st/mesa: move per-fragment shader fields to local vars
[mesa.git] / src / mesa / state_tracker / st_program.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Brian Paul
31 */
32
33
34 #include "main/imports.h"
35 #include "main/mtypes.h"
36 #include "shader/prog_print.h"
37 #include "shader/programopt.h"
38
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41 #include "pipe/p_shader_tokens.h"
42 #include "draw/draw_context.h"
43 #include "tgsi/tgsi_dump.h"
44
45 #include "st_debug.h"
46 #include "st_context.h"
47 #include "st_program.h"
48 #include "st_mesa_to_tgsi.h"
49 #include "cso_cache/cso_context.h"
50
51
52
53 /**
54 * Clean out any old compilations:
55 */
56 void
57 st_vp_release_varients( struct st_context *st,
58 struct st_vertex_program *stvp )
59 {
60 struct st_vp_varient *vpv;
61
62 for (vpv = stvp->varients; vpv; ) {
63 struct st_vp_varient *next = vpv->next;
64
65 if (vpv->driver_shader)
66 cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
67
68 if (vpv->draw_shader)
69 draw_delete_vertex_shader( st->draw, vpv->draw_shader );
70
71 if (vpv->tgsi.tokens)
72 st_free_tokens(vpv->tgsi.tokens);
73
74 FREE( vpv );
75
76 vpv = next;
77 }
78
79 stvp->varients = NULL;
80 }
81
82
83
84
85 /**
86 * Translate a Mesa vertex shader into a TGSI shader.
87 * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
88 * to TGSI output slots
89 * \param tokensOut destination for TGSI tokens
90 * \return pointer to cached pipe_shader object.
91 */
92 void
93 st_prepare_vertex_program(struct st_context *st,
94 struct st_vertex_program *stvp)
95 {
96 GLuint attr;
97
98 stvp->num_inputs = 0;
99 stvp->num_outputs = 0;
100
101 if (stvp->Base.IsPositionInvariant)
102 _mesa_insert_mvp_code(st->ctx, &stvp->Base);
103
104 assert(stvp->Base.Base.NumInstructions > 1);
105
106 /*
107 * Determine number of inputs, the mappings between VERT_ATTRIB_x
108 * and TGSI generic input indexes, plus input attrib semantic info.
109 */
110 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
111 if (stvp->Base.Base.InputsRead & (1 << attr)) {
112 stvp->input_to_index[attr] = stvp->num_inputs;
113 stvp->index_to_input[stvp->num_inputs] = attr;
114 stvp->num_inputs++;
115 }
116 }
117 /* bit of a hack, presetup potentially unused edgeflag input */
118 stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
119 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
120
121 /* Compute mapping of vertex program outputs to slots.
122 */
123 for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
124 if ((stvp->Base.Base.OutputsWritten & (1 << attr)) == 0) {
125 stvp->result_to_output[attr] = ~0;
126 }
127 else {
128 unsigned slot = stvp->num_outputs++;
129
130 stvp->result_to_output[attr] = slot;
131
132 switch (attr) {
133 case VERT_RESULT_HPOS:
134 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
135 stvp->output_semantic_index[slot] = 0;
136 break;
137 case VERT_RESULT_COL0:
138 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
139 stvp->output_semantic_index[slot] = 0;
140 break;
141 case VERT_RESULT_COL1:
142 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
143 stvp->output_semantic_index[slot] = 1;
144 break;
145 case VERT_RESULT_BFC0:
146 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
147 stvp->output_semantic_index[slot] = 0;
148 break;
149 case VERT_RESULT_BFC1:
150 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
151 stvp->output_semantic_index[slot] = 1;
152 break;
153 case VERT_RESULT_FOGC:
154 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
155 stvp->output_semantic_index[slot] = 0;
156 break;
157 case VERT_RESULT_PSIZ:
158 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
159 stvp->output_semantic_index[slot] = 0;
160 break;
161 case VERT_RESULT_EDGE:
162 assert(0);
163 break;
164
165 case VERT_RESULT_TEX0:
166 case VERT_RESULT_TEX1:
167 case VERT_RESULT_TEX2:
168 case VERT_RESULT_TEX3:
169 case VERT_RESULT_TEX4:
170 case VERT_RESULT_TEX5:
171 case VERT_RESULT_TEX6:
172 case VERT_RESULT_TEX7:
173 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
174 stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
175 break;
176
177 case VERT_RESULT_VAR0:
178 default:
179 assert(attr < VERT_RESULT_MAX);
180 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
181 stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
182 FRAG_ATTRIB_TEX0 +
183 attr -
184 VERT_RESULT_VAR0);
185 break;
186 }
