mesa/st: Add support for GL_ARB_cull_distance (v2)
[mesa.git] / src / mesa / state_tracker / st_program.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 * Brian Paul
31 */
32
33
34 #include "main/imports.h"
35 #include "main/hash.h"
36 #include "main/mtypes.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "program/programopt.h"
40
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "pipe/p_shader_tokens.h"
44 #include "draw/draw_context.h"
45 #include "tgsi/tgsi_dump.h"
46 #include "tgsi/tgsi_emulate.h"
47 #include "tgsi/tgsi_parse.h"
48 #include "tgsi/tgsi_ureg.h"
49
50 #include "st_debug.h"
51 #include "st_cb_bitmap.h"
52 #include "st_cb_drawpixels.h"
53 #include "st_context.h"
54 #include "st_program.h"
55 #include "st_mesa_to_tgsi.h"
56 #include "st_atifs_to_tgsi.h"
57 #include "cso_cache/cso_context.h"
58
59
60
61 /**
62 * Delete a vertex program variant. Note the caller must unlink
63 * the variant from the linked list.
64 */
65 static void
66 delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
67 {
68 if (vpv->driver_shader)
69 cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
70
71 if (vpv->draw_shader)
72 draw_delete_vertex_shader( st->draw, vpv->draw_shader );
73
74 if (vpv->tgsi.tokens)
75 ureg_free_tokens(vpv->tgsi.tokens);
76
77 free( vpv );
78 }
79
80
81
82 /**
83 * Clean out any old compilations:
84 */
85 void
86 st_release_vp_variants( struct st_context *st,
87 struct st_vertex_program *stvp )
88 {
89 struct st_vp_variant *vpv;
90
91 for (vpv = stvp->variants; vpv; ) {
92 struct st_vp_variant *next = vpv->next;
93 delete_vp_variant(st, vpv);
94 vpv = next;
95 }
96
97 stvp->variants = NULL;
98
99 if (stvp->tgsi.tokens) {
100 tgsi_free_tokens(stvp->tgsi.tokens);
101 stvp->tgsi.tokens = NULL;
102 }
103 }
104
105
106
107 /**
108 * Delete a fragment program variant. Note the caller must unlink
109 * the variant from the linked list.
110 */
111 static void
112 delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
113 {
114 if (fpv->driver_shader)
115 cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
116 free(fpv);
117 }
118
119
120 /**
121 * Free all variants of a fragment program.
122 */
123 void
124 st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
125 {
126 struct st_fp_variant *fpv;
127
128 for (fpv = stfp->variants; fpv; ) {
129 struct st_fp_variant *next = fpv->next;
130 delete_fp_variant(st, fpv);
131 fpv = next;
132 }
133
134 stfp->variants = NULL;
135
136 if (stfp->tgsi.tokens) {
137 ureg_free_tokens(stfp->tgsi.tokens);
138 stfp->tgsi.tokens = NULL;
139 }
140 }
141
142
143 /**
144 * Delete a basic program variant. Note the caller must unlink
145 * the variant from the linked list.
146 */
147 static void
148 delete_basic_variant(struct st_context *st, struct st_basic_variant *v,
149 GLenum target)
150 {
151 if (v->driver_shader) {
152 switch (target) {
153 case GL_TESS_CONTROL_PROGRAM_NV:
154 cso_delete_tessctrl_shader(st->cso_context, v->driver_shader);
155 break;
156 case GL_TESS_EVALUATION_PROGRAM_NV:
157 cso_delete_tesseval_shader(st->cso_context, v->driver_shader);
158 break;
159 case GL_GEOMETRY_PROGRAM_NV:
160 cso_delete_geometry_shader(st->cso_context, v->driver_shader);
161 break;
162 case GL_COMPUTE_PROGRAM_NV:
163 cso_delete_compute_shader(st->cso_context, v->driver_shader);
164 break;
165 default:
166 assert(!"this shouldn't occur");
167 }
168 }
169
170 free(v);
171 }
172
173
174 /**
175 * Free all basic program variants.
176 */
177 void
178 st_release_basic_variants(struct st_context *st, GLenum target,
179 struct st_basic_variant **variants,
180 struct pipe_shader_state *tgsi)
181 {
182 struct st_basic_variant *v;
183
184 for (v = *variants; v; ) {
185 struct st_basic_variant *next = v->next;
186 delete_basic_variant(st, v, target);
187 v = next;
188 }
189
190 *variants = NULL;
191
192 if (tgsi->tokens) {
193 ureg_free_tokens(tgsi->tokens);
194 tgsi->tokens = NULL;
195 }
196 }
197
198
199 /**
200 * Free all variants of a compute program.
201 */
202 void
203 st_release_cp_variants(struct st_context *st, struct st_compute_program *stcp)
204 {
205 struct st_basic_variant **variants = &stcp->variants;
206 struct st_basic_variant *v;
207
208 for (v = *variants; v; ) {
209 struct st_basic_variant *next = v->next;
210 delete_basic_variant(st, v, stcp->Base.Base.Target);
211 v = next;
212 }
213
214 *variants = NULL;
215
216 if (stcp->tgsi.prog) {
217 ureg_free_tokens(stcp->tgsi.prog);
218 stcp->tgsi.prog = NULL;
219 }
220 }
221
222
223 /**
224 * Translate a vertex program.
225 */
226 bool
227 st_translate_vertex_program(struct st_context *st,
228 struct st_vertex_program *stvp)
229 {
230 struct ureg_program *ureg;
231 enum pipe_error error;
232 unsigned num_outputs = 0;
233 unsigned attr;
234 unsigned input_to_index[VERT_ATTRIB_MAX] = {0};
235 unsigned output_slot_to_attr[VARYING_SLOT_MAX] = {0};
236 ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
237 ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
238
239 stvp->num_inputs = 0;
240
241 if (stvp->Base.IsPositionInvariant)
242 _mesa_insert_mvp_code(st->ctx, &stvp->Base);
243
244 /*
245 * Determine number of inputs, the mappings between VERT_ATTRIB_x
246 * and TGSI generic input indexes, plus input attrib semantic info.
247 */
248 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
249 if ((stvp->Base.Base.InputsRead & BITFIELD64_BIT(attr)) != 0) {
250 input_to_index[attr] = stvp->num_inputs;
251 stvp->index_to_input[stvp->num_inputs] = attr;
252 stvp->num_inputs++;
253 if ((stvp->Base.Base.DoubleInputsRead & BITFIELD64_BIT(attr)) != 0) {
254 /* add placeholder for second part of a double attribute */
255 stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
256 stvp->num_inputs++;
257 }
258 }
259 }
260 /* bit of a hack, presetup potentially unused edgeflag input */
261 input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
262 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
263
264 /* Compute mapping of vertex program outputs to slots.
