokens
= ureg_get_tokens(ureg
, &stvp
->num_tgsi_tokens
);
539 if (stvp
->glsl_to_tgsi
) {
540 stvp
->glsl_to_tgsi
= NULL
;
541 st_store_tgsi_in_disk_cache(st
, &stvp
->Base
);
544 return stvp
->tgsi
.tokens
!= NULL
;
547 static struct st_vp_variant
*
548 st_create_vp_variant(struct st_context
*st
,
549 struct st_vertex_program
*stvp
,
550 const struct st_vp_variant_key
*key
)
552 struct st_vp_variant
*vpv
= CALLOC_STRUCT(st_vp_variant
);
553 struct pipe_context
*pipe
= st
->pipe
;
556 vpv
->tgsi
.stream_output
= stvp
->tgsi
.stream_output
;
557 vpv
->num_inputs
= stvp
->num_inputs
;
559 if (stvp
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
560 vpv
->tgsi
.type
= PIPE_SHADER_IR_NIR
;
561 vpv
->tgsi
.ir
.nir
= nir_shader_clone(NULL
, stvp
->tgsi
.ir
.nir
);
562 if (key
->clamp_color
)
563 NIR_PASS_V(vpv
->tgsi
.ir
.nir
, nir_lower_clamp_color_outputs
);
564 if (key
->passthrough_edgeflags
) {
565 NIR_PASS_V(vpv
->tgsi
.ir
.nir
, nir_lower_passthrough_edgeflags
);
569 st_finalize_nir(st
, &stvp
->Base
, stvp
->shader_program
,
572 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->tgsi
);
573 /* driver takes ownership of IR: */
574 vpv
->tgsi
.ir
.nir
= NULL
;
578 vpv
->tgsi
.tokens
= tgsi_dup_tokens(stvp
->tgsi
.tokens
);
580 /* Emulate features. */
581 if (key
->clamp_color
|| key
->passthrough_edgeflags
) {
582 const struct tgsi_token
*tokens
;
584 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
585 (key
->passthrough_edgeflags
? TGSI_EMU_PASSTHROUGH_EDGEFLAG
: 0);
587 tokens
= tgsi_emulate(vpv
->tgsi
.tokens
, flags
);
590 tgsi_free_tokens(vpv
->tgsi
.tokens
);
591 vpv
->tgsi
.tokens
= tokens
;
593 if (key
->passthrough_edgeflags
)
596 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
599 if (ST_DEBUG
& DEBUG_TGSI
) {
600 tgsi_dump(vpv
->tgsi
.tokens
, 0);
604 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->tgsi
);
610 * Find/create a vertex program variant.
612 struct st_vp_variant
*
613 st_get_vp_variant(struct st_context
*st
,
614 struct st_vertex_program
*stvp
,
615 const struct st_vp_variant_key
*key
)
617 struct st_vp_variant
*vpv
;
619 /* Search for existing variant */
620 for (vpv
= stvp
->variants
; vpv
; vpv
= vpv
->next
) {
621 if (memcmp(&vpv
->key
, key
, sizeof(*key
)) == 0) {
628 vpv
= st_create_vp_variant(st
, stvp
, key
);
630 /* insert into list */
631 vpv
->next
= stvp
->variants
;
632 stvp
->variants
= vpv
;
641 * Translate a Mesa fragment shader into a TGSI shader.
644 st_translate_fragment_program(struct st_context
*st
,
645 struct st_fragment_program
*stfp
)
647 ubyte outputMapping
[2 * FRAG_RESULT_MAX
];
648 ubyte inputMapping
[VARYING_SLOT_MAX
];
649 ubyte inputSlotToAttr
[VARYING_SLOT_MAX
];
650 ubyte interpMode
[PIPE_MAX_SHADER_INPUTS
]; /* XXX size? */
652 GLbitfield64 inputsRead
;
653 struct ureg_program
*ureg
;
655 GLboolean write_all
= GL_FALSE
;
657 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
658 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
659 uint fs_num_inputs
= 0;
661 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
662 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
663 uint fs_num_outputs
= 0;
665 memset(inputSlotToAttr
, ~0, sizeof(inputSlotToAttr
));
667 /* Non-GLSL programs: */
668 if (!stfp
->glsl_to_tgsi
&& !stfp
->shader_program
) {
669 _mesa_remove_output_reads(&stfp
->Base
, PROGRAM_OUTPUT
);
670 if (st
->ctx
->Const
.GLSLFragCoordIsSysVal
)
671 _mesa_program_fragment_position_to_sysval(&stfp
->Base
);
673 /* This determines which states will be updated when the assembly
676 * fragment.position and glDrawPixels always use constants.
678 stfp
->affected_states
= ST_NEW_FS_STATE
|
679 ST_NEW_SAMPLE_SHADING
|
683 /* Just set them for ATI_fs unconditionally. */
684 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
688 if (stfp
->Base
.SamplersUsed
)
689 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
695 * Convert Mesa program inputs to TGSI input register semantics.
