1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "main/imports.h"
35 #include "main/mtypes.h"
36 #include "shader/prog_parameter.h"
37 #include "shader/prog_print.h"
38 #include "shader/programopt.h"
40 #include "pipe/p_context.h"
41 #include "pipe/p_defines.h"
42 #include "pipe/p_shader_tokens.h"
43 #include "draw/draw_context.h"
44 #include "tgsi/tgsi_dump.h"
47 #include "st_context.h"
48 #include "st_program.h"
49 #include "st_mesa_to_tgsi.h"
50 #include "cso_cache/cso_context.h"
55 * Clean out any old compilations:
58 st_vp_release_varients( struct st_context
*st
,
59 struct st_vertex_program
*stvp
)
61 struct st_vp_varient
*vpv
;
63 for (vpv
= stvp
->varients
; vpv
; ) {
64 struct st_vp_varient
*next
= vpv
->next
;
66 if (vpv
->driver_shader
)
67 cso_delete_vertex_shader(st
->cso_context
, vpv
->driver_shader
);
70 draw_delete_vertex_shader( st
->draw
, vpv
->draw_shader
);
72 if (vpv
->state
.tokens
)
73 st_free_tokens(vpv
->state
.tokens
);
80 stvp
->varients
= NULL
;
87 * Translate a Mesa vertex shader into a TGSI shader.
88 * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
89 * to TGSI output slots
90 * \param tokensOut destination for TGSI tokens
91 * \return pointer to cached pipe_shader object.
94 st_prepare_vertex_program(struct st_context
*st
,
95 struct st_vertex_program
*stvp
)
100 stvp
->num_outputs
= 0;
102 if (stvp
->Base
.IsPositionInvariant
)
103 _mesa_insert_mvp_code(st
->ctx
, &stvp
->Base
);
105 assert(stvp
->Base
.Base
.NumInstructions
> 1);
108 * Determine number of inputs, the mappings between VERT_ATTRIB_x
109 * and TGSI generic input indexes, plus input attrib semantic info.
111 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
112 if (stvp
->Base
.Base
.InputsRead
& (1 << attr
)) {
113 stvp
->input_to_index
[attr
] = stvp
->num_inputs
;
114 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
118 /* bit of a hack, presetup potentially unused edgeflag input */
119 stvp
->input_to_index
[VERT_ATTRIB_EDGEFLAG
] = stvp
->num_inputs
;
120 stvp
->index_to_input
[stvp
->num_inputs
] = VERT_ATTRIB_EDGEFLAG
;
122 /* Compute mapping of vertex program outputs to slots.
124 for (attr
= 0; attr
< VERT_RESULT_MAX
; attr
++) {
125 if ((stvp
->Base
.Base
.OutputsWritten
& (1 << attr
)) == 0) {
126 stvp
->result_to_output
[attr
] = ~0;
129 unsigned slot
= stvp
->num_outputs
++;
131 stvp
->result_to_output
[attr
] = slot
;
134 case VERT_RESULT_HPOS
:
135 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
136 stvp
->output_semantic_index
[slot
] = 0;
138 case VERT_RESULT_COL0
:
139 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
140 stvp
->output_semantic_index
[slot
] = 0;
142 case VERT_RESULT_COL1
:
143 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
144 stvp
->output_semantic_index
[slot
] = 1;
146 case VERT_RESULT_BFC0
:
147 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
148 stvp
->output_semantic_index
[slot
] = 0;
150 case VERT_RESULT_BFC1
:
151 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_BCOLOR
;
152 stvp
->output_semantic_index
[slot
] = 1;
154 case VERT_RESULT_FOGC
:
155 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
156 stvp
->output_semantic_index
[slot
] = 0;
158 case VERT_RESULT_PSIZ
:
159 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_PSIZE
;
160 stvp
->output_semantic_index
[slot
] = 0;
162 case VERT_RESULT_EDGE
:
166 case VERT_RESULT_TEX0
:
167 case VERT_RESULT_TEX1
:
168 case VERT_RESULT_TEX2
:
169 case VERT_RESULT_TEX3
:
170 case VERT_RESULT_TEX4
:
171 case VERT_RESULT_TEX5
:
172 case VERT_RESULT_TEX6
:
173 case VERT_RESULT_TEX7
:
174 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
175 stvp
->output_semantic_index
[slot
] = attr
- VERT_RESULT_TEX0
;
178 case VERT_RESULT_VAR0
:
180 assert(attr
< VERT_RESULT_MAX
);
181 stvp
->output_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