265 */
266 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
267 if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
268 stvp->result_to_output[attr] = ~0;
269 }
270 else {
271 unsigned slot = num_outputs++;
272
273 stvp->result_to_output[attr] = slot;
274 output_slot_to_attr[slot] = attr;
275
276 switch (attr) {
277 case VARYING_SLOT_POS:
278 output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
279 output_semantic_index[slot] = 0;
280 break;
281 case VARYING_SLOT_COL0:
282 output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
283 output_semantic_index[slot] = 0;
284 break;
285 case VARYING_SLOT_COL1:
286 output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
287 output_semantic_index[slot] = 1;
288 break;
289 case VARYING_SLOT_BFC0:
290 output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
291 output_semantic_index[slot] = 0;
292 break;
293 case VARYING_SLOT_BFC1:
294 output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
295 output_semantic_index[slot] = 1;
296 break;
297 case VARYING_SLOT_FOGC:
298 output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
299 output_semantic_index[slot] = 0;
300 break;
301 case VARYING_SLOT_PSIZ:
302 output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
303 output_semantic_index[slot] = 0;
304 break;
305 case VARYING_SLOT_CLIP_DIST0:
306 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
307 output_semantic_index[slot] = 0;
308 break;
309 case VARYING_SLOT_CLIP_DIST1:
310 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
311 output_semantic_index[slot] = 1;
312 break;
313 case VARYING_SLOT_CULL_DIST0:
314 case VARYING_SLOT_CULL_DIST1:
315 /* these should have been lowered by GLSL */
316 assert(0);
317 break;
318 case VARYING_SLOT_EDGE:
319 assert(0);
320 break;
321 case VARYING_SLOT_CLIP_VERTEX:
322 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
323 output_semantic_index[slot] = 0;
324 break;
325 case VARYING_SLOT_LAYER:
326 output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
327 output_semantic_index[slot] = 0;
328 break;
329 case VARYING_SLOT_VIEWPORT:
330 output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
331 output_semantic_index[slot] = 0;
332 break;
333
334 case VARYING_SLOT_TEX0:
335 case VARYING_SLOT_TEX1:
336 case VARYING_SLOT_TEX2:
337 case VARYING_SLOT_TEX3:
338 case VARYING_SLOT_TEX4:
339 case VARYING_SLOT_TEX5:
340 case VARYING_SLOT_TEX6:
341 case VARYING_SLOT_TEX7:
342 if (st->needs_texcoord_semantic) {
343 output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
344 output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
345 break;
346 }
347 /* fall through */
348 case VARYING_SLOT_VAR0:
349 default:
350 assert(attr >= VARYING_SLOT_VAR0 ||
351 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
352 output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
353 output_semantic_index[slot] =
354 st_get_generic_varying_index(st, attr);
355 break;
356 }
357 }
358 }
359 /* similar hack to above, presetup potentially unused edgeflag output */
360 stvp->result_to_output[VARYING_SLOT_EDGE] = num_outputs;
361 output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
362 output_semantic_index[num_outputs] = 0;
363
364 if (!stvp->glsl_to_tgsi)
365 _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
366
367 ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
368 if (ureg == NULL)
369 return false;
370
371 if (stvp->Base.Base.ClipDistanceArraySize)
372 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
373 stvp->Base.Base.ClipDistanceArraySize);
374 if (stvp->Base.Base.CullDistanceArraySize)
375 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
376 stvp->Base.Base.CullDistanceArraySize);
377
378 if (ST_DEBUG & DEBUG_MESA) {
379 _mesa_print_program(&stvp->Base.Base);
380 _mesa_print_program_parameters(st->ctx, &stvp->Base.Base);
381 debug_printf("\n");
382 }
383
384 if (stvp->glsl_to_tgsi) {
385 error = st_translate_program(st->ctx,
386 PIPE_SHADER_VERTEX,
387 ureg,
388 stvp->glsl_to_tgsi,
389 &stvp->Base.Base,
390 /* inputs */
391 stvp->num_inputs,
392 input_to_index,
393 NULL, /* inputSlotToAttr */
394 NULL, /* input semantic name */
395 NULL, /* input semantic index */
396 NULL, /* interp mode */
397 NULL, /* interp location */
398 /* outputs */
399 num_outputs,
400 stvp->result_to_output,
401 output_slot_to_attr,
402 output_semantic_name,
403 output_semantic_index);
404
405 st_translate_stream_output_info(stvp->glsl_to_tgsi,
406 stvp->result_to_output,
407 &stvp->tgsi.stream_output);
408
409 free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
410 stvp->glsl_to_tgsi = NULL;
411 } else
412 error = st_translate_mesa_program(st->ctx,
413 PIPE_SHADER_VERTEX,
414 ureg,
415 &stvp->Base.Base,
416 /* inputs */
417 stvp->num_inputs,
418 input_to_index,
419 NULL, /* input semantic name */
420 NULL, /* input semantic index */
421 NULL,
422 /* outputs */
423 num_outputs,
424 stvp->result_to_output,
425 output_semantic_name,
426 output_semantic_index);
427
428 if (error) {
429 debug_printf("%s: failed to translate Mesa program:\n", __func__);
430 _mesa_print_program(&stvp->Base.Base);
431 debug_assert(0);
432 return false;
433 }
434
435 stvp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
436 ureg_destroy(ureg);
437 return stvp->tgsi.tokens != NULL;
438 }
439
440 static struct st_vp_variant *
441 st_create_vp_variant(struct st_context *st,
442 struct st_vertex_program *stvp,
443 const struct st_vp_variant_key *key)
444 {
445 struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
446 struct pipe_context *pipe = st->pipe;
447
448 vpv->key = *key;
449 vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
450 vpv->tgsi.stream_output = stvp->tgsi.stream_output;
451 vpv->num_inputs = stvp->num_inputs;
452
453 /* Emulate features. */
454 if (key->clamp_color || key->passthrough_edgeflags) {
455 const struct tgsi_token *tokens;
456 unsigned flags =
457 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
458 (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0);
459
460 tokens = tgsi_emulate(vpv->tgsi.tokens, flags);
461
462 if (tokens) {
463 tgsi_free_tokens(vpv->tgsi.tokens);
464 vpv->tgsi.tokens = tokens;
465
466 if (key->passthrough_edgeflags)
467 vpv->num_inputs++;
468 } else
469 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
470 }
471
472 if (ST_DEBUG & DEBUG_TGSI) {
473 tgsi_dump(vpv->tgsi.tokens, 0);
474 debug_printf("\n");
475 }
476
477 vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
478 return vpv;
479 }
480
481
482 /**
483 * Find/create a vertex program variant.
