r200/i915/st/mesa/compiler: use common inputs read field
[mesa.git] / src / mesa / state_tracker / st_program.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 * Brian Paul
31 */
32
33
34 #include "main/imports.h"
35 #include "main/hash.h"
36 #include "main/mtypes.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "program/programopt.h"
40
41 #include "compiler/nir/nir.h"
42
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_shader_tokens.h"
46 #include "draw/draw_context.h"
47 #include "tgsi/tgsi_dump.h"
48 #include "tgsi/tgsi_emulate.h"
49 #include "tgsi/tgsi_parse.h"
50 #include "tgsi/tgsi_ureg.h"
51
52 #include "st_debug.h"
53 #include "st_cb_bitmap.h"
54 #include "st_cb_drawpixels.h"
55 #include "st_context.h"
56 #include "st_tgsi_lower_yuv.h"
57 #include "st_program.h"
58 #include "st_mesa_to_tgsi.h"
59 #include "st_atifs_to_tgsi.h"
60 #include "st_nir.h"
61 #include "cso_cache/cso_context.h"
62
63
64
65 /**
66 * Delete a vertex program variant. Note the caller must unlink
67 * the variant from the linked list.
68 */
69 static void
70 delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
71 {
72 if (vpv->driver_shader)
73 cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
74
75 if (vpv->draw_shader)
76 draw_delete_vertex_shader( st->draw, vpv->draw_shader );
77
78 if (((vpv->tgsi.type == PIPE_SHADER_IR_TGSI)) && vpv->tgsi.tokens)
79 ureg_free_tokens(vpv->tgsi.tokens);
80
81 free( vpv );
82 }
83
84
85
86 /**
87 * Clean out any old compilations:
88 */
89 void
90 st_release_vp_variants( struct st_context *st,
91 struct st_vertex_program *stvp )
92 {
93 struct st_vp_variant *vpv;
94
95 for (vpv = stvp->variants; vpv; ) {
96 struct st_vp_variant *next = vpv->next;
97 delete_vp_variant(st, vpv);
98 vpv = next;
99 }
100
101 stvp->variants = NULL;
102
103 if ((stvp->tgsi.type == PIPE_SHADER_IR_TGSI) && stvp->tgsi.tokens) {
104 tgsi_free_tokens(stvp->tgsi.tokens);
105 stvp->tgsi.tokens = NULL;
106 }
107 }
108
109
110
111 /**
112 * Delete a fragment program variant. Note the caller must unlink
113 * the variant from the linked list.
114 */
115 static void
116 delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
117 {
118 if (fpv->driver_shader)
119 cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
120 free(fpv);
121 }
122
123
124 /**
125 * Free all variants of a fragment program.
126 */
127 void
128 st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
129 {
130 struct st_fp_variant *fpv;
131
132 for (fpv = stfp->variants; fpv; ) {
133 struct st_fp_variant *next = fpv->next;
134 delete_fp_variant(st, fpv);
135 fpv = next;
136 }
137
138 stfp->variants = NULL;
139
140 if ((stfp->tgsi.type == PIPE_SHADER_IR_TGSI) && stfp->tgsi.tokens) {
141 ureg_free_tokens(stfp->tgsi.tokens);
142 stfp->tgsi.tokens = NULL;
143 }
144 }
145
146
147 /**
148 * Delete a basic program variant. Note the caller must unlink
149 * the variant from the linked list.
150 */
151 static void
152 delete_basic_variant(struct st_context *st, struct st_basic_variant *v,
153 GLenum target)
154 {
155 if (v->driver_shader) {
156 switch (target) {
157 case GL_TESS_CONTROL_PROGRAM_NV:
158 cso_delete_tessctrl_shader(st->cso_context, v->driver_shader);
159 break;
160 case GL_TESS_EVALUATION_PROGRAM_NV:
161 cso_delete_tesseval_shader(st->cso_context, v->driver_shader);
162 break;
163 case GL_GEOMETRY_PROGRAM_NV:
164 cso_delete_geometry_shader(st->cso_context, v->driver_shader);
165 break;
166 case GL_COMPUTE_PROGRAM_NV:
167 cso_delete_compute_shader(st->cso_context, v->driver_shader);
168 break;
169 default:
170 assert(!"this shouldn't occur");
171 }
172 }
173
174 free(v);
175 }
176
177
178 /**
179 * Free all basic program variants.
180 */
181 void
182 st_release_basic_variants(struct st_context *st, GLenum target,
183 struct st_basic_variant **variants,
184 struct pipe_shader_state *tgsi)
185 {
186 struct st_basic_variant *v;
187
188 for (v = *variants; v; ) {
189 struct st_basic_variant *next = v->next;
190 delete_basic_variant(st, v, target);
191 v = next;
192 }
193
194 *variants = NULL;
195
196 if (tgsi->tokens) {
197 ureg_free_tokens(tgsi->tokens);
198 tgsi->tokens = NULL;
199 }
200 }
201
202
203 /**
204 * Free all variants of a compute program.
205 */
206 void
207 st_release_cp_variants(struct st_context *st, struct st_compute_program *stcp)
208 {
209 struct st_basic_variant **variants = &stcp->variants;
210 struct st_basic_variant *v;
211
212 for (v = *variants; v; ) {
213 struct st_basic_variant *next = v->next;
214 delete_basic_variant(st, v, stcp->Base.Target);
215 v = next;
216 }
217
218 *variants = NULL;
219
220 if (stcp->tgsi.prog) {
221 ureg_free_tokens(stcp->tgsi.prog);
222 stcp->tgsi.prog = NULL;
223 }
224 }
225
226
227 /**
228 * Translate a vertex program.
229 */
230 bool
231 st_translate_vertex_program(struct st_context *st,
232 struct st_vertex_program *stvp)
233 {
234 struct ureg_program *ureg;
235 enum pipe_error error;
236 unsigned num_outputs = 0;
237 unsigned attr;
238 unsigned input_to_index[VERT_ATTRIB_MAX] = {0};
239 unsigned output_slot_to_attr[VARYING_SLOT_MAX] = {0};
240 ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
241 ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
242
243 stvp->num_inputs = 0;
244
245 if (stvp->Base.IsPositionInvariant)
246 _mesa_insert_mvp_code(st->ctx, &stvp->Base);
247
248 /*
249 * Determine number of inputs, the mappings between VERT_ATTRIB_x
250 * and TGSI generic input indexes, plus input attrib semantic info.
251 */
252 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
253 if ((stvp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
254 input_to_index[attr] = stvp->num_inputs;
255 stvp->index_to_input[stvp->num_inputs] = attr;
256 stvp->num_inputs++;
257 if ((stvp->Base.DoubleInputsRead & BITFIELD64_BIT(attr)) != 0) {
258 /* add placeholder for second part of a double attribute */
259 stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
260 stvp->num_inputs++;
261 }
262 }
263 }
264 /* bit of a hack, presetup potentially unused edgeflag input */
265 input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
266 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
267
268 /* Compute mapping of vertex program outputs to slots.