182 stvp
->output_semantic_index
[slot
] = (FRAG_ATTRIB_VAR0
-
190 /* similar hack to above, presetup potentially unused edgeflag output */
191 stvp
->result_to_output
[VERT_RESULT_EDGE
] = stvp
->num_outputs
;
192 stvp
->output_semantic_name
[stvp
->num_outputs
] = TGSI_SEMANTIC_EDGEFLAG
;
193 stvp
->output_semantic_index
[stvp
->num_outputs
] = 0;
197 struct st_vp_varient
*
198 st_translate_vertex_program(struct st_context
*st
,
199 struct st_vertex_program
*stvp
,
200 const struct st_vp_varient_key
*key
)
202 struct st_vp_varient
*vpv
= CALLOC_STRUCT(st_vp_varient
);
203 struct pipe_context
*pipe
= st
->pipe
;
204 struct ureg_program
*ureg
;
205 enum pipe_error error
;
206 unsigned num_outputs
;
208 ureg
= ureg_create( TGSI_PROCESSOR_VERTEX
);
212 vpv
->num_inputs
= stvp
->num_inputs
;
213 num_outputs
= stvp
->num_outputs
;
214 if (key
->passthrough_edgeflags
) {
220 st_translate_mesa_program(st
->ctx
,
221 TGSI_PROCESSOR_VERTEX
,
226 stvp
->input_to_index
,
227 NULL
, /* input semantic name */
228 NULL
, /* input semantic index */
232 stvp
->result_to_output
,
233 stvp
->output_semantic_name
,
234 stvp
->output_semantic_index
,
235 key
->passthrough_edgeflags
);
240 vpv
->state
.tokens
= ureg_get_tokens( ureg
, NULL
);
241 if (!vpv
->state
.tokens
)
244 ureg_destroy( ureg
);
246 vpv
->driver_shader
= pipe
->create_vs_state(pipe
, &vpv
->state
);
248 if ((ST_DEBUG
& DEBUG_TGSI
) && (ST_DEBUG
& DEBUG_MESA
)) {
249 _mesa_print_program(&stvp
->Base
.Base
);
253 if (ST_DEBUG
& DEBUG_TGSI
) {
254 tgsi_dump( vpv
->state
.tokens
, 0 );
261 debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__
);
262 _mesa_print_program(&stvp
->Base
.Base
);
265 ureg_destroy( ureg
);
272 * Translate a Mesa fragment shader into a TGSI shader.
273 * \return pointer to cached pipe_shader object.
276 st_translate_fragment_program(struct st_context
*st
,
277 struct st_fragment_program
*stfp
)
279 struct pipe_context
*pipe
= st
->pipe
;
280 GLuint outputMapping
[FRAG_RESULT_MAX
];
281 GLuint inputMapping
[FRAG_ATTRIB_MAX
];
282 GLuint interpMode
[16]; /* XXX size? */
284 enum pipe_error error
;
285 const GLbitfield inputsRead
= stfp
->Base
.Base
.InputsRead
;
286 struct ureg_program
*ureg
;
288 uint fs_num_inputs
= 0;
290 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
291 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
292 uint fs_num_outputs
= 0;
295 * Convert Mesa program inputs to TGSI input register semantics.
297 for (attr
= 0; attr
< FRAG_ATTRIB_MAX
; attr
++) {
298 if (inputsRead
& (1 << attr
)) {
299 const GLuint slot
= fs_num_inputs
++;
301 inputMapping
[attr
] = slot
;
304 case FRAG_ATTRIB_WPOS
:
305 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
306 stfp
->input_semantic_index
[slot
] = 0;
307 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
309 case FRAG_ATTRIB_COL0
:
310 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
311 stfp
->input_semantic_index
[slot
] = 0;
312 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
314 case FRAG_ATTRIB_COL1
:
315 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
316 stfp
->input_semantic_index
[slot
] = 1;
317 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
319 case FRAG_ATTRIB_FOGC
:
320 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
321 stfp
->input_semantic_index
[slot
] = 0;
322 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
324 case FRAG_ATTRIB_FACE
:
325 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
326 stfp
->input_semantic_index
[slot
] = 0;
327 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
329 case FRAG_ATTRIB_PNTC
:
330 /* This is a hack. We really need a new semantic label for
331 * point coord. The draw module needs to know which fragment
332 * shader input is the point coord attribute so that it can set
333 * up the right vertex attribute values.