484 */
485 struct st_vp_variant *
486 st_get_vp_variant(struct st_context *st,
487 struct st_vertex_program *stvp,
488 const struct st_vp_variant_key *key)
489 {
490 struct st_vp_variant *vpv;
491
492 /* Search for existing variant */
493 for (vpv = stvp->variants; vpv; vpv = vpv->next) {
494 if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
495 break;
496 }
497 }
498
499 if (!vpv) {
500 /* create now */
501 vpv = st_create_vp_variant(st, stvp, key);
502 if (vpv) {
503 /* insert into list */
504 vpv->next = stvp->variants;
505 stvp->variants = vpv;
506 }
507 }
508
509 return vpv;
510 }
511
512
513 static unsigned
514 st_translate_interp(enum glsl_interp_qualifier glsl_qual, bool is_color)
515 {
516 switch (glsl_qual) {
517 case INTERP_QUALIFIER_NONE:
518 if (is_color)
519 return TGSI_INTERPOLATE_COLOR;
520 return TGSI_INTERPOLATE_PERSPECTIVE;
521 case INTERP_QUALIFIER_SMOOTH:
522 return TGSI_INTERPOLATE_PERSPECTIVE;
523 case INTERP_QUALIFIER_FLAT:
524 return TGSI_INTERPOLATE_CONSTANT;
525 case INTERP_QUALIFIER_NOPERSPECTIVE:
526 return TGSI_INTERPOLATE_LINEAR;
527 default:
528 assert(0 && "unexpected interp mode in st_translate_interp()");
529 return TGSI_INTERPOLATE_PERSPECTIVE;
530 }
531 }
532
533
534 /**
535 * Translate a Mesa fragment shader into a TGSI shader.
536 */
537 bool
538 st_translate_fragment_program(struct st_context *st,
539 struct st_fragment_program *stfp)
540 {
541 GLuint outputMapping[FRAG_RESULT_MAX];
542 GLuint inputMapping[VARYING_SLOT_MAX];
543 GLuint inputSlotToAttr[VARYING_SLOT_MAX];
544 GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
545 GLuint interpLocation[PIPE_MAX_SHADER_INPUTS];
546 GLuint attr;
547 GLbitfield64 inputsRead;
548 struct ureg_program *ureg;
549
550 GLboolean write_all = GL_FALSE;
551
552 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
553 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
554 uint fs_num_inputs = 0;
555
556 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
557 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
558 uint fs_num_outputs = 0;
559
560 memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr));
561
562 if (!stfp->glsl_to_tgsi) {
563 _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
564 if (st->ctx->Const.GLSLFragCoordIsSysVal)
565 _mesa_program_fragment_position_to_sysval(&stfp->Base.Base);
566 }
567
568 /*
569 * Convert Mesa program inputs to TGSI input register semantics.
570 */
571 inputsRead = stfp->Base.Base.InputsRead;
572 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
573 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
574 const GLuint slot = fs_num_inputs++;
575
576 inputMapping[attr] = slot;
577 inputSlotToAttr[slot] = attr;
578 if (stfp->Base.IsCentroid & BITFIELD64_BIT(attr))
579 interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTROID;
580 else if (stfp->Base.IsSample & BITFIELD64_BIT(attr))
581 interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE;
582 else
583 interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTER;
584
585 switch (attr) {
586 case VARYING_SLOT_POS:
587 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
588 input_semantic_index[slot] = 0;
589 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
590 break;
591 case VARYING_SLOT_COL0:
592 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
593 input_semantic_index[slot] = 0;
594 interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
595 TRUE);
596 break;
597 case VARYING_SLOT_COL1:
598 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
599 input_semantic_index[slot] = 1;
600 interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
601 TRUE);
602 break;
603 case VARYING_SLOT_FOGC:
604 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
605 input_semantic_index[slot] = 0;
606 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
607 break;
608 case VARYING_SLOT_FACE:
609 input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
610 input_semantic_index[slot] = 0;
611 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
612 break;
613 case VARYING_SLOT_PRIMITIVE_ID:
614 input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
615 input_semantic_index[slot] = 0;
616 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
617 break;
618 case VARYING_SLOT_LAYER:
619 input_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
620 input_semantic_index[slot] = 0;
621 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
622 break;
623 case VARYING_SLOT_VIEWPORT:
624 input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
625 input_semantic_index[slot] = 0;
626 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
627 break;
628 case VARYING_SLOT_CLIP_DIST0:
629 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
630 input_semantic_index[slot] = 0;
631 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
632 break;
633 case VARYING_SLOT_CLIP_DIST1:
634 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
635 input_semantic_index[slot] = 1;
636 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
637 break;
638 case VARYING_SLOT_CULL_DIST0:
639 case VARYING_SLOT_CULL_DIST1:
640 /* these should have been lowered by GLSL */
641 assert(0);
642 break;
643 /* In most cases, there is nothing special about these
644 * inputs, so adopt a convention to use the generic
645 * semantic name and the mesa VARYING_SLOT_ number as the
646 * index.
647 *
648 * All that is required is that the vertex shader labels
649 * its own outputs similarly, and that the vertex shader
650 * generates at least every output required by the
651 * fragment shader plus fixed-function hardware (such as
652 * BFC).
653 *
654 * However, some drivers may need us to identify the PNTC and TEXi
655 * varyings if, for example, their capability to replace them with
656 * sprite coordinates is limited.
657 */
658 case VARYING_SLOT_PNTC:
659 if (st->needs_texcoord_semantic) {
660 input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD;
661 input_semantic_index[slot] = 0;
662 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
663 break;
664 }
665 /* fall through */
666 case VARYING_SLOT_TEX0:
667 case VARYING_SLOT_TEX1:
668 case VARYING_SLOT_TEX2:
669 case VARYING_SLOT_TEX3:
670 case VARYING_SLOT_TEX4:
671 case VARYING_SLOT_TEX5:
672 case VARYING_SLOT_TEX6:
673 case VARYING_SLOT_TEX7:
674 if (st->needs_texcoord_semantic) {
675 input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
676 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
677 interpMode[slot] =
678 st_translate_interp(stfp->Base.InterpQualifier[attr], FALSE);
679 break;
680 }
681 /* fall through */
682 case VARYING_SLOT_VAR0:
683 default:
684 /* Semantic indices should be zero-based because drivers may choose
685 * to assign a fixed slot determined by that index.
686 * This is useful because ARB_separate_shader_objects uses location
687 * qualifiers for linkage, and if the semantic index corresponds to
688 * these locations, linkage passes in the driver become unecessary.
