mesa: Eliminate parameters to dd_function_table::Viewport
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "main/mtypes.h"
38 #include "program/program.h"
39 #include "pipe/p_state.h"
40 #include "st_context.h"
41 #include "st_glsl_to_tgsi.h"
42
43
44 /** Fragment program variant key */
45 struct st_fp_variant_key
46 {
47 struct st_context *st; /**< variants are per-context */
48
49 /** for glBitmap */
50 GLuint bitmap:1; /**< glBitmap variant? */
51
52 /** for glDrawPixels */
53 GLuint drawpixels:1; /**< glDrawPixels variant */
54 GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
55 GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
56 GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
57 GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
58
59 /** for ARB_color_buffer_float */
60 GLuint clamp_color:1;
61 };
62
63
64 /**
65 * Variant of a fragment program.
66 */
67 struct st_fp_variant
68 {
69 /** Parameters which generated this version of fragment program */
70 struct st_fp_variant_key key;
71
72 struct pipe_shader_state tgsi;
73
74 /** Driver's compiled shader */
75 void *driver_shader;
76
77 /** For glBitmap variants */
78 struct gl_program_parameter_list *parameters;
79 uint bitmap_sampler;
80
81 /** next in linked list */
82 struct st_fp_variant *next;
83 };
84
85
86 /**
87 * Derived from Mesa gl_fragment_program:
88 */
89 struct st_fragment_program
90 {
91 struct gl_fragment_program Base;
92 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
93
94 struct st_fp_variant *variants;
95 };
96
97
98
99 /** Vertex program variant key */
100 struct st_vp_variant_key
101 {
102 struct st_context *st; /**< variants are per-context */
103 boolean passthrough_edgeflags;
104
105 /** for ARB_color_buffer_float */
106 boolean clamp_color;
107 };
108
109
110 /**
111 * This represents a vertex program, especially translated to match
112 * the inputs of a particular fragment shader.
113 */
114 struct st_vp_variant
115 {
116 /* Parameters which generated this translated version of a vertex
117 * shader:
118 */
119 struct st_vp_variant_key key;
120
121 /**
122 * TGSI tokens (to later generate a 'draw' module shader for
123 * selection/feedback/rasterpos)
124 */
125 struct pipe_shader_state tgsi;
126
127 /** Driver's compiled shader */
128 void *driver_shader;
129
130 /** For using our private draw module (glRasterPos) */
131 struct draw_vertex_shader *draw_shader;
132
133 /** Next in linked list */
134 struct st_vp_variant *next;
135
136 /** similar to that in st_vertex_program, but with edgeflags info too */
137 GLuint num_inputs;
138 };
139
140
141 /**
142 * Derived from Mesa gl_fragment_program:
143 */
144 struct st_vertex_program
145 {
146 struct gl_vertex_program Base; /**< The Mesa vertex program */
147 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
148
149 /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
150 GLuint input_to_index[VERT_ATTRIB_MAX];
151 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
152 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
153 GLuint num_inputs;
154
155 /** Maps VARYING_SLOT_x to slot */
156 GLuint result_to_output[VARYING_SLOT_MAX];
157 ubyte output_semantic_name[VARYING_SLOT_MAX];
158 ubyte output_semantic_index[VARYING_SLOT_MAX];
159 GLuint num_outputs;
160
161 /** List of translated variants of this vertex program.
162 */
163 struct st_vp_variant *variants;
164 };
165
166
167
168 /** Geometry program variant key */
169 struct st_gp_variant_key
170 {
171 struct st_context *st; /**< variants are per-context */
172 /* no other fields yet */
173 };
174
175
176 /**
177 * Geometry program variant.
178 */
179 struct st_gp_variant
180 {
181 /* Parameters which generated this translated version of a vertex */
182 struct st_gp_variant_key key;
183
184 void *driver_shader;
185
186 struct st_gp_variant *next;
187 };
188
189
190 /**
191 * Derived from Mesa gl_geometry_program:
192 */
193 struct st_geometry_program
194 {
195 struct gl_geometry_program Base; /**< The Mesa geometry program */
196 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
197
198 /** map GP input back to VP output */
199 GLuint input_map[PIPE_MAX_SHADER_INPUTS];
200
201 /** maps a Mesa VARYING_SLOT_x to a packed TGSI input index */
202 GLuint input_to_index[VARYING_SLOT_MAX];
203 /** maps a TGSI input index back to a Mesa VARYING_SLOT_x */
204 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
205
206 GLuint num_inputs;
207
208 GLuint input_to_slot[VARYING_SLOT_MAX]; /**< Maps VARYING_SLOT_x to slot */
209 GLuint num_input_slots;
210
211 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
212 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
213
214 struct pipe_shader_state tgsi;
215
216 struct st_gp_variant *variants;
217 };
218
219
220
221 static INLINE struct st_fragment_program *
222 st_fragment_program( struct gl_fragment_program *fp )
223 {
224 return (struct st_fragment_program *)fp;
225 }
226
227
228 static INLINE struct st_vertex_program *
229 st_vertex_program( struct gl_vertex_program *vp )
230 {
231 return (struct st_vertex_program *)vp;
232 }
233
234 static INLINE struct st_geometry_program *
235 st_geometry_program( struct gl_geometry_program *gp )
236 {
237 return (struct st_geometry_program *)gp;
238 }
239
240 static INLINE void
241 st_reference_vertprog(struct st_context *st,
242 struct st_vertex_program **ptr,
243 struct st_vertex_program *prog)
244 {
245 _mesa_reference_program(st->ctx,
246 (struct gl_program **) ptr,
247 (struct gl_program *) prog);
248 }
249
250 static INLINE void
251 st_reference_geomprog(struct st_context *st,
252 struct st_geometry_program **ptr,
253 struct st_geometry_program *prog)
254 {
255 _mesa_reference_program(st->ctx,
256 (struct gl_program **) ptr,
257 (struct gl_program *) prog);
258 }
259
260 static INLINE void
261 st_reference_fragprog(struct st_context *st,
262 struct st_fragment_program **ptr,
263 struct st_fragment_program *prog)
264 {
265 _mesa_reference_program(st->ctx,
266 (struct gl_program **) ptr,
267 (struct gl_program *) prog);
268 }
269
270
271 extern struct st_vp_variant *
272 st_get_vp_variant(struct st_context *st,
273 struct st_vertex_program *stvp,
274 const struct st_vp_variant_key *key);
275
276
277 extern struct st_fp_variant *
278 st_get_fp_variant(struct st_context *st,
279 struct st_fragment_program *stfp,
280 const struct st_fp_variant_key *key);
281
282
283 extern struct st_gp_variant *
284 st_get_gp_variant(struct st_context *st,
285 struct st_geometry_program *stgp,
286 const struct st_gp_variant_key *key);
287
288
289 extern void
290 st_prepare_vertex_program(struct gl_context *ctx,
291 struct st_vertex_program *stvp);
292
293 extern GLboolean
294 st_prepare_fragment_program(struct gl_context *ctx,
295 struct st_fragment_program *stfp);
296
297
298 extern void
299 st_release_vp_variants( struct st_context *st,
300 struct st_vertex_program *stvp );
301
302 extern void
303 st_release_fp_variants( struct st_context *st,
304 struct st_fragment_program *stfp );
305
306 extern void
307 st_release_gp_variants(struct st_context *st,
308 struct st_geometry_program *stgp);
309
310
311 extern void
312 st_print_shaders(struct gl_context *ctx);
313
314 extern void
315 st_destroy_program_variants(struct st_context *st);
316
317
318 extern void
319 st_print_current_vertex_program(void);
320
321
322 #endif