697 inputsRead
= stfp
->Base
.info
.inputs_read
;
698 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
699 if ((inputsRead
& BITFIELD64_BIT(attr
)) != 0) {
700 const GLuint slot
= fs_num_inputs
++;
702 inputMapping
[attr
] = slot
;
703 inputSlotToAttr
[slot
] = attr
;
706 case VARYING_SLOT_POS
:
707 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
708 input_semantic_index
[slot
] = 0;
709 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
711 case VARYING_SLOT_COL0
:
712 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
713 input_semantic_index
[slot
] = 0;
714 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
715 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
717 case VARYING_SLOT_COL1
:
718 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
719 input_semantic_index
[slot
] = 1;
720 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
721 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
723 case VARYING_SLOT_FOGC
:
724 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
725 input_semantic_index
[slot
] = 0;
726 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
728 case VARYING_SLOT_FACE
:
729 input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
730 input_semantic_index
[slot
] = 0;
731 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
733 case VARYING_SLOT_PRIMITIVE_ID
:
734 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
735 input_semantic_index
[slot
] = 0;
736 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
738 case VARYING_SLOT_LAYER
:
739 input_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
740 input_semantic_index
[slot
] = 0;
741 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
743 case VARYING_SLOT_VIEWPORT
:
744 input_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
745 input_semantic_index
[slot
] = 0;
746 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
748 case VARYING_SLOT_CLIP_DIST0
:
749 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
750 input_semantic_index
[slot
] = 0;
751 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
753 case VARYING_SLOT_CLIP_DIST1
:
754 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
755 input_semantic_index
[slot
] = 1;
756 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
758 case VARYING_SLOT_CULL_DIST0
:
759 case VARYING_SLOT_CULL_DIST1
:
760 /* these should have been lowered by GLSL */
763 /* In most cases, there is nothing special about these
764 * inputs, so adopt a convention to use the generic
765 * semantic name and the mesa VARYING_SLOT_ number as the
768 * All that is required is that the vertex shader labels
769 * its own outputs similarly, and that the vertex shader
770 * generates at least every output required by the
771 * fragment shader plus fixed-function hardware (such as
774 * However, some drivers may need us to identify the PNTC and TEXi
775 * varyings if, for example, their capability to replace them with
776 * sprite coordinates is limited.
778 case VARYING_SLOT_PNTC
:
779 if (st
->needs_texcoord_semantic
) {
780 input_semantic_name
[slot
] = TGSI_SEMANTIC_PCOORD
;
781 input_semantic_index
[slot
] = 0;
782 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
786 case VARYING_SLOT_TEX0
:
787 case VARYING_SLOT_TEX1
:
788 case VARYING_SLOT_TEX2
:
789 case VARYING_SLOT_TEX3
:
790 case VARYING_SLOT_TEX4
:
791 case VARYING_SLOT_TEX5
:
792 case VARYING_SLOT_TEX6
:
793 case VARYING_SLOT_TEX7
:
794 if (st
->needs_texcoord_semantic
) {
795 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
796 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
797 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
798 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
802 case VARYING_SLOT_VAR0
:
804 /* Semantic indices should be zero-based because drivers may choose
805 * to assign a fixed slot determined by that index.
806 * This is useful because ARB_separate_shader_objects uses location
807 * qualifiers for linkage, and if the semantic index corresponds to
808 * these locations, linkage passes in the driver become unecessary.
810 * If needs_texcoord_semantic is true, no semantic indices will be
811 * consumed for the TEXi varyings, and we can base the locations of
812 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
814 assert(attr
>= VARYING_SLOT_VAR0
|| attr
== VARYING_SLOT_PNTC
||
815 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
816 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
817 input_semantic_index
[slot
] = st_get_generic_varying_index(st
, attr
);
818 if (attr
== VARYING_SLOT_PNTC
)
819 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
821 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
822 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
828 inputMapping
[attr
] = -1;
833 * Semantics and mapping for outputs
835 GLbitfield64 outputsWritten
= stfp
->Base
.info
.outputs_written
;
837 /* if z is written, emit that first */
838 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
839 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
840 fs_output_semantic_index
[fs_num_outputs
] = 0;
841 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
843 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