689 *
690 * If needs_texcoord_semantic is true, no semantic indices will be
691 * consumed for the TEXi varyings, and we can base the locations of
692 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
693 */
694 assert(attr >= VARYING_SLOT_VAR0 || attr == VARYING_SLOT_PNTC ||
695 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
696 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
697 input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
698 if (attr == VARYING_SLOT_PNTC)
699 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
700 else
701 interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
702 FALSE);
703 break;
704 }
705 }
706 else {
707 inputMapping[attr] = -1;
708 }
709 }
710
711 /*
712 * Semantics and mapping for outputs
713 */
714 {
715 uint numColors = 0;
716 GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
717
718 /* if z is written, emit that first */
719 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
720 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
721 fs_output_semantic_index[fs_num_outputs] = 0;
722 outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
723 fs_num_outputs++;
724 outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
725 }
726
727 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
728 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
729 fs_output_semantic_index[fs_num_outputs] = 0;
730 outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
731 fs_num_outputs++;
732 outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
733 }
734
735 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
736 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
737 fs_output_semantic_index[fs_num_outputs] = 0;
738 outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
739 fs_num_outputs++;
740 outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
741 }
742
743 /* handle remaining outputs (color) */
744 for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
745 if (outputsWritten & BITFIELD64_BIT(attr)) {
746 switch (attr) {
747 case FRAG_RESULT_DEPTH:
748 case FRAG_RESULT_STENCIL:
749 case FRAG_RESULT_SAMPLE_MASK:
750 /* handled above */
751 assert(0);
752 break;
753 case FRAG_RESULT_COLOR:
754 write_all = GL_TRUE; /* fallthrough */
755 default:
756 assert(attr == FRAG_RESULT_COLOR ||
757 (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
758 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
759 fs_output_semantic_index[fs_num_outputs] = numColors;
760 outputMapping[attr] = fs_num_outputs;
761 numColors++;
762 break;
763 }
764
765 fs_num_outputs++;
766 }
767 }
768 }
769
770 ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
771 if (ureg == NULL)
772 return false;
773
774 if (ST_DEBUG & DEBUG_MESA) {
775 _mesa_print_program(&stfp->Base.Base);
776 _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
777 debug_printf("\n");
778 }
779 if (write_all == GL_TRUE)
780 ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
781
782 if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) {
783 switch (stfp->Base.FragDepthLayout) {
784 case FRAG_DEPTH_LAYOUT_ANY:
785 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
786 TGSI_FS_DEPTH_LAYOUT_ANY);
787 break;
788 case FRAG_DEPTH_LAYOUT_GREATER:
789 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
790 TGSI_FS_DEPTH_LAYOUT_GREATER);
791 break;
792 case FRAG_DEPTH_LAYOUT_LESS:
793 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
794 TGSI_FS_DEPTH_LAYOUT_LESS);
795 break;
796 case FRAG_DEPTH_LAYOUT_UNCHANGED:
797 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
798 TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
799 break;
800 default:
801 assert(0);
802 }
803 }
804
805 if (stfp->glsl_to_tgsi) {
806 st_translate_program(st->ctx,
807 PIPE_SHADER_FRAGMENT,
808 ureg,
809 stfp->glsl_to_tgsi,
810 &stfp->Base.Base,
811 /* inputs */
812 fs_num_inputs,
813 inputMapping,
814 inputSlotToAttr,
815 input_semantic_name,
816 input_semantic_index,
817 interpMode,
818 interpLocation,
819 /* outputs */
820 fs_num_outputs,
821 outputMapping,
822 NULL,
823 fs_output_semantic_name,
824 fs_output_semantic_index);
825
826 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
827 stfp->glsl_to_tgsi = NULL;
828 } else if (stfp->ati_fs)
829 st_translate_atifs_program(ureg,
830 stfp->ati_fs,
831 &stfp->Base.Base,
832 /* inputs */
833 fs_num_inputs,
834 inputMapping,
835 input_semantic_name,
836 input_semantic_index,
837 interpMode,
838 /* outputs */
839 fs_num_outputs,
840 outputMapping,
841 fs_output_semantic_name,
842 fs_output_semantic_index);
843 else
844 st_translate_mesa_program(st->ctx,
845 PIPE_SHADER_FRAGMENT,
846 ureg,
847 &stfp->Base.Base,
848 /* inputs */
849 fs_num_inputs,
850 inputMapping,
851 input_semantic_name,
852 input_semantic_index,
853 interpMode,
854 /* outputs */
855 fs_num_outputs,
856 outputMapping,
857 fs_output_semantic_name,
858 fs_output_semantic_index);
859
860 stfp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
861 ureg_destroy(ureg);
862 return stfp->tgsi.tokens != NULL;
863 }
864
865 static struct st_fp_variant *
866 st_create_fp_variant(struct st_context *st,
867 struct st_fragment_program *stfp,
868 const struct st_fp_variant_key *key)
869 {
870 struct pipe_context *pipe = st->pipe;
871 struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
872 struct pipe_shader_state tgsi = {0};
873
874 if (!variant)
875 return NULL;
876
877 tgsi.tokens = stfp->tgsi.tokens;
878
879 assert(!(key->bitmap && key->drawpixels));
880
881 /* Fix texture targets and add fog for ATI_fs */
882 if (stfp->ati_fs) {
883 const struct tgsi_token *tokens = st_fixup_atifs(tgsi.tokens, key);
884
885 if (tokens)
886 tgsi.tokens = tokens;
887 else
888 fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
889 }
890
891 /* Emulate features. */
892 if (key->clamp_color || key->persample_shading) {
893 const struct tgsi_token *tokens;
894 unsigned flags =
895 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
896 (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0);
897
898 tokens = tgsi_emulate(tgsi.tokens, flags);
899
900 if (tokens) {
901 if (tgsi.tokens != stfp->tgsi.tokens)
902 tgsi_free_tokens(tgsi.tokens);
903 tgsi.tokens = tokens;
904 } else
905 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
906 }
907
908 /* glBitmap */
909 if (key->bitmap) {
910 const struct tgsi_token *tokens;
911
912 variant->bitmap_sampler = ffs(~stfp->Base.Base.SamplersUsed) - 1;
913
914 tokens = st_get_bitmap_shader(tgsi.tokens,
915 st->internal_target,
916 variant->bitmap_sampler,
917 st->needs_texcoord_semantic,
918 st->bitmap.tex_format ==
919 PIPE_FORMAT_L8_UNORM);
920
921 if (tokens) {
922 if (tgsi.tokens != stfp->tgsi.tokens)
923 tgsi_free_tokens(tgsi.tokens);
924 tgsi.tokens = tokens;
925 } else
926 fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
927 }
928
929 /* glDrawPixels (color only) */
930 if (key->drawpixels) {
931 const struct tgsi_token *tokens;
932 unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
933 struct gl_program_parameter_list *params = stfp->Base.Base.Parameters;
934
935 /* Find the first unused slot. */
936 variant->drawpix_sampler = ffs(~stfp->Base.Base.SamplersUsed) - 1;
937
938 if (key->pixelMaps) {
939 unsigned samplers_used = stfp->Base.Base.SamplersUsed |
940 (1 << variant->drawpix_sampler);
941
942 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
943 }
944
945 if (key->scaleAndBias) {
946 static const gl_state_index scale_state[STATE_LENGTH] =
947 { STATE_INTERNAL, STATE_PT_SCALE };
948 static const gl_state_index bias_state[STATE_LENGTH] =
949 { STATE_INTERNAL, STATE_PT_BIAS };
950
951 scale_const = _mesa_add_state_reference(params, scale_state);
952 bias_const = _mesa_add_state_reference(params, bias_state);
953 }
954
955 {
956 static const gl_state_index state[STATE_LENGTH] =
957 { STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
958
959 texcoord_const = _mesa_add_state_reference(params, state);
960 }
961
962 tokens = st_get_drawpix_shader(tgsi.tokens,
963 st->needs_texcoord_semantic,
964 key->scaleAndBias, scale_const,
965 bias_const, key->pixelMaps,
966 variant->drawpix_sampler,
967 variant->pixelmap_sampler,
968 texcoord_const, st->internal_target);
969
970 if (tokens) {
971 if (tgsi.tokens != stfp->tgsi.tokens)
972 tgsi_free_tokens(tgsi.tokens);
973 tgsi.tokens = tokens;
974 } else
975 fprintf(stderr, "mesa: cannot create a shader for glDrawPixels\n");
976 }
977
978 if (ST_DEBUG & DEBUG_TGSI) {
979 tgsi_dump(tgsi.tokens, 0);
980 debug_printf("\n");
981 }
982
983 /* fill in variant */
984 variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
985 variant->key = *key;
986
987 if (tgsi.tokens != stfp->tgsi.tokens)
988 tgsi_free_tokens(tgsi.tokens);
989 return variant;
990 }
991
992 /**
993 * Translate fragment program if needed.