187 }
188 }
189 /* similar hack to above, presetup potentially unused edgeflag output */
190 stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
191 stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
192 stvp->output_semantic_index[stvp->num_outputs] = 0;
193 }
194
195
196 struct st_vp_varient *
197 st_translate_vertex_program(struct st_context *st,
198 struct st_vertex_program *stvp,
199 const struct st_vp_varient_key *key)
200 {
201 struct st_vp_varient *vpv = CALLOC_STRUCT(st_vp_varient);
202 struct pipe_context *pipe = st->pipe;
203 struct ureg_program *ureg;
204 enum pipe_error error;
205 unsigned num_outputs;
206
207 ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
208 if (ureg == NULL)
209 return NULL;
210
211 vpv->num_inputs = stvp->num_inputs;
212 num_outputs = stvp->num_outputs;
213 if (key->passthrough_edgeflags) {
214 vpv->num_inputs++;
215 num_outputs++;
216 }
217
218 error =
219 st_translate_mesa_program(st->ctx,
220 TGSI_PROCESSOR_VERTEX,
221 ureg,
222 &stvp->Base.Base,
223 /* inputs */
224 vpv->num_inputs,
225 stvp->input_to_index,
226 NULL, /* input semantic name */
227 NULL, /* input semantic index */
228 NULL,
229 /* outputs */
230 num_outputs,
231 stvp->result_to_output,
232 stvp->output_semantic_name,
233 stvp->output_semantic_index,
234 key->passthrough_edgeflags );
235
236 if (error)
237 goto fail;
238
239 vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL );
240 if (!vpv->tgsi.tokens)
241 goto fail;
242
243 ureg_destroy( ureg );
244
245 vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
246
247 if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
248 _mesa_print_program(&stvp->Base.Base);
249 debug_printf("\n");
250 }
251
252 if (ST_DEBUG & DEBUG_TGSI) {
253 tgsi_dump( vpv->tgsi.tokens, 0 );
254 debug_printf("\n");
255 }
256
257 return vpv;
258
259 fail:
260 debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__);
261 _mesa_print_program(&stvp->Base.Base);
262 debug_assert(0);
263
264 ureg_destroy( ureg );
265 return NULL;
266 }
267
268
269
270 /**
271 * Translate a Mesa fragment shader into a TGSI shader.
272 * \return pointer to cached pipe_shader object.
273 */
274 void
275 st_translate_fragment_program(struct st_context *st,
276 struct st_fragment_program *stfp )
277 {
278 struct pipe_context *pipe = st->pipe;
279 GLuint outputMapping[FRAG_RESULT_MAX];
280 GLuint inputMapping[FRAG_ATTRIB_MAX];
281 GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
282 GLuint attr;
283 enum pipe_error error;
284 const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
285 struct ureg_program *ureg;
286
287 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
288 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
289 uint fs_num_inputs = 0;
290
291 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
292 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
293 uint fs_num_outputs = 0;
294
295 /*
296 * Convert Mesa program inputs to TGSI input register semantics.
297 */
298 for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
299 if (inputsRead & (1 << attr)) {
300 const GLuint slot = fs_num_inputs++;
301
302 inputMapping[attr] = slot;
303
304 switch (attr) {
305 case FRAG_ATTRIB_WPOS:
306 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
307 input_semantic_index[slot] = 0;
308 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
309 break;
310 case FRAG_ATTRIB_COL0:
311 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
312 input_semantic_index[slot] = 0;
313 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
314 break;
315 case FRAG_ATTRIB_COL1:
316 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
317 input_semantic_index[slot] = 1;
318 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
319 break;
320 case FRAG_ATTRIB_FOGC:
321 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
322 input_semantic_index[slot] = 0;
323 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
324 break;
325 case FRAG_ATTRIB_FACE:
326 input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
327 input_semantic_index[slot] = 0;
328 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
329 break;
330 case FRAG_ATTRIB_PNTC:
331 /* This is a hack. We really need a new semantic label for
332 * point coord. The draw module needs to know which fragment
333 * shader input is the point coord attribute so that it can set
334 * up the right vertex attribute values.