846 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_STENCIL
)) {
847 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_STENCIL
;
848 fs_output_semantic_index
[fs_num_outputs
] = 0;
849 outputMapping
[FRAG_RESULT_STENCIL
] = fs_num_outputs
;
851 outputsWritten
&= ~(1 << FRAG_RESULT_STENCIL
);
854 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)) {
855 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_SAMPLEMASK
;
856 fs_output_semantic_index
[fs_num_outputs
] = 0;
857 outputMapping
[FRAG_RESULT_SAMPLE_MASK
] = fs_num_outputs
;
859 outputsWritten
&= ~(1 << FRAG_RESULT_SAMPLE_MASK
);
862 /* handle remaining outputs (color) */
863 for (attr
= 0; attr
< ARRAY_SIZE(outputMapping
); attr
++) {
864 const GLbitfield64 written
= attr
< FRAG_RESULT_MAX
? outputsWritten
:
865 stfp
->Base
.SecondaryOutputsWritten
;
866 const unsigned loc
= attr
% FRAG_RESULT_MAX
;
868 if (written
& BITFIELD64_BIT(loc
)) {
870 case FRAG_RESULT_DEPTH
:
871 case FRAG_RESULT_STENCIL
:
872 case FRAG_RESULT_SAMPLE_MASK
:
876 case FRAG_RESULT_COLOR
:
877 write_all
= GL_TRUE
; /* fallthrough */
880 assert(loc
== FRAG_RESULT_COLOR
||
881 (FRAG_RESULT_DATA0
<= loc
&& loc
< FRAG_RESULT_MAX
));
883 index
= (loc
== FRAG_RESULT_COLOR
) ? 0 : (loc
- FRAG_RESULT_DATA0
);
885 if (attr
>= FRAG_RESULT_MAX
) {
886 /* Secondary color for dual source blending. */
891 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
892 fs_output_semantic_index
[fs_num_outputs
] = index
;
893 outputMapping
[attr
] = fs_num_outputs
;
902 /* We have already compiler to NIR so just return */
903 if (stfp
->shader_program
)
906 ureg
= ureg_create_with_screen(PIPE_SHADER_FRAGMENT
, st
->pipe
->screen
);
910 if (ST_DEBUG
& DEBUG_MESA
) {
911 _mesa_print_program(&stfp
->Base
);
912 _mesa_print_program_parameters(st
->ctx
, &stfp
->Base
);
915 if (write_all
== GL_TRUE
)
916 ureg_property(ureg
, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
, 1);
918 if (stfp
->Base
.info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
919 switch (stfp
->Base
.info
.fs
.depth_layout
) {
920 case FRAG_DEPTH_LAYOUT_ANY
:
921 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
922 TGSI_FS_DEPTH_LAYOUT_ANY
);
924 case FRAG_DEPTH_LAYOUT_GREATER
:
925 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
926 TGSI_FS_DEPTH_LAYOUT_GREATER
);
928 case FRAG_DEPTH_LAYOUT_LESS
:
929 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
930 TGSI_FS_DEPTH_LAYOUT_LESS
);
932 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
933 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
934 TGSI_FS_DEPTH_LAYOUT_UNCHANGED
);
941 if (stfp
->glsl_to_tgsi
) {
942 st_translate_program(st
->ctx
,
943 PIPE_SHADER_FRAGMENT
,
952 input_semantic_index
,
957 fs_output_semantic_name
,
958 fs_output_semantic_index
);
960 free_glsl_to_tgsi_visitor(stfp
->glsl_to_tgsi
);
961 } else if (stfp
->ati_fs
)
962 st_translate_atifs_program(ureg
,
969 input_semantic_index
,
974 fs_output_semantic_name
,
975 fs_output_semantic_index
);
977 st_translate_mesa_program(st
->ctx
,
978 PIPE_SHADER_FRAGMENT
,
985 input_semantic_index
,
990 fs_output_semantic_name
,
991 fs_output_semantic_index
);
993 stfp
->tgsi
.tokens
= ureg_get_tokens(ureg
, &stfp
->num_tgsi_tokens
);
996 if (stfp
->glsl_to_tgsi
) {
997 stfp
->glsl_to_tgsi
= NULL
;
998 st_store_tgsi_in_disk_cache(st
, &stfp
->Base
);
1001 return stfp
->tgsi
.tokens
!= NULL
;
1004 static struct st_fp_variant
*
1005 st_create_fp_variant(struct st_context
*st
,
1006 struct st_fragment_program
*stfp
,
1007 const struct st_fp_variant_key
*key
)
1009 struct pipe_context
*pipe
= st
->pipe
;
1010 struct st_fp_variant
*variant
= CALLOC_STRUCT(st_fp_variant
);
1011 struct pipe_shader_state tgsi
= {0};
1012 struct gl_program_parameter_list
*params
= stfp
->Base
.Parameters
;
1013 static const gl_state_index texcoord_state
[STATE_LENGTH
] =
1014 { STATE_INTERNAL
, STATE_CURRENT_ATTRIB
, VERT_ATTRIB_TEX0
};
1015 static const gl_state_index scale_state
[STATE_LENGTH
] =
1016 { STATE_INTERNAL
, STATE_PT_SCALE
};
1017 static const gl_state_index bias_state
[STATE_LENGTH
] =
1018 { STATE_INTERNAL
, STATE_PT_BIAS
};
1023 if (stfp
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
1024 tgsi
.type
= PIPE_SHADER_IR_NIR
;
1025 tgsi
.ir
.nir
= nir_shader_clone(NULL
, stfp
->tgsi
.ir
.nir
);
1027 if (key
->clamp_color
)
1028 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_clamp_color_outputs
);
1030 if (key
->persample_shading
) {
1031 nir_shader
*shader
= tgsi
.ir
.nir
;
1032 nir_foreach_variable(var
, &shader
->inputs
)
1033 var
->data
.sample
= true;
1036 assert(!(key
->bitmap
&& key
->drawpixels
));
1040 nir_lower_bitmap_options options
= {0};
1042 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1043 options
.sampler
= variant
->bitmap_sampler
;
1044 options
.swizzle_xxxx
= (st
->bitmap
.tex_format
== PIPE_FORMAT_L8_UNORM
);
1046 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_bitmap
, &options
);
1049 /* glDrawPixels (color only) */
1050 if (key
->drawpixels
) {
1051 nir_lower_drawpixels_options options
= {{0}};
1052 unsigned samplers_used
= stfp
->Base
.SamplersUsed
;
1054 /* Find the first unused slot. */