335 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
336 stfp
->input_semantic_index
[slot
] = 0;
337 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
340 /* In most cases, there is nothing special about these
341 * inputs, so adopt a convention to use the generic
342 * semantic name and the mesa FRAG_ATTRIB_ number as the
345 * All that is required is that the vertex shader labels
346 * its own outputs similarly, and that the vertex shader
347 * generates at least every output required by the
348 * fragment shader plus fixed-function hardware (such as
351 * There is no requirement that semantic indexes start at
352 * zero or be restricted to a particular range -- nobody
353 * should be building tables based on semantic index.
355 case FRAG_ATTRIB_TEX0
:
356 case FRAG_ATTRIB_TEX1
:
357 case FRAG_ATTRIB_TEX2
:
358 case FRAG_ATTRIB_TEX3
:
359 case FRAG_ATTRIB_TEX4
:
360 case FRAG_ATTRIB_TEX5
:
361 case FRAG_ATTRIB_TEX6
:
362 case FRAG_ATTRIB_TEX7
:
363 case FRAG_ATTRIB_VAR0
:
365 /* Actually, let's try and zero-base this just for
366 * readability of the generated TGSI.
368 assert(attr
>= FRAG_ATTRIB_TEX0
);
369 stfp
->input_semantic_index
[slot
] = (attr
- FRAG_ATTRIB_TEX0
);
370 stfp
->input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
372 /* XXX this test is very temporary */
373 if (stfp
->Base
.Base
.InputFlags
[0] & PROG_PARAM_BIT_CYL_WRAP
) {
374 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
377 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
383 inputMapping
[attr
] = -1;
388 * Semantics and mapping for outputs
392 GLbitfield64 outputsWritten
= stfp
->Base
.Base
.OutputsWritten
;
394 /* if z is written, emit that first */
395 if (outputsWritten
& (1 << FRAG_RESULT_DEPTH
)) {
396 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
397 fs_output_semantic_index
[fs_num_outputs
] = 0;
398 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
400 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
403 /* handle remaning outputs (color) */
404 for (attr
= 0; attr
< FRAG_RESULT_MAX
; attr
++) {
405 if (outputsWritten
& (1 << attr
)) {
407 case FRAG_RESULT_DEPTH
:
412 assert(attr
== FRAG_RESULT_COLOR
||
413 (FRAG_RESULT_DATA0
<= attr
&& attr
< FRAG_RESULT_MAX
));
414 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
415 fs_output_semantic_index
[fs_num_outputs
] = numColors
;
416 outputMapping
[attr
] = fs_num_outputs
;
426 ureg
= ureg_create( TGSI_PROCESSOR_FRAGMENT
);
432 st_translate_mesa_program(st
->ctx
,
433 TGSI_PROCESSOR_FRAGMENT
,
439 stfp
->input_semantic_name
,
440 stfp
->input_semantic_index
,
445 fs_output_semantic_name
,
446 fs_output_semantic_index
, FALSE
);
448 stfp
->state
.tokens
= ureg_get_tokens( ureg
, NULL
);
449 ureg_destroy( ureg
);
450 stfp
->driver_shader
= pipe
->create_fs_state(pipe
, &stfp
->state
);
452 if ((ST_DEBUG
& DEBUG_TGSI
) && (ST_DEBUG
& DEBUG_MESA
)) {
453 _mesa_print_program(&stfp
->Base
.Base
);
457 if (ST_DEBUG
& DEBUG_TGSI
) {
458 tgsi_dump( stfp
->state
.tokens
, 0/*TGSI_DUMP_VERBOSE*/ );
465 * Debug- print current shader text
468 st_print_shaders(GLcontext
*ctx
)
470 struct gl_shader_program
*shProg
= ctx
->Shader
.CurrentProgram
;
473 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
474 printf("GLSL shader %u of %u:\n", i
, shProg
->NumShaders
);
475 printf("%s\n", shProg
->Shaders
[i
]->Source
);