269 */
270 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
271 if ((stvp->Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
272 stvp->result_to_output[attr] = ~0;
273 }
274 else {
275 unsigned slot = num_outputs++;
276
277 stvp->result_to_output[attr] = slot;
278 output_slot_to_attr[slot] = attr;
279
280 switch (attr) {
281 case VARYING_SLOT_POS:
282 output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
283 output_semantic_index[slot] = 0;
284 break;
285 case VARYING_SLOT_COL0:
286 output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
287 output_semantic_index[slot] = 0;
288 break;
289 case VARYING_SLOT_COL1:
290 output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
291 output_semantic_index[slot] = 1;
292 break;
293 case VARYING_SLOT_BFC0:
294 output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
295 output_semantic_index[slot] = 0;
296 break;
297 case VARYING_SLOT_BFC1:
298 output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
299 output_semantic_index[slot] = 1;
300 break;
301 case VARYING_SLOT_FOGC:
302 output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
303 output_semantic_index[slot] = 0;
304 break;
305 case VARYING_SLOT_PSIZ:
306 output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
307 output_semantic_index[slot] = 0;
308 break;
309 case VARYING_SLOT_CLIP_DIST0:
310 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
311 output_semantic_index[slot] = 0;
312 break;
313 case VARYING_SLOT_CLIP_DIST1:
314 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
315 output_semantic_index[slot] = 1;
316 break;
317 case VARYING_SLOT_CULL_DIST0:
318 case VARYING_SLOT_CULL_DIST1:
319 /* these should have been lowered by GLSL */
320 assert(0);
321 break;
322 case VARYING_SLOT_EDGE:
323 assert(0);
324 break;
325 case VARYING_SLOT_CLIP_VERTEX:
326 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
327 output_semantic_index[slot] = 0;
328 break;
329 case VARYING_SLOT_LAYER:
330 output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
331 output_semantic_index[slot] = 0;
332 break;
333 case VARYING_SLOT_VIEWPORT:
334 output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
335 output_semantic_index[slot] = 0;
336 break;
337
338 case VARYING_SLOT_TEX0:
339 case VARYING_SLOT_TEX1:
340 case VARYING_SLOT_TEX2:
341 case VARYING_SLOT_TEX3:
342 case VARYING_SLOT_TEX4:
343 case VARYING_SLOT_TEX5:
344 case VARYING_SLOT_TEX6:
345 case VARYING_SLOT_TEX7:
346 if (st->needs_texcoord_semantic) {
347 output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
348 output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
349 break;
350 }
351 /* fall through */
352 case VARYING_SLOT_VAR0:
353 default:
354 assert(attr >= VARYING_SLOT_VAR0 ||
355 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
356 output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
357 output_semantic_index[slot] =
358 st_get_generic_varying_index(st, attr);
359 break;
360 }
361 }
362 }
363 /* similar hack to above, presetup potentially unused edgeflag output */
364 stvp->result_to_output[VARYING_SLOT_EDGE] = num_outputs;
365 output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
366 output_semantic_index[num_outputs] = 0;
367
368 /* ARB_vp: */
369 if (!stvp->glsl_to_tgsi && !stvp->shader_program) {
370 _mesa_remove_output_reads(&stvp->Base, PROGRAM_OUTPUT);
371
372 /* This determines which states will be updated when the assembly
373 * shader is bound.
374 */
375 stvp->affected_states = ST_NEW_VS_STATE |
376 ST_NEW_RASTERIZER |
377 ST_NEW_VERTEX_ARRAYS;
378
379 if (stvp->Base.Parameters->NumParameters)
380 stvp->affected_states |= ST_NEW_VS_CONSTANTS;
381
382 /* No samplers are allowed in ARB_vp. */
383 }
384
385 if (stvp->shader_program) {
386 nir_shader *nir = st_glsl_to_nir(st, &stvp->Base, stvp->shader_program,
387 MESA_SHADER_VERTEX);
388
389 stvp->tgsi.type = PIPE_SHADER_IR_NIR;
390 stvp->tgsi.ir.nir = nir;
391
392 st_translate_stream_output_info2(&stvp->shader_program->LinkedTransformFeedback,
393 stvp->result_to_output,
394 &stvp->tgsi.stream_output);
395 return true;
396 }
397
398 ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
399 if (ureg == NULL)
400 return false;
401
402 if (stvp->Base.ClipDistanceArraySize)
403 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
404 stvp->Base.ClipDistanceArraySize);
405 if (stvp->Base.CullDistanceArraySize)
406 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
407 stvp->Base.CullDistanceArraySize);
408
409 if (ST_DEBUG & DEBUG_MESA) {
410 _mesa_print_program(&stvp->Base);
411 _mesa_print_program_parameters(st->ctx, &stvp->Base);
412 debug_printf("\n");
413 }
414
415 if (stvp->glsl_to_tgsi) {
416 error = st_translate_program(st->ctx,
417 PIPE_SHADER_VERTEX,
418 ureg,
419 stvp->glsl_to_tgsi,
420 &stvp->Base,
421 /* inputs */
422 stvp->num_inputs,
423 input_to_index,
424 NULL, /* inputSlotToAttr */
425 NULL, /* input semantic name */
426 NULL, /* input semantic index */
427 NULL, /* interp mode */
428 /* outputs */
429 num_outputs,
430 stvp->result_to_output,
431 output_slot_to_attr,
432 output_semantic_name,
433 output_semantic_index);
434
435 st_translate_stream_output_info(stvp->glsl_to_tgsi,
436 stvp->result_to_output,
437 &stvp->tgsi.stream_output);
438
439 free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
440 stvp->glsl_to_tgsi = NULL;
441 } else
442 error = st_translate_mesa_program(st->ctx,
443 PIPE_SHADER_VERTEX,
444 ureg,
445 &stvp->Base,
446 /* inputs */
447 stvp->num_inputs,
448 input_to_index,
449 NULL, /* input semantic name */
450 NULL, /* input semantic index */
451 NULL,
452 /* outputs */
453 num_outputs,
454 stvp->result_to_output,
455 output_semantic_name,
456 output_semantic_index);
457
458 if (error) {
459 debug_printf("%s: failed to translate Mesa program:\n", __func__);
460 _mesa_print_program(&stvp->Base);
461 debug_assert(0);
462 return false;
463 }
464
465 stvp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
466 ureg_destroy(ureg);
467 return stvp->tgsi.tokens != NULL;
468 }
469
470 static struct st_vp_variant *
471 st_create_vp_variant(struct st_context *st,
472 struct st_vertex_program *stvp,
473 const struct st_vp_variant_key *key)
474 {
475 struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
476 struct pipe_context *pipe = st->pipe;
477
478 vpv->key = *key;
479 vpv->tgsi.stream_output = stvp->tgsi.stream_output;
480 vpv->num_inputs = stvp->num_inputs;
481
482 if (stvp->tgsi.type == PIPE_SHADER_IR_NIR) {
483 vpv->tgsi.type = PIPE_SHADER_IR_NIR;
484 vpv->tgsi.ir.nir = nir_shader_clone(NULL, stvp->tgsi.ir.nir);
485 if (key->clamp_color)
486 NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_clamp_color_outputs);
487 if (key->passthrough_edgeflags)
488 NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_passthrough_edgeflags);
489
490 st_finalize_nir(st, &stvp->Base, vpv->tgsi.ir.nir);
491
492 vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
493 /* driver takes ownership of IR: */
494 vpv->tgsi.ir.nir = NULL;
495 return vpv;
496 }
497
498 vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
499
500 /* Emulate features. */
501 if (key->clamp_color || key->passthrough_edgeflags) {
502 const struct tgsi_token *tokens;
503 unsigned flags =
504 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
505 (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0);
506
507 tokens = tgsi_emulate(vpv->tgsi.tokens, flags);
508
509 if (tokens) {
510 tgsi_free_tokens(vpv->tgsi.tokens);
511 vpv->tgsi.tokens = tokens;
512
513 if (key->passthrough_edgeflags)
514 vpv->num_inputs++;
515 } else
516 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
517 }
518
519 if (ST_DEBUG & DEBUG_TGSI) {
520 tgsi_dump(vpv->tgsi.tokens, 0);
521 debug_printf("\n");
522 }
523
524 vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
525 return vpv;
526 }
527
528
529 /**
530 * Find/create a vertex program variant.