1055 variant
->drawpix_sampler
= ffs(~samplers_used
) - 1;
1056 options
.drawpix_sampler
= variant
->drawpix_sampler
;
1057 samplers_used
|= (1 << variant
->drawpix_sampler
);
1059 options
.pixel_maps
= key
->pixelMaps
;
1060 if (key
->pixelMaps
) {
1061 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1062 options
.pixelmap_sampler
= variant
->pixelmap_sampler
;
1065 options
.scale_and_bias
= key
->scaleAndBias
;
1066 if (key
->scaleAndBias
) {
1067 _mesa_add_state_reference(params
, scale_state
);
1068 memcpy(options
.scale_state_tokens
, scale_state
,
1069 sizeof(options
.scale_state_tokens
));
1070 _mesa_add_state_reference(params
, bias_state
);
1071 memcpy(options
.bias_state_tokens
, bias_state
,
1072 sizeof(options
.bias_state_tokens
));
1075 _mesa_add_state_reference(params
, texcoord_state
);
1076 memcpy(options
.texcoord_state_tokens
, texcoord_state
,
1077 sizeof(options
.texcoord_state_tokens
));
1079 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_drawpixels
, &options
);
1082 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1083 nir_lower_tex_options options
= {0};
1084 options
.lower_y_uv_external
= key
->external
.lower_nv12
;
1085 options
.lower_y_u_v_external
= key
->external
.lower_iyuv
;
1086 NIR_PASS_V(tgsi
.ir
.nir
, nir_lower_tex
, &options
);
1089 st_finalize_nir(st
, &stfp
->Base
, stfp
->shader_program
, tgsi
.ir
.nir
);
1091 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1092 /* This pass needs to happen *after* nir_lower_sampler */
1093 NIR_PASS_V(tgsi
.ir
.nir
, st_nir_lower_tex_src_plane
,
1094 ~stfp
->Base
.SamplersUsed
,
1095 key
->external
.lower_nv12
,
1096 key
->external
.lower_iyuv
);
1099 variant
->driver_shader
= pipe
->create_fs_state(pipe
, &tgsi
);
1100 variant
->key
= *key
;
1105 tgsi
.tokens
= stfp
->tgsi
.tokens
;
1107 assert(!(key
->bitmap
&& key
->drawpixels
));
1109 /* Fix texture targets and add fog for ATI_fs */
1111 const struct tgsi_token
*tokens
= st_fixup_atifs(tgsi
.tokens
, key
);
1114 tgsi
.tokens
= tokens
;
1116 fprintf(stderr
, "mesa: cannot post-process ATI_fs\n");
1119 /* Emulate features. */
1120 if (key
->clamp_color
|| key
->persample_shading
) {
1121 const struct tgsi_token
*tokens
;
1123 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
1124 (key
->persample_shading
? TGSI_EMU_FORCE_PERSAMPLE_INTERP
: 0);
1126 tokens
= tgsi_emulate(tgsi
.tokens
, flags
);
1129 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1130 tgsi_free_tokens(tgsi
.tokens
);
1131 tgsi
.tokens
= tokens
;
1133 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
1138 const struct tgsi_token
*tokens
;
1140 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1142 tokens
= st_get_bitmap_shader(tgsi
.tokens
,
1143 st
->internal_target
,
1144 variant
->bitmap_sampler
,
1145 st
->needs_texcoord_semantic
,
1146 st
->bitmap
.tex_format
==
1147 PIPE_FORMAT_L8_UNORM
);
1150 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1151 tgsi_free_tokens(tgsi
.tokens
);
1152 tgsi
.tokens
= tokens
;
1154 fprintf(stderr
, "mesa: cannot create a shader for glBitmap\n");
1157 /* glDrawPixels (color only) */
1158 if (key
->drawpixels
) {
1159 const struct tgsi_token
*tokens
;
1160 unsigned scale_const
= 0, bias_const
= 0, texcoord_const
= 0;
1162 /* Find the first unused slot. */
1163 variant
->drawpix_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1165 if (key
->pixelMaps
) {
1166 unsigned samplers_used
= stfp
->Base
.SamplersUsed
|
1167 (1 << variant
->drawpix_sampler
);
1169 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1172 if (key
->scaleAndBias
) {
1173 scale_const
= _mesa_add_state_reference(params
, scale_state
);
1174 bias_const
= _mesa_add_state_reference(params
, bias_state
);
1177 texcoord_const
= _mesa_add_state_reference(params
, texcoord_state
);
1179 tokens
= st_get_drawpix_shader(tgsi
.tokens
,
1180 st
->needs_texcoord_semantic
,
1181 key
->scaleAndBias
, scale_const
,
1182 bias_const
, key
->pixelMaps
,
1183 variant
->drawpix_sampler
,
1184 variant
->pixelmap_sampler
,
1185 texcoord_const
, st
->internal_target
);
1188 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1189 tgsi_free_tokens(tgsi
.tokens
);
1190 tgsi
.tokens
= tokens
;
1192 fprintf(stderr
, "mesa: cannot create a shader for glDrawPixels\n");
1195 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
)) {
1196 const struct tgsi_token
*tokens
;
1198 /* samplers inserted would conflict, but this should be unpossible: */
1199 assert(!(key
->bitmap
|| key
->drawpixels
));
1201 tokens
= st_tgsi_lower_yuv(tgsi
.tokens
,
1202 ~stfp
->Base
.SamplersUsed
,
1203 key
->external
.lower_nv12
,
1204 key
->external
.lower_iyuv
);
1206 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1207 tgsi_free_tokens(tgsi
.tokens
);
1208 tgsi
.tokens
= tokens
;
1210 fprintf(stderr
, "mesa: cannot create a shader for samplerExternalOES\n");
1214 if (ST_DEBUG
& DEBUG_TGSI
) {
1215 tgsi_dump(tgsi
.tokens
, 0);
1219 /* fill in variant */
1220 variant
->driver_shader
= pipe
->create_fs_state(pipe
, &tgsi
);
1221 variant
->key
= *key
;
1223 if (tgsi
.tokens
!= stfp
->tgsi
.tokens
)
1224 tgsi_free_tokens(tgsi
.tokens
);
1229 * Translate fragment program if needed.
