Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "main/mtypes.h"
38 #include "shader/program.h"
39 #include "pipe/p_shader_tokens.h"
40
41
42 struct cso_fragment_shader;
43 struct cso_vertex_shader;
44 struct translated_vertex_program;
45
46
47 /**
48 * Derived from Mesa gl_fragment_program:
49 */
50 struct st_fragment_program
51 {
52 struct gl_fragment_program Base;
53 GLuint serialNo;
54
55 GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
56 GLuint num_input_slots;
57
58 /** map FP input back to VP output */
59 GLuint input_map[PIPE_MAX_SHADER_INPUTS];
60
61 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
62 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
63
64 struct pipe_shader_state state;
65 void *driver_shader;
66
67 GLuint param_state;
68
69 /** List of vertex programs which have been translated such that their
70 * outputs match this fragment program's inputs.
71 */
72 struct translated_vertex_program *vertex_programs;
73
74 /** Program prefixed with glBitmap prologue */
75 struct st_fragment_program *bitmap_program;
76 uint bitmap_sampler;
77 };
78
79
80 /**
81 * Derived from Mesa gl_fragment_program:
82 */
83 struct st_vertex_program
84 {
85 struct gl_vertex_program Base; /**< The Mesa vertex program */
86 GLuint serialNo;
87
88 /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
89 GLuint input_to_index[VERT_ATTRIB_MAX];
90 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
91 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
92
93 GLuint num_inputs;
94
95 struct pipe_shader_state state;
96 void *driver_shader;
97
98 /** For using our private draw module (glRasterPos) */
99 struct draw_vertex_shader *draw_shader;
100
101 GLuint param_state;
102 };
103
104
105 static INLINE struct st_fragment_program *
106 st_fragment_program( struct gl_fragment_program *fp )
107 {
108 return (struct st_fragment_program *)fp;
109 }
110
111
112 static INLINE struct st_vertex_program *
113 st_vertex_program( struct gl_vertex_program *vp )
114 {
115 return (struct st_vertex_program *)vp;
116 }
117
118
119 static INLINE void
120 st_reference_vertprog(struct st_context *st,
121 struct st_vertex_program **ptr,
122 struct st_vertex_program *prog)
123 {
124 _mesa_reference_program(st->ctx,
125 (struct gl_program **) ptr,
126 (struct gl_program *) prog);
127 }
128
129 static INLINE void
130 st_reference_fragprog(struct st_context *st,
131 struct st_fragment_program **ptr,
132 struct st_fragment_program *prog)
133 {
134 _mesa_reference_program(st->ctx,
135 (struct gl_program **) ptr,
136 (struct gl_program *) prog);
137 }
138
139
140 extern void
141 st_translate_fragment_program(struct st_context *st,
142 struct st_fragment_program *fp,
143 const GLuint inputMapping[]);
144
145
146 extern void
147 st_translate_vertex_program(struct st_context *st,
148 struct st_vertex_program *vp,
149 const GLuint vert_output_to_slot[],
150 const ubyte *fs_input_semantic_name,
151 const ubyte *fs_input_semantic_index);
152
153
154 extern void
155 st_print_shaders(GLcontext *ctx);
156
157
158 #endif