531 */
532 struct st_vp_variant *
533 st_get_vp_variant(struct st_context *st,
534 struct st_vertex_program *stvp,
535 const struct st_vp_variant_key *key)
536 {
537 struct st_vp_variant *vpv;
538
539 /* Search for existing variant */
540 for (vpv = stvp->variants; vpv; vpv = vpv->next) {
541 if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
542 break;
543 }
544 }
545
546 if (!vpv) {
547 /* create now */
548 vpv = st_create_vp_variant(st, stvp, key);
549 if (vpv) {
550 /* insert into list */
551 vpv->next = stvp->variants;
552 stvp->variants = vpv;
553 }
554 }
555
556 return vpv;
557 }
558
559
560 /**
561 * Translate a Mesa fragment shader into a TGSI shader.
562 */
563 bool
564 st_translate_fragment_program(struct st_context *st,
565 struct st_fragment_program *stfp)
566 {
567 GLuint outputMapping[2 * FRAG_RESULT_MAX];
568 GLuint inputMapping[VARYING_SLOT_MAX];
569 GLuint inputSlotToAttr[VARYING_SLOT_MAX];
570 GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
571 GLuint attr;
572 GLbitfield64 inputsRead;
573 struct ureg_program *ureg;
574
575 GLboolean write_all = GL_FALSE;
576
577 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
578 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
579 uint fs_num_inputs = 0;
580
581 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
582 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
583 uint fs_num_outputs = 0;
584
585 memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr));
586
587 /* Non-GLSL programs: */
588 if (!stfp->glsl_to_tgsi && !stfp->shader_program) {
589 _mesa_remove_output_reads(&stfp->Base, PROGRAM_OUTPUT);
590 if (st->ctx->Const.GLSLFragCoordIsSysVal)
591 _mesa_program_fragment_position_to_sysval(&stfp->Base);
592
593 /* This determines which states will be updated when the assembly
594 * shader is bound.
595 *
596 * fragment.position and glDrawPixels always use constants.
597 */
598 stfp->affected_states = ST_NEW_FS_STATE |
599 ST_NEW_SAMPLE_SHADING |
600 ST_NEW_FS_CONSTANTS;
601
602 if (stfp->ati_fs) {
603 /* Just set them for ATI_fs unconditionally. */
604 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
605 ST_NEW_RENDER_SAMPLERS;
606 } else {
607 /* ARB_fp */
608 if (stfp->Base.SamplersUsed)
609 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
610 ST_NEW_RENDER_SAMPLERS;
611 }
612 }
613
614 /*
615 * Convert Mesa program inputs to TGSI input register semantics.
616 */
617 inputsRead = stfp->Base.info.inputs_read;
618 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
619 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
620 const GLuint slot = fs_num_inputs++;
621
622 inputMapping[attr] = slot;
623 inputSlotToAttr[slot] = attr;
624
625 switch (attr) {
626 case VARYING_SLOT_POS:
627 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
628 input_semantic_index[slot] = 0;
629 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
630 break;
631 case VARYING_SLOT_COL0:
632 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
633 input_semantic_index[slot] = 0;
634 interpMode[slot] = stfp->glsl_to_tgsi ?
635 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
636 break;
637 case VARYING_SLOT_COL1:
638 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
639 input_semantic_index[slot] = 1;
640 interpMode[slot] = stfp->glsl_to_tgsi ?
641 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
642 break;
643 case VARYING_SLOT_FOGC:
644 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
645 input_semantic_index[slot] = 0;
646 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
647 break;
648 case VARYING_SLOT_FACE:
649 input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
650 input_semantic_index[slot] = 0;
651 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
652 break;
653 case VARYING_SLOT_PRIMITIVE_ID:
654 input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
655 input_semantic_index[slot] = 0;
656 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
657 break;
658 case VARYING_SLOT_LAYER:
659 input_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
660 input_semantic_index[slot] = 0;
661 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
662 break;
663 case VARYING_SLOT_VIEWPORT:
664 input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
665 input_semantic_index[slot] = 0;
666 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
667 break;
668 case VARYING_SLOT_CLIP_DIST0:
669 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
670 input_semantic_index[slot] = 0;
671 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
672 break;
673 case VARYING_SLOT_CLIP_DIST1:
674 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
675 input_semantic_index[slot] = 1;
676 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
677 break;
678 case VARYING_SLOT_CULL_DIST0:
679 case VARYING_SLOT_CULL_DIST1:
680 /* these should have been lowered by GLSL */
681 assert(0);
682 break;
683 /* In most cases, there is nothing special about these
684 * inputs, so adopt a convention to use the generic
685 * semantic name and the mesa VARYING_SLOT_ number as the
686 * index.
687 *
688 * All that is required is that the vertex shader labels
689 * its own outputs similarly, and that the vertex shader
690 * generates at least every output required by the
691 * fragment shader plus fixed-function hardware (such as
692 * BFC).
693 *
694 * However, some drivers may need us to identify the PNTC and TEXi
695 * varyings if, for example, their capability to replace them with
696 * sprite coordinates is limited.
697 */
698 case VARYING_SLOT_PNTC:
699 if (st->needs_texcoord_semantic) {
700 input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD;
701 input_semantic_index[slot] = 0;
702 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
703 break;
704 }
705 /* fall through */
706 case VARYING_SLOT_TEX0:
707 case VARYING_SLOT_TEX1:
708 case VARYING_SLOT_TEX2:
709 case VARYING_SLOT_TEX3:
710 case VARYING_SLOT_TEX4:
711 case VARYING_SLOT_TEX5:
712 case VARYING_SLOT_TEX6:
713 case VARYING_SLOT_TEX7:
714 if (st->needs_texcoord_semantic) {
715 input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
716 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
717 interpMode[slot] = stfp->glsl_to_tgsi ?
718 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
719 break;
720 }
721 /* fall through */
722 case VARYING_SLOT_VAR0:
723 default:
724 /* Semantic indices should be zero-based because drivers may choose
725 * to assign a fixed slot determined by that index.
726 * This is useful because ARB_separate_shader_objects uses location
727 * qualifiers for linkage, and if the semantic index corresponds to
728 * these locations, linkage passes in the driver become unecessary.
729 *
730 * If needs_texcoord_semantic is true, no semantic indices will be
731 * consumed for the TEXi varyings, and we can base the locations of
732 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
733 */
734 assert(attr >= VARYING_SLOT_VAR0 || attr == VARYING_SLOT_PNTC ||
735 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
736 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
737 input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
738 if (attr == VARYING_SLOT_PNTC)
739 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
740 else {
741 interpMode[slot] = stfp->glsl_to_tgsi ?