1231 struct st_fp_variant
*
1232 st_get_fp_variant(struct st_context
*st
,
1233 struct st_fragment_program
*stfp
,
1234 const struct st_fp_variant_key
*key
)
1236 struct st_fp_variant
*fpv
;
1238 /* Search for existing variant */
1239 for (fpv
= stfp
->variants
; fpv
; fpv
= fpv
->next
) {
1240 if (memcmp(&fpv
->key
, key
, sizeof(*key
)) == 0) {
1247 fpv
= st_create_fp_variant(st
, stfp
, key
);
1249 if (key
->bitmap
|| key
->drawpixels
) {
1250 /* Regular variants should always come before the
1251 * bitmap & drawpixels variants, (unless there
1252 * are no regular variants) so that
1253 * st_update_fp can take a fast path when
1254 * shader_has_one_variant is set.
1256 if (!stfp
->variants
) {
1257 stfp
->variants
= fpv
;
1259 /* insert into list after the first one */
1260 fpv
->next
= stfp
->variants
->next
;
1261 stfp
->variants
->next
= fpv
;
1264 /* insert into list */
1265 fpv
->next
= stfp
->variants
;
1266 stfp
->variants
= fpv
;
1276 * Translate a program. This is common code for geometry and tessellation
1280 st_translate_program_common(struct st_context
*st
,
1281 struct gl_program
*prog
,
1282 struct glsl_to_tgsi_visitor
*glsl_to_tgsi
,
1283 struct ureg_program
*ureg
,
1284 unsigned tgsi_processor
,
1285 struct pipe_shader_state
*out_state
)
1287 ubyte inputSlotToAttr
[VARYING_SLOT_TESS_MAX
];
1288 ubyte inputMapping
[VARYING_SLOT_TESS_MAX
];
1289 ubyte outputMapping
[VARYING_SLOT_TESS_MAX
];
1292 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
1293 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
1294 uint num_inputs
= 0;
1296 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
1297 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
1298 uint num_outputs
= 0;
1302 memset(inputSlotToAttr
, 0, sizeof(inputSlotToAttr
));
1303 memset(inputMapping
, 0, sizeof(inputMapping
));
1304 memset(outputMapping
, 0, sizeof(outputMapping
));
1305 memset(out_state
, 0, sizeof(*out_state
));
1307 if (prog
->info
.clip_distance_array_size
)
1308 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
1309 prog
->info
.clip_distance_array_size
);
1310 if (prog
->info
.cull_distance_array_size
)
1311 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
1312 prog
->info
.cull_distance_array_size
);
1315 * Convert Mesa program inputs to TGSI input register semantics.
1317 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1318 if ((prog
->info
.inputs_read
& BITFIELD64_BIT(attr
)) == 0)
1321 unsigned slot
= num_inputs
++;
1323 inputMapping
[attr
] = slot
;
1324 inputSlotToAttr
[slot
] = attr
;
1326 unsigned semantic_name
, semantic_index
;
1327 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1328 &semantic_name
, &semantic_index
);
1329 input_semantic_name
[slot
] = semantic_name
;
1330 input_semantic_index
[slot
] = semantic_index
;
1333 /* Also add patch inputs. */
1334 for (attr
= 0; attr
< 32; attr
++) {
1335 if (prog
->info
.patch_inputs_read
& (1u << attr
)) {
1336 GLuint slot
= num_inputs
++;
1337 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1339 inputMapping
[patch_attr
] = slot
;
1340 inputSlotToAttr
[slot
] = patch_attr
;
1341 input_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1342 input_semantic_index
[slot
] = attr
;
1346 /* initialize output semantics to defaults */
1347 for (i
= 0; i
< PIPE_MAX_SHADER_OUTPUTS
; i
++) {
1348 output_semantic_name
[i
] = TGSI_SEMANTIC_GENERIC
;
1349 output_semantic_index
[i
] = 0;
1353 * Determine number of outputs, the (default) output register
1354 * mapping and the semantic information for each output.
1356 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1357 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
)) {
1358 GLuint slot
= num_outputs
++;
1360 outputMapping
[attr
] = slot
;
1362 unsigned semantic_name
, semantic_index
;
1363 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1364 &semantic_name
, &semantic_index
);
1365 output_semantic_name
[slot
] = semantic_name
;
1366 output_semantic_index
[slot
] = semantic_index
;
1370 /* Also add patch outputs. */
1371 for (attr
= 0; attr
< 32; attr
++) {
1372 if (prog
->info
.patch_outputs_written
& (1u << attr
)) {
1373 GLuint slot
= num_outputs
++;
1374 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1376 outputMapping
[patch_attr
] = slot
;
1377 output_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1378 output_semantic_index
[slot
] = attr
;
1382 st_translate_program(st
->ctx
,
1391 input_semantic_name
,
1392 input_semantic_index
,
1397 output_semantic_name
,
1398 output_semantic_index
);
1400 if (tgsi_processor
== PIPE_SHADER_COMPUTE
) {
1401 struct st_compute_program
*stcp
= (struct st_compute_program
*) prog
;
1402 out_state
->tokens
= ureg_get_tokens(ureg
, &stcp
->num_tgsi_tokens
);
1403 stcp
->tgsi
.prog
= out_state
->tokens
;
1405 struct st_common_program
*stcp
= (struct st_common_program
*) prog
;
1406 out_state
->tokens
= ureg_get_tokens(ureg
, &stcp
->num_tgsi_tokens
);
1410 st_translate_stream_output_info(glsl_to_tgsi
,
1412 &out_state
->stream_output
);
1414 st_store_tgsi_in_disk_cache(st
, prog
);
1416 if ((ST_DEBUG
& DEBUG_TGSI
) && (ST_DEBUG
& DEBUG_MESA
)) {
1417 _mesa_print_program(prog
);
1421 if (ST_DEBUG
& DEBUG_TGSI
) {
1422 tgsi_dump(out_state
->tokens
, 0);
1428 * Update stream-output info for GS/TCS/TES. Normally this is done in
1429 * st_translate_program_common() but that is not called for glsl_to_nir
1433 st_translate_program_stream_output(struct gl_program
*prog
,
1434 struct pipe_stream_output_info
*stream_output
)
1436 if (!prog
->sh
.LinkedTransformFeedback
)
1439 ubyte outputMapping
[VARYING_SLOT_TESS_MAX
];
1441 uint num_outputs
= 0;
1443 memset(outputMapping
, 0, sizeof(outputMapping
));
1446 * Determine number of outputs, the (default) output register
1447 * mapping and the semantic information for each output.
