st_glsl_to_tgsi: translate interp mode for front/back color
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "main/mtypes.h"
38 #include "program/program.h"
39 #include "pipe/p_state.h"
40 #include "st_context.h"
41 #include "st_glsl_to_tgsi.h"
42
43
44 /** Fragment program variant key */
45 struct st_fp_variant_key
46 {
47 struct st_context *st; /**< variants are per-context */
48
49 /** for glBitmap */
50 GLuint bitmap:1; /**< glBitmap variant? */
51
52 /** for glDrawPixels */
53 GLuint drawpixels:1; /**< glDrawPixels variant */
54 GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
55 GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
56 GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
57 GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
58 };
59
60
61 /**
62 * Variant of a fragment program.
63 */
64 struct st_fp_variant
65 {
66 /** Parameters which generated this version of fragment program */
67 struct st_fp_variant_key key;
68
69 /** Driver's compiled shader */
70 void *driver_shader;
71
72 /** For glBitmap variants */
73 struct gl_program_parameter_list *parameters;
74 uint bitmap_sampler;
75
76 /** next in linked list */
77 struct st_fp_variant *next;
78 };
79
80
81 /**
82 * Derived from Mesa gl_fragment_program:
83 */
84 struct st_fragment_program
85 {
86 struct gl_fragment_program Base;
87 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
88
89 struct pipe_shader_state tgsi;
90
91 struct st_fp_variant *variants;
92 };
93
94
95
96 /** Vertex program variant key */
97 struct st_vp_variant_key
98 {
99 struct st_context *st; /**< variants are per-context */
100 boolean passthrough_edgeflags;
101 };
102
103
104 /**
105 * This represents a vertex program, especially translated to match
106 * the inputs of a particular fragment shader.
107 */
108 struct st_vp_variant
109 {
110 /* Parameters which generated this translated version of a vertex
111 * shader:
112 */
113 struct st_vp_variant_key key;
114
115 /**
116 * TGSI tokens (to later generate a 'draw' module shader for
117 * selection/feedback/rasterpos)
118 */
119 struct pipe_shader_state tgsi;
120
121 /** Driver's compiled shader */
122 void *driver_shader;
123
124 /** For using our private draw module (glRasterPos) */
125 struct draw_vertex_shader *draw_shader;
126
127 /** Next in linked list */
128 struct st_vp_variant *next;
129
130 /** similar to that in st_vertex_program, but with edgeflags info too */
131 GLuint num_inputs;
132 };
133
134
135 /**
136 * Derived from Mesa gl_fragment_program:
137 */
138 struct st_vertex_program
139 {
140 struct gl_vertex_program Base; /**< The Mesa vertex program */
141 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
142
143 /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
144 GLuint input_to_index[VERT_ATTRIB_MAX];
145 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
146 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
147 GLuint num_inputs;
148
149 /** Maps VERT_RESULT_x to slot */
150 GLuint result_to_output[VERT_RESULT_MAX];
151 ubyte output_semantic_name[VERT_RESULT_MAX];
152 ubyte output_semantic_index[VERT_RESULT_MAX];
153 GLuint num_outputs;
154
155 /** List of translated variants of this vertex program.
156 */
157 struct st_vp_variant *variants;
158 };
159
160
161
162 /** Geometry program variant key */
163 struct st_gp_variant_key
164 {
165 struct st_context *st; /**< variants are per-context */
166 /* no other fields yet */
167 };
168
169
170 /**
171 * Geometry program variant.
172 */
173 struct st_gp_variant
174 {
175 /* Parameters which generated this translated version of a vertex */
176 struct st_gp_variant_key key;
177
178 void *driver_shader;
179
180 struct st_gp_variant *next;
181 };
182
183
184 /**
185 * Derived from Mesa gl_geometry_program:
186 */
187 struct st_geometry_program
188 {
189 struct gl_geometry_program Base; /**< The Mesa geometry program */
190 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
191
192 /** map GP input back to VP output */
193 GLuint input_map[PIPE_MAX_SHADER_INPUTS];
194
195 /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
196 GLuint input_to_index[GEOM_ATTRIB_MAX];
197 /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
198 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
199
200 GLuint num_inputs;
201
202 GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */
203 GLuint num_input_slots;
204
205 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
206 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
207
208 struct pipe_shader_state tgsi;
209
210 struct st_gp_variant *variants;
211 };
212
213
214
215 static INLINE struct st_fragment_program *
216 st_fragment_program( struct gl_fragment_program *fp )
217 {
218 return (struct st_fragment_program *)fp;
219 }
220
221
222 static INLINE struct st_vertex_program *
223 st_vertex_program( struct gl_vertex_program *vp )
224 {
225 return (struct st_vertex_program *)vp;
226 }
227
228 static INLINE struct st_geometry_program *
229 st_geometry_program( struct gl_geometry_program *gp )
230 {
231 return (struct st_geometry_program *)gp;
232 }
233
234 static INLINE void
235 st_reference_vertprog(struct st_context *st,
236 struct st_vertex_program **ptr,
237 struct st_vertex_program *prog)
238 {
239 _mesa_reference_program(st->ctx,
240 (struct gl_program **) ptr,
241 (struct gl_program *) prog);
242 }
243
244 static INLINE void
245 st_reference_geomprog(struct st_context *st,
246 struct st_geometry_program **ptr,
247 struct st_geometry_program *prog)
248 {
249 _mesa_reference_program(st->ctx,
250 (struct gl_program **) ptr,
251 (struct gl_program *) prog);
252 }
253
254 static INLINE void
255 st_reference_fragprog(struct st_context *st,
256 struct st_fragment_program **ptr,
257 struct st_fragment_program *prog)
258 {
259 _mesa_reference_program(st->ctx,
260 (struct gl_program **) ptr,
261 (struct gl_program *) prog);
262 }
263
264
265 extern struct st_vp_variant *
266 st_get_vp_variant(struct st_context *st,
267 struct st_vertex_program *stvp,
268 const struct st_vp_variant_key *key);
269
270
271 extern struct st_fp_variant *
272 st_get_fp_variant(struct st_context *st,
273 struct st_fragment_program *stfp,
274 const struct st_fp_variant_key *key);
275
276
277 extern struct st_gp_variant *
278 st_get_gp_variant(struct st_context *st,
279 struct st_geometry_program *stgp,
280 const struct st_gp_variant_key *key);
281
282
283 extern void
284 st_prepare_vertex_program(struct gl_context *ctx,
285 struct st_vertex_program *stvp);
286
287 extern GLboolean
288 st_prepare_fragment_program(struct gl_context *ctx,
289 struct st_fragment_program *stfp);
290
291
292 extern void
293 st_release_vp_variants( struct st_context *st,
294 struct st_vertex_program *stvp );
295
296 extern void
297 st_release_fp_variants( struct st_context *st,
298 struct st_fragment_program *stfp );
299
300 extern void
301 st_release_gp_variants(struct st_context *st,
302 struct st_geometry_program *stgp);
303
304
305 extern void
306 st_print_shaders(struct gl_context *ctx);
307
308 extern void
309 st_destroy_program_variants(struct st_context *st);
310
311
312 #endif