742 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
743 }
744 break;
745 }
746 }
747 else {
748 inputMapping[attr] = -1;
749 }
750 }
751
752 /*
753 * Semantics and mapping for outputs
754 */
755 {
756 GLbitfield64 outputsWritten = stfp->Base.OutputsWritten;
757
758 /* if z is written, emit that first */
759 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
760 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
761 fs_output_semantic_index[fs_num_outputs] = 0;
762 outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
763 fs_num_outputs++;
764 outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
765 }
766
767 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
768 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
769 fs_output_semantic_index[fs_num_outputs] = 0;
770 outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
771 fs_num_outputs++;
772 outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
773 }
774
775 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
776 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
777 fs_output_semantic_index[fs_num_outputs] = 0;
778 outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
779 fs_num_outputs++;
780 outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
781 }
782
783 /* handle remaining outputs (color) */
784 for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
785 const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
786 stfp->Base.SecondaryOutputsWritten;
787 const unsigned loc = attr % FRAG_RESULT_MAX;
788
789 if (written & BITFIELD64_BIT(loc)) {
790 switch (loc) {
791 case FRAG_RESULT_DEPTH:
792 case FRAG_RESULT_STENCIL:
793 case FRAG_RESULT_SAMPLE_MASK:
794 /* handled above */
795 assert(0);
796 break;
797 case FRAG_RESULT_COLOR:
798 write_all = GL_TRUE; /* fallthrough */
799 default: {
800 int index;
801 assert(loc == FRAG_RESULT_COLOR ||
802 (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
803
804 index = (loc == FRAG_RESULT_COLOR) ? 0 : (loc - FRAG_RESULT_DATA0);
805
806 if (attr >= FRAG_RESULT_MAX) {
807 /* Secondary color for dual source blending. */
808 assert(index == 0);
809 index++;
810 }
811
812 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
813 fs_output_semantic_index[fs_num_outputs] = index;
814 outputMapping[attr] = fs_num_outputs;
815 break;
816 }
817 }
818
819 fs_num_outputs++;
820 }
821 }
822 }
823
824 if (stfp->shader_program) {
825 nir_shader *nir = st_glsl_to_nir(st, &stfp->Base, stfp->shader_program,
826 MESA_SHADER_FRAGMENT);
827
828 stfp->tgsi.type = PIPE_SHADER_IR_NIR;
829 stfp->tgsi.ir.nir = nir;
830
831 return true;
832 }
833
834 ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
835 if (ureg == NULL)
836 return false;
837
838 if (ST_DEBUG & DEBUG_MESA) {
839 _mesa_print_program(&stfp->Base);
840 _mesa_print_program_parameters(st->ctx, &stfp->Base);
841 debug_printf("\n");
842 }
843 if (write_all == GL_TRUE)
844 ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
845
846 if (stfp->Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
847 switch (stfp->Base.info.fs.depth_layout) {
848 case FRAG_DEPTH_LAYOUT_ANY:
849 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
850 TGSI_FS_DEPTH_LAYOUT_ANY);
851 break;
852 case FRAG_DEPTH_LAYOUT_GREATER:
853 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
854 TGSI_FS_DEPTH_LAYOUT_GREATER);
855 break;
856 case FRAG_DEPTH_LAYOUT_LESS:
857 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
858 TGSI_FS_DEPTH_LAYOUT_LESS);
859 break;
860 case FRAG_DEPTH_LAYOUT_UNCHANGED:
861 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
862 TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
863 break;
864 default:
865 assert(0);
866 }
867 }
868
869 if (stfp->glsl_to_tgsi) {
870 st_translate_program(st->ctx,
871 PIPE_SHADER_FRAGMENT,
872 ureg,
873 stfp->glsl_to_tgsi,
874 &stfp->Base,
875 /* inputs */
876 fs_num_inputs,
877 inputMapping,
878 inputSlotToAttr,
879 input_semantic_name,
880 input_semantic_index,
881 interpMode,
882 /* outputs */
883 fs_num_outputs,
884 outputMapping,
885 NULL,
886 fs_output_semantic_name,
887 fs_output_semantic_index);
888
889 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
890 stfp->glsl_to_tgsi = NULL;
891 } else if (stfp->ati_fs)
892 st_translate_atifs_program(ureg,
893 stfp->ati_fs,
894 &stfp->Base,
895 /* inputs */
896 fs_num_inputs,
897 inputMapping,
898 input_semantic_name,
899 input_semantic_index,
900 interpMode,
901 /* outputs */
902 fs_num_outputs,
903 outputMapping,
904 fs_output_semantic_name,
905 fs_output_semantic_index);
906 else
907 st_translate_mesa_program(st->ctx,
908 PIPE_SHADER_FRAGMENT,
909 ureg,
910 &stfp->Base,
911 /* inputs */
912 fs_num_inputs,
913 inputMapping,
914 input_semantic_name,
915 input_semantic_index,
916 interpMode,
917 /* outputs */
918 fs_num_outputs,
919 outputMapping,
920 fs_output_semantic_name,
921 fs_output_semantic_index);
922
923 stfp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
924 ureg_destroy(ureg);
925 return stfp->tgsi.tokens != NULL;
926 }
927
928 static struct st_fp_variant *
929 st_create_fp_variant(struct st_context *st,
930 struct st_fragment_program *stfp,
931 const struct st_fp_variant_key *key)
932 {
933 struct pipe_context *pipe = st->pipe;
934 struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
935 struct pipe_shader_state tgsi = {0};
936 struct gl_program_parameter_list *params = stfp->Base.Parameters;
937 static const gl_state_index texcoord_state[STATE_LENGTH] =
938 { STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
939 static const gl_state_index scale_state[STATE_LENGTH] =
940 { STATE_INTERNAL, STATE_PT_SCALE };
941 static const gl_state_index bias_state[STATE_LENGTH] =
942 { STATE_INTERNAL, STATE_PT_BIAS };
943
944 if (!variant)
945 return NULL;
946
947 if (stfp->tgsi.type == PIPE_SHADER_IR_NIR) {
948 tgsi.type = PIPE_SHADER_IR_NIR;
949 tgsi.ir.nir = nir_shader_clone(NULL, stfp->tgsi.ir.nir);
950
951 if (key->clamp_color)
952 NIR_PASS_V(tgsi.ir.nir, nir_lower_clamp_color_outputs);
953
954 if (key->persample_shading) {
955 nir_shader *shader = tgsi.ir.nir;
956 nir_foreach_variable(var, &shader->inputs)
957 var->data.sample = true;
958 }
959
960 assert(!(key->bitmap && key->drawpixels));
961
962 /* glBitmap */
963 if (key->bitmap) {
964 nir_lower_bitmap_options options = {0};
965
966 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
967 options.sampler = variant->bitmap_sampler;
968 options.swizzle_xxxx = (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM);
969
970 NIR_PASS_V(tgsi.ir.nir, nir_lower_bitmap, &options);
971 }
972
973 /* glDrawPixels (color only) */
974 if (key->drawpixels) {
975 nir_lower_drawpixels_options options = {{0}};
976 unsigned samplers_used = stfp->Base.SamplersUsed;
977
978 /* Find the first unused slot. */
979 variant->drawpix_sampler = ffs(~samplers_used) - 1;
980 options.drawpix_sampler = variant->drawpix_sampler;
981 samplers_used |= (1 << variant->drawpix_sampler);
982
983 options.pixel_maps = key->pixelMaps;
984 if (key->pixelMaps) {
985 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
986 options.pixelmap_sampler = variant->pixelmap_sampler;
987 }
988
989 options.scale_and_bias = key->scaleAndBias;