1449 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1450 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
)) {
1451 GLuint slot
= num_outputs
++;
1453 outputMapping
[attr
] = slot
;
1457 st_translate_stream_output_info2(prog
->sh
.LinkedTransformFeedback
,
1463 * Translate a geometry program to create a new variant.
1466 st_translate_geometry_program(struct st_context
*st
,
1467 struct st_common_program
*stgp
)
1469 struct ureg_program
*ureg
;
1471 /* We have already compiled to NIR so just return */
1472 if (stgp
->shader_program
) {
1473 st_translate_program_stream_output(&stgp
->Base
, &stgp
->tgsi
.stream_output
);
1477 ureg
= ureg_create_with_screen(PIPE_SHADER_GEOMETRY
, st
->pipe
->screen
);
1481 ureg_property(ureg
, TGSI_PROPERTY_GS_INPUT_PRIM
,
1482 stgp
->Base
.info
.gs
.input_primitive
);
1483 ureg_property(ureg
, TGSI_PROPERTY_GS_OUTPUT_PRIM
,
1484 stgp
->Base
.info
.gs
.output_primitive
);
1485 ureg_property(ureg
, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
,
1486 stgp
->Base
.info
.gs
.vertices_out
);
1487 ureg_property(ureg
, TGSI_PROPERTY_GS_INVOCATIONS
,
1488 stgp
->Base
.info
.gs
.invocations
);
1490 st_translate_program_common(st
, &stgp
->Base
, stgp
->glsl_to_tgsi
, ureg
,
1491 PIPE_SHADER_GEOMETRY
, &stgp
->tgsi
);
1493 free_glsl_to_tgsi_visitor(stgp
->glsl_to_tgsi
);
1494 stgp
->glsl_to_tgsi
= NULL
;
1500 * Get/create a basic program variant.
1502 struct st_basic_variant
*
1503 st_get_basic_variant(struct st_context
*st
,
1504 unsigned pipe_shader
,
1505 struct st_common_program
*prog
)
1507 struct pipe_context
*pipe
= st
->pipe
;
1508 struct st_basic_variant
*v
;
1509 struct st_basic_variant_key key
;
1510 struct pipe_shader_state tgsi
= {0};
1511 memset(&key
, 0, sizeof(key
));
1512 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1514 /* Search for existing variant */
1515 for (v
= prog
->variants
; v
; v
= v
->next
) {
1516 if (memcmp(&v
->key
, &key
, sizeof(key
)) == 0) {
1523 v
= CALLOC_STRUCT(st_basic_variant
);
1526 if (prog
->tgsi
.type
== PIPE_SHADER_IR_NIR
) {
1527 tgsi
.type
= PIPE_SHADER_IR_NIR
;
1528 tgsi
.ir
.nir
= nir_shader_clone(NULL
, prog
->tgsi
.ir
.nir
);
1529 st_finalize_nir(st
, &prog
->Base
, prog
->shader_program
,
1531 tgsi
.stream_output
= prog
->tgsi
.stream_output
;
1534 /* fill in new variant */
1535 switch (pipe_shader
) {
1536 case PIPE_SHADER_TESS_CTRL
:
1537 v
->driver_shader
= pipe
->create_tcs_state(pipe
, &tgsi
);
1539 case PIPE_SHADER_TESS_EVAL
:
1540 v
->driver_shader
= pipe
->create_tes_state(pipe
, &tgsi
);
1542 case PIPE_SHADER_GEOMETRY
:
1543 v
->driver_shader
= pipe
->create_gs_state(pipe
, &tgsi
);
1546 assert(!"unhandled shader type");
1553 /* insert into list */
1554 v
->next
= prog
->variants
;
1564 * Translate a tessellation control program to create a new variant.
1567 st_translate_tessctrl_program(struct st_context
*st
,
1568 struct st_common_program
*sttcp
)
1570 struct ureg_program
*ureg
;
1572 /* We have already compiled to NIR so just return */
1573 if (sttcp
->shader_program
)
1576 ureg
= ureg_create_with_screen(PIPE_SHADER_TESS_CTRL
, st
->pipe
->screen
);
1580 ureg_property(ureg
, TGSI_PROPERTY_TCS_VERTICES_OUT
,
1581 sttcp
->Base
.info
.tess
.tcs_vertices_out
);
1583 st_translate_program_common(st
, &sttcp
->Base
, sttcp
->glsl_to_tgsi
, ureg
,
1584 PIPE_SHADER_TESS_CTRL
, &sttcp
->tgsi
);
1586 free_glsl_to_tgsi_visitor(sttcp
->glsl_to_tgsi
);
1587 sttcp
->glsl_to_tgsi
= NULL
;
1593 * Translate a tessellation evaluation program to create a new variant.