994 */
995 struct st_fp_variant *
996 st_get_fp_variant(struct st_context *st,
997 struct st_fragment_program *stfp,
998 const struct st_fp_variant_key *key)
999 {
1000 struct st_fp_variant *fpv;
1001
1002 /* Search for existing variant */
1003 for (fpv = stfp->variants; fpv; fpv = fpv->next) {
1004 if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
1005 break;
1006 }
1007 }
1008
1009 if (!fpv) {
1010 /* create new */
1011 fpv = st_create_fp_variant(st, stfp, key);
1012 if (fpv) {
1013 /* insert into list */
1014 fpv->next = stfp->variants;
1015 stfp->variants = fpv;
1016 }
1017 }
1018
1019 return fpv;
1020 }
1021
1022
1023 /**
1024 * Translate a program. This is common code for geometry and tessellation
1025 * shaders.
1026 */
1027 static void
1028 st_translate_program_common(struct st_context *st,
1029 struct gl_program *prog,
1030 struct glsl_to_tgsi_visitor *glsl_to_tgsi,
1031 struct ureg_program *ureg,
1032 unsigned tgsi_processor,
1033 struct pipe_shader_state *out_state)
1034 {
1035 GLuint inputSlotToAttr[VARYING_SLOT_TESS_MAX];
1036 GLuint inputMapping[VARYING_SLOT_TESS_MAX];
1037 GLuint outputSlotToAttr[VARYING_SLOT_TESS_MAX];
1038 GLuint outputMapping[VARYING_SLOT_TESS_MAX];
1039 GLuint attr;
1040
1041 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
1042 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
1043 uint num_inputs = 0;
1044
1045 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
1046 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
1047 uint num_outputs = 0;
1048
1049 GLint i;
1050
1051 memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
1052 memset(inputMapping, 0, sizeof(inputMapping));
1053 memset(outputSlotToAttr, 0, sizeof(outputSlotToAttr));
1054 memset(outputMapping, 0, sizeof(outputMapping));
1055 memset(out_state, 0, sizeof(*out_state));
1056
1057 if (prog->ClipDistanceArraySize)
1058 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
1059 prog->ClipDistanceArraySize);
1060 if (prog->CullDistanceArraySize)
1061 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
1062 prog->CullDistanceArraySize);
1063
1064 /*
1065 * Convert Mesa program inputs to TGSI input register semantics.
1066 */
1067 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1068 if ((prog->InputsRead & BITFIELD64_BIT(attr)) != 0) {
1069 const GLuint slot = num_inputs++;
1070
1071 inputMapping[attr] = slot;
1072 inputSlotToAttr[slot] = attr;
1073
1074 switch (attr) {
1075 case VARYING_SLOT_PRIMITIVE_ID:
1076 assert(tgsi_processor == PIPE_SHADER_GEOMETRY);
1077 input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
1078 input_semantic_index[slot] = 0;
1079 break;
1080 case VARYING_SLOT_POS:
1081 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
1082 input_semantic_index[slot] = 0;
1083 break;
1084 case VARYING_SLOT_COL0:
1085 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1086 input_semantic_index[slot] = 0;
1087 break;
1088 case VARYING_SLOT_COL1:
1089 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1090 input_semantic_index[slot] = 1;
1091 break;
1092 case VARYING_SLOT_FOGC:
1093 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
1094 input_semantic_index[slot] = 0;
1095 break;
1096 case VARYING_SLOT_CLIP_VERTEX:
1097 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
1098 input_semantic_index[slot] = 0;
1099 break;
1100 case VARYING_SLOT_CLIP_DIST0:
1101 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1102 input_semantic_index[slot] = 0;
1103 break;
1104 case VARYING_SLOT_CLIP_DIST1:
1105 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1106 input_semantic_index[slot] = 1;
1107 break;
1108 case VARYING_SLOT_CULL_DIST0:
1109 case VARYING_SLOT_CULL_DIST1:
1110 /* these should have been lowered by GLSL */
1111 assert(0);
1112 break;
1113 case VARYING_SLOT_PSIZ:
1114 input_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
1115 input_semantic_index[slot] = 0;
1116 break;
1117 case VARYING_SLOT_TEX0:
1118 case VARYING_SLOT_TEX1:
1119 case VARYING_SLOT_TEX2:
1120 case VARYING_SLOT_TEX3:
1121 case VARYING_SLOT_TEX4:
1122 case VARYING_SLOT_TEX5:
1123 case VARYING_SLOT_TEX6:
1124 case VARYING_SLOT_TEX7:
1125 if (st->needs_texcoord_semantic) {
1126 input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
1127 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
1128 break;
1129 }
1130 /* fall through */
1131 case VARYING_SLOT_VAR0:
1132 default:
1133 assert(attr >= VARYING_SLOT_VAR0 ||
1134 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
1135 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
1136 input_semantic_index[slot] =
1137 st_get_generic_varying_index(st, attr);
1138 break;
1139 }
1140 }
1141 }
1142
1143 /* Also add patch inputs. */
1144 for (attr = 0; attr < 32; attr++) {
1145 if (prog->PatchInputsRead & (1u << attr)) {
1146 GLuint slot = num_inputs++;
1147 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1148
1149 inputMapping[patch_attr] = slot;
1150 inputSlotToAttr[slot] = patch_attr;
1151 input_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1152 input_semantic_index[slot] = attr;
1153 }
1154 }
1155
1156 /* initialize output semantics to defaults */
1157 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
1158 output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
1159 output_semantic_index[i] = 0;
1160 }
1161
1162 /*
1163 * Determine number of outputs, the (default) output register
1164 * mapping and the semantic information for each output.