990 if (key->scaleAndBias) {
991 _mesa_add_state_reference(params, scale_state);
992 memcpy(options.scale_state_tokens, scale_state,
993 sizeof(options.scale_state_tokens));
994 _mesa_add_state_reference(params, bias_state);
995 memcpy(options.bias_state_tokens, bias_state,
996 sizeof(options.bias_state_tokens));
997 }
998
999 _mesa_add_state_reference(params, texcoord_state);
1000 memcpy(options.texcoord_state_tokens, texcoord_state,
1001 sizeof(options.texcoord_state_tokens));
1002
1003 NIR_PASS_V(tgsi.ir.nir, nir_lower_drawpixels, &options);
1004 }
1005
1006 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
1007 nir_lower_tex_options options = {0};
1008 options.lower_y_uv_external = key->external.lower_nv12;
1009 options.lower_y_u_v_external = key->external.lower_iyuv;
1010 NIR_PASS_V(tgsi.ir.nir, nir_lower_tex, &options);
1011 }
1012
1013 st_finalize_nir(st, &stfp->Base, tgsi.ir.nir);
1014
1015 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
1016 /* This pass needs to happen *after* nir_lower_sampler */
1017 NIR_PASS_V(tgsi.ir.nir, st_nir_lower_tex_src_plane,
1018 ~stfp->Base.SamplersUsed,
1019 key->external.lower_nv12,
1020 key->external.lower_iyuv);
1021 }
1022
1023 variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
1024 variant->key = *key;
1025
1026 return variant;
1027 }
1028
1029 tgsi.tokens = stfp->tgsi.tokens;
1030
1031 assert(!(key->bitmap && key->drawpixels));
1032
1033 /* Fix texture targets and add fog for ATI_fs */
1034 if (stfp->ati_fs) {
1035 const struct tgsi_token *tokens = st_fixup_atifs(tgsi.tokens, key);
1036
1037 if (tokens)
1038 tgsi.tokens = tokens;
1039 else
1040 fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
1041 }
1042
1043 /* Emulate features. */
1044 if (key->clamp_color || key->persample_shading) {
1045 const struct tgsi_token *tokens;
1046 unsigned flags =
1047 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
1048 (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0);
1049
1050 tokens = tgsi_emulate(tgsi.tokens, flags);
1051
1052 if (tokens) {
1053 if (tgsi.tokens != stfp->tgsi.tokens)
1054 tgsi_free_tokens(tgsi.tokens);
1055 tgsi.tokens = tokens;
1056 } else
1057 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
1058 }
1059
1060 /* glBitmap */
1061 if (key->bitmap) {
1062 const struct tgsi_token *tokens;
1063
1064 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1065
1066 tokens = st_get_bitmap_shader(tgsi.tokens,
1067 st->internal_target,
1068 variant->bitmap_sampler,
1069 st->needs_texcoord_semantic,
1070 st->bitmap.tex_format ==
1071 PIPE_FORMAT_L8_UNORM);
1072
1073 if (tokens) {
1074 if (tgsi.tokens != stfp->tgsi.tokens)
1075 tgsi_free_tokens(tgsi.tokens);
1076 tgsi.tokens = tokens;
1077 } else
1078 fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
1079 }
1080
1081 /* glDrawPixels (color only) */
1082 if (key->drawpixels) {
1083 const struct tgsi_token *tokens;
1084 unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
1085
1086 /* Find the first unused slot. */
1087 variant->drawpix_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1088
1089 if (key->pixelMaps) {
1090 unsigned samplers_used = stfp->Base.SamplersUsed |
1091 (1 << variant->drawpix_sampler);
1092
1093 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1094 }
1095
1096 if (key->scaleAndBias) {
1097 scale_const = _mesa_add_state_reference(params, scale_state);
1098 bias_const = _mesa_add_state_reference(params, bias_state);
1099 }
1100
1101 texcoord_const = _mesa_add_state_reference(params, texcoord_state);
1102
1103 tokens = st_get_drawpix_shader(tgsi.tokens,
1104 st->needs_texcoord_semantic,
1105 key->scaleAndBias, scale_const,
1106 bias_const, key->pixelMaps,
1107 variant->drawpix_sampler,
1108 variant->pixelmap_sampler,
1109 texcoord_const, st->internal_target);
1110
1111 if (tokens) {
1112 if (tgsi.tokens != stfp->tgsi.tokens)
1113 tgsi_free_tokens(tgsi.tokens);
1114 tgsi.tokens = tokens;
1115 } else
1116 fprintf(stderr, "mesa: cannot create a shader for glDrawPixels\n");
1117 }
1118
1119 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
1120 const struct tgsi_token *tokens;
1121
1122 /* samplers inserted would conflict, but this should be unpossible: */
1123 assert(!(key->bitmap || key->drawpixels));
1124
1125 tokens = st_tgsi_lower_yuv(tgsi.tokens,
1126 ~stfp->Base.SamplersUsed,
1127 key->external.lower_nv12,
1128 key->external.lower_iyuv);
1129 if (tokens) {
1130 if (tgsi.tokens != stfp->tgsi.tokens)
1131 tgsi_free_tokens(tgsi.tokens);
1132 tgsi.tokens = tokens;
1133 } else {
1134 fprintf(stderr, "mesa: cannot create a shader for samplerExternalOES\n");
1135 }
1136 }
1137
1138 if (ST_DEBUG & DEBUG_TGSI) {
1139 tgsi_dump(tgsi.tokens, 0);
1140 debug_printf("\n");
1141 }
1142
1143 /* fill in variant */
1144 variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
1145 variant->key = *key;
1146
1147 if (tgsi.tokens != stfp->tgsi.tokens)
1148 tgsi_free_tokens(tgsi.tokens);
1149 return variant;
1150 }
1151
1152 /**
1153 * Translate fragment program if needed.
1154 */
1155 struct st_fp_variant *
1156 st_get_fp_variant(struct st_context *st,
1157 struct st_fragment_program *stfp,
1158 const struct st_fp_variant_key *key)
1159 {
1160 struct st_fp_variant *fpv;
1161
1162 /* Search for existing variant */
1163 for (fpv = stfp->variants; fpv; fpv = fpv->next) {
1164 if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
1165 break;
1166 }
1167 }
1168
1169 if (!fpv) {
1170 /* create new */
1171 fpv = st_create_fp_variant(st, stfp, key);
1172 if (fpv) {
1173 /* insert into list */
1174 fpv->next = stfp->variants;
1175 stfp->variants = fpv;
1176 }
1177 }
1178
1179 return fpv;
1180 }
1181
1182
1183 /**
1184 * Translate a program. This is common code for geometry and tessellation
1185 * shaders.
1186 */
1187 static void
1188 st_translate_program_common(struct st_context *st,
1189 struct gl_program *prog,
1190 struct glsl_to_tgsi_visitor *glsl_to_tgsi,
1191 struct ureg_program *ureg,
1192 unsigned tgsi_processor,
1193 struct pipe_shader_state *out_state)
1194 {
1195 GLuint inputSlotToAttr[VARYING_SLOT_TESS_MAX];
1196 GLuint inputMapping[VARYING_SLOT_TESS_MAX];
1197 GLuint outputSlotToAttr[VARYING_SLOT_TESS_MAX];
1198 GLuint outputMapping[VARYING_SLOT_TESS_MAX];
1199 GLuint attr;
1200
1201 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
1202 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
1203 uint num_inputs = 0;
1204
1205 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
1206 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
1207 uint num_outputs = 0;
1208
1209 GLint i;
1210
1211 memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
1212 memset(inputMapping, 0, sizeof(inputMapping));
1213 memset(outputSlotToAttr, 0, sizeof(outputSlotToAttr));
1214 memset(outputMapping, 0, sizeof(outputMapping));
1215 memset(out_state, 0, sizeof(*out_state));
1216
1217 if (prog->ClipDistanceArraySize)
1218 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
1219 prog->ClipDistanceArraySize);
1220 if (prog->CullDistanceArraySize)
1221 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
1222 prog->CullDistanceArraySize);
1223
1224 /*
1225 * Convert Mesa program inputs to TGSI input register semantics.