1596 st_translate_tesseval_program(struct st_context
*st
,
1597 struct st_common_program
*sttep
)
1599 struct ureg_program
*ureg
;
1601 /* We have already compiled to NIR so just return */
1602 if (sttep
->shader_program
) {
1603 st_translate_program_stream_output(&sttep
->Base
, &sttep
->tgsi
.stream_output
);
1607 ureg
= ureg_create_with_screen(PIPE_SHADER_TESS_EVAL
, st
->pipe
->screen
);
1611 if (sttep
->Base
.info
.tess
.primitive_mode
== GL_ISOLINES
)
1612 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
, GL_LINES
);
1614 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
,
1615 sttep
->Base
.info
.tess
.primitive_mode
);
1617 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
1618 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
1619 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
1620 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
1621 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
1623 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
,
1624 (sttep
->Base
.info
.tess
.spacing
+ 1) % 3);
1626 ureg_property(ureg
, TGSI_PROPERTY_TES_VERTEX_ORDER_CW
,
1627 !sttep
->Base
.info
.tess
.ccw
);
1628 ureg_property(ureg
, TGSI_PROPERTY_TES_POINT_MODE
,
1629 sttep
->Base
.info
.tess
.point_mode
);
1631 st_translate_program_common(st
, &sttep
->Base
, sttep
->glsl_to_tgsi
,
1632 ureg
, PIPE_SHADER_TESS_EVAL
, &sttep
->tgsi
);
1634 free_glsl_to_tgsi_visitor(sttep
->glsl_to_tgsi
);
1635 sttep
->glsl_to_tgsi
= NULL
;
1641 * Translate a compute program to create a new variant.
1644 st_translate_compute_program(struct st_context
*st
,
1645 struct st_compute_program
*stcp
)
1647 struct ureg_program
*ureg
;
1648 struct pipe_shader_state prog
;
1650 if (stcp
->shader_program
) {
1651 /* no compute variants: */
1652 st_finalize_nir(st
, &stcp
->Base
, stcp
->shader_program
,
1653 (struct nir_shader
*) stcp
->tgsi
.prog
);
1658 ureg
= ureg_create_with_screen(PIPE_SHADER_COMPUTE
, st
->pipe
->screen
);
1662 st_translate_program_common(st
, &stcp
->Base
, stcp
->glsl_to_tgsi
, ureg
,
1663 PIPE_SHADER_COMPUTE
, &prog
);
1665 stcp
->tgsi
.ir_type
= PIPE_SHADER_IR_TGSI
;
1666 stcp
->tgsi
.req_local_mem
= stcp
->Base
.info
.cs
.shared_size
;
1667 stcp
->tgsi
.req_private_mem
= 0;
1668 stcp
->tgsi
.req_input_mem
= 0;
1670 free_glsl_to_tgsi_visitor(stcp
->glsl_to_tgsi
);
1671 stcp
->glsl_to_tgsi
= NULL
;
1677 * Get/create compute program variant.
1679 struct st_basic_variant
*
1680 st_get_cp_variant(struct st_context
*st
,
1681 struct pipe_compute_state
*tgsi
,
1682 struct st_basic_variant
**variants
)
1684 struct pipe_context
*pipe
= st
->pipe
;
1685 struct st_basic_variant
*v
;
1686 struct st_basic_variant_key key
;
1688 memset(&key
, 0, sizeof(key
));
1689 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1691 /* Search for existing variant */
1692 for (v
= *variants
; v
; v
= v
->next
) {
1693 if (memcmp(&v
->key
, &key
, sizeof(key
)) == 0) {
1700 v
= CALLOC_STRUCT(st_basic_variant
);
1702 /* fill in new variant */
1703 struct pipe_compute_state cs
= *tgsi
;
1704 if (tgsi
->ir_type
== PIPE_SHADER_IR_NIR
)
1705 cs
.prog
= nir_shader_clone(NULL
, tgsi
->prog
);
1706 v
->driver_shader
= pipe
->create_compute_state(pipe
, &cs
);
1709 /* insert into list */
1710 v
->next
= *variants
;
1720 * Vert/Geom/Frag programs have per-context variants. Free all the
1721 * variants attached to the given program which match the given context.
1724 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
)
1726 if (!target
|| target
== &_mesa_DummyProgram
)
1729 switch (target
->Target
) {
1730 case GL_VERTEX_PROGRAM_ARB
:
1732 struct st_vertex_program
*stvp
= (struct st_vertex_program
*) target
;
1733 struct st_vp_variant
*vpv
, **prevPtr
= &stvp
->variants
;
1735 for (vpv
= stvp
->variants
; vpv
; ) {
1736 struct st_vp_variant
*next
= vpv
->next
;
1737 if (vpv
->key
.st
== st
) {
1738 /* unlink from list */
1740 /* destroy this variant */
1741 delete_vp_variant(st
, vpv
);
1744 prevPtr
= &vpv
->next
;
1750 case GL_FRAGMENT_PROGRAM_ARB
:
1752 struct st_fragment_program
*stfp
=
1753 (struct st_fragment_program
*) target
;
1754 struct st_fp_variant
*fpv
, **prevPtr
= &stfp
->variants
;
1756 for (fpv
= stfp
->variants
; fpv
; ) {
1757 struct st_fp_variant
*next
= fpv
->next
;
1758 if (fpv
->key
.st
== st
) {
1759 /* unlink from list */
1761 /* destroy this variant */
1762 delete_fp_variant(st
, fpv
);
1765 prevPtr
= &fpv
->next
;
1771 case GL_GEOMETRY_PROGRAM_NV
:
1772 case GL_TESS_CONTROL_PROGRAM_NV
:
1773 case GL_TESS_EVALUATION_PROGRAM_NV
:
1774 case GL_COMPUTE_PROGRAM_NV
:
1776 struct st_common_program
*p
= st_common_program(target
);
1777 struct st_compute_program
*cp
= (struct st_compute_program
*)target
;
1778 struct st_basic_variant
**variants
=
1779 target
->Target
== GL_COMPUTE_PROGRAM_NV
? &cp
->variants
:
1781 struct st_basic_variant
*v
, **prevPtr
= variants
;
1783 for (v
= *variants
; v
; ) {
1784 struct st_basic_variant
*next
= v
->next
;
1785 if (v
->key
.st
== st
) {
1786 /* unlink from list */
1788 /* destroy this variant */
1789 delete_basic_variant(st
, v
, target
->Target
);
1799 _mesa_problem(NULL
, "Unexpected program target 0x%x in "
1800 "destroy_program_variants_cb()", target
->Target
);
1806 * Callback for _mesa_HashWalk. Free all the shader's program variants
1807 * which match the given context.