1165 */
1166 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1167 if (prog->OutputsWritten & BITFIELD64_BIT(attr)) {
1168 GLuint slot = num_outputs++;
1169
1170 outputMapping[attr] = slot;
1171 outputSlotToAttr[slot] = attr;
1172
1173 switch (attr) {
1174 case VARYING_SLOT_POS:
1175 assert(slot == 0);
1176 output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
1177 output_semantic_index[slot] = 0;
1178 break;
1179 case VARYING_SLOT_COL0:
1180 output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1181 output_semantic_index[slot] = 0;
1182 break;
1183 case VARYING_SLOT_COL1:
1184 output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1185 output_semantic_index[slot] = 1;
1186 break;
1187 case VARYING_SLOT_BFC0:
1188 output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
1189 output_semantic_index[slot] = 0;
1190 break;
1191 case VARYING_SLOT_BFC1:
1192 output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
1193 output_semantic_index[slot] = 1;
1194 break;
1195 case VARYING_SLOT_FOGC:
1196 output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
1197 output_semantic_index[slot] = 0;
1198 break;
1199 case VARYING_SLOT_PSIZ:
1200 output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
1201 output_semantic_index[slot] = 0;
1202 break;
1203 case VARYING_SLOT_CLIP_VERTEX:
1204 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
1205 output_semantic_index[slot] = 0;
1206 break;
1207 case VARYING_SLOT_CLIP_DIST0:
1208 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1209 output_semantic_index[slot] = 0;
1210 break;
1211 case VARYING_SLOT_CLIP_DIST1:
1212 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1213 output_semantic_index[slot] = 1;
1214 break;
1215 case VARYING_SLOT_CULL_DIST0:
1216 case VARYING_SLOT_CULL_DIST1:
1217 /* these should have been lowered by GLSL */
1218 assert(0);
1219 break;
1220 case VARYING_SLOT_LAYER:
1221 output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
1222 output_semantic_index[slot] = 0;
1223 break;
1224 case VARYING_SLOT_PRIMITIVE_ID:
1225 output_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
1226 output_semantic_index[slot] = 0;
1227 break;
1228 case VARYING_SLOT_VIEWPORT:
1229 output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
1230 output_semantic_index[slot] = 0;
1231 break;
1232 case VARYING_SLOT_TESS_LEVEL_OUTER:
1233 output_semantic_name[slot] = TGSI_SEMANTIC_TESSOUTER;
1234 output_semantic_index[slot] = 0;
1235 break;
1236 case VARYING_SLOT_TESS_LEVEL_INNER:
1237 output_semantic_name[slot] = TGSI_SEMANTIC_TESSINNER;
1238 output_semantic_index[slot] = 0;
1239 break;
1240 case VARYING_SLOT_TEX0:
1241 case VARYING_SLOT_TEX1:
1242 case VARYING_SLOT_TEX2:
1243 case VARYING_SLOT_TEX3:
1244 case VARYING_SLOT_TEX4:
1245 case VARYING_SLOT_TEX5:
1246 case VARYING_SLOT_TEX6:
1247 case VARYING_SLOT_TEX7:
1248 if (st->needs_texcoord_semantic) {
1249 output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
1250 output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
1251 break;
1252 }
1253 /* fall through */
1254 case VARYING_SLOT_VAR0:
1255 default:
1256 assert(slot < ARRAY_SIZE(output_semantic_name));
1257 assert(attr >= VARYING_SLOT_VAR0 ||
1258 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
1259 output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
1260 output_semantic_index[slot] =
1261 st_get_generic_varying_index(st, attr);
1262 break;
1263 }
1264 }
1265 }
1266
1267 /* Also add patch outputs. */
1268 for (attr = 0; attr < 32; attr++) {
1269 if (prog->PatchOutputsWritten & (1u << attr)) {
1270 GLuint slot = num_outputs++;
1271 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1272
1273 outputMapping[patch_attr] = slot;
1274 outputSlotToAttr[slot] = patch_attr;
1275 output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1276 output_semantic_index[slot] = attr;
1277 }
1278 }
1279
1280 st_translate_program(st->ctx,
1281 tgsi_processor,
1282 ureg,
1283 glsl_to_tgsi,
1284 prog,
1285 /* inputs */
1286 num_inputs,
1287 inputMapping,
1288 inputSlotToAttr,
1289 input_semantic_name,
1290 input_semantic_index,
1291 NULL,
1292 NULL,
1293 /* outputs */
1294 num_outputs,
1295 outputMapping,
1296 outputSlotToAttr,
1297 output_semantic_name,
1298 output_semantic_index);
1299
1300 out_state->tokens = ureg_get_tokens(ureg, NULL);
1301 ureg_destroy(ureg);
1302
1303 st_translate_stream_output_info(glsl_to_tgsi,
1304 outputMapping,
1305 &out_state->stream_output);
1306
1307 if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
1308 _mesa_print_program(prog);
1309 debug_printf("\n");
1310 }
1311
1312 if (ST_DEBUG & DEBUG_TGSI) {
1313 tgsi_dump(out_state->tokens, 0);
1314 debug_printf("\n");
1315 }
1316 }
1317
1318
1319 /**
1320 * Translate a geometry program to create a new variant.
1321 */
1322 bool
1323 st_translate_geometry_program(struct st_context *st,
1324 struct st_geometry_program *stgp)
1325 {
1326 struct ureg_program *ureg;
1327
1328 ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
1329 if (ureg == NULL)
1330 return false;
1331
1332 ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, stgp->Base.InputType);
1333 ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, stgp->Base.OutputType);
1334 ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
1335 stgp->Base.VerticesOut);
1336 ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS, stgp->Base.Invocations);
1337
1338 st_translate_program_common(st, &stgp->Base.Base, stgp->glsl_to_tgsi, ureg,
1339 PIPE_SHADER_GEOMETRY, &stgp->tgsi);
1340
1341 free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
1342 stgp->glsl_to_tgsi = NULL;
1343 return true;
1344 }
1345
1346
1347 /**
1348 * Get/create a basic program variant.
1349 */
1350 struct st_basic_variant *
1351 st_get_basic_variant(struct st_context *st,
1352 unsigned pipe_shader,
1353 struct pipe_shader_state *tgsi,
1354 struct st_basic_variant **variants)
1355 {
1356 struct pipe_context *pipe = st->pipe;
1357 struct st_basic_variant *v;
1358 struct st_basic_variant_key key;
1359
1360 memset(&key, 0, sizeof(key));
1361 key.st = st->has_shareable_shaders ? NULL : st;
1362
1363 /* Search for existing variant */
1364 for (v = *variants; v; v = v->next) {
1365 if (memcmp(&v->key, &key, sizeof(key)) == 0) {
1366 break;
1367 }
1368 }
1369
1370 if (!v) {
1371 /* create new */
1372 v = CALLOC_STRUCT(st_basic_variant);
1373 if (v) {
1374 /* fill in new variant */
1375 switch (pipe_shader) {
1376 case PIPE_SHADER_TESS_CTRL:
1377 v->driver_shader = pipe->create_tcs_state(pipe, tgsi);
1378 break;
1379 case PIPE_SHADER_TESS_EVAL:
1380 v->driver_shader = pipe->create_tes_state(pipe, tgsi);
1381 break;
1382 case PIPE_SHADER_GEOMETRY:
1383 v->driver_shader = pipe->create_gs_state(pipe, tgsi);
1384 break;
1385 default:
1386 assert(!"unhandled shader type");
1387 free(v);
1388 return NULL;
1389 }
1390
1391 v->key = key;
1392
1393 /* insert into list */
1394 v->next = *variants;
1395 *variants = v;
1396 }
1397 }
1398
1399 return v;
1400 }
1401
1402
1403 /**
1404 * Translate a tessellation control program to create a new variant.