1226 */
1227 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1228 if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
1229 const GLuint slot = num_inputs++;
1230
1231 inputMapping[attr] = slot;
1232 inputSlotToAttr[slot] = attr;
1233
1234 switch (attr) {
1235 case VARYING_SLOT_PRIMITIVE_ID:
1236 assert(tgsi_processor == PIPE_SHADER_GEOMETRY);
1237 input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
1238 input_semantic_index[slot] = 0;
1239 break;
1240 case VARYING_SLOT_POS:
1241 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
1242 input_semantic_index[slot] = 0;
1243 break;
1244 case VARYING_SLOT_COL0:
1245 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1246 input_semantic_index[slot] = 0;
1247 break;
1248 case VARYING_SLOT_COL1:
1249 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1250 input_semantic_index[slot] = 1;
1251 break;
1252 case VARYING_SLOT_FOGC:
1253 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
1254 input_semantic_index[slot] = 0;
1255 break;
1256 case VARYING_SLOT_CLIP_VERTEX:
1257 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
1258 input_semantic_index[slot] = 0;
1259 break;
1260 case VARYING_SLOT_CLIP_DIST0:
1261 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1262 input_semantic_index[slot] = 0;
1263 break;
1264 case VARYING_SLOT_CLIP_DIST1:
1265 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1266 input_semantic_index[slot] = 1;
1267 break;
1268 case VARYING_SLOT_CULL_DIST0:
1269 case VARYING_SLOT_CULL_DIST1:
1270 /* these should have been lowered by GLSL */
1271 assert(0);
1272 break;
1273 case VARYING_SLOT_PSIZ:
1274 input_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
1275 input_semantic_index[slot] = 0;
1276 break;
1277 case VARYING_SLOT_TEX0:
1278 case VARYING_SLOT_TEX1:
1279 case VARYING_SLOT_TEX2:
1280 case VARYING_SLOT_TEX3:
1281 case VARYING_SLOT_TEX4:
1282 case VARYING_SLOT_TEX5:
1283 case VARYING_SLOT_TEX6:
1284 case VARYING_SLOT_TEX7:
1285 if (st->needs_texcoord_semantic) {
1286 input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
1287 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
1288 break;
1289 }
1290 /* fall through */
1291 case VARYING_SLOT_VAR0:
1292 default:
1293 assert(attr >= VARYING_SLOT_VAR0 ||
1294 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
1295 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
1296 input_semantic_index[slot] =
1297 st_get_generic_varying_index(st, attr);
1298 break;
1299 }
1300 }
1301 }
1302
1303 /* Also add patch inputs. */
1304 for (attr = 0; attr < 32; attr++) {
1305 if (prog->PatchInputsRead & (1u << attr)) {
1306 GLuint slot = num_inputs++;
1307 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1308
1309 inputMapping[patch_attr] = slot;
1310 inputSlotToAttr[slot] = patch_attr;
1311 input_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1312 input_semantic_index[slot] = attr;
1313 }
1314 }
1315
1316 /* initialize output semantics to defaults */
1317 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
1318 output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
1319 output_semantic_index[i] = 0;
1320 }
1321
1322 /*
1323 * Determine number of outputs, the (default) output register
1324 * mapping and the semantic information for each output.
1325 */
1326 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1327 if (prog->OutputsWritten & BITFIELD64_BIT(attr)) {
1328 GLuint slot = num_outputs++;
1329
1330 outputMapping[attr] = slot;
1331 outputSlotToAttr[slot] = attr;
1332
1333 switch (attr) {
1334 case VARYING_SLOT_POS:
1335 assert(slot == 0);
1336 output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
1337 output_semantic_index[slot] = 0;
1338 break;
1339 case VARYING_SLOT_COL0:
1340 output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1341 output_semantic_index[slot] = 0;
1342 break;
1343 case VARYING_SLOT_COL1:
1344 output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
1345 output_semantic_index[slot] = 1;
1346 break;
1347 case VARYING_SLOT_BFC0:
1348 output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
1349 output_semantic_index[slot] = 0;
1350 break;
1351 case VARYING_SLOT_BFC1:
1352 output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
1353 output_semantic_index[slot] = 1;
1354 break;
1355 case VARYING_SLOT_FOGC:
1356 output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
1357 output_semantic_index[slot] = 0;
1358 break;
1359 case VARYING_SLOT_PSIZ:
1360 output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
1361 output_semantic_index[slot] = 0;
1362 break;
1363 case VARYING_SLOT_CLIP_VERTEX:
1364 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
1365 output_semantic_index[slot] = 0;
1366 break;
1367 case VARYING_SLOT_CLIP_DIST0:
1368 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1369 output_semantic_index[slot] = 0;
1370 break;
1371 case VARYING_SLOT_CLIP_DIST1:
1372 output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1373 output_semantic_index[slot] = 1;
1374 break;
1375 case VARYING_SLOT_CULL_DIST0:
1376 case VARYING_SLOT_CULL_DIST1:
1377 /* these should have been lowered by GLSL */
1378 assert(0);
1379 break;
1380 case VARYING_SLOT_LAYER:
1381 output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
1382 output_semantic_index[slot] = 0;
1383 break;
1384 case VARYING_SLOT_PRIMITIVE_ID:
1385 output_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
1386 output_semantic_index[slot] = 0;
1387 break;
1388 case VARYING_SLOT_VIEWPORT:
1389 output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
1390 output_semantic_index[slot] = 0;
1391 break;
1392 case VARYING_SLOT_TESS_LEVEL_OUTER:
1393 output_semantic_name[slot] = TGSI_SEMANTIC_TESSOUTER;
1394 output_semantic_index[slot] = 0;
1395 break;
1396 case VARYING_SLOT_TESS_LEVEL_INNER:
1397 output_semantic_name[slot] = TGSI_SEMANTIC_TESSINNER;
1398 output_semantic_index[slot] = 0;
1399 break;
1400 case VARYING_SLOT_TEX0:
1401 case VARYING_SLOT_TEX1:
1402 case VARYING_SLOT_TEX2:
1403 case VARYING_SLOT_TEX3:
1404 case VARYING_SLOT_TEX4:
1405 case VARYING_SLOT_TEX5:
1406 case VARYING_SLOT_TEX6:
1407 case VARYING_SLOT_TEX7:
1408 if (st->needs_texcoord_semantic) {
1409 output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
1410 output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
1411 break;
1412 }
1413 /* fall through */
1414 case VARYING_SLOT_VAR0:
1415 default:
1416 assert(slot < ARRAY_SIZE(output_semantic_name));
1417 assert(attr >= VARYING_SLOT_VAR0 ||
1418 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
1419 output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
1420 output_semantic_index[slot] =
1421 st_get_generic_varying_index(st, attr);
1422 break;
1423 }
1424 }
1425 }
1426
1427 /* Also add patch outputs. */
1428 for (attr = 0; attr < 32; attr++) {
1429 if (prog->PatchOutputsWritten & (1u << attr)) {
1430 GLuint slot = num_outputs++;
1431 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1432
1433 outputMapping[patch_attr] = slot;
1434 outputSlotToAttr[slot] = patch_attr;
1435 output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1436 output_semantic_index[slot] = attr;
1437 }
1438 }
1439
1440 st_translate_program(st->ctx,
1441 tgsi_processor,
1442 ureg,
1443 glsl_to_tgsi,
1444 prog,
1445 /* inputs */
1446 num_inputs,
1447 inputMapping,
1448 inputSlotToAttr,
1449 input_semantic_name,
1450 input_semantic_index,
1451 NULL,
1452 /* outputs */
1453 num_outputs,
1454 outputMapping,
1455 outputSlotToAttr,
1456 output_semantic_name,
1457 output_semantic_index);
1458
1459 out_state->tokens = ureg_get_tokens(ureg, NULL);
1460 ureg_destroy(ureg);
1461
1462 st_translate_stream_output_info(glsl_to_tgsi,
1463 outputMapping,
1464 &out_state->stream_output);
1465
1466 if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
1467 _mesa_print_program(prog);
1468 debug_printf("\n");
1469 }
1470
1471 if (ST_DEBUG & DEBUG_TGSI) {
1472 tgsi_dump(out_state->tokens, 0);
1473 debug_printf("\n");
1474 }
1475 }
1476
1477
1478 /**
1479 * Translate a geometry program to create a new variant.