1810 destroy_shader_program_variants_cb(GLuint key
, void *data
, void *userData
)
1812 struct st_context
*st
= (struct st_context
*) userData
;
1813 struct gl_shader
*shader
= (struct gl_shader
*) data
;
1815 switch (shader
->Type
) {
1816 case GL_SHADER_PROGRAM_MESA
:
1818 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
1821 for (i
= 0; i
< ARRAY_SIZE(shProg
->_LinkedShaders
); i
++) {
1822 if (shProg
->_LinkedShaders
[i
])
1823 destroy_program_variants(st
, shProg
->_LinkedShaders
[i
]->Program
);
1827 case GL_VERTEX_SHADER
:
1828 case GL_FRAGMENT_SHADER
:
1829 case GL_GEOMETRY_SHADER
:
1830 case GL_TESS_CONTROL_SHADER
:
1831 case GL_TESS_EVALUATION_SHADER
:
1832 case GL_COMPUTE_SHADER
:
1841 * Callback for _mesa_HashWalk. Free all the program variants which match
1842 * the given context.
1845 destroy_program_variants_cb(GLuint key
, void *data
, void *userData
)
1847 struct st_context
*st
= (struct st_context
*) userData
;
1848 struct gl_program
*program
= (struct gl_program
*) data
;
1849 destroy_program_variants(st
, program
);
1854 * Walk over all shaders and programs to delete any variants which
1855 * belong to the given context.
1856 * This is called during context tear-down.
1859 st_destroy_program_variants(struct st_context
*st
)
1861 /* If shaders can be shared with other contexts, the last context will
1862 * call DeleteProgram on all shaders, releasing everything.
1864 if (st
->has_shareable_shaders
)
1867 /* ARB vert/frag program */
1868 _mesa_HashWalk(st
->ctx
->Shared
->Programs
,
1869 destroy_program_variants_cb
, st
);
1871 /* GLSL vert/frag/geom shaders */
1872 _mesa_HashWalk(st
->ctx
->Shared
->ShaderObjects
,
1873 destroy_shader_program_variants_cb
, st
);
1878 * For debugging, print/dump the current vertex program.
1881 st_print_current_vertex_program(void)
1883 GET_CURRENT_CONTEXT(ctx
);
1885 if (ctx
->VertexProgram
._Current
) {
1886 struct st_vertex_program
*stvp
=
1887 (struct st_vertex_program
*) ctx
->VertexProgram
._Current
;
1888 struct st_vp_variant
*stv
;
1890 debug_printf("Vertex program %u\n", stvp
->Base
.Id
);
1892 for (stv
= stvp
->variants
; stv
; stv
= stv
->next
) {
1893 debug_printf("variant %p\n", stv
);
1894 tgsi_dump(stv
->tgsi
.tokens
, 0);
1901 * Compile one shader variant.
1904 st_precompile_shader_variant(struct st_context
*st
,
1905 struct gl_program
*prog
)
1907 switch (prog
->Target
) {
1908 case GL_VERTEX_PROGRAM_ARB
: {
1909 struct st_vertex_program
*p
= (struct st_vertex_program
*)prog
;
1910 struct st_vp_variant_key key
;
1912 memset(&key
, 0, sizeof(key
));
1913 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1914 st_get_vp_variant(st
, p
, &key
);
1918 case GL_TESS_CONTROL_PROGRAM_NV
: {
1919 struct st_common_program
*p
= st_common_program(prog
);
1920 st_get_basic_variant(st
, PIPE_SHADER_TESS_CTRL
, p
);
1924 case GL_TESS_EVALUATION_PROGRAM_NV
: {
1925 struct st_common_program
*p
= st_common_program(prog
);
1926 st_get_basic_variant(st
, PIPE_SHADER_TESS_EVAL
, p
);
1930 case GL_GEOMETRY_PROGRAM_NV
: {
1931 struct st_common_program
*p
= st_common_program(prog
);
1932 st_get_basic_variant(st
, PIPE_SHADER_GEOMETRY
, p
);
1936 case GL_FRAGMENT_PROGRAM_ARB
: {
1937 struct st_fragment_program
*p
= (struct st_fragment_program
*)prog
;
1938 struct st_fp_variant_key key
;
1940 memset(&key
, 0, sizeof(key
));
1941 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1942 st_get_fp_variant(st
, p
, &key
);
1946 case GL_COMPUTE_PROGRAM_NV
: {
1947 struct st_compute_program
*p
= (struct st_compute_program
*)prog
;
1948 st_get_cp_variant(st
, &p
->tgsi
, &p
->variants
);