1405 */
1406 bool
1407 st_translate_tessctrl_program(struct st_context *st,
1408 struct st_tessctrl_program *sttcp)
1409 {
1410 struct ureg_program *ureg;
1411
1412 ureg = ureg_create_with_screen(PIPE_SHADER_TESS_CTRL, st->pipe->screen);
1413 if (ureg == NULL)
1414 return false;
1415
1416 ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
1417 sttcp->Base.VerticesOut);
1418
1419 st_translate_program_common(st, &sttcp->Base.Base, sttcp->glsl_to_tgsi,
1420 ureg, PIPE_SHADER_TESS_CTRL, &sttcp->tgsi);
1421
1422 free_glsl_to_tgsi_visitor(sttcp->glsl_to_tgsi);
1423 sttcp->glsl_to_tgsi = NULL;
1424 return true;
1425 }
1426
1427
1428 /**
1429 * Translate a tessellation evaluation program to create a new variant.
1430 */
1431 bool
1432 st_translate_tesseval_program(struct st_context *st,
1433 struct st_tesseval_program *sttep)
1434 {
1435 struct ureg_program *ureg;
1436
1437 ureg = ureg_create_with_screen(PIPE_SHADER_TESS_EVAL, st->pipe->screen);
1438 if (ureg == NULL)
1439 return false;
1440
1441 if (sttep->Base.PrimitiveMode == GL_ISOLINES)
1442 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
1443 else
1444 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, sttep->Base.PrimitiveMode);
1445
1446 switch (sttep->Base.Spacing) {
1447 case GL_EQUAL:
1448 ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, PIPE_TESS_SPACING_EQUAL);
1449 break;
1450 case GL_FRACTIONAL_EVEN:
1451 ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
1452 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
1453 break;
1454 case GL_FRACTIONAL_ODD:
1455 ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
1456 PIPE_TESS_SPACING_FRACTIONAL_ODD);
1457 break;
1458 default:
1459 assert(0);
1460 }
1461
1462 ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
1463 sttep->Base.VertexOrder == GL_CW);
1464 ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE, sttep->Base.PointMode);
1465
1466 st_translate_program_common(st, &sttep->Base.Base, sttep->glsl_to_tgsi,
1467 ureg, PIPE_SHADER_TESS_EVAL, &sttep->tgsi);
1468
1469 free_glsl_to_tgsi_visitor(sttep->glsl_to_tgsi);
1470 sttep->glsl_to_tgsi = NULL;
1471 return true;
1472 }
1473
1474
1475 /**
1476 * Translate a compute program to create a new variant.
1477 */
1478 bool
1479 st_translate_compute_program(struct st_context *st,
1480 struct st_compute_program *stcp)
1481 {
1482 struct ureg_program *ureg;
1483 struct pipe_shader_state prog;
1484
1485 ureg = ureg_create_with_screen(PIPE_SHADER_COMPUTE, st->pipe->screen);
1486 if (ureg == NULL)
1487 return false;
1488
1489 st_translate_program_common(st, &stcp->Base.Base, stcp->glsl_to_tgsi, ureg,
1490 PIPE_SHADER_COMPUTE, &prog);
1491
1492 stcp->tgsi.ir_type = PIPE_SHADER_IR_TGSI;
1493 stcp->tgsi.prog = prog.tokens;
1494 stcp->tgsi.req_local_mem = stcp->Base.SharedSize;
1495 stcp->tgsi.req_private_mem = 0;
1496 stcp->tgsi.req_input_mem = 0;
1497
1498 free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
1499 stcp->glsl_to_tgsi = NULL;
1500 return true;
1501 }
1502
1503
1504 /**
1505 * Get/create compute program variant.
1506 */
1507 struct st_basic_variant *
1508 st_get_cp_variant(struct st_context *st,
1509 struct pipe_compute_state *tgsi,
1510 struct st_basic_variant **variants)
1511 {
1512 struct pipe_context *pipe = st->pipe;
1513 struct st_basic_variant *v;
1514 struct st_basic_variant_key key;
1515
1516 memset(&key, 0, sizeof(key));
1517 key.st = st->has_shareable_shaders ? NULL : st;
1518
1519 /* Search for existing variant */
1520 for (v = *variants; v; v = v->next) {
1521 if (memcmp(&v->key, &key, sizeof(key)) == 0) {
1522 break;
1523 }
1524 }
1525
1526 if (!v) {
1527 /* create new */
1528 v = CALLOC_STRUCT(st_basic_variant);
1529 if (v) {
1530 /* fill in new variant */
1531 v->driver_shader = pipe->create_compute_state(pipe, tgsi);
1532 v->key = key;
1533
1534 /* insert into list */
1535 v->next = *variants;
1536 *variants = v;
1537 }
1538 }
1539
1540 return v;
1541 }
1542
1543
1544 /**
1545 * Vert/Geom/Frag programs have per-context variants. Free all the
1546 * variants attached to the given program which match the given context.