1480 */
1481 bool
1482 st_translate_geometry_program(struct st_context *st,
1483 struct st_geometry_program *stgp)
1484 {
1485 struct ureg_program *ureg;
1486
1487 ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
1488 if (ureg == NULL)
1489 return false;
1490
1491 ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM,
1492 stgp->Base.info.gs.input_primitive);
1493 ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM,
1494 stgp->Base.info.gs.output_primitive);
1495 ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
1496 stgp->Base.info.gs.vertices_out);
1497 ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS,
1498 stgp->Base.info.gs.invocations);
1499
1500 st_translate_program_common(st, &stgp->Base, stgp->glsl_to_tgsi, ureg,
1501 PIPE_SHADER_GEOMETRY, &stgp->tgsi);
1502
1503 free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
1504 stgp->glsl_to_tgsi = NULL;
1505 return true;
1506 }
1507
1508
1509 /**
1510 * Get/create a basic program variant.
1511 */
1512 struct st_basic_variant *
1513 st_get_basic_variant(struct st_context *st,
1514 unsigned pipe_shader,
1515 struct pipe_shader_state *tgsi,
1516 struct st_basic_variant **variants)
1517 {
1518 struct pipe_context *pipe = st->pipe;
1519 struct st_basic_variant *v;
1520 struct st_basic_variant_key key;
1521
1522 memset(&key, 0, sizeof(key));
1523 key.st = st->has_shareable_shaders ? NULL : st;
1524
1525 /* Search for existing variant */
1526 for (v = *variants; v; v = v->next) {
1527 if (memcmp(&v->key, &key, sizeof(key)) == 0) {
1528 break;
1529 }
1530 }
1531
1532 if (!v) {
1533 /* create new */
1534 v = CALLOC_STRUCT(st_basic_variant);
1535 if (v) {
1536 /* fill in new variant */
1537 switch (pipe_shader) {
1538 case PIPE_SHADER_TESS_CTRL:
1539 v->driver_shader = pipe->create_tcs_state(pipe, tgsi);
1540 break;
1541 case PIPE_SHADER_TESS_EVAL:
1542 v->driver_shader = pipe->create_tes_state(pipe, tgsi);
1543 break;
1544 case PIPE_SHADER_GEOMETRY:
1545 v->driver_shader = pipe->create_gs_state(pipe, tgsi);
1546 break;
1547 default:
1548 assert(!"unhandled shader type");
1549 free(v);
1550 return NULL;
1551 }
1552
1553 v->key = key;
1554
1555 /* insert into list */
1556 v->next = *variants;
1557 *variants = v;
1558 }
1559 }
1560
1561 return v;
1562 }
1563
1564
1565 /**
1566 * Translate a tessellation control program to create a new variant.
1567 */
1568 bool
1569 st_translate_tessctrl_program(struct st_context *st,
1570 struct st_tessctrl_program *sttcp)
1571 {
1572 struct ureg_program *ureg;
1573
1574 ureg = ureg_create_with_screen(PIPE_SHADER_TESS_CTRL, st->pipe->screen);
1575 if (ureg == NULL)
1576 return false;
1577
1578 ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
1579 sttcp->Base.info.tcs.vertices_out);
1580
1581 st_translate_program_common(st, &sttcp->Base, sttcp->glsl_to_tgsi, ureg,
1582 PIPE_SHADER_TESS_CTRL, &sttcp->tgsi);
1583
1584 free_glsl_to_tgsi_visitor(sttcp->glsl_to_tgsi);
1585 sttcp->glsl_to_tgsi = NULL;
1586 return true;
1587 }
1588
1589
1590 /**
1591 * Translate a tessellation evaluation program to create a new variant.
1592 */
1593 bool
1594 st_translate_tesseval_program(struct st_context *st,
1595 struct st_tesseval_program *sttep)
1596 {
1597 struct ureg_program *ureg;
1598
1599 ureg = ureg_create_with_screen(PIPE_SHADER_TESS_EVAL, st->pipe->screen);
1600 if (ureg == NULL)
1601 return false;
1602
1603 if (sttep->Base.info.tes.primitive_mode == GL_ISOLINES)
1604 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
1605 else
1606 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
1607 sttep->Base.info.tes.primitive_mode);
1608
1609 switch (sttep->Base.info.tes.spacing) {
1610 case GL_EQUAL:
1611 ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, PIPE_TESS_SPACING_EQUAL);
1612 break;
1613 case GL_FRACTIONAL_EVEN:
1614 ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
1615 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
1616 break;
1617 case GL_FRACTIONAL_ODD:
1618 ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
1619 PIPE_TESS_SPACING_FRACTIONAL_ODD);
1620 break;
1621 default:
1622 assert(0);
1623 }
1624
1625 ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
1626 sttep->Base.info.tes.vertex_order == GL_CW);
1627 ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
1628 sttep->Base.info.tes.point_mode);
1629
1630 st_translate_program_common(st, &sttep->Base, sttep->glsl_to_tgsi,
1631 ureg, PIPE_SHADER_TESS_EVAL, &sttep->tgsi);
1632
1633 free_glsl_to_tgsi_visitor(sttep->glsl_to_tgsi);
1634 sttep->glsl_to_tgsi = NULL;
1635 return true;
1636 }
1637
1638
1639 /**
1640 * Translate a compute program to create a new variant.
1641 */
1642 bool
1643 st_translate_compute_program(struct st_context *st,
1644 struct st_compute_program *stcp)
1645 {
1646 struct ureg_program *ureg;
1647 struct pipe_shader_state prog;
1648
1649 ureg = ureg_create_with_screen(PIPE_SHADER_COMPUTE, st->pipe->screen);
1650 if (ureg == NULL)
1651 return false;
1652
1653 st_translate_program_common(st, &stcp->Base, stcp->glsl_to_tgsi, ureg,
1654 PIPE_SHADER_COMPUTE, &prog);
1655
1656 stcp->tgsi.ir_type = PIPE_SHADER_IR_TGSI;
1657 stcp->tgsi.prog = prog.tokens;
1658 stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
1659 stcp->tgsi.req_private_mem = 0;
1660 stcp->tgsi.req_input_mem = 0;
1661
1662 free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
1663 stcp->glsl_to_tgsi = NULL;
1664 return true;
1665 }
1666
1667
1668 /**
1669 * Get/create compute program variant.
1670 */
1671 struct st_basic_variant *
1672 st_get_cp_variant(struct st_context *st,
1673 struct pipe_compute_state *tgsi,
1674 struct st_basic_variant **variants)
1675 {
1676 struct pipe_context *pipe = st->pipe;
1677 struct st_basic_variant *v;
1678 struct st_basic_variant_key key;
1679
1680 memset(&key, 0, sizeof(key));
1681 key.st = st->has_shareable_shaders ? NULL : st;
1682
1683 /* Search for existing variant */
1684 for (v = *variants; v; v = v->next) {
1685 if (memcmp(&v->key, &key, sizeof(key)) == 0) {
1686 break;
1687 }
1688 }
1689
1690 if (!v) {
1691 /* create new */
1692 v = CALLOC_STRUCT(st_basic_variant);
1693 if (v) {
1694 /* fill in new variant */
1695 v->driver_shader = pipe->create_compute_state(pipe, tgsi);
1696 v->key = key;
1697
1698 /* insert into list */
1699 v->next = *variants;
1700 *variants = v;
1701 }
1702 }
1703
1704 return v;
1705 }
1706
1707
1708 /**
1709 * Vert/Geom/Frag programs have per-context variants. Free all the
1710 * variants attached to the given program which match the given context.