335 */
336 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
337 input_semantic_index[slot] = 0;
338 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
339 break;
340
341 /* In most cases, there is nothing special about these
342 * inputs, so adopt a convention to use the generic
343 * semantic name and the mesa FRAG_ATTRIB_ number as the
344 * index.
345 *
346 * All that is required is that the vertex shader labels
347 * its own outputs similarly, and that the vertex shader
348 * generates at least every output required by the
349 * fragment shader plus fixed-function hardware (such as
350 * BFC).
351 *
352 * There is no requirement that semantic indexes start at
353 * zero or be restricted to a particular range -- nobody
354 * should be building tables based on semantic index.
355 */
356 case FRAG_ATTRIB_TEX0:
357 case FRAG_ATTRIB_TEX1:
358 case FRAG_ATTRIB_TEX2:
359 case FRAG_ATTRIB_TEX3:
360 case FRAG_ATTRIB_TEX4:
361 case FRAG_ATTRIB_TEX5:
362 case FRAG_ATTRIB_TEX6:
363 case FRAG_ATTRIB_TEX7:
364 case FRAG_ATTRIB_VAR0:
365 default:
366 /* Actually, let's try and zero-base this just for
367 * readability of the generated TGSI.
368 */
369 assert(attr >= FRAG_ATTRIB_TEX0);
370 input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
371 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
372 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
373 break;
374 }
375 }
376 else {
377 inputMapping[attr] = -1;
378 }
379 }
380
381 /*
382 * Semantics and mapping for outputs
383 */
384 {
385 uint numColors = 0;
386 GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
387
388 /* if z is written, emit that first */
389 if (outputsWritten & (1 << FRAG_RESULT_DEPTH)) {
390 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
391 fs_output_semantic_index[fs_num_outputs] = 0;
392 outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
393 fs_num_outputs++;
394 outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
395 }
396
397 /* handle remaning outputs (color) */
398 for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
399 if (outputsWritten & (1 << attr)) {
400 switch (attr) {
401 case FRAG_RESULT_DEPTH:
402 /* handled above */
403 assert(0);
404 break;
405 default:
406 assert(attr == FRAG_RESULT_COLOR ||
407 (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
408 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
409 fs_output_semantic_index[fs_num_outputs] = numColors;
410 outputMapping[attr] = fs_num_outputs;
411 numColors++;
412 break;
413 }
414
415 fs_num_outputs++;
416 }
417 }
418 }
419
420 ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
421 if (ureg == NULL)
422 return;
423
424
425 error =
426 st_translate_mesa_program(st->ctx,
427 TGSI_PROCESSOR_FRAGMENT,
428 ureg,
429 &stfp->Base.Base,
430 /* inputs */
431 fs_num_inputs,
432 inputMapping,
433 input_semantic_name,
434 input_semantic_index,
435 interpMode,
436 /* outputs */
437 fs_num_outputs,
438 outputMapping,
439 fs_output_semantic_name,
440 fs_output_semantic_index, FALSE );
441
442 stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
443 ureg_destroy( ureg );
444 stfp->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
445
446 if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
447 _mesa_print_program(&stfp->Base.Base);
448 debug_printf("\n");
449 }
450
451 if (ST_DEBUG & DEBUG_TGSI) {
452 tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
453 debug_printf("\n");
454 }
455 }
456
457
458 /**
459 * Debug- print current shader text
460 */
461 void
462 st_print_shaders(GLcontext *ctx)
463 {
464 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
465 if (shProg) {
466 GLuint i;
467 for (i = 0; i < shProg->NumShaders; i++) {
468 printf("GLSL shader %u of %u:\n", i, shProg->NumShaders);
469 printf("%s\n", shProg->Shaders[i]->Source);
470 }
471 }
472 }