1547 */
1548 static void
1549 destroy_program_variants(struct st_context *st, struct gl_program *target)
1550 {
1551 if (!target || target == &_mesa_DummyProgram)
1552 return;
1553
1554 switch (target->Target) {
1555 case GL_VERTEX_PROGRAM_ARB:
1556 {
1557 struct st_vertex_program *stvp = (struct st_vertex_program *) target;
1558 struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
1559
1560 for (vpv = stvp->variants; vpv; ) {
1561 struct st_vp_variant *next = vpv->next;
1562 if (vpv->key.st == st) {
1563 /* unlink from list */
1564 *prevPtr = next;
1565 /* destroy this variant */
1566 delete_vp_variant(st, vpv);
1567 }
1568 else {
1569 prevPtr = &vpv->next;
1570 }
1571 vpv = next;
1572 }
1573 }
1574 break;
1575 case GL_FRAGMENT_PROGRAM_ARB:
1576 {
1577 struct st_fragment_program *stfp =
1578 (struct st_fragment_program *) target;
1579 struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
1580
1581 for (fpv = stfp->variants; fpv; ) {
1582 struct st_fp_variant *next = fpv->next;
1583 if (fpv->key.st == st) {
1584 /* unlink from list */
1585 *prevPtr = next;
1586 /* destroy this variant */
1587 delete_fp_variant(st, fpv);
1588 }
1589 else {
1590 prevPtr = &fpv->next;
1591 }
1592 fpv = next;
1593 }
1594 }
1595 break;
1596 case GL_GEOMETRY_PROGRAM_NV:
1597 case GL_TESS_CONTROL_PROGRAM_NV:
1598 case GL_TESS_EVALUATION_PROGRAM_NV:
1599 case GL_COMPUTE_PROGRAM_NV:
1600 {
1601 struct st_geometry_program *gp = (struct st_geometry_program*)target;
1602 struct st_tessctrl_program *tcp = (struct st_tessctrl_program*)target;
1603 struct st_tesseval_program *tep = (struct st_tesseval_program*)target;
1604 struct st_compute_program *cp = (struct st_compute_program*)target;
1605 struct st_basic_variant **variants =
1606 target->Target == GL_GEOMETRY_PROGRAM_NV ? &gp->variants :
1607 target->Target == GL_TESS_CONTROL_PROGRAM_NV ? &tcp->variants :
1608 target->Target == GL_TESS_EVALUATION_PROGRAM_NV ? &tep->variants :
1609 target->Target == GL_COMPUTE_PROGRAM_NV ? &cp->variants :
1610 NULL;
1611 struct st_basic_variant *v, **prevPtr = variants;
1612
1613 for (v = *variants; v; ) {
1614 struct st_basic_variant *next = v->next;
1615 if (v->key.st == st) {
1616 /* unlink from list */
1617 *prevPtr = next;
1618 /* destroy this variant */
1619 delete_basic_variant(st, v, target->Target);
1620 }
1621 else {
1622 prevPtr = &v->next;
1623 }
1624 v = next;
1625 }
1626 }
1627 break;
1628 default:
1629 _mesa_problem(NULL, "Unexpected program target 0x%x in "
1630 "destroy_program_variants_cb()", target->Target);
1631 }
1632 }
1633
1634
1635 /**
1636 * Callback for _mesa_HashWalk. Free all the shader's program variants
1637 * which match the given context.
1638 */
1639 static void
1640 destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
1641 {
1642 struct st_context *st = (struct st_context *) userData;
1643 struct gl_shader *shader = (struct gl_shader *) data;
1644
1645 switch (shader->Type) {
1646 case GL_SHADER_PROGRAM_MESA:
1647 {
1648 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
1649 GLuint i;
1650
1651 for (i = 0; i < shProg->NumShaders; i++) {
1652 destroy_program_variants(st, shProg->Shaders[i]->Program);
1653 }
1654
1655 for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
1656 if (shProg->_LinkedShaders[i])
1657 destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
1658 }
1659 }
1660 break;
1661 case GL_VERTEX_SHADER:
1662 case GL_FRAGMENT_SHADER:
1663 case GL_GEOMETRY_SHADER:
1664 case GL_TESS_CONTROL_SHADER:
1665 case GL_TESS_EVALUATION_SHADER:
1666 case GL_COMPUTE_SHADER:
1667 {
1668 destroy_program_variants(st, shader->Program);
1669 }
1670 break;
1671 default:
1672 assert(0);
1673 }
1674 }
1675
1676
1677 /**
1678 * Callback for _mesa_HashWalk. Free all the program variants which match
1679 * the given context.
1680 */
1681 static void
1682 destroy_program_variants_cb(GLuint key, void *data, void *userData)
1683 {
1684 struct st_context *st = (struct st_context *) userData;
1685 struct gl_program *program = (struct gl_program *) data;
1686 destroy_program_variants(st, program);
1687 }
1688
1689
1690 /**
1691 * Walk over all shaders and programs to delete any variants which
1692 * belong to the given context.
1693 * This is called during context tear-down.
1694 */
1695 void
1696 st_destroy_program_variants(struct st_context *st)
1697 {
1698 /* If shaders can be shared with other contexts, the last context will
1699 * call DeleteProgram on all shaders, releasing everything.
1700 */
1701 if (st->has_shareable_shaders)
1702 return;
1703
1704 /* ARB vert/frag program */
1705 _mesa_HashWalk(st->ctx->Shared->Programs,
1706 destroy_program_variants_cb, st);
1707
1708 /* GLSL vert/frag/geom shaders */
1709 _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
1710 destroy_shader_program_variants_cb, st);
1711 }
1712
1713
1714 /**
1715 * For debugging, print/dump the current vertex program.
1716 */
1717 void
1718 st_print_current_vertex_program(void)
1719 {
1720 GET_CURRENT_CONTEXT(ctx);
1721
1722 if (ctx->VertexProgram._Current) {
1723 struct st_vertex_program *stvp =
1724 (struct st_vertex_program *) ctx->VertexProgram._Current;
1725 struct st_vp_variant *stv;
1726
1727 debug_printf("Vertex program %u\n", stvp->Base.Base.Id);
1728
1729 for (stv = stvp->variants; stv; stv = stv->next) {
1730 debug_printf("variant %p\n", stv);
1731 tgsi_dump(stv->tgsi.tokens, 0);
1732 }
1733 }
1734 }
1735
1736
1737 /**
1738 * Compile one shader variant.
1739 */
1740 void
1741 st_precompile_shader_variant(struct st_context *st,
1742 struct gl_program *prog)
1743 {
1744 switch (prog->Target) {
1745 case GL_VERTEX_PROGRAM_ARB: {
1746 struct st_vertex_program *p = (struct st_vertex_program *)prog;
1747 struct st_vp_variant_key key;
1748
1749 memset(&key, 0, sizeof(key));
1750 key.st = st->has_shareable_shaders ? NULL : st;
1751 st_get_vp_variant(st, p, &key);
1752 break;
1753 }
1754
1755 case GL_TESS_CONTROL_PROGRAM_NV: {
1756 struct st_tessctrl_program *p = (struct st_tessctrl_program *)prog;
1757 st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, &p->tgsi, &p->variants);
1758 break;
1759 }
1760
1761 case GL_TESS_EVALUATION_PROGRAM_NV: {
1762 struct st_tesseval_program *p = (struct st_tesseval_program *)prog;
1763 st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, &p->tgsi, &p->variants);
1764 break;
1765 }
1766
1767 case GL_GEOMETRY_PROGRAM_NV: {
1768 struct st_geometry_program *p = (struct st_geometry_program *)prog;
1769 st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &p->tgsi, &p->variants);
1770 break;
1771 }
1772
1773 case GL_FRAGMENT_PROGRAM_ARB: {
1774 struct st_fragment_program *p = (struct st_fragment_program *)prog;
1775 struct st_fp_variant_key key;
1776
1777 memset(&key, 0, sizeof(key));
1778 key.st = st->has_shareable_shaders ? NULL : st;
1779 st_get_fp_variant(st, p, &key);
1780 break;
1781 }
1782
1783 case GL_COMPUTE_PROGRAM_NV: {
1784 struct st_compute_program *p = (struct st_compute_program *)prog;
1785 st_get_cp_variant(st, &p->tgsi, &p->variants);
1786 break;
1787 }
1788
1789 default:
1790 assert(0);
1791 }
1792 }