1711 */
1712 static void
1713 destroy_program_variants(struct st_context *st, struct gl_program *target)
1714 {
1715 if (!target || target == &_mesa_DummyProgram)
1716 return;
1717
1718 switch (target->Target) {
1719 case GL_VERTEX_PROGRAM_ARB:
1720 {
1721 struct st_vertex_program *stvp = (struct st_vertex_program *) target;
1722 struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
1723
1724 for (vpv = stvp->variants; vpv; ) {
1725 struct st_vp_variant *next = vpv->next;
1726 if (vpv->key.st == st) {
1727 /* unlink from list */
1728 *prevPtr = next;
1729 /* destroy this variant */
1730 delete_vp_variant(st, vpv);
1731 }
1732 else {
1733 prevPtr = &vpv->next;
1734 }
1735 vpv = next;
1736 }
1737 }
1738 break;
1739 case GL_FRAGMENT_PROGRAM_ARB:
1740 {
1741 struct st_fragment_program *stfp =
1742 (struct st_fragment_program *) target;
1743 struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
1744
1745 for (fpv = stfp->variants; fpv; ) {
1746 struct st_fp_variant *next = fpv->next;
1747 if (fpv->key.st == st) {
1748 /* unlink from list */
1749 *prevPtr = next;
1750 /* destroy this variant */
1751 delete_fp_variant(st, fpv);
1752 }
1753 else {
1754 prevPtr = &fpv->next;
1755 }
1756 fpv = next;
1757 }
1758 }
1759 break;
1760 case GL_GEOMETRY_PROGRAM_NV:
1761 case GL_TESS_CONTROL_PROGRAM_NV:
1762 case GL_TESS_EVALUATION_PROGRAM_NV:
1763 case GL_COMPUTE_PROGRAM_NV:
1764 {
1765 struct st_geometry_program *gp = (struct st_geometry_program*)target;
1766 struct st_tessctrl_program *tcp = (struct st_tessctrl_program*)target;
1767 struct st_tesseval_program *tep = (struct st_tesseval_program*)target;
1768 struct st_compute_program *cp = (struct st_compute_program*)target;
1769 struct st_basic_variant **variants =
1770 target->Target == GL_GEOMETRY_PROGRAM_NV ? &gp->variants :
1771 target->Target == GL_TESS_CONTROL_PROGRAM_NV ? &tcp->variants :
1772 target->Target == GL_TESS_EVALUATION_PROGRAM_NV ? &tep->variants :
1773 target->Target == GL_COMPUTE_PROGRAM_NV ? &cp->variants :
1774 NULL;
1775 struct st_basic_variant *v, **prevPtr = variants;
1776
1777 for (v = *variants; v; ) {
1778 struct st_basic_variant *next = v->next;
1779 if (v->key.st == st) {
1780 /* unlink from list */
1781 *prevPtr = next;
1782 /* destroy this variant */
1783 delete_basic_variant(st, v, target->Target);
1784 }
1785 else {
1786 prevPtr = &v->next;
1787 }
1788 v = next;
1789 }
1790 }
1791 break;
1792 default:
1793 _mesa_problem(NULL, "Unexpected program target 0x%x in "
1794 "destroy_program_variants_cb()", target->Target);
1795 }
1796 }
1797
1798
1799 /**
1800 * Callback for _mesa_HashWalk. Free all the shader's program variants
1801 * which match the given context.
1802 */
1803 static void
1804 destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
1805 {
1806 struct st_context *st = (struct st_context *) userData;
1807 struct gl_shader *shader = (struct gl_shader *) data;
1808
1809 switch (shader->Type) {
1810 case GL_SHADER_PROGRAM_MESA:
1811 {
1812 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
1813 GLuint i;
1814
1815 for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
1816 if (shProg->_LinkedShaders[i])
1817 destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
1818 }
1819 }
1820 break;
1821 case GL_VERTEX_SHADER:
1822 case GL_FRAGMENT_SHADER:
1823 case GL_GEOMETRY_SHADER:
1824 case GL_TESS_CONTROL_SHADER:
1825 case GL_TESS_EVALUATION_SHADER:
1826 case GL_COMPUTE_SHADER:
1827 break;
1828 default:
1829 assert(0);
1830 }
1831 }
1832
1833
1834 /**
1835 * Callback for _mesa_HashWalk. Free all the program variants which match
1836 * the given context.
1837 */
1838 static void
1839 destroy_program_variants_cb(GLuint key, void *data, void *userData)
1840 {
1841 struct st_context *st = (struct st_context *) userData;
1842 struct gl_program *program = (struct gl_program *) data;
1843 destroy_program_variants(st, program);
1844 }
1845
1846
1847 /**
1848 * Walk over all shaders and programs to delete any variants which
1849 * belong to the given context.
1850 * This is called during context tear-down.
1851 */
1852 void
1853 st_destroy_program_variants(struct st_context *st)
1854 {
1855 /* If shaders can be shared with other contexts, the last context will
1856 * call DeleteProgram on all shaders, releasing everything.
1857 */
1858 if (st->has_shareable_shaders)
1859 return;
1860
1861 /* ARB vert/frag program */
1862 _mesa_HashWalk(st->ctx->Shared->Programs,
1863 destroy_program_variants_cb, st);
1864
1865 /* GLSL vert/frag/geom shaders */
1866 _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
1867 destroy_shader_program_variants_cb, st);
1868 }
1869
1870
1871 /**
1872 * For debugging, print/dump the current vertex program.
1873 */
1874 void
1875 st_print_current_vertex_program(void)
1876 {
1877 GET_CURRENT_CONTEXT(ctx);
1878
1879 if (ctx->VertexProgram._Current) {
1880 struct st_vertex_program *stvp =
1881 (struct st_vertex_program *) ctx->VertexProgram._Current;
1882 struct st_vp_variant *stv;
1883
1884 debug_printf("Vertex program %u\n", stvp->Base.Id);
1885
1886 for (stv = stvp->variants; stv; stv = stv->next) {
1887 debug_printf("variant %p\n", stv);
1888 tgsi_dump(stv->tgsi.tokens, 0);
1889 }
1890 }
1891 }
1892
1893
1894 /**
1895 * Compile one shader variant.
1896 */
1897 void
1898 st_precompile_shader_variant(struct st_context *st,
1899 struct gl_program *prog)
1900 {
1901 switch (prog->Target) {
1902 case GL_VERTEX_PROGRAM_ARB: {
1903 struct st_vertex_program *p = (struct st_vertex_program *)prog;
1904 struct st_vp_variant_key key;
1905
1906 memset(&key, 0, sizeof(key));
1907 key.st = st->has_shareable_shaders ? NULL : st;
1908 st_get_vp_variant(st, p, &key);
1909 break;
1910 }
1911
1912 case GL_TESS_CONTROL_PROGRAM_NV: {
1913 struct st_tessctrl_program *p = (struct st_tessctrl_program *)prog;
1914 st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, &p->tgsi, &p->variants);
1915 break;
1916 }
1917
1918 case GL_TESS_EVALUATION_PROGRAM_NV: {
1919 struct st_tesseval_program *p = (struct st_tesseval_program *)prog;
1920 st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, &p->tgsi, &p->variants);
1921 break;
1922 }
1923
1924 case GL_GEOMETRY_PROGRAM_NV: {
1925 struct st_geometry_program *p = (struct st_geometry_program *)prog;
1926 st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &p->tgsi, &p->variants);
1927 break;
1928 }
1929
1930 case GL_FRAGMENT_PROGRAM_ARB: {
1931 struct st_fragment_program *p = (struct st_fragment_program *)prog;
1932 struct st_fp_variant_key key;
1933
1934 memset(&key, 0, sizeof(key));
1935 key.st = st->has_shareable_shaders ? NULL : st;
1936 st_get_fp_variant(st, p, &key);
1937 break;
1938 }
1939
1940 case GL_COMPUTE_PROGRAM_NV: {
1941 struct st_compute_program *p = (struct st_compute_program *)prog;
1942 st_get_cp_variant(st, &p->tgsi, &p->variants);
1943 break;
1944 }
1945
1946 default:
1947 assert(0);
1948 }
1949 }